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Commit | Line | Data |
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96f71fee | 1 | #include "aClient.h" |
c1068b6e | 2 | #include "config.h" |
3 | #include "extern.h" | |
96f71fee | 4 | #include "flags.h" |
85ce9d3e | 5 | #include "list.h" |
586cf465 | 6 | #include "level.h" |
96f71fee | 7 | #include "sockhelp.h" |
8 | ||
85ce9d3e | 9 | #include <cctype> |
fb37ecc7 | 10 | #include <fstream> |
11 | ||
12 | using std::ifstream; | |
13 | using std::ofstream; | |
85bcf836 | 14 | using std::ios; |
c1068b6e | 15 | |
16 | #if defined(HAVE_CRYPT_H) | |
17 | ||
e3c5fe46 | 18 | #include <crypt.h> |
85ce9d3e | 19 | |
c1068b6e | 20 | #elif defined(HAVE_UNISTD_H) |
21 | ||
22 | #include <unistd.h> | |
23 | ||
24 | #endif | |
c8ada07e | 25 | |
fc9d2643 | 26 | |
7031d99e | 27 | Monster boss; // The boss monster |
42106907 | 28 | Level levels[LEVELS]; // The newest way to store monsters |
bf3a2ff9 | 29 | |
c8ada07e | 30 | Monster *masters[LEVELS]; // A master for each level |
85ce9d3e | 31 | |
a8fb9757 | 32 | // Database functions |
85ce9d3e | 33 | int save_gs_dbase(); |
34 | int load_gs_dbase(); | |
35 | ||
36 | // String functions | |
653c4f62 | 37 | #ifndef HAVE_STRTOK |
85ce9d3e | 38 | char *strtok(char *str, const char *delim); |
653c4f62 | 39 | #endif |
40 | ||
85ce9d3e | 41 | int stricmp(const char *s1, const char *s2); |
42 | int strnicmp(const char *s1, const char *s2, size_t len); | |
43 | // String Functions | |
44 | ||
e3c5fe46 | 45 | /********** Password functions **********/ |
46 | ||
47 | bool passcmp(char *encrypted, char *plaintext); // Compares an encrypted pass with a plain text one | |
48 | ||
49 | bool check_password(char *name, char *plaintext); // Finds a password for the given name, and checks it with passcmp against the plaintext password given. | |
50 | ||
51 | /********** Password functions **********/ | |
52 | ||
53 | ||
54 | /********** GameServ Booleans **********/ | |
55 | ||
05c527e6 | 56 | bool shuttingdown; |
40251952 | 57 | bool timedOut(Player *p); |
14e24ba1 | 58 | void updateTS(Player *p); |
40251952 | 59 | void timeOutEvent(Player *p); |
60 | ||
e3c5fe46 | 61 | bool is_playing(char *u); // True if the given nickname in the clients list is playing. |
1af35752 | 62 | bool is_playing(aClient *user); |
63 | ||
e3c5fe46 | 64 | bool is_fighting(char *u); // True if the given nick in the clients list is fighting anything. |
1af35752 | 65 | bool is_fighting(aClient *user); |
66 | ||
e3c5fe46 | 67 | bool player_fight(char *u); // True if the player is fighting another player. |
1af35752 | 68 | bool player_fight(aClient *user); |
69 | ||
e3c5fe46 | 70 | bool master_fight(char *u); // True if the player is fighting their master. |
1af35752 | 71 | bool master_fight(aClient *user); |
e3c5fe46 | 72 | |
73 | /********** GameServ Booleans **********/ | |
85ce9d3e | 74 | |
c7340cbd | 75 | void display_help(char *u, char *file = NULL); |
85ce9d3e | 76 | void display_monster(char *u); |
77 | void display_players(char *u); | |
83cf716f | 78 | void display_players(aClient *user); |
85ce9d3e | 79 | long int chartoint(char ch); |
80 | int isstringnum(char *num); | |
81 | long int pow (int x, int y); | |
82 | long int stringtoint(char *number); | |
83 | ||
84 | char *spaces(int len, char *seperator); | |
44ea29f7 | 85 | void refresh(Player *p); |
85ce9d3e | 86 | void refreshall(); |
40251952 | 87 | void updateTS(Player *p); |
ee38284f | 88 | void reset(Player *p); |
c8ada07e | 89 | void init_masters(); |
4dde2ed9 | 90 | bool load_monsters(); |
ea93c39a | 91 | bool load_levels(); |
c8ada07e | 92 | void delete_monsters(); |
93 | void delete_masters(); | |
85ce9d3e | 94 | |
96f71fee | 95 | void do_admin(char *u); |
c7340cbd | 96 | void do_attack(char *u); |
97 | void do_bank(char *u); | |
70065ca1 | 98 | void do_check(char *u); |
c7340cbd | 99 | void do_fight(char *u); |
100 | void do_heal(char *u); | |
101 | void do_help(char *u); | |
85ce9d3e | 102 | void do_identify(char *u); |
9cda831c | 103 | void do_inventory(char *u); |
c7340cbd | 104 | void do_refresh(char *u); |
105 | void do_register(char *u); | |
106 | void do_list(char *u); | |
b0359af9 | 107 | void do_logout(char *u); |
c7340cbd | 108 | void do_master(char *u); |
fcca861d | 109 | void do_dragon(char *u); |
85ce9d3e | 110 | void do_play(char *u); |
111 | void do_quitg(char *u); | |
112 | void do_reset(char *u); | |
85ce9d3e | 113 | void do_run(char *u); |
85ce9d3e | 114 | void do_stats(char *u); |
c7340cbd | 115 | void do_store(char *u); |
f5c25639 | 116 | void do_tavern(char *u); |
83cf716f | 117 | void do_use(char *u); |
c7340cbd | 118 | void see_master(char *u); |
85ce9d3e | 119 | |
b0359af9 | 120 | void logout(aClient *user); |
85ce9d3e | 121 | void showstats(const char *u, const char *nick); |
c62d75be | 122 | void showinventory(aClient *from, aClient *to); |
e282e9d2 | 123 | void showBankBalance(const char *u); |
83cf716f | 124 | void end_turn(aClient *user); |
85ce9d3e | 125 | |
126 | #define WNA 16 | |
127 | char *weapons[WNA] = { "Fists", "Stick", "Dagger", "Quarterstaff", "Short Sword", | |
128 | "Long Sword", "Silver Spear", "Battle Axe", "The Ragnarok", | |
129 | "Chain Saw", "Poison Sword", "Flame Sword", "Earth Hammer", | |
130 | "Light Saber", "Masamune", "Mystical Sword"}; | |
131 | ||
b410b364 | 132 | char *armors[WNA] = { "Birthday Suit", "Clothes", "Leather Vest", "Chain Mail", "Plate Armor", |
85ce9d3e | 133 | "Full Body Armor", "Magic Mail", "Graphite Suit", "Steel Suit", |
134 | "Force Field", "Armor of Light", "Mythril Vest", "DemiGod Armor", | |
e7a0d0ab | 135 | "Hades' Cloak", "Dragon Scales", "Adamantium"}; |
85ce9d3e | 136 | |
137 | int prices[WNA - 1] = {200, 1000, 3000, 10000, 30000, 100000, 150000, 200000, 400000, | |
138 | 1000000, 4000000, 10000000, 40000000, 100000000, 400000000}; | |
b410b364 | 139 | int webonus[WNA] = {2, 10, 15, 25, 35, 45, 65, 85, 125, 185, 255, 355, 505, 805, 1205, 1805}; |
140 | int arbonus[WNA] = {2, 3, 5, 10, 15, 25, 35, 50, 75, 100, 150, 225, 300, 400, 600, 1000}; | |
85ce9d3e | 141 | |
142 | int hpbonus[11] = {10, 15, 20, 30, 50, 75, 125, 185, 250, 350, 550}; | |
143 | int strbonus[11] = {5, 7, 10, 12, 20, 35, 50, 75, 110, 150, 200}; | |
144 | int defbonus[11] = {2, 3, 5, 10, 15, 22, 35, 60, 80, 120, 150}; | |
145 | ||
85ce9d3e | 146 | void gameserv(char *source, char *buf) |
147 | { | |
448a1531 | 148 | char *cmd, z; |
85ce9d3e | 149 | cmd = strtok(buf, " "); |
150 | ||
fc9d2643 | 151 | #ifndef P10 |
152 | source++; // Get rid of that : at the beginning of a :Nick privmsg Gameserv :text | |
153 | #endif | |
154 | ||
448a1531 | 155 | z = cmd[0]; |
156 | if (z == ':') | |
fc9d2643 | 157 | cmd++; // Get rid of that : at the beginning of the :text (command) |
85ce9d3e | 158 | |
9f8c2acc | 159 | #ifdef DEBUGMODE |
160 | log("Source: %s Command: %s", source, cmd); | |
161 | #endif | |
162 | ||
0eeaca4c | 163 | if (strnicmp(cmd, "\1PING", 6) == 0) |
85ce9d3e | 164 | { |
44ea29f7 | 165 | char *ts; |
166 | ts = strtok(NULL, "\1"); | |
167 | notice(s_GameServ, source, "\1PING %s\1", ts); | |
0eeaca4c | 168 | } else if (stricmp(cmd, "\1VERSION\1") == 0) { |
a3017ab1 | 169 | notice(s_GameServ, source, "\1VERSION %s %s\1", PACKAGE, VERSION); |
85ce9d3e | 170 | } else if (stricmp(cmd, "SEARCH") == 0) { |
171 | cmd = strtok(NULL, " "); | |
172 | ||
173 | if (!cmd) | |
174 | notice(s_GameServ, source, "SYNTAX: /msg %S SEARCH FOREST"); | |
175 | else | |
176 | do_forest(source); | |
1af35752 | 177 | |
85ce9d3e | 178 | } else if (stricmp(cmd, "FIGHT") == 0) { |
179 | do_fight(source); | |
180 | } else if (stricmp(cmd, "ATTACK") == 0) { | |
181 | do_attack(source); | |
70065ca1 | 182 | } else if (stricmp(cmd, "CHECK") == 0) { |
183 | do_check(source); | |
c8ada07e | 184 | } else if (stricmp(cmd, "RUN") == 0) { |
185 | do_run(source); | |
83cf716f | 186 | } else if (stricmp(cmd, "USE") == 0) { |
187 | do_use(source); | |
85ce9d3e | 188 | } else if (stricmp(cmd, "HEAL") == 0) { |
189 | do_heal(source); | |
9cda831c | 190 | } else if (stricmp(cmd, "INVENTORY") == 0) { |
191 | do_inventory(source); | |
ab4f4ec0 | 192 | } else if (stricmp(cmd, "MASTER") == 0) { |
193 | do_master(source); | |
fcca861d | 194 | } else if (stricmp(cmd, "DRAGON") == 0) { |
195 | do_dragon(source); | |
ad7dfaa0 | 196 | } else if (stricmp(cmd, "STORE") == 0) { |
197 | do_store(source); | |
8c126acc | 198 | } else if (stricmp(cmd, "BANK") == 0) { |
199 | do_bank(source); | |
96f71fee | 200 | } else if (stricmp(cmd, "ADMIN") == 0) { |
201 | do_admin(source); | |
c7340cbd | 202 | } else if (stricmp(cmd, "REFRESH") == 0) { |
96f71fee | 203 | do_refresh(source); |
ee38284f | 204 | } else if (stricmp(cmd, "RESET") == 0) { |
205 | do_reset(source); | |
f5c25639 | 206 | } else if (stricmp(cmd, "TAVERN") == 0) { |
207 | do_tavern(source); | |
85ce9d3e | 208 | } else if (stricmp(cmd, "LIST") == 0) { |
209 | do_list(source); | |
b0359af9 | 210 | } else if (stricmp(cmd, "LOGOUT") == 0) { |
211 | do_logout(source); | |
174e7f8f | 212 | } else if (stricmp(cmd, "NEWS") == 0) { |
5aa1d28d | 213 | do_news(source); |
85ce9d3e | 214 | } else if (stricmp(cmd, "REGISTER") == 0) { |
215 | do_register(source); | |
216 | } else if (stricmp(cmd, "IDENTIFY") == 0) { | |
217 | do_identify(source); | |
218 | } else if (stricmp(cmd, "HELP") == 0) { | |
c7340cbd | 219 | do_help(source); |
85ce9d3e | 220 | } else if (stricmp(cmd, "STATS") == 0) { |
221 | do_stats(source); | |
222 | } else if (stricmp(cmd, "SHUTDOWN") == 0) { | |
96f71fee | 223 | aClient *user; |
224 | ||
225 | if (!(user = find(source))) | |
45a84400 | 226 | { |
96f71fee | 227 | notice(s_GameServ, source, "Error: aClient not found. Contact a %S admin"); |
9f8c2acc | 228 | log("Error: aClient not found: %s", source); |
96f71fee | 229 | } |
230 | else if (!isAdmin(user)) | |
231 | { | |
232 | notice(s_GameServ, source, "You must be a %S admin to use this command!"); | |
45a84400 | 233 | } |
234 | else | |
235 | { | |
96f71fee | 236 | save_gs_dbase(); |
23ec3ff4 | 237 | #ifdef P10 |
ce61cdfa | 238 | raw("[] SQ %s 0 :leaving: %s used the Shutdown command.", servername, user->getRealNick()); |
23ec3ff4 | 239 | #else |
4e5760fd | 240 | raw("SQUIT %s :leaving: %s used the Shutdown command.", servername, source); |
23ec3ff4 | 241 | #endif |
05c527e6 | 242 | shuttingdown = true; |
45a84400 | 243 | } |
85ce9d3e | 244 | } else if (stricmp(cmd, "SAVE") == 0) { |
96f71fee | 245 | aClient *user; |
246 | ||
247 | if (!(user = find(source))) | |
248 | { | |
249 | notice(s_GameServ, source, "Error: aClient not found. Contact a %S admin"); | |
9f8c2acc | 250 | log("Error: aClient not found: %s", source); |
96f71fee | 251 | } |
252 | else if (!isAdmin(user)) | |
253 | { | |
254 | notice(s_GameServ, source, "You must be a %S admin to use this command!"); | |
255 | } | |
256 | else | |
45a84400 | 257 | { |
258 | save_gs_dbase(); | |
259 | } | |
85ce9d3e | 260 | } else if (stricmp(cmd, "LOAD") == 0) { |
96f71fee | 261 | aClient *user; |
262 | ||
263 | if (!(user = find(source))) | |
264 | { | |
265 | notice(s_GameServ, source, "Error: aClient not found. Contact a %S admin"); | |
5d04eb42 | 266 | log("Error: aClient not found: %s", source); |
96f71fee | 267 | } |
268 | else if (!isAdmin(user)) | |
269 | { | |
270 | notice(s_GameServ, source, "You must be a %S admin to use this command!"); | |
271 | } | |
272 | else | |
45a84400 | 273 | { |
4dde2ed9 | 274 | char *cmd2 = strtok(NULL, " "); |
275 | if (!cmd2) | |
276 | { | |
277 | notice(s_GameServ, source, "Loading player data from %s", playerdata); | |
278 | load_gs_dbase(); | |
279 | } | |
280 | else if (stricmp(cmd2, "MONSTERS") == 0) | |
281 | { | |
282 | notice(s_GameServ, source, "Loading monster data from %s", monsterdata); | |
283 | load_monsters(); | |
284 | } | |
285 | else | |
286 | display_help(source, cmd); | |
45a84400 | 287 | } |
8450c018 | 288 | #ifdef DEBUGMODE |
85ce9d3e | 289 | } else if (stricmp(cmd, "RAW") == 0) { |
96f71fee | 290 | aClient *user; |
291 | ||
292 | if (!(user = find(source))) | |
293 | { | |
294 | notice(s_GameServ, source, "Error: aClient not found. Contact a %S admin"); | |
9f8c2acc | 295 | log("Error: aClient not found: %s", source); |
96f71fee | 296 | } |
297 | else if (!isAdmin(user)) | |
298 | { | |
299 | notice(s_GameServ, source, "You must be a %S admin to use this command!"); | |
300 | } | |
301 | else | |
45a84400 | 302 | { |
303 | char *rest = strtok(NULL, ""); | |
304 | raw("%s", rest); | |
305 | } | |
bf3a2ff9 | 306 | } else if (stricmp(cmd, "PRINT") == 0) { |
307 | for (int x = 0; x < LEVELS; x++) | |
42106907 | 308 | levels[x].monsters.print(); |
ea93c39a | 309 | } else if (stricmp(cmd, "RANDOM") == 0) { |
310 | char *rstr = strtok(NULL, ""); | |
311 | range trange; | |
312 | trange.setRange(rstr); | |
313 | notice(s_GameServ, source, "Random number in that range: %d", trange.random()); | |
8450c018 | 314 | #endif |
42ec1800 | 315 | } else { |
448a1531 | 316 | aClient *user; |
317 | if ((user = find(source))) | |
318 | { | |
319 | if (isIgnore(user)) | |
320 | { | |
321 | #ifdef DEBUGMODE | |
322 | log("Ignoring %s.", user->getNick()); | |
323 | #endif | |
324 | } | |
325 | else | |
326 | { | |
327 | notice(s_GameServ, source, "Unknown command \002%s\002. Type /msg %S \002HELP\002 to get a list of commands.", cmd); | |
328 | } | |
329 | } | |
c7340cbd | 330 | } |
85ce9d3e | 331 | |
448a1531 | 332 | #ifndef P10 |
333 | source--; // Bring the ':' back so we don't leak memory | |
334 | #endif | |
335 | if (z == ':') | |
336 | cmd--; // Same thing :) | |
85ce9d3e | 337 | } |
338 | ||
339 | int stricmp(const char *s1, const char *s2) | |
340 | { | |
341 | register int c; | |
342 | ||
343 | while ((c = tolower(*s1)) == tolower(*s2)) { | |
344 | if (c == 0) | |
345 | return 0; | |
346 | s1++; | |
347 | s2++; | |
348 | } | |
349 | if (c < tolower(*s2)) | |
350 | return -1; | |
351 | return 1; | |
352 | } | |
353 | ||
354 | void showstats(const char *u, const char *nick) | |
355 | { | |
356 | aClient *ni, *sender = find(u); | |
357 | char *buf; | |
358 | buf = new char[50]; | |
359 | char *space; | |
360 | ||
361 | ||
73c71976 | 362 | if (!(ni = findplayer(nick))) |
85ce9d3e | 363 | { |
364 | notice(s_GameServ, u, "%s not found", nick); | |
365 | } | |
366 | else if (ni->stats) | |
367 | { | |
85ce9d3e | 368 | notice(s_GameServ, sender->getNick(), "Stats for %s:", ni->stats->name); |
369 | ||
370 | sprintf(buf, "Experience: %ld", ni->stats->exp); | |
371 | space = spaces(strlen(buf), " "); | |
372 | notice(s_GameServ, sender->getNick(), "%s%sLevel: %d", buf, space, | |
373 | ni->stats->level); | |
1cf88153 | 374 | delete [] space; |
85ce9d3e | 375 | |
376 | sprintf(buf, "Gold: %ld", ni->stats->gold); | |
377 | space = spaces(strlen(buf), " "); | |
378 | notice(s_GameServ, sender->getNick(), "%s%sGold in Bank: %ld", buf, space, ni->stats->bank); | |
1cf88153 | 379 | delete [] space; |
85ce9d3e | 380 | |
c7340cbd | 381 | notice(s_GameServ, sender->getNick(), "Hit Points: %d of %d", ni->stats->hp, |
85ce9d3e | 382 | ni->stats->maxhp); |
383 | ||
384 | sprintf(buf, "Strength: %d", ni->stats->strength + webonus[ni->stats->weapon]); | |
385 | space = spaces(strlen(buf), " "); | |
386 | notice(s_GameServ, sender->getNick(), "%s%sDefense: %d", | |
387 | buf, space, ni->stats->defense + arbonus[ni->stats->armor]); | |
1cf88153 | 388 | delete [] space; |
85ce9d3e | 389 | |
390 | sprintf(buf, "Armor: %s", armors[ni->stats->armor]); | |
391 | space = spaces(strlen(buf), " "); | |
392 | notice(s_GameServ, sender->getNick(), "%s%sWeapon: %s", buf, space, | |
393 | weapons[ni->stats->weapon]); | |
1cf88153 | 394 | delete [] space; |
85ce9d3e | 395 | |
396 | sprintf(buf, "Forest Fights: %d", ni->stats->forest_fights); | |
397 | space = spaces(strlen(buf), " "); | |
398 | notice(s_GameServ, sender->getNick(), "%s%sPlayer Fights: %d", buf, space, ni->stats->player_fights); | |
1cf88153 | 399 | delete [] space; |
35cba3f5 | 400 | Pouch *inv = &ni->stats->inventory; |
401 | ||
402 | notice(s_GameServ, u, "Potions"); | |
403 | sprintf(buf, "Healing: %d", inv->Healing()); | |
404 | space = spaces(strlen(buf), " "); | |
405 | notice(s_GameServ, sender->getNick(), "%s%sHP: %d", buf, | |
406 | space, inv->HP()); | |
407 | delete [] space; | |
408 | ||
409 | sprintf(buf, "Strength: %d", inv->Strength()); | |
410 | space = spaces(strlen(buf), " "); | |
411 | notice(s_GameServ, sender->getNick(), "%s%sDefense: %d", buf, | |
412 | space, inv->Defense()); | |
413 | delete [] space; | |
85ce9d3e | 414 | } |
73c71976 | 415 | else |
416 | { | |
417 | notice(s_GameServ, u, "%s is not playing!", ni->stats->name); | |
418 | } | |
1cf88153 | 419 | delete [] buf; |
85ce9d3e | 420 | } |
421 | ||
422 | char *spaces(int len, char *seperator) | |
423 | { | |
424 | char *final; | |
42ec1800 | 425 | final = new char[30]; |
85ce9d3e | 426 | int y; |
427 | strcpy(final, seperator); | |
42ec1800 | 428 | for (y = 0; y < 30 - len; y++) |
85ce9d3e | 429 | strcat(final, seperator); |
430 | return final; | |
431 | } | |
432 | ||
433 | void raw(const char *fmt, ...) | |
434 | { | |
435 | va_list args; | |
436 | char *input; | |
437 | const char *t = fmt; | |
438 | input = new char[1024]; | |
439 | va_start(args, fmt); | |
440 | memset(input, 0, sizeof(input)); // Initialize to NULL | |
441 | for (; *t; t++) | |
442 | { | |
443 | if (*t == '%') | |
444 | { | |
445 | switch(*++t) { | |
446 | case 'd': sprintf(input, "%s%d", input, va_arg(args, int)); break; | |
447 | case 's': sprintf(input, "%s%s", input, va_arg(args, char *)); break; | |
448 | case 'S': sprintf(input, "%s%s", input, s_GameServ); break; | |
449 | case 'l': | |
450 | if (*++t == 'd') | |
451 | sprintf(input, "%s%ld", input, va_arg(args, long int)); break; | |
452 | } | |
453 | } | |
454 | else | |
455 | { | |
456 | sprintf(input, "%s%c", input, *t); | |
457 | } | |
458 | ||
459 | } | |
9f8c2acc | 460 | #ifdef DEBUGMODE |
461 | log("Input: %s", input); | |
462 | #endif | |
463 | ||
85ce9d3e | 464 | sprintf(input, "%s%s", input, "\r\n"); |
85ce9d3e | 465 | sock_puts(sock, input); |
1cf88153 | 466 | delete [] input; |
85ce9d3e | 467 | va_end(args); |
468 | } | |
469 | /* Send a NOTICE from the given source to the given nick. */ | |
470 | ||
471 | void notice(const char *source, const char *dest, const char *fmt, ...) | |
472 | { | |
c7340cbd | 473 | if (fmt[0] == '\0') |
474 | return; | |
475 | ||
9bafc40d | 476 | char *commanduse; |
477 | commanduse = new char[16]; | |
478 | ||
479 | #ifdef P10 | |
6f727d4c | 480 | if (isUsePrivmsg()) |
481 | strcpy(commanduse, "P"); | |
9bafc40d | 482 | else |
a51121e0 | 483 | strcpy(commanduse, "O"); |
9bafc40d | 484 | #else |
485 | ||
6f727d4c | 486 | if (isUsePrivmsg()) |
487 | strcpy(commanduse, "PRIVMSG"); | |
9bafc40d | 488 | else |
6f727d4c | 489 | strcpy(commanduse, "NOTICE"); |
9bafc40d | 490 | #endif |
491 | ||
85ce9d3e | 492 | va_list args; |
493 | char *input; | |
494 | const char *t = fmt; | |
495 | input = new char[1024]; | |
496 | va_start(args, fmt); | |
497 | if (dest[0] == ':') | |
498 | { | |
499 | dest++; | |
ba2a880f | 500 | |
501 | #if !defined(P10) | |
9bafc40d | 502 | sprintf(input, ":%s %s %s :", source, commanduse, dest); |
ba2a880f | 503 | #else |
9bafc40d | 504 | sprintf(input, "%s %s %s :", gsnum, commanduse, dest); |
ba2a880f | 505 | #endif |
506 | ||
85ce9d3e | 507 | dest--; |
508 | } | |
509 | else | |
ba2a880f | 510 | { |
511 | #if !defined(P10) | |
9bafc40d | 512 | sprintf(input, ":%s %s %s :", source, commanduse, dest); |
ba2a880f | 513 | #else |
9bafc40d | 514 | sprintf(input, "%s %s %s :", gsnum, commanduse, dest); |
ba2a880f | 515 | #endif |
516 | } | |
85ce9d3e | 517 | |
518 | for (; *t; t++) | |
519 | { | |
520 | if (*t == '%') | |
521 | { | |
522 | switch(*++t) { | |
523 | case 'd': sprintf(input, "%s%d", input, va_arg(args, int)); break; | |
524 | case 's': sprintf(input, "%s%s", input, va_arg(args, char *)); break; | |
525 | case 'S': sprintf(input, "%s%s", input, s_GameServ); break; | |
526 | case 'l': | |
527 | if (*++t == 'd') | |
528 | sprintf(input, "%s%ld", input, va_arg(args, long int)); break; | |
529 | } | |
530 | } | |
531 | else | |
532 | { | |
533 | sprintf(input, "%s%c", input, *t); | |
534 | } | |
535 | ||
536 | } | |
9f8c2acc | 537 | #ifdef DEBUGMODE |
538 | log("Input: %s", input); | |
539 | #endif | |
85ce9d3e | 540 | sprintf(input, "%s%s", input, "\r\n"); |
85ce9d3e | 541 | sock_puts(sock, input); |
9bafc40d | 542 | delete [] commanduse; |
1cf88153 | 543 | delete [] input; |
85ce9d3e | 544 | va_end(args); |
545 | } | |
546 | ||
547 | ||
548 | int strnicmp(const char *s1, const char *s2, size_t len) | |
549 | { | |
550 | register int c; | |
551 | ||
552 | if (!len) | |
553 | return 0; | |
554 | while ((c = tolower(*s1)) == tolower(*s2) && len > 0) { | |
555 | if (c == 0 || --len == 0) | |
556 | return 0; | |
557 | s1++; | |
558 | s2++; | |
559 | } | |
560 | if (c < tolower(*s2)) | |
561 | return -1; | |
562 | return 1; | |
563 | } | |
564 | ||
653c4f62 | 565 | #ifndef HAVE_STRTOK |
85ce9d3e | 566 | char *strtok(char *str, const char *delim) |
567 | { | |
568 | static char *current = NULL; | |
569 | char *ret; | |
570 | ||
571 | if (str) | |
572 | current = str; | |
573 | if (!current) | |
574 | return NULL; | |
575 | current += strspn(current, delim); | |
576 | ret = *current ? current : NULL; | |
577 | current += strcspn(current, delim); | |
578 | if (!*current) | |
579 | current = NULL; | |
580 | else | |
581 | *current++ = 0; | |
582 | return ret; | |
583 | } | |
653c4f62 | 584 | #endif |
85ce9d3e | 585 | |
70065ca1 | 586 | void do_check(char *u) |
587 | { | |
588 | int days, hours, minutes, seconds; | |
589 | long complete; | |
590 | complete = (lastrefresh + refreshperiod) - time(NULL); | |
591 | days = complete / 86400; | |
592 | hours = (complete % 86400) / 3600; | |
593 | minutes = (complete % 86400) % 3600 / 60; | |
594 | seconds = (complete % 86400) % 3600 % 60; | |
595 | ||
596 | notice(s_GameServ, u, "Time left to next refresh: %dd %dh %dm %ds", | |
597 | days, hours, minutes, seconds); | |
598 | } | |
599 | ||
85ce9d3e | 600 | void do_list(char *u) |
601 | { | |
448a1531 | 602 | aClient *user; |
9cb6f227 | 603 | char *cmd = strtok(NULL, " "); |
604 | ||
448a1531 | 605 | if (!(user = find(u))) |
606 | { | |
607 | log("Fatal Error: Couldn't find %s in the client list", u); | |
608 | return; | |
609 | } | |
610 | else if (isIgnore(user)) | |
611 | { | |
612 | #ifdef DEBUGMODE | |
613 | log("Ignoring %s. Command LIST", user->getNick()); | |
614 | #endif | |
615 | return; | |
616 | } | |
617 | ||
85ce9d3e | 618 | ListNode<aClient> *temp; |
7996e5fd | 619 | bool header = false; |
9cb6f227 | 620 | |
7996e5fd | 621 | for (unsigned long x = 0; x < U_TABLE_SIZE; x++) |
622 | { | |
623 | temp = players[x].First(); | |
624 | if (!players[x].isEmpty()) | |
85ce9d3e | 625 | { |
85ce9d3e | 626 | while(temp) |
627 | { | |
100c5e33 | 628 | if (cmd || is_playing(temp->getData())) |
9cb6f227 | 629 | { |
630 | if (!header) | |
631 | { | |
632 | notice(s_GameServ, u, "Players:"); | |
633 | header = true; | |
634 | } | |
635 | #ifdef P10 | |
636 | notice(s_GameServ, u, "IRC: %s Game: %s", temp->getData()->getRealNick(), | |
637 | temp->getData()->stats->name); | |
638 | #else | |
639 | notice(s_GameServ, u, "IRC: %s Game: %s", temp->getData()->getNick(), | |
640 | temp->getData()->stats->name); | |
641 | #endif | |
642 | } | |
ce61cdfa | 643 | |
85ce9d3e | 644 | temp = temp->Next(); |
645 | } | |
85ce9d3e | 646 | } |
7996e5fd | 647 | } |
648 | if (!header) | |
85ce9d3e | 649 | notice(s_GameServ, u, "No one is playing"); |
7996e5fd | 650 | else |
651 | notice(s_GameServ, u, "End of List"); | |
652 | ||
85ce9d3e | 653 | } |
1af35752 | 654 | |
b0359af9 | 655 | void do_logout(char *u) |
656 | { | |
657 | aClient *user; | |
18b84d11 | 658 | char *name = strtok(NULL, " "); |
659 | ||
b0359af9 | 660 | if (!(user = find(u))) |
661 | { | |
662 | notice(s_GameServ, u, "Fatal error. Cannot find aClient. "\ | |
663 | "Buf: %s LOGOUT", u); | |
664 | log("Could not find aClient Buf: %s LOGOUT", | |
665 | u); | |
18b84d11 | 666 | return; |
b0359af9 | 667 | } |
448a1531 | 668 | else if (isIgnore(user)) |
669 | { | |
670 | #ifdef DEBUGMODE | |
671 | log("Ignoring %s.", user->getNick()); | |
672 | #endif | |
673 | return; | |
674 | } | |
18b84d11 | 675 | |
676 | if (name) | |
6e8ec003 | 677 | { |
18b84d11 | 678 | if (!isAdmin(user)) |
679 | { | |
680 | notice(s_GameServ, u, "You must be a %S admin to use this command!"); | |
681 | } | |
682 | else if (!(user = findplayer(name))) | |
683 | { | |
684 | notice(s_GameServ, u, "Couldn't find a player named %s", name); | |
685 | } | |
686 | else | |
687 | { | |
688 | notice(s_GameServ, u, "Logging out %s", user->stats->name); | |
689 | logout(user); | |
690 | } | |
6e8ec003 | 691 | } |
18b84d11 | 692 | else if (!name) |
b0359af9 | 693 | { |
18b84d11 | 694 | if (!is_playing(user)) |
695 | { | |
696 | notice(s_GameServ, u, "You're not logged in!"); | |
697 | } | |
698 | else if (is_fighting(user)) | |
699 | { | |
700 | notice(s_GameServ, u, "You can't logout while fighting!"); | |
701 | } | |
702 | else | |
703 | { | |
704 | notice(s_GameServ, u, "You have left the fields. You have lived to kill another day!"); | |
705 | logout(user); | |
706 | } | |
b0359af9 | 707 | } |
708 | } | |
3f243b0b | 709 | |
b0359af9 | 710 | void logout(aClient *user) |
711 | { | |
712 | if (is_playing(user)) | |
713 | { | |
714 | ListNode<aClient> *it; | |
715 | aClient *temp; | |
448a1531 | 716 | unsigned long hv = iHASH((unsigned char *) user->stats->name); |
7996e5fd | 717 | it = players[hv].Find(user); |
448a1531 | 718 | |
b0359af9 | 719 | if (!it) |
720 | { | |
721 | notice(s_GameServ, user->getNick(), "Fatal error. Contact "\ | |
722 | "%S Admin. Cannot find you in the players list."); | |
723 | log("Error on logout(). Can't find %s in the players list", | |
724 | #ifdef P10 | |
725 | user->getRealNick() | |
726 | #else | |
727 | user->getNick() | |
728 | #endif | |
729 | ); | |
730 | return; | |
731 | } | |
732 | ||
733 | temp = new aClient; | |
734 | temp->stats = new Player; | |
735 | temp->stats->setData(user->stats); | |
85bcf836 | 736 | user->stats->client = NULL; |
6e8ec003 | 737 | |
738 | if (player_fight(user)) | |
739 | user->stats->battle->stats->battle = NULL; | |
740 | ||
b0359af9 | 741 | delete user->stats; |
742 | user->stats = NULL; | |
85bcf836 | 743 | temp->stats->client = NULL; |
b0359af9 | 744 | #ifdef P10 |
448a1531 | 745 | temp->setRealNick("Not Playing"); |
b0359af9 | 746 | #endif |
448a1531 | 747 | temp->setNick("Not Playing"); |
b0359af9 | 748 | |
749 | it->setNewPtr(temp); | |
750 | #ifdef DEBUGMODE | |
751 | log("Logged out player %s", | |
752 | #ifdef P10 | |
753 | user->getRealNick() | |
754 | #else | |
755 | user->getNick() | |
756 | #endif | |
757 | ); | |
758 | #endif | |
759 | } | |
3f243b0b | 760 | clearPlaying(user); |
b0359af9 | 761 | } |
3f243b0b | 762 | |
85ce9d3e | 763 | void do_register(char *u) |
764 | { | |
e1c41a84 | 765 | char *password, *name; |
40251952 | 766 | aClient *user; |
e1c41a84 | 767 | name = strtok(NULL, " "); |
85ce9d3e | 768 | password = strtok(NULL, " "); |
769 | ||
e3c5fe46 | 770 | static char saltChars[] = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789./"; |
771 | static char salt[3]; | |
772 | ||
773 | salt[0] = saltChars[rand() % strlen(saltChars)]; | |
774 | salt[1] = saltChars[rand() % strlen(saltChars)]; | |
f27a378f | 775 | salt[2] = '\0'; |
e3c5fe46 | 776 | |
e1c41a84 | 777 | if (!name) |
778 | { | |
779 | notice(s_GameServ, u, "SYNTAX: /msg %S REGISTER NAME PASSWORD"); | |
780 | } | |
781 | else if (!password) | |
85ce9d3e | 782 | { |
e1c41a84 | 783 | notice(s_GameServ, u, "SYNTAX: /msg %S REGISTER NAME PASSWORD"); |
85ce9d3e | 784 | } |
03e0a9d8 | 785 | else if ((user = findplayer(name))) |
786 | { | |
787 | notice(s_GameServ, u, "%s is already registered!", name); | |
788 | notice(s_GameServ, u, "Choose another name!"); | |
789 | } | |
448a1531 | 790 | else if (!(user = find(u))) |
791 | { | |
792 | log("Fatal Error: Couldn't find %s in the clients list", u); | |
793 | } | |
794 | else if (isIgnore(user)) | |
795 | { | |
796 | #ifdef DEBUGMODE | |
797 | log("Ignoring %s.", user->getNick()); | |
798 | #endif | |
799 | return; | |
800 | } | |
801 | else | |
85ce9d3e | 802 | { |
3f243b0b | 803 | if (!is_playing(user)) |
85ce9d3e | 804 | { |
ae2685f6 | 805 | ListNode<aClient> *temp; |
85ce9d3e | 806 | user->stats = new Player(user); |
85bcf836 | 807 | user->stats->client = user; // Set the backwards pointer |
ae2685f6 | 808 | user->stats->reset(); // set the user up |
809 | strncpy(user->stats->password, crypt(password, salt), 255); | |
810 | strncpy(user->stats->name, name, 255); | |
448a1531 | 811 | unsigned long hv = iHASH((unsigned char *) name); |
40251952 | 812 | updateTS(user->stats); |
ae2685f6 | 813 | temp = players[hv].insertAtBack_RLN(user); |
814 | temp->setPtr(user); // This is an extra step, but necessary for now | |
815 | ||
14e24ba1 | 816 | // Update the last login time |
817 | user->stats->lastlogin = time(NULL); | |
818 | ||
c7340cbd | 819 | notice(s_GameServ, u, "Player %s registered with password %s.", user->stats->name, password); |
820 | notice(s_GameServ, u, "Write this password down. If you lose it, there is no way to retrieve it!"); | |
5d04eb42 | 821 | log("Nickname %s registered player %s.", u, user->stats->name); |
3f243b0b | 822 | setPlaying(user); // set the playing flag |
85ce9d3e | 823 | } |
824 | else | |
825 | { | |
826 | notice(s_GameServ, u, "Already registered. Contact a %S admin for help."); | |
827 | } | |
828 | } | |
829 | } | |
830 | ||
831 | void do_identify(char *u) | |
832 | { | |
0a1518fa | 833 | char *password, *name; |
834 | aClient *user, *p; | |
835 | name = strtok(NULL, " "); | |
85ce9d3e | 836 | password = strtok(NULL, " "); |
0a1518fa | 837 | if (!password || !name) |
85ce9d3e | 838 | { |
0a1518fa | 839 | notice(s_GameServ, u, "SYNTAX: /msg %S IDENTIFY NAME PASSWORD"); |
85ce9d3e | 840 | } |
448a1531 | 841 | else if (!(user = find(u))) |
5d04eb42 | 842 | { |
843 | notice(s_GameServ, u, "Fatal error. Cannot find aClient. Buf: %s", strtok(NULL, "")); | |
844 | log("Error: aClient not found: %s", u); | |
845 | } | |
448a1531 | 846 | else if (isIgnore(user)) |
847 | { | |
848 | #ifdef DEBUGMODE | |
849 | log("Ignoring %s.", user->getNick()); | |
850 | #endif | |
851 | return; | |
852 | } | |
0a1518fa | 853 | else if (!(p = findplayer(name)) || !p->stats) |
854 | notice(s_GameServ, u, "Player %s not found", name); | |
b0359af9 | 855 | else if (is_playing(user)) |
856 | { | |
857 | notice(s_GameServ, u, "You are already playing!"); | |
858 | } | |
85bcf836 | 859 | else if (p->stats->client != NULL && !isAdmin(user)) |
1579dfa2 | 860 | { |
861 | notice(s_GameServ, u, "That player has already identified."); | |
1579dfa2 | 862 | } |
20d5d721 | 863 | else if (!check_password(name, password) && !isAdmin(user)) |
85ce9d3e | 864 | { |
0a1518fa | 865 | notice(s_GameServ, u, "Password incorrect"); |
85ce9d3e | 866 | } |
1579dfa2 | 867 | else { |
b0359af9 | 868 | ListNode<aClient> *temp; |
448a1531 | 869 | unsigned long hv = iHASH((unsigned char *) p->stats->name); |
7996e5fd | 870 | temp = players[hv].Find(p); |
b0359af9 | 871 | if (!temp) |
85ce9d3e | 872 | { |
b0359af9 | 873 | notice(s_GameServ, u, "Fatal error. Contact %S Admin. Buf: %s", |
874 | strtok(NULL, "")); | |
875 | return; | |
85ce9d3e | 876 | } |
b0359af9 | 877 | user->stats = new Player(p->stats->name); |
878 | #ifdef DEBUGMODE | |
879 | log("Setting data for identified"); | |
880 | #endif | |
0b6098d5 | 881 | user->stats->setData(p->stats); |
448a1531 | 882 | user->stats->client = user; |
40251952 | 883 | updateTS(user->stats); |
884 | ||
b0359af9 | 885 | |
886 | #ifdef DEBUGMODE | |
448a1531 | 887 | log("Player %s IRC: %s Identified", user->stats->name, |
888 | user->getNick()); | |
b0359af9 | 889 | #endif |
890 | ||
3f243b0b | 891 | setPlaying(user); // set the playing flag |
892 | ||
b0359af9 | 893 | temp->setPtr(user); |
14e24ba1 | 894 | |
895 | // Update the last login time | |
896 | user->stats->lastlogin = time(NULL); | |
897 | ||
c260a8d7 | 898 | notice(s_GameServ, u, "Password Accepted. Identified."); |
899 | showNews(u, todaysnews); | |
85ce9d3e | 900 | } |
901 | } | |
902 | ||
903 | void do_stats(char *u) | |
904 | { | |
905 | char *nick; | |
73c71976 | 906 | aClient *user; |
85ce9d3e | 907 | |
908 | nick = strtok(NULL, " "); | |
85ce9d3e | 909 | |
448a1531 | 910 | if (!(user = find(u))) |
73c71976 | 911 | { |
448a1531 | 912 | log("Fatal Error: %s not found in client list", u); |
913 | return; | |
914 | } | |
915 | else if (isIgnore(user)) | |
916 | { | |
917 | #ifdef DEBUGMODE | |
918 | log("Ignoring %s.", user->getNick()); | |
919 | #endif | |
920 | return; | |
921 | } | |
922 | else if (!nick) | |
923 | { | |
924 | if (!is_playing(user)) | |
73c71976 | 925 | { |
926 | notice(s_GameServ, u, "You're not playing, so you have no stats!"); | |
927 | return; | |
928 | } | |
929 | else | |
40251952 | 930 | { |
931 | updateTS(user->stats); | |
73c71976 | 932 | showstats(u, user->stats->name); |
40251952 | 933 | } |
73c71976 | 934 | } |
85ce9d3e | 935 | else |
936 | showstats(u, nick); | |
937 | } | |
448a1531 | 938 | |
ad7dfaa0 | 939 | void init_masters() |
940 | { | |
5d04eb42 | 941 | #ifdef DEBUGMODE |
942 | log("Calling delete_masters()"); | |
943 | #endif | |
944 | ||
ab4f4ec0 | 945 | delete_masters(); |
c8ada07e | 946 | |
5d04eb42 | 947 | #ifdef DEBUGMODE |
948 | log("Initializing masters"); | |
949 | #endif | |
950 | ||
c8ada07e | 951 | for (int x = 0; x < LEVELS; x++) |
952 | masters[x] = new Monster; | |
953 | ||
954 | strcpy(masters[0]->name, "Old Bones"); | |
955 | strcpy(masters[0]->weapon, "Dull Sword Cane"); | |
f0314ad5 | 956 | masters[0]->strength = 32; |
c8ada07e | 957 | masters[0]->gold = 0; |
958 | masters[0]->exp = 0; | |
6d053d90 | 959 | masters[0]->maxhp = 35; |
960 | masters[0]->hp = 35; | |
c8ada07e | 961 | strcpy(masters[0]->death, "You have done well my student, but the road is long. Use your new strength with humility and honor as you progress in levels!"); |
e282e9d2 | 962 | |
c8ada07e | 963 | strcpy(masters[1]->name, "Master Chang"); |
964 | strcpy(masters[1]->weapon, "Nanchaku"); | |
f0314ad5 | 965 | masters[1]->strength = 48; |
c8ada07e | 966 | masters[1]->gold = 0; |
967 | masters[1]->exp = 0; | |
6d053d90 | 968 | masters[1]->maxhp = 51; |
969 | masters[1]->hp = 51; | |
c8ada07e | 970 | strcpy(masters[1]->death, "You try to make out what Master Chang is saying, but the only thing you catch is something about a grasshopper."); |
971 | ||
972 | strcpy(masters[2]->name, "Chuck Norris"); | |
973 | strcpy(masters[2]->weapon, "Ranger Kick"); | |
f0314ad5 | 974 | masters[2]->strength = 88; |
c8ada07e | 975 | masters[2]->gold = 0; |
976 | masters[2]->exp = 0; | |
6d053d90 | 977 | masters[2]->maxhp = 100; |
978 | masters[2]->hp = 100; | |
c8ada07e | 979 | strcpy(masters[2]->death, "Be strong, and keep your goals in site. Drink milk, and don't do drugs. One day you may be fighting next to me as a Texas Ranger YEEHAW!"); |
980 | ||
981 | ||
982 | strcpy(masters[3]->name, "Mr. Miagi"); | |
983 | strcpy(masters[3]->weapon, "Petrified Bonsai"); | |
f0314ad5 | 984 | masters[3]->strength = 169; |
c8ada07e | 985 | masters[3]->gold = 0; |
986 | masters[3]->exp = 0; | |
6d053d90 | 987 | masters[3]->maxhp = 165; |
988 | masters[3]->hp = 165; | |
c8ada07e | 989 | strcpy(masters[3]->death, "Skill comes from repeating the correct but seemingly mundane actions. Wax ON, wax OFF!"); |
990 | ||
991 | strcpy(masters[4]->name, "Jackie Chan"); | |
e282e9d2 | 992 | strcpy(masters[4]->weapon, "Kung Fu Kick"); |
f0314ad5 | 993 | masters[4]->strength = 275; |
c8ada07e | 994 | masters[4]->gold = 0; |
995 | masters[4]->exp = 0; | |
6d053d90 | 996 | masters[4]->maxhp = 232; |
997 | masters[4]->hp = 232; | |
c8ada07e | 998 | strcpy(masters[4]->death, "I like to let people talk who like to talk... it's easier to find out how full of it they really are!"); |
999 | ||
1000 | strcpy(masters[5]->name, "Jet Li"); | |
1001 | strcpy(masters[5]->weapon, "Motorcycle"); | |
f0314ad5 | 1002 | masters[5]->strength = 347; |
c8ada07e | 1003 | masters[5]->gold = 0; |
1004 | masters[5]->exp = 0; | |
6d053d90 | 1005 | masters[5]->maxhp = 504; |
1006 | masters[5]->hp = 504; | |
c8ada07e | 1007 | strcpy(masters[5]->death, "Failure is a fuel for excuses. It's the doing the do, that makes the making."); |
1008 | ||
1009 | ||
1010 | strcpy(masters[6]->name, "Muhammad Ali"); | |
1011 | strcpy(masters[6]->weapon, "Quick Jab"); | |
f0314ad5 | 1012 | masters[6]->strength = 515; |
c8ada07e | 1013 | masters[6]->gold = 0; |
1014 | masters[6]->exp = 0; | |
6d053d90 | 1015 | masters[6]->maxhp = 1078; |
1016 | masters[6]->hp = 1078; | |
c8ada07e | 1017 | strcpy(masters[6]->death, "It's just a job. Grass grows, birds fly, waves pound the sand. I beat people up."); |
1018 | ||
1019 | strcpy(masters[7]->name, "Li Mu Bai"); | |
1020 | strcpy(masters[7]->weapon, "Green Destiny"); | |
f0314ad5 | 1021 | masters[7]->strength = 655; |
c8ada07e | 1022 | masters[7]->gold = 0; |
1023 | masters[7]->exp = 0; | |
6d053d90 | 1024 | masters[7]->maxhp = 2207; |
1025 | masters[7]->hp = 2207; | |
c8ada07e | 1026 | strcpy(masters[7]->death, "No growth without resistance. No action without reaction. No desire without restraint."); |
1027 | ||
1028 | ||
1029 | strcpy(masters[8]->name, "Jimmy Wang Yu"); | |
1030 | strcpy(masters[8]->weapon, "Flying Guillotine"); | |
f0314ad5 | 1031 | masters[8]->strength = 819; |
c8ada07e | 1032 | masters[8]->gold = 0; |
1033 | masters[8]->exp = 0; | |
6d053d90 | 1034 | masters[8]->maxhp = 2780; |
1035 | masters[8]->hp = 2780; | |
c8ada07e | 1036 | strcpy(masters[8]->death, "You have beaten the one armed boxer. Proceed with caution!"); |
1037 | ||
1038 | strcpy(masters[9]->name, "Wong Fei Hung"); | |
1039 | strcpy(masters[9]->weapon, "Drunken Boxing"); | |
f0314ad5 | 1040 | masters[9]->strength = 1014; |
c8ada07e | 1041 | masters[9]->gold = 0; |
1042 | masters[9]->exp = 0; | |
6d053d90 | 1043 | masters[9]->maxhp = 3046; |
1044 | masters[9]->hp = 3046; | |
e282e9d2 | 1045 | strcpy(masters[9]->death, "Hiccup! Monkey drinks master's wine!"); |
c8ada07e | 1046 | |
1047 | strcpy(masters[10]->name, "Bruce Lee"); | |
1048 | strcpy(masters[10]->weapon, "Fists of fury"); | |
f0314ad5 | 1049 | masters[10]->strength = 1286; |
c8ada07e | 1050 | masters[10]->gold = 0; |
1051 | masters[10]->exp = 0; | |
6d053d90 | 1052 | masters[10]->maxhp = 3988; |
1053 | masters[10]->hp = 3988; | |
c8ada07e | 1054 | strcpy(masters[10]->death, "You must learn to concentrate. It is like a finger pointing away to the moon... DONT concentrate on the finger, or you will miss all the heavenly glory."); |
ad7dfaa0 | 1055 | } |
85ce9d3e | 1056 | |
c8ada07e | 1057 | void delete_monsters() |
1058 | { | |
1059 | for (int x = 0; x < LEVELS; x++) | |
42106907 | 1060 | levels[x].monsters.deleteNodes(); |
c8ada07e | 1061 | } |
1062 | ||
1063 | void delete_masters() | |
1064 | { | |
1065 | for (int x = 0; x < LEVELS; x++) | |
1066 | if (masters[x]) | |
1067 | delete masters[x]; | |
85ce9d3e | 1068 | } |
1069 | ||
1070 | void display_monster(char *u) | |
1071 | { | |
1072 | if (is_playing(u)) | |
1073 | { | |
1074 | aClient *user = find(u); | |
1075 | Player *ni = user->stats; | |
1076 | ||
1077 | notice(s_GameServ, u, "Your Hitpoints: \ 2%d\ 2", ni->hp); | |
1078 | notice(s_GameServ, u, "%s's Hitpoints: \ 2%d\ 2", ni->fight->name, ni->fight->hp); | |
1079 | notice(s_GameServ, u, "Here are your commands:"); | |
1080 | notice(s_GameServ, u, "/msg %S attack"); | |
1081 | notice(s_GameServ, u, "/msg %S run"); | |
1082 | notice(s_GameServ, u, "What will you do?"); | |
1083 | } | |
1084 | } | |
1085 | ||
1086 | void display_players(char *u) | |
1087 | { | |
85bcf836 | 1088 | aClient *user; |
1089 | if (!(user = find(u))) | |
85ce9d3e | 1090 | { |
85bcf836 | 1091 | log("Fatal error in display_players(): Couldn't find %s", u); |
83cf716f | 1092 | } |
85bcf836 | 1093 | else |
1094 | display_players(user); | |
83cf716f | 1095 | } |
85bcf836 | 1096 | |
83cf716f | 1097 | void display_players(aClient *user) |
1098 | { | |
1099 | char *u = user->getNick(); | |
1100 | if (is_playing(user) && player_fight(user)) | |
1101 | { | |
1102 | aClient *battle = user->stats->battle; | |
1103 | notice(s_GameServ, u, "Your Hitpoints: \ 2%d\ 2", user->stats->hp); | |
ce61cdfa | 1104 | notice(s_GameServ, u, "%s's Hitpoints: \ 2%d\ 2", battle->stats->name, battle->stats->hp); |
83cf716f | 1105 | notice(s_GameServ, u, "Here are your commands:"); |
1106 | notice(s_GameServ, u, "/msg %S attack"); | |
1107 | notice(s_GameServ, u, "/msg %S run"); | |
85ce9d3e | 1108 | notice(s_GameServ, u, "What will you do?"); |
1109 | } | |
1110 | } | |
1111 | ||
1112 | ||
1113 | bool is_playing(char *u) | |
1114 | { | |
1115 | aClient *user; | |
1116 | if (!(user = find(u))) | |
85ce9d3e | 1117 | return false; |
85ce9d3e | 1118 | else |
40251952 | 1119 | return is_playing(user); |
85ce9d3e | 1120 | } |
1121 | ||
1af35752 | 1122 | bool is_playing(aClient *user) |
1123 | { | |
03a4bdbb | 1124 | if (user->stats == NULL) |
f1ab3b7c | 1125 | { |
03a4bdbb | 1126 | return false; |
f1ab3b7c | 1127 | } |
03a4bdbb | 1128 | else if (user->stats->client == NULL) |
f1ab3b7c | 1129 | { |
03a4bdbb | 1130 | return false; |
f1ab3b7c | 1131 | } |
3f243b0b | 1132 | else if (!FL_is_playing(user)) |
1133 | { | |
1134 | return false; | |
1135 | } | |
03a4bdbb | 1136 | else |
1137 | return true; | |
1af35752 | 1138 | } |
1139 | ||
85ce9d3e | 1140 | bool is_fighting(char *u) |
1141 | { | |
1142 | aClient *user; | |
1143 | ||
1144 | if (!(user = find(u))) | |
85ce9d3e | 1145 | return false; |
85ce9d3e | 1146 | else |
40251952 | 1147 | return is_fighting(user); |
85ce9d3e | 1148 | } |
40251952 | 1149 | |
1af35752 | 1150 | bool is_fighting(aClient *user) |
1151 | { | |
1152 | if (!is_playing(user)) | |
1153 | return false; | |
1154 | else | |
448a1531 | 1155 | return player_fight(user) || master_fight(user) || user->stats->fight != NULL; |
1af35752 | 1156 | } |
85ce9d3e | 1157 | |
1158 | bool player_fight(char *u) | |
1159 | { | |
1160 | aClient *user; | |
1161 | ||
1162 | if (!(user = find(u))) | |
1163 | return false; | |
40251952 | 1164 | else |
1165 | return player_fight(user); | |
85ce9d3e | 1166 | } |
448a1531 | 1167 | |
1af35752 | 1168 | bool player_fight(aClient *user) |
1169 | { | |
448a1531 | 1170 | if (!is_playing(user)) |
1af35752 | 1171 | return false; |
a51f0dcd | 1172 | else if (user->stats->battle != NULL) |
1173 | { | |
1174 | return user->stats->battle->stats != NULL; | |
1175 | } | |
1176 | return false; | |
1af35752 | 1177 | } |
85ce9d3e | 1178 | |
1179 | bool master_fight(char *u) | |
1180 | { | |
1181 | aClient *user; | |
1182 | ||
1183 | if (!(user = find(u))) | |
1184 | return false; | |
85ce9d3e | 1185 | else |
40251952 | 1186 | return master_fight(user); |
85ce9d3e | 1187 | } |
40251952 | 1188 | |
1af35752 | 1189 | bool master_fight(aClient *user) |
85ce9d3e | 1190 | { |
1af35752 | 1191 | if (!is_playing(user)) |
1192 | return false; | |
1193 | else | |
1194 | return user->stats->master != NULL; | |
85ce9d3e | 1195 | } |
1196 | ||
1197 | void do_fight(char *u) | |
1198 | { | |
1199 | aClient *ni, *battle; | |
1200 | ||
1201 | char *nick = strtok(NULL, " "); | |
1202 | ||
1203 | if (!nick) | |
1204 | { | |
1205 | notice(s_GameServ, u, "SYNTAX: /msg %S FIGHT PLAYER"); | |
40251952 | 1206 | return; |
85ce9d3e | 1207 | } |
1208 | else if (!(ni = find(u))) | |
1209 | { | |
1af35752 | 1210 | notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, "")); |
40251952 | 1211 | return; |
85ce9d3e | 1212 | } |
448a1531 | 1213 | else if (isIgnore(ni)) |
1214 | { | |
1215 | #ifdef DEBUGMODE | |
1216 | log("Ignoring %s.", ni->getNick()); | |
1217 | #endif | |
1218 | return; | |
1219 | } | |
71098075 | 1220 | else if (!is_playing(ni)) |
85ce9d3e | 1221 | { |
71098075 | 1222 | notice(s_GameServ, u, "You are not playing!"); |
40251952 | 1223 | return; |
85ce9d3e | 1224 | } |
40251952 | 1225 | |
1226 | updateTS(ni->stats); | |
1227 | ||
1228 | if (ni->stats->player_fights <= 0) | |
3348c24e | 1229 | { |
1230 | ni->stats->player_fights = 0; // just to be safe | |
1231 | notice(s_GameServ, u, "You are out of player fights for the "\ | |
1232 | "day. You have to wait until tomorrow!"); | |
1233 | } | |
71098075 | 1234 | else if (!(battle = findplayer(nick))) |
b0359af9 | 1235 | { |
1236 | notice(s_GameServ, u, "Player %s not found!", nick); | |
1237 | } | |
448a1531 | 1238 | else if (!isAlive(ni->stats)) |
1239 | { | |
1240 | notice(s_GameServ, u, "You are dead. Wait until tomorrow to fight others!"); | |
1241 | } | |
b0359af9 | 1242 | else if (!is_playing(battle)) |
85ce9d3e | 1243 | { |
71098075 | 1244 | notice(s_GameServ, u, "You can't attack %s while they aren't playing!", nick); |
85ce9d3e | 1245 | } |
b478c0df | 1246 | |
1247 | /* offline fighting not available yet | |
1248 | else if (!(fight = finduser(nick))) | |
1249 | { | |
1250 | ni->stats->battle = battle; | |
1251 | battle->battle = ni; | |
1252 | setYourTurn(ni->stats); | |
1253 | clearYourTurn(battle->stats); | |
1254 | ||
1255 | notice(s_GameServ, u, "You decide to fight %s while they're "\ | |
1256 | "not in the realm!", | |
1257 | battle->stats->name); | |
1258 | display_players(u); | |
1259 | } | |
1260 | */ | |
b0359af9 | 1261 | else if (stricmp(ni->stats->name, battle->stats->name) == 0) |
1262 | { | |
1263 | notice(s_GameServ, u, "Are you trying to commit suicide!?"); | |
1af35752 | 1264 | } |
da5cf17a | 1265 | else if (!isAlive(battle->stats)) |
1266 | { | |
1267 | notice(s_GameServ, u, "They are dead. Cannot fight dead players!"); | |
da5cf17a | 1268 | } |
1902338e | 1269 | else if (player_fight(battle)) |
1270 | { | |
1271 | notice(s_GameServ, u, "%s is fighting %s already!", battle->stats->name, battle->stats->battle->stats->name); | |
1902338e | 1272 | } |
448a1531 | 1273 | else if (master_fight(battle)) |
1274 | { | |
1275 | notice(s_GameServ, u, "%s is fighting their master!", battle->stats->name); | |
1276 | } | |
1902338e | 1277 | else if (is_fighting(battle)) |
1278 | { | |
1279 | notice(s_GameServ, u, "%s is fighting %s already!", battle->stats->name, battle->stats->fight->name); | |
1902338e | 1280 | } |
8450c018 | 1281 | else if (ni->stats->level - battle->stats->level > maxbfightdistance) |
1282 | { | |
1283 | // You can't fight someone below you by more than X level(s) | |
1284 | // level 12 can fight level (12 - X) but not < (12 - X) | |
1285 | notice(s_GameServ, u, "You may not fight %s. You're too strong!", | |
ae2685f6 | 1286 | battle->stats->name); |
8450c018 | 1287 | } |
1288 | else if (battle->stats->level - ni->stats->level > maxafightdistance) | |
1289 | { | |
1290 | // You can't fight someone above you by more than X level(S) | |
1291 | // level 1 can fight level (1 + X), but not > (1 + X) | |
1292 | notice(s_GameServ, u, "%s, do you really have a death wish? Try the forest you "\ | |
1293 | "weakling!", ni->stats->name); | |
8450c018 | 1294 | } |
b0359af9 | 1295 | else |
85ce9d3e | 1296 | { |
1297 | // Set your battle pointer to the other player | |
1298 | ni->stats->battle = battle; | |
1299 | ||
1300 | // Set the other player's battle pointer to you | |
448a1531 | 1301 | ni->stats->battle->stats->battle = ni; |
85ce9d3e | 1302 | |
1303 | // The initiator gets the first move (perhaps this should be 50/50) | |
ee38284f | 1304 | setYourTurn(ni->stats); |
1305 | clearYourTurn(battle->stats); | |
85ce9d3e | 1306 | |
1307 | // Initiate Battle sequence! | |
b0359af9 | 1308 | ni->stats->player_fights -= 1; |
f2072f1a | 1309 | |
ce61cdfa | 1310 | notice(s_GameServ, u, "You challenge %s to an online duel!", battle->stats->name); |
1311 | notice(s_GameServ, battle->getNick(), "%s has challenged you to an online duel!", ni->stats->name); | |
71098075 | 1312 | notice(s_GameServ, battle->getNick(), "%s gets to go first "\ |
1313 | "because they initiated!", ni->stats->name); | |
ce61cdfa | 1314 | notice(s_GameServ, battle->getNick(), "Please wait while %s decides what to do.", ni->stats->name); |
85bcf836 | 1315 | display_players(ni); |
85ce9d3e | 1316 | } |
1317 | } | |
40251952 | 1318 | |
83cf716f | 1319 | void do_use(char *u) |
1320 | { | |
1321 | aClient *user; | |
1322 | Pouch *p; | |
1323 | ||
1324 | char *item = strtok(NULL, " "); | |
1325 | ||
1326 | if (!item) | |
1327 | { | |
1328 | notice(s_GameServ, u, "SYNTAX: USE ITEM"); | |
1329 | notice(s_GameServ, u, "Type /msg %S HELP USE for more information."); | |
1330 | return; | |
1331 | } | |
1332 | else if (!(user = find(u))) | |
1333 | { | |
1334 | notice(s_GameServ, u, "Fatal Error in do_use. Contact a(n) %S Admin"); | |
1335 | return; | |
1336 | } | |
448a1531 | 1337 | else if (isIgnore(user)) |
1338 | { | |
1339 | #ifdef DEBUGMODE | |
1340 | log("Ignoring %s.", user->getNick()); | |
1341 | #endif | |
1342 | return; | |
1343 | } | |
83cf716f | 1344 | else if (!is_playing(user)) |
1345 | { | |
1346 | notice(s_GameServ, u, "You must be playing to use items!"); | |
1347 | return; | |
1348 | } | |
1349 | ||
40251952 | 1350 | updateTS(user->stats); |
1351 | ||
83cf716f | 1352 | p = &user->stats->inventory; |
1353 | ||
35cba3f5 | 1354 | if (stricmp(item, "HEALING") == 0) |
83cf716f | 1355 | { |
1356 | if (p->Healing() <= 0) | |
1357 | { | |
35cba3f5 | 1358 | notice(s_GameServ, u, "You are out of Healing Potions!"); |
83cf716f | 1359 | return; |
1360 | } | |
35cba3f5 | 1361 | int oldhealing = user->stats->hp; |
36b31e1c | 1362 | user->stats->hp += (10 * user->stats->level) + (rand() % 10) * user->stats->level; |
1363 | if (user->stats->hp - user->stats->maxhp >= 100) | |
1364 | { | |
1365 | user->stats->hp = user->stats->maxhp + 100; | |
1366 | ||
1367 | if (oldhealing >= (user->stats->maxhp + 100)) | |
1368 | { | |
1369 | notice(s_GameServ, u, "You cannot hold anymore HP!"); | |
1370 | return; | |
1371 | } | |
1372 | } | |
1373 | ||
83cf716f | 1374 | notice(s_GameServ, u, "You hastiliy gulp down the flask of cool life-giving waters."); |
1375 | notice(s_GameServ, u, "Rejuvination spreads throughout your body."); | |
35cba3f5 | 1376 | notice(s_GameServ, u, "You gain %d HP!", user->stats->hp - oldhealing); |
83cf716f | 1377 | p->decHealing(); |
35cba3f5 | 1378 | if (player_fight(user)) |
1379 | { | |
1380 | notice(s_GameServ, user->stats->battle->getNick(), | |
1381 | "%s has used a healing potion!"); | |
1382 | } | |
83cf716f | 1383 | } |
1384 | else if (stricmp(item, "STRENGTH") == 0) | |
1385 | { | |
1386 | if (p->Strength() <= 0) | |
1387 | { | |
1388 | notice(s_GameServ, u, "You are out of Strength Potions!"); | |
1389 | return; | |
1390 | } | |
1391 | int oldstrength = user->stats->strength; | |
1392 | notice(s_GameServ, u, "As you grip the flask containing pure power, you feel adrenaline coarse through your veins!"); | |
1393 | notice(s_GameServ, u, "In one swallow you drink the potion and feel your muscle fibers bulging andgrowing!"); | |
ae2685f6 | 1394 | user->stats->strength += 1 + (rand() % 10 >= 8 ? 1 : 0); // 1-2 |
83cf716f | 1395 | notice(s_GameServ, u, "You gain %d Strength points!", user->stats->strength - oldstrength); |
1396 | p->decStrength(); | |
35cba3f5 | 1397 | if (player_fight(user)) |
1398 | { | |
1399 | notice(s_GameServ, user->stats->battle->getNick(), | |
1400 | "%s has used a strength potion!"); | |
1401 | } | |
83cf716f | 1402 | } |
1403 | else if (stricmp(item, "DEFENSE") == 0) | |
1404 | { | |
1405 | if (p->Defense() <= 0) | |
1406 | { | |
1407 | notice(s_GameServ, u, "You are out of Defense Potions!"); | |
1408 | return; | |
1409 | } | |
8c734eb9 | 1410 | int olddefense = user->stats->defense; |
83cf716f | 1411 | notice(s_GameServ, u, "You drink the foul tasting viscous liquid while pinching your nose in disgust."); |
1412 | notice(s_GameServ, u, "It tasted bad, but you feel like you are unbeatable!"); | |
ae2685f6 | 1413 | user->stats->defense += 1 + (rand() % 10 >= 8 ? 1 : 0); // 1-2 |
83cf716f | 1414 | notice(s_GameServ, u, "You gain %d Defense points!", user->stats->defense - olddefense); |
1415 | p->decDefense(); | |
35cba3f5 | 1416 | if (player_fight(user)) |
1417 | { | |
1418 | notice(s_GameServ, user->stats->battle->getNick(), | |
1419 | "%s has used a defense potion!"); | |
1420 | } | |
83cf716f | 1421 | } |
8c734eb9 | 1422 | else if (stricmp(item, "HP") == 0) |
1423 | { | |
1424 | if (p->HP() <= 0) | |
1425 | { | |
1426 | notice(s_GameServ, u, "You are out of HP Potions!"); | |
1427 | return; | |
1428 | } | |
1429 | int oldHP = user->stats->maxhp; | |
1430 | notice(s_GameServ, u, "You feel your life growing longer as you drink the green glowing liquid."); | |
4e64da60 | 1431 | user->stats->maxhp += 2 + |
1432 | (rand() % 100 > 70 ? (rand() % 7) : (rand() % 2) ); | |
ae2685f6 | 1433 | |
8c734eb9 | 1434 | notice(s_GameServ, u, "You gain %d Maximum hit points!", user->stats->maxhp - oldHP); |
1435 | p->decHP(); | |
35cba3f5 | 1436 | if (player_fight(user)) |
1437 | { | |
1438 | notice(s_GameServ, user->stats->battle->getNick(), | |
1439 | "%s has used a HP potion!"); | |
1440 | } | |
8c734eb9 | 1441 | } |
ee38284f | 1442 | else |
1443 | { | |
35cba3f5 | 1444 | notice(s_GameServ, u, "SYNTAX: /msg %S USE {HEALING | STRENGTH | DEFENSE | HP}"); |
ee38284f | 1445 | return; |
1446 | } | |
83cf716f | 1447 | |
1448 | end_turn(user); // If they're fighting, end their turn | |
1449 | } | |
c8ada07e | 1450 | void do_run(char *u) |
1451 | { | |
1452 | aClient *user; | |
28f552b8 | 1453 | Player *p, *p2 = NULL; |
85ce9d3e | 1454 | |
c8ada07e | 1455 | if (!(user = find(u))) |
1456 | { | |
1457 | notice(s_GameServ, u, "Couldn't find you. Error. Contact a %S admin"); | |
1458 | return; | |
1459 | } | |
448a1531 | 1460 | else if (isIgnore(user)) |
1461 | { | |
1462 | #ifdef DEBUGMODE | |
1463 | log("Ignoring %s.", user->getNick()); | |
1464 | #endif | |
1465 | return; | |
1466 | } | |
bb668fcf | 1467 | else if (!is_playing(user)) |
1468 | { | |
adaf4cdb | 1469 | notice(s_GameServ, u, "You must be playing to run!"); |
bb668fcf | 1470 | return; |
1471 | } | |
1472 | ||
40251952 | 1473 | updateTS(user->stats); |
c8ada07e | 1474 | p = user->stats; |
1475 | ||
1476 | if (p->battle) | |
1477 | p2 = p->battle->stats; | |
1478 | ||
1af35752 | 1479 | if (!is_fighting(user)) |
c8ada07e | 1480 | notice(s_GameServ, u, "You run in place... try fighting next time."); |
1af35752 | 1481 | else if (!player_fight(user) && !master_fight(user)) |
c8ada07e | 1482 | { |
1483 | notice(s_GameServ, u, "You run away from \ 2%s\ 2 like a little baby!", p->fight->name); | |
1484 | delete p->fight; | |
1485 | p->fight = NULL; | |
1486 | } | |
ee38284f | 1487 | else if (player_fight(user) && isYourTurn(p)) |
c8ada07e | 1488 | { |
1489 | notice(s_GameServ, u, "You run away from \ 2%s\ 2 like a little baby!", p2->name); | |
1490 | notice(s_GameServ, p->battle->getNick(), "\ 2%s\ 2 ran away from you like a little baby!", p->name); | |
1491 | p2->battle = NULL; | |
1492 | } | |
ee38284f | 1493 | else if (player_fight(user) && !isYourTurn(p)) |
c8ada07e | 1494 | { |
1495 | notice(s_GameServ, u, "It is not your turn. Please wait until \ 2%s\ 2 decides what to do.", p2->name); | |
1496 | } | |
1af35752 | 1497 | else if (master_fight(user)) |
c8ada07e | 1498 | { |
1499 | notice(s_GameServ, u, "You cannot run from \ 2%s\ 2! FIGHT!", p->master->name); | |
1500 | } | |
1501 | p->battle = NULL; | |
1502 | } | |
83cf716f | 1503 | |
1504 | void end_turn(aClient *user) | |
1505 | { | |
1506 | char *nick, *u = user->getNick(); | |
1507 | Monster *fight; | |
1508 | aClient *battle; | |
1509 | int mhit; | |
1510 | ||
1511 | nick = new char[strlen(user->getNick()) + 1]; | |
1512 | ||
1513 | if (!user || !is_playing(user) || !is_fighting(user)) | |
1514 | goto endturn; | |
1515 | ||
1516 | if (!player_fight(user) && !master_fight(user)) | |
1517 | fight = user->stats->fight; | |
1518 | else | |
1519 | fight = user->stats->master; | |
1520 | battle = user->stats->battle; | |
1521 | ||
1522 | if (!player_fight(user)) | |
1523 | { | |
1524 | // Opponent's Hit | |
1525 | mhit = (fight->strength / 2) + | |
1526 | (rand() % (fight->strength / 2) - (user->stats->defense + | |
1527 | arbonus[user->stats->armor])); | |
1528 | } | |
1529 | else | |
1530 | { | |
1531 | // Opponent's Hit | |
1532 | mhit = (((battle->stats->strength + webonus[battle->stats->weapon]) / 2) + | |
1533 | (rand() % ((battle->stats->strength + webonus[battle->stats->weapon])) / 2) - | |
1534 | (user->stats->defense + arbonus[user->stats->armor])); | |
1535 | } | |
1536 | if (!player_fight(user)) | |
1537 | { | |
1538 | ||
1539 | if (mhit > 0) | |
1540 | { | |
1541 | notice(s_GameServ, u, "\1f%s\1f attacks with their \1f%s\1f for \ 2%d\ 2 damage!", | |
1542 | fight->name, fight->weapon, mhit); | |
1543 | } | |
1544 | else if (mhit <= 0) | |
1545 | notice(s_GameServ, u, "%s completely misses you!", fight->name); | |
1546 | ||
1547 | if (mhit >= user->stats->hp) | |
1548 | { | |
1549 | if (!master_fight(user)) | |
1550 | { | |
1551 | notice(s_GameServ, u, "You have been \ 2\1fkilled\1f\ 2 by %s!", fight->name); | |
1552 | notice(s_GameServ, u, "You lose all gold on hand and lose 10 percent "\ | |
1553 | "of your experience!"); | |
1554 | user->stats->gold = 0; | |
1555 | user->stats->exp -= (long int)(user->stats->exp * .10); | |
b478c0df | 1556 | user->stats->hp = 0; |
83cf716f | 1557 | user->stats->fight = NULL; |
ee38284f | 1558 | clearAlive(user->stats); |
83cf716f | 1559 | goto endturn; |
1560 | } | |
1561 | else | |
1562 | { | |
1563 | notice(s_GameServ, u, "%s has bested you! You will have to wait "\ | |
1564 | "until tomorrow to try again", user->stats->master->name); | |
1565 | user->stats->fight = NULL; | |
1566 | user->stats->master = NULL; | |
1567 | goto endturn; | |
1568 | } | |
1569 | } | |
1570 | else | |
1571 | { | |
1572 | if (mhit > 0) | |
1573 | user->stats->hp -= mhit; | |
1574 | display_monster(u); | |
1575 | goto endturn; | |
1576 | } | |
1577 | } | |
1578 | else | |
1579 | { | |
ee38284f | 1580 | clearYourTurn(user->stats); |
1581 | setYourTurn(battle->stats); | |
83cf716f | 1582 | display_players(battle); |
1583 | } | |
1584 | endturn: | |
1585 | delete nick; | |
1586 | } | |
1587 | ||
85ce9d3e | 1588 | void do_attack(char *u) |
1589 | { | |
1590 | int hit, mhit; | |
1591 | aClient *ni, *battle; // The player and perhaps the player they're fighting | |
1592 | Monster *fight; // The monster they may be fighting | |
1593 | ||
1594 | if (!(ni = find(u))) | |
83cf716f | 1595 | { |
1596 | notice(s_GameServ, u, "Fatal error in do_attack. Contact a(n) %S admin for help."); | |
1597 | return; | |
1598 | } | |
448a1531 | 1599 | else if (isIgnore(ni)) |
1600 | { | |
1601 | #ifdef DEBUGMODE | |
1602 | log("Ignoring %s.", ni->getNick()); | |
1603 | #endif | |
1604 | return; | |
1605 | } | |
83cf716f | 1606 | else if (!is_playing(ni)) |
85ce9d3e | 1607 | { |
1608 | notice(s_GameServ, u, "You're not playing!"); | |
1609 | return; | |
1610 | } | |
83cf716f | 1611 | else if (!is_fighting(ni)) |
85ce9d3e | 1612 | { |
1613 | notice(s_GameServ, u, "You're not in battle!"); | |
1614 | return; | |
1615 | } | |
1616 | else | |
1617 | { | |
1618 | if (!ni->stats->master) // This is not a master fight | |
1619 | fight = ni->stats->fight; // Monster Could be NULL | |
1620 | else // This IS a master fight | |
1621 | fight = ni->stats->master; // Master Could be NULL | |
1622 | ||
1623 | battle = ni->stats->battle; // Player Could be NULL | |
1624 | ||
1625 | // One has to be !NULL based on the previous else if | |
1626 | // We wouldn't be here if they were all NULL | |
1627 | } | |
40251952 | 1628 | updateTS(ni->stats); |
85ce9d3e | 1629 | |
1af35752 | 1630 | if (!player_fight(ni)) |
85ce9d3e | 1631 | { |
1632 | // Player's Hit | |
1633 | hit = ((ni->stats->strength + webonus[ni->stats->weapon]) / 2) + | |
1634 | (rand() % ((ni->stats->strength + webonus[ni->stats->weapon]) / 2)); | |
1635 | ||
1636 | // Opponent's Hit | |
1637 | mhit = (fight->strength / 2) + | |
1638 | (rand() % (fight->strength / 2) - (ni->stats->defense + | |
1639 | arbonus[ni->stats->armor])); | |
1640 | } | |
1641 | else | |
1642 | { | |
1643 | // Opponent's Hit | |
1644 | mhit = (((battle->stats->strength + webonus[battle->stats->weapon]) / 2) + | |
1645 | (rand() % ((battle->stats->strength + webonus[battle->stats->weapon])) / 2) - | |
1646 | (ni->stats->defense + arbonus[ni->stats->armor])); | |
1647 | ||
1648 | // Player's Hit | |
1649 | hit = (((ni->stats->strength + webonus[ni->stats->weapon]) / 2) + | |
1650 | (rand() % ((ni->stats->strength + webonus[ni->stats->weapon])) / 2) - | |
1651 | (battle->stats->defense + arbonus[battle->stats->armor])); | |
1652 | } | |
1653 | ||
1af35752 | 1654 | if (!player_fight(ni)) |
85ce9d3e | 1655 | { |
1656 | if (hit > 0) | |
1657 | notice(s_GameServ, u, "You attack \1f%s\1f for \ 2%d\ 2 points!", fight->name, hit); | |
1658 | else | |
1659 | notice(s_GameServ, u, "You miss \1f%s\1f completely!", fight->name); | |
1660 | ||
1661 | if (hit >= fight->hp) | |
1662 | { | |
1af35752 | 1663 | if (master_fight(ni)) |
c260a8d7 | 1664 | { |
85ce9d3e | 1665 | notice(s_GameServ, u, "You have bested %s!", fight->name); |
c260a8d7 | 1666 | addNews(todaysnews, "%s has bested %s and moved "\ |
1667 | "to level %d", ni->stats->name, fight->name, | |
1668 | (ni->stats->level + 1)); | |
1669 | } | |
85ce9d3e | 1670 | else |
1671 | notice(s_GameServ, u, "You have killed \ 2%s\ 2!", fight->name); | |
1672 | ||
1673 | notice(s_GameServ, u, "%s", fight->death); | |
1674 | notice(s_GameServ, u, "You recieve \ 2%d\ 2 experience and \ 2%d\ 2 gold!", | |
1675 | fight->exp, fight->gold); | |
1676 | ||
1677 | // If your new experience (or gold) will be greater than 2 billion, | |
1678 | // then set your exp to 2bil. (2 billion max)... otherwise add them. | |
1679 | // This could be a problem with overflowing out of the sign bit. | |
1680 | // Unsigned long int maybe? Leave it for now. | |
082f064d | 1681 | ni->stats->exp += fight->exp; |
1682 | if (ni->stats->exp < 0 || ni->stats->exp > 2000000000) | |
1683 | ni->stats->exp = 2000000000; | |
c8ada07e | 1684 | |
082f064d | 1685 | ni->stats->gold += fight->gold; |
1686 | if (ni->stats->gold < 0 || ni->stats->gold > 2000000000) | |
1687 | ni->stats->gold = 2000000000; | |
85ce9d3e | 1688 | |
1af35752 | 1689 | if (master_fight(ni)) |
85ce9d3e | 1690 | { |
1691 | notice(s_GameServ, u, "You are now level %d!", ni->stats->level + 1); | |
1692 | notice(s_GameServ, u, "You gain %d Strength, and %d Defense points!", | |
1693 | strbonus[ni->stats->level - 1], defbonus[ni->stats->level - 1]); | |
1694 | ||
1695 | // Increase your level | |
85ce9d3e | 1696 | |
1697 | // Increase your maximum hit points | |
1698 | ni->stats->maxhp += hpbonus[ni->stats->level - 1]; | |
1699 | ||
1700 | // Heal the player by setting hp to their max | |
1701 | ni->stats->hp = ni->stats->maxhp; | |
1702 | ||
1703 | // Add to your strength | |
1704 | ni->stats->strength += strbonus[ni->stats->level - 1]; | |
1705 | ||
1706 | // Add to your defensive power | |
1707 | ni->stats->defense += defbonus[ni->stats->level - 1]; | |
1708 | ||
6370e3da | 1709 | ni->stats->level++; |
1710 | ||
85ce9d3e | 1711 | // Clear the pointer for your master |
1712 | ni->stats->master = NULL; | |
1713 | } | |
ab4f4ec0 | 1714 | |
1715 | // They're dead so remove the pointer | |
1716 | delete ni->stats->fight; | |
1717 | ni->stats->fight = NULL; | |
1718 | ni->stats->master = NULL; | |
1719 | ||
85ce9d3e | 1720 | return; |
1721 | } | |
1722 | else | |
1723 | { | |
1724 | if (hit > 0) | |
1725 | fight->hp -= hit; | |
1726 | if (mhit > 0) | |
1727 | { | |
e282e9d2 | 1728 | notice(s_GameServ, u, "\1f%s\1f attacks with their \1f%s\1f for \ 2%d\ 2 damage!", |
85ce9d3e | 1729 | fight->name, fight->weapon, mhit); |
1730 | } | |
1731 | else if (mhit <= 0) | |
1732 | notice(s_GameServ, u, "%s completely misses you!", fight->name); | |
1733 | ||
1734 | if (mhit >= ni->stats->hp) | |
1735 | { | |
1af35752 | 1736 | if (!master_fight(ni)) |
85ce9d3e | 1737 | { |
1738 | notice(s_GameServ, u, "You have been \ 2\1fkilled\1f\ 2 by %s!", fight->name); | |
1739 | notice(s_GameServ, u, "You lose all gold on hand and lose 10 percent "\ | |
1740 | "of your experience!"); | |
c260a8d7 | 1741 | addNews(todaysnews, "%s has been killed by %s!", |
1742 | ni->stats->name, fight->name); | |
85ce9d3e | 1743 | ni->stats->gold = 0; |
1744 | ni->stats->exp -= (long int)(ni->stats->exp * .10); | |
b478c0df | 1745 | ni->stats->hp = 0; |
85ce9d3e | 1746 | ni->stats->fight = NULL; |
ee38284f | 1747 | clearAlive(ni->stats); |
85ce9d3e | 1748 | return; |
1749 | } | |
1750 | else | |
1751 | { | |
1752 | notice(s_GameServ, u, "%s has bested you! You will have to wait "\ | |
1753 | "until tomorrow to try again", ni->stats->master->name); | |
c260a8d7 | 1754 | addNews(todaysnews, "%s tried to best %s and failed!", |
1755 | ni->stats->name, fight->name); | |
85ce9d3e | 1756 | ni->stats->fight = NULL; |
1757 | ni->stats->master = NULL; | |
1758 | return; | |
1759 | } | |
1760 | } | |
1761 | else | |
1762 | { | |
1763 | if (mhit > 0) | |
1764 | ni->stats->hp -= mhit; | |
1765 | display_monster(u); | |
1766 | return; | |
1767 | } | |
1768 | } | |
1769 | } | |
1af35752 | 1770 | else if (player_fight(ni)) |
85ce9d3e | 1771 | { |
1772 | /* Offline fighting not available yet | |
1773 | if (!(online = finduser(ni->stats->battle->nick)) || !nick_identified(online)) | |
1774 | { | |
1775 | if (hit > 0) | |
1776 | notice(s_GameServ, u, "You attack \1f%s\1f for \ 2%d\ 2 points!", battle->nick, hit); | |
1777 | else | |
1778 | notice(s_GameServ, u, "You miss \1f%s\1f completely!", battle->nick); | |
1779 | if (hit >= battle->stats->hp) | |
1780 | { | |
1781 | notice(s_GameServ, u, "You have killed \ 2%s\ 2!", battle->nick); | |
1782 | * notice(s_GameServ, u, "You recieve \ 2%d\ 2 experience and \ 2%ld\ 2 gold!", | |
1783 | (long int)(battle->stats->exp * .10), battle->stats->gold); | |
1784 | if (2000000000 - ni->stats->exp > (long int)(battle->stats->exp * .10)) | |
1785 | { | |
1786 | ni->stats->exp += (long int)(battle->stats->exp * .10); | |
1787 | battle->stats->exp -= (long int)(battle->stats->exp * .10); | |
1788 | } | |
1789 | * else | |
1790 | { | |
1791 | battle->stats->exp -= (long int)(battle->stats->exp * .10); | |
1792 | ni->stats->exp = 2000000000; | |
1793 | } | |
1794 | ||
1795 | if (2000000000 - ni->stats->gold > battle->stats->gold) | |
1796 | { | |
1797 | * ni->stats->gold += battle->stats->gold; | |
1798 | battle->stats->gold = 0; | |
1799 | } | |
1800 | else | |
1801 | { | |
1802 | battle->stats->gold = 2000000000 - ni->stats->gold; | |
1803 | ni->stats->gold = 2000000000; | |
1804 | } | |
1805 | * ni->stats->battle->stats->alive = 0; | |
1806 | ni->stats->battle->battle = NULL; | |
1807 | ni->stats->battle = NULL; | |
1808 | return; | |
1809 | } | |
1810 | else | |
1811 | { | |
1812 | if (hit > 0) | |
1813 | * battle->stats->hp -= hit; | |
1814 | if (mhit > 0) | |
1815 | { | |
1816 | notice(s_GameServ, u, "\1f%s\1f hits you with their \1f%s\1f for \ 2%d\ 2 damage!", | |
1817 | battle->nick, weapons[battle->stats->weapon], mhit); | |
1818 | } | |
1819 | else if (mhit <= 0) | |
1820 | notice(s_GameServ, u, "%s completely misses you!", battle->nick); | |
1821 | * | |
1822 | if (mhit >= ni->stats->hp) | |
1823 | { | |
1824 | notice(s_GameServ, u, "You have been \ 2\1fkilled\1f\ 2 by %s!", battle->nick); | |
1825 | if (2000000000 - battle->stats->gold > ni->stats->gold) | |
1826 | { | |
1827 | notice(s_GameServ, u, "%s took all your gold!", battle->nick); | |
1828 | battle->stats->gold += ni->stats->gold; | |
1829 | * ni->stats->gold = 0; | |
1830 | } | |
1831 | else | |
1832 | { | |
1833 | notice(s_GameServ, u, "You're lucky, %s couldn't carry all your gold.", | |
1834 | battle->nick); | |
1835 | ni->stats->gold -= (2000000000 - battle->stats->gold); | |
1836 | notice(s_GameServ, u, "You were left dead with %d gold.", | |
1837 | * (long int)ni->stats->gold); | |
1838 | battle->stats->gold = 2000000000; | |
1839 | } | |
1840 | ni->stats->battle->battle = NULL; | |
1841 | ni->stats->battle = NULL; | |
1842 | ni->stats->alive = 0; | |
1843 | return; | |
1844 | } | |
1845 | * else | |
1846 | { | |
1847 | if (mhit > 0) | |
1848 | ni->stats->hp -= mhit; | |
1849 | display_players(u); | |
1850 | return; | |
1851 | } | |
1852 | } | |
1853 | } | |
1854 | * end offline fighting */ | |
1855 | ||
ce61cdfa | 1856 | if (is_playing(battle)) |
85ce9d3e | 1857 | { |
ee38284f | 1858 | if (!isYourTurn(ni->stats)) |
85ce9d3e | 1859 | { |
1860 | notice(s_GameServ, u, "Please wait until %s decides what to do!", | |
ce61cdfa | 1861 | battle->stats->name); |
85ce9d3e | 1862 | return; |
1863 | } | |
1864 | if (hit > 0) | |
1865 | { | |
ce61cdfa | 1866 | notice(s_GameServ, u, "You attack \1f%s\1f for \ 2%d\ 2 points!", battle->stats->name, hit); |
85ce9d3e | 1867 | |
1868 | notice(s_GameServ, battle->getNick(), "%s has hit you with their %s for "\ | |
ce61cdfa | 1869 | "\ 2%d\ 2 damage!", ni->stats->name, |
1870 | weapons[ni->stats->weapon], hit); | |
85ce9d3e | 1871 | } |
1872 | else | |
1873 | { | |
ce61cdfa | 1874 | notice(s_GameServ, u, "You miss \1f%s\1f completely!", battle->stats->name); |
1875 | notice(s_GameServ, battle->getNick(), "%s misses you completely!", ni->stats->name); | |
85ce9d3e | 1876 | } |
c260a8d7 | 1877 | |
85ce9d3e | 1878 | if (hit >= battle->stats->hp) |
1879 | { | |
ce61cdfa | 1880 | notice(s_GameServ, u, "You have killed \ 2%s\ 2!", battle->stats->name); |
85ce9d3e | 1881 | notice(s_GameServ, u, "You recieve \ 2%d\ 2 experience and \ 2%ld\ 2 gold!", |
1882 | (long int)(battle->stats->exp * .10), battle->stats->gold); | |
ce61cdfa | 1883 | notice(s_GameServ, battle->getNick(), "You have been killed by \ 2%s\ 2!", |
1884 | ni->stats->name); | |
85ce9d3e | 1885 | battle->stats->hp = 0; |
ee38284f | 1886 | clearAlive(battle->stats); |
85ce9d3e | 1887 | |
082f064d | 1888 | ni->stats->exp += (long int)(battle->stats->exp * .10); |
1889 | battle->stats->exp -= (long int)(battle->stats->exp * .10); | |
1890 | ||
1891 | if (ni->stats->exp < 0 || ni->stats->exp > 2000000000) | |
85ce9d3e | 1892 | ni->stats->exp = 2000000000; |
85ce9d3e | 1893 | |
1894 | if (2000000000 - ni->stats->gold > battle->stats->gold) | |
1895 | { | |
1896 | notice(s_GameServ, battle->getNick(), "You lose ten percent of experience and "\ | |
1897 | "all gold on hand!"); | |
1898 | ni->stats->gold += battle->stats->gold; | |
1899 | battle->stats->gold = 0; | |
1900 | } | |
1901 | else | |
1902 | { | |
1903 | battle->stats->gold = 2000000000 - ni->stats->gold; | |
1904 | notice(s_GameServ, battle->getNick(), "You lose ten percent of your experience!"); | |
1905 | ||
1906 | notice(s_GameServ, battle->getNick(), "However, %s could not carry all of your "\ | |
ce61cdfa | 1907 | "gold.", ni->stats->name); |
85ce9d3e | 1908 | |
1909 | notice(s_GameServ, battle->getNick(), "Luckily, you still have \ 2%ld\ 2 gold "\ | |
1910 | "left. All is not lost!", battle->stats->gold); | |
1911 | ||
1912 | ni->stats->gold = 2000000000; | |
1913 | } | |
082f064d | 1914 | |
c260a8d7 | 1915 | clearYourTurn(ni->stats); |
1916 | clearYourTurn(battle->stats); | |
85ce9d3e | 1917 | battle->stats->battle = NULL; |
1918 | ni->stats->battle = NULL; | |
1919 | return; | |
1920 | } | |
1921 | else | |
1922 | { | |
1923 | if (hit > 0) | |
1924 | battle->stats->hp -= hit; | |
ee38284f | 1925 | clearYourTurn(ni->stats); |
1926 | setYourTurn(battle->stats); | |
c260a8d7 | 1927 | display_players(battle); |
85ce9d3e | 1928 | notice(s_GameServ, u, "Please wait while %s decides what to do!", |
ce61cdfa | 1929 | battle->stats->name); |
85ce9d3e | 1930 | return; |
1931 | } | |
1932 | } | |
1933 | } | |
1934 | } | |
ce61cdfa | 1935 | |
85ce9d3e | 1936 | void do_heal(char *u) |
1937 | { | |
1938 | aClient *ni; | |
1939 | char *amount = strtok(NULL, " "); | |
1940 | int price, num; | |
1941 | ||
1942 | if (!amount) | |
1943 | { | |
1944 | notice(s_GameServ, u, "SYNTAX: /msg %S HEAL {ALL | #}"); | |
40251952 | 1945 | return; |
85ce9d3e | 1946 | } |
1af35752 | 1947 | else if (!(ni = find(u))) |
1948 | { | |
1949 | notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, "")); | |
1950 | return; | |
1951 | } | |
448a1531 | 1952 | else if (isIgnore(ni)) |
1953 | { | |
1954 | #ifdef DEBUGMODE | |
1955 | log("Ignoring %s.", ni->getNick()); | |
1956 | #endif | |
1957 | return; | |
1958 | } | |
1af35752 | 1959 | else if (!is_playing(ni)) |
85ce9d3e | 1960 | { |
1961 | notice(s_GameServ, u, "You aren't playing!"); | |
1af35752 | 1962 | return; |
1963 | } | |
ee38284f | 1964 | else if (!isAlive(ni->stats)) |
1af35752 | 1965 | { |
1966 | notice(s_GameServ, u, "You are dead. Wait until tomorrow for healing."); | |
1967 | return; | |
85ce9d3e | 1968 | } |
1af35752 | 1969 | else if (is_fighting(ni)) |
85ce9d3e | 1970 | { |
1971 | notice(s_GameServ, u, "You can't heal in battle!"); | |
40251952 | 1972 | return; |
85ce9d3e | 1973 | } |
1974 | else if (ni->stats->hp >= ni->stats->maxhp) | |
1975 | { | |
1976 | notice(s_GameServ, u, "You don't need healing!"); | |
40251952 | 1977 | return; |
85ce9d3e | 1978 | } |
40251952 | 1979 | |
1980 | updateTS(ni->stats); | |
1981 | if (stricmp(amount, "ALL") == 0) | |
85ce9d3e | 1982 | { |
1983 | price = ni->stats->level * 3; | |
1984 | if (ni->stats->gold < (ni->stats->maxhp - ni->stats->hp) * price) | |
1985 | { | |
1986 | notice(s_GameServ, u, "Healing \ 2%d\ 2 points for \ 2%d\ 2 gold per point.", | |
1987 | (long int)ni->stats->gold/price, price); | |
1988 | ni->stats->hp += ni->stats->gold / price; | |
1989 | ni->stats->gold %= price; | |
1990 | } | |
1991 | else | |
1992 | { | |
1993 | notice(s_GameServ, u, "Healing all possible points at \ 2%d\ 2 gold "\ | |
1994 | "per point.", price); | |
ad7dfaa0 | 1995 | notice(s_GameServ, u, "\ 2%d\ 2 points healed for \ 2%ld\ 2 gold. HP at MAX!", |
1996 | (ni->stats->maxhp - ni->stats->hp), | |
1997 | (price * (ni->stats->maxhp - ni->stats->hp)) ); | |
85ce9d3e | 1998 | ni->stats->gold -= price * (ni->stats->maxhp - ni->stats->hp); |
1999 | ni->stats->hp = ni->stats->maxhp; | |
2000 | } | |
2001 | } | |
2002 | else if (isstringnum(amount)) | |
2003 | { | |
2004 | num = stringtoint(amount); | |
2005 | price = ni->stats->level * 3; | |
2006 | if (ni->stats->gold < price * num) | |
2007 | { | |
2008 | notice(s_GameServ, u, "You only have enough gold to heal \ 2%d\ 2 points!", | |
2009 | (long int)ni->stats->gold/price); | |
2010 | } | |
2011 | else if (num <= ni->stats->maxhp - ni->stats->hp) | |
2012 | { | |
2013 | notice(s_GameServ, u, "Healing \ 2%d\ 2 points at \ 2%d\ 2 gold per point.", | |
2014 | num, price); | |
2015 | ni->stats->hp += num; | |
2016 | ni->stats->gold -= num * price; | |
2017 | } | |
2018 | else if (num > ni->stats->maxhp - ni->stats->hp) | |
2019 | { | |
2020 | notice(s_GameServ, u, "Healing all possible points at \ 2%d\ 2 gold "\ | |
2021 | "per point.", price); | |
2022 | notice(s_GameServ, u, "\ 2%d\ 2 points healed. HP at MAX!", | |
2023 | (ni->stats->maxhp - ni->stats->hp)); | |
2024 | ni->stats->gold -= price * (ni->stats->maxhp - ni->stats->hp); | |
2025 | ni->stats->hp = ni->stats->maxhp; | |
2026 | } | |
2027 | } | |
2028 | else if (amount[0] == '-') | |
2029 | notice(s_GameServ, u, "You trying to cheat?"); | |
2030 | else | |
2031 | notice(s_GameServ, u, "SYNTAX: /msg %S HEAL {ALL | #}"); | |
2032 | } | |
2033 | ||
2034 | int isstringnum(char *num) | |
2035 | { | |
28f552b8 | 2036 | unsigned int x; |
85ce9d3e | 2037 | for (x = 0; x < strlen(num); x++) |
2038 | { | |
2039 | if ((int)num[x] < 48 || (int)num[x] > 57) | |
2040 | return 0; | |
2041 | } | |
2042 | return 1; | |
2043 | } | |
2044 | ||
2045 | long int stringtoint(char *number) | |
2046 | { | |
2047 | long int x, len = strlen(number), sum = 0; | |
2048 | if (len == 1) | |
2049 | return chartoint(number[0]); | |
2050 | sum += chartoint(number[len - 1]); | |
2051 | for (x = len - 2; x >= 0; x--) | |
85ce9d3e | 2052 | sum += chartoint(number[x]) * pow(10, abs(x - len + 1)); |
85ce9d3e | 2053 | return sum; |
2054 | } | |
2055 | ||
2056 | long int pow(int x, int y) | |
2057 | { | |
2058 | long int value = 0; | |
2059 | int count = 0; | |
2060 | value += x; | |
2061 | ||
2062 | if (x != 0 && y != 0) | |
2063 | { | |
2064 | for (count = 1; count <= y - 1; count++) | |
2065 | value *= x; | |
2066 | } | |
2067 | else | |
2068 | return 1; | |
2069 | return value; | |
2070 | } | |
2071 | ||
2072 | long int chartoint(char ch) | |
2073 | { | |
8c126acc | 2074 | if (int(ch) >= 48 && int(ch) <= 57) |
2075 | return int(ch) - 48; | |
2076 | else | |
2077 | return 0; | |
85ce9d3e | 2078 | } |
2079 | ||
2080 | int save_gs_dbase() | |
2081 | { | |
7996e5fd | 2082 | ListNode<aClient> *ptr; |
85ce9d3e | 2083 | Player *it; |
2084 | ofstream outfile; | |
2085 | ||
2086 | outfile.open(playerdata); | |
2087 | ||
2088 | if (!outfile) | |
2089 | { | |
fb37ecc7 | 2090 | log("Error opening %s", playerdata); |
85ce9d3e | 2091 | return 0; |
2092 | } | |
2093 | ||
7996e5fd | 2094 | for (unsigned long x = 0; x < U_TABLE_SIZE; x++) |
2095 | { | |
2096 | ptr = players[x].First(); | |
85ce9d3e | 2097 | while(ptr) |
2098 | { | |
2099 | it = ptr->getData()->stats; | |
ae2685f6 | 2100 | clearYourTurn(it); |
85ce9d3e | 2101 | outfile << it->name << ' ' << it->level << ' ' << it->exp << ' ' << it->gold << ' ' << it->bank << ' ' |
2102 | << it->hp << ' ' << it->maxhp << ' ' << it->strength << ' ' << it->defense << ' ' | |
ee38284f | 2103 | << it->armor << ' ' << it->weapon << ' ' |
e3c5fe46 | 2104 | << it->forest_fights << ' ' << it->player_fights << ' ' |
266608f6 | 2105 | << it->getFlags() << ' ' << it->password << ' ' << it->inventory.Healing() |
14e24ba1 | 2106 | << ' ' << it->inventory.Strength() << ' ' << it->inventory.Defense() << ' ' << it->inventory.HP() |
82c01ddf | 2107 | << ' ' << it->lastlogin << endl; |
85ce9d3e | 2108 | ptr = ptr->Next(); |
2109 | } | |
7996e5fd | 2110 | } |
85ce9d3e | 2111 | outfile.close(); |
28f552b8 | 2112 | return 1; |
85ce9d3e | 2113 | } |
2114 | ||
2115 | int load_gs_dbase() | |
2116 | { | |
2117 | ifstream infile; | |
2118 | aClient *temp; | |
2119 | Player *p; | |
ee38284f | 2120 | char *tempname, *buf, *password; |
85ce9d3e | 2121 | buf = new char[1023]; |
2122 | ||
2123 | infile.open(playerdata); | |
2124 | ||
2125 | if (infile.fail()) | |
2126 | { | |
fb37ecc7 | 2127 | log("Error opening %s", playerdata); |
85ce9d3e | 2128 | return 0; |
2129 | } | |
2130 | ||
19795233 | 2131 | for (int x = 0; x < U_TABLE_SIZE; x++) |
2132 | { | |
2133 | ListNode<aClient> *tempNode; | |
2134 | tempNode = players[x].First(); | |
2135 | while (tempNode) | |
2136 | { | |
2137 | if (tempNode->getData()->stats->client) | |
2138 | logout(tempNode->getData()->stats->client); | |
2139 | tempNode = tempNode->Next(); | |
2140 | } | |
2141 | players[x].deleteNodes(); | |
2142 | } | |
2143 | ||
85ce9d3e | 2144 | while (infile.getline(buf, 1024, '\n')) |
2145 | { | |
2146 | temp = new aClient; | |
2147 | tempname = strtok(buf, " "); | |
2148 | temp->stats = new Player(tempname); | |
2149 | p = temp->stats; | |
2150 | ||
85ce9d3e | 2151 | p->level = stringtoint(strtok(NULL, " ")); |
2152 | p->exp = stringtoint(strtok(NULL, " ")); | |
2153 | p->gold = stringtoint(strtok(NULL, " ")); | |
2154 | p->bank = stringtoint(strtok(NULL, " ")); | |
2155 | p->hp = stringtoint(strtok(NULL, " ")); | |
2156 | p->maxhp = stringtoint(strtok(NULL, " ")); | |
2157 | p->strength = stringtoint(strtok(NULL, " ")); | |
2158 | p->defense = stringtoint(strtok(NULL, " ")); | |
2159 | p->armor = stringtoint(strtok(NULL, " ")); | |
2160 | p->weapon = stringtoint(strtok(NULL, " ")); | |
85ce9d3e | 2161 | p->forest_fights = stringtoint(strtok(NULL, " ")); |
2162 | p->player_fights = stringtoint(strtok(NULL, " ")); | |
1af35752 | 2163 | p->setFlags(stringtoint(strtok(NULL, " "))); |
ee38284f | 2164 | |
e3c5fe46 | 2165 | password = strtok(NULL, " "); |
2166 | strcpy(p->password, password); | |
448a1531 | 2167 | temp->setNick("Not Playing"); |
ce61cdfa | 2168 | #ifdef P10 |
448a1531 | 2169 | temp->setRealNick("Not Playing"); |
ce61cdfa | 2170 | #endif |
85ce9d3e | 2171 | |
9d3b1d42 | 2172 | p->inventory.reset(); // Set inventory to all 0s |
ee38284f | 2173 | // Old player databases didn't have these three extra values |
2174 | // If they come up null, leave them to 0 as the default. | |
2175 | // On the next gameserv database save, it will save the values. | |
266608f6 | 2176 | tempname = strtok(NULL, " "); |
9d3b1d42 | 2177 | if (tempname) |
2178 | p->inventory.setHealing(stringtoint(tempname)); | |
2179 | ||
2180 | tempname = strtok(NULL, " "); | |
2181 | if (tempname) | |
2182 | p->inventory.setStrength(stringtoint(tempname)); | |
2183 | ||
2184 | tempname = strtok(NULL, " "); | |
2185 | if (tempname) | |
2186 | p->inventory.setDefense(stringtoint(tempname)); | |
2187 | ||
2188 | tempname = strtok(NULL, " "); | |
2189 | if (tempname) | |
2190 | p->inventory.setHP(stringtoint(tempname)); | |
14e24ba1 | 2191 | |
2192 | tempname = strtok(NULL, " "); | |
2193 | if (tempname) | |
2194 | p->lastlogin = stringtoint(tempname); | |
2195 | else | |
2196 | p->lastlogin = time(NULL); | |
2197 | ||
448a1531 | 2198 | unsigned long hv = iHASH((unsigned char *) temp->stats->name); |
85bcf836 | 2199 | |
2200 | temp->stats->client = NULL; | |
7996e5fd | 2201 | players[hv].insertAtBack(temp); |
85ce9d3e | 2202 | delete temp; |
2203 | } | |
1cf88153 | 2204 | delete [] buf; |
28f552b8 | 2205 | infile.close(); |
2206 | return 1; | |
85ce9d3e | 2207 | } |
2208 | ||
e3c5fe46 | 2209 | bool passcmp(char *encrypted, char *plaintext) |
2210 | { | |
2211 | char salt[3]; | |
cdc9a6db | 2212 | char *plaintext2, *plainToencrypt; |
2213 | bool same = false; | |
2214 | ||
2215 | plaintext2 = new char[strlen(encrypted) + strlen(plaintext)]; // Extra | |
2216 | strcpy(plaintext2, plaintext); | |
2217 | ||
e3c5fe46 | 2218 | salt[0] = encrypted[0]; |
2219 | salt[1] = encrypted[1]; | |
2220 | salt[3] = '\0'; | |
cdc9a6db | 2221 | |
2222 | plainToencrypt = crypt(plaintext2, salt); | |
2223 | ||
2224 | same = (strcmp((const char *)encrypted, plainToencrypt) == 0 ? true : false); | |
2225 | ||
2226 | delete []plaintext2; | |
2227 | ||
2228 | return same; | |
e3c5fe46 | 2229 | } |
2230 | ||
2231 | bool check_password(char *name, char *plaintext) | |
2232 | { | |
0a1518fa | 2233 | aClient *client; |
e3c5fe46 | 2234 | |
0a1518fa | 2235 | if (!(client = findplayer(name))) |
2236 | return false; | |
2237 | else | |
e3c5fe46 | 2238 | { |
0a1518fa | 2239 | return passcmp(client->stats->password, plaintext); |
e3c5fe46 | 2240 | } |
e3c5fe46 | 2241 | } |
1cf88153 | 2242 | |
ad7dfaa0 | 2243 | void do_store(char *u) |
2244 | { | |
2245 | char *cmd = strtok(NULL, " "); | |
2246 | char *item = strtok(NULL, " "); | |
2247 | char *num = strtok(NULL, " "); | |
2248 | char *space; | |
8c126acc | 2249 | int wep; |
2250 | aClient *user; | |
2251 | Player *p; | |
ad7dfaa0 | 2252 | |
1af35752 | 2253 | if (!cmd || !item) |
ad7dfaa0 | 2254 | { |
2255 | notice(s_GameServ, u, "SYNTAX: STORE LIST {ARMOR | WEAPONS}"); | |
2256 | notice(s_GameServ, u, " \ 2STORE SELL {ARMOR | WEAPON}\ 2"); | |
2257 | notice(s_GameServ, u, " \ 2STORE BUY {ARMOR | WEAPON} \1fNUMBER\1f\ 2"); | |
40251952 | 2258 | return; |
ad7dfaa0 | 2259 | } |
448a1531 | 2260 | else if (!(user = find(u))) |
2261 | { | |
2262 | log("Fatal Error: could not find %s in client list", u); | |
2263 | return; | |
2264 | } | |
2265 | else if (isIgnore(user)) | |
2266 | { | |
2267 | #ifdef DEBUGMODE | |
2268 | log("Ignoring %s.", user->getNick()); | |
2269 | #endif | |
2270 | return; | |
2271 | } | |
2272 | else if (!is_playing(user)) | |
40251952 | 2273 | { |
1af35752 | 2274 | notice(s_GameServ, u, "You must be playing to use the store!"); |
40251952 | 2275 | return; |
2276 | } | |
ee38284f | 2277 | else if (!isAlive(user->stats)) |
1af35752 | 2278 | { |
2279 | notice(s_GameServ, u, "You are dead. Wait until tomorrow to purchase weapons and armor!"); | |
2280 | return; | |
2281 | } | |
40251952 | 2282 | updateTS(user->stats); |
2283 | ||
2284 | if (stricmp(cmd, "LIST") == 0) | |
ad7dfaa0 | 2285 | { |
2286 | if (stricmp(item, "WEAPONS") == 0) | |
2287 | { | |
2288 | notice(s_GameServ, u, "Welcome to Kain's Armory"); | |
2289 | notice(s_GameServ, u, "Here are the weapons we have available for the killing, sire:"); | |
2290 | for (int x = 1; x < WNA; x++) | |
2291 | { | |
2292 | space = spaces(strlen(weapons[x]), "."); | |
2293 | notice(s_GameServ, u, "%s%d. %s%s%d",(x < 10 ? " " : ""), x, weapons[x], space, prices[x - 1]); | |
2294 | free(space); | |
2295 | } | |
2296 | notice(s_GameServ, u, "To purchase a weapon, type /msg %S STORE BUY \ 2NUM\ 2."); | |
2297 | notice(s_GameServ, u, "Where num. is the weapon number from the menu above."); | |
2298 | ||
2299 | } | |
2300 | else if (stricmp(item, "ARMOR") == 0) | |
2301 | { | |
2302 | notice(s_GameServ, u, "Welcome to Kain's Armory"); | |
2303 | notice(s_GameServ, u, "I hope you enjoy the fine armor we have available for your protection:"); | |
2304 | for (int x = 1; x < WNA; x++) | |
2305 | { | |
2306 | space = spaces(strlen(armors[x]), "."); | |
2307 | notice(s_GameServ, u, "%s%d. %s%s%d",(x < 10 ? " " : ""), x, armors[x], space, prices[x - 1]); | |
2308 | free(space); | |
2309 | } | |
2310 | notice(s_GameServ, u, "To purchase armor, type /msg %S store buy armor num."); | |
2311 | notice(s_GameServ, u, "Where num. is the armor number from the menu above."); | |
2312 | ||
2313 | ||
2314 | } | |
2315 | } else if (stricmp(cmd, "BUY") == 0) { | |
8c126acc | 2316 | if (!num) |
2317 | { | |
2318 | notice(s_GameServ, u, "SYNTAX: \ 2STORE BUY {ARMOR | WEAPON} \1fNUMBER\1f\ 2"); | |
2319 | return; | |
2320 | } | |
2321 | else if (!isstringnum(num)) | |
2322 | { | |
2323 | notice(s_GameServ, u, "You must specify a number between 1 and %d. Not %s!", WNA - 1, num); | |
2324 | return; | |
2325 | } | |
2326 | if (stricmp(item, "WEAPON") == 0) | |
2327 | { | |
2328 | wep = stringtoint(num); | |
2329 | if (wep >= WNA || wep < 1) | |
2330 | { | |
2331 | notice(s_GameServ, u, "The number %d is out of range. The number you provide must be between 1 and %d.", wep, WNA - 1); | |
2332 | return; | |
2333 | } | |
2334 | ||
2335 | p = user->stats; | |
2336 | ||
2337 | if (p->weapon != 0) | |
2338 | notice(s_GameServ, u, "You have to sell your %s first!", weapons[p->weapon]); | |
2339 | else if (p->gold < prices[wep - 1]) | |
2340 | notice(s_GameServ, u, "You don't have enough gold for %s!", weapons[wep]); | |
2341 | else | |
2342 | { | |
2343 | notice(s_GameServ, u, "You have purchased %s! Thanks for the gold!", weapons[wep]); | |
2344 | p->weapon = wep; | |
2345 | p->gold -= prices[wep - 1]; | |
2346 | } | |
2347 | } | |
2348 | else if (stricmp(item, "ARMOR") == 0) | |
2349 | { | |
2350 | wep = stringtoint(num); | |
2351 | if (wep >= WNA || wep < 1) | |
2352 | { | |
2353 | notice(s_GameServ, u, "The number %d is out of range. The number you provide must be between 1 and %d.", wep, WNA - 1); | |
2354 | return; | |
2355 | } | |
2356 | ||
2357 | p = user->stats; | |
2358 | ||
2359 | if (p->armor != 0) | |
2360 | notice(s_GameServ, u, "You have to sell your %s first!", armors[p->armor]); | |
2361 | else if (p->gold < prices[wep - 1]) | |
2362 | notice(s_GameServ, u, "You don't have enough gold for %s!", armors[wep]); | |
2363 | else | |
2364 | { | |
2365 | notice(s_GameServ, u, "You have purchased %s! Thanks for the gold!", armors[wep]); | |
2366 | p->armor = wep; | |
2367 | p->gold -= prices[wep - 1]; | |
2368 | } | |
2369 | } | |
2370 | } | |
2371 | else if (stricmp(cmd, "SELL" ) == 0) | |
2372 | { | |
2373 | p = user->stats; | |
2374 | ||
2375 | if (stricmp(item, "WEAPON") == 0) | |
2376 | { | |
2377 | if (p->weapon == 0) | |
2378 | { | |
2379 | notice(s_GameServ, u, "You want me to chop off your hands?"); | |
2380 | return; | |
2381 | } | |
2382 | else if (p->gold == 2000000000) | |
2383 | { | |
2384 | notice(s_GameServ, u, "You have enough gold. I'll just take that off your hands, sire."); | |
2385 | p->weapon = 0; | |
2386 | } | |
2387 | else if (2000000000 - p->gold < (prices[p->weapon - 1] / 2)) | |
2388 | { | |
2389 | notice(s_GameServ, u, "Thank you for your business! You now have as much gold as you can carry."); | |
2390 | notice(s_GameServ, u, "However, you have no weapon... can I interest you in the %s?", weapons[WNA - 1]); | |
2391 | p->gold = 2000000000; | |
2392 | p->weapon = 0; | |
2393 | } | |
2394 | else | |
2395 | { | |
2396 | notice(s_GameServ, u, "Thank you for your business! You now have %d more gold but no weapon!", (prices[p->weapon - 1] / 2)); | |
2397 | p->gold += (prices[p->weapon - 1] / 2); | |
2398 | p->weapon = 0; | |
2399 | } | |
2400 | } | |
2401 | else if (stricmp(item, "ARMOR") == 0) | |
2402 | { | |
2403 | p = user->stats; | |
2404 | ||
2405 | if (p->armor == 0) | |
2406 | { | |
2407 | notice(s_GameServ, u, "I don't think you can be any more naked..."); | |
2408 | return; | |
2409 | } | |
2410 | if (p->gold == 2000000000) | |
2411 | { | |
2412 | notice(s_GameServ, u, "You have enough gold. I'll just take that off your hands, sire."); | |
2413 | p->armor = 0; | |
2414 | } | |
2415 | else if (2000000000 - p->gold < (prices[p->armor - 1] / 2)) | |
2416 | { | |
2417 | notice(s_GameServ, u, "Thank you for your business! You now have as much gold as you can carry."); | |
2418 | notice(s_GameServ, u, "However, you have no armor... can I interest you in %s?", armors[WNA - 1]); | |
2419 | p->gold = 2000000000; | |
2420 | p->armor = 0; | |
2421 | } | |
2422 | else | |
2423 | { | |
2424 | notice(s_GameServ, u, "Thank you for your business! You now have %d more gold but no armor!", | |
2425 | (prices[p->armor - 1] / 2)); | |
2426 | ||
2427 | p->gold += (prices[p->armor - 1] / 2); | |
2428 | p->armor = 0; | |
2429 | } | |
2430 | } | |
2431 | else | |
2432 | { | |
2433 | notice(s_GameServ, u, "SYNTAX: STORE LIST {ARMOR | WEAPONS}"); | |
2434 | notice(s_GameServ, u, " \ 2STORE SELL {ARMOR | WEAPON}\ 2"); | |
2435 | notice(s_GameServ, u, " \ 2STORE BUY {ARMOR | WEAPON} \1fNUMBER\1f\ 2"); | |
2436 | } | |
2437 | } | |
6d053d90 | 2438 | else |
2439 | { | |
2440 | notice(s_GameServ, u, "SYNTAX: STORE LIST {ARMOR | WEAPONS}"); | |
2441 | notice(s_GameServ, u, " \ 2STORE SELL {ARMOR | WEAPON}\ 2"); | |
2442 | notice(s_GameServ, u, " \ 2STORE BUY {ARMOR | WEAPON} \1fNUMBER\1f\ 2"); | |
2443 | return; | |
2444 | } | |
8c126acc | 2445 | } |
9cda831c | 2446 | void do_inventory(char *u) |
2447 | { | |
2448 | aClient *user; | |
2449 | ||
2450 | if (!(user = find(u))) | |
2451 | { | |
2452 | notice(s_GameServ, u, "Fatal Error. Contact a %S admin!"); | |
2453 | return; | |
2454 | } | |
448a1531 | 2455 | else if (isIgnore(user)) |
2456 | { | |
2457 | #ifdef DEBUGMODE | |
2458 | log("Ignoring %s.", user->getNick()); | |
2459 | #endif | |
2460 | return; | |
2461 | } | |
9cda831c | 2462 | else if (!is_playing(user)) |
2463 | { | |
2464 | notice(s_GameServ, u, "You must be playing to check your inventory!"); | |
2465 | return; | |
2466 | } | |
40251952 | 2467 | updateTS(user->stats); |
9cda831c | 2468 | showinventory(user, user); |
2469 | } | |
2470 | void showinventory(aClient *from, aClient *to) | |
2471 | { | |
2472 | char *nick = to->getNick(); | |
8c126acc | 2473 | |
9cda831c | 2474 | if (!to) |
2475 | to = from; | |
2476 | if (is_playing(from)) | |
2477 | { | |
2478 | Pouch *p = &from->stats->inventory; | |
ce61cdfa | 2479 | notice(s_GameServ, nick, "Inventory for %s:", from->stats->name); |
9cda831c | 2480 | notice(s_GameServ, nick, " Healing Potions: %d", p->Healing()); |
2481 | notice(s_GameServ, nick, "Strength Potions: %d", p->Strength()); | |
2482 | notice(s_GameServ, nick, " Defense Potions: %d", p->Defense()); | |
9d3b1d42 | 2483 | notice(s_GameServ, nick, " HP Potions: %d", p->HP()); |
9cda831c | 2484 | } |
2485 | } | |
f5c25639 | 2486 | void do_tavern(char *u) |
2487 | { | |
2488 | char *cmd = strtok(NULL, " "); | |
2489 | long int price; | |
2490 | ||
2491 | aClient *user; | |
2492 | Player *p; | |
a6352eed | 2493 | |
f5c25639 | 2494 | if (!(user = find(u))) |
2495 | { | |
2496 | notice(s_GameServ, u, "Fatal Error. See a %S admin for help"); | |
2497 | return; | |
2498 | } | |
448a1531 | 2499 | else if (isIgnore(user)) |
2500 | { | |
2501 | #ifdef DEBUGMODE | |
2502 | log("Ignoring %s.", user->getNick()); | |
2503 | #endif | |
2504 | return; | |
2505 | } | |
f5c25639 | 2506 | else if (!is_playing(user)) |
2507 | { | |
2508 | notice(s_GameServ, u, "You must be playing to go to the Tavern"); | |
2509 | return; | |
2510 | } | |
9cda831c | 2511 | else if (is_fighting(user)) |
2512 | { | |
2513 | notice(s_GameServ, u, "You cannot go to the Tavern during a fight!"); | |
2514 | return; | |
2515 | } | |
40251952 | 2516 | |
2517 | updateTS(user->stats); | |
f5c25639 | 2518 | p = user->stats; |
40251952 | 2519 | |
f5c25639 | 2520 | if (!cmd) |
2521 | { | |
2522 | notice(s_GameServ, u, "Welcome to Boot Liquors Mystic Apothecary"); | |
2523 | notice(s_GameServ, u, "Your commands:"); | |
2524 | notice(s_GameServ, u, "/msg %S TAVERN {LIST | BUY} [NUMBER]"); | |
2525 | notice(s_GameServ, u, "What'll it be?"); | |
2526 | } | |
2527 | else if (stricmp(cmd, "LIST") == 0) | |
2528 | { | |
a6352eed | 2529 | notice(s_GameServ, u, "Here is a list of what we have to offer:"); |
2530 | notice(s_GameServ, u, "1. Healing Potions for %ld Gold", | |
2531 | 1000 * p->level * 4); | |
2532 | notice(s_GameServ, u, "2. Strength Potions for %ld Gold", | |
2533 | 2500 * p->level * 4); | |
2534 | notice(s_GameServ, u, "3. Defense Potions for %ld Gold", | |
2535 | 3000 * p->level * 4); | |
2536 | notice(s_GameServ, u, "4. HP Potions for %ld Gold", | |
2537 | 2000 * p->level * 4); | |
2538 | notice(s_GameServ, u, "To buy a potion, type /msg %S TAVERN BUY #"); | |
2539 | notice(s_GameServ, u, "Example: /msg %S TAVERN BUY 1 buys a healing potion!"); | |
f5c25639 | 2540 | } |
2541 | else if (stricmp(cmd, "BUY") == 0) | |
2542 | { | |
2543 | char *chnum = strtok(NULL, " "); | |
f5c25639 | 2544 | |
2545 | if (!chnum) | |
2546 | { | |
2547 | notice(s_GameServ, u, "SYNTAX: TAVERN BUY #"); | |
2548 | notice(s_GameServ, u, "Example: /msg %S TAVERN BUY 1"); | |
2549 | return; | |
2550 | } | |
19795233 | 2551 | int num = stringtoint(chnum); |
2552 | ||
8c734eb9 | 2553 | if (num < 1 || num > 4) |
f5c25639 | 2554 | { |
2555 | notice(s_GameServ, u, "Invalid Choice!"); | |
2556 | notice(s_GameServ, u, "Here is a list of what we have to offer:"); | |
a6352eed | 2557 | notice(s_GameServ, u, "1. Healing Potions for %ld Gold", |
2558 | 1000 * p->level * 4); | |
2559 | notice(s_GameServ, u, "2. Strength Potions for %ld Gold", | |
2560 | 2500 * p->level * 4); | |
2561 | notice(s_GameServ, u, "3. Defense Potions for %ld Gold", | |
2562 | 3000 * p->level * 4); | |
2563 | notice(s_GameServ, u, "4. HP Potions for %ld Gold", | |
2564 | 2000 * p->level * 4); | |
f5c25639 | 2565 | notice(s_GameServ, u, "To buy a potion, type /msg %S TAVERN BUY #"); |
2566 | notice(s_GameServ, u, "Example: /msg %S TAVERN BUY 1 buys a healing potion!"); | |
ee38284f | 2567 | return; |
f5c25639 | 2568 | } |
2569 | switch(num) | |
2570 | { | |
2571 | case 1: | |
a6352eed | 2572 | price = (1000 * p->level * 4); |
f5c25639 | 2573 | if (p->gold >= price) |
2574 | { | |
2575 | notice(s_GameServ, u, "One healing potion coming right up!"); | |
2576 | p->inventory.incHealing(); | |
ee38284f | 2577 | p->gold -= price; |
f5c25639 | 2578 | } |
2579 | else | |
2580 | notice(s_GameServ, u, "You don't have enough gold!"); | |
2581 | break; | |
2582 | case 2: | |
a6352eed | 2583 | price = 2500 * p->level * 4; |
f5c25639 | 2584 | if (p->gold >= price) |
2585 | { | |
2586 | notice(s_GameServ, u, "One strength boost coming right up!"); | |
2587 | p->inventory.incStrength(); | |
ee38284f | 2588 | p->gold -= price; |
f5c25639 | 2589 | } |
2590 | else | |
2591 | notice(s_GameServ, u, "You don't have enough gold!"); | |
2592 | break; | |
2593 | case 3: | |
a6352eed | 2594 | price = 3000 * p->level * 4; |
f5c25639 | 2595 | if (p->gold >= price) |
2596 | { | |
2597 | notice(s_GameServ, u, "One defense boost coming right up!"); | |
2598 | p->inventory.incDefense(); | |
ee38284f | 2599 | p->gold -= price; |
f5c25639 | 2600 | } |
2601 | else | |
2602 | notice(s_GameServ, u, "You don't have enough gold!"); | |
2603 | break; | |
8c734eb9 | 2604 | case 4: |
a6352eed | 2605 | price = 3000 * p->level * 4; |
8c734eb9 | 2606 | if (p->gold >= price) |
2607 | { | |
2608 | notice(s_GameServ, u, "One HP Potion coming right up!"); | |
2609 | p->inventory.incHP(); | |
2610 | p->gold -= price; | |
2611 | } | |
2612 | else | |
2613 | notice(s_GameServ, u, "You don't have enough gold!"); | |
2614 | break; | |
f5c25639 | 2615 | default: |
2616 | notice(s_GameServ, u, "Logical Error. See a %S admin for help!"); | |
2617 | break; | |
2618 | } | |
2619 | } | |
9cda831c | 2620 | else |
2621 | { | |
2622 | notice(s_GameServ, u, "Improper Syntax."); | |
2623 | notice(s_GameServ, u, "Type /msg %S HELP TAVERN for help"); | |
2624 | } | |
f5c25639 | 2625 | } |
2626 | ||
8c126acc | 2627 | void do_bank(char *u) |
2628 | { | |
2629 | char *cmd = strtok(NULL, " "); | |
2630 | char *amount = strtok(NULL, " "); | |
2631 | char *nick = strtok(NULL, " "); | |
2632 | ||
2633 | aClient *user; | |
2634 | Player *p; | |
2635 | ||
8c734eb9 | 2636 | if (!cmd || (!amount && stricmp(cmd, "BALANCE") != 0) || (stricmp(cmd, "TRANSFER") == 0 && !nick)) |
8c126acc | 2637 | { |
2638 | notice(s_GameServ, u, "BANK {WITHDRAW | DEPOSIT} {ALL | AMOUNT}"); | |
e282e9d2 | 2639 | notice (s_GameServ, u, "BANK BALANCE"); |
8c126acc | 2640 | return; |
2641 | } | |
40251952 | 2642 | else if (!(user = find(u))) |
2643 | { | |
2644 | notice(s_GameServ, u, "Fatal Error. Couldn't find your aClient. Contact a(n) %S "\ | |
2645 | " admin for help"); | |
2646 | log("Fatal Error. Couldn't find %s while executing do_bank()", u); | |
2647 | return; | |
2648 | } | |
448a1531 | 2649 | else if (isIgnore(user)) |
2650 | { | |
2651 | #ifdef DEBUGMODE | |
2652 | log("Ignoring %s.", user->getNick()); | |
2653 | #endif | |
2654 | return; | |
2655 | } | |
40251952 | 2656 | else if (!is_playing(user)) |
8c126acc | 2657 | { |
2658 | notice(s_GameServ, u, "You must be playing to use the bank!"); | |
2659 | return; | |
ad7dfaa0 | 2660 | } |
2158299e | 2661 | else if (is_fighting(user)) |
2662 | { | |
2663 | notice(s_GameServ, u, "You can't go to the bank during a fight!"); | |
2664 | return; | |
2665 | } | |
40251952 | 2666 | updateTS(user->stats); |
2667 | if (stricmp(cmd, "BALANCE") == 0) | |
fa376453 | 2668 | { |
2669 | showBankBalance(u); | |
2670 | return; | |
2671 | } | |
ee38284f | 2672 | else if (!isAlive(user->stats)) |
1af35752 | 2673 | { |
2674 | notice(s_GameServ, u, "You are dead. We don't accept gold from dead folk! Wait 'til tomorrow!"); | |
2675 | return; | |
2676 | } | |
8c126acc | 2677 | else if (!isstringnum(amount) && stricmp(amount, "ALL") != 0) |
2678 | { | |
2679 | notice(s_GameServ, u, "I don't know how to convert alphabet letters into currency, sire!"); | |
2680 | return; | |
2681 | } | |
11f32a66 | 2682 | if (stringtoint(amount) < 0) |
2683 | { | |
2684 | notice(s_GameServ, u, "Sorry. This bank is not licensed "\ | |
2685 | "to handle such sums of cash, noble Lord."); | |
2686 | return; | |
2687 | } | |
8c126acc | 2688 | p = user->stats; |
2689 | ||
fa376453 | 2690 | if (stricmp(cmd, "DEPOSIT") == 0) |
8c126acc | 2691 | { |
2692 | if (p->bank == 2000000000) | |
2693 | { | |
2694 | notice(s_GameServ, u, "Your bank account is full, sire!"); | |
2695 | return; | |
2696 | } | |
2697 | else if (stricmp(amount, "ALL") == 0) | |
2698 | { | |
2699 | if (2000000000 - p->bank < p->gold) | |
2700 | { | |
2701 | notice(s_GameServ, u, "You don't have enough room for all of your gold."); | |
2702 | notice(s_GameServ, u, "Depositing %ld gold into your account", (2000000000 - p->bank)); | |
2703 | p->gold -= (2000000000 - p->bank); | |
2704 | p->bank = 2000000000; | |
e282e9d2 | 2705 | showBankBalance(u); |
8c126acc | 2706 | } |
2707 | else | |
2708 | { | |
2709 | notice(s_GameServ, u, "Depositing %ld gold into your account!", p->gold); | |
2710 | p->bank += p->gold; | |
2711 | p->gold = 0; | |
e282e9d2 | 2712 | showBankBalance(u); |
8c126acc | 2713 | } |
2714 | } | |
2715 | else if (stringtoint(amount) > p->gold) | |
2716 | { | |
2717 | notice(s_GameServ, u, "Sire, you only have %ld gold!", p->gold); | |
e282e9d2 | 2718 | showBankBalance(u); |
8c126acc | 2719 | return; |
2720 | } | |
2721 | else | |
2722 | { | |
2723 | if (2000000000 - p->bank < stringtoint(amount)) | |
2724 | { | |
2725 | notice(s_GameServ, u, "You don't have room in your account for that much."); | |
2726 | notice(s_GameServ, u, "Capping off your account with %ld gold!", (2000000000 - p->bank)); | |
2727 | p->gold -= (2000000000 - p->bank); | |
2728 | p->bank = 2000000000; | |
e282e9d2 | 2729 | showBankBalance(u); |
8c126acc | 2730 | } |
2731 | else | |
2732 | { | |
2733 | notice(s_GameServ, u, "Depositing %d gold into your account!", stringtoint(amount)); | |
2734 | p->bank += stringtoint(amount); | |
2735 | p->gold -= stringtoint(amount); | |
e282e9d2 | 2736 | showBankBalance(u); |
8c126acc | 2737 | } |
2738 | } | |
2739 | } | |
2740 | else if (stricmp(cmd, "WITHDRAW") == 0) | |
2741 | { | |
2742 | if (p->gold == 2000000000) | |
2743 | { | |
2744 | notice(s_GameServ, u, "You cannot carry any more gold, sire!"); | |
e282e9d2 | 2745 | showBankBalance(u); |
8c126acc | 2746 | return; |
2747 | } | |
2748 | else if (stricmp(amount, "ALL") == 0) | |
2749 | { | |
2750 | if (2000000000 - p->gold < p->bank) | |
2751 | { | |
2752 | notice(s_GameServ, u, "You don't have enough room to carry all that gold."); | |
2753 | notice(s_GameServ, u, "Withdrawing %ld gold from your account", (2000000000 - p->gold)); | |
2754 | p->bank -= (2000000000 - p->gold); | |
2755 | p->gold = 2000000000; | |
e282e9d2 | 2756 | showBankBalance(u); |
8c126acc | 2757 | } |
2758 | else | |
2759 | { | |
2760 | notice(s_GameServ, u, "Withdrawing %ld gold from your account!", p->bank); | |
2761 | p->gold += p->bank; | |
2762 | p->bank = 0; | |
e282e9d2 | 2763 | showBankBalance(u); |
8c126acc | 2764 | } |
2765 | } | |
2766 | else if (stringtoint(amount) > p->bank) | |
2767 | { | |
2768 | notice(s_GameServ, u, "Sire, you only have %ld gold in the bank!", p->bank); | |
e282e9d2 | 2769 | showBankBalance(u); |
8c126acc | 2770 | return; |
2771 | } | |
2772 | else | |
2773 | { | |
2774 | if (2000000000 - p->gold < stringtoint(amount)) | |
2775 | { | |
2776 | notice(s_GameServ, u, "You don't enough have room to carry that much gold!"); | |
2777 | notice(s_GameServ, u, "You fill your pockets with %ld gold!", | |
2778 | (2000000000 - p->gold)); | |
2779 | p->bank -= (2000000000 - p->gold); | |
2780 | p->gold = 2000000000; | |
e282e9d2 | 2781 | showBankBalance(u); |
8c126acc | 2782 | } |
2783 | else | |
2784 | { | |
2785 | notice(s_GameServ, u, "Withdrawing %d gold from your account!", stringtoint(amount)); | |
2786 | p->gold += stringtoint(amount); | |
2787 | p->bank -= stringtoint(amount); | |
e282e9d2 | 2788 | showBankBalance(u); |
8c126acc | 2789 | } |
2790 | } | |
2791 | } | |
2792 | ||
ad7dfaa0 | 2793 | } |
ab4f4ec0 | 2794 | |
fcca861d | 2795 | void do_dragon(char *u) |
2796 | { | |
2797 | aClient *user; | |
2798 | ||
2799 | if (!(user = find(u))) | |
2800 | { | |
2801 | notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, "")); | |
2802 | return; | |
2803 | } | |
2804 | else if (isIgnore(user)) | |
2805 | { | |
2806 | #ifdef DEBUGMODE | |
2807 | log("Ignoring %s.", user->getNick()); | |
2808 | #endif | |
2809 | return; | |
2810 | } | |
2811 | else if (!is_playing(user)) | |
2812 | { | |
2813 | notice(s_GameServ, u, "You must be playing to fight the dragon!"); | |
2814 | return; | |
2815 | } | |
2816 | else if (is_fighting(user)) | |
2817 | { | |
2818 | notice(s_GameServ, u, "You are already in a fight. How will you fight the almighty dragon!?"); | |
2819 | return; | |
2820 | } | |
2821 | else if (!isAlive(user->stats)) | |
2822 | { | |
2823 | notice(s_GameServ, u, "You're dead. Wait until tomorrow to see your master!"); | |
2824 | return; | |
2825 | } | |
016a160f | 2826 | else if (user->stats->level < REALLEVELS) |
fcca861d | 2827 | { |
2828 | notice(s_GameServ, u, "You fool! Only those strong enough "\ | |
2829 | "to vanquish any foe should DARE fight the dragon!"); | |
2830 | notice(s_GameServ, u, "To put it in terms you can understand: "\ | |
016a160f | 2831 | "You are too weak. You must be Level %d!", REALLEVELS); |
68379f96 | 2832 | return; |
fcca861d | 2833 | } |
2834 | ||
2835 | updateTS(user->stats); | |
2836 | ||
fcca861d | 2837 | Player *p = user->stats; |
082f064d | 2838 | p->fight = new Monster(&boss); |
fcca861d | 2839 | notice(s_GameServ, u, "You approach the dragon's lair cautiously."); |
2840 | notice(s_GameServ, u, "The stench of sulfer fills the air as a "\ | |
2841 | "deep, red fog rolls in. The air is filled with the "\ | |
2842 | "heated mist of deadly fire from beyond the cave "\ | |
2843 | "entrance."); | |
9cb6f227 | 2844 | notice(s_GameServ, u, "You adjust your %s, tighten your grip on "\ |
fcca861d | 2845 | "your %s, and venture into the hot, dark cave. "\ |
2846 | "You are surprised at the angle of descent as you climb "\ | |
2847 | "lower and lower, deeper into the dragon's den."); | |
2848 | notice(s_GameServ, u, "You come to the end of the cave to find "\ | |
2849 | "a tooth. It is a large tooth... bigger than your torso."\ | |
2850 | " Suddenly the darkness lifts from the gleam of an eye "\ | |
2851 | " staring into your soul! The eye is large... HUGE!"); | |
2852 | notice(s_GameServ, u, "Just then you notice the eye begin to "\ | |
2853 | "glare orange! The tooth is moving... but it is still too "\ | |
2854 | "dark for you to make out.... THE DRAGON! You see it!"); | |
9cb6f227 | 2855 | display_monster(u); |
fcca861d | 2856 | } |
2857 | ||
ab4f4ec0 | 2858 | void do_master(char *u) |
2859 | { | |
2860 | aClient *user; | |
1af35752 | 2861 | |
448a1531 | 2862 | |
2863 | if (!(user = find(u))) | |
ab4f4ec0 | 2864 | { |
2865 | notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, "")); | |
2866 | return; | |
2867 | } | |
448a1531 | 2868 | else if (isIgnore(user)) |
2869 | { | |
2870 | #ifdef DEBUGMODE | |
2871 | log("Ignoring %s.", user->getNick()); | |
2872 | #endif | |
2873 | return; | |
2874 | } | |
c047f947 | 2875 | else if (!is_playing(user)) |
2876 | { | |
2877 | notice(s_GameServ, u, "You must be playing to see your master!"); | |
2878 | return; | |
2879 | } | |
1af35752 | 2880 | else if (is_fighting(user)) |
ab4f4ec0 | 2881 | { |
2882 | notice(s_GameServ, u, "You're in the middle of a fight! Pay attention!"); | |
2883 | return; | |
2884 | } | |
ee38284f | 2885 | else if (!isAlive(user->stats)) |
1af35752 | 2886 | { |
2887 | notice(s_GameServ, u, "You're dead. Wait until tomorrow to see your master!"); | |
2888 | return; | |
2889 | } | |
40251952 | 2890 | |
2891 | updateTS(user->stats); | |
c047f947 | 2892 | |
c7340cbd | 2893 | char *cmd = strtok(NULL, " "); |
2894 | Player *p = user->stats; | |
2895 | long int need = 0; | |
2896 | ||
1af35752 | 2897 | if (seenMaster(p)) |
2898 | { | |
2899 | notice(s_GameServ, u, "You have already seen your master today. Wait until tomorrow to try again"); | |
2900 | return; | |
2901 | } | |
2902 | ||
c7340cbd | 2903 | if (cmd != NULL) |
ab4f4ec0 | 2904 | { |
ab4f4ec0 | 2905 | switch(p->level) |
2906 | { | |
2907 | case 1: | |
fcca861d | 2908 | need = 200; |
ab4f4ec0 | 2909 | break; |
2910 | case 2: | |
fcca861d | 2911 | need = 800; |
ab4f4ec0 | 2912 | break; |
2913 | case 3: | |
fcca861d | 2914 | need = 2000; |
ab4f4ec0 | 2915 | break; |
2916 | case 4: | |
fcca861d | 2917 | need = 8000; |
ab4f4ec0 | 2918 | break; |
2919 | case 5: | |
fcca861d | 2920 | need = 20000; |
ab4f4ec0 | 2921 | break; |
2922 | case 6: | |
fcca861d | 2923 | need = 80000; |
ab4f4ec0 | 2924 | break; |
2925 | case 7: | |
fcca861d | 2926 | need = 200000; |
ab4f4ec0 | 2927 | break; |
2928 | case 8: | |
fcca861d | 2929 | need = 800000; |
ab4f4ec0 | 2930 | break; |
2931 | case 9: | |
fcca861d | 2932 | need = 2000000; |
ab4f4ec0 | 2933 | break; |
2934 | case 10: | |
fcca861d | 2935 | need = 8000000; |
ab4f4ec0 | 2936 | break; |
2937 | case 11: | |
fcca861d | 2938 | need = 20000000; |
ab4f4ec0 | 2939 | break; |
016a160f | 2940 | |
2941 | case REALLEVELS: | |
ab4f4ec0 | 2942 | need = p->exp + 1; |
016a160f | 2943 | notice(s_GameServ, u, "You are at level %d. You are the master. What's left? The DRAGON!", REALLEVELS); |
fcca861d | 2944 | return; |
ab4f4ec0 | 2945 | break; |
2946 | default: | |
2947 | need = p->exp + 1; // Unknown level... don't let them fight a fake master! | |
2948 | break; | |
c7340cbd | 2949 | } |
2950 | } | |
2951 | else | |
2952 | { | |
2953 | notice(s_GameServ, u, "SYNTAX: MASTER {FIGHT | QUESTION}"); | |
2954 | return; | |
2955 | } | |
2956 | ||
2957 | if (stricmp(cmd, "FIGHT") == 0) | |
2958 | { | |
ab4f4ec0 | 2959 | if (p->exp >= need) |
1af35752 | 2960 | { |
2961 | setMaster(p); | |
ab4f4ec0 | 2962 | see_master(u); |
1af35752 | 2963 | } |
ab4f4ec0 | 2964 | else |
2965 | notice(s_GameServ, u, "You are not worthy of fighting %s! You need %ld more experience.", masters[p->level - 1]->name, (need - p->exp)); | |
c7340cbd | 2966 | return; |
2967 | } | |
2968 | else if (stricmp(cmd, "QUESTION") == 0) | |
2969 | { | |
2970 | if (p->exp >= need) | |
2971 | notice(s_GameServ, u, "%s looks you up and down and decides you are more ready than you will ever be.", masters[p->level - 1]->name); | |
2972 | else | |
2973 | notice(s_GameServ, u, "You pathetic fool! You are no match for %s, %s!", masters[p->level - 1]->name, p->name); | |
2974 | ||
2975 | return; | |
2976 | } | |
2977 | else | |
2978 | { | |
2979 | notice(s_GameServ, u, "SYNTAX: MASTER {FIGHT | QUESTION}"); | |
ab4f4ec0 | 2980 | } |
2981 | } | |
2982 | ||
2983 | void see_master(char *u) | |
2984 | { | |
2985 | aClient *user; | |
1af35752 | 2986 | |
ab4f4ec0 | 2987 | if (!(user = find(u))) |
2988 | { | |
2989 | notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, "")); | |
2990 | return; | |
2991 | } | |
2992 | ||
1af35752 | 2993 | if (!is_fighting(user) && is_playing(user)) |
ab4f4ec0 | 2994 | { |
2995 | Player *p = user->stats; | |
2996 | p->master = new Monster(masters[p->level - 1]); | |
2997 | p->fight = p->master; | |
2998 | display_monster(u); // Since master is the same structure, use this function | |
2999 | } | |
3000 | } | |
e282e9d2 | 3001 | |
3002 | void showBankBalance(const char *u) | |
3003 | { | |
3004 | aClient *user; | |
3005 | Player *p; | |
1af35752 | 3006 | |
e282e9d2 | 3007 | if (!(user = find(u))) |
3008 | return; | |
3009 | ||
3010 | p = user->stats; | |
3011 | ||
3012 | if (!p) | |
3013 | return; | |
3014 | ||
3015 | notice(s_GameServ, u, "Account Balance: %ld Gold On hand: %ld", p->bank, p->gold); | |
3016 | ||
3017 | } | |
44ea29f7 | 3018 | |
3019 | void refreshall() | |
3020 | { | |
3021 | ListNode <aClient> *it; | |
3022 | Player *p; | |
7996e5fd | 3023 | for (unsigned long x = 0; x < U_TABLE_SIZE; x++) |
3024 | { | |
3025 | it = players[x].First(); | |
44ea29f7 | 3026 | |
3027 | while (it) | |
3028 | { | |
3029 | p = it->getData()->stats; | |
3030 | refresh(p); | |
3031 | it = it->Next(); | |
3032 | } | |
7996e5fd | 3033 | } |
44ea29f7 | 3034 | } |
3035 | ||
3036 | void refresh(Player *p) | |
3037 | { | |
3038 | if (!p) | |
3039 | return; | |
3040 | ||
ee38284f | 3041 | if (p->hp < p->maxhp) |
3042 | p->hp = p->maxhp; | |
20d5d721 | 3043 | p->forest_fights = forestfights; |
44ea29f7 | 3044 | p->player_fights = 3; |
ee38284f | 3045 | setAlive(p); |
1af35752 | 3046 | clearMaster(p); |
44ea29f7 | 3047 | } |
c7340cbd | 3048 | |
3049 | void do_refresh(char *u) | |
3050 | { | |
3051 | char *nick = strtok(NULL, " "); | |
3052 | aClient *user; | |
3053 | ||
96f71fee | 3054 | if (!(user = find(u))) |
3055 | { | |
3056 | notice(s_GameServ, u, "Error: aClient not found. Contact a %S admin"); | |
5d04eb42 | 3057 | log("Error: aClient not found: %s", u); |
96f71fee | 3058 | return; |
3059 | } | |
448a1531 | 3060 | else if (isIgnore(user)) |
3061 | { | |
3062 | #ifdef DEBUGMODE | |
3063 | log("Ignoring %s.", user->getNick()); | |
3064 | #endif | |
3065 | return; | |
3066 | } | |
96f71fee | 3067 | else if (!isAdmin(user)) |
3068 | { | |
3069 | notice(s_GameServ, u, "You must be a %S admin to use this command!"); | |
3070 | return; | |
3071 | } | |
c7340cbd | 3072 | if (!nick) |
3073 | { | |
96f71fee | 3074 | notice(s_GameServ, u, "SYNTAX: REFRESH {ALL | NICK}"); |
c7340cbd | 3075 | return; |
3076 | } | |
3077 | else if (stricmp(nick, "ALL") == 0) | |
3078 | { | |
3079 | notice(s_GameServ, u, "Refreshing everyone's stats!"); | |
3080 | refreshall(); | |
3081 | } | |
ae2685f6 | 3082 | else if ((user = findplayer(nick))) |
c7340cbd | 3083 | { |
1af35752 | 3084 | if (is_playing(user)) |
c7340cbd | 3085 | { |
ce61cdfa | 3086 | #ifdef P10 |
3087 | notice(s_GameServ, u, "Refreshing %s.", user->getRealNick()); | |
3088 | #else | |
c7340cbd | 3089 | notice(s_GameServ, u, "Refreshing %s.", user->getNick()); |
ce61cdfa | 3090 | #endif |
c7340cbd | 3091 | refresh(user->stats); |
3092 | } | |
3093 | else | |
3094 | { | |
ce61cdfa | 3095 | #ifdef P10 |
3096 | notice(s_GameServ, u, "%s is not playing.", user->getRealNick()); | |
3097 | #else | |
c7340cbd | 3098 | notice(s_GameServ, u, "%s is not playing.", user->getNick()); |
ce61cdfa | 3099 | #endif |
c7340cbd | 3100 | } |
3101 | } | |
3102 | else | |
3103 | { | |
3104 | notice(s_GameServ, u, "Nick %s not found.", nick); | |
3105 | return; | |
3106 | } | |
3107 | } | |
3108 | ||
ee38284f | 3109 | |
3110 | void resetall() | |
3111 | { | |
3112 | ListNode <aClient> *it; | |
3113 | Player *p; | |
3114 | ||
7996e5fd | 3115 | for (unsigned long x = 0; x < U_TABLE_SIZE; x++) |
3116 | { | |
3117 | it = players[x].First(); | |
ee38284f | 3118 | |
3119 | while (it) | |
3120 | { | |
3121 | p = it->getData()->stats; | |
3122 | reset(p); | |
3123 | it = it->Next(); | |
3124 | } | |
7996e5fd | 3125 | } |
ee38284f | 3126 | } |
3127 | ||
3128 | void reset(Player *p) | |
3129 | { | |
082f064d | 3130 | char *myname; |
3131 | myname = new char[strlen(p->name)]; | |
3132 | strcpy(myname, p->name); | |
ee38284f | 3133 | if (!p) |
3134 | return; | |
3135 | ||
3136 | p->reset(); | |
082f064d | 3137 | strcpy(p->name, myname); |
3138 | delete [] myname; | |
ee38284f | 3139 | } |
3140 | ||
40251952 | 3141 | void updateTS(Player *p) |
3142 | { | |
3143 | if (!p) | |
3144 | return; | |
0b6098d5 | 3145 | |
3146 | #ifdef DEBUGMODE | |
3147 | log("Old timestamp for %s: %ld", p->name, p->lastcommand); | |
3148 | #endif | |
40251952 | 3149 | p->lastcommand = time(NULL); |
0b6098d5 | 3150 | #ifdef DEBUGMODE |
3151 | log("New timestamp for %s: %ld", p->name, p->lastcommand); | |
3152 | #endif | |
3153 | ||
40251952 | 3154 | } |
3155 | ||
3156 | bool timedOut(Player *p) | |
3157 | { | |
3158 | if (!p) | |
3159 | return false; | |
0b6098d5 | 3160 | else if (p->lastcommand == 0) |
3161 | return false; | |
40251952 | 3162 | else |
0b6098d5 | 3163 | { |
3164 | if ((time(NULL) - p->lastcommand) >= maxidletime) | |
3165 | return true; | |
3166 | ||
3167 | return false; | |
3168 | } | |
40251952 | 3169 | } |
3170 | ||
3171 | void timeOutEvent(Player *p) | |
3172 | { | |
0b6098d5 | 3173 | aClient *user = findplayer(p->name); |
40251952 | 3174 | |
ae2685f6 | 3175 | if (!user || !p->client) // then they're not playing |
40251952 | 3176 | return; |
3177 | ||
3178 | char *nick = user->getNick(); | |
3179 | ||
0b6098d5 | 3180 | if (player_fight(user) && isYourTurn(p)) |
3181 | { | |
3182 | // Check to see if they were the idler or if it was the other | |
3183 | // person | |
3184 | if (p->lastcommand != p->battle->stats->lastcommand) | |
3185 | { | |
3186 | // This person's last command was given earlier, | |
3187 | // so this person is the idler | |
3188 | notice(s_GameServ, nick, "You timed out "\ | |
3189 | "during a fight. You lose your turn!"); | |
3190 | notice(s_GameServ, p->battle->getNick(), | |
3191 | "%s hesitated for too long. Your move.", p->name); | |
3192 | clearYourTurn(p); | |
3193 | setYourTurn(p->battle->stats); | |
3194 | ||
3195 | // Update the TS for both players to give them another | |
3196 | // Chance to wake up, but if the other player doesn't | |
3197 | // Attack now, they both get logged out. | |
3198 | updateTS(p); | |
3199 | p->battle->stats->lastcommand = p->lastcommand; | |
3200 | display_players(p->battle); | |
3201 | return; | |
3202 | } | |
3203 | else | |
3204 | { | |
3205 | notice(s_GameServ, p->battle->getNick(), | |
3206 | "You and %s timed out at the same time."\ | |
3207 | " Don't fight if you're just going to "\ | |
3208 | "sit there!", p->name); | |
3209 | notice(s_GameServ, user->getNick(), | |
3210 | "You and %s timed out at the same time."\ | |
3211 | " Don't fight if you're just going to "\ | |
3212 | "sit there!", p->battle->stats->name); | |
3213 | logout(p->battle); | |
3214 | logout(user); | |
3215 | return; | |
3216 | } | |
3217 | } | |
3218 | else if (!player_fight(user)) | |
eb7608de | 3219 | { |
c047f947 | 3220 | if (isAlive(user->stats) && user->stats->gold > 0) |
903cd861 | 3221 | { |
eb7608de | 3222 | // Place fun stuff here :) |
3223 | int randnum = 1 + rand() % 100; // 1-100 | |
0b259dff | 3224 | #define GSN(s) notice(s_GameServ, nick, s) |
3225 | #define GSN2(s, f) notice(s_GameServ, nick, s, f) | |
eb7608de | 3226 | |
3227 | if (randnum < 50) | |
3228 | { | |
0b259dff | 3229 | // 35-100% of your gold goes pffft - kain |
3230 | int stolen = (35 + (rand() % 66)) * user->stats->gold / 100; | |
3231 | ||
eb7608de | 3232 | GSN("You stop for a moment to rest on the "\ |
3233 | "street corner. All of a sudden, you "\ | |
3234 | "are ambushed from all sides by a hoarde "\ | |
3235 | "of knife wielding thugs."); | |
3236 | GSN2("The thugs beat you into utter submission "\ | |
3237 | "and steal %d gold from you!", stolen); | |
3238 | user->stats->gold -= stolen; | |
3239 | } | |
0b259dff | 3240 | else if (randnum >= 50 && randnum < 75) |
3241 | { | |
3242 | // 25-65% of your gold goes pffft - kain | |
3243 | int stolen = (25 + (rand() % 41)) * user->stats->gold / 100; | |
3244 | GSN("While dilly dallying around, you lose "\ | |
3245 | "your sense of time. Little did you know, "\ | |
3246 | "but thieves lifted your gold while you "\ | |
3247 | "weren't watching."); | |
3248 | GSN2("Better luck next time... you lose %d gold", stolen); | |
3249 | user->stats->gold -= stolen; | |
3250 | } | |
3251 | else if (randnum >= 75) | |
3252 | { | |
3253 | // 25-75% of your gold goes pffft - kain | |
3254 | int stolen = (25 + (rand() % 51)) * user->stats->gold / 100; | |
3255 | GSN("Good grief! A gaggle of gooey green ghostlike "\ | |
3256 | "goblins grabbed your gold!"); | |
3257 | GSN2("They stole %d gold from you!", stolen); | |
3258 | user->stats->gold -= stolen; | |
3259 | } | |
903cd861 | 3260 | } |
eb7608de | 3261 | |
3262 | // Always log out the user | |
0b6098d5 | 3263 | logout(user); |
eb7608de | 3264 | } |
40251952 | 3265 | } |
3266 | ||
ee38284f | 3267 | void do_reset(char *u) |
3268 | { | |
3269 | char *nick = strtok(NULL, " "); | |
3270 | aClient *user; | |
3271 | ||
3272 | if (!(user = find(u))) | |
3273 | { | |
3274 | notice(s_GameServ, u, "Error: aClient not found. Contact a %S admin"); | |
5d04eb42 | 3275 | log("Error: aClient not found: %s", u); |
ee38284f | 3276 | return; |
3277 | } | |
3278 | else if (!isAdmin(user)) | |
3279 | { | |
3280 | notice(s_GameServ, u, "You must be a %S admin to use this command!"); | |
3281 | return; | |
3282 | } | |
448a1531 | 3283 | |
ee38284f | 3284 | if (!nick) |
3285 | { | |
3286 | notice(s_GameServ, u, "SYNTAX: RESET {ALL | NICK}"); | |
3287 | return; | |
3288 | } | |
3289 | else if (stricmp(nick, "ALL") == 0) | |
3290 | { | |
3291 | notice(s_GameServ, u, "Resetting everyone's stats!"); | |
3292 | resetall(); | |
3293 | } | |
082f064d | 3294 | else if ((user = findplayer(nick))) |
ee38284f | 3295 | { |
3296 | if (is_playing(user)) | |
3297 | { | |
ce61cdfa | 3298 | #ifdef P10 |
3299 | notice(s_GameServ, u, "Resetting %s.", user->getRealNick()); | |
3300 | #else | |
ee38284f | 3301 | notice(s_GameServ, u, "Resetting %s.", user->getNick()); |
ce61cdfa | 3302 | #endif |
ee38284f | 3303 | reset(user->stats); |
3304 | } | |
3305 | else | |
3306 | { | |
082f064d | 3307 | notice(s_GameServ, u, "Resetting %s", user->stats->name); |
3308 | reset(user->stats); | |
ee38284f | 3309 | } |
3310 | } | |
3311 | else | |
3312 | { | |
3313 | notice(s_GameServ, u, "Nick %s not found.", nick); | |
3314 | return; | |
3315 | } | |
3316 | } | |
3317 | ||
c7340cbd | 3318 | void do_help(char *u) |
3319 | { | |
3320 | char *cmd = strtok(NULL, " "); | |
3321 | ||
c7340cbd | 3322 | display_help(u, cmd); |
3323 | } | |
3324 | ||
3325 | void display_help(char *u, char *file) | |
3326 | { | |
3327 | ifstream infile; | |
3328 | char *buf; | |
3329 | ||
3330 | if (!file) | |
3331 | { | |
3332 | infile.open("helpfiles/help"); | |
3333 | if (infile.fail()) | |
3334 | { | |
fb37ecc7 | 3335 | log("Error opening helpfiles/help"); |
c7340cbd | 3336 | notice(s_GameServ, u, "Error opening helpfiles/help"); |
3337 | return; | |
3338 | } | |
3339 | buf = new char[1024]; | |
3340 | while(infile.getline(buf, 1024)) | |
3341 | { | |
3342 | // Written this way, it will process %S in the helpfiles | |
3343 | // Instead of notice(s_GameServ, u, "%s", buf); | |
3344 | notice(s_GameServ, u, buf); | |
3345 | } | |
3346 | ||
3347 | // Minor recursion | |
96f71fee | 3348 | aClient *user = find(u); |
3349 | if (user && isAdmin(user)) | |
3350 | display_help(u, "admin_commands"); | |
c7340cbd | 3351 | } |
3352 | else | |
3353 | { | |
3354 | char *filename; | |
f27a378f | 3355 | filename = new char[strlen(file) + 11]; |
3356 | strcpy(filename, "helpfiles/"); | |
3357 | strcat(filename, file); | |
4dde2ed9 | 3358 | |
f27a378f | 3359 | for (unsigned int x = 10; x < strlen(filename); x++) |
3360 | filename[x] = tolower(filename[x]); | |
4dde2ed9 | 3361 | |
c7340cbd | 3362 | infile.open(filename); |
3363 | delete [] filename; | |
3364 | if (infile.fail()) | |
3365 | { | |
3366 | notice(s_GameServ, u, "No help for \ 2%s\ 2", file); | |
3367 | return; | |
3368 | } | |
3369 | buf = new char[1024]; | |
3370 | while(infile.getline(buf, 1024)) | |
3371 | { | |
3372 | // Written this way, it will process %S in the helpfiles | |
3373 | // Instead of notice(s_GameServ, u, "%s", buf); | |
3374 | notice(s_GameServ, u, buf); | |
3375 | } | |
3376 | } | |
3377 | infile.close(); | |
3378 | delete [] buf; | |
3379 | } | |
96f71fee | 3380 | |
3381 | void do_admin(char *u) | |
3382 | { | |
3383 | aClient *user; | |
3384 | char *pass = strtok(NULL, " "); | |
3385 | ||
3386 | if (!(user = find(u))) | |
3387 | { | |
5d04eb42 | 3388 | log("Error: aClient not found: %s", u); |
96f71fee | 3389 | notice(s_GameServ, u, "Error: aClient not found. Contact %S admin."); |
3390 | return; | |
3391 | } | |
448a1531 | 3392 | |
96f71fee | 3393 | if (!pass) |
3394 | { | |
3395 | notice(s_GameServ, u, "SYNTAX: \ 2ADMIN\ 2 \ 2\1fpassword\1f\ 2"); | |
3396 | return; | |
3397 | } | |
3398 | ||
1af35752 | 3399 | if (isAdmin(user)) |
3400 | { | |
3401 | notice(s_GameServ, u, "You already have administrator privledges."); | |
3402 | return; | |
3403 | } | |
3404 | else if (strcmp(pass, adminpass) == 0) | |
96f71fee | 3405 | { |
3406 | notice(s_GameServ, u, "Password accepted. You now have administrator privledges."); | |
3407 | setAdmin(user); | |
ce61cdfa | 3408 | #ifdef P10 |
3409 | log("%s became an administrator.", user->getRealNick()); | |
3410 | #else | |
5d04eb42 | 3411 | log("%s became an administrator.", user->getNick()); |
ce61cdfa | 3412 | #endif |
96f71fee | 3413 | } |
3414 | else | |
3415 | { | |
3416 | notice(s_GameServ, u, "Invalid password. Remember: case sensitive"); | |
3417 | return; | |
3418 | } | |
3419 | } | |
1af35752 | 3420 | |
ea93c39a | 3421 | bool load_levels() |
3422 | { | |
3423 | char *filename; | |
3424 | filename = new char[256]; | |
3425 | ||
3426 | for (int x = 1; x <= LEVELS; x++) | |
3427 | { | |
3428 | sprintf(filename, "data/levels/level%d.dat", x); | |
3429 | if (levels[x - 1].loadLevel(filename) == false) | |
3430 | return false; | |
3431 | } | |
3432 | ||
3433 | delete []filename; | |
3434 | return true; | |
3435 | } | |
4dde2ed9 | 3436 | bool load_monsters() |
3437 | { | |
bf3a2ff9 | 3438 | char *filename; |
4dde2ed9 | 3439 | ifstream infile; |
4dde2ed9 | 3440 | char *buf; |
bf3a2ff9 | 3441 | buf = new char[2048]; |
4dde2ed9 | 3442 | |
bf3a2ff9 | 3443 | for (int level = 1; level <= LEVELS; level++) |
3444 | { | |
3445 | filename = new char[256]; | |
b5cea1ad | 3446 | sprintf(filename, "data/monsters/level%d.dat", level); |
bf3a2ff9 | 3447 | infile.open(filename); |
3448 | ||
3449 | if (!infile) | |
4dde2ed9 | 3450 | { |
bf3a2ff9 | 3451 | log("Error opening %s", filename); |
4dde2ed9 | 3452 | return false; |
3453 | } | |
4dde2ed9 | 3454 | |
5d04eb42 | 3455 | #ifdef DEBUGMODE |
bf3a2ff9 | 3456 | log("Loading monsters from %s", filename); |
5d04eb42 | 3457 | #endif |
3458 | ||
bf3a2ff9 | 3459 | while (infile.getline(buf, 2048)) |
4dde2ed9 | 3460 | { |
bf3a2ff9 | 3461 | if (buf[0] == '^') |
3462 | break; | |
4dde2ed9 | 3463 | if (buf[0] == '\n' || buf[0] == '\0' || buf[0] == '#') |
3464 | continue; | |
bf3a2ff9 | 3465 | Monster *temp; |
3466 | temp = new Monster; | |
3467 | ||
3468 | strcpy(temp->name, strtok(buf, "~")); | |
3469 | strcpy(temp->weapon, strtok(NULL, "~")); | |
f97dea8f | 3470 | /* |
bf3a2ff9 | 3471 | temp->strength = stringtoint(strtok(NULL, "~")); |
3472 | temp->gold = stringtoint(strtok(NULL, "~")); | |
3473 | temp->exp = stringtoint(strtok(NULL, "~")); | |
3474 | temp->maxhp = stringtoint(strtok(NULL, "~")); | |
3475 | temp->hp = temp->maxhp; | |
f97dea8f | 3476 | */ |
bf3a2ff9 | 3477 | strcpy(temp->death, strtok(NULL, "~")); |
3478 | ||
42106907 | 3479 | levels[level - 1].monsters.insertAtBack_RLN(temp); |
bf3a2ff9 | 3480 | delete temp; |
4dde2ed9 | 3481 | } |
bf3a2ff9 | 3482 | delete [] filename; |
3483 | infile.close(); | |
4dde2ed9 | 3484 | } |
3485 | delete [] buf; | |
3486 | return true; | |
3487 | } |