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Commit | Line | Data |
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96f71fee | 1 | #include "aClient.h" |
c1068b6e | 2 | #include "config.h" |
3 | #include "extern.h" | |
96f71fee | 4 | #include "flags.h" |
85ce9d3e | 5 | #include "list.h" |
96f71fee | 6 | #include "sockhelp.h" |
7 | ||
85ce9d3e | 8 | #include <cctype> |
fb37ecc7 | 9 | #include <fstream> |
10 | ||
11 | using std::ifstream; | |
12 | using std::ofstream; | |
85bcf836 | 13 | using std::ios; |
c1068b6e | 14 | |
15 | #if defined(HAVE_CRYPT_H) | |
16 | ||
e3c5fe46 | 17 | #include <crypt.h> |
85ce9d3e | 18 | |
c1068b6e | 19 | #elif defined(HAVE_UNISTD_H) |
20 | ||
21 | #include <unistd.h> | |
22 | ||
23 | #endif | |
c8ada07e | 24 | |
fc9d2643 | 25 | |
c8ada07e | 26 | Monster *monsters[LEVELS][MONSTERS]; // Monsters per level. Total = MONSTERS * LEVELS |
7031d99e | 27 | Monster boss; // The boss monster |
c8ada07e | 28 | |
29 | Monster *masters[LEVELS]; // A master for each level | |
85ce9d3e | 30 | |
a8fb9757 | 31 | // Database functions |
85ce9d3e | 32 | int save_gs_dbase(); |
33 | int load_gs_dbase(); | |
34 | ||
35 | // String functions | |
653c4f62 | 36 | #ifndef HAVE_STRTOK |
85ce9d3e | 37 | char *strtok(char *str, const char *delim); |
653c4f62 | 38 | #endif |
39 | ||
85ce9d3e | 40 | int stricmp(const char *s1, const char *s2); |
41 | int strnicmp(const char *s1, const char *s2, size_t len); | |
42 | // String Functions | |
43 | ||
e3c5fe46 | 44 | /********** Password functions **********/ |
45 | ||
46 | bool passcmp(char *encrypted, char *plaintext); // Compares an encrypted pass with a plain text one | |
47 | ||
48 | bool check_password(char *name, char *plaintext); // Finds a password for the given name, and checks it with passcmp against the plaintext password given. | |
49 | ||
50 | /********** Password functions **********/ | |
51 | ||
52 | ||
53 | /********** GameServ Booleans **********/ | |
54 | ||
05c527e6 | 55 | bool shuttingdown; |
40251952 | 56 | bool timedOut(Player *p); |
57 | void updateTS(Player *p); | |
58 | void timeOutEvent(Player *p); | |
59 | ||
e3c5fe46 | 60 | bool is_playing(char *u); // True if the given nickname in the clients list is playing. |
1af35752 | 61 | bool is_playing(aClient *user); |
62 | ||
e3c5fe46 | 63 | bool is_fighting(char *u); // True if the given nick in the clients list is fighting anything. |
1af35752 | 64 | bool is_fighting(aClient *user); |
65 | ||
e3c5fe46 | 66 | bool player_fight(char *u); // True if the player is fighting another player. |
1af35752 | 67 | bool player_fight(aClient *user); |
68 | ||
e3c5fe46 | 69 | bool master_fight(char *u); // True if the player is fighting their master. |
1af35752 | 70 | bool master_fight(aClient *user); |
e3c5fe46 | 71 | |
72 | /********** GameServ Booleans **********/ | |
85ce9d3e | 73 | |
c7340cbd | 74 | void display_help(char *u, char *file = NULL); |
85ce9d3e | 75 | void display_monster(char *u); |
76 | void display_players(char *u); | |
83cf716f | 77 | void display_players(aClient *user); |
85ce9d3e | 78 | long int chartoint(char ch); |
79 | int isstringnum(char *num); | |
80 | long int pow (int x, int y); | |
81 | long int stringtoint(char *number); | |
82 | ||
83 | char *spaces(int len, char *seperator); | |
44ea29f7 | 84 | void refresh(Player *p); |
85ce9d3e | 85 | void refreshall(); |
40251952 | 86 | void updateTS(Player *p); |
ee38284f | 87 | void reset(Player *p); |
c8ada07e | 88 | void init_masters(); |
85ce9d3e | 89 | void init_monsters(); |
4dde2ed9 | 90 | bool load_monsters(); |
c8ada07e | 91 | void delete_monsters(); |
92 | void delete_masters(); | |
85ce9d3e | 93 | |
96f71fee | 94 | void do_admin(char *u); |
c7340cbd | 95 | void do_attack(char *u); |
96 | void do_bank(char *u); | |
97 | void do_fight(char *u); | |
98 | void do_heal(char *u); | |
99 | void do_help(char *u); | |
85ce9d3e | 100 | void do_identify(char *u); |
9cda831c | 101 | void do_inventory(char *u); |
c7340cbd | 102 | void do_refresh(char *u); |
103 | void do_register(char *u); | |
104 | void do_list(char *u); | |
b0359af9 | 105 | void do_logout(char *u); |
c7340cbd | 106 | void do_master(char *u); |
fcca861d | 107 | void do_dragon(char *u); |
85ce9d3e | 108 | void do_play(char *u); |
109 | void do_quitg(char *u); | |
110 | void do_reset(char *u); | |
85ce9d3e | 111 | void do_run(char *u); |
85ce9d3e | 112 | void do_stats(char *u); |
c7340cbd | 113 | void do_store(char *u); |
f5c25639 | 114 | void do_tavern(char *u); |
83cf716f | 115 | void do_use(char *u); |
c7340cbd | 116 | void see_master(char *u); |
85ce9d3e | 117 | |
b0359af9 | 118 | void logout(aClient *user); |
85ce9d3e | 119 | void showstats(const char *u, const char *nick); |
c62d75be | 120 | void showinventory(aClient *from, aClient *to); |
e282e9d2 | 121 | void showBankBalance(const char *u); |
83cf716f | 122 | void end_turn(aClient *user); |
85ce9d3e | 123 | |
124 | #define WNA 16 | |
125 | char *weapons[WNA] = { "Fists", "Stick", "Dagger", "Quarterstaff", "Short Sword", | |
126 | "Long Sword", "Silver Spear", "Battle Axe", "The Ragnarok", | |
127 | "Chain Saw", "Poison Sword", "Flame Sword", "Earth Hammer", | |
128 | "Light Saber", "Masamune", "Mystical Sword"}; | |
129 | ||
b410b364 | 130 | char *armors[WNA] = { "Birthday Suit", "Clothes", "Leather Vest", "Chain Mail", "Plate Armor", |
85ce9d3e | 131 | "Full Body Armor", "Magic Mail", "Graphite Suit", "Steel Suit", |
132 | "Force Field", "Armor of Light", "Mythril Vest", "DemiGod Armor", | |
e7a0d0ab | 133 | "Hades' Cloak", "Dragon Scales", "Adamantium"}; |
85ce9d3e | 134 | |
135 | int prices[WNA - 1] = {200, 1000, 3000, 10000, 30000, 100000, 150000, 200000, 400000, | |
136 | 1000000, 4000000, 10000000, 40000000, 100000000, 400000000}; | |
b410b364 | 137 | int webonus[WNA] = {2, 10, 15, 25, 35, 45, 65, 85, 125, 185, 255, 355, 505, 805, 1205, 1805}; |
138 | int arbonus[WNA] = {2, 3, 5, 10, 15, 25, 35, 50, 75, 100, 150, 225, 300, 400, 600, 1000}; | |
85ce9d3e | 139 | |
140 | int hpbonus[11] = {10, 15, 20, 30, 50, 75, 125, 185, 250, 350, 550}; | |
141 | int strbonus[11] = {5, 7, 10, 12, 20, 35, 50, 75, 110, 150, 200}; | |
142 | int defbonus[11] = {2, 3, 5, 10, 15, 22, 35, 60, 80, 120, 150}; | |
143 | ||
85ce9d3e | 144 | void gameserv(char *source, char *buf) |
145 | { | |
448a1531 | 146 | char *cmd, z; |
85ce9d3e | 147 | cmd = strtok(buf, " "); |
148 | ||
fc9d2643 | 149 | #ifndef P10 |
150 | source++; // Get rid of that : at the beginning of a :Nick privmsg Gameserv :text | |
151 | #endif | |
152 | ||
448a1531 | 153 | z = cmd[0]; |
154 | if (z == ':') | |
fc9d2643 | 155 | cmd++; // Get rid of that : at the beginning of the :text (command) |
85ce9d3e | 156 | |
9f8c2acc | 157 | #ifdef DEBUGMODE |
158 | log("Source: %s Command: %s", source, cmd); | |
159 | #endif | |
160 | ||
abbfcdb9 | 161 | struct tm *tm; |
162 | time_t ti; | |
163 | time(&ti); | |
164 | tm = localtime(&ti); | |
44ea29f7 | 165 | |
abbfcdb9 | 166 | int curday = tm->tm_mday; |
167 | ||
168 | if (curday != day) | |
44ea29f7 | 169 | { |
170 | refreshall(); | |
abbfcdb9 | 171 | day = curday; |
8450c018 | 172 | save_day(); // here i come to save the day! |
44ea29f7 | 173 | } |
174 | ||
0eeaca4c | 175 | if (strnicmp(cmd, "\1PING", 6) == 0) |
85ce9d3e | 176 | { |
44ea29f7 | 177 | char *ts; |
178 | ts = strtok(NULL, "\1"); | |
179 | notice(s_GameServ, source, "\1PING %s\1", ts); | |
0eeaca4c | 180 | } else if (stricmp(cmd, "\1VERSION\1") == 0) { |
a3017ab1 | 181 | notice(s_GameServ, source, "\1VERSION %s %s\1", PACKAGE, VERSION); |
85ce9d3e | 182 | } else if (stricmp(cmd, "SEARCH") == 0) { |
183 | cmd = strtok(NULL, " "); | |
184 | ||
185 | if (!cmd) | |
186 | notice(s_GameServ, source, "SYNTAX: /msg %S SEARCH FOREST"); | |
187 | else | |
188 | do_forest(source); | |
1af35752 | 189 | |
85ce9d3e | 190 | } else if (stricmp(cmd, "FIGHT") == 0) { |
191 | do_fight(source); | |
192 | } else if (stricmp(cmd, "ATTACK") == 0) { | |
193 | do_attack(source); | |
c8ada07e | 194 | } else if (stricmp(cmd, "RUN") == 0) { |
195 | do_run(source); | |
83cf716f | 196 | } else if (stricmp(cmd, "USE") == 0) { |
197 | do_use(source); | |
85ce9d3e | 198 | } else if (stricmp(cmd, "HEAL") == 0) { |
199 | do_heal(source); | |
9cda831c | 200 | } else if (stricmp(cmd, "INVENTORY") == 0) { |
201 | do_inventory(source); | |
ab4f4ec0 | 202 | } else if (stricmp(cmd, "MASTER") == 0) { |
203 | do_master(source); | |
fcca861d | 204 | } else if (stricmp(cmd, "DRAGON") == 0) { |
205 | do_dragon(source); | |
ad7dfaa0 | 206 | } else if (stricmp(cmd, "STORE") == 0) { |
207 | do_store(source); | |
8c126acc | 208 | } else if (stricmp(cmd, "BANK") == 0) { |
209 | do_bank(source); | |
96f71fee | 210 | } else if (stricmp(cmd, "ADMIN") == 0) { |
211 | do_admin(source); | |
c7340cbd | 212 | } else if (stricmp(cmd, "REFRESH") == 0) { |
96f71fee | 213 | do_refresh(source); |
ee38284f | 214 | } else if (stricmp(cmd, "RESET") == 0) { |
215 | do_reset(source); | |
f5c25639 | 216 | } else if (stricmp(cmd, "TAVERN") == 0) { |
217 | do_tavern(source); | |
85ce9d3e | 218 | } else if (stricmp(cmd, "LIST") == 0) { |
219 | do_list(source); | |
b0359af9 | 220 | } else if (stricmp(cmd, "LOGOUT") == 0) { |
221 | do_logout(source); | |
85ce9d3e | 222 | } else if (stricmp(cmd, "REGISTER") == 0) { |
223 | do_register(source); | |
224 | } else if (stricmp(cmd, "IDENTIFY") == 0) { | |
225 | do_identify(source); | |
226 | } else if (stricmp(cmd, "HELP") == 0) { | |
c7340cbd | 227 | do_help(source); |
85ce9d3e | 228 | } else if (stricmp(cmd, "STATS") == 0) { |
229 | do_stats(source); | |
230 | } else if (stricmp(cmd, "SHUTDOWN") == 0) { | |
96f71fee | 231 | aClient *user; |
232 | ||
233 | if (!(user = find(source))) | |
45a84400 | 234 | { |
96f71fee | 235 | notice(s_GameServ, source, "Error: aClient not found. Contact a %S admin"); |
9f8c2acc | 236 | log("Error: aClient not found: %s", source); |
96f71fee | 237 | } |
238 | else if (!isAdmin(user)) | |
239 | { | |
240 | notice(s_GameServ, source, "You must be a %S admin to use this command!"); | |
45a84400 | 241 | } |
242 | else | |
243 | { | |
96f71fee | 244 | save_gs_dbase(); |
23ec3ff4 | 245 | #ifdef P10 |
ce61cdfa | 246 | raw("[] SQ %s 0 :leaving: %s used the Shutdown command.", servername, user->getRealNick()); |
23ec3ff4 | 247 | #else |
4e5760fd | 248 | raw("SQUIT %s :leaving: %s used the Shutdown command.", servername, source); |
23ec3ff4 | 249 | #endif |
05c527e6 | 250 | shuttingdown = true; |
45a84400 | 251 | } |
85ce9d3e | 252 | } else if (stricmp(cmd, "SAVE") == 0) { |
96f71fee | 253 | aClient *user; |
254 | ||
255 | if (!(user = find(source))) | |
256 | { | |
257 | notice(s_GameServ, source, "Error: aClient not found. Contact a %S admin"); | |
9f8c2acc | 258 | log("Error: aClient not found: %s", source); |
96f71fee | 259 | } |
260 | else if (!isAdmin(user)) | |
261 | { | |
262 | notice(s_GameServ, source, "You must be a %S admin to use this command!"); | |
263 | } | |
264 | else | |
45a84400 | 265 | { |
266 | save_gs_dbase(); | |
267 | } | |
85ce9d3e | 268 | } else if (stricmp(cmd, "LOAD") == 0) { |
96f71fee | 269 | aClient *user; |
270 | ||
271 | if (!(user = find(source))) | |
272 | { | |
273 | notice(s_GameServ, source, "Error: aClient not found. Contact a %S admin"); | |
5d04eb42 | 274 | log("Error: aClient not found: %s", source); |
96f71fee | 275 | } |
276 | else if (!isAdmin(user)) | |
277 | { | |
278 | notice(s_GameServ, source, "You must be a %S admin to use this command!"); | |
279 | } | |
280 | else | |
45a84400 | 281 | { |
4dde2ed9 | 282 | char *cmd2 = strtok(NULL, " "); |
283 | if (!cmd2) | |
284 | { | |
285 | notice(s_GameServ, source, "Loading player data from %s", playerdata); | |
286 | load_gs_dbase(); | |
287 | } | |
288 | else if (stricmp(cmd2, "MONSTERS") == 0) | |
289 | { | |
290 | notice(s_GameServ, source, "Loading monster data from %s", monsterdata); | |
291 | load_monsters(); | |
292 | } | |
293 | else | |
294 | display_help(source, cmd); | |
45a84400 | 295 | } |
8450c018 | 296 | #ifdef DEBUGMODE |
85ce9d3e | 297 | } else if (stricmp(cmd, "RAW") == 0) { |
96f71fee | 298 | aClient *user; |
299 | ||
300 | if (!(user = find(source))) | |
301 | { | |
302 | notice(s_GameServ, source, "Error: aClient not found. Contact a %S admin"); | |
9f8c2acc | 303 | log("Error: aClient not found: %s", source); |
96f71fee | 304 | } |
305 | else if (!isAdmin(user)) | |
306 | { | |
307 | notice(s_GameServ, source, "You must be a %S admin to use this command!"); | |
308 | } | |
309 | else | |
45a84400 | 310 | { |
311 | char *rest = strtok(NULL, ""); | |
312 | raw("%s", rest); | |
313 | } | |
8450c018 | 314 | #endif |
42ec1800 | 315 | } else { |
448a1531 | 316 | aClient *user; |
317 | if ((user = find(source))) | |
318 | { | |
319 | if (isIgnore(user)) | |
320 | { | |
321 | #ifdef DEBUGMODE | |
322 | log("Ignoring %s.", user->getNick()); | |
323 | #endif | |
324 | } | |
325 | else | |
326 | { | |
327 | notice(s_GameServ, source, "Unknown command \002%s\002. Type /msg %S \002HELP\002 to get a list of commands.", cmd); | |
328 | } | |
329 | } | |
c7340cbd | 330 | } |
85ce9d3e | 331 | |
448a1531 | 332 | #ifndef P10 |
333 | source--; // Bring the ':' back so we don't leak memory | |
334 | #endif | |
335 | if (z == ':') | |
336 | cmd--; // Same thing :) | |
85ce9d3e | 337 | } |
338 | ||
339 | int stricmp(const char *s1, const char *s2) | |
340 | { | |
341 | register int c; | |
342 | ||
343 | while ((c = tolower(*s1)) == tolower(*s2)) { | |
344 | if (c == 0) | |
345 | return 0; | |
346 | s1++; | |
347 | s2++; | |
348 | } | |
349 | if (c < tolower(*s2)) | |
350 | return -1; | |
351 | return 1; | |
352 | } | |
353 | ||
354 | void showstats(const char *u, const char *nick) | |
355 | { | |
356 | aClient *ni, *sender = find(u); | |
357 | char *buf; | |
358 | buf = new char[50]; | |
359 | char *space; | |
360 | ||
361 | ||
73c71976 | 362 | if (!(ni = findplayer(nick))) |
85ce9d3e | 363 | { |
364 | notice(s_GameServ, u, "%s not found", nick); | |
365 | } | |
366 | else if (ni->stats) | |
367 | { | |
85ce9d3e | 368 | notice(s_GameServ, sender->getNick(), "Stats for %s:", ni->stats->name); |
369 | ||
370 | sprintf(buf, "Experience: %ld", ni->stats->exp); | |
371 | space = spaces(strlen(buf), " "); | |
372 | notice(s_GameServ, sender->getNick(), "%s%sLevel: %d", buf, space, | |
373 | ni->stats->level); | |
1cf88153 | 374 | delete [] space; |
85ce9d3e | 375 | |
376 | sprintf(buf, "Gold: %ld", ni->stats->gold); | |
377 | space = spaces(strlen(buf), " "); | |
378 | notice(s_GameServ, sender->getNick(), "%s%sGold in Bank: %ld", buf, space, ni->stats->bank); | |
1cf88153 | 379 | delete [] space; |
85ce9d3e | 380 | |
c7340cbd | 381 | notice(s_GameServ, sender->getNick(), "Hit Points: %d of %d", ni->stats->hp, |
85ce9d3e | 382 | ni->stats->maxhp); |
383 | ||
384 | sprintf(buf, "Strength: %d", ni->stats->strength + webonus[ni->stats->weapon]); | |
385 | space = spaces(strlen(buf), " "); | |
386 | notice(s_GameServ, sender->getNick(), "%s%sDefense: %d", | |
387 | buf, space, ni->stats->defense + arbonus[ni->stats->armor]); | |
1cf88153 | 388 | delete [] space; |
85ce9d3e | 389 | |
390 | sprintf(buf, "Armor: %s", armors[ni->stats->armor]); | |
391 | space = spaces(strlen(buf), " "); | |
392 | notice(s_GameServ, sender->getNick(), "%s%sWeapon: %s", buf, space, | |
393 | weapons[ni->stats->weapon]); | |
1cf88153 | 394 | delete [] space; |
85ce9d3e | 395 | |
396 | sprintf(buf, "Forest Fights: %d", ni->stats->forest_fights); | |
397 | space = spaces(strlen(buf), " "); | |
398 | notice(s_GameServ, sender->getNick(), "%s%sPlayer Fights: %d", buf, space, ni->stats->player_fights); | |
1cf88153 | 399 | delete [] space; |
35cba3f5 | 400 | Pouch *inv = &ni->stats->inventory; |
401 | ||
402 | notice(s_GameServ, u, "Potions"); | |
403 | sprintf(buf, "Healing: %d", inv->Healing()); | |
404 | space = spaces(strlen(buf), " "); | |
405 | notice(s_GameServ, sender->getNick(), "%s%sHP: %d", buf, | |
406 | space, inv->HP()); | |
407 | delete [] space; | |
408 | ||
409 | sprintf(buf, "Strength: %d", inv->Strength()); | |
410 | space = spaces(strlen(buf), " "); | |
411 | notice(s_GameServ, sender->getNick(), "%s%sDefense: %d", buf, | |
412 | space, inv->Defense()); | |
413 | delete [] space; | |
85ce9d3e | 414 | } |
73c71976 | 415 | else |
416 | { | |
417 | notice(s_GameServ, u, "%s is not playing!", ni->stats->name); | |
418 | } | |
1cf88153 | 419 | delete [] buf; |
85ce9d3e | 420 | } |
421 | ||
422 | char *spaces(int len, char *seperator) | |
423 | { | |
424 | char *final; | |
42ec1800 | 425 | final = new char[30]; |
85ce9d3e | 426 | int y; |
427 | strcpy(final, seperator); | |
42ec1800 | 428 | for (y = 0; y < 30 - len; y++) |
85ce9d3e | 429 | strcat(final, seperator); |
430 | return final; | |
431 | } | |
432 | ||
433 | void raw(const char *fmt, ...) | |
434 | { | |
435 | va_list args; | |
436 | char *input; | |
437 | const char *t = fmt; | |
438 | input = new char[1024]; | |
439 | va_start(args, fmt); | |
440 | memset(input, 0, sizeof(input)); // Initialize to NULL | |
441 | for (; *t; t++) | |
442 | { | |
443 | if (*t == '%') | |
444 | { | |
445 | switch(*++t) { | |
446 | case 'd': sprintf(input, "%s%d", input, va_arg(args, int)); break; | |
447 | case 's': sprintf(input, "%s%s", input, va_arg(args, char *)); break; | |
448 | case 'S': sprintf(input, "%s%s", input, s_GameServ); break; | |
449 | case 'l': | |
450 | if (*++t == 'd') | |
451 | sprintf(input, "%s%ld", input, va_arg(args, long int)); break; | |
452 | } | |
453 | } | |
454 | else | |
455 | { | |
456 | sprintf(input, "%s%c", input, *t); | |
457 | } | |
458 | ||
459 | } | |
9f8c2acc | 460 | #ifdef DEBUGMODE |
461 | log("Input: %s", input); | |
462 | #endif | |
463 | ||
85ce9d3e | 464 | sprintf(input, "%s%s", input, "\r\n"); |
85ce9d3e | 465 | sock_puts(sock, input); |
1cf88153 | 466 | delete [] input; |
85ce9d3e | 467 | va_end(args); |
468 | } | |
469 | /* Send a NOTICE from the given source to the given nick. */ | |
470 | ||
471 | void notice(const char *source, const char *dest, const char *fmt, ...) | |
472 | { | |
c7340cbd | 473 | if (fmt[0] == '\0') |
474 | return; | |
475 | ||
9bafc40d | 476 | char *commanduse; |
477 | commanduse = new char[16]; | |
478 | ||
479 | #ifdef P10 | |
6f727d4c | 480 | if (isUsePrivmsg()) |
481 | strcpy(commanduse, "P"); | |
9bafc40d | 482 | else |
a51121e0 | 483 | strcpy(commanduse, "O"); |
9bafc40d | 484 | #else |
485 | ||
6f727d4c | 486 | if (isUsePrivmsg()) |
487 | strcpy(commanduse, "PRIVMSG"); | |
9bafc40d | 488 | else |
6f727d4c | 489 | strcpy(commanduse, "NOTICE"); |
9bafc40d | 490 | #endif |
491 | ||
85ce9d3e | 492 | va_list args; |
493 | char *input; | |
494 | const char *t = fmt; | |
495 | input = new char[1024]; | |
496 | va_start(args, fmt); | |
497 | if (dest[0] == ':') | |
498 | { | |
499 | dest++; | |
ba2a880f | 500 | |
501 | #if !defined(P10) | |
9bafc40d | 502 | sprintf(input, ":%s %s %s :", source, commanduse, dest); |
ba2a880f | 503 | #else |
9bafc40d | 504 | sprintf(input, "%s %s %s :", gsnum, commanduse, dest); |
ba2a880f | 505 | #endif |
506 | ||
85ce9d3e | 507 | dest--; |
508 | } | |
509 | else | |
ba2a880f | 510 | { |
511 | #if !defined(P10) | |
9bafc40d | 512 | sprintf(input, ":%s %s %s :", source, commanduse, dest); |
ba2a880f | 513 | #else |
9bafc40d | 514 | sprintf(input, "%s %s %s :", gsnum, commanduse, dest); |
ba2a880f | 515 | #endif |
516 | } | |
85ce9d3e | 517 | |
518 | for (; *t; t++) | |
519 | { | |
520 | if (*t == '%') | |
521 | { | |
522 | switch(*++t) { | |
523 | case 'd': sprintf(input, "%s%d", input, va_arg(args, int)); break; | |
524 | case 's': sprintf(input, "%s%s", input, va_arg(args, char *)); break; | |
525 | case 'S': sprintf(input, "%s%s", input, s_GameServ); break; | |
526 | case 'l': | |
527 | if (*++t == 'd') | |
528 | sprintf(input, "%s%ld", input, va_arg(args, long int)); break; | |
529 | } | |
530 | } | |
531 | else | |
532 | { | |
533 | sprintf(input, "%s%c", input, *t); | |
534 | } | |
535 | ||
536 | } | |
9f8c2acc | 537 | #ifdef DEBUGMODE |
538 | log("Input: %s", input); | |
539 | #endif | |
85ce9d3e | 540 | sprintf(input, "%s%s", input, "\r\n"); |
85ce9d3e | 541 | sock_puts(sock, input); |
9bafc40d | 542 | delete [] commanduse; |
1cf88153 | 543 | delete [] input; |
85ce9d3e | 544 | va_end(args); |
545 | } | |
546 | ||
547 | ||
548 | int strnicmp(const char *s1, const char *s2, size_t len) | |
549 | { | |
550 | register int c; | |
551 | ||
552 | if (!len) | |
553 | return 0; | |
554 | while ((c = tolower(*s1)) == tolower(*s2) && len > 0) { | |
555 | if (c == 0 || --len == 0) | |
556 | return 0; | |
557 | s1++; | |
558 | s2++; | |
559 | } | |
560 | if (c < tolower(*s2)) | |
561 | return -1; | |
562 | return 1; | |
563 | } | |
564 | ||
653c4f62 | 565 | #ifndef HAVE_STRTOK |
85ce9d3e | 566 | char *strtok(char *str, const char *delim) |
567 | { | |
568 | static char *current = NULL; | |
569 | char *ret; | |
570 | ||
571 | if (str) | |
572 | current = str; | |
573 | if (!current) | |
574 | return NULL; | |
575 | current += strspn(current, delim); | |
576 | ret = *current ? current : NULL; | |
577 | current += strcspn(current, delim); | |
578 | if (!*current) | |
579 | current = NULL; | |
580 | else | |
581 | *current++ = 0; | |
582 | return ret; | |
583 | } | |
653c4f62 | 584 | #endif |
85ce9d3e | 585 | |
586 | void do_list(char *u) | |
587 | { | |
448a1531 | 588 | aClient *user; |
9cb6f227 | 589 | char *cmd = strtok(NULL, " "); |
590 | ||
448a1531 | 591 | if (!(user = find(u))) |
592 | { | |
593 | log("Fatal Error: Couldn't find %s in the client list", u); | |
594 | return; | |
595 | } | |
596 | else if (isIgnore(user)) | |
597 | { | |
598 | #ifdef DEBUGMODE | |
599 | log("Ignoring %s. Command LIST", user->getNick()); | |
600 | #endif | |
601 | return; | |
602 | } | |
603 | ||
85ce9d3e | 604 | ListNode<aClient> *temp; |
7996e5fd | 605 | bool header = false; |
9cb6f227 | 606 | |
7996e5fd | 607 | for (unsigned long x = 0; x < U_TABLE_SIZE; x++) |
608 | { | |
609 | temp = players[x].First(); | |
610 | if (!players[x].isEmpty()) | |
85ce9d3e | 611 | { |
85ce9d3e | 612 | while(temp) |
613 | { | |
9cb6f227 | 614 | if (!cmd || is_playing(temp->getData())) |
615 | { | |
616 | if (!header) | |
617 | { | |
618 | notice(s_GameServ, u, "Players:"); | |
619 | header = true; | |
620 | } | |
621 | #ifdef P10 | |
622 | notice(s_GameServ, u, "IRC: %s Game: %s", temp->getData()->getRealNick(), | |
623 | temp->getData()->stats->name); | |
624 | #else | |
625 | notice(s_GameServ, u, "IRC: %s Game: %s", temp->getData()->getNick(), | |
626 | temp->getData()->stats->name); | |
627 | #endif | |
628 | } | |
ce61cdfa | 629 | |
85ce9d3e | 630 | temp = temp->Next(); |
631 | } | |
85ce9d3e | 632 | } |
7996e5fd | 633 | } |
634 | if (!header) | |
85ce9d3e | 635 | notice(s_GameServ, u, "No one is playing"); |
7996e5fd | 636 | else |
637 | notice(s_GameServ, u, "End of List"); | |
638 | ||
85ce9d3e | 639 | } |
1af35752 | 640 | |
b0359af9 | 641 | void do_logout(char *u) |
642 | { | |
643 | aClient *user; | |
18b84d11 | 644 | char *name = strtok(NULL, " "); |
645 | ||
b0359af9 | 646 | if (!(user = find(u))) |
647 | { | |
648 | notice(s_GameServ, u, "Fatal error. Cannot find aClient. "\ | |
649 | "Buf: %s LOGOUT", u); | |
650 | log("Could not find aClient Buf: %s LOGOUT", | |
651 | u); | |
18b84d11 | 652 | return; |
b0359af9 | 653 | } |
448a1531 | 654 | else if (isIgnore(user)) |
655 | { | |
656 | #ifdef DEBUGMODE | |
657 | log("Ignoring %s.", user->getNick()); | |
658 | #endif | |
659 | return; | |
660 | } | |
18b84d11 | 661 | |
662 | if (name) | |
6e8ec003 | 663 | { |
18b84d11 | 664 | if (!isAdmin(user)) |
665 | { | |
666 | notice(s_GameServ, u, "You must be a %S admin to use this command!"); | |
667 | } | |
668 | else if (!(user = findplayer(name))) | |
669 | { | |
670 | notice(s_GameServ, u, "Couldn't find a player named %s", name); | |
671 | } | |
672 | else | |
673 | { | |
674 | notice(s_GameServ, u, "Logging out %s", user->stats->name); | |
675 | logout(user); | |
676 | } | |
6e8ec003 | 677 | } |
18b84d11 | 678 | else if (!name) |
b0359af9 | 679 | { |
18b84d11 | 680 | if (!is_playing(user)) |
681 | { | |
682 | notice(s_GameServ, u, "You're not logged in!"); | |
683 | } | |
684 | else if (is_fighting(user)) | |
685 | { | |
686 | notice(s_GameServ, u, "You can't logout while fighting!"); | |
687 | } | |
688 | else | |
689 | { | |
690 | notice(s_GameServ, u, "You have left the fields. You have lived to kill another day!"); | |
691 | logout(user); | |
692 | } | |
b0359af9 | 693 | } |
694 | } | |
3f243b0b | 695 | |
b0359af9 | 696 | void logout(aClient *user) |
697 | { | |
698 | if (is_playing(user)) | |
699 | { | |
700 | ListNode<aClient> *it; | |
701 | aClient *temp; | |
448a1531 | 702 | unsigned long hv = iHASH((unsigned char *) user->stats->name); |
7996e5fd | 703 | it = players[hv].Find(user); |
448a1531 | 704 | |
b0359af9 | 705 | if (!it) |
706 | { | |
707 | notice(s_GameServ, user->getNick(), "Fatal error. Contact "\ | |
708 | "%S Admin. Cannot find you in the players list."); | |
709 | log("Error on logout(). Can't find %s in the players list", | |
710 | #ifdef P10 | |
711 | user->getRealNick() | |
712 | #else | |
713 | user->getNick() | |
714 | #endif | |
715 | ); | |
716 | return; | |
717 | } | |
718 | ||
719 | temp = new aClient; | |
720 | temp->stats = new Player; | |
721 | temp->stats->setData(user->stats); | |
85bcf836 | 722 | user->stats->client = NULL; |
6e8ec003 | 723 | |
724 | if (player_fight(user)) | |
725 | user->stats->battle->stats->battle = NULL; | |
726 | ||
b0359af9 | 727 | delete user->stats; |
728 | user->stats = NULL; | |
85bcf836 | 729 | temp->stats->client = NULL; |
b0359af9 | 730 | #ifdef P10 |
448a1531 | 731 | temp->setRealNick("Not Playing"); |
b0359af9 | 732 | #endif |
448a1531 | 733 | temp->setNick("Not Playing"); |
b0359af9 | 734 | |
735 | it->setNewPtr(temp); | |
736 | #ifdef DEBUGMODE | |
737 | log("Logged out player %s", | |
738 | #ifdef P10 | |
739 | user->getRealNick() | |
740 | #else | |
741 | user->getNick() | |
742 | #endif | |
743 | ); | |
744 | #endif | |
745 | } | |
3f243b0b | 746 | clearPlaying(user); |
b0359af9 | 747 | } |
3f243b0b | 748 | |
85ce9d3e | 749 | void do_register(char *u) |
750 | { | |
e1c41a84 | 751 | char *password, *name; |
40251952 | 752 | aClient *user; |
e1c41a84 | 753 | name = strtok(NULL, " "); |
85ce9d3e | 754 | password = strtok(NULL, " "); |
755 | ||
e3c5fe46 | 756 | static char saltChars[] = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789./"; |
757 | static char salt[3]; | |
758 | ||
759 | salt[0] = saltChars[rand() % strlen(saltChars)]; | |
760 | salt[1] = saltChars[rand() % strlen(saltChars)]; | |
f27a378f | 761 | salt[2] = '\0'; |
e3c5fe46 | 762 | |
e1c41a84 | 763 | if (!name) |
764 | { | |
765 | notice(s_GameServ, u, "SYNTAX: /msg %S REGISTER NAME PASSWORD"); | |
766 | } | |
767 | else if (!password) | |
85ce9d3e | 768 | { |
e1c41a84 | 769 | notice(s_GameServ, u, "SYNTAX: /msg %S REGISTER NAME PASSWORD"); |
85ce9d3e | 770 | } |
03e0a9d8 | 771 | else if ((user = findplayer(name))) |
772 | { | |
773 | notice(s_GameServ, u, "%s is already registered!", name); | |
774 | notice(s_GameServ, u, "Choose another name!"); | |
775 | } | |
448a1531 | 776 | else if (!(user = find(u))) |
777 | { | |
778 | log("Fatal Error: Couldn't find %s in the clients list", u); | |
779 | } | |
780 | else if (isIgnore(user)) | |
781 | { | |
782 | #ifdef DEBUGMODE | |
783 | log("Ignoring %s.", user->getNick()); | |
784 | #endif | |
785 | return; | |
786 | } | |
787 | else | |
85ce9d3e | 788 | { |
3f243b0b | 789 | if (!is_playing(user)) |
85ce9d3e | 790 | { |
ae2685f6 | 791 | ListNode<aClient> *temp; |
85ce9d3e | 792 | user->stats = new Player(user); |
85bcf836 | 793 | user->stats->client = user; // Set the backwards pointer |
ae2685f6 | 794 | user->stats->reset(); // set the user up |
795 | strncpy(user->stats->password, crypt(password, salt), 255); | |
796 | strncpy(user->stats->name, name, 255); | |
448a1531 | 797 | unsigned long hv = iHASH((unsigned char *) name); |
40251952 | 798 | updateTS(user->stats); |
ae2685f6 | 799 | temp = players[hv].insertAtBack_RLN(user); |
800 | temp->setPtr(user); // This is an extra step, but necessary for now | |
801 | ||
c7340cbd | 802 | notice(s_GameServ, u, "Player %s registered with password %s.", user->stats->name, password); |
803 | notice(s_GameServ, u, "Write this password down. If you lose it, there is no way to retrieve it!"); | |
5d04eb42 | 804 | log("Nickname %s registered player %s.", u, user->stats->name); |
3f243b0b | 805 | setPlaying(user); // set the playing flag |
85ce9d3e | 806 | } |
807 | else | |
808 | { | |
809 | notice(s_GameServ, u, "Already registered. Contact a %S admin for help."); | |
810 | } | |
811 | } | |
812 | } | |
813 | ||
814 | void do_identify(char *u) | |
815 | { | |
0a1518fa | 816 | char *password, *name; |
817 | aClient *user, *p; | |
818 | name = strtok(NULL, " "); | |
85ce9d3e | 819 | password = strtok(NULL, " "); |
0a1518fa | 820 | if (!password || !name) |
85ce9d3e | 821 | { |
0a1518fa | 822 | notice(s_GameServ, u, "SYNTAX: /msg %S IDENTIFY NAME PASSWORD"); |
85ce9d3e | 823 | } |
448a1531 | 824 | else if (!(user = find(u))) |
5d04eb42 | 825 | { |
826 | notice(s_GameServ, u, "Fatal error. Cannot find aClient. Buf: %s", strtok(NULL, "")); | |
827 | log("Error: aClient not found: %s", u); | |
828 | } | |
448a1531 | 829 | else if (isIgnore(user)) |
830 | { | |
831 | #ifdef DEBUGMODE | |
832 | log("Ignoring %s.", user->getNick()); | |
833 | #endif | |
834 | return; | |
835 | } | |
0a1518fa | 836 | else if (!(p = findplayer(name)) || !p->stats) |
837 | notice(s_GameServ, u, "Player %s not found", name); | |
b0359af9 | 838 | else if (is_playing(user)) |
839 | { | |
840 | notice(s_GameServ, u, "You are already playing!"); | |
841 | } | |
85bcf836 | 842 | else if (p->stats->client != NULL && !isAdmin(user)) |
1579dfa2 | 843 | { |
844 | notice(s_GameServ, u, "That player has already identified."); | |
1579dfa2 | 845 | } |
20d5d721 | 846 | else if (!check_password(name, password) && !isAdmin(user)) |
85ce9d3e | 847 | { |
0a1518fa | 848 | notice(s_GameServ, u, "Password incorrect"); |
85ce9d3e | 849 | } |
1579dfa2 | 850 | else { |
b0359af9 | 851 | ListNode<aClient> *temp; |
448a1531 | 852 | unsigned long hv = iHASH((unsigned char *) p->stats->name); |
7996e5fd | 853 | temp = players[hv].Find(p); |
b0359af9 | 854 | if (!temp) |
85ce9d3e | 855 | { |
b0359af9 | 856 | notice(s_GameServ, u, "Fatal error. Contact %S Admin. Buf: %s", |
857 | strtok(NULL, "")); | |
858 | return; | |
85ce9d3e | 859 | } |
b0359af9 | 860 | user->stats = new Player(p->stats->name); |
861 | #ifdef DEBUGMODE | |
862 | log("Setting data for identified"); | |
863 | #endif | |
0b6098d5 | 864 | user->stats->setData(p->stats); |
448a1531 | 865 | user->stats->client = user; |
40251952 | 866 | updateTS(user->stats); |
867 | ||
b0359af9 | 868 | |
869 | #ifdef DEBUGMODE | |
448a1531 | 870 | log("Player %s IRC: %s Identified", user->stats->name, |
871 | user->getNick()); | |
b0359af9 | 872 | #endif |
873 | ||
3f243b0b | 874 | setPlaying(user); // set the playing flag |
875 | ||
b0359af9 | 876 | temp->setPtr(user); |
c260a8d7 | 877 | notice(s_GameServ, u, "Password Accepted. Identified."); |
878 | showNews(u, todaysnews); | |
85ce9d3e | 879 | } |
880 | } | |
881 | ||
882 | void do_stats(char *u) | |
883 | { | |
884 | char *nick; | |
73c71976 | 885 | aClient *user; |
85ce9d3e | 886 | |
887 | nick = strtok(NULL, " "); | |
85ce9d3e | 888 | |
448a1531 | 889 | if (!(user = find(u))) |
73c71976 | 890 | { |
448a1531 | 891 | log("Fatal Error: %s not found in client list", u); |
892 | return; | |
893 | } | |
894 | else if (isIgnore(user)) | |
895 | { | |
896 | #ifdef DEBUGMODE | |
897 | log("Ignoring %s.", user->getNick()); | |
898 | #endif | |
899 | return; | |
900 | } | |
901 | else if (!nick) | |
902 | { | |
903 | if (!is_playing(user)) | |
73c71976 | 904 | { |
905 | notice(s_GameServ, u, "You're not playing, so you have no stats!"); | |
906 | return; | |
907 | } | |
908 | else | |
40251952 | 909 | { |
910 | updateTS(user->stats); | |
73c71976 | 911 | showstats(u, user->stats->name); |
40251952 | 912 | } |
73c71976 | 913 | } |
85ce9d3e | 914 | else |
915 | showstats(u, nick); | |
916 | } | |
448a1531 | 917 | |
ad7dfaa0 | 918 | void init_masters() |
919 | { | |
5d04eb42 | 920 | #ifdef DEBUGMODE |
921 | log("Calling delete_masters()"); | |
922 | #endif | |
923 | ||
ab4f4ec0 | 924 | delete_masters(); |
c8ada07e | 925 | |
5d04eb42 | 926 | #ifdef DEBUGMODE |
927 | log("Initializing masters"); | |
928 | #endif | |
929 | ||
c8ada07e | 930 | for (int x = 0; x < LEVELS; x++) |
931 | masters[x] = new Monster; | |
932 | ||
933 | strcpy(masters[0]->name, "Old Bones"); | |
934 | strcpy(masters[0]->weapon, "Dull Sword Cane"); | |
f0314ad5 | 935 | masters[0]->strength = 32; |
c8ada07e | 936 | masters[0]->gold = 0; |
937 | masters[0]->exp = 0; | |
6d053d90 | 938 | masters[0]->maxhp = 35; |
939 | masters[0]->hp = 35; | |
c8ada07e | 940 | strcpy(masters[0]->death, "You have done well my student, but the road is long. Use your new strength with humility and honor as you progress in levels!"); |
e282e9d2 | 941 | |
c8ada07e | 942 | strcpy(masters[1]->name, "Master Chang"); |
943 | strcpy(masters[1]->weapon, "Nanchaku"); | |
f0314ad5 | 944 | masters[1]->strength = 48; |
c8ada07e | 945 | masters[1]->gold = 0; |
946 | masters[1]->exp = 0; | |
6d053d90 | 947 | masters[1]->maxhp = 51; |
948 | masters[1]->hp = 51; | |
c8ada07e | 949 | strcpy(masters[1]->death, "You try to make out what Master Chang is saying, but the only thing you catch is something about a grasshopper."); |
950 | ||
951 | strcpy(masters[2]->name, "Chuck Norris"); | |
952 | strcpy(masters[2]->weapon, "Ranger Kick"); | |
f0314ad5 | 953 | masters[2]->strength = 88; |
c8ada07e | 954 | masters[2]->gold = 0; |
955 | masters[2]->exp = 0; | |
6d053d90 | 956 | masters[2]->maxhp = 100; |
957 | masters[2]->hp = 100; | |
c8ada07e | 958 | strcpy(masters[2]->death, "Be strong, and keep your goals in site. Drink milk, and don't do drugs. One day you may be fighting next to me as a Texas Ranger YEEHAW!"); |
959 | ||
960 | ||
961 | strcpy(masters[3]->name, "Mr. Miagi"); | |
962 | strcpy(masters[3]->weapon, "Petrified Bonsai"); | |
f0314ad5 | 963 | masters[3]->strength = 169; |
c8ada07e | 964 | masters[3]->gold = 0; |
965 | masters[3]->exp = 0; | |
6d053d90 | 966 | masters[3]->maxhp = 165; |
967 | masters[3]->hp = 165; | |
c8ada07e | 968 | strcpy(masters[3]->death, "Skill comes from repeating the correct but seemingly mundane actions. Wax ON, wax OFF!"); |
969 | ||
970 | strcpy(masters[4]->name, "Jackie Chan"); | |
e282e9d2 | 971 | strcpy(masters[4]->weapon, "Kung Fu Kick"); |
f0314ad5 | 972 | masters[4]->strength = 275; |
c8ada07e | 973 | masters[4]->gold = 0; |
974 | masters[4]->exp = 0; | |
6d053d90 | 975 | masters[4]->maxhp = 232; |
976 | masters[4]->hp = 232; | |
c8ada07e | 977 | strcpy(masters[4]->death, "I like to let people talk who like to talk... it's easier to find out how full of it they really are!"); |
978 | ||
979 | strcpy(masters[5]->name, "Jet Li"); | |
980 | strcpy(masters[5]->weapon, "Motorcycle"); | |
f0314ad5 | 981 | masters[5]->strength = 347; |
c8ada07e | 982 | masters[5]->gold = 0; |
983 | masters[5]->exp = 0; | |
6d053d90 | 984 | masters[5]->maxhp = 504; |
985 | masters[5]->hp = 504; | |
c8ada07e | 986 | strcpy(masters[5]->death, "Failure is a fuel for excuses. It's the doing the do, that makes the making."); |
987 | ||
988 | ||
989 | strcpy(masters[6]->name, "Muhammad Ali"); | |
990 | strcpy(masters[6]->weapon, "Quick Jab"); | |
f0314ad5 | 991 | masters[6]->strength = 515; |
c8ada07e | 992 | masters[6]->gold = 0; |
993 | masters[6]->exp = 0; | |
6d053d90 | 994 | masters[6]->maxhp = 1078; |
995 | masters[6]->hp = 1078; | |
c8ada07e | 996 | strcpy(masters[6]->death, "It's just a job. Grass grows, birds fly, waves pound the sand. I beat people up."); |
997 | ||
998 | strcpy(masters[7]->name, "Li Mu Bai"); | |
999 | strcpy(masters[7]->weapon, "Green Destiny"); | |
f0314ad5 | 1000 | masters[7]->strength = 655; |
c8ada07e | 1001 | masters[7]->gold = 0; |
1002 | masters[7]->exp = 0; | |
6d053d90 | 1003 | masters[7]->maxhp = 2207; |
1004 | masters[7]->hp = 2207; | |
c8ada07e | 1005 | strcpy(masters[7]->death, "No growth without resistance. No action without reaction. No desire without restraint."); |
1006 | ||
1007 | ||
1008 | strcpy(masters[8]->name, "Jimmy Wang Yu"); | |
1009 | strcpy(masters[8]->weapon, "Flying Guillotine"); | |
f0314ad5 | 1010 | masters[8]->strength = 819; |
c8ada07e | 1011 | masters[8]->gold = 0; |
1012 | masters[8]->exp = 0; | |
6d053d90 | 1013 | masters[8]->maxhp = 2780; |
1014 | masters[8]->hp = 2780; | |
c8ada07e | 1015 | strcpy(masters[8]->death, "You have beaten the one armed boxer. Proceed with caution!"); |
1016 | ||
1017 | strcpy(masters[9]->name, "Wong Fei Hung"); | |
1018 | strcpy(masters[9]->weapon, "Drunken Boxing"); | |
f0314ad5 | 1019 | masters[9]->strength = 1014; |
c8ada07e | 1020 | masters[9]->gold = 0; |
1021 | masters[9]->exp = 0; | |
6d053d90 | 1022 | masters[9]->maxhp = 3046; |
1023 | masters[9]->hp = 3046; | |
e282e9d2 | 1024 | strcpy(masters[9]->death, "Hiccup! Monkey drinks master's wine!"); |
c8ada07e | 1025 | |
1026 | strcpy(masters[10]->name, "Bruce Lee"); | |
1027 | strcpy(masters[10]->weapon, "Fists of fury"); | |
f0314ad5 | 1028 | masters[10]->strength = 1286; |
c8ada07e | 1029 | masters[10]->gold = 0; |
1030 | masters[10]->exp = 0; | |
6d053d90 | 1031 | masters[10]->maxhp = 3988; |
1032 | masters[10]->hp = 3988; | |
c8ada07e | 1033 | strcpy(masters[10]->death, "You must learn to concentrate. It is like a finger pointing away to the moon... DONT concentrate on the finger, or you will miss all the heavenly glory."); |
ad7dfaa0 | 1034 | } |
85ce9d3e | 1035 | |
1036 | void init_monsters() | |
1037 | { | |
5d04eb42 | 1038 | #ifdef DEBUGMODE |
1039 | log("Calling delete_monsters"); | |
1040 | #endif | |
1041 | ||
c8ada07e | 1042 | delete_monsters(); |
5d04eb42 | 1043 | |
c8ada07e | 1044 | for (int x = 0; x < LEVELS; x++) |
1045 | for (int y = 0; y < MONSTERS; y++) | |
1046 | monsters[x][y] = new Monster(); | |
c8ada07e | 1047 | } |
1048 | ||
1049 | void delete_monsters() | |
1050 | { | |
1051 | for (int x = 0; x < LEVELS; x++) | |
1052 | for (int y = 0; y < MONSTERS; y++) | |
1053 | if (monsters[x][y]) | |
1054 | delete monsters[x][y]; | |
1055 | } | |
1056 | ||
1057 | void delete_masters() | |
1058 | { | |
1059 | for (int x = 0; x < LEVELS; x++) | |
1060 | if (masters[x]) | |
1061 | delete masters[x]; | |
85ce9d3e | 1062 | } |
1063 | ||
1064 | void display_monster(char *u) | |
1065 | { | |
1066 | if (is_playing(u)) | |
1067 | { | |
1068 | aClient *user = find(u); | |
1069 | Player *ni = user->stats; | |
1070 | ||
1071 | notice(s_GameServ, u, "Your Hitpoints: \ 2%d\ 2", ni->hp); | |
1072 | notice(s_GameServ, u, "%s's Hitpoints: \ 2%d\ 2", ni->fight->name, ni->fight->hp); | |
1073 | notice(s_GameServ, u, "Here are your commands:"); | |
1074 | notice(s_GameServ, u, "/msg %S attack"); | |
1075 | notice(s_GameServ, u, "/msg %S run"); | |
1076 | notice(s_GameServ, u, "What will you do?"); | |
1077 | } | |
1078 | } | |
1079 | ||
1080 | void display_players(char *u) | |
1081 | { | |
85bcf836 | 1082 | aClient *user; |
1083 | if (!(user = find(u))) | |
85ce9d3e | 1084 | { |
85bcf836 | 1085 | log("Fatal error in display_players(): Couldn't find %s", u); |
83cf716f | 1086 | } |
85bcf836 | 1087 | else |
1088 | display_players(user); | |
83cf716f | 1089 | } |
85bcf836 | 1090 | |
83cf716f | 1091 | void display_players(aClient *user) |
1092 | { | |
1093 | char *u = user->getNick(); | |
1094 | if (is_playing(user) && player_fight(user)) | |
1095 | { | |
1096 | aClient *battle = user->stats->battle; | |
1097 | notice(s_GameServ, u, "Your Hitpoints: \ 2%d\ 2", user->stats->hp); | |
ce61cdfa | 1098 | notice(s_GameServ, u, "%s's Hitpoints: \ 2%d\ 2", battle->stats->name, battle->stats->hp); |
83cf716f | 1099 | notice(s_GameServ, u, "Here are your commands:"); |
1100 | notice(s_GameServ, u, "/msg %S attack"); | |
1101 | notice(s_GameServ, u, "/msg %S run"); | |
85ce9d3e | 1102 | notice(s_GameServ, u, "What will you do?"); |
1103 | } | |
1104 | } | |
1105 | ||
1106 | ||
1107 | bool is_playing(char *u) | |
1108 | { | |
1109 | aClient *user; | |
1110 | if (!(user = find(u))) | |
85ce9d3e | 1111 | return false; |
85ce9d3e | 1112 | else |
40251952 | 1113 | return is_playing(user); |
85ce9d3e | 1114 | } |
1115 | ||
1af35752 | 1116 | bool is_playing(aClient *user) |
1117 | { | |
03a4bdbb | 1118 | if (user->stats == NULL) |
f1ab3b7c | 1119 | { |
03a4bdbb | 1120 | return false; |
f1ab3b7c | 1121 | } |
03a4bdbb | 1122 | else if (user->stats->client == NULL) |
f1ab3b7c | 1123 | { |
03a4bdbb | 1124 | return false; |
f1ab3b7c | 1125 | } |
3f243b0b | 1126 | else if (!FL_is_playing(user)) |
1127 | { | |
1128 | return false; | |
1129 | } | |
03a4bdbb | 1130 | else |
1131 | return true; | |
1af35752 | 1132 | } |
1133 | ||
85ce9d3e | 1134 | bool is_fighting(char *u) |
1135 | { | |
1136 | aClient *user; | |
1137 | ||
1138 | if (!(user = find(u))) | |
85ce9d3e | 1139 | return false; |
85ce9d3e | 1140 | else |
40251952 | 1141 | return is_fighting(user); |
85ce9d3e | 1142 | } |
40251952 | 1143 | |
1af35752 | 1144 | bool is_fighting(aClient *user) |
1145 | { | |
1146 | if (!is_playing(user)) | |
1147 | return false; | |
1148 | else | |
448a1531 | 1149 | return player_fight(user) || master_fight(user) || user->stats->fight != NULL; |
1af35752 | 1150 | } |
85ce9d3e | 1151 | |
1152 | bool player_fight(char *u) | |
1153 | { | |
1154 | aClient *user; | |
1155 | ||
1156 | if (!(user = find(u))) | |
1157 | return false; | |
40251952 | 1158 | else |
1159 | return player_fight(user); | |
85ce9d3e | 1160 | } |
448a1531 | 1161 | |
1af35752 | 1162 | bool player_fight(aClient *user) |
1163 | { | |
448a1531 | 1164 | if (!is_playing(user)) |
1af35752 | 1165 | return false; |
a51f0dcd | 1166 | else if (user->stats->battle != NULL) |
1167 | { | |
1168 | return user->stats->battle->stats != NULL; | |
1169 | } | |
1170 | return false; | |
1af35752 | 1171 | } |
85ce9d3e | 1172 | |
1173 | bool master_fight(char *u) | |
1174 | { | |
1175 | aClient *user; | |
1176 | ||
1177 | if (!(user = find(u))) | |
1178 | return false; | |
85ce9d3e | 1179 | else |
40251952 | 1180 | return master_fight(user); |
85ce9d3e | 1181 | } |
40251952 | 1182 | |
1af35752 | 1183 | bool master_fight(aClient *user) |
85ce9d3e | 1184 | { |
1af35752 | 1185 | if (!is_playing(user)) |
1186 | return false; | |
1187 | else | |
1188 | return user->stats->master != NULL; | |
85ce9d3e | 1189 | } |
1190 | ||
1191 | void do_fight(char *u) | |
1192 | { | |
1193 | aClient *ni, *battle; | |
1194 | ||
1195 | char *nick = strtok(NULL, " "); | |
1196 | ||
1197 | if (!nick) | |
1198 | { | |
1199 | notice(s_GameServ, u, "SYNTAX: /msg %S FIGHT PLAYER"); | |
40251952 | 1200 | return; |
85ce9d3e | 1201 | } |
1202 | else if (!(ni = find(u))) | |
1203 | { | |
1af35752 | 1204 | notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, "")); |
40251952 | 1205 | return; |
85ce9d3e | 1206 | } |
448a1531 | 1207 | else if (isIgnore(ni)) |
1208 | { | |
1209 | #ifdef DEBUGMODE | |
1210 | log("Ignoring %s.", ni->getNick()); | |
1211 | #endif | |
1212 | return; | |
1213 | } | |
71098075 | 1214 | else if (!is_playing(ni)) |
85ce9d3e | 1215 | { |
71098075 | 1216 | notice(s_GameServ, u, "You are not playing!"); |
40251952 | 1217 | return; |
85ce9d3e | 1218 | } |
40251952 | 1219 | |
1220 | updateTS(ni->stats); | |
1221 | ||
1222 | if (ni->stats->player_fights <= 0) | |
3348c24e | 1223 | { |
1224 | ni->stats->player_fights = 0; // just to be safe | |
1225 | notice(s_GameServ, u, "You are out of player fights for the "\ | |
1226 | "day. You have to wait until tomorrow!"); | |
1227 | } | |
71098075 | 1228 | else if (!(battle = findplayer(nick))) |
b0359af9 | 1229 | { |
1230 | notice(s_GameServ, u, "Player %s not found!", nick); | |
1231 | } | |
448a1531 | 1232 | else if (!isAlive(ni->stats)) |
1233 | { | |
1234 | notice(s_GameServ, u, "You are dead. Wait until tomorrow to fight others!"); | |
1235 | } | |
b0359af9 | 1236 | else if (!is_playing(battle)) |
85ce9d3e | 1237 | { |
71098075 | 1238 | notice(s_GameServ, u, "You can't attack %s while they aren't playing!", nick); |
85ce9d3e | 1239 | } |
b478c0df | 1240 | |
1241 | /* offline fighting not available yet | |
1242 | else if (!(fight = finduser(nick))) | |
1243 | { | |
1244 | ni->stats->battle = battle; | |
1245 | battle->battle = ni; | |
1246 | setYourTurn(ni->stats); | |
1247 | clearYourTurn(battle->stats); | |
1248 | ||
1249 | notice(s_GameServ, u, "You decide to fight %s while they're "\ | |
1250 | "not in the realm!", | |
1251 | battle->stats->name); | |
1252 | display_players(u); | |
1253 | } | |
1254 | */ | |
b0359af9 | 1255 | else if (stricmp(ni->stats->name, battle->stats->name) == 0) |
1256 | { | |
1257 | notice(s_GameServ, u, "Are you trying to commit suicide!?"); | |
1af35752 | 1258 | } |
da5cf17a | 1259 | else if (!isAlive(battle->stats)) |
1260 | { | |
1261 | notice(s_GameServ, u, "They are dead. Cannot fight dead players!"); | |
da5cf17a | 1262 | } |
1902338e | 1263 | else if (player_fight(battle)) |
1264 | { | |
1265 | notice(s_GameServ, u, "%s is fighting %s already!", battle->stats->name, battle->stats->battle->stats->name); | |
1902338e | 1266 | } |
448a1531 | 1267 | else if (master_fight(battle)) |
1268 | { | |
1269 | notice(s_GameServ, u, "%s is fighting their master!", battle->stats->name); | |
1270 | } | |
1902338e | 1271 | else if (is_fighting(battle)) |
1272 | { | |
1273 | notice(s_GameServ, u, "%s is fighting %s already!", battle->stats->name, battle->stats->fight->name); | |
1902338e | 1274 | } |
8450c018 | 1275 | else if (ni->stats->level - battle->stats->level > maxbfightdistance) |
1276 | { | |
1277 | // You can't fight someone below you by more than X level(s) | |
1278 | // level 12 can fight level (12 - X) but not < (12 - X) | |
1279 | notice(s_GameServ, u, "You may not fight %s. You're too strong!", | |
ae2685f6 | 1280 | battle->stats->name); |
8450c018 | 1281 | } |
1282 | else if (battle->stats->level - ni->stats->level > maxafightdistance) | |
1283 | { | |
1284 | // You can't fight someone above you by more than X level(S) | |
1285 | // level 1 can fight level (1 + X), but not > (1 + X) | |
1286 | notice(s_GameServ, u, "%s, do you really have a death wish? Try the forest you "\ | |
1287 | "weakling!", ni->stats->name); | |
8450c018 | 1288 | } |
b0359af9 | 1289 | else |
85ce9d3e | 1290 | { |
1291 | // Set your battle pointer to the other player | |
1292 | ni->stats->battle = battle; | |
1293 | ||
1294 | // Set the other player's battle pointer to you | |
448a1531 | 1295 | ni->stats->battle->stats->battle = ni; |
85ce9d3e | 1296 | |
1297 | // The initiator gets the first move (perhaps this should be 50/50) | |
ee38284f | 1298 | setYourTurn(ni->stats); |
1299 | clearYourTurn(battle->stats); | |
85ce9d3e | 1300 | |
1301 | // Initiate Battle sequence! | |
b0359af9 | 1302 | ni->stats->player_fights -= 1; |
f2072f1a | 1303 | |
ce61cdfa | 1304 | notice(s_GameServ, u, "You challenge %s to an online duel!", battle->stats->name); |
1305 | notice(s_GameServ, battle->getNick(), "%s has challenged you to an online duel!", ni->stats->name); | |
71098075 | 1306 | notice(s_GameServ, battle->getNick(), "%s gets to go first "\ |
1307 | "because they initiated!", ni->stats->name); | |
ce61cdfa | 1308 | notice(s_GameServ, battle->getNick(), "Please wait while %s decides what to do.", ni->stats->name); |
85bcf836 | 1309 | display_players(ni); |
85ce9d3e | 1310 | } |
1311 | } | |
40251952 | 1312 | |
83cf716f | 1313 | void do_use(char *u) |
1314 | { | |
1315 | aClient *user; | |
1316 | Pouch *p; | |
1317 | ||
1318 | char *item = strtok(NULL, " "); | |
1319 | ||
1320 | if (!item) | |
1321 | { | |
1322 | notice(s_GameServ, u, "SYNTAX: USE ITEM"); | |
1323 | notice(s_GameServ, u, "Type /msg %S HELP USE for more information."); | |
1324 | return; | |
1325 | } | |
1326 | else if (!(user = find(u))) | |
1327 | { | |
1328 | notice(s_GameServ, u, "Fatal Error in do_use. Contact a(n) %S Admin"); | |
1329 | return; | |
1330 | } | |
448a1531 | 1331 | else if (isIgnore(user)) |
1332 | { | |
1333 | #ifdef DEBUGMODE | |
1334 | log("Ignoring %s.", user->getNick()); | |
1335 | #endif | |
1336 | return; | |
1337 | } | |
83cf716f | 1338 | else if (!is_playing(user)) |
1339 | { | |
1340 | notice(s_GameServ, u, "You must be playing to use items!"); | |
1341 | return; | |
1342 | } | |
1343 | ||
40251952 | 1344 | updateTS(user->stats); |
1345 | ||
83cf716f | 1346 | p = &user->stats->inventory; |
1347 | ||
35cba3f5 | 1348 | if (stricmp(item, "HEALING") == 0) |
83cf716f | 1349 | { |
1350 | if (p->Healing() <= 0) | |
1351 | { | |
35cba3f5 | 1352 | notice(s_GameServ, u, "You are out of Healing Potions!"); |
83cf716f | 1353 | return; |
1354 | } | |
35cba3f5 | 1355 | int oldhealing = user->stats->hp; |
83cf716f | 1356 | notice(s_GameServ, u, "You hastiliy gulp down the flask of cool life-giving waters."); |
1357 | notice(s_GameServ, u, "Rejuvination spreads throughout your body."); | |
1358 | user->stats->hp += (10 * user->stats->level) + (rand() % 10) * user->stats->level; | |
35cba3f5 | 1359 | notice(s_GameServ, u, "You gain %d HP!", user->stats->hp - oldhealing); |
83cf716f | 1360 | p->decHealing(); |
35cba3f5 | 1361 | if (player_fight(user)) |
1362 | { | |
1363 | notice(s_GameServ, user->stats->battle->getNick(), | |
1364 | "%s has used a healing potion!"); | |
1365 | } | |
83cf716f | 1366 | } |
1367 | else if (stricmp(item, "STRENGTH") == 0) | |
1368 | { | |
1369 | if (p->Strength() <= 0) | |
1370 | { | |
1371 | notice(s_GameServ, u, "You are out of Strength Potions!"); | |
1372 | return; | |
1373 | } | |
1374 | int oldstrength = user->stats->strength; | |
1375 | notice(s_GameServ, u, "As you grip the flask containing pure power, you feel adrenaline coarse through your veins!"); | |
1376 | notice(s_GameServ, u, "In one swallow you drink the potion and feel your muscle fibers bulging andgrowing!"); | |
ae2685f6 | 1377 | user->stats->strength += 1 + (rand() % 10 >= 8 ? 1 : 0); // 1-2 |
83cf716f | 1378 | notice(s_GameServ, u, "You gain %d Strength points!", user->stats->strength - oldstrength); |
1379 | p->decStrength(); | |
35cba3f5 | 1380 | if (player_fight(user)) |
1381 | { | |
1382 | notice(s_GameServ, user->stats->battle->getNick(), | |
1383 | "%s has used a strength potion!"); | |
1384 | } | |
83cf716f | 1385 | } |
1386 | else if (stricmp(item, "DEFENSE") == 0) | |
1387 | { | |
1388 | if (p->Defense() <= 0) | |
1389 | { | |
1390 | notice(s_GameServ, u, "You are out of Defense Potions!"); | |
1391 | return; | |
1392 | } | |
8c734eb9 | 1393 | int olddefense = user->stats->defense; |
83cf716f | 1394 | notice(s_GameServ, u, "You drink the foul tasting viscous liquid while pinching your nose in disgust."); |
1395 | notice(s_GameServ, u, "It tasted bad, but you feel like you are unbeatable!"); | |
ae2685f6 | 1396 | user->stats->defense += 1 + (rand() % 10 >= 8 ? 1 : 0); // 1-2 |
83cf716f | 1397 | notice(s_GameServ, u, "You gain %d Defense points!", user->stats->defense - olddefense); |
1398 | p->decDefense(); | |
35cba3f5 | 1399 | if (player_fight(user)) |
1400 | { | |
1401 | notice(s_GameServ, user->stats->battle->getNick(), | |
1402 | "%s has used a defense potion!"); | |
1403 | } | |
83cf716f | 1404 | } |
8c734eb9 | 1405 | else if (stricmp(item, "HP") == 0) |
1406 | { | |
1407 | if (p->HP() <= 0) | |
1408 | { | |
1409 | notice(s_GameServ, u, "You are out of HP Potions!"); | |
1410 | return; | |
1411 | } | |
1412 | int oldHP = user->stats->maxhp; | |
1413 | notice(s_GameServ, u, "You feel your life growing longer as you drink the green glowing liquid."); | |
4e64da60 | 1414 | user->stats->maxhp += 2 + |
1415 | (rand() % 100 > 70 ? (rand() % 7) : (rand() % 2) ); | |
ae2685f6 | 1416 | |
8c734eb9 | 1417 | notice(s_GameServ, u, "You gain %d Maximum hit points!", user->stats->maxhp - oldHP); |
1418 | p->decHP(); | |
35cba3f5 | 1419 | if (player_fight(user)) |
1420 | { | |
1421 | notice(s_GameServ, user->stats->battle->getNick(), | |
1422 | "%s has used a HP potion!"); | |
1423 | } | |
8c734eb9 | 1424 | } |
ee38284f | 1425 | else |
1426 | { | |
35cba3f5 | 1427 | notice(s_GameServ, u, "SYNTAX: /msg %S USE {HEALING | STRENGTH | DEFENSE | HP}"); |
ee38284f | 1428 | return; |
1429 | } | |
83cf716f | 1430 | |
1431 | end_turn(user); // If they're fighting, end their turn | |
1432 | } | |
c8ada07e | 1433 | void do_run(char *u) |
1434 | { | |
1435 | aClient *user; | |
28f552b8 | 1436 | Player *p, *p2 = NULL; |
85ce9d3e | 1437 | |
c8ada07e | 1438 | if (!(user = find(u))) |
1439 | { | |
1440 | notice(s_GameServ, u, "Couldn't find you. Error. Contact a %S admin"); | |
1441 | return; | |
1442 | } | |
448a1531 | 1443 | else if (isIgnore(user)) |
1444 | { | |
1445 | #ifdef DEBUGMODE | |
1446 | log("Ignoring %s.", user->getNick()); | |
1447 | #endif | |
1448 | return; | |
1449 | } | |
bb668fcf | 1450 | else if (!is_playing(user)) |
1451 | { | |
adaf4cdb | 1452 | notice(s_GameServ, u, "You must be playing to run!"); |
bb668fcf | 1453 | return; |
1454 | } | |
1455 | ||
40251952 | 1456 | updateTS(user->stats); |
c8ada07e | 1457 | p = user->stats; |
1458 | ||
1459 | if (p->battle) | |
1460 | p2 = p->battle->stats; | |
1461 | ||
1af35752 | 1462 | if (!is_fighting(user)) |
c8ada07e | 1463 | notice(s_GameServ, u, "You run in place... try fighting next time."); |
1af35752 | 1464 | else if (!player_fight(user) && !master_fight(user)) |
c8ada07e | 1465 | { |
1466 | notice(s_GameServ, u, "You run away from \ 2%s\ 2 like a little baby!", p->fight->name); | |
1467 | delete p->fight; | |
1468 | p->fight = NULL; | |
1469 | } | |
ee38284f | 1470 | else if (player_fight(user) && isYourTurn(p)) |
c8ada07e | 1471 | { |
1472 | notice(s_GameServ, u, "You run away from \ 2%s\ 2 like a little baby!", p2->name); | |
1473 | notice(s_GameServ, p->battle->getNick(), "\ 2%s\ 2 ran away from you like a little baby!", p->name); | |
1474 | p2->battle = NULL; | |
1475 | } | |
ee38284f | 1476 | else if (player_fight(user) && !isYourTurn(p)) |
c8ada07e | 1477 | { |
1478 | notice(s_GameServ, u, "It is not your turn. Please wait until \ 2%s\ 2 decides what to do.", p2->name); | |
1479 | } | |
1af35752 | 1480 | else if (master_fight(user)) |
c8ada07e | 1481 | { |
1482 | notice(s_GameServ, u, "You cannot run from \ 2%s\ 2! FIGHT!", p->master->name); | |
1483 | } | |
1484 | p->battle = NULL; | |
1485 | } | |
83cf716f | 1486 | |
1487 | void end_turn(aClient *user) | |
1488 | { | |
1489 | char *nick, *u = user->getNick(); | |
1490 | Monster *fight; | |
1491 | aClient *battle; | |
1492 | int mhit; | |
1493 | ||
1494 | nick = new char[strlen(user->getNick()) + 1]; | |
1495 | ||
1496 | if (!user || !is_playing(user) || !is_fighting(user)) | |
1497 | goto endturn; | |
1498 | ||
1499 | if (!player_fight(user) && !master_fight(user)) | |
1500 | fight = user->stats->fight; | |
1501 | else | |
1502 | fight = user->stats->master; | |
1503 | battle = user->stats->battle; | |
1504 | ||
1505 | if (!player_fight(user)) | |
1506 | { | |
1507 | // Opponent's Hit | |
1508 | mhit = (fight->strength / 2) + | |
1509 | (rand() % (fight->strength / 2) - (user->stats->defense + | |
1510 | arbonus[user->stats->armor])); | |
1511 | } | |
1512 | else | |
1513 | { | |
1514 | // Opponent's Hit | |
1515 | mhit = (((battle->stats->strength + webonus[battle->stats->weapon]) / 2) + | |
1516 | (rand() % ((battle->stats->strength + webonus[battle->stats->weapon])) / 2) - | |
1517 | (user->stats->defense + arbonus[user->stats->armor])); | |
1518 | } | |
1519 | if (!player_fight(user)) | |
1520 | { | |
1521 | ||
1522 | if (mhit > 0) | |
1523 | { | |
1524 | notice(s_GameServ, u, "\1f%s\1f attacks with their \1f%s\1f for \ 2%d\ 2 damage!", | |
1525 | fight->name, fight->weapon, mhit); | |
1526 | } | |
1527 | else if (mhit <= 0) | |
1528 | notice(s_GameServ, u, "%s completely misses you!", fight->name); | |
1529 | ||
1530 | if (mhit >= user->stats->hp) | |
1531 | { | |
1532 | if (!master_fight(user)) | |
1533 | { | |
1534 | notice(s_GameServ, u, "You have been \ 2\1fkilled\1f\ 2 by %s!", fight->name); | |
1535 | notice(s_GameServ, u, "You lose all gold on hand and lose 10 percent "\ | |
1536 | "of your experience!"); | |
1537 | user->stats->gold = 0; | |
1538 | user->stats->exp -= (long int)(user->stats->exp * .10); | |
b478c0df | 1539 | user->stats->hp = 0; |
83cf716f | 1540 | user->stats->fight = NULL; |
ee38284f | 1541 | clearAlive(user->stats); |
83cf716f | 1542 | goto endturn; |
1543 | } | |
1544 | else | |
1545 | { | |
1546 | notice(s_GameServ, u, "%s has bested you! You will have to wait "\ | |
1547 | "until tomorrow to try again", user->stats->master->name); | |
1548 | user->stats->fight = NULL; | |
1549 | user->stats->master = NULL; | |
1550 | goto endturn; | |
1551 | } | |
1552 | } | |
1553 | else | |
1554 | { | |
1555 | if (mhit > 0) | |
1556 | user->stats->hp -= mhit; | |
1557 | display_monster(u); | |
1558 | goto endturn; | |
1559 | } | |
1560 | } | |
1561 | else | |
1562 | { | |
ee38284f | 1563 | clearYourTurn(user->stats); |
1564 | setYourTurn(battle->stats); | |
83cf716f | 1565 | display_players(battle); |
1566 | } | |
1567 | endturn: | |
1568 | delete nick; | |
1569 | } | |
1570 | ||
85ce9d3e | 1571 | void do_attack(char *u) |
1572 | { | |
1573 | int hit, mhit; | |
1574 | aClient *ni, *battle; // The player and perhaps the player they're fighting | |
1575 | Monster *fight; // The monster they may be fighting | |
1576 | ||
1577 | if (!(ni = find(u))) | |
83cf716f | 1578 | { |
1579 | notice(s_GameServ, u, "Fatal error in do_attack. Contact a(n) %S admin for help."); | |
1580 | return; | |
1581 | } | |
448a1531 | 1582 | else if (isIgnore(ni)) |
1583 | { | |
1584 | #ifdef DEBUGMODE | |
1585 | log("Ignoring %s.", ni->getNick()); | |
1586 | #endif | |
1587 | return; | |
1588 | } | |
83cf716f | 1589 | else if (!is_playing(ni)) |
85ce9d3e | 1590 | { |
1591 | notice(s_GameServ, u, "You're not playing!"); | |
1592 | return; | |
1593 | } | |
83cf716f | 1594 | else if (!is_fighting(ni)) |
85ce9d3e | 1595 | { |
1596 | notice(s_GameServ, u, "You're not in battle!"); | |
1597 | return; | |
1598 | } | |
1599 | else | |
1600 | { | |
1601 | if (!ni->stats->master) // This is not a master fight | |
1602 | fight = ni->stats->fight; // Monster Could be NULL | |
1603 | else // This IS a master fight | |
1604 | fight = ni->stats->master; // Master Could be NULL | |
1605 | ||
1606 | battle = ni->stats->battle; // Player Could be NULL | |
1607 | ||
1608 | // One has to be !NULL based on the previous else if | |
1609 | // We wouldn't be here if they were all NULL | |
1610 | } | |
40251952 | 1611 | updateTS(ni->stats); |
85ce9d3e | 1612 | |
1af35752 | 1613 | if (!player_fight(ni)) |
85ce9d3e | 1614 | { |
1615 | // Player's Hit | |
1616 | hit = ((ni->stats->strength + webonus[ni->stats->weapon]) / 2) + | |
1617 | (rand() % ((ni->stats->strength + webonus[ni->stats->weapon]) / 2)); | |
1618 | ||
1619 | // Opponent's Hit | |
1620 | mhit = (fight->strength / 2) + | |
1621 | (rand() % (fight->strength / 2) - (ni->stats->defense + | |
1622 | arbonus[ni->stats->armor])); | |
1623 | } | |
1624 | else | |
1625 | { | |
1626 | // Opponent's Hit | |
1627 | mhit = (((battle->stats->strength + webonus[battle->stats->weapon]) / 2) + | |
1628 | (rand() % ((battle->stats->strength + webonus[battle->stats->weapon])) / 2) - | |
1629 | (ni->stats->defense + arbonus[ni->stats->armor])); | |
1630 | ||
1631 | // Player's Hit | |
1632 | hit = (((ni->stats->strength + webonus[ni->stats->weapon]) / 2) + | |
1633 | (rand() % ((ni->stats->strength + webonus[ni->stats->weapon])) / 2) - | |
1634 | (battle->stats->defense + arbonus[battle->stats->armor])); | |
1635 | } | |
1636 | ||
1af35752 | 1637 | if (!player_fight(ni)) |
85ce9d3e | 1638 | { |
1639 | if (hit > 0) | |
1640 | notice(s_GameServ, u, "You attack \1f%s\1f for \ 2%d\ 2 points!", fight->name, hit); | |
1641 | else | |
1642 | notice(s_GameServ, u, "You miss \1f%s\1f completely!", fight->name); | |
1643 | ||
1644 | if (hit >= fight->hp) | |
1645 | { | |
1af35752 | 1646 | if (master_fight(ni)) |
c260a8d7 | 1647 | { |
85ce9d3e | 1648 | notice(s_GameServ, u, "You have bested %s!", fight->name); |
c260a8d7 | 1649 | addNews(todaysnews, "%s has bested %s and moved "\ |
1650 | "to level %d", ni->stats->name, fight->name, | |
1651 | (ni->stats->level + 1)); | |
1652 | } | |
85ce9d3e | 1653 | else |
1654 | notice(s_GameServ, u, "You have killed \ 2%s\ 2!", fight->name); | |
1655 | ||
1656 | notice(s_GameServ, u, "%s", fight->death); | |
1657 | notice(s_GameServ, u, "You recieve \ 2%d\ 2 experience and \ 2%d\ 2 gold!", | |
1658 | fight->exp, fight->gold); | |
1659 | ||
1660 | // If your new experience (or gold) will be greater than 2 billion, | |
1661 | // then set your exp to 2bil. (2 billion max)... otherwise add them. | |
1662 | // This could be a problem with overflowing out of the sign bit. | |
1663 | // Unsigned long int maybe? Leave it for now. | |
1664 | ni->stats->exp = ( (ni->stats->exp + fight->exp) > 2000000000 ? 2000000000 : | |
1665 | ni->stats->exp + fight->exp); | |
ee38284f | 1666 | |
85ce9d3e | 1667 | ni->stats->gold = (ni->stats->gold + fight->gold > 2000000000 ? 2000000000 : |
1668 | ni->stats->gold + fight->gold); | |
c8ada07e | 1669 | |
85ce9d3e | 1670 | |
1af35752 | 1671 | if (master_fight(ni)) |
85ce9d3e | 1672 | { |
1673 | notice(s_GameServ, u, "You are now level %d!", ni->stats->level + 1); | |
1674 | notice(s_GameServ, u, "You gain %d Strength, and %d Defense points!", | |
1675 | strbonus[ni->stats->level - 1], defbonus[ni->stats->level - 1]); | |
1676 | ||
1677 | // Increase your level | |
85ce9d3e | 1678 | |
1679 | // Increase your maximum hit points | |
1680 | ni->stats->maxhp += hpbonus[ni->stats->level - 1]; | |
1681 | ||
1682 | // Heal the player by setting hp to their max | |
1683 | ni->stats->hp = ni->stats->maxhp; | |
1684 | ||
1685 | // Add to your strength | |
1686 | ni->stats->strength += strbonus[ni->stats->level - 1]; | |
1687 | ||
1688 | // Add to your defensive power | |
1689 | ni->stats->defense += defbonus[ni->stats->level - 1]; | |
1690 | ||
6370e3da | 1691 | ni->stats->level++; |
1692 | ||
85ce9d3e | 1693 | // Clear the pointer for your master |
1694 | ni->stats->master = NULL; | |
1695 | } | |
ab4f4ec0 | 1696 | |
1697 | // They're dead so remove the pointer | |
1698 | delete ni->stats->fight; | |
1699 | ni->stats->fight = NULL; | |
1700 | ni->stats->master = NULL; | |
1701 | ||
85ce9d3e | 1702 | return; |
1703 | } | |
1704 | else | |
1705 | { | |
1706 | if (hit > 0) | |
1707 | fight->hp -= hit; | |
1708 | if (mhit > 0) | |
1709 | { | |
e282e9d2 | 1710 | notice(s_GameServ, u, "\1f%s\1f attacks with their \1f%s\1f for \ 2%d\ 2 damage!", |
85ce9d3e | 1711 | fight->name, fight->weapon, mhit); |
1712 | } | |
1713 | else if (mhit <= 0) | |
1714 | notice(s_GameServ, u, "%s completely misses you!", fight->name); | |
1715 | ||
1716 | if (mhit >= ni->stats->hp) | |
1717 | { | |
1af35752 | 1718 | if (!master_fight(ni)) |
85ce9d3e | 1719 | { |
1720 | notice(s_GameServ, u, "You have been \ 2\1fkilled\1f\ 2 by %s!", fight->name); | |
1721 | notice(s_GameServ, u, "You lose all gold on hand and lose 10 percent "\ | |
1722 | "of your experience!"); | |
c260a8d7 | 1723 | addNews(todaysnews, "%s has been killed by %s!", |
1724 | ni->stats->name, fight->name); | |
85ce9d3e | 1725 | ni->stats->gold = 0; |
1726 | ni->stats->exp -= (long int)(ni->stats->exp * .10); | |
b478c0df | 1727 | ni->stats->hp = 0; |
85ce9d3e | 1728 | ni->stats->fight = NULL; |
ee38284f | 1729 | clearAlive(ni->stats); |
85ce9d3e | 1730 | return; |
1731 | } | |
1732 | else | |
1733 | { | |
1734 | notice(s_GameServ, u, "%s has bested you! You will have to wait "\ | |
1735 | "until tomorrow to try again", ni->stats->master->name); | |
c260a8d7 | 1736 | addNews(todaysnews, "%s tried to best %s and failed!", |
1737 | ni->stats->name, fight->name); | |
85ce9d3e | 1738 | ni->stats->fight = NULL; |
1739 | ni->stats->master = NULL; | |
1740 | return; | |
1741 | } | |
1742 | } | |
1743 | else | |
1744 | { | |
1745 | if (mhit > 0) | |
1746 | ni->stats->hp -= mhit; | |
1747 | display_monster(u); | |
1748 | return; | |
1749 | } | |
1750 | } | |
1751 | } | |
1af35752 | 1752 | else if (player_fight(ni)) |
85ce9d3e | 1753 | { |
1754 | /* Offline fighting not available yet | |
1755 | if (!(online = finduser(ni->stats->battle->nick)) || !nick_identified(online)) | |
1756 | { | |
1757 | if (hit > 0) | |
1758 | notice(s_GameServ, u, "You attack \1f%s\1f for \ 2%d\ 2 points!", battle->nick, hit); | |
1759 | else | |
1760 | notice(s_GameServ, u, "You miss \1f%s\1f completely!", battle->nick); | |
1761 | if (hit >= battle->stats->hp) | |
1762 | { | |
1763 | notice(s_GameServ, u, "You have killed \ 2%s\ 2!", battle->nick); | |
1764 | * notice(s_GameServ, u, "You recieve \ 2%d\ 2 experience and \ 2%ld\ 2 gold!", | |
1765 | (long int)(battle->stats->exp * .10), battle->stats->gold); | |
1766 | if (2000000000 - ni->stats->exp > (long int)(battle->stats->exp * .10)) | |
1767 | { | |
1768 | ni->stats->exp += (long int)(battle->stats->exp * .10); | |
1769 | battle->stats->exp -= (long int)(battle->stats->exp * .10); | |
1770 | } | |
1771 | * else | |
1772 | { | |
1773 | battle->stats->exp -= (long int)(battle->stats->exp * .10); | |
1774 | ni->stats->exp = 2000000000; | |
1775 | } | |
1776 | ||
1777 | if (2000000000 - ni->stats->gold > battle->stats->gold) | |
1778 | { | |
1779 | * ni->stats->gold += battle->stats->gold; | |
1780 | battle->stats->gold = 0; | |
1781 | } | |
1782 | else | |
1783 | { | |
1784 | battle->stats->gold = 2000000000 - ni->stats->gold; | |
1785 | ni->stats->gold = 2000000000; | |
1786 | } | |
1787 | * ni->stats->battle->stats->alive = 0; | |
1788 | ni->stats->battle->battle = NULL; | |
1789 | ni->stats->battle = NULL; | |
1790 | return; | |
1791 | } | |
1792 | else | |
1793 | { | |
1794 | if (hit > 0) | |
1795 | * battle->stats->hp -= hit; | |
1796 | if (mhit > 0) | |
1797 | { | |
1798 | notice(s_GameServ, u, "\1f%s\1f hits you with their \1f%s\1f for \ 2%d\ 2 damage!", | |
1799 | battle->nick, weapons[battle->stats->weapon], mhit); | |
1800 | } | |
1801 | else if (mhit <= 0) | |
1802 | notice(s_GameServ, u, "%s completely misses you!", battle->nick); | |
1803 | * | |
1804 | if (mhit >= ni->stats->hp) | |
1805 | { | |
1806 | notice(s_GameServ, u, "You have been \ 2\1fkilled\1f\ 2 by %s!", battle->nick); | |
1807 | if (2000000000 - battle->stats->gold > ni->stats->gold) | |
1808 | { | |
1809 | notice(s_GameServ, u, "%s took all your gold!", battle->nick); | |
1810 | battle->stats->gold += ni->stats->gold; | |
1811 | * ni->stats->gold = 0; | |
1812 | } | |
1813 | else | |
1814 | { | |
1815 | notice(s_GameServ, u, "You're lucky, %s couldn't carry all your gold.", | |
1816 | battle->nick); | |
1817 | ni->stats->gold -= (2000000000 - battle->stats->gold); | |
1818 | notice(s_GameServ, u, "You were left dead with %d gold.", | |
1819 | * (long int)ni->stats->gold); | |
1820 | battle->stats->gold = 2000000000; | |
1821 | } | |
1822 | ni->stats->battle->battle = NULL; | |
1823 | ni->stats->battle = NULL; | |
1824 | ni->stats->alive = 0; | |
1825 | return; | |
1826 | } | |
1827 | * else | |
1828 | { | |
1829 | if (mhit > 0) | |
1830 | ni->stats->hp -= mhit; | |
1831 | display_players(u); | |
1832 | return; | |
1833 | } | |
1834 | } | |
1835 | } | |
1836 | * end offline fighting */ | |
1837 | ||
ce61cdfa | 1838 | if (is_playing(battle)) |
85ce9d3e | 1839 | { |
ee38284f | 1840 | if (!isYourTurn(ni->stats)) |
85ce9d3e | 1841 | { |
1842 | notice(s_GameServ, u, "Please wait until %s decides what to do!", | |
ce61cdfa | 1843 | battle->stats->name); |
85ce9d3e | 1844 | return; |
1845 | } | |
1846 | if (hit > 0) | |
1847 | { | |
ce61cdfa | 1848 | notice(s_GameServ, u, "You attack \1f%s\1f for \ 2%d\ 2 points!", battle->stats->name, hit); |
85ce9d3e | 1849 | |
1850 | notice(s_GameServ, battle->getNick(), "%s has hit you with their %s for "\ | |
ce61cdfa | 1851 | "\ 2%d\ 2 damage!", ni->stats->name, |
1852 | weapons[ni->stats->weapon], hit); | |
85ce9d3e | 1853 | } |
1854 | else | |
1855 | { | |
ce61cdfa | 1856 | notice(s_GameServ, u, "You miss \1f%s\1f completely!", battle->stats->name); |
1857 | notice(s_GameServ, battle->getNick(), "%s misses you completely!", ni->stats->name); | |
85ce9d3e | 1858 | } |
c260a8d7 | 1859 | |
85ce9d3e | 1860 | if (hit >= battle->stats->hp) |
1861 | { | |
ce61cdfa | 1862 | notice(s_GameServ, u, "You have killed \ 2%s\ 2!", battle->stats->name); |
85ce9d3e | 1863 | notice(s_GameServ, u, "You recieve \ 2%d\ 2 experience and \ 2%ld\ 2 gold!", |
1864 | (long int)(battle->stats->exp * .10), battle->stats->gold); | |
ce61cdfa | 1865 | notice(s_GameServ, battle->getNick(), "You have been killed by \ 2%s\ 2!", |
1866 | ni->stats->name); | |
85ce9d3e | 1867 | battle->stats->hp = 0; |
ee38284f | 1868 | clearAlive(battle->stats); |
85ce9d3e | 1869 | |
1870 | if (2000000000 - ni->stats->exp > (long int)(battle->stats->exp * .10)) | |
1871 | { | |
1872 | ni->stats->exp += (long int)(battle->stats->exp * .10); | |
1873 | battle->stats->exp -= (long int)(battle->stats->exp * .10); | |
1874 | } | |
1875 | else | |
1876 | { | |
1877 | battle->stats->exp -= (long int)(battle->stats->exp * .10); | |
1878 | ni->stats->exp = 2000000000; | |
1879 | } | |
1880 | ||
1881 | if (2000000000 - ni->stats->gold > battle->stats->gold) | |
1882 | { | |
1883 | notice(s_GameServ, battle->getNick(), "You lose ten percent of experience and "\ | |
1884 | "all gold on hand!"); | |
1885 | ni->stats->gold += battle->stats->gold; | |
1886 | battle->stats->gold = 0; | |
1887 | } | |
1888 | else | |
1889 | { | |
1890 | battle->stats->gold = 2000000000 - ni->stats->gold; | |
1891 | notice(s_GameServ, battle->getNick(), "You lose ten percent of your experience!"); | |
1892 | ||
1893 | notice(s_GameServ, battle->getNick(), "However, %s could not carry all of your "\ | |
ce61cdfa | 1894 | "gold.", ni->stats->name); |
85ce9d3e | 1895 | |
1896 | notice(s_GameServ, battle->getNick(), "Luckily, you still have \ 2%ld\ 2 gold "\ | |
1897 | "left. All is not lost!", battle->stats->gold); | |
1898 | ||
1899 | ni->stats->gold = 2000000000; | |
1900 | } | |
c260a8d7 | 1901 | clearYourTurn(ni->stats); |
1902 | clearYourTurn(battle->stats); | |
85ce9d3e | 1903 | battle->stats->battle = NULL; |
1904 | ni->stats->battle = NULL; | |
1905 | return; | |
1906 | } | |
1907 | else | |
1908 | { | |
1909 | if (hit > 0) | |
1910 | battle->stats->hp -= hit; | |
ee38284f | 1911 | clearYourTurn(ni->stats); |
1912 | setYourTurn(battle->stats); | |
c260a8d7 | 1913 | display_players(battle); |
85ce9d3e | 1914 | notice(s_GameServ, u, "Please wait while %s decides what to do!", |
ce61cdfa | 1915 | battle->stats->name); |
85ce9d3e | 1916 | return; |
1917 | } | |
1918 | } | |
1919 | } | |
1920 | } | |
ce61cdfa | 1921 | |
85ce9d3e | 1922 | void do_heal(char *u) |
1923 | { | |
1924 | aClient *ni; | |
1925 | char *amount = strtok(NULL, " "); | |
1926 | int price, num; | |
1927 | ||
1928 | if (!amount) | |
1929 | { | |
1930 | notice(s_GameServ, u, "SYNTAX: /msg %S HEAL {ALL | #}"); | |
40251952 | 1931 | return; |
85ce9d3e | 1932 | } |
1af35752 | 1933 | else if (!(ni = find(u))) |
1934 | { | |
1935 | notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, "")); | |
1936 | return; | |
1937 | } | |
448a1531 | 1938 | else if (isIgnore(ni)) |
1939 | { | |
1940 | #ifdef DEBUGMODE | |
1941 | log("Ignoring %s.", ni->getNick()); | |
1942 | #endif | |
1943 | return; | |
1944 | } | |
1af35752 | 1945 | else if (!is_playing(ni)) |
85ce9d3e | 1946 | { |
1947 | notice(s_GameServ, u, "You aren't playing!"); | |
1af35752 | 1948 | return; |
1949 | } | |
ee38284f | 1950 | else if (!isAlive(ni->stats)) |
1af35752 | 1951 | { |
1952 | notice(s_GameServ, u, "You are dead. Wait until tomorrow for healing."); | |
1953 | return; | |
85ce9d3e | 1954 | } |
1af35752 | 1955 | else if (is_fighting(ni)) |
85ce9d3e | 1956 | { |
1957 | notice(s_GameServ, u, "You can't heal in battle!"); | |
40251952 | 1958 | return; |
85ce9d3e | 1959 | } |
1960 | else if (ni->stats->hp >= ni->stats->maxhp) | |
1961 | { | |
1962 | notice(s_GameServ, u, "You don't need healing!"); | |
40251952 | 1963 | return; |
85ce9d3e | 1964 | } |
40251952 | 1965 | |
1966 | updateTS(ni->stats); | |
1967 | if (stricmp(amount, "ALL") == 0) | |
85ce9d3e | 1968 | { |
1969 | price = ni->stats->level * 3; | |
1970 | if (ni->stats->gold < (ni->stats->maxhp - ni->stats->hp) * price) | |
1971 | { | |
1972 | notice(s_GameServ, u, "Healing \ 2%d\ 2 points for \ 2%d\ 2 gold per point.", | |
1973 | (long int)ni->stats->gold/price, price); | |
1974 | ni->stats->hp += ni->stats->gold / price; | |
1975 | ni->stats->gold %= price; | |
1976 | } | |
1977 | else | |
1978 | { | |
1979 | notice(s_GameServ, u, "Healing all possible points at \ 2%d\ 2 gold "\ | |
1980 | "per point.", price); | |
ad7dfaa0 | 1981 | notice(s_GameServ, u, "\ 2%d\ 2 points healed for \ 2%ld\ 2 gold. HP at MAX!", |
1982 | (ni->stats->maxhp - ni->stats->hp), | |
1983 | (price * (ni->stats->maxhp - ni->stats->hp)) ); | |
85ce9d3e | 1984 | ni->stats->gold -= price * (ni->stats->maxhp - ni->stats->hp); |
1985 | ni->stats->hp = ni->stats->maxhp; | |
1986 | } | |
1987 | } | |
1988 | else if (isstringnum(amount)) | |
1989 | { | |
1990 | num = stringtoint(amount); | |
1991 | price = ni->stats->level * 3; | |
1992 | if (ni->stats->gold < price * num) | |
1993 | { | |
1994 | notice(s_GameServ, u, "You only have enough gold to heal \ 2%d\ 2 points!", | |
1995 | (long int)ni->stats->gold/price); | |
1996 | } | |
1997 | else if (num <= ni->stats->maxhp - ni->stats->hp) | |
1998 | { | |
1999 | notice(s_GameServ, u, "Healing \ 2%d\ 2 points at \ 2%d\ 2 gold per point.", | |
2000 | num, price); | |
2001 | ni->stats->hp += num; | |
2002 | ni->stats->gold -= num * price; | |
2003 | } | |
2004 | else if (num > ni->stats->maxhp - ni->stats->hp) | |
2005 | { | |
2006 | notice(s_GameServ, u, "Healing all possible points at \ 2%d\ 2 gold "\ | |
2007 | "per point.", price); | |
2008 | notice(s_GameServ, u, "\ 2%d\ 2 points healed. HP at MAX!", | |
2009 | (ni->stats->maxhp - ni->stats->hp)); | |
2010 | ni->stats->gold -= price * (ni->stats->maxhp - ni->stats->hp); | |
2011 | ni->stats->hp = ni->stats->maxhp; | |
2012 | } | |
2013 | } | |
2014 | else if (amount[0] == '-') | |
2015 | notice(s_GameServ, u, "You trying to cheat?"); | |
2016 | else | |
2017 | notice(s_GameServ, u, "SYNTAX: /msg %S HEAL {ALL | #}"); | |
2018 | } | |
2019 | ||
2020 | int isstringnum(char *num) | |
2021 | { | |
28f552b8 | 2022 | unsigned int x; |
85ce9d3e | 2023 | for (x = 0; x < strlen(num); x++) |
2024 | { | |
2025 | if ((int)num[x] < 48 || (int)num[x] > 57) | |
2026 | return 0; | |
2027 | } | |
2028 | return 1; | |
2029 | } | |
2030 | ||
2031 | long int stringtoint(char *number) | |
2032 | { | |
2033 | long int x, len = strlen(number), sum = 0; | |
2034 | if (len == 1) | |
2035 | return chartoint(number[0]); | |
2036 | sum += chartoint(number[len - 1]); | |
2037 | for (x = len - 2; x >= 0; x--) | |
85ce9d3e | 2038 | sum += chartoint(number[x]) * pow(10, abs(x - len + 1)); |
85ce9d3e | 2039 | return sum; |
2040 | } | |
2041 | ||
2042 | long int pow(int x, int y) | |
2043 | { | |
2044 | long int value = 0; | |
2045 | int count = 0; | |
2046 | value += x; | |
2047 | ||
2048 | if (x != 0 && y != 0) | |
2049 | { | |
2050 | for (count = 1; count <= y - 1; count++) | |
2051 | value *= x; | |
2052 | } | |
2053 | else | |
2054 | return 1; | |
2055 | return value; | |
2056 | } | |
2057 | ||
2058 | long int chartoint(char ch) | |
2059 | { | |
8c126acc | 2060 | if (int(ch) >= 48 && int(ch) <= 57) |
2061 | return int(ch) - 48; | |
2062 | else | |
2063 | return 0; | |
85ce9d3e | 2064 | } |
2065 | ||
2066 | int save_gs_dbase() | |
2067 | { | |
7996e5fd | 2068 | ListNode<aClient> *ptr; |
85ce9d3e | 2069 | Player *it; |
2070 | ofstream outfile; | |
2071 | ||
2072 | outfile.open(playerdata); | |
2073 | ||
2074 | if (!outfile) | |
2075 | { | |
fb37ecc7 | 2076 | log("Error opening %s", playerdata); |
85ce9d3e | 2077 | return 0; |
2078 | } | |
2079 | ||
7996e5fd | 2080 | for (unsigned long x = 0; x < U_TABLE_SIZE; x++) |
2081 | { | |
2082 | ptr = players[x].First(); | |
85ce9d3e | 2083 | while(ptr) |
2084 | { | |
2085 | it = ptr->getData()->stats; | |
ae2685f6 | 2086 | clearYourTurn(it); |
85ce9d3e | 2087 | outfile << it->name << ' ' << it->level << ' ' << it->exp << ' ' << it->gold << ' ' << it->bank << ' ' |
2088 | << it->hp << ' ' << it->maxhp << ' ' << it->strength << ' ' << it->defense << ' ' | |
ee38284f | 2089 | << it->armor << ' ' << it->weapon << ' ' |
e3c5fe46 | 2090 | << it->forest_fights << ' ' << it->player_fights << ' ' |
266608f6 | 2091 | << it->getFlags() << ' ' << it->password << ' ' << it->inventory.Healing() |
9d3b1d42 | 2092 | << ' ' << it->inventory.Strength() << ' ' << it->inventory.Defense() << ' ' << it->inventory.HP() << endl; |
85ce9d3e | 2093 | ptr = ptr->Next(); |
2094 | } | |
7996e5fd | 2095 | } |
85ce9d3e | 2096 | outfile.close(); |
28f552b8 | 2097 | return 1; |
85ce9d3e | 2098 | } |
2099 | ||
2100 | int load_gs_dbase() | |
2101 | { | |
2102 | ifstream infile; | |
2103 | aClient *temp; | |
2104 | Player *p; | |
ee38284f | 2105 | char *tempname, *buf, *password; |
85ce9d3e | 2106 | buf = new char[1023]; |
2107 | ||
2108 | infile.open(playerdata); | |
2109 | ||
2110 | if (infile.fail()) | |
2111 | { | |
fb37ecc7 | 2112 | log("Error opening %s", playerdata); |
85ce9d3e | 2113 | return 0; |
2114 | } | |
2115 | ||
2116 | while (infile.getline(buf, 1024, '\n')) | |
2117 | { | |
2118 | temp = new aClient; | |
2119 | tempname = strtok(buf, " "); | |
2120 | temp->stats = new Player(tempname); | |
2121 | p = temp->stats; | |
2122 | ||
85ce9d3e | 2123 | p->level = stringtoint(strtok(NULL, " ")); |
2124 | p->exp = stringtoint(strtok(NULL, " ")); | |
2125 | p->gold = stringtoint(strtok(NULL, " ")); | |
2126 | p->bank = stringtoint(strtok(NULL, " ")); | |
2127 | p->hp = stringtoint(strtok(NULL, " ")); | |
2128 | p->maxhp = stringtoint(strtok(NULL, " ")); | |
2129 | p->strength = stringtoint(strtok(NULL, " ")); | |
2130 | p->defense = stringtoint(strtok(NULL, " ")); | |
2131 | p->armor = stringtoint(strtok(NULL, " ")); | |
2132 | p->weapon = stringtoint(strtok(NULL, " ")); | |
85ce9d3e | 2133 | p->forest_fights = stringtoint(strtok(NULL, " ")); |
2134 | p->player_fights = stringtoint(strtok(NULL, " ")); | |
1af35752 | 2135 | p->setFlags(stringtoint(strtok(NULL, " "))); |
ee38284f | 2136 | |
e3c5fe46 | 2137 | password = strtok(NULL, " "); |
2138 | strcpy(p->password, password); | |
448a1531 | 2139 | temp->setNick("Not Playing"); |
ce61cdfa | 2140 | #ifdef P10 |
448a1531 | 2141 | temp->setRealNick("Not Playing"); |
ce61cdfa | 2142 | #endif |
85ce9d3e | 2143 | |
9d3b1d42 | 2144 | p->inventory.reset(); // Set inventory to all 0s |
ee38284f | 2145 | // Old player databases didn't have these three extra values |
2146 | // If they come up null, leave them to 0 as the default. | |
2147 | // On the next gameserv database save, it will save the values. | |
266608f6 | 2148 | tempname = strtok(NULL, " "); |
9d3b1d42 | 2149 | if (tempname) |
2150 | p->inventory.setHealing(stringtoint(tempname)); | |
2151 | ||
2152 | tempname = strtok(NULL, " "); | |
2153 | if (tempname) | |
2154 | p->inventory.setStrength(stringtoint(tempname)); | |
2155 | ||
2156 | tempname = strtok(NULL, " "); | |
2157 | if (tempname) | |
2158 | p->inventory.setDefense(stringtoint(tempname)); | |
2159 | ||
2160 | tempname = strtok(NULL, " "); | |
2161 | if (tempname) | |
2162 | p->inventory.setHP(stringtoint(tempname)); | |
448a1531 | 2163 | unsigned long hv = iHASH((unsigned char *) temp->stats->name); |
85bcf836 | 2164 | |
2165 | temp->stats->client = NULL; | |
7996e5fd | 2166 | players[hv].insertAtBack(temp); |
85ce9d3e | 2167 | delete temp; |
2168 | } | |
1cf88153 | 2169 | delete [] buf; |
28f552b8 | 2170 | infile.close(); |
2171 | return 1; | |
85ce9d3e | 2172 | } |
2173 | ||
e3c5fe46 | 2174 | bool passcmp(char *encrypted, char *plaintext) |
2175 | { | |
2176 | char salt[3]; | |
cdc9a6db | 2177 | char *plaintext2, *plainToencrypt; |
2178 | bool same = false; | |
2179 | ||
2180 | plaintext2 = new char[strlen(encrypted) + strlen(plaintext)]; // Extra | |
2181 | strcpy(plaintext2, plaintext); | |
2182 | ||
e3c5fe46 | 2183 | salt[0] = encrypted[0]; |
2184 | salt[1] = encrypted[1]; | |
2185 | salt[3] = '\0'; | |
cdc9a6db | 2186 | |
2187 | plainToencrypt = crypt(plaintext2, salt); | |
2188 | ||
2189 | same = (strcmp((const char *)encrypted, plainToencrypt) == 0 ? true : false); | |
2190 | ||
2191 | delete []plaintext2; | |
2192 | ||
2193 | return same; | |
e3c5fe46 | 2194 | } |
2195 | ||
2196 | bool check_password(char *name, char *plaintext) | |
2197 | { | |
0a1518fa | 2198 | aClient *client; |
e3c5fe46 | 2199 | |
0a1518fa | 2200 | if (!(client = findplayer(name))) |
2201 | return false; | |
2202 | else | |
e3c5fe46 | 2203 | { |
0a1518fa | 2204 | return passcmp(client->stats->password, plaintext); |
e3c5fe46 | 2205 | } |
e3c5fe46 | 2206 | } |
1cf88153 | 2207 | |
ad7dfaa0 | 2208 | void do_store(char *u) |
2209 | { | |
2210 | char *cmd = strtok(NULL, " "); | |
2211 | char *item = strtok(NULL, " "); | |
2212 | char *num = strtok(NULL, " "); | |
2213 | char *space; | |
8c126acc | 2214 | int wep; |
2215 | aClient *user; | |
2216 | Player *p; | |
ad7dfaa0 | 2217 | |
1af35752 | 2218 | if (!cmd || !item) |
ad7dfaa0 | 2219 | { |
2220 | notice(s_GameServ, u, "SYNTAX: STORE LIST {ARMOR | WEAPONS}"); | |
2221 | notice(s_GameServ, u, " \ 2STORE SELL {ARMOR | WEAPON}\ 2"); | |
2222 | notice(s_GameServ, u, " \ 2STORE BUY {ARMOR | WEAPON} \1fNUMBER\1f\ 2"); | |
40251952 | 2223 | return; |
ad7dfaa0 | 2224 | } |
448a1531 | 2225 | else if (!(user = find(u))) |
2226 | { | |
2227 | log("Fatal Error: could not find %s in client list", u); | |
2228 | return; | |
2229 | } | |
2230 | else if (isIgnore(user)) | |
2231 | { | |
2232 | #ifdef DEBUGMODE | |
2233 | log("Ignoring %s.", user->getNick()); | |
2234 | #endif | |
2235 | return; | |
2236 | } | |
2237 | else if (!is_playing(user)) | |
40251952 | 2238 | { |
1af35752 | 2239 | notice(s_GameServ, u, "You must be playing to use the store!"); |
40251952 | 2240 | return; |
2241 | } | |
ee38284f | 2242 | else if (!isAlive(user->stats)) |
1af35752 | 2243 | { |
2244 | notice(s_GameServ, u, "You are dead. Wait until tomorrow to purchase weapons and armor!"); | |
2245 | return; | |
2246 | } | |
40251952 | 2247 | updateTS(user->stats); |
2248 | ||
2249 | if (stricmp(cmd, "LIST") == 0) | |
ad7dfaa0 | 2250 | { |
2251 | if (stricmp(item, "WEAPONS") == 0) | |
2252 | { | |
2253 | notice(s_GameServ, u, "Welcome to Kain's Armory"); | |
2254 | notice(s_GameServ, u, "Here are the weapons we have available for the killing, sire:"); | |
2255 | for (int x = 1; x < WNA; x++) | |
2256 | { | |
2257 | space = spaces(strlen(weapons[x]), "."); | |
2258 | notice(s_GameServ, u, "%s%d. %s%s%d",(x < 10 ? " " : ""), x, weapons[x], space, prices[x - 1]); | |
2259 | free(space); | |
2260 | } | |
2261 | notice(s_GameServ, u, "To purchase a weapon, type /msg %S STORE BUY \ 2NUM\ 2."); | |
2262 | notice(s_GameServ, u, "Where num. is the weapon number from the menu above."); | |
2263 | ||
2264 | } | |
2265 | else if (stricmp(item, "ARMOR") == 0) | |
2266 | { | |
2267 | notice(s_GameServ, u, "Welcome to Kain's Armory"); | |
2268 | notice(s_GameServ, u, "I hope you enjoy the fine armor we have available for your protection:"); | |
2269 | for (int x = 1; x < WNA; x++) | |
2270 | { | |
2271 | space = spaces(strlen(armors[x]), "."); | |
2272 | notice(s_GameServ, u, "%s%d. %s%s%d",(x < 10 ? " " : ""), x, armors[x], space, prices[x - 1]); | |
2273 | free(space); | |
2274 | } | |
2275 | notice(s_GameServ, u, "To purchase armor, type /msg %S store buy armor num."); | |
2276 | notice(s_GameServ, u, "Where num. is the armor number from the menu above."); | |
2277 | ||
2278 | ||
2279 | } | |
2280 | } else if (stricmp(cmd, "BUY") == 0) { | |
8c126acc | 2281 | if (!num) |
2282 | { | |
2283 | notice(s_GameServ, u, "SYNTAX: \ 2STORE BUY {ARMOR | WEAPON} \1fNUMBER\1f\ 2"); | |
2284 | return; | |
2285 | } | |
2286 | else if (!isstringnum(num)) | |
2287 | { | |
2288 | notice(s_GameServ, u, "You must specify a number between 1 and %d. Not %s!", WNA - 1, num); | |
2289 | return; | |
2290 | } | |
2291 | if (stricmp(item, "WEAPON") == 0) | |
2292 | { | |
2293 | wep = stringtoint(num); | |
2294 | if (wep >= WNA || wep < 1) | |
2295 | { | |
2296 | notice(s_GameServ, u, "The number %d is out of range. The number you provide must be between 1 and %d.", wep, WNA - 1); | |
2297 | return; | |
2298 | } | |
2299 | ||
2300 | p = user->stats; | |
2301 | ||
2302 | if (p->weapon != 0) | |
2303 | notice(s_GameServ, u, "You have to sell your %s first!", weapons[p->weapon]); | |
2304 | else if (p->gold < prices[wep - 1]) | |
2305 | notice(s_GameServ, u, "You don't have enough gold for %s!", weapons[wep]); | |
2306 | else | |
2307 | { | |
2308 | notice(s_GameServ, u, "You have purchased %s! Thanks for the gold!", weapons[wep]); | |
2309 | p->weapon = wep; | |
2310 | p->gold -= prices[wep - 1]; | |
2311 | } | |
2312 | } | |
2313 | else if (stricmp(item, "ARMOR") == 0) | |
2314 | { | |
2315 | wep = stringtoint(num); | |
2316 | if (wep >= WNA || wep < 1) | |
2317 | { | |
2318 | notice(s_GameServ, u, "The number %d is out of range. The number you provide must be between 1 and %d.", wep, WNA - 1); | |
2319 | return; | |
2320 | } | |
2321 | ||
2322 | p = user->stats; | |
2323 | ||
2324 | if (p->armor != 0) | |
2325 | notice(s_GameServ, u, "You have to sell your %s first!", armors[p->armor]); | |
2326 | else if (p->gold < prices[wep - 1]) | |
2327 | notice(s_GameServ, u, "You don't have enough gold for %s!", armors[wep]); | |
2328 | else | |
2329 | { | |
2330 | notice(s_GameServ, u, "You have purchased %s! Thanks for the gold!", armors[wep]); | |
2331 | p->armor = wep; | |
2332 | p->gold -= prices[wep - 1]; | |
2333 | } | |
2334 | } | |
2335 | } | |
2336 | else if (stricmp(cmd, "SELL" ) == 0) | |
2337 | { | |
2338 | p = user->stats; | |
2339 | ||
2340 | if (stricmp(item, "WEAPON") == 0) | |
2341 | { | |
2342 | if (p->weapon == 0) | |
2343 | { | |
2344 | notice(s_GameServ, u, "You want me to chop off your hands?"); | |
2345 | return; | |
2346 | } | |
2347 | else if (p->gold == 2000000000) | |
2348 | { | |
2349 | notice(s_GameServ, u, "You have enough gold. I'll just take that off your hands, sire."); | |
2350 | p->weapon = 0; | |
2351 | } | |
2352 | else if (2000000000 - p->gold < (prices[p->weapon - 1] / 2)) | |
2353 | { | |
2354 | notice(s_GameServ, u, "Thank you for your business! You now have as much gold as you can carry."); | |
2355 | notice(s_GameServ, u, "However, you have no weapon... can I interest you in the %s?", weapons[WNA - 1]); | |
2356 | p->gold = 2000000000; | |
2357 | p->weapon = 0; | |
2358 | } | |
2359 | else | |
2360 | { | |
2361 | notice(s_GameServ, u, "Thank you for your business! You now have %d more gold but no weapon!", (prices[p->weapon - 1] / 2)); | |
2362 | p->gold += (prices[p->weapon - 1] / 2); | |
2363 | p->weapon = 0; | |
2364 | } | |
2365 | } | |
2366 | else if (stricmp(item, "ARMOR") == 0) | |
2367 | { | |
2368 | p = user->stats; | |
2369 | ||
2370 | if (p->armor == 0) | |
2371 | { | |
2372 | notice(s_GameServ, u, "I don't think you can be any more naked..."); | |
2373 | return; | |
2374 | } | |
2375 | if (p->gold == 2000000000) | |
2376 | { | |
2377 | notice(s_GameServ, u, "You have enough gold. I'll just take that off your hands, sire."); | |
2378 | p->armor = 0; | |
2379 | } | |
2380 | else if (2000000000 - p->gold < (prices[p->armor - 1] / 2)) | |
2381 | { | |
2382 | notice(s_GameServ, u, "Thank you for your business! You now have as much gold as you can carry."); | |
2383 | notice(s_GameServ, u, "However, you have no armor... can I interest you in %s?", armors[WNA - 1]); | |
2384 | p->gold = 2000000000; | |
2385 | p->armor = 0; | |
2386 | } | |
2387 | else | |
2388 | { | |
2389 | notice(s_GameServ, u, "Thank you for your business! You now have %d more gold but no armor!", | |
2390 | (prices[p->armor - 1] / 2)); | |
2391 | ||
2392 | p->gold += (prices[p->armor - 1] / 2); | |
2393 | p->armor = 0; | |
2394 | } | |
2395 | } | |
2396 | else | |
2397 | { | |
2398 | notice(s_GameServ, u, "SYNTAX: STORE LIST {ARMOR | WEAPONS}"); | |
2399 | notice(s_GameServ, u, " \ 2STORE SELL {ARMOR | WEAPON}\ 2"); | |
2400 | notice(s_GameServ, u, " \ 2STORE BUY {ARMOR | WEAPON} \1fNUMBER\1f\ 2"); | |
2401 | } | |
2402 | } | |
6d053d90 | 2403 | else |
2404 | { | |
2405 | notice(s_GameServ, u, "SYNTAX: STORE LIST {ARMOR | WEAPONS}"); | |
2406 | notice(s_GameServ, u, " \ 2STORE SELL {ARMOR | WEAPON}\ 2"); | |
2407 | notice(s_GameServ, u, " \ 2STORE BUY {ARMOR | WEAPON} \1fNUMBER\1f\ 2"); | |
2408 | return; | |
2409 | } | |
8c126acc | 2410 | } |
9cda831c | 2411 | void do_inventory(char *u) |
2412 | { | |
2413 | aClient *user; | |
2414 | ||
2415 | if (!(user = find(u))) | |
2416 | { | |
2417 | notice(s_GameServ, u, "Fatal Error. Contact a %S admin!"); | |
2418 | return; | |
2419 | } | |
448a1531 | 2420 | else if (isIgnore(user)) |
2421 | { | |
2422 | #ifdef DEBUGMODE | |
2423 | log("Ignoring %s.", user->getNick()); | |
2424 | #endif | |
2425 | return; | |
2426 | } | |
9cda831c | 2427 | else if (!is_playing(user)) |
2428 | { | |
2429 | notice(s_GameServ, u, "You must be playing to check your inventory!"); | |
2430 | return; | |
2431 | } | |
40251952 | 2432 | updateTS(user->stats); |
9cda831c | 2433 | showinventory(user, user); |
2434 | } | |
2435 | void showinventory(aClient *from, aClient *to) | |
2436 | { | |
2437 | char *nick = to->getNick(); | |
8c126acc | 2438 | |
9cda831c | 2439 | if (!to) |
2440 | to = from; | |
2441 | if (is_playing(from)) | |
2442 | { | |
2443 | Pouch *p = &from->stats->inventory; | |
ce61cdfa | 2444 | notice(s_GameServ, nick, "Inventory for %s:", from->stats->name); |
9cda831c | 2445 | notice(s_GameServ, nick, " Healing Potions: %d", p->Healing()); |
2446 | notice(s_GameServ, nick, "Strength Potions: %d", p->Strength()); | |
2447 | notice(s_GameServ, nick, " Defense Potions: %d", p->Defense()); | |
9d3b1d42 | 2448 | notice(s_GameServ, nick, " HP Potions: %d", p->HP()); |
9cda831c | 2449 | } |
2450 | } | |
f5c25639 | 2451 | void do_tavern(char *u) |
2452 | { | |
2453 | char *cmd = strtok(NULL, " "); | |
2454 | long int price; | |
2455 | ||
2456 | aClient *user; | |
2457 | Player *p; | |
a6352eed | 2458 | |
f5c25639 | 2459 | if (!(user = find(u))) |
2460 | { | |
2461 | notice(s_GameServ, u, "Fatal Error. See a %S admin for help"); | |
2462 | return; | |
2463 | } | |
448a1531 | 2464 | else if (isIgnore(user)) |
2465 | { | |
2466 | #ifdef DEBUGMODE | |
2467 | log("Ignoring %s.", user->getNick()); | |
2468 | #endif | |
2469 | return; | |
2470 | } | |
f5c25639 | 2471 | else if (!is_playing(user)) |
2472 | { | |
2473 | notice(s_GameServ, u, "You must be playing to go to the Tavern"); | |
2474 | return; | |
2475 | } | |
9cda831c | 2476 | else if (is_fighting(user)) |
2477 | { | |
2478 | notice(s_GameServ, u, "You cannot go to the Tavern during a fight!"); | |
2479 | return; | |
2480 | } | |
40251952 | 2481 | |
2482 | updateTS(user->stats); | |
f5c25639 | 2483 | p = user->stats; |
40251952 | 2484 | |
f5c25639 | 2485 | if (!cmd) |
2486 | { | |
2487 | notice(s_GameServ, u, "Welcome to Boot Liquors Mystic Apothecary"); | |
2488 | notice(s_GameServ, u, "Your commands:"); | |
2489 | notice(s_GameServ, u, "/msg %S TAVERN {LIST | BUY} [NUMBER]"); | |
2490 | notice(s_GameServ, u, "What'll it be?"); | |
2491 | } | |
2492 | else if (stricmp(cmd, "LIST") == 0) | |
2493 | { | |
a6352eed | 2494 | notice(s_GameServ, u, "Here is a list of what we have to offer:"); |
2495 | notice(s_GameServ, u, "1. Healing Potions for %ld Gold", | |
2496 | 1000 * p->level * 4); | |
2497 | notice(s_GameServ, u, "2. Strength Potions for %ld Gold", | |
2498 | 2500 * p->level * 4); | |
2499 | notice(s_GameServ, u, "3. Defense Potions for %ld Gold", | |
2500 | 3000 * p->level * 4); | |
2501 | notice(s_GameServ, u, "4. HP Potions for %ld Gold", | |
2502 | 2000 * p->level * 4); | |
2503 | notice(s_GameServ, u, "To buy a potion, type /msg %S TAVERN BUY #"); | |
2504 | notice(s_GameServ, u, "Example: /msg %S TAVERN BUY 1 buys a healing potion!"); | |
f5c25639 | 2505 | } |
2506 | else if (stricmp(cmd, "BUY") == 0) | |
2507 | { | |
2508 | char *chnum = strtok(NULL, " "); | |
2509 | int num = stringtoint(chnum); | |
2510 | ||
2511 | if (!chnum) | |
2512 | { | |
2513 | notice(s_GameServ, u, "SYNTAX: TAVERN BUY #"); | |
2514 | notice(s_GameServ, u, "Example: /msg %S TAVERN BUY 1"); | |
2515 | return; | |
2516 | } | |
8c734eb9 | 2517 | if (num < 1 || num > 4) |
f5c25639 | 2518 | { |
2519 | notice(s_GameServ, u, "Invalid Choice!"); | |
2520 | notice(s_GameServ, u, "Here is a list of what we have to offer:"); | |
a6352eed | 2521 | notice(s_GameServ, u, "1. Healing Potions for %ld Gold", |
2522 | 1000 * p->level * 4); | |
2523 | notice(s_GameServ, u, "2. Strength Potions for %ld Gold", | |
2524 | 2500 * p->level * 4); | |
2525 | notice(s_GameServ, u, "3. Defense Potions for %ld Gold", | |
2526 | 3000 * p->level * 4); | |
2527 | notice(s_GameServ, u, "4. HP Potions for %ld Gold", | |
2528 | 2000 * p->level * 4); | |
f5c25639 | 2529 | notice(s_GameServ, u, "To buy a potion, type /msg %S TAVERN BUY #"); |
2530 | notice(s_GameServ, u, "Example: /msg %S TAVERN BUY 1 buys a healing potion!"); | |
ee38284f | 2531 | return; |
f5c25639 | 2532 | } |
2533 | switch(num) | |
2534 | { | |
2535 | case 1: | |
a6352eed | 2536 | price = (1000 * p->level * 4); |
f5c25639 | 2537 | if (p->gold >= price) |
2538 | { | |
2539 | notice(s_GameServ, u, "One healing potion coming right up!"); | |
2540 | p->inventory.incHealing(); | |
ee38284f | 2541 | p->gold -= price; |
f5c25639 | 2542 | } |
2543 | else | |
2544 | notice(s_GameServ, u, "You don't have enough gold!"); | |
2545 | break; | |
2546 | case 2: | |
a6352eed | 2547 | price = 2500 * p->level * 4; |
f5c25639 | 2548 | if (p->gold >= price) |
2549 | { | |
2550 | notice(s_GameServ, u, "One strength boost coming right up!"); | |
2551 | p->inventory.incStrength(); | |
ee38284f | 2552 | p->gold -= price; |
f5c25639 | 2553 | } |
2554 | else | |
2555 | notice(s_GameServ, u, "You don't have enough gold!"); | |
2556 | break; | |
2557 | case 3: | |
a6352eed | 2558 | price = 3000 * p->level * 4; |
f5c25639 | 2559 | if (p->gold >= price) |
2560 | { | |
2561 | notice(s_GameServ, u, "One defense boost coming right up!"); | |
2562 | p->inventory.incDefense(); | |
ee38284f | 2563 | p->gold -= price; |
f5c25639 | 2564 | } |
2565 | else | |
2566 | notice(s_GameServ, u, "You don't have enough gold!"); | |
2567 | break; | |
8c734eb9 | 2568 | case 4: |
a6352eed | 2569 | price = 3000 * p->level * 4; |
8c734eb9 | 2570 | if (p->gold >= price) |
2571 | { | |
2572 | notice(s_GameServ, u, "One HP Potion coming right up!"); | |
2573 | p->inventory.incHP(); | |
2574 | p->gold -= price; | |
2575 | } | |
2576 | else | |
2577 | notice(s_GameServ, u, "You don't have enough gold!"); | |
2578 | break; | |
f5c25639 | 2579 | default: |
2580 | notice(s_GameServ, u, "Logical Error. See a %S admin for help!"); | |
2581 | break; | |
2582 | } | |
2583 | } | |
9cda831c | 2584 | else |
2585 | { | |
2586 | notice(s_GameServ, u, "Improper Syntax."); | |
2587 | notice(s_GameServ, u, "Type /msg %S HELP TAVERN for help"); | |
2588 | } | |
f5c25639 | 2589 | } |
2590 | ||
8c126acc | 2591 | void do_bank(char *u) |
2592 | { | |
2593 | char *cmd = strtok(NULL, " "); | |
2594 | char *amount = strtok(NULL, " "); | |
2595 | char *nick = strtok(NULL, " "); | |
2596 | ||
2597 | aClient *user; | |
2598 | Player *p; | |
2599 | ||
8c734eb9 | 2600 | if (!cmd || (!amount && stricmp(cmd, "BALANCE") != 0) || (stricmp(cmd, "TRANSFER") == 0 && !nick)) |
8c126acc | 2601 | { |
2602 | notice(s_GameServ, u, "BANK {WITHDRAW | DEPOSIT} {ALL | AMOUNT}"); | |
e282e9d2 | 2603 | notice (s_GameServ, u, "BANK BALANCE"); |
8c126acc | 2604 | return; |
2605 | } | |
40251952 | 2606 | else if (!(user = find(u))) |
2607 | { | |
2608 | notice(s_GameServ, u, "Fatal Error. Couldn't find your aClient. Contact a(n) %S "\ | |
2609 | " admin for help"); | |
2610 | log("Fatal Error. Couldn't find %s while executing do_bank()", u); | |
2611 | return; | |
2612 | } | |
448a1531 | 2613 | else if (isIgnore(user)) |
2614 | { | |
2615 | #ifdef DEBUGMODE | |
2616 | log("Ignoring %s.", user->getNick()); | |
2617 | #endif | |
2618 | return; | |
2619 | } | |
40251952 | 2620 | else if (!is_playing(user)) |
8c126acc | 2621 | { |
2622 | notice(s_GameServ, u, "You must be playing to use the bank!"); | |
2623 | return; | |
ad7dfaa0 | 2624 | } |
2158299e | 2625 | else if (is_fighting(user)) |
2626 | { | |
2627 | notice(s_GameServ, u, "You can't go to the bank during a fight!"); | |
2628 | return; | |
2629 | } | |
40251952 | 2630 | updateTS(user->stats); |
2631 | if (stricmp(cmd, "BALANCE") == 0) | |
fa376453 | 2632 | { |
2633 | showBankBalance(u); | |
2634 | return; | |
2635 | } | |
ee38284f | 2636 | else if (!isAlive(user->stats)) |
1af35752 | 2637 | { |
2638 | notice(s_GameServ, u, "You are dead. We don't accept gold from dead folk! Wait 'til tomorrow!"); | |
2639 | return; | |
2640 | } | |
8c126acc | 2641 | else if (!isstringnum(amount) && stricmp(amount, "ALL") != 0) |
2642 | { | |
2643 | notice(s_GameServ, u, "I don't know how to convert alphabet letters into currency, sire!"); | |
2644 | return; | |
2645 | } | |
2646 | ||
2647 | p = user->stats; | |
2648 | ||
fa376453 | 2649 | if (stricmp(cmd, "DEPOSIT") == 0) |
8c126acc | 2650 | { |
2651 | if (p->bank == 2000000000) | |
2652 | { | |
2653 | notice(s_GameServ, u, "Your bank account is full, sire!"); | |
2654 | return; | |
2655 | } | |
2656 | else if (stricmp(amount, "ALL") == 0) | |
2657 | { | |
2658 | if (2000000000 - p->bank < p->gold) | |
2659 | { | |
2660 | notice(s_GameServ, u, "You don't have enough room for all of your gold."); | |
2661 | notice(s_GameServ, u, "Depositing %ld gold into your account", (2000000000 - p->bank)); | |
2662 | p->gold -= (2000000000 - p->bank); | |
2663 | p->bank = 2000000000; | |
e282e9d2 | 2664 | showBankBalance(u); |
8c126acc | 2665 | } |
2666 | else | |
2667 | { | |
2668 | notice(s_GameServ, u, "Depositing %ld gold into your account!", p->gold); | |
2669 | p->bank += p->gold; | |
2670 | p->gold = 0; | |
e282e9d2 | 2671 | showBankBalance(u); |
8c126acc | 2672 | } |
2673 | } | |
2674 | else if (stringtoint(amount) > p->gold) | |
2675 | { | |
2676 | notice(s_GameServ, u, "Sire, you only have %ld gold!", p->gold); | |
e282e9d2 | 2677 | showBankBalance(u); |
8c126acc | 2678 | return; |
2679 | } | |
2680 | else | |
2681 | { | |
2682 | if (2000000000 - p->bank < stringtoint(amount)) | |
2683 | { | |
2684 | notice(s_GameServ, u, "You don't have room in your account for that much."); | |
2685 | notice(s_GameServ, u, "Capping off your account with %ld gold!", (2000000000 - p->bank)); | |
2686 | p->gold -= (2000000000 - p->bank); | |
2687 | p->bank = 2000000000; | |
e282e9d2 | 2688 | showBankBalance(u); |
8c126acc | 2689 | } |
2690 | else | |
2691 | { | |
2692 | notice(s_GameServ, u, "Depositing %d gold into your account!", stringtoint(amount)); | |
2693 | p->bank += stringtoint(amount); | |
2694 | p->gold -= stringtoint(amount); | |
e282e9d2 | 2695 | showBankBalance(u); |
8c126acc | 2696 | } |
2697 | } | |
2698 | } | |
2699 | else if (stricmp(cmd, "WITHDRAW") == 0) | |
2700 | { | |
2701 | if (p->gold == 2000000000) | |
2702 | { | |
2703 | notice(s_GameServ, u, "You cannot carry any more gold, sire!"); | |
e282e9d2 | 2704 | showBankBalance(u); |
8c126acc | 2705 | return; |
2706 | } | |
2707 | else if (stricmp(amount, "ALL") == 0) | |
2708 | { | |
2709 | if (2000000000 - p->gold < p->bank) | |
2710 | { | |
2711 | notice(s_GameServ, u, "You don't have enough room to carry all that gold."); | |
2712 | notice(s_GameServ, u, "Withdrawing %ld gold from your account", (2000000000 - p->gold)); | |
2713 | p->bank -= (2000000000 - p->gold); | |
2714 | p->gold = 2000000000; | |
e282e9d2 | 2715 | showBankBalance(u); |
8c126acc | 2716 | } |
2717 | else | |
2718 | { | |
2719 | notice(s_GameServ, u, "Withdrawing %ld gold from your account!", p->bank); | |
2720 | p->gold += p->bank; | |
2721 | p->bank = 0; | |
e282e9d2 | 2722 | showBankBalance(u); |
8c126acc | 2723 | } |
2724 | } | |
2725 | else if (stringtoint(amount) > p->bank) | |
2726 | { | |
2727 | notice(s_GameServ, u, "Sire, you only have %ld gold in the bank!", p->bank); | |
e282e9d2 | 2728 | showBankBalance(u); |
8c126acc | 2729 | return; |
2730 | } | |
2731 | else | |
2732 | { | |
2733 | if (2000000000 - p->gold < stringtoint(amount)) | |
2734 | { | |
2735 | notice(s_GameServ, u, "You don't enough have room to carry that much gold!"); | |
2736 | notice(s_GameServ, u, "You fill your pockets with %ld gold!", | |
2737 | (2000000000 - p->gold)); | |
2738 | p->bank -= (2000000000 - p->gold); | |
2739 | p->gold = 2000000000; | |
e282e9d2 | 2740 | showBankBalance(u); |
8c126acc | 2741 | } |
2742 | else | |
2743 | { | |
2744 | notice(s_GameServ, u, "Withdrawing %d gold from your account!", stringtoint(amount)); | |
2745 | p->gold += stringtoint(amount); | |
2746 | p->bank -= stringtoint(amount); | |
e282e9d2 | 2747 | showBankBalance(u); |
8c126acc | 2748 | } |
2749 | } | |
2750 | } | |
2751 | ||
ad7dfaa0 | 2752 | } |
ab4f4ec0 | 2753 | |
fcca861d | 2754 | void do_dragon(char *u) |
2755 | { | |
2756 | aClient *user; | |
2757 | ||
2758 | if (!(user = find(u))) | |
2759 | { | |
2760 | notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, "")); | |
2761 | return; | |
2762 | } | |
2763 | else if (isIgnore(user)) | |
2764 | { | |
2765 | #ifdef DEBUGMODE | |
2766 | log("Ignoring %s.", user->getNick()); | |
2767 | #endif | |
2768 | return; | |
2769 | } | |
2770 | else if (!is_playing(user)) | |
2771 | { | |
2772 | notice(s_GameServ, u, "You must be playing to fight the dragon!"); | |
2773 | return; | |
2774 | } | |
2775 | else if (is_fighting(user)) | |
2776 | { | |
2777 | notice(s_GameServ, u, "You are already in a fight. How will you fight the almighty dragon!?"); | |
2778 | return; | |
2779 | } | |
2780 | else if (!isAlive(user->stats)) | |
2781 | { | |
2782 | notice(s_GameServ, u, "You're dead. Wait until tomorrow to see your master!"); | |
2783 | return; | |
2784 | } | |
016a160f | 2785 | else if (user->stats->level < REALLEVELS) |
fcca861d | 2786 | { |
2787 | notice(s_GameServ, u, "You fool! Only those strong enough "\ | |
2788 | "to vanquish any foe should DARE fight the dragon!"); | |
2789 | notice(s_GameServ, u, "To put it in terms you can understand: "\ | |
016a160f | 2790 | "You are too weak. You must be Level %d!", REALLEVELS); |
68379f96 | 2791 | return; |
fcca861d | 2792 | } |
2793 | ||
2794 | updateTS(user->stats); | |
2795 | ||
fcca861d | 2796 | Player *p = user->stats; |
2797 | p->fight = new Monster(boss); | |
2798 | notice(s_GameServ, u, "You approach the dragon's lair cautiously."); | |
2799 | notice(s_GameServ, u, "The stench of sulfer fills the air as a "\ | |
2800 | "deep, red fog rolls in. The air is filled with the "\ | |
2801 | "heated mist of deadly fire from beyond the cave "\ | |
2802 | "entrance."); | |
9cb6f227 | 2803 | notice(s_GameServ, u, "You adjust your %s, tighten your grip on "\ |
fcca861d | 2804 | "your %s, and venture into the hot, dark cave. "\ |
2805 | "You are surprised at the angle of descent as you climb "\ | |
2806 | "lower and lower, deeper into the dragon's den."); | |
2807 | notice(s_GameServ, u, "You come to the end of the cave to find "\ | |
2808 | "a tooth. It is a large tooth... bigger than your torso."\ | |
2809 | " Suddenly the darkness lifts from the gleam of an eye "\ | |
2810 | " staring into your soul! The eye is large... HUGE!"); | |
2811 | notice(s_GameServ, u, "Just then you notice the eye begin to "\ | |
2812 | "glare orange! The tooth is moving... but it is still too "\ | |
2813 | "dark for you to make out.... THE DRAGON! You see it!"); | |
9cb6f227 | 2814 | display_monster(u); |
fcca861d | 2815 | } |
2816 | ||
ab4f4ec0 | 2817 | void do_master(char *u) |
2818 | { | |
2819 | aClient *user; | |
1af35752 | 2820 | |
448a1531 | 2821 | |
2822 | if (!(user = find(u))) | |
ab4f4ec0 | 2823 | { |
2824 | notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, "")); | |
2825 | return; | |
2826 | } | |
448a1531 | 2827 | else if (isIgnore(user)) |
2828 | { | |
2829 | #ifdef DEBUGMODE | |
2830 | log("Ignoring %s.", user->getNick()); | |
2831 | #endif | |
2832 | return; | |
2833 | } | |
c047f947 | 2834 | else if (!is_playing(user)) |
2835 | { | |
2836 | notice(s_GameServ, u, "You must be playing to see your master!"); | |
2837 | return; | |
2838 | } | |
1af35752 | 2839 | else if (is_fighting(user)) |
ab4f4ec0 | 2840 | { |
2841 | notice(s_GameServ, u, "You're in the middle of a fight! Pay attention!"); | |
2842 | return; | |
2843 | } | |
ee38284f | 2844 | else if (!isAlive(user->stats)) |
1af35752 | 2845 | { |
2846 | notice(s_GameServ, u, "You're dead. Wait until tomorrow to see your master!"); | |
2847 | return; | |
2848 | } | |
40251952 | 2849 | |
2850 | updateTS(user->stats); | |
c047f947 | 2851 | |
c7340cbd | 2852 | char *cmd = strtok(NULL, " "); |
2853 | Player *p = user->stats; | |
2854 | long int need = 0; | |
2855 | ||
1af35752 | 2856 | if (seenMaster(p)) |
2857 | { | |
2858 | notice(s_GameServ, u, "You have already seen your master today. Wait until tomorrow to try again"); | |
2859 | return; | |
2860 | } | |
2861 | ||
c7340cbd | 2862 | if (cmd != NULL) |
ab4f4ec0 | 2863 | { |
ab4f4ec0 | 2864 | switch(p->level) |
2865 | { | |
2866 | case 1: | |
fcca861d | 2867 | need = 200; |
ab4f4ec0 | 2868 | break; |
2869 | case 2: | |
fcca861d | 2870 | need = 800; |
ab4f4ec0 | 2871 | break; |
2872 | case 3: | |
fcca861d | 2873 | need = 2000; |
ab4f4ec0 | 2874 | break; |
2875 | case 4: | |
fcca861d | 2876 | need = 8000; |
ab4f4ec0 | 2877 | break; |
2878 | case 5: | |
fcca861d | 2879 | need = 20000; |
ab4f4ec0 | 2880 | break; |
2881 | case 6: | |
fcca861d | 2882 | need = 80000; |
ab4f4ec0 | 2883 | break; |
2884 | case 7: | |
fcca861d | 2885 | need = 200000; |
ab4f4ec0 | 2886 | break; |
2887 | case 8: | |
fcca861d | 2888 | need = 800000; |
ab4f4ec0 | 2889 | break; |
2890 | case 9: | |
fcca861d | 2891 | need = 2000000; |
ab4f4ec0 | 2892 | break; |
2893 | case 10: | |
fcca861d | 2894 | need = 8000000; |
ab4f4ec0 | 2895 | break; |
2896 | case 11: | |
fcca861d | 2897 | need = 20000000; |
ab4f4ec0 | 2898 | break; |
016a160f | 2899 | |
2900 | case REALLEVELS: | |
ab4f4ec0 | 2901 | need = p->exp + 1; |
016a160f | 2902 | notice(s_GameServ, u, "You are at level %d. You are the master. What's left? The DRAGON!", REALLEVELS); |
fcca861d | 2903 | return; |
ab4f4ec0 | 2904 | break; |
2905 | default: | |
2906 | need = p->exp + 1; // Unknown level... don't let them fight a fake master! | |
2907 | break; | |
c7340cbd | 2908 | } |
2909 | } | |
2910 | else | |
2911 | { | |
2912 | notice(s_GameServ, u, "SYNTAX: MASTER {FIGHT | QUESTION}"); | |
2913 | return; | |
2914 | } | |
2915 | ||
2916 | if (stricmp(cmd, "FIGHT") == 0) | |
2917 | { | |
ab4f4ec0 | 2918 | if (p->exp >= need) |
1af35752 | 2919 | { |
2920 | setMaster(p); | |
ab4f4ec0 | 2921 | see_master(u); |
1af35752 | 2922 | } |
ab4f4ec0 | 2923 | else |
2924 | notice(s_GameServ, u, "You are not worthy of fighting %s! You need %ld more experience.", masters[p->level - 1]->name, (need - p->exp)); | |
c7340cbd | 2925 | return; |
2926 | } | |
2927 | else if (stricmp(cmd, "QUESTION") == 0) | |
2928 | { | |
2929 | if (p->exp >= need) | |
2930 | notice(s_GameServ, u, "%s looks you up and down and decides you are more ready than you will ever be.", masters[p->level - 1]->name); | |
2931 | else | |
2932 | notice(s_GameServ, u, "You pathetic fool! You are no match for %s, %s!", masters[p->level - 1]->name, p->name); | |
2933 | ||
2934 | return; | |
2935 | } | |
2936 | else | |
2937 | { | |
2938 | notice(s_GameServ, u, "SYNTAX: MASTER {FIGHT | QUESTION}"); | |
ab4f4ec0 | 2939 | } |
2940 | } | |
2941 | ||
2942 | void see_master(char *u) | |
2943 | { | |
2944 | aClient *user; | |
1af35752 | 2945 | |
ab4f4ec0 | 2946 | if (!(user = find(u))) |
2947 | { | |
2948 | notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, "")); | |
2949 | return; | |
2950 | } | |
2951 | ||
1af35752 | 2952 | if (!is_fighting(user) && is_playing(user)) |
ab4f4ec0 | 2953 | { |
2954 | Player *p = user->stats; | |
2955 | p->master = new Monster(masters[p->level - 1]); | |
2956 | p->fight = p->master; | |
2957 | display_monster(u); // Since master is the same structure, use this function | |
2958 | } | |
2959 | } | |
e282e9d2 | 2960 | |
2961 | void showBankBalance(const char *u) | |
2962 | { | |
2963 | aClient *user; | |
2964 | Player *p; | |
1af35752 | 2965 | |
e282e9d2 | 2966 | if (!(user = find(u))) |
2967 | return; | |
2968 | ||
2969 | p = user->stats; | |
2970 | ||
2971 | if (!p) | |
2972 | return; | |
2973 | ||
2974 | notice(s_GameServ, u, "Account Balance: %ld Gold On hand: %ld", p->bank, p->gold); | |
2975 | ||
2976 | } | |
44ea29f7 | 2977 | |
2978 | void refreshall() | |
2979 | { | |
2980 | ListNode <aClient> *it; | |
2981 | Player *p; | |
7996e5fd | 2982 | for (unsigned long x = 0; x < U_TABLE_SIZE; x++) |
2983 | { | |
2984 | it = players[x].First(); | |
44ea29f7 | 2985 | |
2986 | while (it) | |
2987 | { | |
2988 | p = it->getData()->stats; | |
2989 | refresh(p); | |
2990 | it = it->Next(); | |
2991 | } | |
7996e5fd | 2992 | } |
44ea29f7 | 2993 | } |
2994 | ||
2995 | void refresh(Player *p) | |
2996 | { | |
2997 | if (!p) | |
2998 | return; | |
2999 | ||
ee38284f | 3000 | if (p->hp < p->maxhp) |
3001 | p->hp = p->maxhp; | |
20d5d721 | 3002 | p->forest_fights = forestfights; |
44ea29f7 | 3003 | p->player_fights = 3; |
ee38284f | 3004 | setAlive(p); |
1af35752 | 3005 | clearMaster(p); |
44ea29f7 | 3006 | } |
c7340cbd | 3007 | |
3008 | void do_refresh(char *u) | |
3009 | { | |
3010 | char *nick = strtok(NULL, " "); | |
3011 | aClient *user; | |
3012 | ||
96f71fee | 3013 | if (!(user = find(u))) |
3014 | { | |
3015 | notice(s_GameServ, u, "Error: aClient not found. Contact a %S admin"); | |
5d04eb42 | 3016 | log("Error: aClient not found: %s", u); |
96f71fee | 3017 | return; |
3018 | } | |
448a1531 | 3019 | else if (isIgnore(user)) |
3020 | { | |
3021 | #ifdef DEBUGMODE | |
3022 | log("Ignoring %s.", user->getNick()); | |
3023 | #endif | |
3024 | return; | |
3025 | } | |
96f71fee | 3026 | else if (!isAdmin(user)) |
3027 | { | |
3028 | notice(s_GameServ, u, "You must be a %S admin to use this command!"); | |
3029 | return; | |
3030 | } | |
c7340cbd | 3031 | if (!nick) |
3032 | { | |
96f71fee | 3033 | notice(s_GameServ, u, "SYNTAX: REFRESH {ALL | NICK}"); |
c7340cbd | 3034 | return; |
3035 | } | |
3036 | else if (stricmp(nick, "ALL") == 0) | |
3037 | { | |
3038 | notice(s_GameServ, u, "Refreshing everyone's stats!"); | |
3039 | refreshall(); | |
3040 | } | |
ae2685f6 | 3041 | else if ((user = findplayer(nick))) |
c7340cbd | 3042 | { |
1af35752 | 3043 | if (is_playing(user)) |
c7340cbd | 3044 | { |
ce61cdfa | 3045 | #ifdef P10 |
3046 | notice(s_GameServ, u, "Refreshing %s.", user->getRealNick()); | |
3047 | #else | |
c7340cbd | 3048 | notice(s_GameServ, u, "Refreshing %s.", user->getNick()); |
ce61cdfa | 3049 | #endif |
c7340cbd | 3050 | refresh(user->stats); |
3051 | } | |
3052 | else | |
3053 | { | |
ce61cdfa | 3054 | #ifdef P10 |
3055 | notice(s_GameServ, u, "%s is not playing.", user->getRealNick()); | |
3056 | #else | |
c7340cbd | 3057 | notice(s_GameServ, u, "%s is not playing.", user->getNick()); |
ce61cdfa | 3058 | #endif |
c7340cbd | 3059 | } |
3060 | } | |
3061 | else | |
3062 | { | |
3063 | notice(s_GameServ, u, "Nick %s not found.", nick); | |
3064 | return; | |
3065 | } | |
3066 | } | |
3067 | ||
ee38284f | 3068 | |
3069 | void resetall() | |
3070 | { | |
3071 | ListNode <aClient> *it; | |
3072 | Player *p; | |
3073 | ||
7996e5fd | 3074 | for (unsigned long x = 0; x < U_TABLE_SIZE; x++) |
3075 | { | |
3076 | it = players[x].First(); | |
ee38284f | 3077 | |
3078 | while (it) | |
3079 | { | |
3080 | p = it->getData()->stats; | |
3081 | reset(p); | |
3082 | it = it->Next(); | |
3083 | } | |
7996e5fd | 3084 | } |
ee38284f | 3085 | } |
3086 | ||
3087 | void reset(Player *p) | |
3088 | { | |
3089 | if (!p) | |
3090 | return; | |
3091 | ||
3092 | p->reset(); | |
3093 | } | |
3094 | ||
40251952 | 3095 | void updateTS(Player *p) |
3096 | { | |
3097 | if (!p) | |
3098 | return; | |
0b6098d5 | 3099 | |
3100 | #ifdef DEBUGMODE | |
3101 | log("Old timestamp for %s: %ld", p->name, p->lastcommand); | |
3102 | #endif | |
40251952 | 3103 | p->lastcommand = time(NULL); |
0b6098d5 | 3104 | #ifdef DEBUGMODE |
3105 | log("New timestamp for %s: %ld", p->name, p->lastcommand); | |
3106 | #endif | |
3107 | ||
40251952 | 3108 | } |
3109 | ||
3110 | bool timedOut(Player *p) | |
3111 | { | |
3112 | if (!p) | |
3113 | return false; | |
0b6098d5 | 3114 | else if (p->lastcommand == 0) |
3115 | return false; | |
40251952 | 3116 | else |
0b6098d5 | 3117 | { |
3118 | if ((time(NULL) - p->lastcommand) >= maxidletime) | |
3119 | return true; | |
3120 | ||
3121 | return false; | |
3122 | } | |
40251952 | 3123 | } |
3124 | ||
3125 | void timeOutEvent(Player *p) | |
3126 | { | |
0b6098d5 | 3127 | aClient *user = findplayer(p->name); |
40251952 | 3128 | |
ae2685f6 | 3129 | if (!user || !p->client) // then they're not playing |
40251952 | 3130 | return; |
3131 | ||
3132 | char *nick = user->getNick(); | |
3133 | ||
0b6098d5 | 3134 | if (player_fight(user) && isYourTurn(p)) |
3135 | { | |
3136 | // Check to see if they were the idler or if it was the other | |
3137 | // person | |
3138 | if (p->lastcommand != p->battle->stats->lastcommand) | |
3139 | { | |
3140 | // This person's last command was given earlier, | |
3141 | // so this person is the idler | |
3142 | notice(s_GameServ, nick, "You timed out "\ | |
3143 | "during a fight. You lose your turn!"); | |
3144 | notice(s_GameServ, p->battle->getNick(), | |
3145 | "%s hesitated for too long. Your move.", p->name); | |
3146 | clearYourTurn(p); | |
3147 | setYourTurn(p->battle->stats); | |
3148 | ||
3149 | // Update the TS for both players to give them another | |
3150 | // Chance to wake up, but if the other player doesn't | |
3151 | // Attack now, they both get logged out. | |
3152 | updateTS(p); | |
3153 | p->battle->stats->lastcommand = p->lastcommand; | |
3154 | display_players(p->battle); | |
3155 | return; | |
3156 | } | |
3157 | else | |
3158 | { | |
3159 | notice(s_GameServ, p->battle->getNick(), | |
3160 | "You and %s timed out at the same time."\ | |
3161 | " Don't fight if you're just going to "\ | |
3162 | "sit there!", p->name); | |
3163 | notice(s_GameServ, user->getNick(), | |
3164 | "You and %s timed out at the same time."\ | |
3165 | " Don't fight if you're just going to "\ | |
3166 | "sit there!", p->battle->stats->name); | |
3167 | logout(p->battle); | |
3168 | logout(user); | |
3169 | return; | |
3170 | } | |
3171 | } | |
3172 | else if (!player_fight(user)) | |
eb7608de | 3173 | { |
c047f947 | 3174 | if (isAlive(user->stats) && user->stats->gold > 0) |
903cd861 | 3175 | { |
eb7608de | 3176 | // Place fun stuff here :) |
3177 | int randnum = 1 + rand() % 100; // 1-100 | |
0b259dff | 3178 | #define GSN(s) notice(s_GameServ, nick, s) |
3179 | #define GSN2(s, f) notice(s_GameServ, nick, s, f) | |
eb7608de | 3180 | |
3181 | if (randnum < 50) | |
3182 | { | |
0b259dff | 3183 | // 35-100% of your gold goes pffft - kain |
3184 | int stolen = (35 + (rand() % 66)) * user->stats->gold / 100; | |
3185 | ||
eb7608de | 3186 | GSN("You stop for a moment to rest on the "\ |
3187 | "street corner. All of a sudden, you "\ | |
3188 | "are ambushed from all sides by a hoarde "\ | |
3189 | "of knife wielding thugs."); | |
3190 | GSN2("The thugs beat you into utter submission "\ | |
3191 | "and steal %d gold from you!", stolen); | |
3192 | user->stats->gold -= stolen; | |
3193 | } | |
0b259dff | 3194 | else if (randnum >= 50 && randnum < 75) |
3195 | { | |
3196 | // 25-65% of your gold goes pffft - kain | |
3197 | int stolen = (25 + (rand() % 41)) * user->stats->gold / 100; | |
3198 | GSN("While dilly dallying around, you lose "\ | |
3199 | "your sense of time. Little did you know, "\ | |
3200 | "but thieves lifted your gold while you "\ | |
3201 | "weren't watching."); | |
3202 | GSN2("Better luck next time... you lose %d gold", stolen); | |
3203 | user->stats->gold -= stolen; | |
3204 | } | |
3205 | else if (randnum >= 75) | |
3206 | { | |
3207 | // 25-75% of your gold goes pffft - kain | |
3208 | int stolen = (25 + (rand() % 51)) * user->stats->gold / 100; | |
3209 | GSN("Good grief! A gaggle of gooey green ghostlike "\ | |
3210 | "goblins grabbed your gold!"); | |
3211 | GSN2("They stole %d gold from you!", stolen); | |
3212 | user->stats->gold -= stolen; | |
3213 | } | |
903cd861 | 3214 | } |
eb7608de | 3215 | |
3216 | // Always log out the user | |
0b6098d5 | 3217 | logout(user); |
eb7608de | 3218 | } |
40251952 | 3219 | } |
3220 | ||
ee38284f | 3221 | void do_reset(char *u) |
3222 | { | |
3223 | char *nick = strtok(NULL, " "); | |
3224 | aClient *user; | |
3225 | ||
3226 | if (!(user = find(u))) | |
3227 | { | |
3228 | notice(s_GameServ, u, "Error: aClient not found. Contact a %S admin"); | |
5d04eb42 | 3229 | log("Error: aClient not found: %s", u); |
ee38284f | 3230 | return; |
3231 | } | |
3232 | else if (!isAdmin(user)) | |
3233 | { | |
3234 | notice(s_GameServ, u, "You must be a %S admin to use this command!"); | |
3235 | return; | |
3236 | } | |
448a1531 | 3237 | |
ee38284f | 3238 | if (!nick) |
3239 | { | |
3240 | notice(s_GameServ, u, "SYNTAX: RESET {ALL | NICK}"); | |
3241 | return; | |
3242 | } | |
3243 | else if (stricmp(nick, "ALL") == 0) | |
3244 | { | |
3245 | notice(s_GameServ, u, "Resetting everyone's stats!"); | |
3246 | resetall(); | |
3247 | } | |
ce61cdfa | 3248 | else if ((user = findbyrealnick(nick))) |
ee38284f | 3249 | { |
3250 | if (is_playing(user)) | |
3251 | { | |
ce61cdfa | 3252 | #ifdef P10 |
3253 | notice(s_GameServ, u, "Resetting %s.", user->getRealNick()); | |
3254 | #else | |
ee38284f | 3255 | notice(s_GameServ, u, "Resetting %s.", user->getNick()); |
ce61cdfa | 3256 | #endif |
ee38284f | 3257 | reset(user->stats); |
3258 | } | |
3259 | else | |
3260 | { | |
ce61cdfa | 3261 | #ifdef P10 |
3262 | notice(s_GameServ, u, "%s is not playing.", user->getRealNick()); | |
3263 | #else | |
ee38284f | 3264 | notice(s_GameServ, u, "%s is not playing.", user->getNick()); |
ce61cdfa | 3265 | #endif |
ee38284f | 3266 | } |
3267 | } | |
3268 | else | |
3269 | { | |
3270 | notice(s_GameServ, u, "Nick %s not found.", nick); | |
3271 | return; | |
3272 | } | |
3273 | } | |
3274 | ||
c7340cbd | 3275 | void do_help(char *u) |
3276 | { | |
3277 | char *cmd = strtok(NULL, " "); | |
3278 | ||
c7340cbd | 3279 | display_help(u, cmd); |
3280 | } | |
3281 | ||
3282 | void display_help(char *u, char *file) | |
3283 | { | |
3284 | ifstream infile; | |
3285 | char *buf; | |
3286 | ||
3287 | if (!file) | |
3288 | { | |
3289 | infile.open("helpfiles/help"); | |
3290 | if (infile.fail()) | |
3291 | { | |
fb37ecc7 | 3292 | log("Error opening helpfiles/help"); |
c7340cbd | 3293 | notice(s_GameServ, u, "Error opening helpfiles/help"); |
3294 | return; | |
3295 | } | |
3296 | buf = new char[1024]; | |
3297 | while(infile.getline(buf, 1024)) | |
3298 | { | |
3299 | // Written this way, it will process %S in the helpfiles | |
3300 | // Instead of notice(s_GameServ, u, "%s", buf); | |
3301 | notice(s_GameServ, u, buf); | |
3302 | } | |
3303 | ||
3304 | // Minor recursion | |
96f71fee | 3305 | aClient *user = find(u); |
3306 | if (user && isAdmin(user)) | |
3307 | display_help(u, "admin_commands"); | |
c7340cbd | 3308 | } |
3309 | else | |
3310 | { | |
3311 | char *filename; | |
f27a378f | 3312 | filename = new char[strlen(file) + 11]; |
3313 | strcpy(filename, "helpfiles/"); | |
3314 | strcat(filename, file); | |
4dde2ed9 | 3315 | |
f27a378f | 3316 | for (unsigned int x = 10; x < strlen(filename); x++) |
3317 | filename[x] = tolower(filename[x]); | |
4dde2ed9 | 3318 | |
c7340cbd | 3319 | infile.open(filename); |
3320 | delete [] filename; | |
3321 | if (infile.fail()) | |
3322 | { | |
3323 | notice(s_GameServ, u, "No help for \ 2%s\ 2", file); | |
3324 | return; | |
3325 | } | |
3326 | buf = new char[1024]; | |
3327 | while(infile.getline(buf, 1024)) | |
3328 | { | |
3329 | // Written this way, it will process %S in the helpfiles | |
3330 | // Instead of notice(s_GameServ, u, "%s", buf); | |
3331 | notice(s_GameServ, u, buf); | |
3332 | } | |
3333 | } | |
3334 | infile.close(); | |
3335 | delete [] buf; | |
3336 | } | |
96f71fee | 3337 | |
3338 | void do_admin(char *u) | |
3339 | { | |
3340 | aClient *user; | |
3341 | char *pass = strtok(NULL, " "); | |
3342 | ||
3343 | if (!(user = find(u))) | |
3344 | { | |
5d04eb42 | 3345 | log("Error: aClient not found: %s", u); |
96f71fee | 3346 | notice(s_GameServ, u, "Error: aClient not found. Contact %S admin."); |
3347 | return; | |
3348 | } | |
448a1531 | 3349 | |
96f71fee | 3350 | if (!pass) |
3351 | { | |
3352 | notice(s_GameServ, u, "SYNTAX: \ 2ADMIN\ 2 \ 2\1fpassword\1f\ 2"); | |
3353 | return; | |
3354 | } | |
3355 | ||
1af35752 | 3356 | if (isAdmin(user)) |
3357 | { | |
3358 | notice(s_GameServ, u, "You already have administrator privledges."); | |
3359 | return; | |
3360 | } | |
3361 | else if (strcmp(pass, adminpass) == 0) | |
96f71fee | 3362 | { |
3363 | notice(s_GameServ, u, "Password accepted. You now have administrator privledges."); | |
3364 | setAdmin(user); | |
ce61cdfa | 3365 | #ifdef P10 |
3366 | log("%s became an administrator.", user->getRealNick()); | |
3367 | #else | |
5d04eb42 | 3368 | log("%s became an administrator.", user->getNick()); |
ce61cdfa | 3369 | #endif |
96f71fee | 3370 | } |
3371 | else | |
3372 | { | |
3373 | notice(s_GameServ, u, "Invalid password. Remember: case sensitive"); | |
3374 | return; | |
3375 | } | |
3376 | } | |
1af35752 | 3377 | |
4dde2ed9 | 3378 | bool load_monsters() |
3379 | { | |
3380 | ifstream infile; | |
3381 | infile.open("monsters.dat"); | |
3382 | ||
3383 | char *buf; | |
3384 | ||
3385 | if (infile.fail()) | |
3386 | { | |
fb37ecc7 | 3387 | log("Error opening monsters.dat"); |
4dde2ed9 | 3388 | return false; |
3389 | } | |
3390 | init_monsters(); | |
3391 | buf = new char[2048]; | |
3392 | ||
5d04eb42 | 3393 | #ifdef DEBUGMODE |
3394 | log("Loading monsters from monsters.dat"); | |
3395 | #endif | |
3396 | ||
4dde2ed9 | 3397 | for (int l = 0; l < REALLEVELS; l++) |
3398 | { | |
3399 | for (int m = 0; m < MONSTERS;) | |
3400 | { | |
3401 | infile.getline(buf, 2048); | |
3402 | if (buf[0] == '\n' || buf[0] == '\0' || buf[0] == '#') | |
3403 | continue; | |
3404 | else | |
3405 | { | |
3406 | strcpy(monsters[l][m]->name, strtok(buf, "~")); | |
3407 | strcpy(monsters[l][m]->weapon, strtok(NULL, "~")); | |
3408 | monsters[l][m]->strength = stringtoint(strtok(NULL, "~")); | |
3409 | monsters[l][m]->gold = stringtoint(strtok(NULL, "~")); | |
3410 | monsters[l][m]->exp = stringtoint(strtok(NULL, "~")); | |
3411 | monsters[l][m]->maxhp = stringtoint(strtok(NULL, "~")); | |
ee38284f | 3412 | monsters[l][m]->hp = monsters[l][m]->maxhp; |
4dde2ed9 | 3413 | strcpy(monsters[l][m]->death, strtok(NULL, "")); |
3414 | m++; | |
3415 | } | |
3416 | } | |
3417 | } | |
3418 | delete [] buf; | |
3419 | return true; | |
3420 | } |