]>
Commit | Line | Data |
---|---|---|
96f71fee | 1 | #include "aClient.h" |
c1068b6e | 2 | #include "config.h" |
3 | #include "extern.h" | |
96f71fee | 4 | #include "flags.h" |
85ce9d3e | 5 | #include "list.h" |
586cf465 | 6 | #include "level.h" |
96f71fee | 7 | #include "sockhelp.h" |
8 | ||
85ce9d3e | 9 | #include <cctype> |
fb37ecc7 | 10 | #include <fstream> |
11 | ||
12 | using std::ifstream; | |
13 | using std::ofstream; | |
85bcf836 | 14 | using std::ios; |
c1068b6e | 15 | |
16 | #if defined(HAVE_CRYPT_H) | |
17 | ||
e3c5fe46 | 18 | #include <crypt.h> |
85ce9d3e | 19 | |
c1068b6e | 20 | #elif defined(HAVE_UNISTD_H) |
21 | ||
22 | #include <unistd.h> | |
23 | ||
24 | #endif | |
c8ada07e | 25 | |
fc9d2643 | 26 | |
bf3a2ff9 | 27 | List<Monster> monsters[LEVELS]; // The new way to store monsters... |
7031d99e | 28 | Monster boss; // The boss monster |
c8ada07e | 29 | |
bf3a2ff9 | 30 | |
c8ada07e | 31 | Monster *masters[LEVELS]; // A master for each level |
85ce9d3e | 32 | |
a8fb9757 | 33 | // Database functions |
85ce9d3e | 34 | int save_gs_dbase(); |
35 | int load_gs_dbase(); | |
36 | ||
37 | // String functions | |
653c4f62 | 38 | #ifndef HAVE_STRTOK |
85ce9d3e | 39 | char *strtok(char *str, const char *delim); |
653c4f62 | 40 | #endif |
41 | ||
85ce9d3e | 42 | int stricmp(const char *s1, const char *s2); |
43 | int strnicmp(const char *s1, const char *s2, size_t len); | |
44 | // String Functions | |
45 | ||
e3c5fe46 | 46 | /********** Password functions **********/ |
47 | ||
48 | bool passcmp(char *encrypted, char *plaintext); // Compares an encrypted pass with a plain text one | |
49 | ||
50 | bool check_password(char *name, char *plaintext); // Finds a password for the given name, and checks it with passcmp against the plaintext password given. | |
51 | ||
52 | /********** Password functions **********/ | |
53 | ||
54 | ||
55 | /********** GameServ Booleans **********/ | |
56 | ||
05c527e6 | 57 | bool shuttingdown; |
40251952 | 58 | bool timedOut(Player *p); |
14e24ba1 | 59 | void updateTS(Player *p); |
40251952 | 60 | void timeOutEvent(Player *p); |
61 | ||
e3c5fe46 | 62 | bool is_playing(char *u); // True if the given nickname in the clients list is playing. |
1af35752 | 63 | bool is_playing(aClient *user); |
64 | ||
e3c5fe46 | 65 | bool is_fighting(char *u); // True if the given nick in the clients list is fighting anything. |
1af35752 | 66 | bool is_fighting(aClient *user); |
67 | ||
e3c5fe46 | 68 | bool player_fight(char *u); // True if the player is fighting another player. |
1af35752 | 69 | bool player_fight(aClient *user); |
70 | ||
e3c5fe46 | 71 | bool master_fight(char *u); // True if the player is fighting their master. |
1af35752 | 72 | bool master_fight(aClient *user); |
e3c5fe46 | 73 | |
74 | /********** GameServ Booleans **********/ | |
85ce9d3e | 75 | |
c7340cbd | 76 | void display_help(char *u, char *file = NULL); |
85ce9d3e | 77 | void display_monster(char *u); |
78 | void display_players(char *u); | |
83cf716f | 79 | void display_players(aClient *user); |
85ce9d3e | 80 | long int chartoint(char ch); |
81 | int isstringnum(char *num); | |
82 | long int pow (int x, int y); | |
83 | long int stringtoint(char *number); | |
84 | ||
85 | char *spaces(int len, char *seperator); | |
44ea29f7 | 86 | void refresh(Player *p); |
85ce9d3e | 87 | void refreshall(); |
40251952 | 88 | void updateTS(Player *p); |
ee38284f | 89 | void reset(Player *p); |
c8ada07e | 90 | void init_masters(); |
4dde2ed9 | 91 | bool load_monsters(); |
c8ada07e | 92 | void delete_monsters(); |
93 | void delete_masters(); | |
85ce9d3e | 94 | |
96f71fee | 95 | void do_admin(char *u); |
c7340cbd | 96 | void do_attack(char *u); |
97 | void do_bank(char *u); | |
70065ca1 | 98 | void do_check(char *u); |
c7340cbd | 99 | void do_fight(char *u); |
100 | void do_heal(char *u); | |
101 | void do_help(char *u); | |
85ce9d3e | 102 | void do_identify(char *u); |
9cda831c | 103 | void do_inventory(char *u); |
c7340cbd | 104 | void do_refresh(char *u); |
105 | void do_register(char *u); | |
106 | void do_list(char *u); | |
b0359af9 | 107 | void do_logout(char *u); |
c7340cbd | 108 | void do_master(char *u); |
fcca861d | 109 | void do_dragon(char *u); |
85ce9d3e | 110 | void do_play(char *u); |
111 | void do_quitg(char *u); | |
112 | void do_reset(char *u); | |
85ce9d3e | 113 | void do_run(char *u); |
85ce9d3e | 114 | void do_stats(char *u); |
c7340cbd | 115 | void do_store(char *u); |
f5c25639 | 116 | void do_tavern(char *u); |
83cf716f | 117 | void do_use(char *u); |
c7340cbd | 118 | void see_master(char *u); |
85ce9d3e | 119 | |
b0359af9 | 120 | void logout(aClient *user); |
85ce9d3e | 121 | void showstats(const char *u, const char *nick); |
c62d75be | 122 | void showinventory(aClient *from, aClient *to); |
e282e9d2 | 123 | void showBankBalance(const char *u); |
83cf716f | 124 | void end_turn(aClient *user); |
85ce9d3e | 125 | |
126 | #define WNA 16 | |
127 | char *weapons[WNA] = { "Fists", "Stick", "Dagger", "Quarterstaff", "Short Sword", | |
128 | "Long Sword", "Silver Spear", "Battle Axe", "The Ragnarok", | |
129 | "Chain Saw", "Poison Sword", "Flame Sword", "Earth Hammer", | |
130 | "Light Saber", "Masamune", "Mystical Sword"}; | |
131 | ||
b410b364 | 132 | char *armors[WNA] = { "Birthday Suit", "Clothes", "Leather Vest", "Chain Mail", "Plate Armor", |
85ce9d3e | 133 | "Full Body Armor", "Magic Mail", "Graphite Suit", "Steel Suit", |
134 | "Force Field", "Armor of Light", "Mythril Vest", "DemiGod Armor", | |
e7a0d0ab | 135 | "Hades' Cloak", "Dragon Scales", "Adamantium"}; |
85ce9d3e | 136 | |
137 | int prices[WNA - 1] = {200, 1000, 3000, 10000, 30000, 100000, 150000, 200000, 400000, | |
138 | 1000000, 4000000, 10000000, 40000000, 100000000, 400000000}; | |
b410b364 | 139 | int webonus[WNA] = {2, 10, 15, 25, 35, 45, 65, 85, 125, 185, 255, 355, 505, 805, 1205, 1805}; |
140 | int arbonus[WNA] = {2, 3, 5, 10, 15, 25, 35, 50, 75, 100, 150, 225, 300, 400, 600, 1000}; | |
85ce9d3e | 141 | |
142 | int hpbonus[11] = {10, 15, 20, 30, 50, 75, 125, 185, 250, 350, 550}; | |
143 | int strbonus[11] = {5, 7, 10, 12, 20, 35, 50, 75, 110, 150, 200}; | |
144 | int defbonus[11] = {2, 3, 5, 10, 15, 22, 35, 60, 80, 120, 150}; | |
145 | ||
85ce9d3e | 146 | void gameserv(char *source, char *buf) |
147 | { | |
448a1531 | 148 | char *cmd, z; |
85ce9d3e | 149 | cmd = strtok(buf, " "); |
150 | ||
fc9d2643 | 151 | #ifndef P10 |
152 | source++; // Get rid of that : at the beginning of a :Nick privmsg Gameserv :text | |
153 | #endif | |
154 | ||
448a1531 | 155 | z = cmd[0]; |
156 | if (z == ':') | |
fc9d2643 | 157 | cmd++; // Get rid of that : at the beginning of the :text (command) |
85ce9d3e | 158 | |
9f8c2acc | 159 | #ifdef DEBUGMODE |
160 | log("Source: %s Command: %s", source, cmd); | |
161 | #endif | |
162 | ||
0eeaca4c | 163 | if (strnicmp(cmd, "\1PING", 6) == 0) |
85ce9d3e | 164 | { |
44ea29f7 | 165 | char *ts; |
166 | ts = strtok(NULL, "\1"); | |
167 | notice(s_GameServ, source, "\1PING %s\1", ts); | |
0eeaca4c | 168 | } else if (stricmp(cmd, "\1VERSION\1") == 0) { |
a3017ab1 | 169 | notice(s_GameServ, source, "\1VERSION %s %s\1", PACKAGE, VERSION); |
85ce9d3e | 170 | } else if (stricmp(cmd, "SEARCH") == 0) { |
171 | cmd = strtok(NULL, " "); | |
172 | ||
173 | if (!cmd) | |
174 | notice(s_GameServ, source, "SYNTAX: /msg %S SEARCH FOREST"); | |
175 | else | |
176 | do_forest(source); | |
1af35752 | 177 | |
85ce9d3e | 178 | } else if (stricmp(cmd, "FIGHT") == 0) { |
179 | do_fight(source); | |
180 | } else if (stricmp(cmd, "ATTACK") == 0) { | |
181 | do_attack(source); | |
70065ca1 | 182 | } else if (stricmp(cmd, "CHECK") == 0) { |
183 | do_check(source); | |
c8ada07e | 184 | } else if (stricmp(cmd, "RUN") == 0) { |
185 | do_run(source); | |
83cf716f | 186 | } else if (stricmp(cmd, "USE") == 0) { |
187 | do_use(source); | |
85ce9d3e | 188 | } else if (stricmp(cmd, "HEAL") == 0) { |
189 | do_heal(source); | |
9cda831c | 190 | } else if (stricmp(cmd, "INVENTORY") == 0) { |
191 | do_inventory(source); | |
ab4f4ec0 | 192 | } else if (stricmp(cmd, "MASTER") == 0) { |
193 | do_master(source); | |
fcca861d | 194 | } else if (stricmp(cmd, "DRAGON") == 0) { |
195 | do_dragon(source); | |
ad7dfaa0 | 196 | } else if (stricmp(cmd, "STORE") == 0) { |
197 | do_store(source); | |
8c126acc | 198 | } else if (stricmp(cmd, "BANK") == 0) { |
199 | do_bank(source); | |
96f71fee | 200 | } else if (stricmp(cmd, "ADMIN") == 0) { |
201 | do_admin(source); | |
c7340cbd | 202 | } else if (stricmp(cmd, "REFRESH") == 0) { |
96f71fee | 203 | do_refresh(source); |
ee38284f | 204 | } else if (stricmp(cmd, "RESET") == 0) { |
205 | do_reset(source); | |
f5c25639 | 206 | } else if (stricmp(cmd, "TAVERN") == 0) { |
207 | do_tavern(source); | |
85ce9d3e | 208 | } else if (stricmp(cmd, "LIST") == 0) { |
209 | do_list(source); | |
b0359af9 | 210 | } else if (stricmp(cmd, "LOGOUT") == 0) { |
211 | do_logout(source); | |
174e7f8f | 212 | } else if (stricmp(cmd, "NEWS") == 0) { |
5aa1d28d | 213 | do_news(source); |
85ce9d3e | 214 | } else if (stricmp(cmd, "REGISTER") == 0) { |
215 | do_register(source); | |
216 | } else if (stricmp(cmd, "IDENTIFY") == 0) { | |
217 | do_identify(source); | |
218 | } else if (stricmp(cmd, "HELP") == 0) { | |
c7340cbd | 219 | do_help(source); |
85ce9d3e | 220 | } else if (stricmp(cmd, "STATS") == 0) { |
221 | do_stats(source); | |
222 | } else if (stricmp(cmd, "SHUTDOWN") == 0) { | |
96f71fee | 223 | aClient *user; |
224 | ||
225 | if (!(user = find(source))) | |
45a84400 | 226 | { |
96f71fee | 227 | notice(s_GameServ, source, "Error: aClient not found. Contact a %S admin"); |
9f8c2acc | 228 | log("Error: aClient not found: %s", source); |
96f71fee | 229 | } |
230 | else if (!isAdmin(user)) | |
231 | { | |
232 | notice(s_GameServ, source, "You must be a %S admin to use this command!"); | |
45a84400 | 233 | } |
234 | else | |
235 | { | |
96f71fee | 236 | save_gs_dbase(); |
23ec3ff4 | 237 | #ifdef P10 |
ce61cdfa | 238 | raw("[] SQ %s 0 :leaving: %s used the Shutdown command.", servername, user->getRealNick()); |
23ec3ff4 | 239 | #else |
4e5760fd | 240 | raw("SQUIT %s :leaving: %s used the Shutdown command.", servername, source); |
23ec3ff4 | 241 | #endif |
05c527e6 | 242 | shuttingdown = true; |
45a84400 | 243 | } |
85ce9d3e | 244 | } else if (stricmp(cmd, "SAVE") == 0) { |
96f71fee | 245 | aClient *user; |
246 | ||
247 | if (!(user = find(source))) | |
248 | { | |
249 | notice(s_GameServ, source, "Error: aClient not found. Contact a %S admin"); | |
9f8c2acc | 250 | log("Error: aClient not found: %s", source); |
96f71fee | 251 | } |
252 | else if (!isAdmin(user)) | |
253 | { | |
254 | notice(s_GameServ, source, "You must be a %S admin to use this command!"); | |
255 | } | |
256 | else | |
45a84400 | 257 | { |
258 | save_gs_dbase(); | |
259 | } | |
85ce9d3e | 260 | } else if (stricmp(cmd, "LOAD") == 0) { |
96f71fee | 261 | aClient *user; |
262 | ||
263 | if (!(user = find(source))) | |
264 | { | |
265 | notice(s_GameServ, source, "Error: aClient not found. Contact a %S admin"); | |
5d04eb42 | 266 | log("Error: aClient not found: %s", source); |
96f71fee | 267 | } |
268 | else if (!isAdmin(user)) | |
269 | { | |
270 | notice(s_GameServ, source, "You must be a %S admin to use this command!"); | |
271 | } | |
272 | else | |
45a84400 | 273 | { |
4dde2ed9 | 274 | char *cmd2 = strtok(NULL, " "); |
275 | if (!cmd2) | |
276 | { | |
277 | notice(s_GameServ, source, "Loading player data from %s", playerdata); | |
278 | load_gs_dbase(); | |
279 | } | |
280 | else if (stricmp(cmd2, "MONSTERS") == 0) | |
281 | { | |
282 | notice(s_GameServ, source, "Loading monster data from %s", monsterdata); | |
283 | load_monsters(); | |
284 | } | |
285 | else | |
286 | display_help(source, cmd); | |
45a84400 | 287 | } |
8450c018 | 288 | #ifdef DEBUGMODE |
85ce9d3e | 289 | } else if (stricmp(cmd, "RAW") == 0) { |
96f71fee | 290 | aClient *user; |
291 | ||
292 | if (!(user = find(source))) | |
293 | { | |
294 | notice(s_GameServ, source, "Error: aClient not found. Contact a %S admin"); | |
9f8c2acc | 295 | log("Error: aClient not found: %s", source); |
96f71fee | 296 | } |
297 | else if (!isAdmin(user)) | |
298 | { | |
299 | notice(s_GameServ, source, "You must be a %S admin to use this command!"); | |
300 | } | |
301 | else | |
45a84400 | 302 | { |
303 | char *rest = strtok(NULL, ""); | |
304 | raw("%s", rest); | |
305 | } | |
bf3a2ff9 | 306 | } else if (stricmp(cmd, "PRINT") == 0) { |
307 | for (int x = 0; x < LEVELS; x++) | |
308 | monsters[x].print(); | |
8450c018 | 309 | #endif |
42ec1800 | 310 | } else { |
448a1531 | 311 | aClient *user; |
312 | if ((user = find(source))) | |
313 | { | |
314 | if (isIgnore(user)) | |
315 | { | |
316 | #ifdef DEBUGMODE | |
317 | log("Ignoring %s.", user->getNick()); | |
318 | #endif | |
319 | } | |
320 | else | |
321 | { | |
322 | notice(s_GameServ, source, "Unknown command \002%s\002. Type /msg %S \002HELP\002 to get a list of commands.", cmd); | |
323 | } | |
324 | } | |
c7340cbd | 325 | } |
85ce9d3e | 326 | |
448a1531 | 327 | #ifndef P10 |
328 | source--; // Bring the ':' back so we don't leak memory | |
329 | #endif | |
330 | if (z == ':') | |
331 | cmd--; // Same thing :) | |
85ce9d3e | 332 | } |
333 | ||
334 | int stricmp(const char *s1, const char *s2) | |
335 | { | |
336 | register int c; | |
337 | ||
338 | while ((c = tolower(*s1)) == tolower(*s2)) { | |
339 | if (c == 0) | |
340 | return 0; | |
341 | s1++; | |
342 | s2++; | |
343 | } | |
344 | if (c < tolower(*s2)) | |
345 | return -1; | |
346 | return 1; | |
347 | } | |
348 | ||
349 | void showstats(const char *u, const char *nick) | |
350 | { | |
351 | aClient *ni, *sender = find(u); | |
352 | char *buf; | |
353 | buf = new char[50]; | |
354 | char *space; | |
355 | ||
356 | ||
73c71976 | 357 | if (!(ni = findplayer(nick))) |
85ce9d3e | 358 | { |
359 | notice(s_GameServ, u, "%s not found", nick); | |
360 | } | |
361 | else if (ni->stats) | |
362 | { | |
85ce9d3e | 363 | notice(s_GameServ, sender->getNick(), "Stats for %s:", ni->stats->name); |
364 | ||
365 | sprintf(buf, "Experience: %ld", ni->stats->exp); | |
366 | space = spaces(strlen(buf), " "); | |
367 | notice(s_GameServ, sender->getNick(), "%s%sLevel: %d", buf, space, | |
368 | ni->stats->level); | |
1cf88153 | 369 | delete [] space; |
85ce9d3e | 370 | |
371 | sprintf(buf, "Gold: %ld", ni->stats->gold); | |
372 | space = spaces(strlen(buf), " "); | |
373 | notice(s_GameServ, sender->getNick(), "%s%sGold in Bank: %ld", buf, space, ni->stats->bank); | |
1cf88153 | 374 | delete [] space; |
85ce9d3e | 375 | |
c7340cbd | 376 | notice(s_GameServ, sender->getNick(), "Hit Points: %d of %d", ni->stats->hp, |
85ce9d3e | 377 | ni->stats->maxhp); |
378 | ||
379 | sprintf(buf, "Strength: %d", ni->stats->strength + webonus[ni->stats->weapon]); | |
380 | space = spaces(strlen(buf), " "); | |
381 | notice(s_GameServ, sender->getNick(), "%s%sDefense: %d", | |
382 | buf, space, ni->stats->defense + arbonus[ni->stats->armor]); | |
1cf88153 | 383 | delete [] space; |
85ce9d3e | 384 | |
385 | sprintf(buf, "Armor: %s", armors[ni->stats->armor]); | |
386 | space = spaces(strlen(buf), " "); | |
387 | notice(s_GameServ, sender->getNick(), "%s%sWeapon: %s", buf, space, | |
388 | weapons[ni->stats->weapon]); | |
1cf88153 | 389 | delete [] space; |
85ce9d3e | 390 | |
391 | sprintf(buf, "Forest Fights: %d", ni->stats->forest_fights); | |
392 | space = spaces(strlen(buf), " "); | |
393 | notice(s_GameServ, sender->getNick(), "%s%sPlayer Fights: %d", buf, space, ni->stats->player_fights); | |
1cf88153 | 394 | delete [] space; |
35cba3f5 | 395 | Pouch *inv = &ni->stats->inventory; |
396 | ||
397 | notice(s_GameServ, u, "Potions"); | |
398 | sprintf(buf, "Healing: %d", inv->Healing()); | |
399 | space = spaces(strlen(buf), " "); | |
400 | notice(s_GameServ, sender->getNick(), "%s%sHP: %d", buf, | |
401 | space, inv->HP()); | |
402 | delete [] space; | |
403 | ||
404 | sprintf(buf, "Strength: %d", inv->Strength()); | |
405 | space = spaces(strlen(buf), " "); | |
406 | notice(s_GameServ, sender->getNick(), "%s%sDefense: %d", buf, | |
407 | space, inv->Defense()); | |
408 | delete [] space; | |
85ce9d3e | 409 | } |
73c71976 | 410 | else |
411 | { | |
412 | notice(s_GameServ, u, "%s is not playing!", ni->stats->name); | |
413 | } | |
1cf88153 | 414 | delete [] buf; |
85ce9d3e | 415 | } |
416 | ||
417 | char *spaces(int len, char *seperator) | |
418 | { | |
419 | char *final; | |
42ec1800 | 420 | final = new char[30]; |
85ce9d3e | 421 | int y; |
422 | strcpy(final, seperator); | |
42ec1800 | 423 | for (y = 0; y < 30 - len; y++) |
85ce9d3e | 424 | strcat(final, seperator); |
425 | return final; | |
426 | } | |
427 | ||
428 | void raw(const char *fmt, ...) | |
429 | { | |
430 | va_list args; | |
431 | char *input; | |
432 | const char *t = fmt; | |
433 | input = new char[1024]; | |
434 | va_start(args, fmt); | |
435 | memset(input, 0, sizeof(input)); // Initialize to NULL | |
436 | for (; *t; t++) | |
437 | { | |
438 | if (*t == '%') | |
439 | { | |
440 | switch(*++t) { | |
441 | case 'd': sprintf(input, "%s%d", input, va_arg(args, int)); break; | |
442 | case 's': sprintf(input, "%s%s", input, va_arg(args, char *)); break; | |
443 | case 'S': sprintf(input, "%s%s", input, s_GameServ); break; | |
444 | case 'l': | |
445 | if (*++t == 'd') | |
446 | sprintf(input, "%s%ld", input, va_arg(args, long int)); break; | |
447 | } | |
448 | } | |
449 | else | |
450 | { | |
451 | sprintf(input, "%s%c", input, *t); | |
452 | } | |
453 | ||
454 | } | |
9f8c2acc | 455 | #ifdef DEBUGMODE |
456 | log("Input: %s", input); | |
457 | #endif | |
458 | ||
85ce9d3e | 459 | sprintf(input, "%s%s", input, "\r\n"); |
85ce9d3e | 460 | sock_puts(sock, input); |
1cf88153 | 461 | delete [] input; |
85ce9d3e | 462 | va_end(args); |
463 | } | |
464 | /* Send a NOTICE from the given source to the given nick. */ | |
465 | ||
466 | void notice(const char *source, const char *dest, const char *fmt, ...) | |
467 | { | |
c7340cbd | 468 | if (fmt[0] == '\0') |
469 | return; | |
470 | ||
9bafc40d | 471 | char *commanduse; |
472 | commanduse = new char[16]; | |
473 | ||
474 | #ifdef P10 | |
6f727d4c | 475 | if (isUsePrivmsg()) |
476 | strcpy(commanduse, "P"); | |
9bafc40d | 477 | else |
a51121e0 | 478 | strcpy(commanduse, "O"); |
9bafc40d | 479 | #else |
480 | ||
6f727d4c | 481 | if (isUsePrivmsg()) |
482 | strcpy(commanduse, "PRIVMSG"); | |
9bafc40d | 483 | else |
6f727d4c | 484 | strcpy(commanduse, "NOTICE"); |
9bafc40d | 485 | #endif |
486 | ||
85ce9d3e | 487 | va_list args; |
488 | char *input; | |
489 | const char *t = fmt; | |
490 | input = new char[1024]; | |
491 | va_start(args, fmt); | |
492 | if (dest[0] == ':') | |
493 | { | |
494 | dest++; | |
ba2a880f | 495 | |
496 | #if !defined(P10) | |
9bafc40d | 497 | sprintf(input, ":%s %s %s :", source, commanduse, dest); |
ba2a880f | 498 | #else |
9bafc40d | 499 | sprintf(input, "%s %s %s :", gsnum, commanduse, dest); |
ba2a880f | 500 | #endif |
501 | ||
85ce9d3e | 502 | dest--; |
503 | } | |
504 | else | |
ba2a880f | 505 | { |
506 | #if !defined(P10) | |
9bafc40d | 507 | sprintf(input, ":%s %s %s :", source, commanduse, dest); |
ba2a880f | 508 | #else |
9bafc40d | 509 | sprintf(input, "%s %s %s :", gsnum, commanduse, dest); |
ba2a880f | 510 | #endif |
511 | } | |
85ce9d3e | 512 | |
513 | for (; *t; t++) | |
514 | { | |
515 | if (*t == '%') | |
516 | { | |
517 | switch(*++t) { | |
518 | case 'd': sprintf(input, "%s%d", input, va_arg(args, int)); break; | |
519 | case 's': sprintf(input, "%s%s", input, va_arg(args, char *)); break; | |
520 | case 'S': sprintf(input, "%s%s", input, s_GameServ); break; | |
521 | case 'l': | |
522 | if (*++t == 'd') | |
523 | sprintf(input, "%s%ld", input, va_arg(args, long int)); break; | |
524 | } | |
525 | } | |
526 | else | |
527 | { | |
528 | sprintf(input, "%s%c", input, *t); | |
529 | } | |
530 | ||
531 | } | |
9f8c2acc | 532 | #ifdef DEBUGMODE |
533 | log("Input: %s", input); | |
534 | #endif | |
85ce9d3e | 535 | sprintf(input, "%s%s", input, "\r\n"); |
85ce9d3e | 536 | sock_puts(sock, input); |
9bafc40d | 537 | delete [] commanduse; |
1cf88153 | 538 | delete [] input; |
85ce9d3e | 539 | va_end(args); |
540 | } | |
541 | ||
542 | ||
543 | int strnicmp(const char *s1, const char *s2, size_t len) | |
544 | { | |
545 | register int c; | |
546 | ||
547 | if (!len) | |
548 | return 0; | |
549 | while ((c = tolower(*s1)) == tolower(*s2) && len > 0) { | |
550 | if (c == 0 || --len == 0) | |
551 | return 0; | |
552 | s1++; | |
553 | s2++; | |
554 | } | |
555 | if (c < tolower(*s2)) | |
556 | return -1; | |
557 | return 1; | |
558 | } | |
559 | ||
653c4f62 | 560 | #ifndef HAVE_STRTOK |
85ce9d3e | 561 | char *strtok(char *str, const char *delim) |
562 | { | |
563 | static char *current = NULL; | |
564 | char *ret; | |
565 | ||
566 | if (str) | |
567 | current = str; | |
568 | if (!current) | |
569 | return NULL; | |
570 | current += strspn(current, delim); | |
571 | ret = *current ? current : NULL; | |
572 | current += strcspn(current, delim); | |
573 | if (!*current) | |
574 | current = NULL; | |
575 | else | |
576 | *current++ = 0; | |
577 | return ret; | |
578 | } | |
653c4f62 | 579 | #endif |
85ce9d3e | 580 | |
70065ca1 | 581 | void do_check(char *u) |
582 | { | |
583 | int days, hours, minutes, seconds; | |
584 | long complete; | |
585 | complete = (lastrefresh + refreshperiod) - time(NULL); | |
586 | days = complete / 86400; | |
587 | hours = (complete % 86400) / 3600; | |
588 | minutes = (complete % 86400) % 3600 / 60; | |
589 | seconds = (complete % 86400) % 3600 % 60; | |
590 | ||
591 | notice(s_GameServ, u, "Time left to next refresh: %dd %dh %dm %ds", | |
592 | days, hours, minutes, seconds); | |
593 | } | |
594 | ||
85ce9d3e | 595 | void do_list(char *u) |
596 | { | |
448a1531 | 597 | aClient *user; |
9cb6f227 | 598 | char *cmd = strtok(NULL, " "); |
599 | ||
448a1531 | 600 | if (!(user = find(u))) |
601 | { | |
602 | log("Fatal Error: Couldn't find %s in the client list", u); | |
603 | return; | |
604 | } | |
605 | else if (isIgnore(user)) | |
606 | { | |
607 | #ifdef DEBUGMODE | |
608 | log("Ignoring %s. Command LIST", user->getNick()); | |
609 | #endif | |
610 | return; | |
611 | } | |
612 | ||
85ce9d3e | 613 | ListNode<aClient> *temp; |
7996e5fd | 614 | bool header = false; |
9cb6f227 | 615 | |
7996e5fd | 616 | for (unsigned long x = 0; x < U_TABLE_SIZE; x++) |
617 | { | |
618 | temp = players[x].First(); | |
619 | if (!players[x].isEmpty()) | |
85ce9d3e | 620 | { |
85ce9d3e | 621 | while(temp) |
622 | { | |
100c5e33 | 623 | if (cmd || is_playing(temp->getData())) |
9cb6f227 | 624 | { |
625 | if (!header) | |
626 | { | |
627 | notice(s_GameServ, u, "Players:"); | |
628 | header = true; | |
629 | } | |
630 | #ifdef P10 | |
631 | notice(s_GameServ, u, "IRC: %s Game: %s", temp->getData()->getRealNick(), | |
632 | temp->getData()->stats->name); | |
633 | #else | |
634 | notice(s_GameServ, u, "IRC: %s Game: %s", temp->getData()->getNick(), | |
635 | temp->getData()->stats->name); | |
636 | #endif | |
637 | } | |
ce61cdfa | 638 | |
85ce9d3e | 639 | temp = temp->Next(); |
640 | } | |
85ce9d3e | 641 | } |
7996e5fd | 642 | } |
643 | if (!header) | |
85ce9d3e | 644 | notice(s_GameServ, u, "No one is playing"); |
7996e5fd | 645 | else |
646 | notice(s_GameServ, u, "End of List"); | |
647 | ||
85ce9d3e | 648 | } |
1af35752 | 649 | |
b0359af9 | 650 | void do_logout(char *u) |
651 | { | |
652 | aClient *user; | |
18b84d11 | 653 | char *name = strtok(NULL, " "); |
654 | ||
b0359af9 | 655 | if (!(user = find(u))) |
656 | { | |
657 | notice(s_GameServ, u, "Fatal error. Cannot find aClient. "\ | |
658 | "Buf: %s LOGOUT", u); | |
659 | log("Could not find aClient Buf: %s LOGOUT", | |
660 | u); | |
18b84d11 | 661 | return; |
b0359af9 | 662 | } |
448a1531 | 663 | else if (isIgnore(user)) |
664 | { | |
665 | #ifdef DEBUGMODE | |
666 | log("Ignoring %s.", user->getNick()); | |
667 | #endif | |
668 | return; | |
669 | } | |
18b84d11 | 670 | |
671 | if (name) | |
6e8ec003 | 672 | { |
18b84d11 | 673 | if (!isAdmin(user)) |
674 | { | |
675 | notice(s_GameServ, u, "You must be a %S admin to use this command!"); | |
676 | } | |
677 | else if (!(user = findplayer(name))) | |
678 | { | |
679 | notice(s_GameServ, u, "Couldn't find a player named %s", name); | |
680 | } | |
681 | else | |
682 | { | |
683 | notice(s_GameServ, u, "Logging out %s", user->stats->name); | |
684 | logout(user); | |
685 | } | |
6e8ec003 | 686 | } |
18b84d11 | 687 | else if (!name) |
b0359af9 | 688 | { |
18b84d11 | 689 | if (!is_playing(user)) |
690 | { | |
691 | notice(s_GameServ, u, "You're not logged in!"); | |
692 | } | |
693 | else if (is_fighting(user)) | |
694 | { | |
695 | notice(s_GameServ, u, "You can't logout while fighting!"); | |
696 | } | |
697 | else | |
698 | { | |
699 | notice(s_GameServ, u, "You have left the fields. You have lived to kill another day!"); | |
700 | logout(user); | |
701 | } | |
b0359af9 | 702 | } |
703 | } | |
3f243b0b | 704 | |
b0359af9 | 705 | void logout(aClient *user) |
706 | { | |
707 | if (is_playing(user)) | |
708 | { | |
709 | ListNode<aClient> *it; | |
710 | aClient *temp; | |
448a1531 | 711 | unsigned long hv = iHASH((unsigned char *) user->stats->name); |
7996e5fd | 712 | it = players[hv].Find(user); |
448a1531 | 713 | |
b0359af9 | 714 | if (!it) |
715 | { | |
716 | notice(s_GameServ, user->getNick(), "Fatal error. Contact "\ | |
717 | "%S Admin. Cannot find you in the players list."); | |
718 | log("Error on logout(). Can't find %s in the players list", | |
719 | #ifdef P10 | |
720 | user->getRealNick() | |
721 | #else | |
722 | user->getNick() | |
723 | #endif | |
724 | ); | |
725 | return; | |
726 | } | |
727 | ||
728 | temp = new aClient; | |
729 | temp->stats = new Player; | |
730 | temp->stats->setData(user->stats); | |
85bcf836 | 731 | user->stats->client = NULL; |
6e8ec003 | 732 | |
733 | if (player_fight(user)) | |
734 | user->stats->battle->stats->battle = NULL; | |
735 | ||
b0359af9 | 736 | delete user->stats; |
737 | user->stats = NULL; | |
85bcf836 | 738 | temp->stats->client = NULL; |
b0359af9 | 739 | #ifdef P10 |
448a1531 | 740 | temp->setRealNick("Not Playing"); |
b0359af9 | 741 | #endif |
448a1531 | 742 | temp->setNick("Not Playing"); |
b0359af9 | 743 | |
744 | it->setNewPtr(temp); | |
745 | #ifdef DEBUGMODE | |
746 | log("Logged out player %s", | |
747 | #ifdef P10 | |
748 | user->getRealNick() | |
749 | #else | |
750 | user->getNick() | |
751 | #endif | |
752 | ); | |
753 | #endif | |
754 | } | |
3f243b0b | 755 | clearPlaying(user); |
b0359af9 | 756 | } |
3f243b0b | 757 | |
85ce9d3e | 758 | void do_register(char *u) |
759 | { | |
e1c41a84 | 760 | char *password, *name; |
40251952 | 761 | aClient *user; |
e1c41a84 | 762 | name = strtok(NULL, " "); |
85ce9d3e | 763 | password = strtok(NULL, " "); |
764 | ||
e3c5fe46 | 765 | static char saltChars[] = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789./"; |
766 | static char salt[3]; | |
767 | ||
768 | salt[0] = saltChars[rand() % strlen(saltChars)]; | |
769 | salt[1] = saltChars[rand() % strlen(saltChars)]; | |
f27a378f | 770 | salt[2] = '\0'; |
e3c5fe46 | 771 | |
e1c41a84 | 772 | if (!name) |
773 | { | |
774 | notice(s_GameServ, u, "SYNTAX: /msg %S REGISTER NAME PASSWORD"); | |
775 | } | |
776 | else if (!password) | |
85ce9d3e | 777 | { |
e1c41a84 | 778 | notice(s_GameServ, u, "SYNTAX: /msg %S REGISTER NAME PASSWORD"); |
85ce9d3e | 779 | } |
03e0a9d8 | 780 | else if ((user = findplayer(name))) |
781 | { | |
782 | notice(s_GameServ, u, "%s is already registered!", name); | |
783 | notice(s_GameServ, u, "Choose another name!"); | |
784 | } | |
448a1531 | 785 | else if (!(user = find(u))) |
786 | { | |
787 | log("Fatal Error: Couldn't find %s in the clients list", u); | |
788 | } | |
789 | else if (isIgnore(user)) | |
790 | { | |
791 | #ifdef DEBUGMODE | |
792 | log("Ignoring %s.", user->getNick()); | |
793 | #endif | |
794 | return; | |
795 | } | |
796 | else | |
85ce9d3e | 797 | { |
3f243b0b | 798 | if (!is_playing(user)) |
85ce9d3e | 799 | { |
ae2685f6 | 800 | ListNode<aClient> *temp; |
85ce9d3e | 801 | user->stats = new Player(user); |
85bcf836 | 802 | user->stats->client = user; // Set the backwards pointer |
ae2685f6 | 803 | user->stats->reset(); // set the user up |
804 | strncpy(user->stats->password, crypt(password, salt), 255); | |
805 | strncpy(user->stats->name, name, 255); | |
448a1531 | 806 | unsigned long hv = iHASH((unsigned char *) name); |
40251952 | 807 | updateTS(user->stats); |
ae2685f6 | 808 | temp = players[hv].insertAtBack_RLN(user); |
809 | temp->setPtr(user); // This is an extra step, but necessary for now | |
810 | ||
14e24ba1 | 811 | // Update the last login time |
812 | user->stats->lastlogin = time(NULL); | |
813 | ||
c7340cbd | 814 | notice(s_GameServ, u, "Player %s registered with password %s.", user->stats->name, password); |
815 | notice(s_GameServ, u, "Write this password down. If you lose it, there is no way to retrieve it!"); | |
5d04eb42 | 816 | log("Nickname %s registered player %s.", u, user->stats->name); |
3f243b0b | 817 | setPlaying(user); // set the playing flag |
85ce9d3e | 818 | } |
819 | else | |
820 | { | |
821 | notice(s_GameServ, u, "Already registered. Contact a %S admin for help."); | |
822 | } | |
823 | } | |
824 | } | |
825 | ||
826 | void do_identify(char *u) | |
827 | { | |
0a1518fa | 828 | char *password, *name; |
829 | aClient *user, *p; | |
830 | name = strtok(NULL, " "); | |
85ce9d3e | 831 | password = strtok(NULL, " "); |
0a1518fa | 832 | if (!password || !name) |
85ce9d3e | 833 | { |
0a1518fa | 834 | notice(s_GameServ, u, "SYNTAX: /msg %S IDENTIFY NAME PASSWORD"); |
85ce9d3e | 835 | } |
448a1531 | 836 | else if (!(user = find(u))) |
5d04eb42 | 837 | { |
838 | notice(s_GameServ, u, "Fatal error. Cannot find aClient. Buf: %s", strtok(NULL, "")); | |
839 | log("Error: aClient not found: %s", u); | |
840 | } | |
448a1531 | 841 | else if (isIgnore(user)) |
842 | { | |
843 | #ifdef DEBUGMODE | |
844 | log("Ignoring %s.", user->getNick()); | |
845 | #endif | |
846 | return; | |
847 | } | |
0a1518fa | 848 | else if (!(p = findplayer(name)) || !p->stats) |
849 | notice(s_GameServ, u, "Player %s not found", name); | |
b0359af9 | 850 | else if (is_playing(user)) |
851 | { | |
852 | notice(s_GameServ, u, "You are already playing!"); | |
853 | } | |
85bcf836 | 854 | else if (p->stats->client != NULL && !isAdmin(user)) |
1579dfa2 | 855 | { |
856 | notice(s_GameServ, u, "That player has already identified."); | |
1579dfa2 | 857 | } |
20d5d721 | 858 | else if (!check_password(name, password) && !isAdmin(user)) |
85ce9d3e | 859 | { |
0a1518fa | 860 | notice(s_GameServ, u, "Password incorrect"); |
85ce9d3e | 861 | } |
1579dfa2 | 862 | else { |
b0359af9 | 863 | ListNode<aClient> *temp; |
448a1531 | 864 | unsigned long hv = iHASH((unsigned char *) p->stats->name); |
7996e5fd | 865 | temp = players[hv].Find(p); |
b0359af9 | 866 | if (!temp) |
85ce9d3e | 867 | { |
b0359af9 | 868 | notice(s_GameServ, u, "Fatal error. Contact %S Admin. Buf: %s", |
869 | strtok(NULL, "")); | |
870 | return; | |
85ce9d3e | 871 | } |
b0359af9 | 872 | user->stats = new Player(p->stats->name); |
873 | #ifdef DEBUGMODE | |
874 | log("Setting data for identified"); | |
875 | #endif | |
0b6098d5 | 876 | user->stats->setData(p->stats); |
448a1531 | 877 | user->stats->client = user; |
40251952 | 878 | updateTS(user->stats); |
879 | ||
b0359af9 | 880 | |
881 | #ifdef DEBUGMODE | |
448a1531 | 882 | log("Player %s IRC: %s Identified", user->stats->name, |
883 | user->getNick()); | |
b0359af9 | 884 | #endif |
885 | ||
3f243b0b | 886 | setPlaying(user); // set the playing flag |
887 | ||
b0359af9 | 888 | temp->setPtr(user); |
14e24ba1 | 889 | |
890 | // Update the last login time | |
891 | user->stats->lastlogin = time(NULL); | |
892 | ||
c260a8d7 | 893 | notice(s_GameServ, u, "Password Accepted. Identified."); |
894 | showNews(u, todaysnews); | |
85ce9d3e | 895 | } |
896 | } | |
897 | ||
898 | void do_stats(char *u) | |
899 | { | |
900 | char *nick; | |
73c71976 | 901 | aClient *user; |
85ce9d3e | 902 | |
903 | nick = strtok(NULL, " "); | |
85ce9d3e | 904 | |
448a1531 | 905 | if (!(user = find(u))) |
73c71976 | 906 | { |
448a1531 | 907 | log("Fatal Error: %s not found in client list", u); |
908 | return; | |
909 | } | |
910 | else if (isIgnore(user)) | |
911 | { | |
912 | #ifdef DEBUGMODE | |
913 | log("Ignoring %s.", user->getNick()); | |
914 | #endif | |
915 | return; | |
916 | } | |
917 | else if (!nick) | |
918 | { | |
919 | if (!is_playing(user)) | |
73c71976 | 920 | { |
921 | notice(s_GameServ, u, "You're not playing, so you have no stats!"); | |
922 | return; | |
923 | } | |
924 | else | |
40251952 | 925 | { |
926 | updateTS(user->stats); | |
73c71976 | 927 | showstats(u, user->stats->name); |
40251952 | 928 | } |
73c71976 | 929 | } |
85ce9d3e | 930 | else |
931 | showstats(u, nick); | |
932 | } | |
448a1531 | 933 | |
ad7dfaa0 | 934 | void init_masters() |
935 | { | |
5d04eb42 | 936 | #ifdef DEBUGMODE |
937 | log("Calling delete_masters()"); | |
938 | #endif | |
939 | ||
ab4f4ec0 | 940 | delete_masters(); |
c8ada07e | 941 | |
5d04eb42 | 942 | #ifdef DEBUGMODE |
943 | log("Initializing masters"); | |
944 | #endif | |
945 | ||
c8ada07e | 946 | for (int x = 0; x < LEVELS; x++) |
947 | masters[x] = new Monster; | |
948 | ||
949 | strcpy(masters[0]->name, "Old Bones"); | |
950 | strcpy(masters[0]->weapon, "Dull Sword Cane"); | |
f0314ad5 | 951 | masters[0]->strength = 32; |
c8ada07e | 952 | masters[0]->gold = 0; |
953 | masters[0]->exp = 0; | |
6d053d90 | 954 | masters[0]->maxhp = 35; |
955 | masters[0]->hp = 35; | |
c8ada07e | 956 | strcpy(masters[0]->death, "You have done well my student, but the road is long. Use your new strength with humility and honor as you progress in levels!"); |
e282e9d2 | 957 | |
c8ada07e | 958 | strcpy(masters[1]->name, "Master Chang"); |
959 | strcpy(masters[1]->weapon, "Nanchaku"); | |
f0314ad5 | 960 | masters[1]->strength = 48; |
c8ada07e | 961 | masters[1]->gold = 0; |
962 | masters[1]->exp = 0; | |
6d053d90 | 963 | masters[1]->maxhp = 51; |
964 | masters[1]->hp = 51; | |
c8ada07e | 965 | strcpy(masters[1]->death, "You try to make out what Master Chang is saying, but the only thing you catch is something about a grasshopper."); |
966 | ||
967 | strcpy(masters[2]->name, "Chuck Norris"); | |
968 | strcpy(masters[2]->weapon, "Ranger Kick"); | |
f0314ad5 | 969 | masters[2]->strength = 88; |
c8ada07e | 970 | masters[2]->gold = 0; |
971 | masters[2]->exp = 0; | |
6d053d90 | 972 | masters[2]->maxhp = 100; |
973 | masters[2]->hp = 100; | |
c8ada07e | 974 | strcpy(masters[2]->death, "Be strong, and keep your goals in site. Drink milk, and don't do drugs. One day you may be fighting next to me as a Texas Ranger YEEHAW!"); |
975 | ||
976 | ||
977 | strcpy(masters[3]->name, "Mr. Miagi"); | |
978 | strcpy(masters[3]->weapon, "Petrified Bonsai"); | |
f0314ad5 | 979 | masters[3]->strength = 169; |
c8ada07e | 980 | masters[3]->gold = 0; |
981 | masters[3]->exp = 0; | |
6d053d90 | 982 | masters[3]->maxhp = 165; |
983 | masters[3]->hp = 165; | |
c8ada07e | 984 | strcpy(masters[3]->death, "Skill comes from repeating the correct but seemingly mundane actions. Wax ON, wax OFF!"); |
985 | ||
986 | strcpy(masters[4]->name, "Jackie Chan"); | |
e282e9d2 | 987 | strcpy(masters[4]->weapon, "Kung Fu Kick"); |
f0314ad5 | 988 | masters[4]->strength = 275; |
c8ada07e | 989 | masters[4]->gold = 0; |
990 | masters[4]->exp = 0; | |
6d053d90 | 991 | masters[4]->maxhp = 232; |
992 | masters[4]->hp = 232; | |
c8ada07e | 993 | strcpy(masters[4]->death, "I like to let people talk who like to talk... it's easier to find out how full of it they really are!"); |
994 | ||
995 | strcpy(masters[5]->name, "Jet Li"); | |
996 | strcpy(masters[5]->weapon, "Motorcycle"); | |
f0314ad5 | 997 | masters[5]->strength = 347; |
c8ada07e | 998 | masters[5]->gold = 0; |
999 | masters[5]->exp = 0; | |
6d053d90 | 1000 | masters[5]->maxhp = 504; |
1001 | masters[5]->hp = 504; | |
c8ada07e | 1002 | strcpy(masters[5]->death, "Failure is a fuel for excuses. It's the doing the do, that makes the making."); |
1003 | ||
1004 | ||
1005 | strcpy(masters[6]->name, "Muhammad Ali"); | |
1006 | strcpy(masters[6]->weapon, "Quick Jab"); | |
f0314ad5 | 1007 | masters[6]->strength = 515; |
c8ada07e | 1008 | masters[6]->gold = 0; |
1009 | masters[6]->exp = 0; | |
6d053d90 | 1010 | masters[6]->maxhp = 1078; |
1011 | masters[6]->hp = 1078; | |
c8ada07e | 1012 | strcpy(masters[6]->death, "It's just a job. Grass grows, birds fly, waves pound the sand. I beat people up."); |
1013 | ||
1014 | strcpy(masters[7]->name, "Li Mu Bai"); | |
1015 | strcpy(masters[7]->weapon, "Green Destiny"); | |
f0314ad5 | 1016 | masters[7]->strength = 655; |
c8ada07e | 1017 | masters[7]->gold = 0; |
1018 | masters[7]->exp = 0; | |
6d053d90 | 1019 | masters[7]->maxhp = 2207; |
1020 | masters[7]->hp = 2207; | |
c8ada07e | 1021 | strcpy(masters[7]->death, "No growth without resistance. No action without reaction. No desire without restraint."); |
1022 | ||
1023 | ||
1024 | strcpy(masters[8]->name, "Jimmy Wang Yu"); | |
1025 | strcpy(masters[8]->weapon, "Flying Guillotine"); | |
f0314ad5 | 1026 | masters[8]->strength = 819; |
c8ada07e | 1027 | masters[8]->gold = 0; |
1028 | masters[8]->exp = 0; | |
6d053d90 | 1029 | masters[8]->maxhp = 2780; |
1030 | masters[8]->hp = 2780; | |
c8ada07e | 1031 | strcpy(masters[8]->death, "You have beaten the one armed boxer. Proceed with caution!"); |
1032 | ||
1033 | strcpy(masters[9]->name, "Wong Fei Hung"); | |
1034 | strcpy(masters[9]->weapon, "Drunken Boxing"); | |
f0314ad5 | 1035 | masters[9]->strength = 1014; |
c8ada07e | 1036 | masters[9]->gold = 0; |
1037 | masters[9]->exp = 0; | |
6d053d90 | 1038 | masters[9]->maxhp = 3046; |
1039 | masters[9]->hp = 3046; | |
e282e9d2 | 1040 | strcpy(masters[9]->death, "Hiccup! Monkey drinks master's wine!"); |
c8ada07e | 1041 | |
1042 | strcpy(masters[10]->name, "Bruce Lee"); | |
1043 | strcpy(masters[10]->weapon, "Fists of fury"); | |
f0314ad5 | 1044 | masters[10]->strength = 1286; |
c8ada07e | 1045 | masters[10]->gold = 0; |
1046 | masters[10]->exp = 0; | |
6d053d90 | 1047 | masters[10]->maxhp = 3988; |
1048 | masters[10]->hp = 3988; | |
c8ada07e | 1049 | strcpy(masters[10]->death, "You must learn to concentrate. It is like a finger pointing away to the moon... DONT concentrate on the finger, or you will miss all the heavenly glory."); |
ad7dfaa0 | 1050 | } |
85ce9d3e | 1051 | |
c8ada07e | 1052 | void delete_monsters() |
1053 | { | |
1054 | for (int x = 0; x < LEVELS; x++) | |
bf3a2ff9 | 1055 | monsters[x].deleteNodes(); |
c8ada07e | 1056 | } |
1057 | ||
1058 | void delete_masters() | |
1059 | { | |
1060 | for (int x = 0; x < LEVELS; x++) | |
1061 | if (masters[x]) | |
1062 | delete masters[x]; | |
85ce9d3e | 1063 | } |
1064 | ||
1065 | void display_monster(char *u) | |
1066 | { | |
1067 | if (is_playing(u)) | |
1068 | { | |
1069 | aClient *user = find(u); | |
1070 | Player *ni = user->stats; | |
1071 | ||
1072 | notice(s_GameServ, u, "Your Hitpoints: \ 2%d\ 2", ni->hp); | |
1073 | notice(s_GameServ, u, "%s's Hitpoints: \ 2%d\ 2", ni->fight->name, ni->fight->hp); | |
1074 | notice(s_GameServ, u, "Here are your commands:"); | |
1075 | notice(s_GameServ, u, "/msg %S attack"); | |
1076 | notice(s_GameServ, u, "/msg %S run"); | |
1077 | notice(s_GameServ, u, "What will you do?"); | |
1078 | } | |
1079 | } | |
1080 | ||
1081 | void display_players(char *u) | |
1082 | { | |
85bcf836 | 1083 | aClient *user; |
1084 | if (!(user = find(u))) | |
85ce9d3e | 1085 | { |
85bcf836 | 1086 | log("Fatal error in display_players(): Couldn't find %s", u); |
83cf716f | 1087 | } |
85bcf836 | 1088 | else |
1089 | display_players(user); | |
83cf716f | 1090 | } |
85bcf836 | 1091 | |
83cf716f | 1092 | void display_players(aClient *user) |
1093 | { | |
1094 | char *u = user->getNick(); | |
1095 | if (is_playing(user) && player_fight(user)) | |
1096 | { | |
1097 | aClient *battle = user->stats->battle; | |
1098 | notice(s_GameServ, u, "Your Hitpoints: \ 2%d\ 2", user->stats->hp); | |
ce61cdfa | 1099 | notice(s_GameServ, u, "%s's Hitpoints: \ 2%d\ 2", battle->stats->name, battle->stats->hp); |
83cf716f | 1100 | notice(s_GameServ, u, "Here are your commands:"); |
1101 | notice(s_GameServ, u, "/msg %S attack"); | |
1102 | notice(s_GameServ, u, "/msg %S run"); | |
85ce9d3e | 1103 | notice(s_GameServ, u, "What will you do?"); |
1104 | } | |
1105 | } | |
1106 | ||
1107 | ||
1108 | bool is_playing(char *u) | |
1109 | { | |
1110 | aClient *user; | |
1111 | if (!(user = find(u))) | |
85ce9d3e | 1112 | return false; |
85ce9d3e | 1113 | else |
40251952 | 1114 | return is_playing(user); |
85ce9d3e | 1115 | } |
1116 | ||
1af35752 | 1117 | bool is_playing(aClient *user) |
1118 | { | |
03a4bdbb | 1119 | if (user->stats == NULL) |
f1ab3b7c | 1120 | { |
03a4bdbb | 1121 | return false; |
f1ab3b7c | 1122 | } |
03a4bdbb | 1123 | else if (user->stats->client == NULL) |
f1ab3b7c | 1124 | { |
03a4bdbb | 1125 | return false; |
f1ab3b7c | 1126 | } |
3f243b0b | 1127 | else if (!FL_is_playing(user)) |
1128 | { | |
1129 | return false; | |
1130 | } | |
03a4bdbb | 1131 | else |
1132 | return true; | |
1af35752 | 1133 | } |
1134 | ||
85ce9d3e | 1135 | bool is_fighting(char *u) |
1136 | { | |
1137 | aClient *user; | |
1138 | ||
1139 | if (!(user = find(u))) | |
85ce9d3e | 1140 | return false; |
85ce9d3e | 1141 | else |
40251952 | 1142 | return is_fighting(user); |
85ce9d3e | 1143 | } |
40251952 | 1144 | |
1af35752 | 1145 | bool is_fighting(aClient *user) |
1146 | { | |
1147 | if (!is_playing(user)) | |
1148 | return false; | |
1149 | else | |
448a1531 | 1150 | return player_fight(user) || master_fight(user) || user->stats->fight != NULL; |
1af35752 | 1151 | } |
85ce9d3e | 1152 | |
1153 | bool player_fight(char *u) | |
1154 | { | |
1155 | aClient *user; | |
1156 | ||
1157 | if (!(user = find(u))) | |
1158 | return false; | |
40251952 | 1159 | else |
1160 | return player_fight(user); | |
85ce9d3e | 1161 | } |
448a1531 | 1162 | |
1af35752 | 1163 | bool player_fight(aClient *user) |
1164 | { | |
448a1531 | 1165 | if (!is_playing(user)) |
1af35752 | 1166 | return false; |
a51f0dcd | 1167 | else if (user->stats->battle != NULL) |
1168 | { | |
1169 | return user->stats->battle->stats != NULL; | |
1170 | } | |
1171 | return false; | |
1af35752 | 1172 | } |
85ce9d3e | 1173 | |
1174 | bool master_fight(char *u) | |
1175 | { | |
1176 | aClient *user; | |
1177 | ||
1178 | if (!(user = find(u))) | |
1179 | return false; | |
85ce9d3e | 1180 | else |
40251952 | 1181 | return master_fight(user); |
85ce9d3e | 1182 | } |
40251952 | 1183 | |
1af35752 | 1184 | bool master_fight(aClient *user) |
85ce9d3e | 1185 | { |
1af35752 | 1186 | if (!is_playing(user)) |
1187 | return false; | |
1188 | else | |
1189 | return user->stats->master != NULL; | |
85ce9d3e | 1190 | } |
1191 | ||
1192 | void do_fight(char *u) | |
1193 | { | |
1194 | aClient *ni, *battle; | |
1195 | ||
1196 | char *nick = strtok(NULL, " "); | |
1197 | ||
1198 | if (!nick) | |
1199 | { | |
1200 | notice(s_GameServ, u, "SYNTAX: /msg %S FIGHT PLAYER"); | |
40251952 | 1201 | return; |
85ce9d3e | 1202 | } |
1203 | else if (!(ni = find(u))) | |
1204 | { | |
1af35752 | 1205 | notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, "")); |
40251952 | 1206 | return; |
85ce9d3e | 1207 | } |
448a1531 | 1208 | else if (isIgnore(ni)) |
1209 | { | |
1210 | #ifdef DEBUGMODE | |
1211 | log("Ignoring %s.", ni->getNick()); | |
1212 | #endif | |
1213 | return; | |
1214 | } | |
71098075 | 1215 | else if (!is_playing(ni)) |
85ce9d3e | 1216 | { |
71098075 | 1217 | notice(s_GameServ, u, "You are not playing!"); |
40251952 | 1218 | return; |
85ce9d3e | 1219 | } |
40251952 | 1220 | |
1221 | updateTS(ni->stats); | |
1222 | ||
1223 | if (ni->stats->player_fights <= 0) | |
3348c24e | 1224 | { |
1225 | ni->stats->player_fights = 0; // just to be safe | |
1226 | notice(s_GameServ, u, "You are out of player fights for the "\ | |
1227 | "day. You have to wait until tomorrow!"); | |
1228 | } | |
71098075 | 1229 | else if (!(battle = findplayer(nick))) |
b0359af9 | 1230 | { |
1231 | notice(s_GameServ, u, "Player %s not found!", nick); | |
1232 | } | |
448a1531 | 1233 | else if (!isAlive(ni->stats)) |
1234 | { | |
1235 | notice(s_GameServ, u, "You are dead. Wait until tomorrow to fight others!"); | |
1236 | } | |
b0359af9 | 1237 | else if (!is_playing(battle)) |
85ce9d3e | 1238 | { |
71098075 | 1239 | notice(s_GameServ, u, "You can't attack %s while they aren't playing!", nick); |
85ce9d3e | 1240 | } |
b478c0df | 1241 | |
1242 | /* offline fighting not available yet | |
1243 | else if (!(fight = finduser(nick))) | |
1244 | { | |
1245 | ni->stats->battle = battle; | |
1246 | battle->battle = ni; | |
1247 | setYourTurn(ni->stats); | |
1248 | clearYourTurn(battle->stats); | |
1249 | ||
1250 | notice(s_GameServ, u, "You decide to fight %s while they're "\ | |
1251 | "not in the realm!", | |
1252 | battle->stats->name); | |
1253 | display_players(u); | |
1254 | } | |
1255 | */ | |
b0359af9 | 1256 | else if (stricmp(ni->stats->name, battle->stats->name) == 0) |
1257 | { | |
1258 | notice(s_GameServ, u, "Are you trying to commit suicide!?"); | |
1af35752 | 1259 | } |
da5cf17a | 1260 | else if (!isAlive(battle->stats)) |
1261 | { | |
1262 | notice(s_GameServ, u, "They are dead. Cannot fight dead players!"); | |
da5cf17a | 1263 | } |
1902338e | 1264 | else if (player_fight(battle)) |
1265 | { | |
1266 | notice(s_GameServ, u, "%s is fighting %s already!", battle->stats->name, battle->stats->battle->stats->name); | |
1902338e | 1267 | } |
448a1531 | 1268 | else if (master_fight(battle)) |
1269 | { | |
1270 | notice(s_GameServ, u, "%s is fighting their master!", battle->stats->name); | |
1271 | } | |
1902338e | 1272 | else if (is_fighting(battle)) |
1273 | { | |
1274 | notice(s_GameServ, u, "%s is fighting %s already!", battle->stats->name, battle->stats->fight->name); | |
1902338e | 1275 | } |
8450c018 | 1276 | else if (ni->stats->level - battle->stats->level > maxbfightdistance) |
1277 | { | |
1278 | // You can't fight someone below you by more than X level(s) | |
1279 | // level 12 can fight level (12 - X) but not < (12 - X) | |
1280 | notice(s_GameServ, u, "You may not fight %s. You're too strong!", | |
ae2685f6 | 1281 | battle->stats->name); |
8450c018 | 1282 | } |
1283 | else if (battle->stats->level - ni->stats->level > maxafightdistance) | |
1284 | { | |
1285 | // You can't fight someone above you by more than X level(S) | |
1286 | // level 1 can fight level (1 + X), but not > (1 + X) | |
1287 | notice(s_GameServ, u, "%s, do you really have a death wish? Try the forest you "\ | |
1288 | "weakling!", ni->stats->name); | |
8450c018 | 1289 | } |
b0359af9 | 1290 | else |
85ce9d3e | 1291 | { |
1292 | // Set your battle pointer to the other player | |
1293 | ni->stats->battle = battle; | |
1294 | ||
1295 | // Set the other player's battle pointer to you | |
448a1531 | 1296 | ni->stats->battle->stats->battle = ni; |
85ce9d3e | 1297 | |
1298 | // The initiator gets the first move (perhaps this should be 50/50) | |
ee38284f | 1299 | setYourTurn(ni->stats); |
1300 | clearYourTurn(battle->stats); | |
85ce9d3e | 1301 | |
1302 | // Initiate Battle sequence! | |
b0359af9 | 1303 | ni->stats->player_fights -= 1; |
f2072f1a | 1304 | |
ce61cdfa | 1305 | notice(s_GameServ, u, "You challenge %s to an online duel!", battle->stats->name); |
1306 | notice(s_GameServ, battle->getNick(), "%s has challenged you to an online duel!", ni->stats->name); | |
71098075 | 1307 | notice(s_GameServ, battle->getNick(), "%s gets to go first "\ |
1308 | "because they initiated!", ni->stats->name); | |
ce61cdfa | 1309 | notice(s_GameServ, battle->getNick(), "Please wait while %s decides what to do.", ni->stats->name); |
85bcf836 | 1310 | display_players(ni); |
85ce9d3e | 1311 | } |
1312 | } | |
40251952 | 1313 | |
83cf716f | 1314 | void do_use(char *u) |
1315 | { | |
1316 | aClient *user; | |
1317 | Pouch *p; | |
1318 | ||
1319 | char *item = strtok(NULL, " "); | |
1320 | ||
1321 | if (!item) | |
1322 | { | |
1323 | notice(s_GameServ, u, "SYNTAX: USE ITEM"); | |
1324 | notice(s_GameServ, u, "Type /msg %S HELP USE for more information."); | |
1325 | return; | |
1326 | } | |
1327 | else if (!(user = find(u))) | |
1328 | { | |
1329 | notice(s_GameServ, u, "Fatal Error in do_use. Contact a(n) %S Admin"); | |
1330 | return; | |
1331 | } | |
448a1531 | 1332 | else if (isIgnore(user)) |
1333 | { | |
1334 | #ifdef DEBUGMODE | |
1335 | log("Ignoring %s.", user->getNick()); | |
1336 | #endif | |
1337 | return; | |
1338 | } | |
83cf716f | 1339 | else if (!is_playing(user)) |
1340 | { | |
1341 | notice(s_GameServ, u, "You must be playing to use items!"); | |
1342 | return; | |
1343 | } | |
1344 | ||
40251952 | 1345 | updateTS(user->stats); |
1346 | ||
83cf716f | 1347 | p = &user->stats->inventory; |
1348 | ||
35cba3f5 | 1349 | if (stricmp(item, "HEALING") == 0) |
83cf716f | 1350 | { |
1351 | if (p->Healing() <= 0) | |
1352 | { | |
35cba3f5 | 1353 | notice(s_GameServ, u, "You are out of Healing Potions!"); |
83cf716f | 1354 | return; |
1355 | } | |
35cba3f5 | 1356 | int oldhealing = user->stats->hp; |
36b31e1c | 1357 | user->stats->hp += (10 * user->stats->level) + (rand() % 10) * user->stats->level; |
1358 | if (user->stats->hp - user->stats->maxhp >= 100) | |
1359 | { | |
1360 | user->stats->hp = user->stats->maxhp + 100; | |
1361 | ||
1362 | if (oldhealing >= (user->stats->maxhp + 100)) | |
1363 | { | |
1364 | notice(s_GameServ, u, "You cannot hold anymore HP!"); | |
1365 | return; | |
1366 | } | |
1367 | } | |
1368 | ||
83cf716f | 1369 | notice(s_GameServ, u, "You hastiliy gulp down the flask of cool life-giving waters."); |
1370 | notice(s_GameServ, u, "Rejuvination spreads throughout your body."); | |
35cba3f5 | 1371 | notice(s_GameServ, u, "You gain %d HP!", user->stats->hp - oldhealing); |
83cf716f | 1372 | p->decHealing(); |
35cba3f5 | 1373 | if (player_fight(user)) |
1374 | { | |
1375 | notice(s_GameServ, user->stats->battle->getNick(), | |
1376 | "%s has used a healing potion!"); | |
1377 | } | |
83cf716f | 1378 | } |
1379 | else if (stricmp(item, "STRENGTH") == 0) | |
1380 | { | |
1381 | if (p->Strength() <= 0) | |
1382 | { | |
1383 | notice(s_GameServ, u, "You are out of Strength Potions!"); | |
1384 | return; | |
1385 | } | |
1386 | int oldstrength = user->stats->strength; | |
1387 | notice(s_GameServ, u, "As you grip the flask containing pure power, you feel adrenaline coarse through your veins!"); | |
1388 | notice(s_GameServ, u, "In one swallow you drink the potion and feel your muscle fibers bulging andgrowing!"); | |
ae2685f6 | 1389 | user->stats->strength += 1 + (rand() % 10 >= 8 ? 1 : 0); // 1-2 |
83cf716f | 1390 | notice(s_GameServ, u, "You gain %d Strength points!", user->stats->strength - oldstrength); |
1391 | p->decStrength(); | |
35cba3f5 | 1392 | if (player_fight(user)) |
1393 | { | |
1394 | notice(s_GameServ, user->stats->battle->getNick(), | |
1395 | "%s has used a strength potion!"); | |
1396 | } | |
83cf716f | 1397 | } |
1398 | else if (stricmp(item, "DEFENSE") == 0) | |
1399 | { | |
1400 | if (p->Defense() <= 0) | |
1401 | { | |
1402 | notice(s_GameServ, u, "You are out of Defense Potions!"); | |
1403 | return; | |
1404 | } | |
8c734eb9 | 1405 | int olddefense = user->stats->defense; |
83cf716f | 1406 | notice(s_GameServ, u, "You drink the foul tasting viscous liquid while pinching your nose in disgust."); |
1407 | notice(s_GameServ, u, "It tasted bad, but you feel like you are unbeatable!"); | |
ae2685f6 | 1408 | user->stats->defense += 1 + (rand() % 10 >= 8 ? 1 : 0); // 1-2 |
83cf716f | 1409 | notice(s_GameServ, u, "You gain %d Defense points!", user->stats->defense - olddefense); |
1410 | p->decDefense(); | |
35cba3f5 | 1411 | if (player_fight(user)) |
1412 | { | |
1413 | notice(s_GameServ, user->stats->battle->getNick(), | |
1414 | "%s has used a defense potion!"); | |
1415 | } | |
83cf716f | 1416 | } |
8c734eb9 | 1417 | else if (stricmp(item, "HP") == 0) |
1418 | { | |
1419 | if (p->HP() <= 0) | |
1420 | { | |
1421 | notice(s_GameServ, u, "You are out of HP Potions!"); | |
1422 | return; | |
1423 | } | |
1424 | int oldHP = user->stats->maxhp; | |
1425 | notice(s_GameServ, u, "You feel your life growing longer as you drink the green glowing liquid."); | |
4e64da60 | 1426 | user->stats->maxhp += 2 + |
1427 | (rand() % 100 > 70 ? (rand() % 7) : (rand() % 2) ); | |
ae2685f6 | 1428 | |
8c734eb9 | 1429 | notice(s_GameServ, u, "You gain %d Maximum hit points!", user->stats->maxhp - oldHP); |
1430 | p->decHP(); | |
35cba3f5 | 1431 | if (player_fight(user)) |
1432 | { | |
1433 | notice(s_GameServ, user->stats->battle->getNick(), | |
1434 | "%s has used a HP potion!"); | |
1435 | } | |
8c734eb9 | 1436 | } |
ee38284f | 1437 | else |
1438 | { | |
35cba3f5 | 1439 | notice(s_GameServ, u, "SYNTAX: /msg %S USE {HEALING | STRENGTH | DEFENSE | HP}"); |
ee38284f | 1440 | return; |
1441 | } | |
83cf716f | 1442 | |
1443 | end_turn(user); // If they're fighting, end their turn | |
1444 | } | |
c8ada07e | 1445 | void do_run(char *u) |
1446 | { | |
1447 | aClient *user; | |
28f552b8 | 1448 | Player *p, *p2 = NULL; |
85ce9d3e | 1449 | |
c8ada07e | 1450 | if (!(user = find(u))) |
1451 | { | |
1452 | notice(s_GameServ, u, "Couldn't find you. Error. Contact a %S admin"); | |
1453 | return; | |
1454 | } | |
448a1531 | 1455 | else if (isIgnore(user)) |
1456 | { | |
1457 | #ifdef DEBUGMODE | |
1458 | log("Ignoring %s.", user->getNick()); | |
1459 | #endif | |
1460 | return; | |
1461 | } | |
bb668fcf | 1462 | else if (!is_playing(user)) |
1463 | { | |
adaf4cdb | 1464 | notice(s_GameServ, u, "You must be playing to run!"); |
bb668fcf | 1465 | return; |
1466 | } | |
1467 | ||
40251952 | 1468 | updateTS(user->stats); |
c8ada07e | 1469 | p = user->stats; |
1470 | ||
1471 | if (p->battle) | |
1472 | p2 = p->battle->stats; | |
1473 | ||
1af35752 | 1474 | if (!is_fighting(user)) |
c8ada07e | 1475 | notice(s_GameServ, u, "You run in place... try fighting next time."); |
1af35752 | 1476 | else if (!player_fight(user) && !master_fight(user)) |
c8ada07e | 1477 | { |
1478 | notice(s_GameServ, u, "You run away from \ 2%s\ 2 like a little baby!", p->fight->name); | |
1479 | delete p->fight; | |
1480 | p->fight = NULL; | |
1481 | } | |
ee38284f | 1482 | else if (player_fight(user) && isYourTurn(p)) |
c8ada07e | 1483 | { |
1484 | notice(s_GameServ, u, "You run away from \ 2%s\ 2 like a little baby!", p2->name); | |
1485 | notice(s_GameServ, p->battle->getNick(), "\ 2%s\ 2 ran away from you like a little baby!", p->name); | |
1486 | p2->battle = NULL; | |
1487 | } | |
ee38284f | 1488 | else if (player_fight(user) && !isYourTurn(p)) |
c8ada07e | 1489 | { |
1490 | notice(s_GameServ, u, "It is not your turn. Please wait until \ 2%s\ 2 decides what to do.", p2->name); | |
1491 | } | |
1af35752 | 1492 | else if (master_fight(user)) |
c8ada07e | 1493 | { |
1494 | notice(s_GameServ, u, "You cannot run from \ 2%s\ 2! FIGHT!", p->master->name); | |
1495 | } | |
1496 | p->battle = NULL; | |
1497 | } | |
83cf716f | 1498 | |
1499 | void end_turn(aClient *user) | |
1500 | { | |
1501 | char *nick, *u = user->getNick(); | |
1502 | Monster *fight; | |
1503 | aClient *battle; | |
1504 | int mhit; | |
1505 | ||
1506 | nick = new char[strlen(user->getNick()) + 1]; | |
1507 | ||
1508 | if (!user || !is_playing(user) || !is_fighting(user)) | |
1509 | goto endturn; | |
1510 | ||
1511 | if (!player_fight(user) && !master_fight(user)) | |
1512 | fight = user->stats->fight; | |
1513 | else | |
1514 | fight = user->stats->master; | |
1515 | battle = user->stats->battle; | |
1516 | ||
1517 | if (!player_fight(user)) | |
1518 | { | |
1519 | // Opponent's Hit | |
1520 | mhit = (fight->strength / 2) + | |
1521 | (rand() % (fight->strength / 2) - (user->stats->defense + | |
1522 | arbonus[user->stats->armor])); | |
1523 | } | |
1524 | else | |
1525 | { | |
1526 | // Opponent's Hit | |
1527 | mhit = (((battle->stats->strength + webonus[battle->stats->weapon]) / 2) + | |
1528 | (rand() % ((battle->stats->strength + webonus[battle->stats->weapon])) / 2) - | |
1529 | (user->stats->defense + arbonus[user->stats->armor])); | |
1530 | } | |
1531 | if (!player_fight(user)) | |
1532 | { | |
1533 | ||
1534 | if (mhit > 0) | |
1535 | { | |
1536 | notice(s_GameServ, u, "\1f%s\1f attacks with their \1f%s\1f for \ 2%d\ 2 damage!", | |
1537 | fight->name, fight->weapon, mhit); | |
1538 | } | |
1539 | else if (mhit <= 0) | |
1540 | notice(s_GameServ, u, "%s completely misses you!", fight->name); | |
1541 | ||
1542 | if (mhit >= user->stats->hp) | |
1543 | { | |
1544 | if (!master_fight(user)) | |
1545 | { | |
1546 | notice(s_GameServ, u, "You have been \ 2\1fkilled\1f\ 2 by %s!", fight->name); | |
1547 | notice(s_GameServ, u, "You lose all gold on hand and lose 10 percent "\ | |
1548 | "of your experience!"); | |
1549 | user->stats->gold = 0; | |
1550 | user->stats->exp -= (long int)(user->stats->exp * .10); | |
b478c0df | 1551 | user->stats->hp = 0; |
83cf716f | 1552 | user->stats->fight = NULL; |
ee38284f | 1553 | clearAlive(user->stats); |
83cf716f | 1554 | goto endturn; |
1555 | } | |
1556 | else | |
1557 | { | |
1558 | notice(s_GameServ, u, "%s has bested you! You will have to wait "\ | |
1559 | "until tomorrow to try again", user->stats->master->name); | |
1560 | user->stats->fight = NULL; | |
1561 | user->stats->master = NULL; | |
1562 | goto endturn; | |
1563 | } | |
1564 | } | |
1565 | else | |
1566 | { | |
1567 | if (mhit > 0) | |
1568 | user->stats->hp -= mhit; | |
1569 | display_monster(u); | |
1570 | goto endturn; | |
1571 | } | |
1572 | } | |
1573 | else | |
1574 | { | |
ee38284f | 1575 | clearYourTurn(user->stats); |
1576 | setYourTurn(battle->stats); | |
83cf716f | 1577 | display_players(battle); |
1578 | } | |
1579 | endturn: | |
1580 | delete nick; | |
1581 | } | |
1582 | ||
85ce9d3e | 1583 | void do_attack(char *u) |
1584 | { | |
1585 | int hit, mhit; | |
1586 | aClient *ni, *battle; // The player and perhaps the player they're fighting | |
1587 | Monster *fight; // The monster they may be fighting | |
1588 | ||
1589 | if (!(ni = find(u))) | |
83cf716f | 1590 | { |
1591 | notice(s_GameServ, u, "Fatal error in do_attack. Contact a(n) %S admin for help."); | |
1592 | return; | |
1593 | } | |
448a1531 | 1594 | else if (isIgnore(ni)) |
1595 | { | |
1596 | #ifdef DEBUGMODE | |
1597 | log("Ignoring %s.", ni->getNick()); | |
1598 | #endif | |
1599 | return; | |
1600 | } | |
83cf716f | 1601 | else if (!is_playing(ni)) |
85ce9d3e | 1602 | { |
1603 | notice(s_GameServ, u, "You're not playing!"); | |
1604 | return; | |
1605 | } | |
83cf716f | 1606 | else if (!is_fighting(ni)) |
85ce9d3e | 1607 | { |
1608 | notice(s_GameServ, u, "You're not in battle!"); | |
1609 | return; | |
1610 | } | |
1611 | else | |
1612 | { | |
1613 | if (!ni->stats->master) // This is not a master fight | |
1614 | fight = ni->stats->fight; // Monster Could be NULL | |
1615 | else // This IS a master fight | |
1616 | fight = ni->stats->master; // Master Could be NULL | |
1617 | ||
1618 | battle = ni->stats->battle; // Player Could be NULL | |
1619 | ||
1620 | // One has to be !NULL based on the previous else if | |
1621 | // We wouldn't be here if they were all NULL | |
1622 | } | |
40251952 | 1623 | updateTS(ni->stats); |
85ce9d3e | 1624 | |
1af35752 | 1625 | if (!player_fight(ni)) |
85ce9d3e | 1626 | { |
1627 | // Player's Hit | |
1628 | hit = ((ni->stats->strength + webonus[ni->stats->weapon]) / 2) + | |
1629 | (rand() % ((ni->stats->strength + webonus[ni->stats->weapon]) / 2)); | |
1630 | ||
1631 | // Opponent's Hit | |
1632 | mhit = (fight->strength / 2) + | |
1633 | (rand() % (fight->strength / 2) - (ni->stats->defense + | |
1634 | arbonus[ni->stats->armor])); | |
1635 | } | |
1636 | else | |
1637 | { | |
1638 | // Opponent's Hit | |
1639 | mhit = (((battle->stats->strength + webonus[battle->stats->weapon]) / 2) + | |
1640 | (rand() % ((battle->stats->strength + webonus[battle->stats->weapon])) / 2) - | |
1641 | (ni->stats->defense + arbonus[ni->stats->armor])); | |
1642 | ||
1643 | // Player's Hit | |
1644 | hit = (((ni->stats->strength + webonus[ni->stats->weapon]) / 2) + | |
1645 | (rand() % ((ni->stats->strength + webonus[ni->stats->weapon])) / 2) - | |
1646 | (battle->stats->defense + arbonus[battle->stats->armor])); | |
1647 | } | |
1648 | ||
1af35752 | 1649 | if (!player_fight(ni)) |
85ce9d3e | 1650 | { |
1651 | if (hit > 0) | |
1652 | notice(s_GameServ, u, "You attack \1f%s\1f for \ 2%d\ 2 points!", fight->name, hit); | |
1653 | else | |
1654 | notice(s_GameServ, u, "You miss \1f%s\1f completely!", fight->name); | |
1655 | ||
1656 | if (hit >= fight->hp) | |
1657 | { | |
1af35752 | 1658 | if (master_fight(ni)) |
c260a8d7 | 1659 | { |
85ce9d3e | 1660 | notice(s_GameServ, u, "You have bested %s!", fight->name); |
c260a8d7 | 1661 | addNews(todaysnews, "%s has bested %s and moved "\ |
1662 | "to level %d", ni->stats->name, fight->name, | |
1663 | (ni->stats->level + 1)); | |
1664 | } | |
85ce9d3e | 1665 | else |
1666 | notice(s_GameServ, u, "You have killed \ 2%s\ 2!", fight->name); | |
1667 | ||
1668 | notice(s_GameServ, u, "%s", fight->death); | |
1669 | notice(s_GameServ, u, "You recieve \ 2%d\ 2 experience and \ 2%d\ 2 gold!", | |
1670 | fight->exp, fight->gold); | |
1671 | ||
1672 | // If your new experience (or gold) will be greater than 2 billion, | |
1673 | // then set your exp to 2bil. (2 billion max)... otherwise add them. | |
1674 | // This could be a problem with overflowing out of the sign bit. | |
1675 | // Unsigned long int maybe? Leave it for now. | |
082f064d | 1676 | ni->stats->exp += fight->exp; |
1677 | if (ni->stats->exp < 0 || ni->stats->exp > 2000000000) | |
1678 | ni->stats->exp = 2000000000; | |
c8ada07e | 1679 | |
082f064d | 1680 | ni->stats->gold += fight->gold; |
1681 | if (ni->stats->gold < 0 || ni->stats->gold > 2000000000) | |
1682 | ni->stats->gold = 2000000000; | |
85ce9d3e | 1683 | |
1af35752 | 1684 | if (master_fight(ni)) |
85ce9d3e | 1685 | { |
1686 | notice(s_GameServ, u, "You are now level %d!", ni->stats->level + 1); | |
1687 | notice(s_GameServ, u, "You gain %d Strength, and %d Defense points!", | |
1688 | strbonus[ni->stats->level - 1], defbonus[ni->stats->level - 1]); | |
1689 | ||
1690 | // Increase your level | |
85ce9d3e | 1691 | |
1692 | // Increase your maximum hit points | |
1693 | ni->stats->maxhp += hpbonus[ni->stats->level - 1]; | |
1694 | ||
1695 | // Heal the player by setting hp to their max | |
1696 | ni->stats->hp = ni->stats->maxhp; | |
1697 | ||
1698 | // Add to your strength | |
1699 | ni->stats->strength += strbonus[ni->stats->level - 1]; | |
1700 | ||
1701 | // Add to your defensive power | |
1702 | ni->stats->defense += defbonus[ni->stats->level - 1]; | |
1703 | ||
6370e3da | 1704 | ni->stats->level++; |
1705 | ||
85ce9d3e | 1706 | // Clear the pointer for your master |
1707 | ni->stats->master = NULL; | |
1708 | } | |
ab4f4ec0 | 1709 | |
1710 | // They're dead so remove the pointer | |
1711 | delete ni->stats->fight; | |
1712 | ni->stats->fight = NULL; | |
1713 | ni->stats->master = NULL; | |
1714 | ||
85ce9d3e | 1715 | return; |
1716 | } | |
1717 | else | |
1718 | { | |
1719 | if (hit > 0) | |
1720 | fight->hp -= hit; | |
1721 | if (mhit > 0) | |
1722 | { | |
e282e9d2 | 1723 | notice(s_GameServ, u, "\1f%s\1f attacks with their \1f%s\1f for \ 2%d\ 2 damage!", |
85ce9d3e | 1724 | fight->name, fight->weapon, mhit); |
1725 | } | |
1726 | else if (mhit <= 0) | |
1727 | notice(s_GameServ, u, "%s completely misses you!", fight->name); | |
1728 | ||
1729 | if (mhit >= ni->stats->hp) | |
1730 | { | |
1af35752 | 1731 | if (!master_fight(ni)) |
85ce9d3e | 1732 | { |
1733 | notice(s_GameServ, u, "You have been \ 2\1fkilled\1f\ 2 by %s!", fight->name); | |
1734 | notice(s_GameServ, u, "You lose all gold on hand and lose 10 percent "\ | |
1735 | "of your experience!"); | |
c260a8d7 | 1736 | addNews(todaysnews, "%s has been killed by %s!", |
1737 | ni->stats->name, fight->name); | |
85ce9d3e | 1738 | ni->stats->gold = 0; |
1739 | ni->stats->exp -= (long int)(ni->stats->exp * .10); | |
b478c0df | 1740 | ni->stats->hp = 0; |
85ce9d3e | 1741 | ni->stats->fight = NULL; |
ee38284f | 1742 | clearAlive(ni->stats); |
85ce9d3e | 1743 | return; |
1744 | } | |
1745 | else | |
1746 | { | |
1747 | notice(s_GameServ, u, "%s has bested you! You will have to wait "\ | |
1748 | "until tomorrow to try again", ni->stats->master->name); | |
c260a8d7 | 1749 | addNews(todaysnews, "%s tried to best %s and failed!", |
1750 | ni->stats->name, fight->name); | |
85ce9d3e | 1751 | ni->stats->fight = NULL; |
1752 | ni->stats->master = NULL; | |
1753 | return; | |
1754 | } | |
1755 | } | |
1756 | else | |
1757 | { | |
1758 | if (mhit > 0) | |
1759 | ni->stats->hp -= mhit; | |
1760 | display_monster(u); | |
1761 | return; | |
1762 | } | |
1763 | } | |
1764 | } | |
1af35752 | 1765 | else if (player_fight(ni)) |
85ce9d3e | 1766 | { |
1767 | /* Offline fighting not available yet | |
1768 | if (!(online = finduser(ni->stats->battle->nick)) || !nick_identified(online)) | |
1769 | { | |
1770 | if (hit > 0) | |
1771 | notice(s_GameServ, u, "You attack \1f%s\1f for \ 2%d\ 2 points!", battle->nick, hit); | |
1772 | else | |
1773 | notice(s_GameServ, u, "You miss \1f%s\1f completely!", battle->nick); | |
1774 | if (hit >= battle->stats->hp) | |
1775 | { | |
1776 | notice(s_GameServ, u, "You have killed \ 2%s\ 2!", battle->nick); | |
1777 | * notice(s_GameServ, u, "You recieve \ 2%d\ 2 experience and \ 2%ld\ 2 gold!", | |
1778 | (long int)(battle->stats->exp * .10), battle->stats->gold); | |
1779 | if (2000000000 - ni->stats->exp > (long int)(battle->stats->exp * .10)) | |
1780 | { | |
1781 | ni->stats->exp += (long int)(battle->stats->exp * .10); | |
1782 | battle->stats->exp -= (long int)(battle->stats->exp * .10); | |
1783 | } | |
1784 | * else | |
1785 | { | |
1786 | battle->stats->exp -= (long int)(battle->stats->exp * .10); | |
1787 | ni->stats->exp = 2000000000; | |
1788 | } | |
1789 | ||
1790 | if (2000000000 - ni->stats->gold > battle->stats->gold) | |
1791 | { | |
1792 | * ni->stats->gold += battle->stats->gold; | |
1793 | battle->stats->gold = 0; | |
1794 | } | |
1795 | else | |
1796 | { | |
1797 | battle->stats->gold = 2000000000 - ni->stats->gold; | |
1798 | ni->stats->gold = 2000000000; | |
1799 | } | |
1800 | * ni->stats->battle->stats->alive = 0; | |
1801 | ni->stats->battle->battle = NULL; | |
1802 | ni->stats->battle = NULL; | |
1803 | return; | |
1804 | } | |
1805 | else | |
1806 | { | |
1807 | if (hit > 0) | |
1808 | * battle->stats->hp -= hit; | |
1809 | if (mhit > 0) | |
1810 | { | |
1811 | notice(s_GameServ, u, "\1f%s\1f hits you with their \1f%s\1f for \ 2%d\ 2 damage!", | |
1812 | battle->nick, weapons[battle->stats->weapon], mhit); | |
1813 | } | |
1814 | else if (mhit <= 0) | |
1815 | notice(s_GameServ, u, "%s completely misses you!", battle->nick); | |
1816 | * | |
1817 | if (mhit >= ni->stats->hp) | |
1818 | { | |
1819 | notice(s_GameServ, u, "You have been \ 2\1fkilled\1f\ 2 by %s!", battle->nick); | |
1820 | if (2000000000 - battle->stats->gold > ni->stats->gold) | |
1821 | { | |
1822 | notice(s_GameServ, u, "%s took all your gold!", battle->nick); | |
1823 | battle->stats->gold += ni->stats->gold; | |
1824 | * ni->stats->gold = 0; | |
1825 | } | |
1826 | else | |
1827 | { | |
1828 | notice(s_GameServ, u, "You're lucky, %s couldn't carry all your gold.", | |
1829 | battle->nick); | |
1830 | ni->stats->gold -= (2000000000 - battle->stats->gold); | |
1831 | notice(s_GameServ, u, "You were left dead with %d gold.", | |
1832 | * (long int)ni->stats->gold); | |
1833 | battle->stats->gold = 2000000000; | |
1834 | } | |
1835 | ni->stats->battle->battle = NULL; | |
1836 | ni->stats->battle = NULL; | |
1837 | ni->stats->alive = 0; | |
1838 | return; | |
1839 | } | |
1840 | * else | |
1841 | { | |
1842 | if (mhit > 0) | |
1843 | ni->stats->hp -= mhit; | |
1844 | display_players(u); | |
1845 | return; | |
1846 | } | |
1847 | } | |
1848 | } | |
1849 | * end offline fighting */ | |
1850 | ||
ce61cdfa | 1851 | if (is_playing(battle)) |
85ce9d3e | 1852 | { |
ee38284f | 1853 | if (!isYourTurn(ni->stats)) |
85ce9d3e | 1854 | { |
1855 | notice(s_GameServ, u, "Please wait until %s decides what to do!", | |
ce61cdfa | 1856 | battle->stats->name); |
85ce9d3e | 1857 | return; |
1858 | } | |
1859 | if (hit > 0) | |
1860 | { | |
ce61cdfa | 1861 | notice(s_GameServ, u, "You attack \1f%s\1f for \ 2%d\ 2 points!", battle->stats->name, hit); |
85ce9d3e | 1862 | |
1863 | notice(s_GameServ, battle->getNick(), "%s has hit you with their %s for "\ | |
ce61cdfa | 1864 | "\ 2%d\ 2 damage!", ni->stats->name, |
1865 | weapons[ni->stats->weapon], hit); | |
85ce9d3e | 1866 | } |
1867 | else | |
1868 | { | |
ce61cdfa | 1869 | notice(s_GameServ, u, "You miss \1f%s\1f completely!", battle->stats->name); |
1870 | notice(s_GameServ, battle->getNick(), "%s misses you completely!", ni->stats->name); | |
85ce9d3e | 1871 | } |
c260a8d7 | 1872 | |
85ce9d3e | 1873 | if (hit >= battle->stats->hp) |
1874 | { | |
ce61cdfa | 1875 | notice(s_GameServ, u, "You have killed \ 2%s\ 2!", battle->stats->name); |
85ce9d3e | 1876 | notice(s_GameServ, u, "You recieve \ 2%d\ 2 experience and \ 2%ld\ 2 gold!", |
1877 | (long int)(battle->stats->exp * .10), battle->stats->gold); | |
ce61cdfa | 1878 | notice(s_GameServ, battle->getNick(), "You have been killed by \ 2%s\ 2!", |
1879 | ni->stats->name); | |
85ce9d3e | 1880 | battle->stats->hp = 0; |
ee38284f | 1881 | clearAlive(battle->stats); |
85ce9d3e | 1882 | |
082f064d | 1883 | ni->stats->exp += (long int)(battle->stats->exp * .10); |
1884 | battle->stats->exp -= (long int)(battle->stats->exp * .10); | |
1885 | ||
1886 | if (ni->stats->exp < 0 || ni->stats->exp > 2000000000) | |
85ce9d3e | 1887 | ni->stats->exp = 2000000000; |
85ce9d3e | 1888 | |
1889 | if (2000000000 - ni->stats->gold > battle->stats->gold) | |
1890 | { | |
1891 | notice(s_GameServ, battle->getNick(), "You lose ten percent of experience and "\ | |
1892 | "all gold on hand!"); | |
1893 | ni->stats->gold += battle->stats->gold; | |
1894 | battle->stats->gold = 0; | |
1895 | } | |
1896 | else | |
1897 | { | |
1898 | battle->stats->gold = 2000000000 - ni->stats->gold; | |
1899 | notice(s_GameServ, battle->getNick(), "You lose ten percent of your experience!"); | |
1900 | ||
1901 | notice(s_GameServ, battle->getNick(), "However, %s could not carry all of your "\ | |
ce61cdfa | 1902 | "gold.", ni->stats->name); |
85ce9d3e | 1903 | |
1904 | notice(s_GameServ, battle->getNick(), "Luckily, you still have \ 2%ld\ 2 gold "\ | |
1905 | "left. All is not lost!", battle->stats->gold); | |
1906 | ||
1907 | ni->stats->gold = 2000000000; | |
1908 | } | |
082f064d | 1909 | |
c260a8d7 | 1910 | clearYourTurn(ni->stats); |
1911 | clearYourTurn(battle->stats); | |
85ce9d3e | 1912 | battle->stats->battle = NULL; |
1913 | ni->stats->battle = NULL; | |
1914 | return; | |
1915 | } | |
1916 | else | |
1917 | { | |
1918 | if (hit > 0) | |
1919 | battle->stats->hp -= hit; | |
ee38284f | 1920 | clearYourTurn(ni->stats); |
1921 | setYourTurn(battle->stats); | |
c260a8d7 | 1922 | display_players(battle); |
85ce9d3e | 1923 | notice(s_GameServ, u, "Please wait while %s decides what to do!", |
ce61cdfa | 1924 | battle->stats->name); |
85ce9d3e | 1925 | return; |
1926 | } | |
1927 | } | |
1928 | } | |
1929 | } | |
ce61cdfa | 1930 | |
85ce9d3e | 1931 | void do_heal(char *u) |
1932 | { | |
1933 | aClient *ni; | |
1934 | char *amount = strtok(NULL, " "); | |
1935 | int price, num; | |
1936 | ||
1937 | if (!amount) | |
1938 | { | |
1939 | notice(s_GameServ, u, "SYNTAX: /msg %S HEAL {ALL | #}"); | |
40251952 | 1940 | return; |
85ce9d3e | 1941 | } |
1af35752 | 1942 | else if (!(ni = find(u))) |
1943 | { | |
1944 | notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, "")); | |
1945 | return; | |
1946 | } | |
448a1531 | 1947 | else if (isIgnore(ni)) |
1948 | { | |
1949 | #ifdef DEBUGMODE | |
1950 | log("Ignoring %s.", ni->getNick()); | |
1951 | #endif | |
1952 | return; | |
1953 | } | |
1af35752 | 1954 | else if (!is_playing(ni)) |
85ce9d3e | 1955 | { |
1956 | notice(s_GameServ, u, "You aren't playing!"); | |
1af35752 | 1957 | return; |
1958 | } | |
ee38284f | 1959 | else if (!isAlive(ni->stats)) |
1af35752 | 1960 | { |
1961 | notice(s_GameServ, u, "You are dead. Wait until tomorrow for healing."); | |
1962 | return; | |
85ce9d3e | 1963 | } |
1af35752 | 1964 | else if (is_fighting(ni)) |
85ce9d3e | 1965 | { |
1966 | notice(s_GameServ, u, "You can't heal in battle!"); | |
40251952 | 1967 | return; |
85ce9d3e | 1968 | } |
1969 | else if (ni->stats->hp >= ni->stats->maxhp) | |
1970 | { | |
1971 | notice(s_GameServ, u, "You don't need healing!"); | |
40251952 | 1972 | return; |
85ce9d3e | 1973 | } |
40251952 | 1974 | |
1975 | updateTS(ni->stats); | |
1976 | if (stricmp(amount, "ALL") == 0) | |
85ce9d3e | 1977 | { |
1978 | price = ni->stats->level * 3; | |
1979 | if (ni->stats->gold < (ni->stats->maxhp - ni->stats->hp) * price) | |
1980 | { | |
1981 | notice(s_GameServ, u, "Healing \ 2%d\ 2 points for \ 2%d\ 2 gold per point.", | |
1982 | (long int)ni->stats->gold/price, price); | |
1983 | ni->stats->hp += ni->stats->gold / price; | |
1984 | ni->stats->gold %= price; | |
1985 | } | |
1986 | else | |
1987 | { | |
1988 | notice(s_GameServ, u, "Healing all possible points at \ 2%d\ 2 gold "\ | |
1989 | "per point.", price); | |
ad7dfaa0 | 1990 | notice(s_GameServ, u, "\ 2%d\ 2 points healed for \ 2%ld\ 2 gold. HP at MAX!", |
1991 | (ni->stats->maxhp - ni->stats->hp), | |
1992 | (price * (ni->stats->maxhp - ni->stats->hp)) ); | |
85ce9d3e | 1993 | ni->stats->gold -= price * (ni->stats->maxhp - ni->stats->hp); |
1994 | ni->stats->hp = ni->stats->maxhp; | |
1995 | } | |
1996 | } | |
1997 | else if (isstringnum(amount)) | |
1998 | { | |
1999 | num = stringtoint(amount); | |
2000 | price = ni->stats->level * 3; | |
2001 | if (ni->stats->gold < price * num) | |
2002 | { | |
2003 | notice(s_GameServ, u, "You only have enough gold to heal \ 2%d\ 2 points!", | |
2004 | (long int)ni->stats->gold/price); | |
2005 | } | |
2006 | else if (num <= ni->stats->maxhp - ni->stats->hp) | |
2007 | { | |
2008 | notice(s_GameServ, u, "Healing \ 2%d\ 2 points at \ 2%d\ 2 gold per point.", | |
2009 | num, price); | |
2010 | ni->stats->hp += num; | |
2011 | ni->stats->gold -= num * price; | |
2012 | } | |
2013 | else if (num > ni->stats->maxhp - ni->stats->hp) | |
2014 | { | |
2015 | notice(s_GameServ, u, "Healing all possible points at \ 2%d\ 2 gold "\ | |
2016 | "per point.", price); | |
2017 | notice(s_GameServ, u, "\ 2%d\ 2 points healed. HP at MAX!", | |
2018 | (ni->stats->maxhp - ni->stats->hp)); | |
2019 | ni->stats->gold -= price * (ni->stats->maxhp - ni->stats->hp); | |
2020 | ni->stats->hp = ni->stats->maxhp; | |
2021 | } | |
2022 | } | |
2023 | else if (amount[0] == '-') | |
2024 | notice(s_GameServ, u, "You trying to cheat?"); | |
2025 | else | |
2026 | notice(s_GameServ, u, "SYNTAX: /msg %S HEAL {ALL | #}"); | |
2027 | } | |
2028 | ||
2029 | int isstringnum(char *num) | |
2030 | { | |
28f552b8 | 2031 | unsigned int x; |
85ce9d3e | 2032 | for (x = 0; x < strlen(num); x++) |
2033 | { | |
2034 | if ((int)num[x] < 48 || (int)num[x] > 57) | |
2035 | return 0; | |
2036 | } | |
2037 | return 1; | |
2038 | } | |
2039 | ||
2040 | long int stringtoint(char *number) | |
2041 | { | |
2042 | long int x, len = strlen(number), sum = 0; | |
2043 | if (len == 1) | |
2044 | return chartoint(number[0]); | |
2045 | sum += chartoint(number[len - 1]); | |
2046 | for (x = len - 2; x >= 0; x--) | |
85ce9d3e | 2047 | sum += chartoint(number[x]) * pow(10, abs(x - len + 1)); |
85ce9d3e | 2048 | return sum; |
2049 | } | |
2050 | ||
2051 | long int pow(int x, int y) | |
2052 | { | |
2053 | long int value = 0; | |
2054 | int count = 0; | |
2055 | value += x; | |
2056 | ||
2057 | if (x != 0 && y != 0) | |
2058 | { | |
2059 | for (count = 1; count <= y - 1; count++) | |
2060 | value *= x; | |
2061 | } | |
2062 | else | |
2063 | return 1; | |
2064 | return value; | |
2065 | } | |
2066 | ||
2067 | long int chartoint(char ch) | |
2068 | { | |
8c126acc | 2069 | if (int(ch) >= 48 && int(ch) <= 57) |
2070 | return int(ch) - 48; | |
2071 | else | |
2072 | return 0; | |
85ce9d3e | 2073 | } |
2074 | ||
2075 | int save_gs_dbase() | |
2076 | { | |
7996e5fd | 2077 | ListNode<aClient> *ptr; |
85ce9d3e | 2078 | Player *it; |
2079 | ofstream outfile; | |
2080 | ||
2081 | outfile.open(playerdata); | |
2082 | ||
2083 | if (!outfile) | |
2084 | { | |
fb37ecc7 | 2085 | log("Error opening %s", playerdata); |
85ce9d3e | 2086 | return 0; |
2087 | } | |
2088 | ||
7996e5fd | 2089 | for (unsigned long x = 0; x < U_TABLE_SIZE; x++) |
2090 | { | |
2091 | ptr = players[x].First(); | |
85ce9d3e | 2092 | while(ptr) |
2093 | { | |
2094 | it = ptr->getData()->stats; | |
ae2685f6 | 2095 | clearYourTurn(it); |
85ce9d3e | 2096 | outfile << it->name << ' ' << it->level << ' ' << it->exp << ' ' << it->gold << ' ' << it->bank << ' ' |
2097 | << it->hp << ' ' << it->maxhp << ' ' << it->strength << ' ' << it->defense << ' ' | |
ee38284f | 2098 | << it->armor << ' ' << it->weapon << ' ' |
e3c5fe46 | 2099 | << it->forest_fights << ' ' << it->player_fights << ' ' |
266608f6 | 2100 | << it->getFlags() << ' ' << it->password << ' ' << it->inventory.Healing() |
14e24ba1 | 2101 | << ' ' << it->inventory.Strength() << ' ' << it->inventory.Defense() << ' ' << it->inventory.HP() |
82c01ddf | 2102 | << ' ' << it->lastlogin << endl; |
85ce9d3e | 2103 | ptr = ptr->Next(); |
2104 | } | |
7996e5fd | 2105 | } |
85ce9d3e | 2106 | outfile.close(); |
28f552b8 | 2107 | return 1; |
85ce9d3e | 2108 | } |
2109 | ||
2110 | int load_gs_dbase() | |
2111 | { | |
2112 | ifstream infile; | |
2113 | aClient *temp; | |
2114 | Player *p; | |
ee38284f | 2115 | char *tempname, *buf, *password; |
85ce9d3e | 2116 | buf = new char[1023]; |
2117 | ||
2118 | infile.open(playerdata); | |
2119 | ||
2120 | if (infile.fail()) | |
2121 | { | |
fb37ecc7 | 2122 | log("Error opening %s", playerdata); |
85ce9d3e | 2123 | return 0; |
2124 | } | |
2125 | ||
19795233 | 2126 | for (int x = 0; x < U_TABLE_SIZE; x++) |
2127 | { | |
2128 | ListNode<aClient> *tempNode; | |
2129 | tempNode = players[x].First(); | |
2130 | while (tempNode) | |
2131 | { | |
2132 | if (tempNode->getData()->stats->client) | |
2133 | logout(tempNode->getData()->stats->client); | |
2134 | tempNode = tempNode->Next(); | |
2135 | } | |
2136 | players[x].deleteNodes(); | |
2137 | } | |
2138 | ||
85ce9d3e | 2139 | while (infile.getline(buf, 1024, '\n')) |
2140 | { | |
2141 | temp = new aClient; | |
2142 | tempname = strtok(buf, " "); | |
2143 | temp->stats = new Player(tempname); | |
2144 | p = temp->stats; | |
2145 | ||
85ce9d3e | 2146 | p->level = stringtoint(strtok(NULL, " ")); |
2147 | p->exp = stringtoint(strtok(NULL, " ")); | |
2148 | p->gold = stringtoint(strtok(NULL, " ")); | |
2149 | p->bank = stringtoint(strtok(NULL, " ")); | |
2150 | p->hp = stringtoint(strtok(NULL, " ")); | |
2151 | p->maxhp = stringtoint(strtok(NULL, " ")); | |
2152 | p->strength = stringtoint(strtok(NULL, " ")); | |
2153 | p->defense = stringtoint(strtok(NULL, " ")); | |
2154 | p->armor = stringtoint(strtok(NULL, " ")); | |
2155 | p->weapon = stringtoint(strtok(NULL, " ")); | |
85ce9d3e | 2156 | p->forest_fights = stringtoint(strtok(NULL, " ")); |
2157 | p->player_fights = stringtoint(strtok(NULL, " ")); | |
1af35752 | 2158 | p->setFlags(stringtoint(strtok(NULL, " "))); |
ee38284f | 2159 | |
e3c5fe46 | 2160 | password = strtok(NULL, " "); |
2161 | strcpy(p->password, password); | |
448a1531 | 2162 | temp->setNick("Not Playing"); |
ce61cdfa | 2163 | #ifdef P10 |
448a1531 | 2164 | temp->setRealNick("Not Playing"); |
ce61cdfa | 2165 | #endif |
85ce9d3e | 2166 | |
9d3b1d42 | 2167 | p->inventory.reset(); // Set inventory to all 0s |
ee38284f | 2168 | // Old player databases didn't have these three extra values |
2169 | // If they come up null, leave them to 0 as the default. | |
2170 | // On the next gameserv database save, it will save the values. | |
266608f6 | 2171 | tempname = strtok(NULL, " "); |
9d3b1d42 | 2172 | if (tempname) |
2173 | p->inventory.setHealing(stringtoint(tempname)); | |
2174 | ||
2175 | tempname = strtok(NULL, " "); | |
2176 | if (tempname) | |
2177 | p->inventory.setStrength(stringtoint(tempname)); | |
2178 | ||
2179 | tempname = strtok(NULL, " "); | |
2180 | if (tempname) | |
2181 | p->inventory.setDefense(stringtoint(tempname)); | |
2182 | ||
2183 | tempname = strtok(NULL, " "); | |
2184 | if (tempname) | |
2185 | p->inventory.setHP(stringtoint(tempname)); | |
14e24ba1 | 2186 | |
2187 | tempname = strtok(NULL, " "); | |
2188 | if (tempname) | |
2189 | p->lastlogin = stringtoint(tempname); | |
2190 | else | |
2191 | p->lastlogin = time(NULL); | |
2192 | ||
448a1531 | 2193 | unsigned long hv = iHASH((unsigned char *) temp->stats->name); |
85bcf836 | 2194 | |
2195 | temp->stats->client = NULL; | |
7996e5fd | 2196 | players[hv].insertAtBack(temp); |
85ce9d3e | 2197 | delete temp; |
2198 | } | |
1cf88153 | 2199 | delete [] buf; |
28f552b8 | 2200 | infile.close(); |
2201 | return 1; | |
85ce9d3e | 2202 | } |
2203 | ||
e3c5fe46 | 2204 | bool passcmp(char *encrypted, char *plaintext) |
2205 | { | |
2206 | char salt[3]; | |
cdc9a6db | 2207 | char *plaintext2, *plainToencrypt; |
2208 | bool same = false; | |
2209 | ||
2210 | plaintext2 = new char[strlen(encrypted) + strlen(plaintext)]; // Extra | |
2211 | strcpy(plaintext2, plaintext); | |
2212 | ||
e3c5fe46 | 2213 | salt[0] = encrypted[0]; |
2214 | salt[1] = encrypted[1]; | |
2215 | salt[3] = '\0'; | |
cdc9a6db | 2216 | |
2217 | plainToencrypt = crypt(plaintext2, salt); | |
2218 | ||
2219 | same = (strcmp((const char *)encrypted, plainToencrypt) == 0 ? true : false); | |
2220 | ||
2221 | delete []plaintext2; | |
2222 | ||
2223 | return same; | |
e3c5fe46 | 2224 | } |
2225 | ||
2226 | bool check_password(char *name, char *plaintext) | |
2227 | { | |
0a1518fa | 2228 | aClient *client; |
e3c5fe46 | 2229 | |
0a1518fa | 2230 | if (!(client = findplayer(name))) |
2231 | return false; | |
2232 | else | |
e3c5fe46 | 2233 | { |
0a1518fa | 2234 | return passcmp(client->stats->password, plaintext); |
e3c5fe46 | 2235 | } |
e3c5fe46 | 2236 | } |
1cf88153 | 2237 | |
ad7dfaa0 | 2238 | void do_store(char *u) |
2239 | { | |
2240 | char *cmd = strtok(NULL, " "); | |
2241 | char *item = strtok(NULL, " "); | |
2242 | char *num = strtok(NULL, " "); | |
2243 | char *space; | |
8c126acc | 2244 | int wep; |
2245 | aClient *user; | |
2246 | Player *p; | |
ad7dfaa0 | 2247 | |
1af35752 | 2248 | if (!cmd || !item) |
ad7dfaa0 | 2249 | { |
2250 | notice(s_GameServ, u, "SYNTAX: STORE LIST {ARMOR | WEAPONS}"); | |
2251 | notice(s_GameServ, u, " \ 2STORE SELL {ARMOR | WEAPON}\ 2"); | |
2252 | notice(s_GameServ, u, " \ 2STORE BUY {ARMOR | WEAPON} \1fNUMBER\1f\ 2"); | |
40251952 | 2253 | return; |
ad7dfaa0 | 2254 | } |
448a1531 | 2255 | else if (!(user = find(u))) |
2256 | { | |
2257 | log("Fatal Error: could not find %s in client list", u); | |
2258 | return; | |
2259 | } | |
2260 | else if (isIgnore(user)) | |
2261 | { | |
2262 | #ifdef DEBUGMODE | |
2263 | log("Ignoring %s.", user->getNick()); | |
2264 | #endif | |
2265 | return; | |
2266 | } | |
2267 | else if (!is_playing(user)) | |
40251952 | 2268 | { |
1af35752 | 2269 | notice(s_GameServ, u, "You must be playing to use the store!"); |
40251952 | 2270 | return; |
2271 | } | |
ee38284f | 2272 | else if (!isAlive(user->stats)) |
1af35752 | 2273 | { |
2274 | notice(s_GameServ, u, "You are dead. Wait until tomorrow to purchase weapons and armor!"); | |
2275 | return; | |
2276 | } | |
40251952 | 2277 | updateTS(user->stats); |
2278 | ||
2279 | if (stricmp(cmd, "LIST") == 0) | |
ad7dfaa0 | 2280 | { |
2281 | if (stricmp(item, "WEAPONS") == 0) | |
2282 | { | |
2283 | notice(s_GameServ, u, "Welcome to Kain's Armory"); | |
2284 | notice(s_GameServ, u, "Here are the weapons we have available for the killing, sire:"); | |
2285 | for (int x = 1; x < WNA; x++) | |
2286 | { | |
2287 | space = spaces(strlen(weapons[x]), "."); | |
2288 | notice(s_GameServ, u, "%s%d. %s%s%d",(x < 10 ? " " : ""), x, weapons[x], space, prices[x - 1]); | |
2289 | free(space); | |
2290 | } | |
2291 | notice(s_GameServ, u, "To purchase a weapon, type /msg %S STORE BUY \ 2NUM\ 2."); | |
2292 | notice(s_GameServ, u, "Where num. is the weapon number from the menu above."); | |
2293 | ||
2294 | } | |
2295 | else if (stricmp(item, "ARMOR") == 0) | |
2296 | { | |
2297 | notice(s_GameServ, u, "Welcome to Kain's Armory"); | |
2298 | notice(s_GameServ, u, "I hope you enjoy the fine armor we have available for your protection:"); | |
2299 | for (int x = 1; x < WNA; x++) | |
2300 | { | |
2301 | space = spaces(strlen(armors[x]), "."); | |
2302 | notice(s_GameServ, u, "%s%d. %s%s%d",(x < 10 ? " " : ""), x, armors[x], space, prices[x - 1]); | |
2303 | free(space); | |
2304 | } | |
2305 | notice(s_GameServ, u, "To purchase armor, type /msg %S store buy armor num."); | |
2306 | notice(s_GameServ, u, "Where num. is the armor number from the menu above."); | |
2307 | ||
2308 | ||
2309 | } | |
2310 | } else if (stricmp(cmd, "BUY") == 0) { | |
8c126acc | 2311 | if (!num) |
2312 | { | |
2313 | notice(s_GameServ, u, "SYNTAX: \ 2STORE BUY {ARMOR | WEAPON} \1fNUMBER\1f\ 2"); | |
2314 | return; | |
2315 | } | |
2316 | else if (!isstringnum(num)) | |
2317 | { | |
2318 | notice(s_GameServ, u, "You must specify a number between 1 and %d. Not %s!", WNA - 1, num); | |
2319 | return; | |
2320 | } | |
2321 | if (stricmp(item, "WEAPON") == 0) | |
2322 | { | |
2323 | wep = stringtoint(num); | |
2324 | if (wep >= WNA || wep < 1) | |
2325 | { | |
2326 | notice(s_GameServ, u, "The number %d is out of range. The number you provide must be between 1 and %d.", wep, WNA - 1); | |
2327 | return; | |
2328 | } | |
2329 | ||
2330 | p = user->stats; | |
2331 | ||
2332 | if (p->weapon != 0) | |
2333 | notice(s_GameServ, u, "You have to sell your %s first!", weapons[p->weapon]); | |
2334 | else if (p->gold < prices[wep - 1]) | |
2335 | notice(s_GameServ, u, "You don't have enough gold for %s!", weapons[wep]); | |
2336 | else | |
2337 | { | |
2338 | notice(s_GameServ, u, "You have purchased %s! Thanks for the gold!", weapons[wep]); | |
2339 | p->weapon = wep; | |
2340 | p->gold -= prices[wep - 1]; | |
2341 | } | |
2342 | } | |
2343 | else if (stricmp(item, "ARMOR") == 0) | |
2344 | { | |
2345 | wep = stringtoint(num); | |
2346 | if (wep >= WNA || wep < 1) | |
2347 | { | |
2348 | notice(s_GameServ, u, "The number %d is out of range. The number you provide must be between 1 and %d.", wep, WNA - 1); | |
2349 | return; | |
2350 | } | |
2351 | ||
2352 | p = user->stats; | |
2353 | ||
2354 | if (p->armor != 0) | |
2355 | notice(s_GameServ, u, "You have to sell your %s first!", armors[p->armor]); | |
2356 | else if (p->gold < prices[wep - 1]) | |
2357 | notice(s_GameServ, u, "You don't have enough gold for %s!", armors[wep]); | |
2358 | else | |
2359 | { | |
2360 | notice(s_GameServ, u, "You have purchased %s! Thanks for the gold!", armors[wep]); | |
2361 | p->armor = wep; | |
2362 | p->gold -= prices[wep - 1]; | |
2363 | } | |
2364 | } | |
2365 | } | |
2366 | else if (stricmp(cmd, "SELL" ) == 0) | |
2367 | { | |
2368 | p = user->stats; | |
2369 | ||
2370 | if (stricmp(item, "WEAPON") == 0) | |
2371 | { | |
2372 | if (p->weapon == 0) | |
2373 | { | |
2374 | notice(s_GameServ, u, "You want me to chop off your hands?"); | |
2375 | return; | |
2376 | } | |
2377 | else if (p->gold == 2000000000) | |
2378 | { | |
2379 | notice(s_GameServ, u, "You have enough gold. I'll just take that off your hands, sire."); | |
2380 | p->weapon = 0; | |
2381 | } | |
2382 | else if (2000000000 - p->gold < (prices[p->weapon - 1] / 2)) | |
2383 | { | |
2384 | notice(s_GameServ, u, "Thank you for your business! You now have as much gold as you can carry."); | |
2385 | notice(s_GameServ, u, "However, you have no weapon... can I interest you in the %s?", weapons[WNA - 1]); | |
2386 | p->gold = 2000000000; | |
2387 | p->weapon = 0; | |
2388 | } | |
2389 | else | |
2390 | { | |
2391 | notice(s_GameServ, u, "Thank you for your business! You now have %d more gold but no weapon!", (prices[p->weapon - 1] / 2)); | |
2392 | p->gold += (prices[p->weapon - 1] / 2); | |
2393 | p->weapon = 0; | |
2394 | } | |
2395 | } | |
2396 | else if (stricmp(item, "ARMOR") == 0) | |
2397 | { | |
2398 | p = user->stats; | |
2399 | ||
2400 | if (p->armor == 0) | |
2401 | { | |
2402 | notice(s_GameServ, u, "I don't think you can be any more naked..."); | |
2403 | return; | |
2404 | } | |
2405 | if (p->gold == 2000000000) | |
2406 | { | |
2407 | notice(s_GameServ, u, "You have enough gold. I'll just take that off your hands, sire."); | |
2408 | p->armor = 0; | |
2409 | } | |
2410 | else if (2000000000 - p->gold < (prices[p->armor - 1] / 2)) | |
2411 | { | |
2412 | notice(s_GameServ, u, "Thank you for your business! You now have as much gold as you can carry."); | |
2413 | notice(s_GameServ, u, "However, you have no armor... can I interest you in %s?", armors[WNA - 1]); | |
2414 | p->gold = 2000000000; | |
2415 | p->armor = 0; | |
2416 | } | |
2417 | else | |
2418 | { | |
2419 | notice(s_GameServ, u, "Thank you for your business! You now have %d more gold but no armor!", | |
2420 | (prices[p->armor - 1] / 2)); | |
2421 | ||
2422 | p->gold += (prices[p->armor - 1] / 2); | |
2423 | p->armor = 0; | |
2424 | } | |
2425 | } | |
2426 | else | |
2427 | { | |
2428 | notice(s_GameServ, u, "SYNTAX: STORE LIST {ARMOR | WEAPONS}"); | |
2429 | notice(s_GameServ, u, " \ 2STORE SELL {ARMOR | WEAPON}\ 2"); | |
2430 | notice(s_GameServ, u, " \ 2STORE BUY {ARMOR | WEAPON} \1fNUMBER\1f\ 2"); | |
2431 | } | |
2432 | } | |
6d053d90 | 2433 | else |
2434 | { | |
2435 | notice(s_GameServ, u, "SYNTAX: STORE LIST {ARMOR | WEAPONS}"); | |
2436 | notice(s_GameServ, u, " \ 2STORE SELL {ARMOR | WEAPON}\ 2"); | |
2437 | notice(s_GameServ, u, " \ 2STORE BUY {ARMOR | WEAPON} \1fNUMBER\1f\ 2"); | |
2438 | return; | |
2439 | } | |
8c126acc | 2440 | } |
9cda831c | 2441 | void do_inventory(char *u) |
2442 | { | |
2443 | aClient *user; | |
2444 | ||
2445 | if (!(user = find(u))) | |
2446 | { | |
2447 | notice(s_GameServ, u, "Fatal Error. Contact a %S admin!"); | |
2448 | return; | |
2449 | } | |
448a1531 | 2450 | else if (isIgnore(user)) |
2451 | { | |
2452 | #ifdef DEBUGMODE | |
2453 | log("Ignoring %s.", user->getNick()); | |
2454 | #endif | |
2455 | return; | |
2456 | } | |
9cda831c | 2457 | else if (!is_playing(user)) |
2458 | { | |
2459 | notice(s_GameServ, u, "You must be playing to check your inventory!"); | |
2460 | return; | |
2461 | } | |
40251952 | 2462 | updateTS(user->stats); |
9cda831c | 2463 | showinventory(user, user); |
2464 | } | |
2465 | void showinventory(aClient *from, aClient *to) | |
2466 | { | |
2467 | char *nick = to->getNick(); | |
8c126acc | 2468 | |
9cda831c | 2469 | if (!to) |
2470 | to = from; | |
2471 | if (is_playing(from)) | |
2472 | { | |
2473 | Pouch *p = &from->stats->inventory; | |
ce61cdfa | 2474 | notice(s_GameServ, nick, "Inventory for %s:", from->stats->name); |
9cda831c | 2475 | notice(s_GameServ, nick, " Healing Potions: %d", p->Healing()); |
2476 | notice(s_GameServ, nick, "Strength Potions: %d", p->Strength()); | |
2477 | notice(s_GameServ, nick, " Defense Potions: %d", p->Defense()); | |
9d3b1d42 | 2478 | notice(s_GameServ, nick, " HP Potions: %d", p->HP()); |
9cda831c | 2479 | } |
2480 | } | |
f5c25639 | 2481 | void do_tavern(char *u) |
2482 | { | |
2483 | char *cmd = strtok(NULL, " "); | |
2484 | long int price; | |
2485 | ||
2486 | aClient *user; | |
2487 | Player *p; | |
a6352eed | 2488 | |
f5c25639 | 2489 | if (!(user = find(u))) |
2490 | { | |
2491 | notice(s_GameServ, u, "Fatal Error. See a %S admin for help"); | |
2492 | return; | |
2493 | } | |
448a1531 | 2494 | else if (isIgnore(user)) |
2495 | { | |
2496 | #ifdef DEBUGMODE | |
2497 | log("Ignoring %s.", user->getNick()); | |
2498 | #endif | |
2499 | return; | |
2500 | } | |
f5c25639 | 2501 | else if (!is_playing(user)) |
2502 | { | |
2503 | notice(s_GameServ, u, "You must be playing to go to the Tavern"); | |
2504 | return; | |
2505 | } | |
9cda831c | 2506 | else if (is_fighting(user)) |
2507 | { | |
2508 | notice(s_GameServ, u, "You cannot go to the Tavern during a fight!"); | |
2509 | return; | |
2510 | } | |
40251952 | 2511 | |
2512 | updateTS(user->stats); | |
f5c25639 | 2513 | p = user->stats; |
40251952 | 2514 | |
f5c25639 | 2515 | if (!cmd) |
2516 | { | |
2517 | notice(s_GameServ, u, "Welcome to Boot Liquors Mystic Apothecary"); | |
2518 | notice(s_GameServ, u, "Your commands:"); | |
2519 | notice(s_GameServ, u, "/msg %S TAVERN {LIST | BUY} [NUMBER]"); | |
2520 | notice(s_GameServ, u, "What'll it be?"); | |
2521 | } | |
2522 | else if (stricmp(cmd, "LIST") == 0) | |
2523 | { | |
a6352eed | 2524 | notice(s_GameServ, u, "Here is a list of what we have to offer:"); |
2525 | notice(s_GameServ, u, "1. Healing Potions for %ld Gold", | |
2526 | 1000 * p->level * 4); | |
2527 | notice(s_GameServ, u, "2. Strength Potions for %ld Gold", | |
2528 | 2500 * p->level * 4); | |
2529 | notice(s_GameServ, u, "3. Defense Potions for %ld Gold", | |
2530 | 3000 * p->level * 4); | |
2531 | notice(s_GameServ, u, "4. HP Potions for %ld Gold", | |
2532 | 2000 * p->level * 4); | |
2533 | notice(s_GameServ, u, "To buy a potion, type /msg %S TAVERN BUY #"); | |
2534 | notice(s_GameServ, u, "Example: /msg %S TAVERN BUY 1 buys a healing potion!"); | |
f5c25639 | 2535 | } |
2536 | else if (stricmp(cmd, "BUY") == 0) | |
2537 | { | |
2538 | char *chnum = strtok(NULL, " "); | |
f5c25639 | 2539 | |
2540 | if (!chnum) | |
2541 | { | |
2542 | notice(s_GameServ, u, "SYNTAX: TAVERN BUY #"); | |
2543 | notice(s_GameServ, u, "Example: /msg %S TAVERN BUY 1"); | |
2544 | return; | |
2545 | } | |
19795233 | 2546 | int num = stringtoint(chnum); |
2547 | ||
8c734eb9 | 2548 | if (num < 1 || num > 4) |
f5c25639 | 2549 | { |
2550 | notice(s_GameServ, u, "Invalid Choice!"); | |
2551 | notice(s_GameServ, u, "Here is a list of what we have to offer:"); | |
a6352eed | 2552 | notice(s_GameServ, u, "1. Healing Potions for %ld Gold", |
2553 | 1000 * p->level * 4); | |
2554 | notice(s_GameServ, u, "2. Strength Potions for %ld Gold", | |
2555 | 2500 * p->level * 4); | |
2556 | notice(s_GameServ, u, "3. Defense Potions for %ld Gold", | |
2557 | 3000 * p->level * 4); | |
2558 | notice(s_GameServ, u, "4. HP Potions for %ld Gold", | |
2559 | 2000 * p->level * 4); | |
f5c25639 | 2560 | notice(s_GameServ, u, "To buy a potion, type /msg %S TAVERN BUY #"); |
2561 | notice(s_GameServ, u, "Example: /msg %S TAVERN BUY 1 buys a healing potion!"); | |
ee38284f | 2562 | return; |
f5c25639 | 2563 | } |
2564 | switch(num) | |
2565 | { | |
2566 | case 1: | |
a6352eed | 2567 | price = (1000 * p->level * 4); |
f5c25639 | 2568 | if (p->gold >= price) |
2569 | { | |
2570 | notice(s_GameServ, u, "One healing potion coming right up!"); | |
2571 | p->inventory.incHealing(); | |
ee38284f | 2572 | p->gold -= price; |
f5c25639 | 2573 | } |
2574 | else | |
2575 | notice(s_GameServ, u, "You don't have enough gold!"); | |
2576 | break; | |
2577 | case 2: | |
a6352eed | 2578 | price = 2500 * p->level * 4; |
f5c25639 | 2579 | if (p->gold >= price) |
2580 | { | |
2581 | notice(s_GameServ, u, "One strength boost coming right up!"); | |
2582 | p->inventory.incStrength(); | |
ee38284f | 2583 | p->gold -= price; |
f5c25639 | 2584 | } |
2585 | else | |
2586 | notice(s_GameServ, u, "You don't have enough gold!"); | |
2587 | break; | |
2588 | case 3: | |
a6352eed | 2589 | price = 3000 * p->level * 4; |
f5c25639 | 2590 | if (p->gold >= price) |
2591 | { | |
2592 | notice(s_GameServ, u, "One defense boost coming right up!"); | |
2593 | p->inventory.incDefense(); | |
ee38284f | 2594 | p->gold -= price; |
f5c25639 | 2595 | } |
2596 | else | |
2597 | notice(s_GameServ, u, "You don't have enough gold!"); | |
2598 | break; | |
8c734eb9 | 2599 | case 4: |
a6352eed | 2600 | price = 3000 * p->level * 4; |
8c734eb9 | 2601 | if (p->gold >= price) |
2602 | { | |
2603 | notice(s_GameServ, u, "One HP Potion coming right up!"); | |
2604 | p->inventory.incHP(); | |
2605 | p->gold -= price; | |
2606 | } | |
2607 | else | |
2608 | notice(s_GameServ, u, "You don't have enough gold!"); | |
2609 | break; | |
f5c25639 | 2610 | default: |
2611 | notice(s_GameServ, u, "Logical Error. See a %S admin for help!"); | |
2612 | break; | |
2613 | } | |
2614 | } | |
9cda831c | 2615 | else |
2616 | { | |
2617 | notice(s_GameServ, u, "Improper Syntax."); | |
2618 | notice(s_GameServ, u, "Type /msg %S HELP TAVERN for help"); | |
2619 | } | |
f5c25639 | 2620 | } |
2621 | ||
8c126acc | 2622 | void do_bank(char *u) |
2623 | { | |
2624 | char *cmd = strtok(NULL, " "); | |
2625 | char *amount = strtok(NULL, " "); | |
2626 | char *nick = strtok(NULL, " "); | |
2627 | ||
2628 | aClient *user; | |
2629 | Player *p; | |
2630 | ||
8c734eb9 | 2631 | if (!cmd || (!amount && stricmp(cmd, "BALANCE") != 0) || (stricmp(cmd, "TRANSFER") == 0 && !nick)) |
8c126acc | 2632 | { |
2633 | notice(s_GameServ, u, "BANK {WITHDRAW | DEPOSIT} {ALL | AMOUNT}"); | |
e282e9d2 | 2634 | notice (s_GameServ, u, "BANK BALANCE"); |
8c126acc | 2635 | return; |
2636 | } | |
40251952 | 2637 | else if (!(user = find(u))) |
2638 | { | |
2639 | notice(s_GameServ, u, "Fatal Error. Couldn't find your aClient. Contact a(n) %S "\ | |
2640 | " admin for help"); | |
2641 | log("Fatal Error. Couldn't find %s while executing do_bank()", u); | |
2642 | return; | |
2643 | } | |
448a1531 | 2644 | else if (isIgnore(user)) |
2645 | { | |
2646 | #ifdef DEBUGMODE | |
2647 | log("Ignoring %s.", user->getNick()); | |
2648 | #endif | |
2649 | return; | |
2650 | } | |
40251952 | 2651 | else if (!is_playing(user)) |
8c126acc | 2652 | { |
2653 | notice(s_GameServ, u, "You must be playing to use the bank!"); | |
2654 | return; | |
ad7dfaa0 | 2655 | } |
2158299e | 2656 | else if (is_fighting(user)) |
2657 | { | |
2658 | notice(s_GameServ, u, "You can't go to the bank during a fight!"); | |
2659 | return; | |
2660 | } | |
40251952 | 2661 | updateTS(user->stats); |
2662 | if (stricmp(cmd, "BALANCE") == 0) | |
fa376453 | 2663 | { |
2664 | showBankBalance(u); | |
2665 | return; | |
2666 | } | |
ee38284f | 2667 | else if (!isAlive(user->stats)) |
1af35752 | 2668 | { |
2669 | notice(s_GameServ, u, "You are dead. We don't accept gold from dead folk! Wait 'til tomorrow!"); | |
2670 | return; | |
2671 | } | |
8c126acc | 2672 | else if (!isstringnum(amount) && stricmp(amount, "ALL") != 0) |
2673 | { | |
2674 | notice(s_GameServ, u, "I don't know how to convert alphabet letters into currency, sire!"); | |
2675 | return; | |
2676 | } | |
11f32a66 | 2677 | if (stringtoint(amount) < 0) |
2678 | { | |
2679 | notice(s_GameServ, u, "Sorry. This bank is not licensed "\ | |
2680 | "to handle such sums of cash, noble Lord."); | |
2681 | return; | |
2682 | } | |
8c126acc | 2683 | p = user->stats; |
2684 | ||
fa376453 | 2685 | if (stricmp(cmd, "DEPOSIT") == 0) |
8c126acc | 2686 | { |
2687 | if (p->bank == 2000000000) | |
2688 | { | |
2689 | notice(s_GameServ, u, "Your bank account is full, sire!"); | |
2690 | return; | |
2691 | } | |
2692 | else if (stricmp(amount, "ALL") == 0) | |
2693 | { | |
2694 | if (2000000000 - p->bank < p->gold) | |
2695 | { | |
2696 | notice(s_GameServ, u, "You don't have enough room for all of your gold."); | |
2697 | notice(s_GameServ, u, "Depositing %ld gold into your account", (2000000000 - p->bank)); | |
2698 | p->gold -= (2000000000 - p->bank); | |
2699 | p->bank = 2000000000; | |
e282e9d2 | 2700 | showBankBalance(u); |
8c126acc | 2701 | } |
2702 | else | |
2703 | { | |
2704 | notice(s_GameServ, u, "Depositing %ld gold into your account!", p->gold); | |
2705 | p->bank += p->gold; | |
2706 | p->gold = 0; | |
e282e9d2 | 2707 | showBankBalance(u); |
8c126acc | 2708 | } |
2709 | } | |
2710 | else if (stringtoint(amount) > p->gold) | |
2711 | { | |
2712 | notice(s_GameServ, u, "Sire, you only have %ld gold!", p->gold); | |
e282e9d2 | 2713 | showBankBalance(u); |
8c126acc | 2714 | return; |
2715 | } | |
2716 | else | |
2717 | { | |
2718 | if (2000000000 - p->bank < stringtoint(amount)) | |
2719 | { | |
2720 | notice(s_GameServ, u, "You don't have room in your account for that much."); | |
2721 | notice(s_GameServ, u, "Capping off your account with %ld gold!", (2000000000 - p->bank)); | |
2722 | p->gold -= (2000000000 - p->bank); | |
2723 | p->bank = 2000000000; | |
e282e9d2 | 2724 | showBankBalance(u); |
8c126acc | 2725 | } |
2726 | else | |
2727 | { | |
2728 | notice(s_GameServ, u, "Depositing %d gold into your account!", stringtoint(amount)); | |
2729 | p->bank += stringtoint(amount); | |
2730 | p->gold -= stringtoint(amount); | |
e282e9d2 | 2731 | showBankBalance(u); |
8c126acc | 2732 | } |
2733 | } | |
2734 | } | |
2735 | else if (stricmp(cmd, "WITHDRAW") == 0) | |
2736 | { | |
2737 | if (p->gold == 2000000000) | |
2738 | { | |
2739 | notice(s_GameServ, u, "You cannot carry any more gold, sire!"); | |
e282e9d2 | 2740 | showBankBalance(u); |
8c126acc | 2741 | return; |
2742 | } | |
2743 | else if (stricmp(amount, "ALL") == 0) | |
2744 | { | |
2745 | if (2000000000 - p->gold < p->bank) | |
2746 | { | |
2747 | notice(s_GameServ, u, "You don't have enough room to carry all that gold."); | |
2748 | notice(s_GameServ, u, "Withdrawing %ld gold from your account", (2000000000 - p->gold)); | |
2749 | p->bank -= (2000000000 - p->gold); | |
2750 | p->gold = 2000000000; | |
e282e9d2 | 2751 | showBankBalance(u); |
8c126acc | 2752 | } |
2753 | else | |
2754 | { | |
2755 | notice(s_GameServ, u, "Withdrawing %ld gold from your account!", p->bank); | |
2756 | p->gold += p->bank; | |
2757 | p->bank = 0; | |
e282e9d2 | 2758 | showBankBalance(u); |
8c126acc | 2759 | } |
2760 | } | |
2761 | else if (stringtoint(amount) > p->bank) | |
2762 | { | |
2763 | notice(s_GameServ, u, "Sire, you only have %ld gold in the bank!", p->bank); | |
e282e9d2 | 2764 | showBankBalance(u); |
8c126acc | 2765 | return; |
2766 | } | |
2767 | else | |
2768 | { | |
2769 | if (2000000000 - p->gold < stringtoint(amount)) | |
2770 | { | |
2771 | notice(s_GameServ, u, "You don't enough have room to carry that much gold!"); | |
2772 | notice(s_GameServ, u, "You fill your pockets with %ld gold!", | |
2773 | (2000000000 - p->gold)); | |
2774 | p->bank -= (2000000000 - p->gold); | |
2775 | p->gold = 2000000000; | |
e282e9d2 | 2776 | showBankBalance(u); |
8c126acc | 2777 | } |
2778 | else | |
2779 | { | |
2780 | notice(s_GameServ, u, "Withdrawing %d gold from your account!", stringtoint(amount)); | |
2781 | p->gold += stringtoint(amount); | |
2782 | p->bank -= stringtoint(amount); | |
e282e9d2 | 2783 | showBankBalance(u); |
8c126acc | 2784 | } |
2785 | } | |
2786 | } | |
2787 | ||
ad7dfaa0 | 2788 | } |
ab4f4ec0 | 2789 | |
fcca861d | 2790 | void do_dragon(char *u) |
2791 | { | |
2792 | aClient *user; | |
2793 | ||
2794 | if (!(user = find(u))) | |
2795 | { | |
2796 | notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, "")); | |
2797 | return; | |
2798 | } | |
2799 | else if (isIgnore(user)) | |
2800 | { | |
2801 | #ifdef DEBUGMODE | |
2802 | log("Ignoring %s.", user->getNick()); | |
2803 | #endif | |
2804 | return; | |
2805 | } | |
2806 | else if (!is_playing(user)) | |
2807 | { | |
2808 | notice(s_GameServ, u, "You must be playing to fight the dragon!"); | |
2809 | return; | |
2810 | } | |
2811 | else if (is_fighting(user)) | |
2812 | { | |
2813 | notice(s_GameServ, u, "You are already in a fight. How will you fight the almighty dragon!?"); | |
2814 | return; | |
2815 | } | |
2816 | else if (!isAlive(user->stats)) | |
2817 | { | |
2818 | notice(s_GameServ, u, "You're dead. Wait until tomorrow to see your master!"); | |
2819 | return; | |
2820 | } | |
016a160f | 2821 | else if (user->stats->level < REALLEVELS) |
fcca861d | 2822 | { |
2823 | notice(s_GameServ, u, "You fool! Only those strong enough "\ | |
2824 | "to vanquish any foe should DARE fight the dragon!"); | |
2825 | notice(s_GameServ, u, "To put it in terms you can understand: "\ | |
016a160f | 2826 | "You are too weak. You must be Level %d!", REALLEVELS); |
68379f96 | 2827 | return; |
fcca861d | 2828 | } |
2829 | ||
2830 | updateTS(user->stats); | |
2831 | ||
fcca861d | 2832 | Player *p = user->stats; |
082f064d | 2833 | p->fight = new Monster(&boss); |
fcca861d | 2834 | notice(s_GameServ, u, "You approach the dragon's lair cautiously."); |
2835 | notice(s_GameServ, u, "The stench of sulfer fills the air as a "\ | |
2836 | "deep, red fog rolls in. The air is filled with the "\ | |
2837 | "heated mist of deadly fire from beyond the cave "\ | |
2838 | "entrance."); | |
9cb6f227 | 2839 | notice(s_GameServ, u, "You adjust your %s, tighten your grip on "\ |
fcca861d | 2840 | "your %s, and venture into the hot, dark cave. "\ |
2841 | "You are surprised at the angle of descent as you climb "\ | |
2842 | "lower and lower, deeper into the dragon's den."); | |
2843 | notice(s_GameServ, u, "You come to the end of the cave to find "\ | |
2844 | "a tooth. It is a large tooth... bigger than your torso."\ | |
2845 | " Suddenly the darkness lifts from the gleam of an eye "\ | |
2846 | " staring into your soul! The eye is large... HUGE!"); | |
2847 | notice(s_GameServ, u, "Just then you notice the eye begin to "\ | |
2848 | "glare orange! The tooth is moving... but it is still too "\ | |
2849 | "dark for you to make out.... THE DRAGON! You see it!"); | |
9cb6f227 | 2850 | display_monster(u); |
fcca861d | 2851 | } |
2852 | ||
ab4f4ec0 | 2853 | void do_master(char *u) |
2854 | { | |
2855 | aClient *user; | |
1af35752 | 2856 | |
448a1531 | 2857 | |
2858 | if (!(user = find(u))) | |
ab4f4ec0 | 2859 | { |
2860 | notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, "")); | |
2861 | return; | |
2862 | } | |
448a1531 | 2863 | else if (isIgnore(user)) |
2864 | { | |
2865 | #ifdef DEBUGMODE | |
2866 | log("Ignoring %s.", user->getNick()); | |
2867 | #endif | |
2868 | return; | |
2869 | } | |
c047f947 | 2870 | else if (!is_playing(user)) |
2871 | { | |
2872 | notice(s_GameServ, u, "You must be playing to see your master!"); | |
2873 | return; | |
2874 | } | |
1af35752 | 2875 | else if (is_fighting(user)) |
ab4f4ec0 | 2876 | { |
2877 | notice(s_GameServ, u, "You're in the middle of a fight! Pay attention!"); | |
2878 | return; | |
2879 | } | |
ee38284f | 2880 | else if (!isAlive(user->stats)) |
1af35752 | 2881 | { |
2882 | notice(s_GameServ, u, "You're dead. Wait until tomorrow to see your master!"); | |
2883 | return; | |
2884 | } | |
40251952 | 2885 | |
2886 | updateTS(user->stats); | |
c047f947 | 2887 | |
c7340cbd | 2888 | char *cmd = strtok(NULL, " "); |
2889 | Player *p = user->stats; | |
2890 | long int need = 0; | |
2891 | ||
1af35752 | 2892 | if (seenMaster(p)) |
2893 | { | |
2894 | notice(s_GameServ, u, "You have already seen your master today. Wait until tomorrow to try again"); | |
2895 | return; | |
2896 | } | |
2897 | ||
c7340cbd | 2898 | if (cmd != NULL) |
ab4f4ec0 | 2899 | { |
ab4f4ec0 | 2900 | switch(p->level) |
2901 | { | |
2902 | case 1: | |
fcca861d | 2903 | need = 200; |
ab4f4ec0 | 2904 | break; |
2905 | case 2: | |
fcca861d | 2906 | need = 800; |
ab4f4ec0 | 2907 | break; |
2908 | case 3: | |
fcca861d | 2909 | need = 2000; |
ab4f4ec0 | 2910 | break; |
2911 | case 4: | |
fcca861d | 2912 | need = 8000; |
ab4f4ec0 | 2913 | break; |
2914 | case 5: | |
fcca861d | 2915 | need = 20000; |
ab4f4ec0 | 2916 | break; |
2917 | case 6: | |
fcca861d | 2918 | need = 80000; |
ab4f4ec0 | 2919 | break; |
2920 | case 7: | |
fcca861d | 2921 | need = 200000; |
ab4f4ec0 | 2922 | break; |
2923 | case 8: | |
fcca861d | 2924 | need = 800000; |
ab4f4ec0 | 2925 | break; |
2926 | case 9: | |
fcca861d | 2927 | need = 2000000; |
ab4f4ec0 | 2928 | break; |
2929 | case 10: | |
fcca861d | 2930 | need = 8000000; |
ab4f4ec0 | 2931 | break; |
2932 | case 11: | |
fcca861d | 2933 | need = 20000000; |
ab4f4ec0 | 2934 | break; |
016a160f | 2935 | |
2936 | case REALLEVELS: | |
ab4f4ec0 | 2937 | need = p->exp + 1; |
016a160f | 2938 | notice(s_GameServ, u, "You are at level %d. You are the master. What's left? The DRAGON!", REALLEVELS); |
fcca861d | 2939 | return; |
ab4f4ec0 | 2940 | break; |
2941 | default: | |
2942 | need = p->exp + 1; // Unknown level... don't let them fight a fake master! | |
2943 | break; | |
c7340cbd | 2944 | } |
2945 | } | |
2946 | else | |
2947 | { | |
2948 | notice(s_GameServ, u, "SYNTAX: MASTER {FIGHT | QUESTION}"); | |
2949 | return; | |
2950 | } | |
2951 | ||
2952 | if (stricmp(cmd, "FIGHT") == 0) | |
2953 | { | |
ab4f4ec0 | 2954 | if (p->exp >= need) |
1af35752 | 2955 | { |
2956 | setMaster(p); | |
ab4f4ec0 | 2957 | see_master(u); |
1af35752 | 2958 | } |
ab4f4ec0 | 2959 | else |
2960 | notice(s_GameServ, u, "You are not worthy of fighting %s! You need %ld more experience.", masters[p->level - 1]->name, (need - p->exp)); | |
c7340cbd | 2961 | return; |
2962 | } | |
2963 | else if (stricmp(cmd, "QUESTION") == 0) | |
2964 | { | |
2965 | if (p->exp >= need) | |
2966 | notice(s_GameServ, u, "%s looks you up and down and decides you are more ready than you will ever be.", masters[p->level - 1]->name); | |
2967 | else | |
2968 | notice(s_GameServ, u, "You pathetic fool! You are no match for %s, %s!", masters[p->level - 1]->name, p->name); | |
2969 | ||
2970 | return; | |
2971 | } | |
2972 | else | |
2973 | { | |
2974 | notice(s_GameServ, u, "SYNTAX: MASTER {FIGHT | QUESTION}"); | |
ab4f4ec0 | 2975 | } |
2976 | } | |
2977 | ||
2978 | void see_master(char *u) | |
2979 | { | |
2980 | aClient *user; | |
1af35752 | 2981 | |
ab4f4ec0 | 2982 | if (!(user = find(u))) |
2983 | { | |
2984 | notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, "")); | |
2985 | return; | |
2986 | } | |
2987 | ||
1af35752 | 2988 | if (!is_fighting(user) && is_playing(user)) |
ab4f4ec0 | 2989 | { |
2990 | Player *p = user->stats; | |
2991 | p->master = new Monster(masters[p->level - 1]); | |
2992 | p->fight = p->master; | |
2993 | display_monster(u); // Since master is the same structure, use this function | |
2994 | } | |
2995 | } | |
e282e9d2 | 2996 | |
2997 | void showBankBalance(const char *u) | |
2998 | { | |
2999 | aClient *user; | |
3000 | Player *p; | |
1af35752 | 3001 | |
e282e9d2 | 3002 | if (!(user = find(u))) |
3003 | return; | |
3004 | ||
3005 | p = user->stats; | |
3006 | ||
3007 | if (!p) | |
3008 | return; | |
3009 | ||
3010 | notice(s_GameServ, u, "Account Balance: %ld Gold On hand: %ld", p->bank, p->gold); | |
3011 | ||
3012 | } | |
44ea29f7 | 3013 | |
3014 | void refreshall() | |
3015 | { | |
3016 | ListNode <aClient> *it; | |
3017 | Player *p; | |
7996e5fd | 3018 | for (unsigned long x = 0; x < U_TABLE_SIZE; x++) |
3019 | { | |
3020 | it = players[x].First(); | |
44ea29f7 | 3021 | |
3022 | while (it) | |
3023 | { | |
3024 | p = it->getData()->stats; | |
3025 | refresh(p); | |
3026 | it = it->Next(); | |
3027 | } | |
7996e5fd | 3028 | } |
44ea29f7 | 3029 | } |
3030 | ||
3031 | void refresh(Player *p) | |
3032 | { | |
3033 | if (!p) | |
3034 | return; | |
3035 | ||
ee38284f | 3036 | if (p->hp < p->maxhp) |
3037 | p->hp = p->maxhp; | |
20d5d721 | 3038 | p->forest_fights = forestfights; |
44ea29f7 | 3039 | p->player_fights = 3; |
ee38284f | 3040 | setAlive(p); |
1af35752 | 3041 | clearMaster(p); |
44ea29f7 | 3042 | } |
c7340cbd | 3043 | |
3044 | void do_refresh(char *u) | |
3045 | { | |
3046 | char *nick = strtok(NULL, " "); | |
3047 | aClient *user; | |
3048 | ||
96f71fee | 3049 | if (!(user = find(u))) |
3050 | { | |
3051 | notice(s_GameServ, u, "Error: aClient not found. Contact a %S admin"); | |
5d04eb42 | 3052 | log("Error: aClient not found: %s", u); |
96f71fee | 3053 | return; |
3054 | } | |
448a1531 | 3055 | else if (isIgnore(user)) |
3056 | { | |
3057 | #ifdef DEBUGMODE | |
3058 | log("Ignoring %s.", user->getNick()); | |
3059 | #endif | |
3060 | return; | |
3061 | } | |
96f71fee | 3062 | else if (!isAdmin(user)) |
3063 | { | |
3064 | notice(s_GameServ, u, "You must be a %S admin to use this command!"); | |
3065 | return; | |
3066 | } | |
c7340cbd | 3067 | if (!nick) |
3068 | { | |
96f71fee | 3069 | notice(s_GameServ, u, "SYNTAX: REFRESH {ALL | NICK}"); |
c7340cbd | 3070 | return; |
3071 | } | |
3072 | else if (stricmp(nick, "ALL") == 0) | |
3073 | { | |
3074 | notice(s_GameServ, u, "Refreshing everyone's stats!"); | |
3075 | refreshall(); | |
3076 | } | |
ae2685f6 | 3077 | else if ((user = findplayer(nick))) |
c7340cbd | 3078 | { |
1af35752 | 3079 | if (is_playing(user)) |
c7340cbd | 3080 | { |
ce61cdfa | 3081 | #ifdef P10 |
3082 | notice(s_GameServ, u, "Refreshing %s.", user->getRealNick()); | |
3083 | #else | |
c7340cbd | 3084 | notice(s_GameServ, u, "Refreshing %s.", user->getNick()); |
ce61cdfa | 3085 | #endif |
c7340cbd | 3086 | refresh(user->stats); |
3087 | } | |
3088 | else | |
3089 | { | |
ce61cdfa | 3090 | #ifdef P10 |
3091 | notice(s_GameServ, u, "%s is not playing.", user->getRealNick()); | |
3092 | #else | |
c7340cbd | 3093 | notice(s_GameServ, u, "%s is not playing.", user->getNick()); |
ce61cdfa | 3094 | #endif |
c7340cbd | 3095 | } |
3096 | } | |
3097 | else | |
3098 | { | |
3099 | notice(s_GameServ, u, "Nick %s not found.", nick); | |
3100 | return; | |
3101 | } | |
3102 | } | |
3103 | ||
ee38284f | 3104 | |
3105 | void resetall() | |
3106 | { | |
3107 | ListNode <aClient> *it; | |
3108 | Player *p; | |
3109 | ||
7996e5fd | 3110 | for (unsigned long x = 0; x < U_TABLE_SIZE; x++) |
3111 | { | |
3112 | it = players[x].First(); | |
ee38284f | 3113 | |
3114 | while (it) | |
3115 | { | |
3116 | p = it->getData()->stats; | |
3117 | reset(p); | |
3118 | it = it->Next(); | |
3119 | } | |
7996e5fd | 3120 | } |
ee38284f | 3121 | } |
3122 | ||
3123 | void reset(Player *p) | |
3124 | { | |
082f064d | 3125 | char *myname; |
3126 | myname = new char[strlen(p->name)]; | |
3127 | strcpy(myname, p->name); | |
ee38284f | 3128 | if (!p) |
3129 | return; | |
3130 | ||
3131 | p->reset(); | |
082f064d | 3132 | strcpy(p->name, myname); |
3133 | delete [] myname; | |
ee38284f | 3134 | } |
3135 | ||
40251952 | 3136 | void updateTS(Player *p) |
3137 | { | |
3138 | if (!p) | |
3139 | return; | |
0b6098d5 | 3140 | |
3141 | #ifdef DEBUGMODE | |
3142 | log("Old timestamp for %s: %ld", p->name, p->lastcommand); | |
3143 | #endif | |
40251952 | 3144 | p->lastcommand = time(NULL); |
0b6098d5 | 3145 | #ifdef DEBUGMODE |
3146 | log("New timestamp for %s: %ld", p->name, p->lastcommand); | |
3147 | #endif | |
3148 | ||
40251952 | 3149 | } |
3150 | ||
3151 | bool timedOut(Player *p) | |
3152 | { | |
3153 | if (!p) | |
3154 | return false; | |
0b6098d5 | 3155 | else if (p->lastcommand == 0) |
3156 | return false; | |
40251952 | 3157 | else |
0b6098d5 | 3158 | { |
3159 | if ((time(NULL) - p->lastcommand) >= maxidletime) | |
3160 | return true; | |
3161 | ||
3162 | return false; | |
3163 | } | |
40251952 | 3164 | } |
3165 | ||
3166 | void timeOutEvent(Player *p) | |
3167 | { | |
0b6098d5 | 3168 | aClient *user = findplayer(p->name); |
40251952 | 3169 | |
ae2685f6 | 3170 | if (!user || !p->client) // then they're not playing |
40251952 | 3171 | return; |
3172 | ||
3173 | char *nick = user->getNick(); | |
3174 | ||
0b6098d5 | 3175 | if (player_fight(user) && isYourTurn(p)) |
3176 | { | |
3177 | // Check to see if they were the idler or if it was the other | |
3178 | // person | |
3179 | if (p->lastcommand != p->battle->stats->lastcommand) | |
3180 | { | |
3181 | // This person's last command was given earlier, | |
3182 | // so this person is the idler | |
3183 | notice(s_GameServ, nick, "You timed out "\ | |
3184 | "during a fight. You lose your turn!"); | |
3185 | notice(s_GameServ, p->battle->getNick(), | |
3186 | "%s hesitated for too long. Your move.", p->name); | |
3187 | clearYourTurn(p); | |
3188 | setYourTurn(p->battle->stats); | |
3189 | ||
3190 | // Update the TS for both players to give them another | |
3191 | // Chance to wake up, but if the other player doesn't | |
3192 | // Attack now, they both get logged out. | |
3193 | updateTS(p); | |
3194 | p->battle->stats->lastcommand = p->lastcommand; | |
3195 | display_players(p->battle); | |
3196 | return; | |
3197 | } | |
3198 | else | |
3199 | { | |
3200 | notice(s_GameServ, p->battle->getNick(), | |
3201 | "You and %s timed out at the same time."\ | |
3202 | " Don't fight if you're just going to "\ | |
3203 | "sit there!", p->name); | |
3204 | notice(s_GameServ, user->getNick(), | |
3205 | "You and %s timed out at the same time."\ | |
3206 | " Don't fight if you're just going to "\ | |
3207 | "sit there!", p->battle->stats->name); | |
3208 | logout(p->battle); | |
3209 | logout(user); | |
3210 | return; | |
3211 | } | |
3212 | } | |
3213 | else if (!player_fight(user)) | |
eb7608de | 3214 | { |
c047f947 | 3215 | if (isAlive(user->stats) && user->stats->gold > 0) |
903cd861 | 3216 | { |
eb7608de | 3217 | // Place fun stuff here :) |
3218 | int randnum = 1 + rand() % 100; // 1-100 | |
0b259dff | 3219 | #define GSN(s) notice(s_GameServ, nick, s) |
3220 | #define GSN2(s, f) notice(s_GameServ, nick, s, f) | |
eb7608de | 3221 | |
3222 | if (randnum < 50) | |
3223 | { | |
0b259dff | 3224 | // 35-100% of your gold goes pffft - kain |
3225 | int stolen = (35 + (rand() % 66)) * user->stats->gold / 100; | |
3226 | ||
eb7608de | 3227 | GSN("You stop for a moment to rest on the "\ |
3228 | "street corner. All of a sudden, you "\ | |
3229 | "are ambushed from all sides by a hoarde "\ | |
3230 | "of knife wielding thugs."); | |
3231 | GSN2("The thugs beat you into utter submission "\ | |
3232 | "and steal %d gold from you!", stolen); | |
3233 | user->stats->gold -= stolen; | |
3234 | } | |
0b259dff | 3235 | else if (randnum >= 50 && randnum < 75) |
3236 | { | |
3237 | // 25-65% of your gold goes pffft - kain | |
3238 | int stolen = (25 + (rand() % 41)) * user->stats->gold / 100; | |
3239 | GSN("While dilly dallying around, you lose "\ | |
3240 | "your sense of time. Little did you know, "\ | |
3241 | "but thieves lifted your gold while you "\ | |
3242 | "weren't watching."); | |
3243 | GSN2("Better luck next time... you lose %d gold", stolen); | |
3244 | user->stats->gold -= stolen; | |
3245 | } | |
3246 | else if (randnum >= 75) | |
3247 | { | |
3248 | // 25-75% of your gold goes pffft - kain | |
3249 | int stolen = (25 + (rand() % 51)) * user->stats->gold / 100; | |
3250 | GSN("Good grief! A gaggle of gooey green ghostlike "\ | |
3251 | "goblins grabbed your gold!"); | |
3252 | GSN2("They stole %d gold from you!", stolen); | |
3253 | user->stats->gold -= stolen; | |
3254 | } | |
903cd861 | 3255 | } |
eb7608de | 3256 | |
3257 | // Always log out the user | |
0b6098d5 | 3258 | logout(user); |
eb7608de | 3259 | } |
40251952 | 3260 | } |
3261 | ||
ee38284f | 3262 | void do_reset(char *u) |
3263 | { | |
3264 | char *nick = strtok(NULL, " "); | |
3265 | aClient *user; | |
3266 | ||
3267 | if (!(user = find(u))) | |
3268 | { | |
3269 | notice(s_GameServ, u, "Error: aClient not found. Contact a %S admin"); | |
5d04eb42 | 3270 | log("Error: aClient not found: %s", u); |
ee38284f | 3271 | return; |
3272 | } | |
3273 | else if (!isAdmin(user)) | |
3274 | { | |
3275 | notice(s_GameServ, u, "You must be a %S admin to use this command!"); | |
3276 | return; | |
3277 | } | |
448a1531 | 3278 | |
ee38284f | 3279 | if (!nick) |
3280 | { | |
3281 | notice(s_GameServ, u, "SYNTAX: RESET {ALL | NICK}"); | |
3282 | return; | |
3283 | } | |
3284 | else if (stricmp(nick, "ALL") == 0) | |
3285 | { | |
3286 | notice(s_GameServ, u, "Resetting everyone's stats!"); | |
3287 | resetall(); | |
3288 | } | |
082f064d | 3289 | else if ((user = findplayer(nick))) |
ee38284f | 3290 | { |
3291 | if (is_playing(user)) | |
3292 | { | |
ce61cdfa | 3293 | #ifdef P10 |
3294 | notice(s_GameServ, u, "Resetting %s.", user->getRealNick()); | |
3295 | #else | |
ee38284f | 3296 | notice(s_GameServ, u, "Resetting %s.", user->getNick()); |
ce61cdfa | 3297 | #endif |
ee38284f | 3298 | reset(user->stats); |
3299 | } | |
3300 | else | |
3301 | { | |
082f064d | 3302 | notice(s_GameServ, u, "Resetting %s", user->stats->name); |
3303 | reset(user->stats); | |
ee38284f | 3304 | } |
3305 | } | |
3306 | else | |
3307 | { | |
3308 | notice(s_GameServ, u, "Nick %s not found.", nick); | |
3309 | return; | |
3310 | } | |
3311 | } | |
3312 | ||
c7340cbd | 3313 | void do_help(char *u) |
3314 | { | |
3315 | char *cmd = strtok(NULL, " "); | |
3316 | ||
c7340cbd | 3317 | display_help(u, cmd); |
3318 | } | |
3319 | ||
3320 | void display_help(char *u, char *file) | |
3321 | { | |
3322 | ifstream infile; | |
3323 | char *buf; | |
3324 | ||
3325 | if (!file) | |
3326 | { | |
3327 | infile.open("helpfiles/help"); | |
3328 | if (infile.fail()) | |
3329 | { | |
fb37ecc7 | 3330 | log("Error opening helpfiles/help"); |
c7340cbd | 3331 | notice(s_GameServ, u, "Error opening helpfiles/help"); |
3332 | return; | |
3333 | } | |
3334 | buf = new char[1024]; | |
3335 | while(infile.getline(buf, 1024)) | |
3336 | { | |
3337 | // Written this way, it will process %S in the helpfiles | |
3338 | // Instead of notice(s_GameServ, u, "%s", buf); | |
3339 | notice(s_GameServ, u, buf); | |
3340 | } | |
3341 | ||
3342 | // Minor recursion | |
96f71fee | 3343 | aClient *user = find(u); |
3344 | if (user && isAdmin(user)) | |
3345 | display_help(u, "admin_commands"); | |
c7340cbd | 3346 | } |
3347 | else | |
3348 | { | |
3349 | char *filename; | |
f27a378f | 3350 | filename = new char[strlen(file) + 11]; |
3351 | strcpy(filename, "helpfiles/"); | |
3352 | strcat(filename, file); | |
4dde2ed9 | 3353 | |
f27a378f | 3354 | for (unsigned int x = 10; x < strlen(filename); x++) |
3355 | filename[x] = tolower(filename[x]); | |
4dde2ed9 | 3356 | |
c7340cbd | 3357 | infile.open(filename); |
3358 | delete [] filename; | |
3359 | if (infile.fail()) | |
3360 | { | |
3361 | notice(s_GameServ, u, "No help for \ 2%s\ 2", file); | |
3362 | return; | |
3363 | } | |
3364 | buf = new char[1024]; | |
3365 | while(infile.getline(buf, 1024)) | |
3366 | { | |
3367 | // Written this way, it will process %S in the helpfiles | |
3368 | // Instead of notice(s_GameServ, u, "%s", buf); | |
3369 | notice(s_GameServ, u, buf); | |
3370 | } | |
3371 | } | |
3372 | infile.close(); | |
3373 | delete [] buf; | |
3374 | } | |
96f71fee | 3375 | |
3376 | void do_admin(char *u) | |
3377 | { | |
3378 | aClient *user; | |
3379 | char *pass = strtok(NULL, " "); | |
3380 | ||
3381 | if (!(user = find(u))) | |
3382 | { | |
5d04eb42 | 3383 | log("Error: aClient not found: %s", u); |
96f71fee | 3384 | notice(s_GameServ, u, "Error: aClient not found. Contact %S admin."); |
3385 | return; | |
3386 | } | |
448a1531 | 3387 | |
96f71fee | 3388 | if (!pass) |
3389 | { | |
3390 | notice(s_GameServ, u, "SYNTAX: \ 2ADMIN\ 2 \ 2\1fpassword\1f\ 2"); | |
3391 | return; | |
3392 | } | |
3393 | ||
1af35752 | 3394 | if (isAdmin(user)) |
3395 | { | |
3396 | notice(s_GameServ, u, "You already have administrator privledges."); | |
3397 | return; | |
3398 | } | |
3399 | else if (strcmp(pass, adminpass) == 0) | |
96f71fee | 3400 | { |
3401 | notice(s_GameServ, u, "Password accepted. You now have administrator privledges."); | |
3402 | setAdmin(user); | |
ce61cdfa | 3403 | #ifdef P10 |
3404 | log("%s became an administrator.", user->getRealNick()); | |
3405 | #else | |
5d04eb42 | 3406 | log("%s became an administrator.", user->getNick()); |
ce61cdfa | 3407 | #endif |
96f71fee | 3408 | } |
3409 | else | |
3410 | { | |
3411 | notice(s_GameServ, u, "Invalid password. Remember: case sensitive"); | |
3412 | return; | |
3413 | } | |
3414 | } | |
1af35752 | 3415 | |
4dde2ed9 | 3416 | bool load_monsters() |
3417 | { | |
bf3a2ff9 | 3418 | char *filename; |
4dde2ed9 | 3419 | ifstream infile; |
4dde2ed9 | 3420 | char *buf; |
bf3a2ff9 | 3421 | buf = new char[2048]; |
4dde2ed9 | 3422 | |
bf3a2ff9 | 3423 | for (int level = 1; level <= LEVELS; level++) |
3424 | { | |
3425 | filename = new char[256]; | |
3426 | sprintf(filename, "monsters/level%d.dat", level); | |
3427 | infile.open(filename); | |
3428 | ||
3429 | if (!infile) | |
4dde2ed9 | 3430 | { |
bf3a2ff9 | 3431 | log("Error opening %s", filename); |
4dde2ed9 | 3432 | return false; |
3433 | } | |
4dde2ed9 | 3434 | |
5d04eb42 | 3435 | #ifdef DEBUGMODE |
bf3a2ff9 | 3436 | log("Loading monsters from %s", filename); |
5d04eb42 | 3437 | #endif |
3438 | ||
bf3a2ff9 | 3439 | while (infile.getline(buf, 2048)) |
4dde2ed9 | 3440 | { |
bf3a2ff9 | 3441 | if (buf[0] == '^') |
3442 | break; | |
4dde2ed9 | 3443 | if (buf[0] == '\n' || buf[0] == '\0' || buf[0] == '#') |
3444 | continue; | |
bf3a2ff9 | 3445 | Monster *temp; |
3446 | temp = new Monster; | |
3447 | ||
3448 | strcpy(temp->name, strtok(buf, "~")); | |
3449 | strcpy(temp->weapon, strtok(NULL, "~")); | |
3450 | temp->strength = stringtoint(strtok(NULL, "~")); | |
3451 | temp->gold = stringtoint(strtok(NULL, "~")); | |
3452 | temp->exp = stringtoint(strtok(NULL, "~")); | |
3453 | temp->maxhp = stringtoint(strtok(NULL, "~")); | |
3454 | temp->hp = temp->maxhp; | |
3455 | strcpy(temp->death, strtok(NULL, "~")); | |
3456 | ||
3457 | monsters[level - 1].insertAtBack_RLN(temp); | |
3458 | delete temp; | |
4dde2ed9 | 3459 | } |
bf3a2ff9 | 3460 | delete [] filename; |
3461 | infile.close(); | |
4dde2ed9 | 3462 | } |
3463 | delete [] buf; | |
3464 | return true; | |
3465 | } |