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Commit | Line | Data |
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96f71fee | 1 | #include "aClient.h" |
c1068b6e | 2 | #include "config.h" |
3 | #include "extern.h" | |
96f71fee | 4 | #include "flags.h" |
85ce9d3e | 5 | #include "list.h" |
96f71fee | 6 | #include "sockhelp.h" |
7 | ||
85ce9d3e | 8 | #include <cctype> |
fb37ecc7 | 9 | #include <fstream> |
10 | ||
11 | using std::ifstream; | |
12 | using std::ofstream; | |
85bcf836 | 13 | using std::ios; |
c1068b6e | 14 | |
15 | #if defined(HAVE_CRYPT_H) | |
16 | ||
e3c5fe46 | 17 | #include <crypt.h> |
85ce9d3e | 18 | |
c1068b6e | 19 | #elif defined(HAVE_UNISTD_H) |
20 | ||
21 | #include <unistd.h> | |
22 | ||
23 | #endif | |
c8ada07e | 24 | |
fc9d2643 | 25 | |
c8ada07e | 26 | Monster *monsters[LEVELS][MONSTERS]; // Monsters per level. Total = MONSTERS * LEVELS |
7031d99e | 27 | Monster boss; // The boss monster |
c8ada07e | 28 | |
29 | Monster *masters[LEVELS]; // A master for each level | |
85ce9d3e | 30 | |
a8fb9757 | 31 | // Database functions |
85ce9d3e | 32 | int save_gs_dbase(); |
33 | int load_gs_dbase(); | |
34 | ||
35 | // String functions | |
653c4f62 | 36 | #ifndef HAVE_STRTOK |
85ce9d3e | 37 | char *strtok(char *str, const char *delim); |
653c4f62 | 38 | #endif |
39 | ||
85ce9d3e | 40 | int stricmp(const char *s1, const char *s2); |
41 | int strnicmp(const char *s1, const char *s2, size_t len); | |
42 | // String Functions | |
43 | ||
e3c5fe46 | 44 | /********** Password functions **********/ |
45 | ||
46 | bool passcmp(char *encrypted, char *plaintext); // Compares an encrypted pass with a plain text one | |
47 | ||
48 | bool check_password(char *name, char *plaintext); // Finds a password for the given name, and checks it with passcmp against the plaintext password given. | |
49 | ||
50 | /********** Password functions **********/ | |
51 | ||
52 | ||
53 | /********** GameServ Booleans **********/ | |
54 | ||
05c527e6 | 55 | bool shuttingdown; |
40251952 | 56 | bool timedOut(Player *p); |
57 | void updateTS(Player *p); | |
58 | void timeOutEvent(Player *p); | |
59 | ||
e3c5fe46 | 60 | bool is_playing(char *u); // True if the given nickname in the clients list is playing. |
1af35752 | 61 | bool is_playing(aClient *user); |
62 | ||
e3c5fe46 | 63 | bool is_fighting(char *u); // True if the given nick in the clients list is fighting anything. |
1af35752 | 64 | bool is_fighting(aClient *user); |
65 | ||
e3c5fe46 | 66 | bool player_fight(char *u); // True if the player is fighting another player. |
1af35752 | 67 | bool player_fight(aClient *user); |
68 | ||
e3c5fe46 | 69 | bool master_fight(char *u); // True if the player is fighting their master. |
1af35752 | 70 | bool master_fight(aClient *user); |
e3c5fe46 | 71 | |
72 | /********** GameServ Booleans **********/ | |
85ce9d3e | 73 | |
c7340cbd | 74 | void display_help(char *u, char *file = NULL); |
85ce9d3e | 75 | void display_monster(char *u); |
76 | void display_players(char *u); | |
83cf716f | 77 | void display_players(aClient *user); |
85ce9d3e | 78 | long int chartoint(char ch); |
79 | int isstringnum(char *num); | |
80 | long int pow (int x, int y); | |
81 | long int stringtoint(char *number); | |
82 | ||
83 | char *spaces(int len, char *seperator); | |
44ea29f7 | 84 | void refresh(Player *p); |
85ce9d3e | 85 | void refreshall(); |
40251952 | 86 | void updateTS(Player *p); |
ee38284f | 87 | void reset(Player *p); |
c8ada07e | 88 | void init_masters(); |
85ce9d3e | 89 | void init_monsters(); |
4dde2ed9 | 90 | bool load_monsters(); |
c8ada07e | 91 | void delete_monsters(); |
92 | void delete_masters(); | |
85ce9d3e | 93 | |
96f71fee | 94 | void do_admin(char *u); |
c7340cbd | 95 | void do_attack(char *u); |
96 | void do_bank(char *u); | |
97 | void do_fight(char *u); | |
98 | void do_heal(char *u); | |
99 | void do_help(char *u); | |
85ce9d3e | 100 | void do_identify(char *u); |
9cda831c | 101 | void do_inventory(char *u); |
c7340cbd | 102 | void do_refresh(char *u); |
103 | void do_register(char *u); | |
104 | void do_list(char *u); | |
b0359af9 | 105 | void do_logout(char *u); |
c7340cbd | 106 | void do_master(char *u); |
fcca861d | 107 | void do_dragon(char *u); |
85ce9d3e | 108 | void do_play(char *u); |
109 | void do_quitg(char *u); | |
110 | void do_reset(char *u); | |
85ce9d3e | 111 | void do_run(char *u); |
85ce9d3e | 112 | void do_stats(char *u); |
c7340cbd | 113 | void do_store(char *u); |
f5c25639 | 114 | void do_tavern(char *u); |
83cf716f | 115 | void do_use(char *u); |
c7340cbd | 116 | void see_master(char *u); |
85ce9d3e | 117 | |
b0359af9 | 118 | void logout(aClient *user); |
85ce9d3e | 119 | void showstats(const char *u, const char *nick); |
c62d75be | 120 | void showinventory(aClient *from, aClient *to); |
e282e9d2 | 121 | void showBankBalance(const char *u); |
83cf716f | 122 | void end_turn(aClient *user); |
85ce9d3e | 123 | |
124 | #define WNA 16 | |
125 | char *weapons[WNA] = { "Fists", "Stick", "Dagger", "Quarterstaff", "Short Sword", | |
126 | "Long Sword", "Silver Spear", "Battle Axe", "The Ragnarok", | |
127 | "Chain Saw", "Poison Sword", "Flame Sword", "Earth Hammer", | |
128 | "Light Saber", "Masamune", "Mystical Sword"}; | |
129 | ||
b410b364 | 130 | char *armors[WNA] = { "Birthday Suit", "Clothes", "Leather Vest", "Chain Mail", "Plate Armor", |
85ce9d3e | 131 | "Full Body Armor", "Magic Mail", "Graphite Suit", "Steel Suit", |
132 | "Force Field", "Armor of Light", "Mythril Vest", "DemiGod Armor", | |
e7a0d0ab | 133 | "Hades' Cloak", "Dragon Scales", "Adamantium"}; |
85ce9d3e | 134 | |
135 | int prices[WNA - 1] = {200, 1000, 3000, 10000, 30000, 100000, 150000, 200000, 400000, | |
136 | 1000000, 4000000, 10000000, 40000000, 100000000, 400000000}; | |
b410b364 | 137 | int webonus[WNA] = {2, 10, 15, 25, 35, 45, 65, 85, 125, 185, 255, 355, 505, 805, 1205, 1805}; |
138 | int arbonus[WNA] = {2, 3, 5, 10, 15, 25, 35, 50, 75, 100, 150, 225, 300, 400, 600, 1000}; | |
85ce9d3e | 139 | |
140 | int hpbonus[11] = {10, 15, 20, 30, 50, 75, 125, 185, 250, 350, 550}; | |
141 | int strbonus[11] = {5, 7, 10, 12, 20, 35, 50, 75, 110, 150, 200}; | |
142 | int defbonus[11] = {2, 3, 5, 10, 15, 22, 35, 60, 80, 120, 150}; | |
143 | ||
85ce9d3e | 144 | void gameserv(char *source, char *buf) |
145 | { | |
448a1531 | 146 | char *cmd, z; |
85ce9d3e | 147 | cmd = strtok(buf, " "); |
148 | ||
fc9d2643 | 149 | #ifndef P10 |
150 | source++; // Get rid of that : at the beginning of a :Nick privmsg Gameserv :text | |
151 | #endif | |
152 | ||
448a1531 | 153 | z = cmd[0]; |
154 | if (z == ':') | |
fc9d2643 | 155 | cmd++; // Get rid of that : at the beginning of the :text (command) |
85ce9d3e | 156 | |
9f8c2acc | 157 | #ifdef DEBUGMODE |
158 | log("Source: %s Command: %s", source, cmd); | |
159 | #endif | |
160 | ||
abbfcdb9 | 161 | struct tm *tm; |
162 | time_t ti; | |
163 | time(&ti); | |
164 | tm = localtime(&ti); | |
44ea29f7 | 165 | |
abbfcdb9 | 166 | int curday = tm->tm_mday; |
167 | ||
168 | if (curday != day) | |
44ea29f7 | 169 | { |
170 | refreshall(); | |
9bcbf9a9 | 171 | clearNews(todaysnews); |
abbfcdb9 | 172 | day = curday; |
8450c018 | 173 | save_day(); // here i come to save the day! |
44ea29f7 | 174 | } |
175 | ||
0eeaca4c | 176 | if (strnicmp(cmd, "\1PING", 6) == 0) |
85ce9d3e | 177 | { |
44ea29f7 | 178 | char *ts; |
179 | ts = strtok(NULL, "\1"); | |
180 | notice(s_GameServ, source, "\1PING %s\1", ts); | |
0eeaca4c | 181 | } else if (stricmp(cmd, "\1VERSION\1") == 0) { |
a3017ab1 | 182 | notice(s_GameServ, source, "\1VERSION %s %s\1", PACKAGE, VERSION); |
85ce9d3e | 183 | } else if (stricmp(cmd, "SEARCH") == 0) { |
184 | cmd = strtok(NULL, " "); | |
185 | ||
186 | if (!cmd) | |
187 | notice(s_GameServ, source, "SYNTAX: /msg %S SEARCH FOREST"); | |
188 | else | |
189 | do_forest(source); | |
1af35752 | 190 | |
85ce9d3e | 191 | } else if (stricmp(cmd, "FIGHT") == 0) { |
192 | do_fight(source); | |
193 | } else if (stricmp(cmd, "ATTACK") == 0) { | |
194 | do_attack(source); | |
c8ada07e | 195 | } else if (stricmp(cmd, "RUN") == 0) { |
196 | do_run(source); | |
83cf716f | 197 | } else if (stricmp(cmd, "USE") == 0) { |
198 | do_use(source); | |
85ce9d3e | 199 | } else if (stricmp(cmd, "HEAL") == 0) { |
200 | do_heal(source); | |
9cda831c | 201 | } else if (stricmp(cmd, "INVENTORY") == 0) { |
202 | do_inventory(source); | |
ab4f4ec0 | 203 | } else if (stricmp(cmd, "MASTER") == 0) { |
204 | do_master(source); | |
fcca861d | 205 | } else if (stricmp(cmd, "DRAGON") == 0) { |
206 | do_dragon(source); | |
ad7dfaa0 | 207 | } else if (stricmp(cmd, "STORE") == 0) { |
208 | do_store(source); | |
8c126acc | 209 | } else if (stricmp(cmd, "BANK") == 0) { |
210 | do_bank(source); | |
96f71fee | 211 | } else if (stricmp(cmd, "ADMIN") == 0) { |
212 | do_admin(source); | |
c7340cbd | 213 | } else if (stricmp(cmd, "REFRESH") == 0) { |
96f71fee | 214 | do_refresh(source); |
ee38284f | 215 | } else if (stricmp(cmd, "RESET") == 0) { |
216 | do_reset(source); | |
f5c25639 | 217 | } else if (stricmp(cmd, "TAVERN") == 0) { |
218 | do_tavern(source); | |
85ce9d3e | 219 | } else if (stricmp(cmd, "LIST") == 0) { |
220 | do_list(source); | |
b0359af9 | 221 | } else if (stricmp(cmd, "LOGOUT") == 0) { |
222 | do_logout(source); | |
174e7f8f | 223 | } else if (stricmp(cmd, "NEWS") == 0) { |
5aa1d28d | 224 | do_news(source); |
85ce9d3e | 225 | } else if (stricmp(cmd, "REGISTER") == 0) { |
226 | do_register(source); | |
227 | } else if (stricmp(cmd, "IDENTIFY") == 0) { | |
228 | do_identify(source); | |
229 | } else if (stricmp(cmd, "HELP") == 0) { | |
c7340cbd | 230 | do_help(source); |
85ce9d3e | 231 | } else if (stricmp(cmd, "STATS") == 0) { |
232 | do_stats(source); | |
233 | } else if (stricmp(cmd, "SHUTDOWN") == 0) { | |
96f71fee | 234 | aClient *user; |
235 | ||
236 | if (!(user = find(source))) | |
45a84400 | 237 | { |
96f71fee | 238 | notice(s_GameServ, source, "Error: aClient not found. Contact a %S admin"); |
9f8c2acc | 239 | log("Error: aClient not found: %s", source); |
96f71fee | 240 | } |
241 | else if (!isAdmin(user)) | |
242 | { | |
243 | notice(s_GameServ, source, "You must be a %S admin to use this command!"); | |
45a84400 | 244 | } |
245 | else | |
246 | { | |
96f71fee | 247 | save_gs_dbase(); |
23ec3ff4 | 248 | #ifdef P10 |
ce61cdfa | 249 | raw("[] SQ %s 0 :leaving: %s used the Shutdown command.", servername, user->getRealNick()); |
23ec3ff4 | 250 | #else |
4e5760fd | 251 | raw("SQUIT %s :leaving: %s used the Shutdown command.", servername, source); |
23ec3ff4 | 252 | #endif |
05c527e6 | 253 | shuttingdown = true; |
45a84400 | 254 | } |
85ce9d3e | 255 | } else if (stricmp(cmd, "SAVE") == 0) { |
96f71fee | 256 | aClient *user; |
257 | ||
258 | if (!(user = find(source))) | |
259 | { | |
260 | notice(s_GameServ, source, "Error: aClient not found. Contact a %S admin"); | |
9f8c2acc | 261 | log("Error: aClient not found: %s", source); |
96f71fee | 262 | } |
263 | else if (!isAdmin(user)) | |
264 | { | |
265 | notice(s_GameServ, source, "You must be a %S admin to use this command!"); | |
266 | } | |
267 | else | |
45a84400 | 268 | { |
269 | save_gs_dbase(); | |
270 | } | |
85ce9d3e | 271 | } else if (stricmp(cmd, "LOAD") == 0) { |
96f71fee | 272 | aClient *user; |
273 | ||
274 | if (!(user = find(source))) | |
275 | { | |
276 | notice(s_GameServ, source, "Error: aClient not found. Contact a %S admin"); | |
5d04eb42 | 277 | log("Error: aClient not found: %s", source); |
96f71fee | 278 | } |
279 | else if (!isAdmin(user)) | |
280 | { | |
281 | notice(s_GameServ, source, "You must be a %S admin to use this command!"); | |
282 | } | |
283 | else | |
45a84400 | 284 | { |
4dde2ed9 | 285 | char *cmd2 = strtok(NULL, " "); |
286 | if (!cmd2) | |
287 | { | |
288 | notice(s_GameServ, source, "Loading player data from %s", playerdata); | |
289 | load_gs_dbase(); | |
290 | } | |
291 | else if (stricmp(cmd2, "MONSTERS") == 0) | |
292 | { | |
293 | notice(s_GameServ, source, "Loading monster data from %s", monsterdata); | |
294 | load_monsters(); | |
295 | } | |
296 | else | |
297 | display_help(source, cmd); | |
45a84400 | 298 | } |
8450c018 | 299 | #ifdef DEBUGMODE |
85ce9d3e | 300 | } else if (stricmp(cmd, "RAW") == 0) { |
96f71fee | 301 | aClient *user; |
302 | ||
303 | if (!(user = find(source))) | |
304 | { | |
305 | notice(s_GameServ, source, "Error: aClient not found. Contact a %S admin"); | |
9f8c2acc | 306 | log("Error: aClient not found: %s", source); |
96f71fee | 307 | } |
308 | else if (!isAdmin(user)) | |
309 | { | |
310 | notice(s_GameServ, source, "You must be a %S admin to use this command!"); | |
311 | } | |
312 | else | |
45a84400 | 313 | { |
314 | char *rest = strtok(NULL, ""); | |
315 | raw("%s", rest); | |
316 | } | |
8450c018 | 317 | #endif |
42ec1800 | 318 | } else { |
448a1531 | 319 | aClient *user; |
320 | if ((user = find(source))) | |
321 | { | |
322 | if (isIgnore(user)) | |
323 | { | |
324 | #ifdef DEBUGMODE | |
325 | log("Ignoring %s.", user->getNick()); | |
326 | #endif | |
327 | } | |
328 | else | |
329 | { | |
330 | notice(s_GameServ, source, "Unknown command \002%s\002. Type /msg %S \002HELP\002 to get a list of commands.", cmd); | |
331 | } | |
332 | } | |
c7340cbd | 333 | } |
85ce9d3e | 334 | |
448a1531 | 335 | #ifndef P10 |
336 | source--; // Bring the ':' back so we don't leak memory | |
337 | #endif | |
338 | if (z == ':') | |
339 | cmd--; // Same thing :) | |
85ce9d3e | 340 | } |
341 | ||
342 | int stricmp(const char *s1, const char *s2) | |
343 | { | |
344 | register int c; | |
345 | ||
346 | while ((c = tolower(*s1)) == tolower(*s2)) { | |
347 | if (c == 0) | |
348 | return 0; | |
349 | s1++; | |
350 | s2++; | |
351 | } | |
352 | if (c < tolower(*s2)) | |
353 | return -1; | |
354 | return 1; | |
355 | } | |
356 | ||
357 | void showstats(const char *u, const char *nick) | |
358 | { | |
359 | aClient *ni, *sender = find(u); | |
360 | char *buf; | |
361 | buf = new char[50]; | |
362 | char *space; | |
363 | ||
364 | ||
73c71976 | 365 | if (!(ni = findplayer(nick))) |
85ce9d3e | 366 | { |
367 | notice(s_GameServ, u, "%s not found", nick); | |
368 | } | |
369 | else if (ni->stats) | |
370 | { | |
85ce9d3e | 371 | notice(s_GameServ, sender->getNick(), "Stats for %s:", ni->stats->name); |
372 | ||
373 | sprintf(buf, "Experience: %ld", ni->stats->exp); | |
374 | space = spaces(strlen(buf), " "); | |
375 | notice(s_GameServ, sender->getNick(), "%s%sLevel: %d", buf, space, | |
376 | ni->stats->level); | |
1cf88153 | 377 | delete [] space; |
85ce9d3e | 378 | |
379 | sprintf(buf, "Gold: %ld", ni->stats->gold); | |
380 | space = spaces(strlen(buf), " "); | |
381 | notice(s_GameServ, sender->getNick(), "%s%sGold in Bank: %ld", buf, space, ni->stats->bank); | |
1cf88153 | 382 | delete [] space; |
85ce9d3e | 383 | |
c7340cbd | 384 | notice(s_GameServ, sender->getNick(), "Hit Points: %d of %d", ni->stats->hp, |
85ce9d3e | 385 | ni->stats->maxhp); |
386 | ||
387 | sprintf(buf, "Strength: %d", ni->stats->strength + webonus[ni->stats->weapon]); | |
388 | space = spaces(strlen(buf), " "); | |
389 | notice(s_GameServ, sender->getNick(), "%s%sDefense: %d", | |
390 | buf, space, ni->stats->defense + arbonus[ni->stats->armor]); | |
1cf88153 | 391 | delete [] space; |
85ce9d3e | 392 | |
393 | sprintf(buf, "Armor: %s", armors[ni->stats->armor]); | |
394 | space = spaces(strlen(buf), " "); | |
395 | notice(s_GameServ, sender->getNick(), "%s%sWeapon: %s", buf, space, | |
396 | weapons[ni->stats->weapon]); | |
1cf88153 | 397 | delete [] space; |
85ce9d3e | 398 | |
399 | sprintf(buf, "Forest Fights: %d", ni->stats->forest_fights); | |
400 | space = spaces(strlen(buf), " "); | |
401 | notice(s_GameServ, sender->getNick(), "%s%sPlayer Fights: %d", buf, space, ni->stats->player_fights); | |
1cf88153 | 402 | delete [] space; |
35cba3f5 | 403 | Pouch *inv = &ni->stats->inventory; |
404 | ||
405 | notice(s_GameServ, u, "Potions"); | |
406 | sprintf(buf, "Healing: %d", inv->Healing()); | |
407 | space = spaces(strlen(buf), " "); | |
408 | notice(s_GameServ, sender->getNick(), "%s%sHP: %d", buf, | |
409 | space, inv->HP()); | |
410 | delete [] space; | |
411 | ||
412 | sprintf(buf, "Strength: %d", inv->Strength()); | |
413 | space = spaces(strlen(buf), " "); | |
414 | notice(s_GameServ, sender->getNick(), "%s%sDefense: %d", buf, | |
415 | space, inv->Defense()); | |
416 | delete [] space; | |
85ce9d3e | 417 | } |
73c71976 | 418 | else |
419 | { | |
420 | notice(s_GameServ, u, "%s is not playing!", ni->stats->name); | |
421 | } | |
1cf88153 | 422 | delete [] buf; |
85ce9d3e | 423 | } |
424 | ||
425 | char *spaces(int len, char *seperator) | |
426 | { | |
427 | char *final; | |
42ec1800 | 428 | final = new char[30]; |
85ce9d3e | 429 | int y; |
430 | strcpy(final, seperator); | |
42ec1800 | 431 | for (y = 0; y < 30 - len; y++) |
85ce9d3e | 432 | strcat(final, seperator); |
433 | return final; | |
434 | } | |
435 | ||
436 | void raw(const char *fmt, ...) | |
437 | { | |
438 | va_list args; | |
439 | char *input; | |
440 | const char *t = fmt; | |
441 | input = new char[1024]; | |
442 | va_start(args, fmt); | |
443 | memset(input, 0, sizeof(input)); // Initialize to NULL | |
444 | for (; *t; t++) | |
445 | { | |
446 | if (*t == '%') | |
447 | { | |
448 | switch(*++t) { | |
449 | case 'd': sprintf(input, "%s%d", input, va_arg(args, int)); break; | |
450 | case 's': sprintf(input, "%s%s", input, va_arg(args, char *)); break; | |
451 | case 'S': sprintf(input, "%s%s", input, s_GameServ); break; | |
452 | case 'l': | |
453 | if (*++t == 'd') | |
454 | sprintf(input, "%s%ld", input, va_arg(args, long int)); break; | |
455 | } | |
456 | } | |
457 | else | |
458 | { | |
459 | sprintf(input, "%s%c", input, *t); | |
460 | } | |
461 | ||
462 | } | |
9f8c2acc | 463 | #ifdef DEBUGMODE |
464 | log("Input: %s", input); | |
465 | #endif | |
466 | ||
85ce9d3e | 467 | sprintf(input, "%s%s", input, "\r\n"); |
85ce9d3e | 468 | sock_puts(sock, input); |
1cf88153 | 469 | delete [] input; |
85ce9d3e | 470 | va_end(args); |
471 | } | |
472 | /* Send a NOTICE from the given source to the given nick. */ | |
473 | ||
474 | void notice(const char *source, const char *dest, const char *fmt, ...) | |
475 | { | |
c7340cbd | 476 | if (fmt[0] == '\0') |
477 | return; | |
478 | ||
9bafc40d | 479 | char *commanduse; |
480 | commanduse = new char[16]; | |
481 | ||
482 | #ifdef P10 | |
6f727d4c | 483 | if (isUsePrivmsg()) |
484 | strcpy(commanduse, "P"); | |
9bafc40d | 485 | else |
a51121e0 | 486 | strcpy(commanduse, "O"); |
9bafc40d | 487 | #else |
488 | ||
6f727d4c | 489 | if (isUsePrivmsg()) |
490 | strcpy(commanduse, "PRIVMSG"); | |
9bafc40d | 491 | else |
6f727d4c | 492 | strcpy(commanduse, "NOTICE"); |
9bafc40d | 493 | #endif |
494 | ||
85ce9d3e | 495 | va_list args; |
496 | char *input; | |
497 | const char *t = fmt; | |
498 | input = new char[1024]; | |
499 | va_start(args, fmt); | |
500 | if (dest[0] == ':') | |
501 | { | |
502 | dest++; | |
ba2a880f | 503 | |
504 | #if !defined(P10) | |
9bafc40d | 505 | sprintf(input, ":%s %s %s :", source, commanduse, dest); |
ba2a880f | 506 | #else |
9bafc40d | 507 | sprintf(input, "%s %s %s :", gsnum, commanduse, dest); |
ba2a880f | 508 | #endif |
509 | ||
85ce9d3e | 510 | dest--; |
511 | } | |
512 | else | |
ba2a880f | 513 | { |
514 | #if !defined(P10) | |
9bafc40d | 515 | sprintf(input, ":%s %s %s :", source, commanduse, dest); |
ba2a880f | 516 | #else |
9bafc40d | 517 | sprintf(input, "%s %s %s :", gsnum, commanduse, dest); |
ba2a880f | 518 | #endif |
519 | } | |
85ce9d3e | 520 | |
521 | for (; *t; t++) | |
522 | { | |
523 | if (*t == '%') | |
524 | { | |
525 | switch(*++t) { | |
526 | case 'd': sprintf(input, "%s%d", input, va_arg(args, int)); break; | |
527 | case 's': sprintf(input, "%s%s", input, va_arg(args, char *)); break; | |
528 | case 'S': sprintf(input, "%s%s", input, s_GameServ); break; | |
529 | case 'l': | |
530 | if (*++t == 'd') | |
531 | sprintf(input, "%s%ld", input, va_arg(args, long int)); break; | |
532 | } | |
533 | } | |
534 | else | |
535 | { | |
536 | sprintf(input, "%s%c", input, *t); | |
537 | } | |
538 | ||
539 | } | |
9f8c2acc | 540 | #ifdef DEBUGMODE |
541 | log("Input: %s", input); | |
542 | #endif | |
85ce9d3e | 543 | sprintf(input, "%s%s", input, "\r\n"); |
85ce9d3e | 544 | sock_puts(sock, input); |
9bafc40d | 545 | delete [] commanduse; |
1cf88153 | 546 | delete [] input; |
85ce9d3e | 547 | va_end(args); |
548 | } | |
549 | ||
550 | ||
551 | int strnicmp(const char *s1, const char *s2, size_t len) | |
552 | { | |
553 | register int c; | |
554 | ||
555 | if (!len) | |
556 | return 0; | |
557 | while ((c = tolower(*s1)) == tolower(*s2) && len > 0) { | |
558 | if (c == 0 || --len == 0) | |
559 | return 0; | |
560 | s1++; | |
561 | s2++; | |
562 | } | |
563 | if (c < tolower(*s2)) | |
564 | return -1; | |
565 | return 1; | |
566 | } | |
567 | ||
653c4f62 | 568 | #ifndef HAVE_STRTOK |
85ce9d3e | 569 | char *strtok(char *str, const char *delim) |
570 | { | |
571 | static char *current = NULL; | |
572 | char *ret; | |
573 | ||
574 | if (str) | |
575 | current = str; | |
576 | if (!current) | |
577 | return NULL; | |
578 | current += strspn(current, delim); | |
579 | ret = *current ? current : NULL; | |
580 | current += strcspn(current, delim); | |
581 | if (!*current) | |
582 | current = NULL; | |
583 | else | |
584 | *current++ = 0; | |
585 | return ret; | |
586 | } | |
653c4f62 | 587 | #endif |
85ce9d3e | 588 | |
589 | void do_list(char *u) | |
590 | { | |
448a1531 | 591 | aClient *user; |
9cb6f227 | 592 | char *cmd = strtok(NULL, " "); |
593 | ||
448a1531 | 594 | if (!(user = find(u))) |
595 | { | |
596 | log("Fatal Error: Couldn't find %s in the client list", u); | |
597 | return; | |
598 | } | |
599 | else if (isIgnore(user)) | |
600 | { | |
601 | #ifdef DEBUGMODE | |
602 | log("Ignoring %s. Command LIST", user->getNick()); | |
603 | #endif | |
604 | return; | |
605 | } | |
606 | ||
85ce9d3e | 607 | ListNode<aClient> *temp; |
7996e5fd | 608 | bool header = false; |
9cb6f227 | 609 | |
7996e5fd | 610 | for (unsigned long x = 0; x < U_TABLE_SIZE; x++) |
611 | { | |
612 | temp = players[x].First(); | |
613 | if (!players[x].isEmpty()) | |
85ce9d3e | 614 | { |
85ce9d3e | 615 | while(temp) |
616 | { | |
9cb6f227 | 617 | if (!cmd || is_playing(temp->getData())) |
618 | { | |
619 | if (!header) | |
620 | { | |
621 | notice(s_GameServ, u, "Players:"); | |
622 | header = true; | |
623 | } | |
624 | #ifdef P10 | |
625 | notice(s_GameServ, u, "IRC: %s Game: %s", temp->getData()->getRealNick(), | |
626 | temp->getData()->stats->name); | |
627 | #else | |
628 | notice(s_GameServ, u, "IRC: %s Game: %s", temp->getData()->getNick(), | |
629 | temp->getData()->stats->name); | |
630 | #endif | |
631 | } | |
ce61cdfa | 632 | |
85ce9d3e | 633 | temp = temp->Next(); |
634 | } | |
85ce9d3e | 635 | } |
7996e5fd | 636 | } |
637 | if (!header) | |
85ce9d3e | 638 | notice(s_GameServ, u, "No one is playing"); |
7996e5fd | 639 | else |
640 | notice(s_GameServ, u, "End of List"); | |
641 | ||
85ce9d3e | 642 | } |
1af35752 | 643 | |
b0359af9 | 644 | void do_logout(char *u) |
645 | { | |
646 | aClient *user; | |
18b84d11 | 647 | char *name = strtok(NULL, " "); |
648 | ||
b0359af9 | 649 | if (!(user = find(u))) |
650 | { | |
651 | notice(s_GameServ, u, "Fatal error. Cannot find aClient. "\ | |
652 | "Buf: %s LOGOUT", u); | |
653 | log("Could not find aClient Buf: %s LOGOUT", | |
654 | u); | |
18b84d11 | 655 | return; |
b0359af9 | 656 | } |
448a1531 | 657 | else if (isIgnore(user)) |
658 | { | |
659 | #ifdef DEBUGMODE | |
660 | log("Ignoring %s.", user->getNick()); | |
661 | #endif | |
662 | return; | |
663 | } | |
18b84d11 | 664 | |
665 | if (name) | |
6e8ec003 | 666 | { |
18b84d11 | 667 | if (!isAdmin(user)) |
668 | { | |
669 | notice(s_GameServ, u, "You must be a %S admin to use this command!"); | |
670 | } | |
671 | else if (!(user = findplayer(name))) | |
672 | { | |
673 | notice(s_GameServ, u, "Couldn't find a player named %s", name); | |
674 | } | |
675 | else | |
676 | { | |
677 | notice(s_GameServ, u, "Logging out %s", user->stats->name); | |
678 | logout(user); | |
679 | } | |
6e8ec003 | 680 | } |
18b84d11 | 681 | else if (!name) |
b0359af9 | 682 | { |
18b84d11 | 683 | if (!is_playing(user)) |
684 | { | |
685 | notice(s_GameServ, u, "You're not logged in!"); | |
686 | } | |
687 | else if (is_fighting(user)) | |
688 | { | |
689 | notice(s_GameServ, u, "You can't logout while fighting!"); | |
690 | } | |
691 | else | |
692 | { | |
693 | notice(s_GameServ, u, "You have left the fields. You have lived to kill another day!"); | |
694 | logout(user); | |
695 | } | |
b0359af9 | 696 | } |
697 | } | |
3f243b0b | 698 | |
b0359af9 | 699 | void logout(aClient *user) |
700 | { | |
701 | if (is_playing(user)) | |
702 | { | |
703 | ListNode<aClient> *it; | |
704 | aClient *temp; | |
448a1531 | 705 | unsigned long hv = iHASH((unsigned char *) user->stats->name); |
7996e5fd | 706 | it = players[hv].Find(user); |
448a1531 | 707 | |
b0359af9 | 708 | if (!it) |
709 | { | |
710 | notice(s_GameServ, user->getNick(), "Fatal error. Contact "\ | |
711 | "%S Admin. Cannot find you in the players list."); | |
712 | log("Error on logout(). Can't find %s in the players list", | |
713 | #ifdef P10 | |
714 | user->getRealNick() | |
715 | #else | |
716 | user->getNick() | |
717 | #endif | |
718 | ); | |
719 | return; | |
720 | } | |
721 | ||
722 | temp = new aClient; | |
723 | temp->stats = new Player; | |
724 | temp->stats->setData(user->stats); | |
85bcf836 | 725 | user->stats->client = NULL; |
6e8ec003 | 726 | |
727 | if (player_fight(user)) | |
728 | user->stats->battle->stats->battle = NULL; | |
729 | ||
b0359af9 | 730 | delete user->stats; |
731 | user->stats = NULL; | |
85bcf836 | 732 | temp->stats->client = NULL; |
b0359af9 | 733 | #ifdef P10 |
448a1531 | 734 | temp->setRealNick("Not Playing"); |
b0359af9 | 735 | #endif |
448a1531 | 736 | temp->setNick("Not Playing"); |
b0359af9 | 737 | |
738 | it->setNewPtr(temp); | |
739 | #ifdef DEBUGMODE | |
740 | log("Logged out player %s", | |
741 | #ifdef P10 | |
742 | user->getRealNick() | |
743 | #else | |
744 | user->getNick() | |
745 | #endif | |
746 | ); | |
747 | #endif | |
748 | } | |
3f243b0b | 749 | clearPlaying(user); |
b0359af9 | 750 | } |
3f243b0b | 751 | |
85ce9d3e | 752 | void do_register(char *u) |
753 | { | |
e1c41a84 | 754 | char *password, *name; |
40251952 | 755 | aClient *user; |
e1c41a84 | 756 | name = strtok(NULL, " "); |
85ce9d3e | 757 | password = strtok(NULL, " "); |
758 | ||
e3c5fe46 | 759 | static char saltChars[] = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789./"; |
760 | static char salt[3]; | |
761 | ||
762 | salt[0] = saltChars[rand() % strlen(saltChars)]; | |
763 | salt[1] = saltChars[rand() % strlen(saltChars)]; | |
f27a378f | 764 | salt[2] = '\0'; |
e3c5fe46 | 765 | |
e1c41a84 | 766 | if (!name) |
767 | { | |
768 | notice(s_GameServ, u, "SYNTAX: /msg %S REGISTER NAME PASSWORD"); | |
769 | } | |
770 | else if (!password) | |
85ce9d3e | 771 | { |
e1c41a84 | 772 | notice(s_GameServ, u, "SYNTAX: /msg %S REGISTER NAME PASSWORD"); |
85ce9d3e | 773 | } |
03e0a9d8 | 774 | else if ((user = findplayer(name))) |
775 | { | |
776 | notice(s_GameServ, u, "%s is already registered!", name); | |
777 | notice(s_GameServ, u, "Choose another name!"); | |
778 | } | |
448a1531 | 779 | else if (!(user = find(u))) |
780 | { | |
781 | log("Fatal Error: Couldn't find %s in the clients list", u); | |
782 | } | |
783 | else if (isIgnore(user)) | |
784 | { | |
785 | #ifdef DEBUGMODE | |
786 | log("Ignoring %s.", user->getNick()); | |
787 | #endif | |
788 | return; | |
789 | } | |
790 | else | |
85ce9d3e | 791 | { |
3f243b0b | 792 | if (!is_playing(user)) |
85ce9d3e | 793 | { |
ae2685f6 | 794 | ListNode<aClient> *temp; |
85ce9d3e | 795 | user->stats = new Player(user); |
85bcf836 | 796 | user->stats->client = user; // Set the backwards pointer |
ae2685f6 | 797 | user->stats->reset(); // set the user up |
798 | strncpy(user->stats->password, crypt(password, salt), 255); | |
799 | strncpy(user->stats->name, name, 255); | |
448a1531 | 800 | unsigned long hv = iHASH((unsigned char *) name); |
40251952 | 801 | updateTS(user->stats); |
ae2685f6 | 802 | temp = players[hv].insertAtBack_RLN(user); |
803 | temp->setPtr(user); // This is an extra step, but necessary for now | |
804 | ||
c7340cbd | 805 | notice(s_GameServ, u, "Player %s registered with password %s.", user->stats->name, password); |
806 | notice(s_GameServ, u, "Write this password down. If you lose it, there is no way to retrieve it!"); | |
5d04eb42 | 807 | log("Nickname %s registered player %s.", u, user->stats->name); |
3f243b0b | 808 | setPlaying(user); // set the playing flag |
85ce9d3e | 809 | } |
810 | else | |
811 | { | |
812 | notice(s_GameServ, u, "Already registered. Contact a %S admin for help."); | |
813 | } | |
814 | } | |
815 | } | |
816 | ||
817 | void do_identify(char *u) | |
818 | { | |
0a1518fa | 819 | char *password, *name; |
820 | aClient *user, *p; | |
821 | name = strtok(NULL, " "); | |
85ce9d3e | 822 | password = strtok(NULL, " "); |
0a1518fa | 823 | if (!password || !name) |
85ce9d3e | 824 | { |
0a1518fa | 825 | notice(s_GameServ, u, "SYNTAX: /msg %S IDENTIFY NAME PASSWORD"); |
85ce9d3e | 826 | } |
448a1531 | 827 | else if (!(user = find(u))) |
5d04eb42 | 828 | { |
829 | notice(s_GameServ, u, "Fatal error. Cannot find aClient. Buf: %s", strtok(NULL, "")); | |
830 | log("Error: aClient not found: %s", u); | |
831 | } | |
448a1531 | 832 | else if (isIgnore(user)) |
833 | { | |
834 | #ifdef DEBUGMODE | |
835 | log("Ignoring %s.", user->getNick()); | |
836 | #endif | |
837 | return; | |
838 | } | |
0a1518fa | 839 | else if (!(p = findplayer(name)) || !p->stats) |
840 | notice(s_GameServ, u, "Player %s not found", name); | |
b0359af9 | 841 | else if (is_playing(user)) |
842 | { | |
843 | notice(s_GameServ, u, "You are already playing!"); | |
844 | } | |
85bcf836 | 845 | else if (p->stats->client != NULL && !isAdmin(user)) |
1579dfa2 | 846 | { |
847 | notice(s_GameServ, u, "That player has already identified."); | |
1579dfa2 | 848 | } |
20d5d721 | 849 | else if (!check_password(name, password) && !isAdmin(user)) |
85ce9d3e | 850 | { |
0a1518fa | 851 | notice(s_GameServ, u, "Password incorrect"); |
85ce9d3e | 852 | } |
1579dfa2 | 853 | else { |
b0359af9 | 854 | ListNode<aClient> *temp; |
448a1531 | 855 | unsigned long hv = iHASH((unsigned char *) p->stats->name); |
7996e5fd | 856 | temp = players[hv].Find(p); |
b0359af9 | 857 | if (!temp) |
85ce9d3e | 858 | { |
b0359af9 | 859 | notice(s_GameServ, u, "Fatal error. Contact %S Admin. Buf: %s", |
860 | strtok(NULL, "")); | |
861 | return; | |
85ce9d3e | 862 | } |
b0359af9 | 863 | user->stats = new Player(p->stats->name); |
864 | #ifdef DEBUGMODE | |
865 | log("Setting data for identified"); | |
866 | #endif | |
0b6098d5 | 867 | user->stats->setData(p->stats); |
448a1531 | 868 | user->stats->client = user; |
40251952 | 869 | updateTS(user->stats); |
870 | ||
b0359af9 | 871 | |
872 | #ifdef DEBUGMODE | |
448a1531 | 873 | log("Player %s IRC: %s Identified", user->stats->name, |
874 | user->getNick()); | |
b0359af9 | 875 | #endif |
876 | ||
3f243b0b | 877 | setPlaying(user); // set the playing flag |
878 | ||
b0359af9 | 879 | temp->setPtr(user); |
c260a8d7 | 880 | notice(s_GameServ, u, "Password Accepted. Identified."); |
881 | showNews(u, todaysnews); | |
85ce9d3e | 882 | } |
883 | } | |
884 | ||
885 | void do_stats(char *u) | |
886 | { | |
887 | char *nick; | |
73c71976 | 888 | aClient *user; |
85ce9d3e | 889 | |
890 | nick = strtok(NULL, " "); | |
85ce9d3e | 891 | |
448a1531 | 892 | if (!(user = find(u))) |
73c71976 | 893 | { |
448a1531 | 894 | log("Fatal Error: %s not found in client list", u); |
895 | return; | |
896 | } | |
897 | else if (isIgnore(user)) | |
898 | { | |
899 | #ifdef DEBUGMODE | |
900 | log("Ignoring %s.", user->getNick()); | |
901 | #endif | |
902 | return; | |
903 | } | |
904 | else if (!nick) | |
905 | { | |
906 | if (!is_playing(user)) | |
73c71976 | 907 | { |
908 | notice(s_GameServ, u, "You're not playing, so you have no stats!"); | |
909 | return; | |
910 | } | |
911 | else | |
40251952 | 912 | { |
913 | updateTS(user->stats); | |
73c71976 | 914 | showstats(u, user->stats->name); |
40251952 | 915 | } |
73c71976 | 916 | } |
85ce9d3e | 917 | else |
918 | showstats(u, nick); | |
919 | } | |
448a1531 | 920 | |
ad7dfaa0 | 921 | void init_masters() |
922 | { | |
5d04eb42 | 923 | #ifdef DEBUGMODE |
924 | log("Calling delete_masters()"); | |
925 | #endif | |
926 | ||
ab4f4ec0 | 927 | delete_masters(); |
c8ada07e | 928 | |
5d04eb42 | 929 | #ifdef DEBUGMODE |
930 | log("Initializing masters"); | |
931 | #endif | |
932 | ||
c8ada07e | 933 | for (int x = 0; x < LEVELS; x++) |
934 | masters[x] = new Monster; | |
935 | ||
936 | strcpy(masters[0]->name, "Old Bones"); | |
937 | strcpy(masters[0]->weapon, "Dull Sword Cane"); | |
f0314ad5 | 938 | masters[0]->strength = 32; |
c8ada07e | 939 | masters[0]->gold = 0; |
940 | masters[0]->exp = 0; | |
6d053d90 | 941 | masters[0]->maxhp = 35; |
942 | masters[0]->hp = 35; | |
c8ada07e | 943 | strcpy(masters[0]->death, "You have done well my student, but the road is long. Use your new strength with humility and honor as you progress in levels!"); |
e282e9d2 | 944 | |
c8ada07e | 945 | strcpy(masters[1]->name, "Master Chang"); |
946 | strcpy(masters[1]->weapon, "Nanchaku"); | |
f0314ad5 | 947 | masters[1]->strength = 48; |
c8ada07e | 948 | masters[1]->gold = 0; |
949 | masters[1]->exp = 0; | |
6d053d90 | 950 | masters[1]->maxhp = 51; |
951 | masters[1]->hp = 51; | |
c8ada07e | 952 | strcpy(masters[1]->death, "You try to make out what Master Chang is saying, but the only thing you catch is something about a grasshopper."); |
953 | ||
954 | strcpy(masters[2]->name, "Chuck Norris"); | |
955 | strcpy(masters[2]->weapon, "Ranger Kick"); | |
f0314ad5 | 956 | masters[2]->strength = 88; |
c8ada07e | 957 | masters[2]->gold = 0; |
958 | masters[2]->exp = 0; | |
6d053d90 | 959 | masters[2]->maxhp = 100; |
960 | masters[2]->hp = 100; | |
c8ada07e | 961 | strcpy(masters[2]->death, "Be strong, and keep your goals in site. Drink milk, and don't do drugs. One day you may be fighting next to me as a Texas Ranger YEEHAW!"); |
962 | ||
963 | ||
964 | strcpy(masters[3]->name, "Mr. Miagi"); | |
965 | strcpy(masters[3]->weapon, "Petrified Bonsai"); | |
f0314ad5 | 966 | masters[3]->strength = 169; |
c8ada07e | 967 | masters[3]->gold = 0; |
968 | masters[3]->exp = 0; | |
6d053d90 | 969 | masters[3]->maxhp = 165; |
970 | masters[3]->hp = 165; | |
c8ada07e | 971 | strcpy(masters[3]->death, "Skill comes from repeating the correct but seemingly mundane actions. Wax ON, wax OFF!"); |
972 | ||
973 | strcpy(masters[4]->name, "Jackie Chan"); | |
e282e9d2 | 974 | strcpy(masters[4]->weapon, "Kung Fu Kick"); |
f0314ad5 | 975 | masters[4]->strength = 275; |
c8ada07e | 976 | masters[4]->gold = 0; |
977 | masters[4]->exp = 0; | |
6d053d90 | 978 | masters[4]->maxhp = 232; |
979 | masters[4]->hp = 232; | |
c8ada07e | 980 | strcpy(masters[4]->death, "I like to let people talk who like to talk... it's easier to find out how full of it they really are!"); |
981 | ||
982 | strcpy(masters[5]->name, "Jet Li"); | |
983 | strcpy(masters[5]->weapon, "Motorcycle"); | |
f0314ad5 | 984 | masters[5]->strength = 347; |
c8ada07e | 985 | masters[5]->gold = 0; |
986 | masters[5]->exp = 0; | |
6d053d90 | 987 | masters[5]->maxhp = 504; |
988 | masters[5]->hp = 504; | |
c8ada07e | 989 | strcpy(masters[5]->death, "Failure is a fuel for excuses. It's the doing the do, that makes the making."); |
990 | ||
991 | ||
992 | strcpy(masters[6]->name, "Muhammad Ali"); | |
993 | strcpy(masters[6]->weapon, "Quick Jab"); | |
f0314ad5 | 994 | masters[6]->strength = 515; |
c8ada07e | 995 | masters[6]->gold = 0; |
996 | masters[6]->exp = 0; | |
6d053d90 | 997 | masters[6]->maxhp = 1078; |
998 | masters[6]->hp = 1078; | |
c8ada07e | 999 | strcpy(masters[6]->death, "It's just a job. Grass grows, birds fly, waves pound the sand. I beat people up."); |
1000 | ||
1001 | strcpy(masters[7]->name, "Li Mu Bai"); | |
1002 | strcpy(masters[7]->weapon, "Green Destiny"); | |
f0314ad5 | 1003 | masters[7]->strength = 655; |
c8ada07e | 1004 | masters[7]->gold = 0; |
1005 | masters[7]->exp = 0; | |
6d053d90 | 1006 | masters[7]->maxhp = 2207; |
1007 | masters[7]->hp = 2207; | |
c8ada07e | 1008 | strcpy(masters[7]->death, "No growth without resistance. No action without reaction. No desire without restraint."); |
1009 | ||
1010 | ||
1011 | strcpy(masters[8]->name, "Jimmy Wang Yu"); | |
1012 | strcpy(masters[8]->weapon, "Flying Guillotine"); | |
f0314ad5 | 1013 | masters[8]->strength = 819; |
c8ada07e | 1014 | masters[8]->gold = 0; |
1015 | masters[8]->exp = 0; | |
6d053d90 | 1016 | masters[8]->maxhp = 2780; |
1017 | masters[8]->hp = 2780; | |
c8ada07e | 1018 | strcpy(masters[8]->death, "You have beaten the one armed boxer. Proceed with caution!"); |
1019 | ||
1020 | strcpy(masters[9]->name, "Wong Fei Hung"); | |
1021 | strcpy(masters[9]->weapon, "Drunken Boxing"); | |
f0314ad5 | 1022 | masters[9]->strength = 1014; |
c8ada07e | 1023 | masters[9]->gold = 0; |
1024 | masters[9]->exp = 0; | |
6d053d90 | 1025 | masters[9]->maxhp = 3046; |
1026 | masters[9]->hp = 3046; | |
e282e9d2 | 1027 | strcpy(masters[9]->death, "Hiccup! Monkey drinks master's wine!"); |
c8ada07e | 1028 | |
1029 | strcpy(masters[10]->name, "Bruce Lee"); | |
1030 | strcpy(masters[10]->weapon, "Fists of fury"); | |
f0314ad5 | 1031 | masters[10]->strength = 1286; |
c8ada07e | 1032 | masters[10]->gold = 0; |
1033 | masters[10]->exp = 0; | |
6d053d90 | 1034 | masters[10]->maxhp = 3988; |
1035 | masters[10]->hp = 3988; | |
c8ada07e | 1036 | strcpy(masters[10]->death, "You must learn to concentrate. It is like a finger pointing away to the moon... DONT concentrate on the finger, or you will miss all the heavenly glory."); |
ad7dfaa0 | 1037 | } |
85ce9d3e | 1038 | |
1039 | void init_monsters() | |
1040 | { | |
5d04eb42 | 1041 | #ifdef DEBUGMODE |
1042 | log("Calling delete_monsters"); | |
1043 | #endif | |
1044 | ||
c8ada07e | 1045 | delete_monsters(); |
5d04eb42 | 1046 | |
c8ada07e | 1047 | for (int x = 0; x < LEVELS; x++) |
1048 | for (int y = 0; y < MONSTERS; y++) | |
1049 | monsters[x][y] = new Monster(); | |
c8ada07e | 1050 | } |
1051 | ||
1052 | void delete_monsters() | |
1053 | { | |
1054 | for (int x = 0; x < LEVELS; x++) | |
1055 | for (int y = 0; y < MONSTERS; y++) | |
1056 | if (monsters[x][y]) | |
1057 | delete monsters[x][y]; | |
1058 | } | |
1059 | ||
1060 | void delete_masters() | |
1061 | { | |
1062 | for (int x = 0; x < LEVELS; x++) | |
1063 | if (masters[x]) | |
1064 | delete masters[x]; | |
85ce9d3e | 1065 | } |
1066 | ||
1067 | void display_monster(char *u) | |
1068 | { | |
1069 | if (is_playing(u)) | |
1070 | { | |
1071 | aClient *user = find(u); | |
1072 | Player *ni = user->stats; | |
1073 | ||
1074 | notice(s_GameServ, u, "Your Hitpoints: \ 2%d\ 2", ni->hp); | |
1075 | notice(s_GameServ, u, "%s's Hitpoints: \ 2%d\ 2", ni->fight->name, ni->fight->hp); | |
1076 | notice(s_GameServ, u, "Here are your commands:"); | |
1077 | notice(s_GameServ, u, "/msg %S attack"); | |
1078 | notice(s_GameServ, u, "/msg %S run"); | |
1079 | notice(s_GameServ, u, "What will you do?"); | |
1080 | } | |
1081 | } | |
1082 | ||
1083 | void display_players(char *u) | |
1084 | { | |
85bcf836 | 1085 | aClient *user; |
1086 | if (!(user = find(u))) | |
85ce9d3e | 1087 | { |
85bcf836 | 1088 | log("Fatal error in display_players(): Couldn't find %s", u); |
83cf716f | 1089 | } |
85bcf836 | 1090 | else |
1091 | display_players(user); | |
83cf716f | 1092 | } |
85bcf836 | 1093 | |
83cf716f | 1094 | void display_players(aClient *user) |
1095 | { | |
1096 | char *u = user->getNick(); | |
1097 | if (is_playing(user) && player_fight(user)) | |
1098 | { | |
1099 | aClient *battle = user->stats->battle; | |
1100 | notice(s_GameServ, u, "Your Hitpoints: \ 2%d\ 2", user->stats->hp); | |
ce61cdfa | 1101 | notice(s_GameServ, u, "%s's Hitpoints: \ 2%d\ 2", battle->stats->name, battle->stats->hp); |
83cf716f | 1102 | notice(s_GameServ, u, "Here are your commands:"); |
1103 | notice(s_GameServ, u, "/msg %S attack"); | |
1104 | notice(s_GameServ, u, "/msg %S run"); | |
85ce9d3e | 1105 | notice(s_GameServ, u, "What will you do?"); |
1106 | } | |
1107 | } | |
1108 | ||
1109 | ||
1110 | bool is_playing(char *u) | |
1111 | { | |
1112 | aClient *user; | |
1113 | if (!(user = find(u))) | |
85ce9d3e | 1114 | return false; |
85ce9d3e | 1115 | else |
40251952 | 1116 | return is_playing(user); |
85ce9d3e | 1117 | } |
1118 | ||
1af35752 | 1119 | bool is_playing(aClient *user) |
1120 | { | |
03a4bdbb | 1121 | if (user->stats == NULL) |
f1ab3b7c | 1122 | { |
03a4bdbb | 1123 | return false; |
f1ab3b7c | 1124 | } |
03a4bdbb | 1125 | else if (user->stats->client == NULL) |
f1ab3b7c | 1126 | { |
03a4bdbb | 1127 | return false; |
f1ab3b7c | 1128 | } |
3f243b0b | 1129 | else if (!FL_is_playing(user)) |
1130 | { | |
1131 | return false; | |
1132 | } | |
03a4bdbb | 1133 | else |
1134 | return true; | |
1af35752 | 1135 | } |
1136 | ||
85ce9d3e | 1137 | bool is_fighting(char *u) |
1138 | { | |
1139 | aClient *user; | |
1140 | ||
1141 | if (!(user = find(u))) | |
85ce9d3e | 1142 | return false; |
85ce9d3e | 1143 | else |
40251952 | 1144 | return is_fighting(user); |
85ce9d3e | 1145 | } |
40251952 | 1146 | |
1af35752 | 1147 | bool is_fighting(aClient *user) |
1148 | { | |
1149 | if (!is_playing(user)) | |
1150 | return false; | |
1151 | else | |
448a1531 | 1152 | return player_fight(user) || master_fight(user) || user->stats->fight != NULL; |
1af35752 | 1153 | } |
85ce9d3e | 1154 | |
1155 | bool player_fight(char *u) | |
1156 | { | |
1157 | aClient *user; | |
1158 | ||
1159 | if (!(user = find(u))) | |
1160 | return false; | |
40251952 | 1161 | else |
1162 | return player_fight(user); | |
85ce9d3e | 1163 | } |
448a1531 | 1164 | |
1af35752 | 1165 | bool player_fight(aClient *user) |
1166 | { | |
448a1531 | 1167 | if (!is_playing(user)) |
1af35752 | 1168 | return false; |
a51f0dcd | 1169 | else if (user->stats->battle != NULL) |
1170 | { | |
1171 | return user->stats->battle->stats != NULL; | |
1172 | } | |
1173 | return false; | |
1af35752 | 1174 | } |
85ce9d3e | 1175 | |
1176 | bool master_fight(char *u) | |
1177 | { | |
1178 | aClient *user; | |
1179 | ||
1180 | if (!(user = find(u))) | |
1181 | return false; | |
85ce9d3e | 1182 | else |
40251952 | 1183 | return master_fight(user); |
85ce9d3e | 1184 | } |
40251952 | 1185 | |
1af35752 | 1186 | bool master_fight(aClient *user) |
85ce9d3e | 1187 | { |
1af35752 | 1188 | if (!is_playing(user)) |
1189 | return false; | |
1190 | else | |
1191 | return user->stats->master != NULL; | |
85ce9d3e | 1192 | } |
1193 | ||
1194 | void do_fight(char *u) | |
1195 | { | |
1196 | aClient *ni, *battle; | |
1197 | ||
1198 | char *nick = strtok(NULL, " "); | |
1199 | ||
1200 | if (!nick) | |
1201 | { | |
1202 | notice(s_GameServ, u, "SYNTAX: /msg %S FIGHT PLAYER"); | |
40251952 | 1203 | return; |
85ce9d3e | 1204 | } |
1205 | else if (!(ni = find(u))) | |
1206 | { | |
1af35752 | 1207 | notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, "")); |
40251952 | 1208 | return; |
85ce9d3e | 1209 | } |
448a1531 | 1210 | else if (isIgnore(ni)) |
1211 | { | |
1212 | #ifdef DEBUGMODE | |
1213 | log("Ignoring %s.", ni->getNick()); | |
1214 | #endif | |
1215 | return; | |
1216 | } | |
71098075 | 1217 | else if (!is_playing(ni)) |
85ce9d3e | 1218 | { |
71098075 | 1219 | notice(s_GameServ, u, "You are not playing!"); |
40251952 | 1220 | return; |
85ce9d3e | 1221 | } |
40251952 | 1222 | |
1223 | updateTS(ni->stats); | |
1224 | ||
1225 | if (ni->stats->player_fights <= 0) | |
3348c24e | 1226 | { |
1227 | ni->stats->player_fights = 0; // just to be safe | |
1228 | notice(s_GameServ, u, "You are out of player fights for the "\ | |
1229 | "day. You have to wait until tomorrow!"); | |
1230 | } | |
71098075 | 1231 | else if (!(battle = findplayer(nick))) |
b0359af9 | 1232 | { |
1233 | notice(s_GameServ, u, "Player %s not found!", nick); | |
1234 | } | |
448a1531 | 1235 | else if (!isAlive(ni->stats)) |
1236 | { | |
1237 | notice(s_GameServ, u, "You are dead. Wait until tomorrow to fight others!"); | |
1238 | } | |
b0359af9 | 1239 | else if (!is_playing(battle)) |
85ce9d3e | 1240 | { |
71098075 | 1241 | notice(s_GameServ, u, "You can't attack %s while they aren't playing!", nick); |
85ce9d3e | 1242 | } |
b478c0df | 1243 | |
1244 | /* offline fighting not available yet | |
1245 | else if (!(fight = finduser(nick))) | |
1246 | { | |
1247 | ni->stats->battle = battle; | |
1248 | battle->battle = ni; | |
1249 | setYourTurn(ni->stats); | |
1250 | clearYourTurn(battle->stats); | |
1251 | ||
1252 | notice(s_GameServ, u, "You decide to fight %s while they're "\ | |
1253 | "not in the realm!", | |
1254 | battle->stats->name); | |
1255 | display_players(u); | |
1256 | } | |
1257 | */ | |
b0359af9 | 1258 | else if (stricmp(ni->stats->name, battle->stats->name) == 0) |
1259 | { | |
1260 | notice(s_GameServ, u, "Are you trying to commit suicide!?"); | |
1af35752 | 1261 | } |
da5cf17a | 1262 | else if (!isAlive(battle->stats)) |
1263 | { | |
1264 | notice(s_GameServ, u, "They are dead. Cannot fight dead players!"); | |
da5cf17a | 1265 | } |
1902338e | 1266 | else if (player_fight(battle)) |
1267 | { | |
1268 | notice(s_GameServ, u, "%s is fighting %s already!", battle->stats->name, battle->stats->battle->stats->name); | |
1902338e | 1269 | } |
448a1531 | 1270 | else if (master_fight(battle)) |
1271 | { | |
1272 | notice(s_GameServ, u, "%s is fighting their master!", battle->stats->name); | |
1273 | } | |
1902338e | 1274 | else if (is_fighting(battle)) |
1275 | { | |
1276 | notice(s_GameServ, u, "%s is fighting %s already!", battle->stats->name, battle->stats->fight->name); | |
1902338e | 1277 | } |
8450c018 | 1278 | else if (ni->stats->level - battle->stats->level > maxbfightdistance) |
1279 | { | |
1280 | // You can't fight someone below you by more than X level(s) | |
1281 | // level 12 can fight level (12 - X) but not < (12 - X) | |
1282 | notice(s_GameServ, u, "You may not fight %s. You're too strong!", | |
ae2685f6 | 1283 | battle->stats->name); |
8450c018 | 1284 | } |
1285 | else if (battle->stats->level - ni->stats->level > maxafightdistance) | |
1286 | { | |
1287 | // You can't fight someone above you by more than X level(S) | |
1288 | // level 1 can fight level (1 + X), but not > (1 + X) | |
1289 | notice(s_GameServ, u, "%s, do you really have a death wish? Try the forest you "\ | |
1290 | "weakling!", ni->stats->name); | |
8450c018 | 1291 | } |
b0359af9 | 1292 | else |
85ce9d3e | 1293 | { |
1294 | // Set your battle pointer to the other player | |
1295 | ni->stats->battle = battle; | |
1296 | ||
1297 | // Set the other player's battle pointer to you | |
448a1531 | 1298 | ni->stats->battle->stats->battle = ni; |
85ce9d3e | 1299 | |
1300 | // The initiator gets the first move (perhaps this should be 50/50) | |
ee38284f | 1301 | setYourTurn(ni->stats); |
1302 | clearYourTurn(battle->stats); | |
85ce9d3e | 1303 | |
1304 | // Initiate Battle sequence! | |
b0359af9 | 1305 | ni->stats->player_fights -= 1; |
f2072f1a | 1306 | |
ce61cdfa | 1307 | notice(s_GameServ, u, "You challenge %s to an online duel!", battle->stats->name); |
1308 | notice(s_GameServ, battle->getNick(), "%s has challenged you to an online duel!", ni->stats->name); | |
71098075 | 1309 | notice(s_GameServ, battle->getNick(), "%s gets to go first "\ |
1310 | "because they initiated!", ni->stats->name); | |
ce61cdfa | 1311 | notice(s_GameServ, battle->getNick(), "Please wait while %s decides what to do.", ni->stats->name); |
85bcf836 | 1312 | display_players(ni); |
85ce9d3e | 1313 | } |
1314 | } | |
40251952 | 1315 | |
83cf716f | 1316 | void do_use(char *u) |
1317 | { | |
1318 | aClient *user; | |
1319 | Pouch *p; | |
1320 | ||
1321 | char *item = strtok(NULL, " "); | |
1322 | ||
1323 | if (!item) | |
1324 | { | |
1325 | notice(s_GameServ, u, "SYNTAX: USE ITEM"); | |
1326 | notice(s_GameServ, u, "Type /msg %S HELP USE for more information."); | |
1327 | return; | |
1328 | } | |
1329 | else if (!(user = find(u))) | |
1330 | { | |
1331 | notice(s_GameServ, u, "Fatal Error in do_use. Contact a(n) %S Admin"); | |
1332 | return; | |
1333 | } | |
448a1531 | 1334 | else if (isIgnore(user)) |
1335 | { | |
1336 | #ifdef DEBUGMODE | |
1337 | log("Ignoring %s.", user->getNick()); | |
1338 | #endif | |
1339 | return; | |
1340 | } | |
83cf716f | 1341 | else if (!is_playing(user)) |
1342 | { | |
1343 | notice(s_GameServ, u, "You must be playing to use items!"); | |
1344 | return; | |
1345 | } | |
1346 | ||
40251952 | 1347 | updateTS(user->stats); |
1348 | ||
83cf716f | 1349 | p = &user->stats->inventory; |
1350 | ||
35cba3f5 | 1351 | if (stricmp(item, "HEALING") == 0) |
83cf716f | 1352 | { |
1353 | if (p->Healing() <= 0) | |
1354 | { | |
35cba3f5 | 1355 | notice(s_GameServ, u, "You are out of Healing Potions!"); |
83cf716f | 1356 | return; |
1357 | } | |
35cba3f5 | 1358 | int oldhealing = user->stats->hp; |
83cf716f | 1359 | notice(s_GameServ, u, "You hastiliy gulp down the flask of cool life-giving waters."); |
1360 | notice(s_GameServ, u, "Rejuvination spreads throughout your body."); | |
1361 | user->stats->hp += (10 * user->stats->level) + (rand() % 10) * user->stats->level; | |
35cba3f5 | 1362 | notice(s_GameServ, u, "You gain %d HP!", user->stats->hp - oldhealing); |
83cf716f | 1363 | p->decHealing(); |
35cba3f5 | 1364 | if (player_fight(user)) |
1365 | { | |
1366 | notice(s_GameServ, user->stats->battle->getNick(), | |
1367 | "%s has used a healing potion!"); | |
1368 | } | |
83cf716f | 1369 | } |
1370 | else if (stricmp(item, "STRENGTH") == 0) | |
1371 | { | |
1372 | if (p->Strength() <= 0) | |
1373 | { | |
1374 | notice(s_GameServ, u, "You are out of Strength Potions!"); | |
1375 | return; | |
1376 | } | |
1377 | int oldstrength = user->stats->strength; | |
1378 | notice(s_GameServ, u, "As you grip the flask containing pure power, you feel adrenaline coarse through your veins!"); | |
1379 | notice(s_GameServ, u, "In one swallow you drink the potion and feel your muscle fibers bulging andgrowing!"); | |
ae2685f6 | 1380 | user->stats->strength += 1 + (rand() % 10 >= 8 ? 1 : 0); // 1-2 |
83cf716f | 1381 | notice(s_GameServ, u, "You gain %d Strength points!", user->stats->strength - oldstrength); |
1382 | p->decStrength(); | |
35cba3f5 | 1383 | if (player_fight(user)) |
1384 | { | |
1385 | notice(s_GameServ, user->stats->battle->getNick(), | |
1386 | "%s has used a strength potion!"); | |
1387 | } | |
83cf716f | 1388 | } |
1389 | else if (stricmp(item, "DEFENSE") == 0) | |
1390 | { | |
1391 | if (p->Defense() <= 0) | |
1392 | { | |
1393 | notice(s_GameServ, u, "You are out of Defense Potions!"); | |
1394 | return; | |
1395 | } | |
8c734eb9 | 1396 | int olddefense = user->stats->defense; |
83cf716f | 1397 | notice(s_GameServ, u, "You drink the foul tasting viscous liquid while pinching your nose in disgust."); |
1398 | notice(s_GameServ, u, "It tasted bad, but you feel like you are unbeatable!"); | |
ae2685f6 | 1399 | user->stats->defense += 1 + (rand() % 10 >= 8 ? 1 : 0); // 1-2 |
83cf716f | 1400 | notice(s_GameServ, u, "You gain %d Defense points!", user->stats->defense - olddefense); |
1401 | p->decDefense(); | |
35cba3f5 | 1402 | if (player_fight(user)) |
1403 | { | |
1404 | notice(s_GameServ, user->stats->battle->getNick(), | |
1405 | "%s has used a defense potion!"); | |
1406 | } | |
83cf716f | 1407 | } |
8c734eb9 | 1408 | else if (stricmp(item, "HP") == 0) |
1409 | { | |
1410 | if (p->HP() <= 0) | |
1411 | { | |
1412 | notice(s_GameServ, u, "You are out of HP Potions!"); | |
1413 | return; | |
1414 | } | |
1415 | int oldHP = user->stats->maxhp; | |
1416 | notice(s_GameServ, u, "You feel your life growing longer as you drink the green glowing liquid."); | |
4e64da60 | 1417 | user->stats->maxhp += 2 + |
1418 | (rand() % 100 > 70 ? (rand() % 7) : (rand() % 2) ); | |
ae2685f6 | 1419 | |
8c734eb9 | 1420 | notice(s_GameServ, u, "You gain %d Maximum hit points!", user->stats->maxhp - oldHP); |
1421 | p->decHP(); | |
35cba3f5 | 1422 | if (player_fight(user)) |
1423 | { | |
1424 | notice(s_GameServ, user->stats->battle->getNick(), | |
1425 | "%s has used a HP potion!"); | |
1426 | } | |
8c734eb9 | 1427 | } |
ee38284f | 1428 | else |
1429 | { | |
35cba3f5 | 1430 | notice(s_GameServ, u, "SYNTAX: /msg %S USE {HEALING | STRENGTH | DEFENSE | HP}"); |
ee38284f | 1431 | return; |
1432 | } | |
83cf716f | 1433 | |
1434 | end_turn(user); // If they're fighting, end their turn | |
1435 | } | |
c8ada07e | 1436 | void do_run(char *u) |
1437 | { | |
1438 | aClient *user; | |
28f552b8 | 1439 | Player *p, *p2 = NULL; |
85ce9d3e | 1440 | |
c8ada07e | 1441 | if (!(user = find(u))) |
1442 | { | |
1443 | notice(s_GameServ, u, "Couldn't find you. Error. Contact a %S admin"); | |
1444 | return; | |
1445 | } | |
448a1531 | 1446 | else if (isIgnore(user)) |
1447 | { | |
1448 | #ifdef DEBUGMODE | |
1449 | log("Ignoring %s.", user->getNick()); | |
1450 | #endif | |
1451 | return; | |
1452 | } | |
bb668fcf | 1453 | else if (!is_playing(user)) |
1454 | { | |
adaf4cdb | 1455 | notice(s_GameServ, u, "You must be playing to run!"); |
bb668fcf | 1456 | return; |
1457 | } | |
1458 | ||
40251952 | 1459 | updateTS(user->stats); |
c8ada07e | 1460 | p = user->stats; |
1461 | ||
1462 | if (p->battle) | |
1463 | p2 = p->battle->stats; | |
1464 | ||
1af35752 | 1465 | if (!is_fighting(user)) |
c8ada07e | 1466 | notice(s_GameServ, u, "You run in place... try fighting next time."); |
1af35752 | 1467 | else if (!player_fight(user) && !master_fight(user)) |
c8ada07e | 1468 | { |
1469 | notice(s_GameServ, u, "You run away from \ 2%s\ 2 like a little baby!", p->fight->name); | |
1470 | delete p->fight; | |
1471 | p->fight = NULL; | |
1472 | } | |
ee38284f | 1473 | else if (player_fight(user) && isYourTurn(p)) |
c8ada07e | 1474 | { |
1475 | notice(s_GameServ, u, "You run away from \ 2%s\ 2 like a little baby!", p2->name); | |
1476 | notice(s_GameServ, p->battle->getNick(), "\ 2%s\ 2 ran away from you like a little baby!", p->name); | |
1477 | p2->battle = NULL; | |
1478 | } | |
ee38284f | 1479 | else if (player_fight(user) && !isYourTurn(p)) |
c8ada07e | 1480 | { |
1481 | notice(s_GameServ, u, "It is not your turn. Please wait until \ 2%s\ 2 decides what to do.", p2->name); | |
1482 | } | |
1af35752 | 1483 | else if (master_fight(user)) |
c8ada07e | 1484 | { |
1485 | notice(s_GameServ, u, "You cannot run from \ 2%s\ 2! FIGHT!", p->master->name); | |
1486 | } | |
1487 | p->battle = NULL; | |
1488 | } | |
83cf716f | 1489 | |
1490 | void end_turn(aClient *user) | |
1491 | { | |
1492 | char *nick, *u = user->getNick(); | |
1493 | Monster *fight; | |
1494 | aClient *battle; | |
1495 | int mhit; | |
1496 | ||
1497 | nick = new char[strlen(user->getNick()) + 1]; | |
1498 | ||
1499 | if (!user || !is_playing(user) || !is_fighting(user)) | |
1500 | goto endturn; | |
1501 | ||
1502 | if (!player_fight(user) && !master_fight(user)) | |
1503 | fight = user->stats->fight; | |
1504 | else | |
1505 | fight = user->stats->master; | |
1506 | battle = user->stats->battle; | |
1507 | ||
1508 | if (!player_fight(user)) | |
1509 | { | |
1510 | // Opponent's Hit | |
1511 | mhit = (fight->strength / 2) + | |
1512 | (rand() % (fight->strength / 2) - (user->stats->defense + | |
1513 | arbonus[user->stats->armor])); | |
1514 | } | |
1515 | else | |
1516 | { | |
1517 | // Opponent's Hit | |
1518 | mhit = (((battle->stats->strength + webonus[battle->stats->weapon]) / 2) + | |
1519 | (rand() % ((battle->stats->strength + webonus[battle->stats->weapon])) / 2) - | |
1520 | (user->stats->defense + arbonus[user->stats->armor])); | |
1521 | } | |
1522 | if (!player_fight(user)) | |
1523 | { | |
1524 | ||
1525 | if (mhit > 0) | |
1526 | { | |
1527 | notice(s_GameServ, u, "\1f%s\1f attacks with their \1f%s\1f for \ 2%d\ 2 damage!", | |
1528 | fight->name, fight->weapon, mhit); | |
1529 | } | |
1530 | else if (mhit <= 0) | |
1531 | notice(s_GameServ, u, "%s completely misses you!", fight->name); | |
1532 | ||
1533 | if (mhit >= user->stats->hp) | |
1534 | { | |
1535 | if (!master_fight(user)) | |
1536 | { | |
1537 | notice(s_GameServ, u, "You have been \ 2\1fkilled\1f\ 2 by %s!", fight->name); | |
1538 | notice(s_GameServ, u, "You lose all gold on hand and lose 10 percent "\ | |
1539 | "of your experience!"); | |
1540 | user->stats->gold = 0; | |
1541 | user->stats->exp -= (long int)(user->stats->exp * .10); | |
b478c0df | 1542 | user->stats->hp = 0; |
83cf716f | 1543 | user->stats->fight = NULL; |
ee38284f | 1544 | clearAlive(user->stats); |
83cf716f | 1545 | goto endturn; |
1546 | } | |
1547 | else | |
1548 | { | |
1549 | notice(s_GameServ, u, "%s has bested you! You will have to wait "\ | |
1550 | "until tomorrow to try again", user->stats->master->name); | |
1551 | user->stats->fight = NULL; | |
1552 | user->stats->master = NULL; | |
1553 | goto endturn; | |
1554 | } | |
1555 | } | |
1556 | else | |
1557 | { | |
1558 | if (mhit > 0) | |
1559 | user->stats->hp -= mhit; | |
1560 | display_monster(u); | |
1561 | goto endturn; | |
1562 | } | |
1563 | } | |
1564 | else | |
1565 | { | |
ee38284f | 1566 | clearYourTurn(user->stats); |
1567 | setYourTurn(battle->stats); | |
83cf716f | 1568 | display_players(battle); |
1569 | } | |
1570 | endturn: | |
1571 | delete nick; | |
1572 | } | |
1573 | ||
85ce9d3e | 1574 | void do_attack(char *u) |
1575 | { | |
1576 | int hit, mhit; | |
1577 | aClient *ni, *battle; // The player and perhaps the player they're fighting | |
1578 | Monster *fight; // The monster they may be fighting | |
1579 | ||
1580 | if (!(ni = find(u))) | |
83cf716f | 1581 | { |
1582 | notice(s_GameServ, u, "Fatal error in do_attack. Contact a(n) %S admin for help."); | |
1583 | return; | |
1584 | } | |
448a1531 | 1585 | else if (isIgnore(ni)) |
1586 | { | |
1587 | #ifdef DEBUGMODE | |
1588 | log("Ignoring %s.", ni->getNick()); | |
1589 | #endif | |
1590 | return; | |
1591 | } | |
83cf716f | 1592 | else if (!is_playing(ni)) |
85ce9d3e | 1593 | { |
1594 | notice(s_GameServ, u, "You're not playing!"); | |
1595 | return; | |
1596 | } | |
83cf716f | 1597 | else if (!is_fighting(ni)) |
85ce9d3e | 1598 | { |
1599 | notice(s_GameServ, u, "You're not in battle!"); | |
1600 | return; | |
1601 | } | |
1602 | else | |
1603 | { | |
1604 | if (!ni->stats->master) // This is not a master fight | |
1605 | fight = ni->stats->fight; // Monster Could be NULL | |
1606 | else // This IS a master fight | |
1607 | fight = ni->stats->master; // Master Could be NULL | |
1608 | ||
1609 | battle = ni->stats->battle; // Player Could be NULL | |
1610 | ||
1611 | // One has to be !NULL based on the previous else if | |
1612 | // We wouldn't be here if they were all NULL | |
1613 | } | |
40251952 | 1614 | updateTS(ni->stats); |
85ce9d3e | 1615 | |
1af35752 | 1616 | if (!player_fight(ni)) |
85ce9d3e | 1617 | { |
1618 | // Player's Hit | |
1619 | hit = ((ni->stats->strength + webonus[ni->stats->weapon]) / 2) + | |
1620 | (rand() % ((ni->stats->strength + webonus[ni->stats->weapon]) / 2)); | |
1621 | ||
1622 | // Opponent's Hit | |
1623 | mhit = (fight->strength / 2) + | |
1624 | (rand() % (fight->strength / 2) - (ni->stats->defense + | |
1625 | arbonus[ni->stats->armor])); | |
1626 | } | |
1627 | else | |
1628 | { | |
1629 | // Opponent's Hit | |
1630 | mhit = (((battle->stats->strength + webonus[battle->stats->weapon]) / 2) + | |
1631 | (rand() % ((battle->stats->strength + webonus[battle->stats->weapon])) / 2) - | |
1632 | (ni->stats->defense + arbonus[ni->stats->armor])); | |
1633 | ||
1634 | // Player's Hit | |
1635 | hit = (((ni->stats->strength + webonus[ni->stats->weapon]) / 2) + | |
1636 | (rand() % ((ni->stats->strength + webonus[ni->stats->weapon])) / 2) - | |
1637 | (battle->stats->defense + arbonus[battle->stats->armor])); | |
1638 | } | |
1639 | ||
1af35752 | 1640 | if (!player_fight(ni)) |
85ce9d3e | 1641 | { |
1642 | if (hit > 0) | |
1643 | notice(s_GameServ, u, "You attack \1f%s\1f for \ 2%d\ 2 points!", fight->name, hit); | |
1644 | else | |
1645 | notice(s_GameServ, u, "You miss \1f%s\1f completely!", fight->name); | |
1646 | ||
1647 | if (hit >= fight->hp) | |
1648 | { | |
1af35752 | 1649 | if (master_fight(ni)) |
c260a8d7 | 1650 | { |
85ce9d3e | 1651 | notice(s_GameServ, u, "You have bested %s!", fight->name); |
c260a8d7 | 1652 | addNews(todaysnews, "%s has bested %s and moved "\ |
1653 | "to level %d", ni->stats->name, fight->name, | |
1654 | (ni->stats->level + 1)); | |
1655 | } | |
85ce9d3e | 1656 | else |
1657 | notice(s_GameServ, u, "You have killed \ 2%s\ 2!", fight->name); | |
1658 | ||
1659 | notice(s_GameServ, u, "%s", fight->death); | |
1660 | notice(s_GameServ, u, "You recieve \ 2%d\ 2 experience and \ 2%d\ 2 gold!", | |
1661 | fight->exp, fight->gold); | |
1662 | ||
1663 | // If your new experience (or gold) will be greater than 2 billion, | |
1664 | // then set your exp to 2bil. (2 billion max)... otherwise add them. | |
1665 | // This could be a problem with overflowing out of the sign bit. | |
1666 | // Unsigned long int maybe? Leave it for now. | |
1667 | ni->stats->exp = ( (ni->stats->exp + fight->exp) > 2000000000 ? 2000000000 : | |
1668 | ni->stats->exp + fight->exp); | |
ee38284f | 1669 | |
85ce9d3e | 1670 | ni->stats->gold = (ni->stats->gold + fight->gold > 2000000000 ? 2000000000 : |
1671 | ni->stats->gold + fight->gold); | |
c8ada07e | 1672 | |
85ce9d3e | 1673 | |
1af35752 | 1674 | if (master_fight(ni)) |
85ce9d3e | 1675 | { |
1676 | notice(s_GameServ, u, "You are now level %d!", ni->stats->level + 1); | |
1677 | notice(s_GameServ, u, "You gain %d Strength, and %d Defense points!", | |
1678 | strbonus[ni->stats->level - 1], defbonus[ni->stats->level - 1]); | |
1679 | ||
1680 | // Increase your level | |
85ce9d3e | 1681 | |
1682 | // Increase your maximum hit points | |
1683 | ni->stats->maxhp += hpbonus[ni->stats->level - 1]; | |
1684 | ||
1685 | // Heal the player by setting hp to their max | |
1686 | ni->stats->hp = ni->stats->maxhp; | |
1687 | ||
1688 | // Add to your strength | |
1689 | ni->stats->strength += strbonus[ni->stats->level - 1]; | |
1690 | ||
1691 | // Add to your defensive power | |
1692 | ni->stats->defense += defbonus[ni->stats->level - 1]; | |
1693 | ||
6370e3da | 1694 | ni->stats->level++; |
1695 | ||
85ce9d3e | 1696 | // Clear the pointer for your master |
1697 | ni->stats->master = NULL; | |
1698 | } | |
ab4f4ec0 | 1699 | |
1700 | // They're dead so remove the pointer | |
1701 | delete ni->stats->fight; | |
1702 | ni->stats->fight = NULL; | |
1703 | ni->stats->master = NULL; | |
1704 | ||
85ce9d3e | 1705 | return; |
1706 | } | |
1707 | else | |
1708 | { | |
1709 | if (hit > 0) | |
1710 | fight->hp -= hit; | |
1711 | if (mhit > 0) | |
1712 | { | |
e282e9d2 | 1713 | notice(s_GameServ, u, "\1f%s\1f attacks with their \1f%s\1f for \ 2%d\ 2 damage!", |
85ce9d3e | 1714 | fight->name, fight->weapon, mhit); |
1715 | } | |
1716 | else if (mhit <= 0) | |
1717 | notice(s_GameServ, u, "%s completely misses you!", fight->name); | |
1718 | ||
1719 | if (mhit >= ni->stats->hp) | |
1720 | { | |
1af35752 | 1721 | if (!master_fight(ni)) |
85ce9d3e | 1722 | { |
1723 | notice(s_GameServ, u, "You have been \ 2\1fkilled\1f\ 2 by %s!", fight->name); | |
1724 | notice(s_GameServ, u, "You lose all gold on hand and lose 10 percent "\ | |
1725 | "of your experience!"); | |
c260a8d7 | 1726 | addNews(todaysnews, "%s has been killed by %s!", |
1727 | ni->stats->name, fight->name); | |
85ce9d3e | 1728 | ni->stats->gold = 0; |
1729 | ni->stats->exp -= (long int)(ni->stats->exp * .10); | |
b478c0df | 1730 | ni->stats->hp = 0; |
85ce9d3e | 1731 | ni->stats->fight = NULL; |
ee38284f | 1732 | clearAlive(ni->stats); |
85ce9d3e | 1733 | return; |
1734 | } | |
1735 | else | |
1736 | { | |
1737 | notice(s_GameServ, u, "%s has bested you! You will have to wait "\ | |
1738 | "until tomorrow to try again", ni->stats->master->name); | |
c260a8d7 | 1739 | addNews(todaysnews, "%s tried to best %s and failed!", |
1740 | ni->stats->name, fight->name); | |
85ce9d3e | 1741 | ni->stats->fight = NULL; |
1742 | ni->stats->master = NULL; | |
1743 | return; | |
1744 | } | |
1745 | } | |
1746 | else | |
1747 | { | |
1748 | if (mhit > 0) | |
1749 | ni->stats->hp -= mhit; | |
1750 | display_monster(u); | |
1751 | return; | |
1752 | } | |
1753 | } | |
1754 | } | |
1af35752 | 1755 | else if (player_fight(ni)) |
85ce9d3e | 1756 | { |
1757 | /* Offline fighting not available yet | |
1758 | if (!(online = finduser(ni->stats->battle->nick)) || !nick_identified(online)) | |
1759 | { | |
1760 | if (hit > 0) | |
1761 | notice(s_GameServ, u, "You attack \1f%s\1f for \ 2%d\ 2 points!", battle->nick, hit); | |
1762 | else | |
1763 | notice(s_GameServ, u, "You miss \1f%s\1f completely!", battle->nick); | |
1764 | if (hit >= battle->stats->hp) | |
1765 | { | |
1766 | notice(s_GameServ, u, "You have killed \ 2%s\ 2!", battle->nick); | |
1767 | * notice(s_GameServ, u, "You recieve \ 2%d\ 2 experience and \ 2%ld\ 2 gold!", | |
1768 | (long int)(battle->stats->exp * .10), battle->stats->gold); | |
1769 | if (2000000000 - ni->stats->exp > (long int)(battle->stats->exp * .10)) | |
1770 | { | |
1771 | ni->stats->exp += (long int)(battle->stats->exp * .10); | |
1772 | battle->stats->exp -= (long int)(battle->stats->exp * .10); | |
1773 | } | |
1774 | * else | |
1775 | { | |
1776 | battle->stats->exp -= (long int)(battle->stats->exp * .10); | |
1777 | ni->stats->exp = 2000000000; | |
1778 | } | |
1779 | ||
1780 | if (2000000000 - ni->stats->gold > battle->stats->gold) | |
1781 | { | |
1782 | * ni->stats->gold += battle->stats->gold; | |
1783 | battle->stats->gold = 0; | |
1784 | } | |
1785 | else | |
1786 | { | |
1787 | battle->stats->gold = 2000000000 - ni->stats->gold; | |
1788 | ni->stats->gold = 2000000000; | |
1789 | } | |
1790 | * ni->stats->battle->stats->alive = 0; | |
1791 | ni->stats->battle->battle = NULL; | |
1792 | ni->stats->battle = NULL; | |
1793 | return; | |
1794 | } | |
1795 | else | |
1796 | { | |
1797 | if (hit > 0) | |
1798 | * battle->stats->hp -= hit; | |
1799 | if (mhit > 0) | |
1800 | { | |
1801 | notice(s_GameServ, u, "\1f%s\1f hits you with their \1f%s\1f for \ 2%d\ 2 damage!", | |
1802 | battle->nick, weapons[battle->stats->weapon], mhit); | |
1803 | } | |
1804 | else if (mhit <= 0) | |
1805 | notice(s_GameServ, u, "%s completely misses you!", battle->nick); | |
1806 | * | |
1807 | if (mhit >= ni->stats->hp) | |
1808 | { | |
1809 | notice(s_GameServ, u, "You have been \ 2\1fkilled\1f\ 2 by %s!", battle->nick); | |
1810 | if (2000000000 - battle->stats->gold > ni->stats->gold) | |
1811 | { | |
1812 | notice(s_GameServ, u, "%s took all your gold!", battle->nick); | |
1813 | battle->stats->gold += ni->stats->gold; | |
1814 | * ni->stats->gold = 0; | |
1815 | } | |
1816 | else | |
1817 | { | |
1818 | notice(s_GameServ, u, "You're lucky, %s couldn't carry all your gold.", | |
1819 | battle->nick); | |
1820 | ni->stats->gold -= (2000000000 - battle->stats->gold); | |
1821 | notice(s_GameServ, u, "You were left dead with %d gold.", | |
1822 | * (long int)ni->stats->gold); | |
1823 | battle->stats->gold = 2000000000; | |
1824 | } | |
1825 | ni->stats->battle->battle = NULL; | |
1826 | ni->stats->battle = NULL; | |
1827 | ni->stats->alive = 0; | |
1828 | return; | |
1829 | } | |
1830 | * else | |
1831 | { | |
1832 | if (mhit > 0) | |
1833 | ni->stats->hp -= mhit; | |
1834 | display_players(u); | |
1835 | return; | |
1836 | } | |
1837 | } | |
1838 | } | |
1839 | * end offline fighting */ | |
1840 | ||
ce61cdfa | 1841 | if (is_playing(battle)) |
85ce9d3e | 1842 | { |
ee38284f | 1843 | if (!isYourTurn(ni->stats)) |
85ce9d3e | 1844 | { |
1845 | notice(s_GameServ, u, "Please wait until %s decides what to do!", | |
ce61cdfa | 1846 | battle->stats->name); |
85ce9d3e | 1847 | return; |
1848 | } | |
1849 | if (hit > 0) | |
1850 | { | |
ce61cdfa | 1851 | notice(s_GameServ, u, "You attack \1f%s\1f for \ 2%d\ 2 points!", battle->stats->name, hit); |
85ce9d3e | 1852 | |
1853 | notice(s_GameServ, battle->getNick(), "%s has hit you with their %s for "\ | |
ce61cdfa | 1854 | "\ 2%d\ 2 damage!", ni->stats->name, |
1855 | weapons[ni->stats->weapon], hit); | |
85ce9d3e | 1856 | } |
1857 | else | |
1858 | { | |
ce61cdfa | 1859 | notice(s_GameServ, u, "You miss \1f%s\1f completely!", battle->stats->name); |
1860 | notice(s_GameServ, battle->getNick(), "%s misses you completely!", ni->stats->name); | |
85ce9d3e | 1861 | } |
c260a8d7 | 1862 | |
85ce9d3e | 1863 | if (hit >= battle->stats->hp) |
1864 | { | |
ce61cdfa | 1865 | notice(s_GameServ, u, "You have killed \ 2%s\ 2!", battle->stats->name); |
85ce9d3e | 1866 | notice(s_GameServ, u, "You recieve \ 2%d\ 2 experience and \ 2%ld\ 2 gold!", |
1867 | (long int)(battle->stats->exp * .10), battle->stats->gold); | |
ce61cdfa | 1868 | notice(s_GameServ, battle->getNick(), "You have been killed by \ 2%s\ 2!", |
1869 | ni->stats->name); | |
85ce9d3e | 1870 | battle->stats->hp = 0; |
ee38284f | 1871 | clearAlive(battle->stats); |
85ce9d3e | 1872 | |
1873 | if (2000000000 - ni->stats->exp > (long int)(battle->stats->exp * .10)) | |
1874 | { | |
1875 | ni->stats->exp += (long int)(battle->stats->exp * .10); | |
1876 | battle->stats->exp -= (long int)(battle->stats->exp * .10); | |
1877 | } | |
1878 | else | |
1879 | { | |
1880 | battle->stats->exp -= (long int)(battle->stats->exp * .10); | |
1881 | ni->stats->exp = 2000000000; | |
1882 | } | |
1883 | ||
1884 | if (2000000000 - ni->stats->gold > battle->stats->gold) | |
1885 | { | |
1886 | notice(s_GameServ, battle->getNick(), "You lose ten percent of experience and "\ | |
1887 | "all gold on hand!"); | |
1888 | ni->stats->gold += battle->stats->gold; | |
1889 | battle->stats->gold = 0; | |
1890 | } | |
1891 | else | |
1892 | { | |
1893 | battle->stats->gold = 2000000000 - ni->stats->gold; | |
1894 | notice(s_GameServ, battle->getNick(), "You lose ten percent of your experience!"); | |
1895 | ||
1896 | notice(s_GameServ, battle->getNick(), "However, %s could not carry all of your "\ | |
ce61cdfa | 1897 | "gold.", ni->stats->name); |
85ce9d3e | 1898 | |
1899 | notice(s_GameServ, battle->getNick(), "Luckily, you still have \ 2%ld\ 2 gold "\ | |
1900 | "left. All is not lost!", battle->stats->gold); | |
1901 | ||
1902 | ni->stats->gold = 2000000000; | |
1903 | } | |
c260a8d7 | 1904 | clearYourTurn(ni->stats); |
1905 | clearYourTurn(battle->stats); | |
85ce9d3e | 1906 | battle->stats->battle = NULL; |
1907 | ni->stats->battle = NULL; | |
1908 | return; | |
1909 | } | |
1910 | else | |
1911 | { | |
1912 | if (hit > 0) | |
1913 | battle->stats->hp -= hit; | |
ee38284f | 1914 | clearYourTurn(ni->stats); |
1915 | setYourTurn(battle->stats); | |
c260a8d7 | 1916 | display_players(battle); |
85ce9d3e | 1917 | notice(s_GameServ, u, "Please wait while %s decides what to do!", |
ce61cdfa | 1918 | battle->stats->name); |
85ce9d3e | 1919 | return; |
1920 | } | |
1921 | } | |
1922 | } | |
1923 | } | |
ce61cdfa | 1924 | |
85ce9d3e | 1925 | void do_heal(char *u) |
1926 | { | |
1927 | aClient *ni; | |
1928 | char *amount = strtok(NULL, " "); | |
1929 | int price, num; | |
1930 | ||
1931 | if (!amount) | |
1932 | { | |
1933 | notice(s_GameServ, u, "SYNTAX: /msg %S HEAL {ALL | #}"); | |
40251952 | 1934 | return; |
85ce9d3e | 1935 | } |
1af35752 | 1936 | else if (!(ni = find(u))) |
1937 | { | |
1938 | notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, "")); | |
1939 | return; | |
1940 | } | |
448a1531 | 1941 | else if (isIgnore(ni)) |
1942 | { | |
1943 | #ifdef DEBUGMODE | |
1944 | log("Ignoring %s.", ni->getNick()); | |
1945 | #endif | |
1946 | return; | |
1947 | } | |
1af35752 | 1948 | else if (!is_playing(ni)) |
85ce9d3e | 1949 | { |
1950 | notice(s_GameServ, u, "You aren't playing!"); | |
1af35752 | 1951 | return; |
1952 | } | |
ee38284f | 1953 | else if (!isAlive(ni->stats)) |
1af35752 | 1954 | { |
1955 | notice(s_GameServ, u, "You are dead. Wait until tomorrow for healing."); | |
1956 | return; | |
85ce9d3e | 1957 | } |
1af35752 | 1958 | else if (is_fighting(ni)) |
85ce9d3e | 1959 | { |
1960 | notice(s_GameServ, u, "You can't heal in battle!"); | |
40251952 | 1961 | return; |
85ce9d3e | 1962 | } |
1963 | else if (ni->stats->hp >= ni->stats->maxhp) | |
1964 | { | |
1965 | notice(s_GameServ, u, "You don't need healing!"); | |
40251952 | 1966 | return; |
85ce9d3e | 1967 | } |
40251952 | 1968 | |
1969 | updateTS(ni->stats); | |
1970 | if (stricmp(amount, "ALL") == 0) | |
85ce9d3e | 1971 | { |
1972 | price = ni->stats->level * 3; | |
1973 | if (ni->stats->gold < (ni->stats->maxhp - ni->stats->hp) * price) | |
1974 | { | |
1975 | notice(s_GameServ, u, "Healing \ 2%d\ 2 points for \ 2%d\ 2 gold per point.", | |
1976 | (long int)ni->stats->gold/price, price); | |
1977 | ni->stats->hp += ni->stats->gold / price; | |
1978 | ni->stats->gold %= price; | |
1979 | } | |
1980 | else | |
1981 | { | |
1982 | notice(s_GameServ, u, "Healing all possible points at \ 2%d\ 2 gold "\ | |
1983 | "per point.", price); | |
ad7dfaa0 | 1984 | notice(s_GameServ, u, "\ 2%d\ 2 points healed for \ 2%ld\ 2 gold. HP at MAX!", |
1985 | (ni->stats->maxhp - ni->stats->hp), | |
1986 | (price * (ni->stats->maxhp - ni->stats->hp)) ); | |
85ce9d3e | 1987 | ni->stats->gold -= price * (ni->stats->maxhp - ni->stats->hp); |
1988 | ni->stats->hp = ni->stats->maxhp; | |
1989 | } | |
1990 | } | |
1991 | else if (isstringnum(amount)) | |
1992 | { | |
1993 | num = stringtoint(amount); | |
1994 | price = ni->stats->level * 3; | |
1995 | if (ni->stats->gold < price * num) | |
1996 | { | |
1997 | notice(s_GameServ, u, "You only have enough gold to heal \ 2%d\ 2 points!", | |
1998 | (long int)ni->stats->gold/price); | |
1999 | } | |
2000 | else if (num <= ni->stats->maxhp - ni->stats->hp) | |
2001 | { | |
2002 | notice(s_GameServ, u, "Healing \ 2%d\ 2 points at \ 2%d\ 2 gold per point.", | |
2003 | num, price); | |
2004 | ni->stats->hp += num; | |
2005 | ni->stats->gold -= num * price; | |
2006 | } | |
2007 | else if (num > ni->stats->maxhp - ni->stats->hp) | |
2008 | { | |
2009 | notice(s_GameServ, u, "Healing all possible points at \ 2%d\ 2 gold "\ | |
2010 | "per point.", price); | |
2011 | notice(s_GameServ, u, "\ 2%d\ 2 points healed. HP at MAX!", | |
2012 | (ni->stats->maxhp - ni->stats->hp)); | |
2013 | ni->stats->gold -= price * (ni->stats->maxhp - ni->stats->hp); | |
2014 | ni->stats->hp = ni->stats->maxhp; | |
2015 | } | |
2016 | } | |
2017 | else if (amount[0] == '-') | |
2018 | notice(s_GameServ, u, "You trying to cheat?"); | |
2019 | else | |
2020 | notice(s_GameServ, u, "SYNTAX: /msg %S HEAL {ALL | #}"); | |
2021 | } | |
2022 | ||
2023 | int isstringnum(char *num) | |
2024 | { | |
28f552b8 | 2025 | unsigned int x; |
85ce9d3e | 2026 | for (x = 0; x < strlen(num); x++) |
2027 | { | |
2028 | if ((int)num[x] < 48 || (int)num[x] > 57) | |
2029 | return 0; | |
2030 | } | |
2031 | return 1; | |
2032 | } | |
2033 | ||
2034 | long int stringtoint(char *number) | |
2035 | { | |
2036 | long int x, len = strlen(number), sum = 0; | |
2037 | if (len == 1) | |
2038 | return chartoint(number[0]); | |
2039 | sum += chartoint(number[len - 1]); | |
2040 | for (x = len - 2; x >= 0; x--) | |
85ce9d3e | 2041 | sum += chartoint(number[x]) * pow(10, abs(x - len + 1)); |
85ce9d3e | 2042 | return sum; |
2043 | } | |
2044 | ||
2045 | long int pow(int x, int y) | |
2046 | { | |
2047 | long int value = 0; | |
2048 | int count = 0; | |
2049 | value += x; | |
2050 | ||
2051 | if (x != 0 && y != 0) | |
2052 | { | |
2053 | for (count = 1; count <= y - 1; count++) | |
2054 | value *= x; | |
2055 | } | |
2056 | else | |
2057 | return 1; | |
2058 | return value; | |
2059 | } | |
2060 | ||
2061 | long int chartoint(char ch) | |
2062 | { | |
8c126acc | 2063 | if (int(ch) >= 48 && int(ch) <= 57) |
2064 | return int(ch) - 48; | |
2065 | else | |
2066 | return 0; | |
85ce9d3e | 2067 | } |
2068 | ||
2069 | int save_gs_dbase() | |
2070 | { | |
7996e5fd | 2071 | ListNode<aClient> *ptr; |
85ce9d3e | 2072 | Player *it; |
2073 | ofstream outfile; | |
2074 | ||
2075 | outfile.open(playerdata); | |
2076 | ||
2077 | if (!outfile) | |
2078 | { | |
fb37ecc7 | 2079 | log("Error opening %s", playerdata); |
85ce9d3e | 2080 | return 0; |
2081 | } | |
2082 | ||
7996e5fd | 2083 | for (unsigned long x = 0; x < U_TABLE_SIZE; x++) |
2084 | { | |
2085 | ptr = players[x].First(); | |
85ce9d3e | 2086 | while(ptr) |
2087 | { | |
2088 | it = ptr->getData()->stats; | |
ae2685f6 | 2089 | clearYourTurn(it); |
85ce9d3e | 2090 | outfile << it->name << ' ' << it->level << ' ' << it->exp << ' ' << it->gold << ' ' << it->bank << ' ' |
2091 | << it->hp << ' ' << it->maxhp << ' ' << it->strength << ' ' << it->defense << ' ' | |
ee38284f | 2092 | << it->armor << ' ' << it->weapon << ' ' |
e3c5fe46 | 2093 | << it->forest_fights << ' ' << it->player_fights << ' ' |
266608f6 | 2094 | << it->getFlags() << ' ' << it->password << ' ' << it->inventory.Healing() |
9d3b1d42 | 2095 | << ' ' << it->inventory.Strength() << ' ' << it->inventory.Defense() << ' ' << it->inventory.HP() << endl; |
85ce9d3e | 2096 | ptr = ptr->Next(); |
2097 | } | |
7996e5fd | 2098 | } |
85ce9d3e | 2099 | outfile.close(); |
28f552b8 | 2100 | return 1; |
85ce9d3e | 2101 | } |
2102 | ||
2103 | int load_gs_dbase() | |
2104 | { | |
2105 | ifstream infile; | |
2106 | aClient *temp; | |
2107 | Player *p; | |
ee38284f | 2108 | char *tempname, *buf, *password; |
85ce9d3e | 2109 | buf = new char[1023]; |
2110 | ||
2111 | infile.open(playerdata); | |
2112 | ||
2113 | if (infile.fail()) | |
2114 | { | |
fb37ecc7 | 2115 | log("Error opening %s", playerdata); |
85ce9d3e | 2116 | return 0; |
2117 | } | |
2118 | ||
2119 | while (infile.getline(buf, 1024, '\n')) | |
2120 | { | |
2121 | temp = new aClient; | |
2122 | tempname = strtok(buf, " "); | |
2123 | temp->stats = new Player(tempname); | |
2124 | p = temp->stats; | |
2125 | ||
85ce9d3e | 2126 | p->level = stringtoint(strtok(NULL, " ")); |
2127 | p->exp = stringtoint(strtok(NULL, " ")); | |
2128 | p->gold = stringtoint(strtok(NULL, " ")); | |
2129 | p->bank = stringtoint(strtok(NULL, " ")); | |
2130 | p->hp = stringtoint(strtok(NULL, " ")); | |
2131 | p->maxhp = stringtoint(strtok(NULL, " ")); | |
2132 | p->strength = stringtoint(strtok(NULL, " ")); | |
2133 | p->defense = stringtoint(strtok(NULL, " ")); | |
2134 | p->armor = stringtoint(strtok(NULL, " ")); | |
2135 | p->weapon = stringtoint(strtok(NULL, " ")); | |
85ce9d3e | 2136 | p->forest_fights = stringtoint(strtok(NULL, " ")); |
2137 | p->player_fights = stringtoint(strtok(NULL, " ")); | |
1af35752 | 2138 | p->setFlags(stringtoint(strtok(NULL, " "))); |
ee38284f | 2139 | |
e3c5fe46 | 2140 | password = strtok(NULL, " "); |
2141 | strcpy(p->password, password); | |
448a1531 | 2142 | temp->setNick("Not Playing"); |
ce61cdfa | 2143 | #ifdef P10 |
448a1531 | 2144 | temp->setRealNick("Not Playing"); |
ce61cdfa | 2145 | #endif |
85ce9d3e | 2146 | |
9d3b1d42 | 2147 | p->inventory.reset(); // Set inventory to all 0s |
ee38284f | 2148 | // Old player databases didn't have these three extra values |
2149 | // If they come up null, leave them to 0 as the default. | |
2150 | // On the next gameserv database save, it will save the values. | |
266608f6 | 2151 | tempname = strtok(NULL, " "); |
9d3b1d42 | 2152 | if (tempname) |
2153 | p->inventory.setHealing(stringtoint(tempname)); | |
2154 | ||
2155 | tempname = strtok(NULL, " "); | |
2156 | if (tempname) | |
2157 | p->inventory.setStrength(stringtoint(tempname)); | |
2158 | ||
2159 | tempname = strtok(NULL, " "); | |
2160 | if (tempname) | |
2161 | p->inventory.setDefense(stringtoint(tempname)); | |
2162 | ||
2163 | tempname = strtok(NULL, " "); | |
2164 | if (tempname) | |
2165 | p->inventory.setHP(stringtoint(tempname)); | |
448a1531 | 2166 | unsigned long hv = iHASH((unsigned char *) temp->stats->name); |
85bcf836 | 2167 | |
2168 | temp->stats->client = NULL; | |
7996e5fd | 2169 | players[hv].insertAtBack(temp); |
85ce9d3e | 2170 | delete temp; |
2171 | } | |
1cf88153 | 2172 | delete [] buf; |
28f552b8 | 2173 | infile.close(); |
2174 | return 1; | |
85ce9d3e | 2175 | } |
2176 | ||
e3c5fe46 | 2177 | bool passcmp(char *encrypted, char *plaintext) |
2178 | { | |
2179 | char salt[3]; | |
cdc9a6db | 2180 | char *plaintext2, *plainToencrypt; |
2181 | bool same = false; | |
2182 | ||
2183 | plaintext2 = new char[strlen(encrypted) + strlen(plaintext)]; // Extra | |
2184 | strcpy(plaintext2, plaintext); | |
2185 | ||
e3c5fe46 | 2186 | salt[0] = encrypted[0]; |
2187 | salt[1] = encrypted[1]; | |
2188 | salt[3] = '\0'; | |
cdc9a6db | 2189 | |
2190 | plainToencrypt = crypt(plaintext2, salt); | |
2191 | ||
2192 | same = (strcmp((const char *)encrypted, plainToencrypt) == 0 ? true : false); | |
2193 | ||
2194 | delete []plaintext2; | |
2195 | ||
2196 | return same; | |
e3c5fe46 | 2197 | } |
2198 | ||
2199 | bool check_password(char *name, char *plaintext) | |
2200 | { | |
0a1518fa | 2201 | aClient *client; |
e3c5fe46 | 2202 | |
0a1518fa | 2203 | if (!(client = findplayer(name))) |
2204 | return false; | |
2205 | else | |
e3c5fe46 | 2206 | { |
0a1518fa | 2207 | return passcmp(client->stats->password, plaintext); |
e3c5fe46 | 2208 | } |
e3c5fe46 | 2209 | } |
1cf88153 | 2210 | |
ad7dfaa0 | 2211 | void do_store(char *u) |
2212 | { | |
2213 | char *cmd = strtok(NULL, " "); | |
2214 | char *item = strtok(NULL, " "); | |
2215 | char *num = strtok(NULL, " "); | |
2216 | char *space; | |
8c126acc | 2217 | int wep; |
2218 | aClient *user; | |
2219 | Player *p; | |
ad7dfaa0 | 2220 | |
1af35752 | 2221 | if (!cmd || !item) |
ad7dfaa0 | 2222 | { |
2223 | notice(s_GameServ, u, "SYNTAX: STORE LIST {ARMOR | WEAPONS}"); | |
2224 | notice(s_GameServ, u, " \ 2STORE SELL {ARMOR | WEAPON}\ 2"); | |
2225 | notice(s_GameServ, u, " \ 2STORE BUY {ARMOR | WEAPON} \1fNUMBER\1f\ 2"); | |
40251952 | 2226 | return; |
ad7dfaa0 | 2227 | } |
448a1531 | 2228 | else if (!(user = find(u))) |
2229 | { | |
2230 | log("Fatal Error: could not find %s in client list", u); | |
2231 | return; | |
2232 | } | |
2233 | else if (isIgnore(user)) | |
2234 | { | |
2235 | #ifdef DEBUGMODE | |
2236 | log("Ignoring %s.", user->getNick()); | |
2237 | #endif | |
2238 | return; | |
2239 | } | |
2240 | else if (!is_playing(user)) | |
40251952 | 2241 | { |
1af35752 | 2242 | notice(s_GameServ, u, "You must be playing to use the store!"); |
40251952 | 2243 | return; |
2244 | } | |
ee38284f | 2245 | else if (!isAlive(user->stats)) |
1af35752 | 2246 | { |
2247 | notice(s_GameServ, u, "You are dead. Wait until tomorrow to purchase weapons and armor!"); | |
2248 | return; | |
2249 | } | |
40251952 | 2250 | updateTS(user->stats); |
2251 | ||
2252 | if (stricmp(cmd, "LIST") == 0) | |
ad7dfaa0 | 2253 | { |
2254 | if (stricmp(item, "WEAPONS") == 0) | |
2255 | { | |
2256 | notice(s_GameServ, u, "Welcome to Kain's Armory"); | |
2257 | notice(s_GameServ, u, "Here are the weapons we have available for the killing, sire:"); | |
2258 | for (int x = 1; x < WNA; x++) | |
2259 | { | |
2260 | space = spaces(strlen(weapons[x]), "."); | |
2261 | notice(s_GameServ, u, "%s%d. %s%s%d",(x < 10 ? " " : ""), x, weapons[x], space, prices[x - 1]); | |
2262 | free(space); | |
2263 | } | |
2264 | notice(s_GameServ, u, "To purchase a weapon, type /msg %S STORE BUY \ 2NUM\ 2."); | |
2265 | notice(s_GameServ, u, "Where num. is the weapon number from the menu above."); | |
2266 | ||
2267 | } | |
2268 | else if (stricmp(item, "ARMOR") == 0) | |
2269 | { | |
2270 | notice(s_GameServ, u, "Welcome to Kain's Armory"); | |
2271 | notice(s_GameServ, u, "I hope you enjoy the fine armor we have available for your protection:"); | |
2272 | for (int x = 1; x < WNA; x++) | |
2273 | { | |
2274 | space = spaces(strlen(armors[x]), "."); | |
2275 | notice(s_GameServ, u, "%s%d. %s%s%d",(x < 10 ? " " : ""), x, armors[x], space, prices[x - 1]); | |
2276 | free(space); | |
2277 | } | |
2278 | notice(s_GameServ, u, "To purchase armor, type /msg %S store buy armor num."); | |
2279 | notice(s_GameServ, u, "Where num. is the armor number from the menu above."); | |
2280 | ||
2281 | ||
2282 | } | |
2283 | } else if (stricmp(cmd, "BUY") == 0) { | |
8c126acc | 2284 | if (!num) |
2285 | { | |
2286 | notice(s_GameServ, u, "SYNTAX: \ 2STORE BUY {ARMOR | WEAPON} \1fNUMBER\1f\ 2"); | |
2287 | return; | |
2288 | } | |
2289 | else if (!isstringnum(num)) | |
2290 | { | |
2291 | notice(s_GameServ, u, "You must specify a number between 1 and %d. Not %s!", WNA - 1, num); | |
2292 | return; | |
2293 | } | |
2294 | if (stricmp(item, "WEAPON") == 0) | |
2295 | { | |
2296 | wep = stringtoint(num); | |
2297 | if (wep >= WNA || wep < 1) | |
2298 | { | |
2299 | notice(s_GameServ, u, "The number %d is out of range. The number you provide must be between 1 and %d.", wep, WNA - 1); | |
2300 | return; | |
2301 | } | |
2302 | ||
2303 | p = user->stats; | |
2304 | ||
2305 | if (p->weapon != 0) | |
2306 | notice(s_GameServ, u, "You have to sell your %s first!", weapons[p->weapon]); | |
2307 | else if (p->gold < prices[wep - 1]) | |
2308 | notice(s_GameServ, u, "You don't have enough gold for %s!", weapons[wep]); | |
2309 | else | |
2310 | { | |
2311 | notice(s_GameServ, u, "You have purchased %s! Thanks for the gold!", weapons[wep]); | |
2312 | p->weapon = wep; | |
2313 | p->gold -= prices[wep - 1]; | |
2314 | } | |
2315 | } | |
2316 | else if (stricmp(item, "ARMOR") == 0) | |
2317 | { | |
2318 | wep = stringtoint(num); | |
2319 | if (wep >= WNA || wep < 1) | |
2320 | { | |
2321 | notice(s_GameServ, u, "The number %d is out of range. The number you provide must be between 1 and %d.", wep, WNA - 1); | |
2322 | return; | |
2323 | } | |
2324 | ||
2325 | p = user->stats; | |
2326 | ||
2327 | if (p->armor != 0) | |
2328 | notice(s_GameServ, u, "You have to sell your %s first!", armors[p->armor]); | |
2329 | else if (p->gold < prices[wep - 1]) | |
2330 | notice(s_GameServ, u, "You don't have enough gold for %s!", armors[wep]); | |
2331 | else | |
2332 | { | |
2333 | notice(s_GameServ, u, "You have purchased %s! Thanks for the gold!", armors[wep]); | |
2334 | p->armor = wep; | |
2335 | p->gold -= prices[wep - 1]; | |
2336 | } | |
2337 | } | |
2338 | } | |
2339 | else if (stricmp(cmd, "SELL" ) == 0) | |
2340 | { | |
2341 | p = user->stats; | |
2342 | ||
2343 | if (stricmp(item, "WEAPON") == 0) | |
2344 | { | |
2345 | if (p->weapon == 0) | |
2346 | { | |
2347 | notice(s_GameServ, u, "You want me to chop off your hands?"); | |
2348 | return; | |
2349 | } | |
2350 | else if (p->gold == 2000000000) | |
2351 | { | |
2352 | notice(s_GameServ, u, "You have enough gold. I'll just take that off your hands, sire."); | |
2353 | p->weapon = 0; | |
2354 | } | |
2355 | else if (2000000000 - p->gold < (prices[p->weapon - 1] / 2)) | |
2356 | { | |
2357 | notice(s_GameServ, u, "Thank you for your business! You now have as much gold as you can carry."); | |
2358 | notice(s_GameServ, u, "However, you have no weapon... can I interest you in the %s?", weapons[WNA - 1]); | |
2359 | p->gold = 2000000000; | |
2360 | p->weapon = 0; | |
2361 | } | |
2362 | else | |
2363 | { | |
2364 | notice(s_GameServ, u, "Thank you for your business! You now have %d more gold but no weapon!", (prices[p->weapon - 1] / 2)); | |
2365 | p->gold += (prices[p->weapon - 1] / 2); | |
2366 | p->weapon = 0; | |
2367 | } | |
2368 | } | |
2369 | else if (stricmp(item, "ARMOR") == 0) | |
2370 | { | |
2371 | p = user->stats; | |
2372 | ||
2373 | if (p->armor == 0) | |
2374 | { | |
2375 | notice(s_GameServ, u, "I don't think you can be any more naked..."); | |
2376 | return; | |
2377 | } | |
2378 | if (p->gold == 2000000000) | |
2379 | { | |
2380 | notice(s_GameServ, u, "You have enough gold. I'll just take that off your hands, sire."); | |
2381 | p->armor = 0; | |
2382 | } | |
2383 | else if (2000000000 - p->gold < (prices[p->armor - 1] / 2)) | |
2384 | { | |
2385 | notice(s_GameServ, u, "Thank you for your business! You now have as much gold as you can carry."); | |
2386 | notice(s_GameServ, u, "However, you have no armor... can I interest you in %s?", armors[WNA - 1]); | |
2387 | p->gold = 2000000000; | |
2388 | p->armor = 0; | |
2389 | } | |
2390 | else | |
2391 | { | |
2392 | notice(s_GameServ, u, "Thank you for your business! You now have %d more gold but no armor!", | |
2393 | (prices[p->armor - 1] / 2)); | |
2394 | ||
2395 | p->gold += (prices[p->armor - 1] / 2); | |
2396 | p->armor = 0; | |
2397 | } | |
2398 | } | |
2399 | else | |
2400 | { | |
2401 | notice(s_GameServ, u, "SYNTAX: STORE LIST {ARMOR | WEAPONS}"); | |
2402 | notice(s_GameServ, u, " \ 2STORE SELL {ARMOR | WEAPON}\ 2"); | |
2403 | notice(s_GameServ, u, " \ 2STORE BUY {ARMOR | WEAPON} \1fNUMBER\1f\ 2"); | |
2404 | } | |
2405 | } | |
6d053d90 | 2406 | else |
2407 | { | |
2408 | notice(s_GameServ, u, "SYNTAX: STORE LIST {ARMOR | WEAPONS}"); | |
2409 | notice(s_GameServ, u, " \ 2STORE SELL {ARMOR | WEAPON}\ 2"); | |
2410 | notice(s_GameServ, u, " \ 2STORE BUY {ARMOR | WEAPON} \1fNUMBER\1f\ 2"); | |
2411 | return; | |
2412 | } | |
8c126acc | 2413 | } |
9cda831c | 2414 | void do_inventory(char *u) |
2415 | { | |
2416 | aClient *user; | |
2417 | ||
2418 | if (!(user = find(u))) | |
2419 | { | |
2420 | notice(s_GameServ, u, "Fatal Error. Contact a %S admin!"); | |
2421 | return; | |
2422 | } | |
448a1531 | 2423 | else if (isIgnore(user)) |
2424 | { | |
2425 | #ifdef DEBUGMODE | |
2426 | log("Ignoring %s.", user->getNick()); | |
2427 | #endif | |
2428 | return; | |
2429 | } | |
9cda831c | 2430 | else if (!is_playing(user)) |
2431 | { | |
2432 | notice(s_GameServ, u, "You must be playing to check your inventory!"); | |
2433 | return; | |
2434 | } | |
40251952 | 2435 | updateTS(user->stats); |
9cda831c | 2436 | showinventory(user, user); |
2437 | } | |
2438 | void showinventory(aClient *from, aClient *to) | |
2439 | { | |
2440 | char *nick = to->getNick(); | |
8c126acc | 2441 | |
9cda831c | 2442 | if (!to) |
2443 | to = from; | |
2444 | if (is_playing(from)) | |
2445 | { | |
2446 | Pouch *p = &from->stats->inventory; | |
ce61cdfa | 2447 | notice(s_GameServ, nick, "Inventory for %s:", from->stats->name); |
9cda831c | 2448 | notice(s_GameServ, nick, " Healing Potions: %d", p->Healing()); |
2449 | notice(s_GameServ, nick, "Strength Potions: %d", p->Strength()); | |
2450 | notice(s_GameServ, nick, " Defense Potions: %d", p->Defense()); | |
9d3b1d42 | 2451 | notice(s_GameServ, nick, " HP Potions: %d", p->HP()); |
9cda831c | 2452 | } |
2453 | } | |
f5c25639 | 2454 | void do_tavern(char *u) |
2455 | { | |
2456 | char *cmd = strtok(NULL, " "); | |
2457 | long int price; | |
2458 | ||
2459 | aClient *user; | |
2460 | Player *p; | |
a6352eed | 2461 | |
f5c25639 | 2462 | if (!(user = find(u))) |
2463 | { | |
2464 | notice(s_GameServ, u, "Fatal Error. See a %S admin for help"); | |
2465 | return; | |
2466 | } | |
448a1531 | 2467 | else if (isIgnore(user)) |
2468 | { | |
2469 | #ifdef DEBUGMODE | |
2470 | log("Ignoring %s.", user->getNick()); | |
2471 | #endif | |
2472 | return; | |
2473 | } | |
f5c25639 | 2474 | else if (!is_playing(user)) |
2475 | { | |
2476 | notice(s_GameServ, u, "You must be playing to go to the Tavern"); | |
2477 | return; | |
2478 | } | |
9cda831c | 2479 | else if (is_fighting(user)) |
2480 | { | |
2481 | notice(s_GameServ, u, "You cannot go to the Tavern during a fight!"); | |
2482 | return; | |
2483 | } | |
40251952 | 2484 | |
2485 | updateTS(user->stats); | |
f5c25639 | 2486 | p = user->stats; |
40251952 | 2487 | |
f5c25639 | 2488 | if (!cmd) |
2489 | { | |
2490 | notice(s_GameServ, u, "Welcome to Boot Liquors Mystic Apothecary"); | |
2491 | notice(s_GameServ, u, "Your commands:"); | |
2492 | notice(s_GameServ, u, "/msg %S TAVERN {LIST | BUY} [NUMBER]"); | |
2493 | notice(s_GameServ, u, "What'll it be?"); | |
2494 | } | |
2495 | else if (stricmp(cmd, "LIST") == 0) | |
2496 | { | |
a6352eed | 2497 | notice(s_GameServ, u, "Here is a list of what we have to offer:"); |
2498 | notice(s_GameServ, u, "1. Healing Potions for %ld Gold", | |
2499 | 1000 * p->level * 4); | |
2500 | notice(s_GameServ, u, "2. Strength Potions for %ld Gold", | |
2501 | 2500 * p->level * 4); | |
2502 | notice(s_GameServ, u, "3. Defense Potions for %ld Gold", | |
2503 | 3000 * p->level * 4); | |
2504 | notice(s_GameServ, u, "4. HP Potions for %ld Gold", | |
2505 | 2000 * p->level * 4); | |
2506 | notice(s_GameServ, u, "To buy a potion, type /msg %S TAVERN BUY #"); | |
2507 | notice(s_GameServ, u, "Example: /msg %S TAVERN BUY 1 buys a healing potion!"); | |
f5c25639 | 2508 | } |
2509 | else if (stricmp(cmd, "BUY") == 0) | |
2510 | { | |
2511 | char *chnum = strtok(NULL, " "); | |
2512 | int num = stringtoint(chnum); | |
2513 | ||
2514 | if (!chnum) | |
2515 | { | |
2516 | notice(s_GameServ, u, "SYNTAX: TAVERN BUY #"); | |
2517 | notice(s_GameServ, u, "Example: /msg %S TAVERN BUY 1"); | |
2518 | return; | |
2519 | } | |
8c734eb9 | 2520 | if (num < 1 || num > 4) |
f5c25639 | 2521 | { |
2522 | notice(s_GameServ, u, "Invalid Choice!"); | |
2523 | notice(s_GameServ, u, "Here is a list of what we have to offer:"); | |
a6352eed | 2524 | notice(s_GameServ, u, "1. Healing Potions for %ld Gold", |
2525 | 1000 * p->level * 4); | |
2526 | notice(s_GameServ, u, "2. Strength Potions for %ld Gold", | |
2527 | 2500 * p->level * 4); | |
2528 | notice(s_GameServ, u, "3. Defense Potions for %ld Gold", | |
2529 | 3000 * p->level * 4); | |
2530 | notice(s_GameServ, u, "4. HP Potions for %ld Gold", | |
2531 | 2000 * p->level * 4); | |
f5c25639 | 2532 | notice(s_GameServ, u, "To buy a potion, type /msg %S TAVERN BUY #"); |
2533 | notice(s_GameServ, u, "Example: /msg %S TAVERN BUY 1 buys a healing potion!"); | |
ee38284f | 2534 | return; |
f5c25639 | 2535 | } |
2536 | switch(num) | |
2537 | { | |
2538 | case 1: | |
a6352eed | 2539 | price = (1000 * p->level * 4); |
f5c25639 | 2540 | if (p->gold >= price) |
2541 | { | |
2542 | notice(s_GameServ, u, "One healing potion coming right up!"); | |
2543 | p->inventory.incHealing(); | |
ee38284f | 2544 | p->gold -= price; |
f5c25639 | 2545 | } |
2546 | else | |
2547 | notice(s_GameServ, u, "You don't have enough gold!"); | |
2548 | break; | |
2549 | case 2: | |
a6352eed | 2550 | price = 2500 * p->level * 4; |
f5c25639 | 2551 | if (p->gold >= price) |
2552 | { | |
2553 | notice(s_GameServ, u, "One strength boost coming right up!"); | |
2554 | p->inventory.incStrength(); | |
ee38284f | 2555 | p->gold -= price; |
f5c25639 | 2556 | } |
2557 | else | |
2558 | notice(s_GameServ, u, "You don't have enough gold!"); | |
2559 | break; | |
2560 | case 3: | |
a6352eed | 2561 | price = 3000 * p->level * 4; |
f5c25639 | 2562 | if (p->gold >= price) |
2563 | { | |
2564 | notice(s_GameServ, u, "One defense boost coming right up!"); | |
2565 | p->inventory.incDefense(); | |
ee38284f | 2566 | p->gold -= price; |
f5c25639 | 2567 | } |
2568 | else | |
2569 | notice(s_GameServ, u, "You don't have enough gold!"); | |
2570 | break; | |
8c734eb9 | 2571 | case 4: |
a6352eed | 2572 | price = 3000 * p->level * 4; |
8c734eb9 | 2573 | if (p->gold >= price) |
2574 | { | |
2575 | notice(s_GameServ, u, "One HP Potion coming right up!"); | |
2576 | p->inventory.incHP(); | |
2577 | p->gold -= price; | |
2578 | } | |
2579 | else | |
2580 | notice(s_GameServ, u, "You don't have enough gold!"); | |
2581 | break; | |
f5c25639 | 2582 | default: |
2583 | notice(s_GameServ, u, "Logical Error. See a %S admin for help!"); | |
2584 | break; | |
2585 | } | |
2586 | } | |
9cda831c | 2587 | else |
2588 | { | |
2589 | notice(s_GameServ, u, "Improper Syntax."); | |
2590 | notice(s_GameServ, u, "Type /msg %S HELP TAVERN for help"); | |
2591 | } | |
f5c25639 | 2592 | } |
2593 | ||
8c126acc | 2594 | void do_bank(char *u) |
2595 | { | |
2596 | char *cmd = strtok(NULL, " "); | |
2597 | char *amount = strtok(NULL, " "); | |
2598 | char *nick = strtok(NULL, " "); | |
2599 | ||
2600 | aClient *user; | |
2601 | Player *p; | |
2602 | ||
8c734eb9 | 2603 | if (!cmd || (!amount && stricmp(cmd, "BALANCE") != 0) || (stricmp(cmd, "TRANSFER") == 0 && !nick)) |
8c126acc | 2604 | { |
2605 | notice(s_GameServ, u, "BANK {WITHDRAW | DEPOSIT} {ALL | AMOUNT}"); | |
e282e9d2 | 2606 | notice (s_GameServ, u, "BANK BALANCE"); |
8c126acc | 2607 | return; |
2608 | } | |
40251952 | 2609 | else if (!(user = find(u))) |
2610 | { | |
2611 | notice(s_GameServ, u, "Fatal Error. Couldn't find your aClient. Contact a(n) %S "\ | |
2612 | " admin for help"); | |
2613 | log("Fatal Error. Couldn't find %s while executing do_bank()", u); | |
2614 | return; | |
2615 | } | |
448a1531 | 2616 | else if (isIgnore(user)) |
2617 | { | |
2618 | #ifdef DEBUGMODE | |
2619 | log("Ignoring %s.", user->getNick()); | |
2620 | #endif | |
2621 | return; | |
2622 | } | |
40251952 | 2623 | else if (!is_playing(user)) |
8c126acc | 2624 | { |
2625 | notice(s_GameServ, u, "You must be playing to use the bank!"); | |
2626 | return; | |
ad7dfaa0 | 2627 | } |
2158299e | 2628 | else if (is_fighting(user)) |
2629 | { | |
2630 | notice(s_GameServ, u, "You can't go to the bank during a fight!"); | |
2631 | return; | |
2632 | } | |
40251952 | 2633 | updateTS(user->stats); |
2634 | if (stricmp(cmd, "BALANCE") == 0) | |
fa376453 | 2635 | { |
2636 | showBankBalance(u); | |
2637 | return; | |
2638 | } | |
ee38284f | 2639 | else if (!isAlive(user->stats)) |
1af35752 | 2640 | { |
2641 | notice(s_GameServ, u, "You are dead. We don't accept gold from dead folk! Wait 'til tomorrow!"); | |
2642 | return; | |
2643 | } | |
8c126acc | 2644 | else if (!isstringnum(amount) && stricmp(amount, "ALL") != 0) |
2645 | { | |
2646 | notice(s_GameServ, u, "I don't know how to convert alphabet letters into currency, sire!"); | |
2647 | return; | |
2648 | } | |
2649 | ||
2650 | p = user->stats; | |
2651 | ||
fa376453 | 2652 | if (stricmp(cmd, "DEPOSIT") == 0) |
8c126acc | 2653 | { |
2654 | if (p->bank == 2000000000) | |
2655 | { | |
2656 | notice(s_GameServ, u, "Your bank account is full, sire!"); | |
2657 | return; | |
2658 | } | |
2659 | else if (stricmp(amount, "ALL") == 0) | |
2660 | { | |
2661 | if (2000000000 - p->bank < p->gold) | |
2662 | { | |
2663 | notice(s_GameServ, u, "You don't have enough room for all of your gold."); | |
2664 | notice(s_GameServ, u, "Depositing %ld gold into your account", (2000000000 - p->bank)); | |
2665 | p->gold -= (2000000000 - p->bank); | |
2666 | p->bank = 2000000000; | |
e282e9d2 | 2667 | showBankBalance(u); |
8c126acc | 2668 | } |
2669 | else | |
2670 | { | |
2671 | notice(s_GameServ, u, "Depositing %ld gold into your account!", p->gold); | |
2672 | p->bank += p->gold; | |
2673 | p->gold = 0; | |
e282e9d2 | 2674 | showBankBalance(u); |
8c126acc | 2675 | } |
2676 | } | |
2677 | else if (stringtoint(amount) > p->gold) | |
2678 | { | |
2679 | notice(s_GameServ, u, "Sire, you only have %ld gold!", p->gold); | |
e282e9d2 | 2680 | showBankBalance(u); |
8c126acc | 2681 | return; |
2682 | } | |
2683 | else | |
2684 | { | |
2685 | if (2000000000 - p->bank < stringtoint(amount)) | |
2686 | { | |
2687 | notice(s_GameServ, u, "You don't have room in your account for that much."); | |
2688 | notice(s_GameServ, u, "Capping off your account with %ld gold!", (2000000000 - p->bank)); | |
2689 | p->gold -= (2000000000 - p->bank); | |
2690 | p->bank = 2000000000; | |
e282e9d2 | 2691 | showBankBalance(u); |
8c126acc | 2692 | } |
2693 | else | |
2694 | { | |
2695 | notice(s_GameServ, u, "Depositing %d gold into your account!", stringtoint(amount)); | |
2696 | p->bank += stringtoint(amount); | |
2697 | p->gold -= stringtoint(amount); | |
e282e9d2 | 2698 | showBankBalance(u); |
8c126acc | 2699 | } |
2700 | } | |
2701 | } | |
2702 | else if (stricmp(cmd, "WITHDRAW") == 0) | |
2703 | { | |
2704 | if (p->gold == 2000000000) | |
2705 | { | |
2706 | notice(s_GameServ, u, "You cannot carry any more gold, sire!"); | |
e282e9d2 | 2707 | showBankBalance(u); |
8c126acc | 2708 | return; |
2709 | } | |
2710 | else if (stricmp(amount, "ALL") == 0) | |
2711 | { | |
2712 | if (2000000000 - p->gold < p->bank) | |
2713 | { | |
2714 | notice(s_GameServ, u, "You don't have enough room to carry all that gold."); | |
2715 | notice(s_GameServ, u, "Withdrawing %ld gold from your account", (2000000000 - p->gold)); | |
2716 | p->bank -= (2000000000 - p->gold); | |
2717 | p->gold = 2000000000; | |
e282e9d2 | 2718 | showBankBalance(u); |
8c126acc | 2719 | } |
2720 | else | |
2721 | { | |
2722 | notice(s_GameServ, u, "Withdrawing %ld gold from your account!", p->bank); | |
2723 | p->gold += p->bank; | |
2724 | p->bank = 0; | |
e282e9d2 | 2725 | showBankBalance(u); |
8c126acc | 2726 | } |
2727 | } | |
2728 | else if (stringtoint(amount) > p->bank) | |
2729 | { | |
2730 | notice(s_GameServ, u, "Sire, you only have %ld gold in the bank!", p->bank); | |
e282e9d2 | 2731 | showBankBalance(u); |
8c126acc | 2732 | return; |
2733 | } | |
2734 | else | |
2735 | { | |
2736 | if (2000000000 - p->gold < stringtoint(amount)) | |
2737 | { | |
2738 | notice(s_GameServ, u, "You don't enough have room to carry that much gold!"); | |
2739 | notice(s_GameServ, u, "You fill your pockets with %ld gold!", | |
2740 | (2000000000 - p->gold)); | |
2741 | p->bank -= (2000000000 - p->gold); | |
2742 | p->gold = 2000000000; | |
e282e9d2 | 2743 | showBankBalance(u); |
8c126acc | 2744 | } |
2745 | else | |
2746 | { | |
2747 | notice(s_GameServ, u, "Withdrawing %d gold from your account!", stringtoint(amount)); | |
2748 | p->gold += stringtoint(amount); | |
2749 | p->bank -= stringtoint(amount); | |
e282e9d2 | 2750 | showBankBalance(u); |
8c126acc | 2751 | } |
2752 | } | |
2753 | } | |
2754 | ||
ad7dfaa0 | 2755 | } |
ab4f4ec0 | 2756 | |
fcca861d | 2757 | void do_dragon(char *u) |
2758 | { | |
2759 | aClient *user; | |
2760 | ||
2761 | if (!(user = find(u))) | |
2762 | { | |
2763 | notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, "")); | |
2764 | return; | |
2765 | } | |
2766 | else if (isIgnore(user)) | |
2767 | { | |
2768 | #ifdef DEBUGMODE | |
2769 | log("Ignoring %s.", user->getNick()); | |
2770 | #endif | |
2771 | return; | |
2772 | } | |
2773 | else if (!is_playing(user)) | |
2774 | { | |
2775 | notice(s_GameServ, u, "You must be playing to fight the dragon!"); | |
2776 | return; | |
2777 | } | |
2778 | else if (is_fighting(user)) | |
2779 | { | |
2780 | notice(s_GameServ, u, "You are already in a fight. How will you fight the almighty dragon!?"); | |
2781 | return; | |
2782 | } | |
2783 | else if (!isAlive(user->stats)) | |
2784 | { | |
2785 | notice(s_GameServ, u, "You're dead. Wait until tomorrow to see your master!"); | |
2786 | return; | |
2787 | } | |
016a160f | 2788 | else if (user->stats->level < REALLEVELS) |
fcca861d | 2789 | { |
2790 | notice(s_GameServ, u, "You fool! Only those strong enough "\ | |
2791 | "to vanquish any foe should DARE fight the dragon!"); | |
2792 | notice(s_GameServ, u, "To put it in terms you can understand: "\ | |
016a160f | 2793 | "You are too weak. You must be Level %d!", REALLEVELS); |
68379f96 | 2794 | return; |
fcca861d | 2795 | } |
2796 | ||
2797 | updateTS(user->stats); | |
2798 | ||
fcca861d | 2799 | Player *p = user->stats; |
2800 | p->fight = new Monster(boss); | |
2801 | notice(s_GameServ, u, "You approach the dragon's lair cautiously."); | |
2802 | notice(s_GameServ, u, "The stench of sulfer fills the air as a "\ | |
2803 | "deep, red fog rolls in. The air is filled with the "\ | |
2804 | "heated mist of deadly fire from beyond the cave "\ | |
2805 | "entrance."); | |
9cb6f227 | 2806 | notice(s_GameServ, u, "You adjust your %s, tighten your grip on "\ |
fcca861d | 2807 | "your %s, and venture into the hot, dark cave. "\ |
2808 | "You are surprised at the angle of descent as you climb "\ | |
2809 | "lower and lower, deeper into the dragon's den."); | |
2810 | notice(s_GameServ, u, "You come to the end of the cave to find "\ | |
2811 | "a tooth. It is a large tooth... bigger than your torso."\ | |
2812 | " Suddenly the darkness lifts from the gleam of an eye "\ | |
2813 | " staring into your soul! The eye is large... HUGE!"); | |
2814 | notice(s_GameServ, u, "Just then you notice the eye begin to "\ | |
2815 | "glare orange! The tooth is moving... but it is still too "\ | |
2816 | "dark for you to make out.... THE DRAGON! You see it!"); | |
9cb6f227 | 2817 | display_monster(u); |
fcca861d | 2818 | } |
2819 | ||
ab4f4ec0 | 2820 | void do_master(char *u) |
2821 | { | |
2822 | aClient *user; | |
1af35752 | 2823 | |
448a1531 | 2824 | |
2825 | if (!(user = find(u))) | |
ab4f4ec0 | 2826 | { |
2827 | notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, "")); | |
2828 | return; | |
2829 | } | |
448a1531 | 2830 | else if (isIgnore(user)) |
2831 | { | |
2832 | #ifdef DEBUGMODE | |
2833 | log("Ignoring %s.", user->getNick()); | |
2834 | #endif | |
2835 | return; | |
2836 | } | |
c047f947 | 2837 | else if (!is_playing(user)) |
2838 | { | |
2839 | notice(s_GameServ, u, "You must be playing to see your master!"); | |
2840 | return; | |
2841 | } | |
1af35752 | 2842 | else if (is_fighting(user)) |
ab4f4ec0 | 2843 | { |
2844 | notice(s_GameServ, u, "You're in the middle of a fight! Pay attention!"); | |
2845 | return; | |
2846 | } | |
ee38284f | 2847 | else if (!isAlive(user->stats)) |
1af35752 | 2848 | { |
2849 | notice(s_GameServ, u, "You're dead. Wait until tomorrow to see your master!"); | |
2850 | return; | |
2851 | } | |
40251952 | 2852 | |
2853 | updateTS(user->stats); | |
c047f947 | 2854 | |
c7340cbd | 2855 | char *cmd = strtok(NULL, " "); |
2856 | Player *p = user->stats; | |
2857 | long int need = 0; | |
2858 | ||
1af35752 | 2859 | if (seenMaster(p)) |
2860 | { | |
2861 | notice(s_GameServ, u, "You have already seen your master today. Wait until tomorrow to try again"); | |
2862 | return; | |
2863 | } | |
2864 | ||
c7340cbd | 2865 | if (cmd != NULL) |
ab4f4ec0 | 2866 | { |
ab4f4ec0 | 2867 | switch(p->level) |
2868 | { | |
2869 | case 1: | |
fcca861d | 2870 | need = 200; |
ab4f4ec0 | 2871 | break; |
2872 | case 2: | |
fcca861d | 2873 | need = 800; |
ab4f4ec0 | 2874 | break; |
2875 | case 3: | |
fcca861d | 2876 | need = 2000; |
ab4f4ec0 | 2877 | break; |
2878 | case 4: | |
fcca861d | 2879 | need = 8000; |
ab4f4ec0 | 2880 | break; |
2881 | case 5: | |
fcca861d | 2882 | need = 20000; |
ab4f4ec0 | 2883 | break; |
2884 | case 6: | |
fcca861d | 2885 | need = 80000; |
ab4f4ec0 | 2886 | break; |
2887 | case 7: | |
fcca861d | 2888 | need = 200000; |
ab4f4ec0 | 2889 | break; |
2890 | case 8: | |
fcca861d | 2891 | need = 800000; |
ab4f4ec0 | 2892 | break; |
2893 | case 9: | |
fcca861d | 2894 | need = 2000000; |
ab4f4ec0 | 2895 | break; |
2896 | case 10: | |
fcca861d | 2897 | need = 8000000; |
ab4f4ec0 | 2898 | break; |
2899 | case 11: | |
fcca861d | 2900 | need = 20000000; |
ab4f4ec0 | 2901 | break; |
016a160f | 2902 | |
2903 | case REALLEVELS: | |
ab4f4ec0 | 2904 | need = p->exp + 1; |
016a160f | 2905 | notice(s_GameServ, u, "You are at level %d. You are the master. What's left? The DRAGON!", REALLEVELS); |
fcca861d | 2906 | return; |
ab4f4ec0 | 2907 | break; |
2908 | default: | |
2909 | need = p->exp + 1; // Unknown level... don't let them fight a fake master! | |
2910 | break; | |
c7340cbd | 2911 | } |
2912 | } | |
2913 | else | |
2914 | { | |
2915 | notice(s_GameServ, u, "SYNTAX: MASTER {FIGHT | QUESTION}"); | |
2916 | return; | |
2917 | } | |
2918 | ||
2919 | if (stricmp(cmd, "FIGHT") == 0) | |
2920 | { | |
ab4f4ec0 | 2921 | if (p->exp >= need) |
1af35752 | 2922 | { |
2923 | setMaster(p); | |
ab4f4ec0 | 2924 | see_master(u); |
1af35752 | 2925 | } |
ab4f4ec0 | 2926 | else |
2927 | notice(s_GameServ, u, "You are not worthy of fighting %s! You need %ld more experience.", masters[p->level - 1]->name, (need - p->exp)); | |
c7340cbd | 2928 | return; |
2929 | } | |
2930 | else if (stricmp(cmd, "QUESTION") == 0) | |
2931 | { | |
2932 | if (p->exp >= need) | |
2933 | notice(s_GameServ, u, "%s looks you up and down and decides you are more ready than you will ever be.", masters[p->level - 1]->name); | |
2934 | else | |
2935 | notice(s_GameServ, u, "You pathetic fool! You are no match for %s, %s!", masters[p->level - 1]->name, p->name); | |
2936 | ||
2937 | return; | |
2938 | } | |
2939 | else | |
2940 | { | |
2941 | notice(s_GameServ, u, "SYNTAX: MASTER {FIGHT | QUESTION}"); | |
ab4f4ec0 | 2942 | } |
2943 | } | |
2944 | ||
2945 | void see_master(char *u) | |
2946 | { | |
2947 | aClient *user; | |
1af35752 | 2948 | |
ab4f4ec0 | 2949 | if (!(user = find(u))) |
2950 | { | |
2951 | notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, "")); | |
2952 | return; | |
2953 | } | |
2954 | ||
1af35752 | 2955 | if (!is_fighting(user) && is_playing(user)) |
ab4f4ec0 | 2956 | { |
2957 | Player *p = user->stats; | |
2958 | p->master = new Monster(masters[p->level - 1]); | |
2959 | p->fight = p->master; | |
2960 | display_monster(u); // Since master is the same structure, use this function | |
2961 | } | |
2962 | } | |
e282e9d2 | 2963 | |
2964 | void showBankBalance(const char *u) | |
2965 | { | |
2966 | aClient *user; | |
2967 | Player *p; | |
1af35752 | 2968 | |
e282e9d2 | 2969 | if (!(user = find(u))) |
2970 | return; | |
2971 | ||
2972 | p = user->stats; | |
2973 | ||
2974 | if (!p) | |
2975 | return; | |
2976 | ||
2977 | notice(s_GameServ, u, "Account Balance: %ld Gold On hand: %ld", p->bank, p->gold); | |
2978 | ||
2979 | } | |
44ea29f7 | 2980 | |
2981 | void refreshall() | |
2982 | { | |
2983 | ListNode <aClient> *it; | |
2984 | Player *p; | |
7996e5fd | 2985 | for (unsigned long x = 0; x < U_TABLE_SIZE; x++) |
2986 | { | |
2987 | it = players[x].First(); | |
44ea29f7 | 2988 | |
2989 | while (it) | |
2990 | { | |
2991 | p = it->getData()->stats; | |
2992 | refresh(p); | |
2993 | it = it->Next(); | |
2994 | } | |
7996e5fd | 2995 | } |
44ea29f7 | 2996 | } |
2997 | ||
2998 | void refresh(Player *p) | |
2999 | { | |
3000 | if (!p) | |
3001 | return; | |
3002 | ||
ee38284f | 3003 | if (p->hp < p->maxhp) |
3004 | p->hp = p->maxhp; | |
20d5d721 | 3005 | p->forest_fights = forestfights; |
44ea29f7 | 3006 | p->player_fights = 3; |
ee38284f | 3007 | setAlive(p); |
1af35752 | 3008 | clearMaster(p); |
44ea29f7 | 3009 | } |
c7340cbd | 3010 | |
3011 | void do_refresh(char *u) | |
3012 | { | |
3013 | char *nick = strtok(NULL, " "); | |
3014 | aClient *user; | |
3015 | ||
96f71fee | 3016 | if (!(user = find(u))) |
3017 | { | |
3018 | notice(s_GameServ, u, "Error: aClient not found. Contact a %S admin"); | |
5d04eb42 | 3019 | log("Error: aClient not found: %s", u); |
96f71fee | 3020 | return; |
3021 | } | |
448a1531 | 3022 | else if (isIgnore(user)) |
3023 | { | |
3024 | #ifdef DEBUGMODE | |
3025 | log("Ignoring %s.", user->getNick()); | |
3026 | #endif | |
3027 | return; | |
3028 | } | |
96f71fee | 3029 | else if (!isAdmin(user)) |
3030 | { | |
3031 | notice(s_GameServ, u, "You must be a %S admin to use this command!"); | |
3032 | return; | |
3033 | } | |
c7340cbd | 3034 | if (!nick) |
3035 | { | |
96f71fee | 3036 | notice(s_GameServ, u, "SYNTAX: REFRESH {ALL | NICK}"); |
c7340cbd | 3037 | return; |
3038 | } | |
3039 | else if (stricmp(nick, "ALL") == 0) | |
3040 | { | |
3041 | notice(s_GameServ, u, "Refreshing everyone's stats!"); | |
3042 | refreshall(); | |
3043 | } | |
ae2685f6 | 3044 | else if ((user = findplayer(nick))) |
c7340cbd | 3045 | { |
1af35752 | 3046 | if (is_playing(user)) |
c7340cbd | 3047 | { |
ce61cdfa | 3048 | #ifdef P10 |
3049 | notice(s_GameServ, u, "Refreshing %s.", user->getRealNick()); | |
3050 | #else | |
c7340cbd | 3051 | notice(s_GameServ, u, "Refreshing %s.", user->getNick()); |
ce61cdfa | 3052 | #endif |
c7340cbd | 3053 | refresh(user->stats); |
3054 | } | |
3055 | else | |
3056 | { | |
ce61cdfa | 3057 | #ifdef P10 |
3058 | notice(s_GameServ, u, "%s is not playing.", user->getRealNick()); | |
3059 | #else | |
c7340cbd | 3060 | notice(s_GameServ, u, "%s is not playing.", user->getNick()); |
ce61cdfa | 3061 | #endif |
c7340cbd | 3062 | } |
3063 | } | |
3064 | else | |
3065 | { | |
3066 | notice(s_GameServ, u, "Nick %s not found.", nick); | |
3067 | return; | |
3068 | } | |
3069 | } | |
3070 | ||
ee38284f | 3071 | |
3072 | void resetall() | |
3073 | { | |
3074 | ListNode <aClient> *it; | |
3075 | Player *p; | |
3076 | ||
7996e5fd | 3077 | for (unsigned long x = 0; x < U_TABLE_SIZE; x++) |
3078 | { | |
3079 | it = players[x].First(); | |
ee38284f | 3080 | |
3081 | while (it) | |
3082 | { | |
3083 | p = it->getData()->stats; | |
3084 | reset(p); | |
3085 | it = it->Next(); | |
3086 | } | |
7996e5fd | 3087 | } |
ee38284f | 3088 | } |
3089 | ||
3090 | void reset(Player *p) | |
3091 | { | |
3092 | if (!p) | |
3093 | return; | |
3094 | ||
3095 | p->reset(); | |
3096 | } | |
3097 | ||
40251952 | 3098 | void updateTS(Player *p) |
3099 | { | |
3100 | if (!p) | |
3101 | return; | |
0b6098d5 | 3102 | |
3103 | #ifdef DEBUGMODE | |
3104 | log("Old timestamp for %s: %ld", p->name, p->lastcommand); | |
3105 | #endif | |
40251952 | 3106 | p->lastcommand = time(NULL); |
0b6098d5 | 3107 | #ifdef DEBUGMODE |
3108 | log("New timestamp for %s: %ld", p->name, p->lastcommand); | |
3109 | #endif | |
3110 | ||
40251952 | 3111 | } |
3112 | ||
3113 | bool timedOut(Player *p) | |
3114 | { | |
3115 | if (!p) | |
3116 | return false; | |
0b6098d5 | 3117 | else if (p->lastcommand == 0) |
3118 | return false; | |
40251952 | 3119 | else |
0b6098d5 | 3120 | { |
3121 | if ((time(NULL) - p->lastcommand) >= maxidletime) | |
3122 | return true; | |
3123 | ||
3124 | return false; | |
3125 | } | |
40251952 | 3126 | } |
3127 | ||
3128 | void timeOutEvent(Player *p) | |
3129 | { | |
0b6098d5 | 3130 | aClient *user = findplayer(p->name); |
40251952 | 3131 | |
ae2685f6 | 3132 | if (!user || !p->client) // then they're not playing |
40251952 | 3133 | return; |
3134 | ||
3135 | char *nick = user->getNick(); | |
3136 | ||
0b6098d5 | 3137 | if (player_fight(user) && isYourTurn(p)) |
3138 | { | |
3139 | // Check to see if they were the idler or if it was the other | |
3140 | // person | |
3141 | if (p->lastcommand != p->battle->stats->lastcommand) | |
3142 | { | |
3143 | // This person's last command was given earlier, | |
3144 | // so this person is the idler | |
3145 | notice(s_GameServ, nick, "You timed out "\ | |
3146 | "during a fight. You lose your turn!"); | |
3147 | notice(s_GameServ, p->battle->getNick(), | |
3148 | "%s hesitated for too long. Your move.", p->name); | |
3149 | clearYourTurn(p); | |
3150 | setYourTurn(p->battle->stats); | |
3151 | ||
3152 | // Update the TS for both players to give them another | |
3153 | // Chance to wake up, but if the other player doesn't | |
3154 | // Attack now, they both get logged out. | |
3155 | updateTS(p); | |
3156 | p->battle->stats->lastcommand = p->lastcommand; | |
3157 | display_players(p->battle); | |
3158 | return; | |
3159 | } | |
3160 | else | |
3161 | { | |
3162 | notice(s_GameServ, p->battle->getNick(), | |
3163 | "You and %s timed out at the same time."\ | |
3164 | " Don't fight if you're just going to "\ | |
3165 | "sit there!", p->name); | |
3166 | notice(s_GameServ, user->getNick(), | |
3167 | "You and %s timed out at the same time."\ | |
3168 | " Don't fight if you're just going to "\ | |
3169 | "sit there!", p->battle->stats->name); | |
3170 | logout(p->battle); | |
3171 | logout(user); | |
3172 | return; | |
3173 | } | |
3174 | } | |
3175 | else if (!player_fight(user)) | |
eb7608de | 3176 | { |
c047f947 | 3177 | if (isAlive(user->stats) && user->stats->gold > 0) |
903cd861 | 3178 | { |
eb7608de | 3179 | // Place fun stuff here :) |
3180 | int randnum = 1 + rand() % 100; // 1-100 | |
0b259dff | 3181 | #define GSN(s) notice(s_GameServ, nick, s) |
3182 | #define GSN2(s, f) notice(s_GameServ, nick, s, f) | |
eb7608de | 3183 | |
3184 | if (randnum < 50) | |
3185 | { | |
0b259dff | 3186 | // 35-100% of your gold goes pffft - kain |
3187 | int stolen = (35 + (rand() % 66)) * user->stats->gold / 100; | |
3188 | ||
eb7608de | 3189 | GSN("You stop for a moment to rest on the "\ |
3190 | "street corner. All of a sudden, you "\ | |
3191 | "are ambushed from all sides by a hoarde "\ | |
3192 | "of knife wielding thugs."); | |
3193 | GSN2("The thugs beat you into utter submission "\ | |
3194 | "and steal %d gold from you!", stolen); | |
3195 | user->stats->gold -= stolen; | |
3196 | } | |
0b259dff | 3197 | else if (randnum >= 50 && randnum < 75) |
3198 | { | |
3199 | // 25-65% of your gold goes pffft - kain | |
3200 | int stolen = (25 + (rand() % 41)) * user->stats->gold / 100; | |
3201 | GSN("While dilly dallying around, you lose "\ | |
3202 | "your sense of time. Little did you know, "\ | |
3203 | "but thieves lifted your gold while you "\ | |
3204 | "weren't watching."); | |
3205 | GSN2("Better luck next time... you lose %d gold", stolen); | |
3206 | user->stats->gold -= stolen; | |
3207 | } | |
3208 | else if (randnum >= 75) | |
3209 | { | |
3210 | // 25-75% of your gold goes pffft - kain | |
3211 | int stolen = (25 + (rand() % 51)) * user->stats->gold / 100; | |
3212 | GSN("Good grief! A gaggle of gooey green ghostlike "\ | |
3213 | "goblins grabbed your gold!"); | |
3214 | GSN2("They stole %d gold from you!", stolen); | |
3215 | user->stats->gold -= stolen; | |
3216 | } | |
903cd861 | 3217 | } |
eb7608de | 3218 | |
3219 | // Always log out the user | |
0b6098d5 | 3220 | logout(user); |
eb7608de | 3221 | } |
40251952 | 3222 | } |
3223 | ||
ee38284f | 3224 | void do_reset(char *u) |
3225 | { | |
3226 | char *nick = strtok(NULL, " "); | |
3227 | aClient *user; | |
3228 | ||
3229 | if (!(user = find(u))) | |
3230 | { | |
3231 | notice(s_GameServ, u, "Error: aClient not found. Contact a %S admin"); | |
5d04eb42 | 3232 | log("Error: aClient not found: %s", u); |
ee38284f | 3233 | return; |
3234 | } | |
3235 | else if (!isAdmin(user)) | |
3236 | { | |
3237 | notice(s_GameServ, u, "You must be a %S admin to use this command!"); | |
3238 | return; | |
3239 | } | |
448a1531 | 3240 | |
ee38284f | 3241 | if (!nick) |
3242 | { | |
3243 | notice(s_GameServ, u, "SYNTAX: RESET {ALL | NICK}"); | |
3244 | return; | |
3245 | } | |
3246 | else if (stricmp(nick, "ALL") == 0) | |
3247 | { | |
3248 | notice(s_GameServ, u, "Resetting everyone's stats!"); | |
3249 | resetall(); | |
3250 | } | |
ce61cdfa | 3251 | else if ((user = findbyrealnick(nick))) |
ee38284f | 3252 | { |
3253 | if (is_playing(user)) | |
3254 | { | |
ce61cdfa | 3255 | #ifdef P10 |
3256 | notice(s_GameServ, u, "Resetting %s.", user->getRealNick()); | |
3257 | #else | |
ee38284f | 3258 | notice(s_GameServ, u, "Resetting %s.", user->getNick()); |
ce61cdfa | 3259 | #endif |
ee38284f | 3260 | reset(user->stats); |
3261 | } | |
3262 | else | |
3263 | { | |
ce61cdfa | 3264 | #ifdef P10 |
3265 | notice(s_GameServ, u, "%s is not playing.", user->getRealNick()); | |
3266 | #else | |
ee38284f | 3267 | notice(s_GameServ, u, "%s is not playing.", user->getNick()); |
ce61cdfa | 3268 | #endif |
ee38284f | 3269 | } |
3270 | } | |
3271 | else | |
3272 | { | |
3273 | notice(s_GameServ, u, "Nick %s not found.", nick); | |
3274 | return; | |
3275 | } | |
3276 | } | |
3277 | ||
c7340cbd | 3278 | void do_help(char *u) |
3279 | { | |
3280 | char *cmd = strtok(NULL, " "); | |
3281 | ||
c7340cbd | 3282 | display_help(u, cmd); |
3283 | } | |
3284 | ||
3285 | void display_help(char *u, char *file) | |
3286 | { | |
3287 | ifstream infile; | |
3288 | char *buf; | |
3289 | ||
3290 | if (!file) | |
3291 | { | |
3292 | infile.open("helpfiles/help"); | |
3293 | if (infile.fail()) | |
3294 | { | |
fb37ecc7 | 3295 | log("Error opening helpfiles/help"); |
c7340cbd | 3296 | notice(s_GameServ, u, "Error opening helpfiles/help"); |
3297 | return; | |
3298 | } | |
3299 | buf = new char[1024]; | |
3300 | while(infile.getline(buf, 1024)) | |
3301 | { | |
3302 | // Written this way, it will process %S in the helpfiles | |
3303 | // Instead of notice(s_GameServ, u, "%s", buf); | |
3304 | notice(s_GameServ, u, buf); | |
3305 | } | |
3306 | ||
3307 | // Minor recursion | |
96f71fee | 3308 | aClient *user = find(u); |
3309 | if (user && isAdmin(user)) | |
3310 | display_help(u, "admin_commands"); | |
c7340cbd | 3311 | } |
3312 | else | |
3313 | { | |
3314 | char *filename; | |
f27a378f | 3315 | filename = new char[strlen(file) + 11]; |
3316 | strcpy(filename, "helpfiles/"); | |
3317 | strcat(filename, file); | |
4dde2ed9 | 3318 | |
f27a378f | 3319 | for (unsigned int x = 10; x < strlen(filename); x++) |
3320 | filename[x] = tolower(filename[x]); | |
4dde2ed9 | 3321 | |
c7340cbd | 3322 | infile.open(filename); |
3323 | delete [] filename; | |
3324 | if (infile.fail()) | |
3325 | { | |
3326 | notice(s_GameServ, u, "No help for \ 2%s\ 2", file); | |
3327 | return; | |
3328 | } | |
3329 | buf = new char[1024]; | |
3330 | while(infile.getline(buf, 1024)) | |
3331 | { | |
3332 | // Written this way, it will process %S in the helpfiles | |
3333 | // Instead of notice(s_GameServ, u, "%s", buf); | |
3334 | notice(s_GameServ, u, buf); | |
3335 | } | |
3336 | } | |
3337 | infile.close(); | |
3338 | delete [] buf; | |
3339 | } | |
96f71fee | 3340 | |
3341 | void do_admin(char *u) | |
3342 | { | |
3343 | aClient *user; | |
3344 | char *pass = strtok(NULL, " "); | |
3345 | ||
3346 | if (!(user = find(u))) | |
3347 | { | |
5d04eb42 | 3348 | log("Error: aClient not found: %s", u); |
96f71fee | 3349 | notice(s_GameServ, u, "Error: aClient not found. Contact %S admin."); |
3350 | return; | |
3351 | } | |
448a1531 | 3352 | |
96f71fee | 3353 | if (!pass) |
3354 | { | |
3355 | notice(s_GameServ, u, "SYNTAX: \ 2ADMIN\ 2 \ 2\1fpassword\1f\ 2"); | |
3356 | return; | |
3357 | } | |
3358 | ||
1af35752 | 3359 | if (isAdmin(user)) |
3360 | { | |
3361 | notice(s_GameServ, u, "You already have administrator privledges."); | |
3362 | return; | |
3363 | } | |
3364 | else if (strcmp(pass, adminpass) == 0) | |
96f71fee | 3365 | { |
3366 | notice(s_GameServ, u, "Password accepted. You now have administrator privledges."); | |
3367 | setAdmin(user); | |
ce61cdfa | 3368 | #ifdef P10 |
3369 | log("%s became an administrator.", user->getRealNick()); | |
3370 | #else | |
5d04eb42 | 3371 | log("%s became an administrator.", user->getNick()); |
ce61cdfa | 3372 | #endif |
96f71fee | 3373 | } |
3374 | else | |
3375 | { | |
3376 | notice(s_GameServ, u, "Invalid password. Remember: case sensitive"); | |
3377 | return; | |
3378 | } | |
3379 | } | |
1af35752 | 3380 | |
4dde2ed9 | 3381 | bool load_monsters() |
3382 | { | |
3383 | ifstream infile; | |
3384 | infile.open("monsters.dat"); | |
3385 | ||
3386 | char *buf; | |
3387 | ||
3388 | if (infile.fail()) | |
3389 | { | |
fb37ecc7 | 3390 | log("Error opening monsters.dat"); |
4dde2ed9 | 3391 | return false; |
3392 | } | |
3393 | init_monsters(); | |
3394 | buf = new char[2048]; | |
3395 | ||
5d04eb42 | 3396 | #ifdef DEBUGMODE |
3397 | log("Loading monsters from monsters.dat"); | |
3398 | #endif | |
3399 | ||
4dde2ed9 | 3400 | for (int l = 0; l < REALLEVELS; l++) |
3401 | { | |
3402 | for (int m = 0; m < MONSTERS;) | |
3403 | { | |
3404 | infile.getline(buf, 2048); | |
3405 | if (buf[0] == '\n' || buf[0] == '\0' || buf[0] == '#') | |
3406 | continue; | |
3407 | else | |
3408 | { | |
3409 | strcpy(monsters[l][m]->name, strtok(buf, "~")); | |
3410 | strcpy(monsters[l][m]->weapon, strtok(NULL, "~")); | |
3411 | monsters[l][m]->strength = stringtoint(strtok(NULL, "~")); | |
3412 | monsters[l][m]->gold = stringtoint(strtok(NULL, "~")); | |
3413 | monsters[l][m]->exp = stringtoint(strtok(NULL, "~")); | |
3414 | monsters[l][m]->maxhp = stringtoint(strtok(NULL, "~")); | |
ee38284f | 3415 | monsters[l][m]->hp = monsters[l][m]->maxhp; |
4dde2ed9 | 3416 | strcpy(monsters[l][m]->death, strtok(NULL, "")); |
3417 | m++; | |
3418 | } | |
3419 | } | |
3420 | } | |
3421 | delete [] buf; | |
3422 | return true; | |
3423 | } |