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85ce9d3e | 1 | #include "sockhelp.h" |
2 | #include "aClient.h" | |
3 | #include "list.h" | |
4 | #include "extern.h" | |
5 | #include <cctype> | |
6 | #include <fstream.h> | |
e3c5fe46 | 7 | #include <crypt.h> |
85ce9d3e | 8 | |
9 | List<aClient> players; | |
10 | Monster monsters[5][12]; | |
ad7dfaa0 | 11 | Monster masters[12]; |
85ce9d3e | 12 | |
a8fb9757 | 13 | // Database functions |
85ce9d3e | 14 | int save_gs_dbase(); |
15 | int load_gs_dbase(); | |
16 | ||
17 | // String functions | |
18 | #undef strtok | |
19 | char *strtok(char *str, const char *delim); | |
20 | int stricmp(const char *s1, const char *s2); | |
21 | int strnicmp(const char *s1, const char *s2, size_t len); | |
22 | // String Functions | |
23 | ||
e3c5fe46 | 24 | |
25 | /********** Password functions **********/ | |
26 | ||
27 | bool passcmp(char *encrypted, char *plaintext); // Compares an encrypted pass with a plain text one | |
28 | ||
29 | bool check_password(char *name, char *plaintext); // Finds a password for the given name, and checks it with passcmp against the plaintext password given. | |
30 | ||
31 | /********** Password functions **********/ | |
32 | ||
33 | ||
34 | /********** GameServ Booleans **********/ | |
35 | ||
36 | bool is_playing(char *u); // True if the given nickname in the clients list is playing. | |
37 | bool has_started(char *u); // True if the given nickname in the clients list has started playing. | |
38 | bool is_fighting(char *u); // True if the given nick in the clients list is fighting anything. | |
39 | bool isnt_fighting(char *u); // True if the given nick isn't fighting. Same as !is_fighting(u). | |
40 | bool player_fight(char *u); // True if the player is fighting another player. | |
41 | bool master_fight(char *u); // True if the player is fighting their master. | |
42 | ||
43 | /********** GameServ Booleans **********/ | |
85ce9d3e | 44 | |
45 | ||
46 | void display_monster(char *u); | |
47 | void display_players(char *u); | |
48 | long int chartoint(char ch); | |
49 | int isstringnum(char *num); | |
50 | long int pow (int x, int y); | |
51 | long int stringtoint(char *number); | |
52 | ||
53 | char *spaces(int len, char *seperator); | |
54 | void init_masters(); | |
55 | void refresh(aClient *ni); | |
56 | void refreshall(); | |
57 | void reset(aClient *ni); | |
58 | void init_monsters(); | |
59 | ||
60 | void do_list(char *u); | |
61 | void do_register(char *u); | |
62 | void do_identify(char *u); | |
63 | void do_play(char *u); | |
64 | void do_quitg(char *u); | |
65 | void do_reset(char *u); | |
66 | void do_fight(char *u); | |
67 | void do_store(char *u); | |
68 | void do_heal(char *u); | |
69 | void do_bank(char *u); | |
70 | void do_attack(char *u); | |
71 | void do_run(char *u); | |
72 | void do_visit(char *u); | |
73 | void do_stats(char *u); | |
74 | void see_mystic(char *u); | |
75 | ||
76 | void showstats(const char *u, const char *nick); | |
77 | ||
78 | #define WNA 16 | |
79 | char *weapons[WNA] = { "Fists", "Stick", "Dagger", "Quarterstaff", "Short Sword", | |
80 | "Long Sword", "Silver Spear", "Battle Axe", "The Ragnarok", | |
81 | "Chain Saw", "Poison Sword", "Flame Sword", "Earth Hammer", | |
82 | "Light Saber", "Masamune", "Mystical Sword"}; | |
83 | ||
84 | char *armors[WNA] = { "Nothing", "Clothes", "Leather Vest", "Chain Mail", "Plate Armor", | |
85 | "Full Body Armor", "Magic Mail", "Graphite Suit", "Steel Suit", | |
86 | "Force Field", "Armor of Light", "Mythril Vest", "DemiGod Armor", | |
87 | "Hades' Cloak", "Dragon Scales", "Mystical Armor"}; | |
88 | ||
89 | int prices[WNA - 1] = {200, 1000, 3000, 10000, 30000, 100000, 150000, 200000, 400000, | |
90 | 1000000, 4000000, 10000000, 40000000, 100000000, 400000000}; | |
91 | int webonus[WNA] = {0, 10, 15, 25, 35, 45, 65, 85, 125, 185, 255, 355, 505, 805, 1205, 1805}; | |
92 | int arbonus[WNA] = {0, 1, 3, 10, 15, 25, 35, 50, 75, 100, 150, 225, 300, 400, 600, 1000}; | |
93 | ||
94 | int hpbonus[11] = {10, 15, 20, 30, 50, 75, 125, 185, 250, 350, 550}; | |
95 | int strbonus[11] = {5, 7, 10, 12, 20, 35, 50, 75, 110, 150, 200}; | |
96 | int defbonus[11] = {2, 3, 5, 10, 15, 22, 35, 60, 80, 120, 150}; | |
97 | ||
98 | ||
99 | void gameserv(char *source, char *buf) | |
100 | { | |
101 | char *cmd, input[1024]; | |
102 | cmd = strtok(buf, " "); | |
103 | ||
104 | source++; // Get rid of that : at the beginning of a :Nick privmsg Gameserv :text | |
105 | cmd++; // Get rid of that : at the beginning of the :text (command) | |
106 | ||
107 | cout << "Source: " << source << "\ncmd: " << cmd << endl; | |
108 | if (strnicmp(cmd, ":\1PING", 6) == 0) | |
109 | { | |
110 | char *timestamp; | |
111 | timestamp = strtok(NULL, "\1"); | |
112 | notice(s_GameServ, source, "\1PING %s\1", timestamp); | |
113 | } else if (stricmp(cmd, ":\1VERSION\1") == 0) { | |
114 | notice(s_GameServ, source, "\1VERSION GameServ v1.0b\1"); | |
115 | } else if (stricmp(cmd, "SEARCH") == 0) { | |
116 | cmd = strtok(NULL, " "); | |
117 | ||
118 | if (!cmd) | |
119 | notice(s_GameServ, source, "SYNTAX: /msg %S SEARCH FOREST"); | |
120 | else | |
121 | do_forest(source); | |
122 | } else if (stricmp(cmd, "FIGHT") == 0) { | |
123 | do_fight(source); | |
124 | } else if (stricmp(cmd, "ATTACK") == 0) { | |
125 | do_attack(source); | |
126 | } else if (stricmp(cmd, "HEAL") == 0) { | |
127 | do_heal(source); | |
ad7dfaa0 | 128 | } else if (stricmp(cmd, "STORE") == 0) { |
129 | do_store(source); | |
8c126acc | 130 | } else if (stricmp(cmd, "BANK") == 0) { |
131 | do_bank(source); | |
85ce9d3e | 132 | } else if (stricmp(cmd, "PRINT") == 0) { |
133 | cout << "Printing Clients List: " << endl; | |
134 | clients.print(); | |
0a1518fa | 135 | cout << "\nPrinting Player List: " << endl; |
85ce9d3e | 136 | players.print(); |
137 | } else if (stricmp(cmd, "LIST") == 0) { | |
138 | do_list(source); | |
139 | } else if (stricmp(cmd, "REGISTER") == 0) { | |
140 | do_register(source); | |
141 | } else if (stricmp(cmd, "IDENTIFY") == 0) { | |
142 | do_identify(source); | |
143 | } else if (stricmp(cmd, "HELP") == 0) { | |
144 | } else if (stricmp(cmd, "STATS") == 0) { | |
145 | do_stats(source); | |
146 | } else if (stricmp(cmd, "SHUTDOWN") == 0) { | |
ad7dfaa0 | 147 | save_gs_dbase(); |
85ce9d3e | 148 | raw("SQUIT %s :leaving", servername); |
149 | } else if (stricmp(cmd, "SAVE") == 0) { | |
150 | save_gs_dbase(); | |
151 | } else if (stricmp(cmd, "LOAD") == 0) { | |
152 | load_gs_dbase(); | |
153 | } else if (stricmp(cmd, "RAW") == 0) { | |
154 | char *rest = strtok(NULL, ""); | |
155 | raw(rest); | |
156 | } | |
157 | ||
158 | source--; // Bring the : back so we don't leak memory | |
159 | cmd--; // Same thing :) | |
160 | } | |
161 | ||
162 | int stricmp(const char *s1, const char *s2) | |
163 | { | |
164 | register int c; | |
165 | ||
166 | while ((c = tolower(*s1)) == tolower(*s2)) { | |
167 | if (c == 0) | |
168 | return 0; | |
169 | s1++; | |
170 | s2++; | |
171 | } | |
172 | if (c < tolower(*s2)) | |
173 | return -1; | |
174 | return 1; | |
175 | } | |
176 | ||
177 | void showstats(const char *u, const char *nick) | |
178 | { | |
179 | aClient *ni, *sender = find(u); | |
180 | char *buf; | |
181 | buf = new char[50]; | |
182 | char *space; | |
183 | ||
184 | ||
185 | cout << "\n\nu: " << u << "\nnick: " << nick << endl; | |
186 | if (!(ni = findbynick(nick))) | |
187 | { | |
188 | notice(s_GameServ, u, "%s not found", nick); | |
189 | } | |
190 | else if (ni->stats) | |
191 | { | |
192 | ||
193 | notice(s_GameServ, sender->getNick(), "Stats for %s:", ni->stats->name); | |
194 | ||
195 | sprintf(buf, "Experience: %ld", ni->stats->exp); | |
196 | space = spaces(strlen(buf), " "); | |
197 | notice(s_GameServ, sender->getNick(), "%s%sLevel: %d", buf, space, | |
198 | ni->stats->level); | |
1cf88153 | 199 | delete [] space; |
85ce9d3e | 200 | |
201 | sprintf(buf, "Gold: %ld", ni->stats->gold); | |
202 | space = spaces(strlen(buf), " "); | |
203 | notice(s_GameServ, sender->getNick(), "%s%sGold in Bank: %ld", buf, space, ni->stats->bank); | |
1cf88153 | 204 | delete [] space; |
85ce9d3e | 205 | |
206 | notice(s_GameServ, sender->getNick(), "Health Points: %d of %d", ni->stats->hp, | |
207 | ni->stats->maxhp); | |
208 | ||
209 | sprintf(buf, "Strength: %d", ni->stats->strength + webonus[ni->stats->weapon]); | |
210 | space = spaces(strlen(buf), " "); | |
211 | notice(s_GameServ, sender->getNick(), "%s%sDefense: %d", | |
212 | buf, space, ni->stats->defense + arbonus[ni->stats->armor]); | |
1cf88153 | 213 | delete [] space; |
85ce9d3e | 214 | |
215 | sprintf(buf, "Armor: %s", armors[ni->stats->armor]); | |
216 | space = spaces(strlen(buf), " "); | |
217 | notice(s_GameServ, sender->getNick(), "%s%sWeapon: %s", buf, space, | |
218 | weapons[ni->stats->weapon]); | |
1cf88153 | 219 | delete [] space; |
85ce9d3e | 220 | |
221 | sprintf(buf, "Forest Fights: %d", ni->stats->forest_fights); | |
222 | space = spaces(strlen(buf), " "); | |
223 | notice(s_GameServ, sender->getNick(), "%s%sPlayer Fights: %d", buf, space, ni->stats->player_fights); | |
1cf88153 | 224 | delete [] space; |
85ce9d3e | 225 | } |
1cf88153 | 226 | delete [] buf; |
85ce9d3e | 227 | |
228 | } | |
229 | ||
230 | char *spaces(int len, char *seperator) | |
231 | { | |
232 | char *final; | |
233 | final = new char[40]; | |
234 | int y; | |
235 | strcpy(final, seperator); | |
236 | for (y = 0; y < 40 - len; y++) | |
237 | strcat(final, seperator); | |
238 | return final; | |
239 | } | |
240 | ||
241 | void raw(const char *fmt, ...) | |
242 | { | |
243 | va_list args; | |
244 | char *input; | |
245 | const char *t = fmt; | |
246 | input = new char[1024]; | |
247 | va_start(args, fmt); | |
248 | memset(input, 0, sizeof(input)); // Initialize to NULL | |
249 | for (; *t; t++) | |
250 | { | |
251 | if (*t == '%') | |
252 | { | |
253 | switch(*++t) { | |
254 | case 'd': sprintf(input, "%s%d", input, va_arg(args, int)); break; | |
255 | case 's': sprintf(input, "%s%s", input, va_arg(args, char *)); break; | |
256 | case 'S': sprintf(input, "%s%s", input, s_GameServ); break; | |
257 | case 'l': | |
258 | if (*++t == 'd') | |
259 | sprintf(input, "%s%ld", input, va_arg(args, long int)); break; | |
260 | } | |
261 | } | |
262 | else | |
263 | { | |
264 | sprintf(input, "%s%c", input, *t); | |
265 | } | |
266 | ||
267 | } | |
268 | sprintf(input, "%s%s", input, "\r\n"); | |
269 | cout << "input: " << input << flush; | |
270 | sock_puts(sock, input); | |
1cf88153 | 271 | delete [] input; |
85ce9d3e | 272 | va_end(args); |
273 | } | |
274 | /* Send a NOTICE from the given source to the given nick. */ | |
275 | ||
276 | void notice(const char *source, const char *dest, const char *fmt, ...) | |
277 | { | |
278 | va_list args; | |
279 | char *input; | |
280 | const char *t = fmt; | |
281 | input = new char[1024]; | |
282 | va_start(args, fmt); | |
283 | if (dest[0] == ':') | |
284 | { | |
285 | dest++; | |
286 | sprintf(input, ":%s NOTICE %s :", source, dest); | |
287 | dest--; | |
288 | } | |
289 | else | |
290 | sprintf(input, ":%s NOTICE %s :", source, dest); | |
291 | ||
292 | for (; *t; t++) | |
293 | { | |
294 | if (*t == '%') | |
295 | { | |
296 | switch(*++t) { | |
297 | case 'd': sprintf(input, "%s%d", input, va_arg(args, int)); break; | |
298 | case 's': sprintf(input, "%s%s", input, va_arg(args, char *)); break; | |
299 | case 'S': sprintf(input, "%s%s", input, s_GameServ); break; | |
300 | case 'l': | |
301 | if (*++t == 'd') | |
302 | sprintf(input, "%s%ld", input, va_arg(args, long int)); break; | |
303 | } | |
304 | } | |
305 | else | |
306 | { | |
307 | sprintf(input, "%s%c", input, *t); | |
308 | } | |
309 | ||
310 | } | |
311 | sprintf(input, "%s%s", input, "\r\n"); | |
312 | cout << "input: " << input << flush; | |
313 | sock_puts(sock, input); | |
1cf88153 | 314 | delete [] input; |
85ce9d3e | 315 | va_end(args); |
316 | } | |
317 | ||
318 | ||
319 | int strnicmp(const char *s1, const char *s2, size_t len) | |
320 | { | |
321 | register int c; | |
322 | ||
323 | if (!len) | |
324 | return 0; | |
325 | while ((c = tolower(*s1)) == tolower(*s2) && len > 0) { | |
326 | if (c == 0 || --len == 0) | |
327 | return 0; | |
328 | s1++; | |
329 | s2++; | |
330 | } | |
331 | if (c < tolower(*s2)) | |
332 | return -1; | |
333 | return 1; | |
334 | } | |
335 | ||
336 | char *strtok(char *str, const char *delim) | |
337 | { | |
338 | static char *current = NULL; | |
339 | char *ret; | |
340 | ||
341 | if (str) | |
342 | current = str; | |
343 | if (!current) | |
344 | return NULL; | |
345 | current += strspn(current, delim); | |
346 | ret = *current ? current : NULL; | |
347 | current += strcspn(current, delim); | |
348 | if (!*current) | |
349 | current = NULL; | |
350 | else | |
351 | *current++ = 0; | |
352 | return ret; | |
353 | } | |
354 | ||
355 | void do_list(char *u) | |
356 | { | |
357 | ListNode<aClient> *temp; | |
358 | temp = players.First(); | |
359 | if (!players.isEmpty()) | |
360 | { | |
361 | notice(s_GameServ, u, "People Playing:"); | |
362 | while(temp) | |
363 | { | |
364 | notice(s_GameServ, u, "IRC: %s Game: %s", temp->getData()->getNick(), temp->getData()->stats->name); | |
365 | temp = temp->Next(); | |
366 | } | |
367 | notice(s_GameServ, u, "End of List"); | |
368 | } | |
369 | else | |
370 | notice(s_GameServ, u, "No one is playing"); | |
371 | } | |
372 | void do_register(char *u) | |
373 | { | |
374 | char *password; | |
375 | aClient *user; | |
376 | password = strtok(NULL, " "); | |
377 | ||
e3c5fe46 | 378 | static char saltChars[] = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789./"; |
379 | static char salt[3]; | |
380 | ||
381 | salt[0] = saltChars[rand() % strlen(saltChars)]; | |
382 | salt[1] = saltChars[rand() % strlen(saltChars)]; | |
383 | salt[3] = '\0'; | |
384 | ||
85ce9d3e | 385 | if (!password) |
386 | { | |
387 | notice(s_GameServ, u, "SYNTAX: /msg %S REGISTER PASSWORD"); | |
388 | } | |
389 | else if (user = find(u)) | |
390 | { | |
391 | if (!user->stats) | |
392 | { | |
393 | user->stats = new Player(user); | |
394 | user->stats->started = 1; | |
395 | user->stats->user = user; // Set the backwards pointer | |
e3c5fe46 | 396 | strcpy(user->stats->password, crypt(password, salt)); |
85ce9d3e | 397 | players.insertAtBack(user); |
398 | } | |
399 | else | |
400 | { | |
401 | notice(s_GameServ, u, "Already registered. Contact a %S admin for help."); | |
402 | } | |
403 | } | |
404 | } | |
405 | ||
406 | void do_identify(char *u) | |
407 | { | |
0a1518fa | 408 | char *password, *name; |
409 | aClient *user, *p; | |
410 | name = strtok(NULL, " "); | |
85ce9d3e | 411 | password = strtok(NULL, " "); |
cdc9a6db | 412 | |
0a1518fa | 413 | if (!password || !name) |
85ce9d3e | 414 | { |
0a1518fa | 415 | notice(s_GameServ, u, "SYNTAX: /msg %S IDENTIFY NAME PASSWORD"); |
85ce9d3e | 416 | } |
0a1518fa | 417 | else if (!(p = findplayer(name)) || !p->stats) |
418 | notice(s_GameServ, u, "Player %s not found", name); | |
419 | else if (!check_password(name, password)) | |
85ce9d3e | 420 | { |
0a1518fa | 421 | notice(s_GameServ, u, "Password incorrect"); |
85ce9d3e | 422 | } |
0a1518fa | 423 | else if (user = find(u)) |
85ce9d3e | 424 | { |
425 | if (!user->stats) | |
426 | { | |
1cf88153 | 427 | ListNode<aClient> *temp; |
428 | temp = players.Find(p); | |
429 | if (!temp) | |
430 | { | |
431 | notice(s_GameServ, u, "Fatal error. Contact %S Admin. Buf: %s", | |
432 | strtok(NULL, "")); | |
433 | return; | |
434 | } | |
cdc9a6db | 435 | user->stats = new Player(p->stats->name); |
436 | cout << "Setting data for identified" << endl; | |
1cf88153 | 437 | user->stats->setData(p->stats); |
cdc9a6db | 438 | cout << "Player Identified" << endl << flush; |
439 | ||
440 | temp->setPtr(user); | |
441 | ||
442 | notice(s_GameServ, u, "Password Accepted. Identified."); | |
1cf88153 | 443 | |
85ce9d3e | 444 | } |
445 | else | |
446 | { | |
447 | notice(s_GameServ, u, "Already identified. Contact a %S admin for help."); | |
448 | } | |
449 | } | |
450 | } | |
451 | ||
452 | void do_stats(char *u) | |
453 | { | |
454 | char *nick; | |
455 | aClient *source; | |
456 | ||
457 | nick = strtok(NULL, " "); | |
458 | source = find(u); | |
459 | ||
460 | if (!nick) | |
461 | showstats(u, source->getNick()); | |
462 | else | |
463 | showstats(u, nick); | |
464 | } | |
ad7dfaa0 | 465 | void init_masters() |
466 | { | |
467 | masters[0].name = "Old Bones"; | |
468 | masters[0].weapon = "Dull Sword Cane"; | |
469 | masters[0].strength = 30; | |
470 | masters[0].gold = 0; | |
471 | masters[0].exp = 0; | |
472 | masters[0].maxhp = 30; | |
473 | masters[0].death = "You have done well my student, but the road is long. Use your new strength with humility and honor as you progress in levels!"; | |
474 | ||
475 | masters[1].name = "Master Chang"; | |
476 | masters[1].weapon = "Nanchaku"; | |
477 | masters[1].strength = 57; | |
478 | masters[1].gold = 0; | |
479 | masters[1].exp = 0; | |
480 | masters[1].maxhp = 40; | |
481 | masters[1].death = "You try to make out what Master Chang is saying, but the only thing you catch is something about a grasshopper."; | |
482 | ||
483 | masters[2].name = "Chuck Norris"; | |
484 | masters[2].weapon = "Ranger Kick"; | |
485 | masters[2].strength = 85; | |
486 | masters[2].gold = 0; | |
487 | masters[2].exp = 0; | |
488 | masters[2].maxhp = 70; | |
489 | masters[2].death = "Be strong, and keep your goals in site. Drink milk, and don't do drugs. One day you may be fighting next to me as a Texas Ranger YEEHAW!"; | |
490 | ||
491 | ||
492 | masters[3].name = "Mr. Miagi"; | |
493 | masters[3].weapon = "Petrified Bonsai"; | |
494 | masters[3].strength = 100; | |
495 | masters[3].gold = 0; | |
496 | masters[3].exp = 0; | |
497 | masters[3].maxhp = 120; | |
498 | masters[3].death = "Skill comes from repeating the correct but seemingly mundane actions. Wax ON, wax OFF!"; | |
499 | ||
500 | masters[4].name = "Jackie Chan"; | |
501 | masters[4].weapon = "Drunken Boxing"; | |
502 | masters[4].strength = 125; | |
503 | masters[4].maxhp = 200; | |
504 | masters[4].gold = 0; | |
505 | masters[4].exp = 0; | |
506 | masters[4].death = "I like to let people talk who like to talk... it's easier to find out how full of it they really are!"; | |
507 | ||
508 | masters[5].name = "Jet Li"; | |
509 | masters[5].weapon = "Motorcycle"; | |
510 | masters[5].strength = 150; | |
511 | masters[5].maxhp = 400; | |
512 | masters[5].gold = 0; | |
513 | masters[5].exp = 0; | |
514 | masters[5].death = "Failure is a fuel for excuses. It's the doing the do, that makes the making."; | |
515 | ||
516 | ||
517 | masters[6].name = "Muhammad Ali"; | |
518 | masters[6].weapon = "Quick Jab"; | |
519 | masters[6].strength = 175; | |
520 | masters[6].maxhp = 600; | |
521 | masters[6].gold = 0; | |
522 | masters[6].exp = 0; | |
523 | masters[6].death = "It's just a job. Grass grows, birds fly, waves pound the sand. I beat people up."; | |
524 | ||
525 | masters[7].name = "Li Mu Bai"; | |
526 | masters[7].weapon = "Green Destiny"; | |
527 | masters[7].strength = 200; | |
528 | masters[7].maxhp = 800; | |
529 | masters[7].gold = 0; | |
530 | masters[7].exp = 0; | |
531 | masters[7].death = "No growth without resistance. No action without reaction. No desire without restraint."; | |
532 | ||
533 | ||
534 | masters[8].name = "Jimmy Wang Yu"; | |
535 | masters[8].weapon = "Flying Guillotine"; | |
536 | masters[8].strength = 275; | |
537 | masters[8].maxhp = 1200; | |
538 | masters[8].gold = 0; | |
539 | masters[8].exp = 0; | |
540 | masters[8].death = "You have beaten the one armed boxer. Proceed with caution!"; | |
541 | ||
542 | masters[9].name = "Wong Fei Hung"; | |
543 | masters[9].weapon = "Drunken Boxing"; | |
544 | masters[9].strength = 350; | |
545 | masters[9].maxhp = 1800; | |
546 | masters[9].gold = 0; | |
547 | masters[9].exp = 0; | |
548 | masters[9].death = ""; | |
549 | ||
550 | masters[10].name = "Bruce Lee"; | |
551 | masters[10].strength = 575; | |
552 | masters[10].maxhp = 2500; | |
553 | masters[10].gold = 0; | |
554 | masters[10].exp = 0; | |
555 | masters[10].death = "You must learn to concentrate. It is like a finger pointing away to the moon... DONT concentrate on the finger, or you will miss all the heavenly glory."; | |
556 | } | |
85ce9d3e | 557 | |
558 | void init_monsters() | |
559 | { | |
560 | // Hard coded for now - Kain | |
561 | monsters[0][0].name = "Slime"; | |
562 | monsters[0][0].weapon = "Acid Goo"; | |
563 | monsters[0][0].strength = 6; | |
564 | monsters[0][0].gold = 50; | |
565 | monsters[0][0].exp = 3; | |
566 | monsters[0][0].maxhp = 9; | |
567 | monsters[0][0].death = "The slime oozes into nothing... you clean the acid goo off of your weapon"; | |
568 | ||
569 | monsters[0][1].name = "Ghost"; | |
570 | monsters[0][1].weapon = "Cold Breath"; | |
571 | monsters[0][1].strength = 8; | |
572 | monsters[0][1].gold = 100; | |
573 | monsters[0][1].exp = 10; | |
574 | monsters[0][1].maxhp = 10; | |
575 | monsters[0][1].death = "You feel a chill as the spirit leaves the realm."; | |
576 | ||
577 | monsters[0][2].name = "Ugly Rodent"; | |
578 | monsters[0][2].weapon = "Sharp Teeth"; | |
579 | monsters[0][2].strength = 9; | |
580 | monsters[0][2].gold = 75; | |
581 | monsters[0][2].exp = 8; | |
582 | monsters[0][2].maxhp = 13; | |
583 | monsters[0][2].death = "You stomp on the Ugly Rodent's remains for a finishing blow."; | |
584 | ||
585 | monsters[0][3].name = "Whart Hog"; | |
586 | monsters[0][3].weapon = "Tusks"; | |
587 | monsters[0][3].strength = 10; | |
588 | monsters[0][3].gold = 80; | |
589 | monsters[0][3].exp = 6; | |
590 | monsters[0][3].maxhp = 10; | |
591 | monsters[0][3].death = "You cook and eat the hog for good measure!"; | |
592 | ||
593 | monsters[0][4].name = "Pesky Kid"; | |
594 | monsters[0][4].weapon = "Slingshot"; | |
595 | monsters[0][4].strength = 8; | |
596 | monsters[0][4].gold = 30; | |
597 | monsters[0][4].exp = 4; | |
598 | monsters[0][4].maxhp = 6; | |
599 | monsters[0][4].death = "You take his slingshot and snap the band, sending the kid crying home to mom!"; | |
600 | ||
601 | monsters[0][5].name = "Playground Bully"; | |
602 | monsters[0][5].weapon = "Painful Noogie"; | |
603 | monsters[0][5].strength = 11; | |
604 | monsters[0][5].gold = 44; | |
605 | monsters[0][5].exp = 6; | |
606 | monsters[0][5].maxhp = 10; | |
607 | monsters[0][5].death = "You give him an indian burn, and punt him across the schoolyard!"; | |
608 | ||
609 | monsters[0][6].name = "Small Imp"; | |
610 | monsters[0][6].weapon = "Dagger"; | |
611 | monsters[0][6].strength = 6; | |
612 | monsters[0][6].gold = 64; | |
613 | monsters[0][6].exp = 10; | |
614 | monsters[0][6].maxhp = 10; | |
615 | monsters[0][6].death = "You can't help but laugh as he stumbles and falls onto his own dagger!"; | |
616 | ||
617 | monsters[0][7].name = "Little Monkey"; | |
618 | monsters[0][7].weapon = "Monkey Wrench"; | |
619 | monsters[0][7].strength = 6; | |
620 | monsters[0][7].gold = 53; | |
621 | monsters[0][7].exp = 9; | |
622 | monsters[0][7].maxhp = 9; | |
623 | monsters[0][7].death = "You want to cook it, but you just can't think of eating something that looks so human!"; | |
624 | ||
625 | monsters[0][8].name = "Grub Worm"; | |
626 | monsters[0][8].weapon = "Minor Nudge"; | |
627 | monsters[0][8].strength = 2; | |
628 | monsters[0][8].gold = 10; | |
629 | monsters[0][8].exp = 3; | |
630 | monsters[0][8].maxhp = 3; | |
631 | monsters[0][8].death = "You decide to save the poor little fella for your next fishing trip."; | |
632 | ||
633 | monsters[0][9].name = "Drakee"; | |
634 | monsters[0][9].weapon = "Tail Slap"; | |
635 | monsters[0][9].strength = 5; | |
636 | monsters[0][9].gold = 22; | |
637 | monsters[0][9].exp = 7; | |
638 | monsters[0][9].maxhp = 5; | |
639 | monsters[0][9].death = "You pull the little Drakee by its tale and slam it down on a dry stump!"; | |
640 | ||
641 | monsters[0][10].name = "Fat Slob"; | |
642 | monsters[0][10].weapon = "Smelly Breath"; | |
643 | monsters[0][10].strength = 6; | |
644 | monsters[0][10].gold = 40; | |
645 | monsters[0][10].exp = 10; | |
646 | monsters[0][10].maxhp = 7; | |
647 | monsters[0][10].death = "You kick his stomach for fun, and are thrown back by the spring of it all!"; | |
648 | ||
649 | monsters[0][11].name = "Lost Warrior"; | |
650 | monsters[0][11].weapon = "Long Sword"; | |
651 | monsters[0][11].strength = 10; | |
652 | monsters[0][11].gold = 250; | |
653 | monsters[0][11].exp = 19; | |
654 | monsters[0][11].maxhp = 15; | |
655 | monsters[0][11].death = "You give him a proper burial in respect for the dead warrior."; | |
656 | ||
657 | monsters[1][0].name = "Lost Warrior's Cousin Larry"; | |
658 | monsters[1][0].weapon = "Wood Axe"; | |
659 | monsters[1][0].strength = 19; | |
660 | monsters[1][0].gold = 134; | |
661 | monsters[1][0].exp = 24; | |
662 | monsters[1][0].maxhp = 30; | |
663 | monsters[1][0].death = "He was pretty pissed you killed his cousin, but he seems to have suffered the same fate!"; | |
664 | ||
665 | monsters[1][1].name = "Sandman"; | |
666 | monsters[1][1].weapon = "Sleeping Dust"; | |
667 | monsters[1][1].strength = 25; | |
668 | monsters[1][1].gold = 80; | |
669 | monsters[1][1].exp = 6; | |
670 | monsters[1][1].maxhp = 27; | |
671 | monsters[1][1].death = "You put the sandman to his final sleep."; | |
672 | ||
673 | monsters[1][2].name = "Dirty Transvestite"; | |
674 | monsters[1][2].weapon = "Stiletto Heel"; | |
675 | monsters[1][2].strength = 21; | |
676 | monsters[1][2].gold = 160; | |
677 | monsters[1][2].exp = 12; | |
678 | monsters[1][2].maxhp = 25; | |
679 | monsters[1][2].death = "You shudder at the thought of ever mistaking this for a woman!"; | |
680 | ||
681 | monsters[1][3].name = "Goblin Gardener"; | |
682 | monsters[1][3].weapon = "Garden Spade"; | |
683 | monsters[1][3].strength = 18; | |
684 | monsters[1][3].gold = 130; | |
685 | monsters[1][3].exp = 8; | |
686 | monsters[1][3].maxhp = 20; | |
687 | monsters[1][3].death = "You trample on his garden after slaying him... that felt good!"; | |
688 | ||
689 | monsters[1][4].name = "Evil Elf"; | |
690 | monsters[1][4].weapon = "Elvish Bow"; | |
691 | monsters[1][4].strength = 23; | |
692 | monsters[1][4].gold = 136; | |
693 | monsters[1][4].exp = 13; | |
694 | monsters[1][4].maxhp = 24; | |
695 | monsters[1][4].death = "Elves are usually nice you thought... hmm."; | |
696 | ||
697 | monsters[1][5].name = "Viking Warrior"; | |
698 | monsters[1][5].weapon = "Broad Sword"; | |
699 | monsters[1][5].strength = 21; | |
700 | monsters[1][5].gold = 330; | |
701 | monsters[1][5].exp = 20; | |
702 | monsters[1][5].maxhp = 18; | |
703 | monsters[1][5].death = "You heard vikings were big, but not THAT big you thought."; | |
704 | ||
705 | monsters[1][6].name = "Wicked Witch"; | |
706 | monsters[1][6].weapon = "Cackling Laugh"; | |
707 | monsters[1][6].strength = 20; | |
708 | monsters[1][6].gold = 130; | |
709 | monsters[1][6].exp = 20; | |
710 | monsters[1][6].maxhp = 26; | |
711 | monsters[1][6].death = "Just for kicks, you splash some water on her and watch her melt."; | |
712 | ||
713 | monsters[1][7].name = "Vampire Bat"; | |
714 | monsters[1][7].weapon = "Blood Sucking Fangs"; | |
715 | monsters[1][7].strength = 18; | |
716 | monsters[1][7].gold = 125; | |
717 | monsters[1][7].exp = 21; | |
718 | monsters[1][7].maxhp = 29; | |
719 | monsters[1][7].death = "You fry up the bat and eat it... needs garlic."; | |
720 | ||
721 | monsters[1][8].name = "Thorn Bush"; | |
722 | monsters[1][8].weapon = "101 Thorns"; | |
723 | monsters[1][8].strength = 16; | |
724 | monsters[1][8].gold = 94; | |
725 | monsters[1][8].exp = 15; | |
726 | monsters[1][8].maxhp = 25; | |
727 | monsters[1][8].death = "You set the bush ablaze and roast some marshmallows."; | |
728 | ||
729 | monsters[1][9].name = "Barbarian"; | |
730 | monsters[1][9].weapon = "Heavy Sword"; | |
731 | monsters[1][9].strength = 29; | |
732 | monsters[1][9].gold = 250; | |
733 | monsters[1][9].exp = 25; | |
734 | monsters[1][9].maxhp = 30; | |
735 | monsters[1][9].death = "You listen to him moan as he falls over dead."; | |
736 | ||
737 | monsters[1][10].name = "Crypt Rat"; | |
738 | monsters[1][10].weapon = "Stinging Bite"; | |
739 | monsters[1][10].strength = 25; | |
740 | monsters[1][10].gold = 119; | |
741 | monsters[1][10].exp = 20; | |
742 | monsters[1][10].maxhp = 26; | |
743 | monsters[1][10].death = "You squash the little rodent for fear that it might not be dead."; | |
744 | ||
745 | monsters[1][11].name = "Small Orc"; | |
746 | monsters[1][11].weapon = "blade"; | |
747 | monsters[1][11].strength = 28; | |
748 | monsters[1][11].gold = 300; | |
749 | monsters[1][11].exp = 30; | |
750 | monsters[1][11].maxhp = 36; | |
751 | monsters[1][11].death = "It's an ugly one, and it would've grown up to be a terror..."; | |
752 | ||
753 | monsters[2][0].name = "Teferi"; | |
754 | monsters[2][0].weapon = "Puzzle Box"; | |
755 | monsters[2][0].strength = 29; | |
756 | monsters[2][0].gold = 380; | |
757 | monsters[2][0].exp = 18; | |
758 | monsters[2][0].maxhp = 29; | |
759 | monsters[2][0].death = "It was a puzzling experience."; | |
760 | ||
761 | monsters[2][1].name = "Spineless Thug"; | |
762 | monsters[2][1].weapon = "Spiked Bat"; | |
763 | monsters[2][1].strength = 37; | |
764 | monsters[2][1].gold = 384; | |
765 | monsters[2][1].exp = 27; | |
766 | monsters[2][1].maxhp = 32; | |
767 | monsters[2][1].death = "See you at the crossroads!"; | |
768 | ||
769 | monsters[2][2].name = "Pyromaniac"; | |
770 | monsters[2][2].weapon = "Pyrotechnics"; | |
771 | monsters[2][2].strength = 29; | |
772 | monsters[2][2].gold = 563; | |
773 | monsters[2][2].exp = 22; | |
774 | monsters[2][2].maxhp = 45; | |
775 | monsters[2][2].death = "He chants FIRE FIRE as he falls to the ground... a burning heap of flesh."; | |
776 | ||
777 | monsters[2][3].name = "Evil Enchantress"; | |
778 | monsters[2][3].weapon = "Deadly Spell"; | |
779 | monsters[2][3].strength = 50; | |
780 | monsters[2][3].gold = 830; | |
781 | monsters[2][3].exp = 35; | |
782 | monsters[2][3].maxhp = 35; | |
783 | monsters[2][3].death = "She looked just about as good as she fought."; | |
784 | ||
785 | monsters[2][4].name = "Killer Leprechaun"; | |
786 | monsters[2][4].weapon = "Gold Rush"; | |
787 | monsters[2][4].strength = 35; | |
788 | monsters[2][4].gold = 1300; | |
789 | monsters[2][4].exp = 30; | |
790 | monsters[2][4].maxhp = 37; | |
791 | monsters[2][4].death = "You steal his pot of gold... that's a lot of money!"; | |
792 | ||
793 | monsters[2][5].name = "Avalanche Rider"; | |
794 | monsters[2][5].weapon = "Huge Snowball"; | |
795 | monsters[2][5].strength = 32; | |
796 | monsters[2][5].gold = 700; | |
797 | monsters[2][5].exp = 32; | |
798 | monsters[2][5].maxhp = 38; | |
799 | monsters[2][5].death = "You take his snowboard and snap it in two!"; | |
800 | ||
801 | monsters[2][6].name = "Blundering Idiot"; | |
802 | monsters[2][6].weapon = "Stupidity"; | |
803 | monsters[2][6].strength = 14; | |
804 | monsters[2][6].gold = 700; | |
805 | monsters[2][6].exp = 20; | |
806 | monsters[2][6].maxhp = 29; | |
807 | monsters[2][6].death = "Now there's one person you don't feel sorry for killing!"; | |
808 | ||
809 | monsters[2][7].name = "Militant Anarchist"; | |
810 | monsters[2][7].weapon = "Molotov Cocktail"; | |
811 | monsters[2][7].strength = 33; | |
812 | monsters[2][7].gold = 245; | |
813 | monsters[2][7].exp = 45; | |
814 | monsters[2][7].maxhp = 32; | |
815 | monsters[2][7].death = "Order has been restored for now..."; | |
816 | ||
817 | monsters[2][8].name = "Scathe Zombies"; | |
818 | monsters[2][8].weapon = "Death Grip"; | |
819 | monsters[2][8].strength = 38; | |
820 | monsters[2][8].gold = 763; | |
821 | monsters[2][8].exp = 15; | |
822 | monsters[2][8].maxhp = 45; | |
823 | monsters[2][8].death = "That was perhaps the scariest experience of your life."; | |
824 | ||
825 | monsters[2][9].name = "Spitting Llama"; | |
826 | monsters[2][9].weapon = "Spit Spray"; | |
827 | monsters[2][9].strength = 48; | |
828 | monsters[2][9].gold = 638; | |
829 | monsters[2][9].exp = 28; | |
830 | monsters[2][9].maxhp = 34; | |
831 | monsters[2][9].death = "You wipe the spit off your face and fling it back at the Llama."; | |
832 | ||
833 | monsters[2][10].name = "Juggalo"; | |
834 | monsters[2][10].weapon = "Clown Axe"; | |
835 | monsters[2][10].strength = 60; | |
836 | monsters[2][10].gold = 650; | |
837 | monsters[2][10].exp = 30; | |
838 | monsters[2][10].maxhp = 29; | |
839 | monsters[2][10].death = "What is a Juggalo? I don't know!"; | |
840 | ||
841 | monsters[2][11].name = "The Boogie Man"; | |
842 | monsters[2][11].weapon = "Striking Fear"; | |
843 | monsters[2][11].strength = 46; | |
844 | monsters[2][11].gold = 600; | |
845 | monsters[2][11].exp = 35; | |
846 | monsters[2][11].maxhp = 27; | |
847 | monsters[2][11].death = "He's scared you for the very last time!"; | |
848 | ||
849 | monsters[3][0].name = "Living Fire"; | |
850 | monsters[3][0].weapon = "Scorching Wind"; | |
851 | monsters[3][0].strength = 55; | |
852 | monsters[3][0].gold = 1100; | |
853 | monsters[3][0].exp = 36; | |
854 | monsters[3][0].maxhp = 55; | |
855 | monsters[3][0].death = "You extinguish the Living Flame once and for all!"; | |
856 | ||
857 | monsters[3][1].name = "Raging Orc"; | |
858 | monsters[3][1].weapon = "Orcish Artillary"; | |
859 | monsters[3][1].strength = 89; | |
860 | monsters[3][1].gold = 900; | |
861 | monsters[3][1].exp = 25; | |
862 | monsters[3][1].maxhp = 50; | |
863 | monsters[3][1].death = "This orc was a bit tougher than you remembered!"; | |
864 | ||
865 | monsters[3][2].name = "Huge Tarantula"; | |
866 | monsters[3][2].weapon = "Tangling Web"; | |
867 | monsters[3][2].strength = 59; | |
868 | monsters[3][2].gold = 1000; | |
869 | monsters[3][2].exp = 35; | |
870 | monsters[3][2].maxhp = 60; | |
871 | monsters[3][2].death = "You're glad you overcame your arachniphobia so soon!"; | |
872 | ||
873 | monsters[3][3].name = "Rabid Wolf"; | |
874 | monsters[3][3].weapon = "Cujo Bite"; | |
875 | monsters[3][3].strength = 40; | |
876 | monsters[3][3].gold = 1200; | |
877 | monsters[3][3].exp = 47; | |
878 | monsters[3][3].maxhp = 76; | |
879 | monsters[3][3].death = "The mutt falls over dead as white foam drips from its deadly canines..."; | |
880 | ||
881 | monsters[3][4].name = "Goblin Fighter"; | |
882 | monsters[3][4].weapon = "Morning Star"; | |
883 | monsters[3][4].strength = 38; | |
884 | monsters[3][4].gold = 700; | |
885 | monsters[3][4].exp = 30; | |
886 | monsters[3][4].maxhp = 75; | |
887 | monsters[3][4].death = "He almost caught you with his chain mace, but you sliced off his head."; | |
888 | ||
889 | monsters[3][5].name = "Grizzly Bear"; | |
890 | monsters[3][5].weapon = "Razor Claws"; | |
891 | monsters[3][5].strength = 68; | |
892 | monsters[3][5].gold = 1747; | |
893 | monsters[3][5].exp = 81; | |
894 | monsters[3][5].maxhp = 51; | |
895 | monsters[3][5].death = "It almost got you this time... better be careful"; | |
896 | ||
897 | monsters[3][6].name = "Skeleton Man"; | |
898 | monsters[3][6].weapon = "Leg Bone"; | |
899 | monsters[3][6].strength = 70; | |
900 | monsters[3][6].gold = 597; | |
901 | monsters[3][6].exp = 57; | |
902 | monsters[3][6].maxhp = 60; | |
903 | monsters[3][6].death = "As a finisher, you wind up with the broad side of your weapon and hit his skull off for a home run!"; | |
904 | ||
905 | monsters[3][7].name = "Young Werewolf"; | |
906 | monsters[3][7].weapon = "Howling Bites"; | |
907 | monsters[3][7].strength = 75; | |
908 | monsters[3][7].gold = 1742; | |
909 | monsters[3][7].exp = 65; | |
910 | monsters[3][7].maxhp = 42; | |
911 | monsters[3][7].death = "You scatter the wolf's body parts in hopes he will stay dead!"; | |
912 | ||
913 | monsters[3][8].name = "Dark Infantry"; | |
914 | monsters[3][8].weapon = "Flesh Reaper"; | |
915 | monsters[3][8].strength = 69; | |
916 | monsters[3][8].gold = 870; | |
917 | monsters[3][8].exp = 43; | |
918 | monsters[3][8].maxhp = 65; | |
919 | monsters[3][8].death = "Light has prevailed this time... but it's only so long before you meet again."; | |
920 | ||
921 | monsters[3][9].name = "Erie Spirit"; | |
922 | monsters[3][9].weapon = "Deadly Grin"; | |
923 | monsters[3][9].strength = 63; | |
924 | monsters[3][9].gold = 1300; | |
925 | monsters[3][9].exp = 32; | |
926 | monsters[3][9].maxhp = 50; | |
927 | monsters[3][9].death = "His cousin the ghost was a little bit easier."; | |
928 | ||
929 | monsters[3][10].name = "Gollum"; | |
930 | monsters[3][10].weapon = "Precious Treasure"; | |
931 | monsters[3][10].strength = 66; | |
932 | monsters[3][10].gold = 1492; | |
933 | monsters[3][10].exp = 73; | |
934 | monsters[3][10].maxhp = 54; | |
935 | monsters[3][10].death = "Gollum screams out \"MY PRECIOUS\" as his small body falls limp from your blow."; | |
936 | ||
937 | monsters[3][11].name = "Rock Fighter"; | |
938 | monsters[3][11].weapon = "Small Boulders"; | |
939 | monsters[3][11].strength = 87; | |
940 | monsters[3][11].gold = 1742; | |
941 | monsters[3][11].exp = 99; | |
942 | monsters[3][11].maxhp = 65; | |
943 | monsters[3][11].death = "You dodge his last rock, and counter with a low blow, cutting off his legs."; | |
944 | ||
945 | ||
946 | monsters[4][0].name = "Giant Sphinx"; | |
947 | monsters[4][0].weapon = "Ancient Curse"; | |
948 | monsters[4][0].strength = 120; | |
949 | monsters[4][0].gold = 1000; | |
950 | monsters[4][0].exp = 100; | |
951 | monsters[4][0].maxhp = 80; | |
952 | monsters[4][0].death = "You look in awe at the great wonder, collapsed at your feet!"; | |
953 | ||
954 | monsters[4][1].name = "Giant Ogre"; | |
955 | monsters[4][1].weapon = "Big Log"; | |
956 | monsters[4][1].strength = 130; | |
957 | monsters[4][1].gold = 857; | |
958 | monsters[4][1].exp = 175; | |
959 | monsters[4][1].maxhp = 100; | |
960 | monsters[4][1].death = "Your witz outmatched the ogres brawn... big dumb thing."; | |
961 | ||
962 | monsters[4][2].name = "Massive Cockroach"; | |
963 | monsters[4][2].weapon = "Piercing Hiss"; | |
964 | monsters[4][2].strength = 125; | |
965 | monsters[4][2].gold = 700; | |
966 | monsters[4][2].exp = 150; | |
967 | monsters[4][2].maxhp = 112; | |
968 | monsters[4][2].death = "Where's the exterminator when you need one?"; | |
969 | ||
970 | monsters[4][3].name = "Big Venomous Snake"; | |
971 | monsters[4][3].weapon = "Poison Fangs"; | |
972 | monsters[4][3].strength = 140; | |
973 | monsters[4][3].gold = 900; | |
974 | monsters[4][3].exp = 175; | |
975 | monsters[4][3].maxhp = 126; | |
976 | monsters[4][3].death = "After killing this beast you check for puncture marks... you find none, luckily."; | |
977 | ||
978 | monsters[4][4].name = "Lizard Man"; | |
979 | monsters[4][4].weapon = "Deadly Jaws"; | |
980 | monsters[4][4].strength = 145; | |
981 | monsters[4][4].gold = 1250; | |
982 | monsters[4][4].exp = 175; | |
983 | monsters[4][4].maxhp = 150; | |
984 | monsters[4][4].death = "His scales made for tough armor, and his jaws for a tougher opponent!"; | |
985 | ||
986 | monsters[4][5].name = "Face Dancer"; | |
987 | monsters[4][5].weapon = "Illusion Scyth"; | |
988 | monsters[4][5].strength = 138; | |
989 | monsters[4][5].gold = 1603; | |
990 | monsters[4][5].exp = 198; | |
991 | monsters[4][5].maxhp = 173; | |
992 | monsters[4][5].death = "His carcus takes the shape of many things before it dies. His true form is so repulsive, you know why he changed faces so much!"; | |
993 | ||
994 | monsters[4][6].name = "Darklord Longbow Archer"; | |
995 | monsters[4][6].weapon = "Deadly Bow and Arrows"; | |
996 | monsters[4][6].strength = 145; | |
997 | monsters[4][6].gold = 1569; | |
998 | monsters[4][6].exp = 243; | |
999 | monsters[4][6].maxhp = 170; | |
1000 | monsters[4][6].death = "Your face turns white with horror after you realize you just met the devil's protector!"; | |
1001 | ||
1002 | monsters[4][7].name = "Hell's Paladin"; | |
1003 | monsters[4][7].weapon = "Sword of Hellfire"; | |
1004 | monsters[4][7].strength = 200; | |
1005 | monsters[4][7].gold = 2191; | |
1006 | monsters[4][7].exp = 254; | |
1007 | monsters[4][7].maxhp = 175; | |
1008 | monsters[4][7].death = "This is starting to get tough you think. Do you really want to go to level 12?"; | |
1009 | ||
1010 | monsters[4][8].name = "The Unknown Soldier"; | |
1011 | monsters[4][8].weapon = "Soul Torture"; | |
1012 | monsters[4][8].strength = 175; | |
1013 | monsters[4][8].gold = 1890; | |
1014 | monsters[4][8].exp = 200; | |
1015 | monsters[4][8].maxhp = 180; | |
1016 | monsters[4][8].death = "Who was that? Where was he from? And what was that weapon??"; | |
1017 | ||
1018 | monsters[4][9].name = "Undead Cult Leader"; | |
1019 | monsters[4][9].weapon = "Lance of Deceit"; | |
1020 | monsters[4][9].strength = 180; | |
1021 | monsters[4][9].gold = 1792; | |
1022 | monsters[4][9].exp = 195; | |
1023 | monsters[4][9].maxhp = 190; | |
1024 | monsters[4][9].death = "His words fall on deaf ears... this is one cult you will NOT be part of!"; | |
1025 | ||
1026 | monsters[4][10].name = "Water Serpent"; | |
1027 | monsters[4][10].weapon = "Forked Tongue"; | |
1028 | monsters[4][10].strength = 150; | |
1029 | monsters[4][10].gold = 1500; | |
1030 | monsters[4][10].exp = 176; | |
1031 | monsters[4][10].maxhp = 220; | |
1032 | monsters[4][10].death = "The serpent squeals as you cut off its head!"; | |
1033 | ||
1034 | monsters[4][11].name = "Silverback Gorilla"; | |
1035 | monsters[4][11].weapon = "Deadly Banana Peel"; | |
1036 | monsters[4][11].strength = 160; | |
1037 | monsters[4][11].gold = 1300; | |
1038 | monsters[4][11].exp = 150; | |
1039 | monsters[4][11].maxhp = 178; | |
1040 | monsters[4][11].death = "Was that gorilla or guerilla?"; | |
1041 | } | |
1042 | ||
1043 | void display_monster(char *u) | |
1044 | { | |
1045 | if (is_playing(u)) | |
1046 | { | |
1047 | aClient *user = find(u); | |
1048 | Player *ni = user->stats; | |
1049 | ||
1050 | notice(s_GameServ, u, "Your Hitpoints: \ 2%d\ 2", ni->hp); | |
1051 | notice(s_GameServ, u, "%s's Hitpoints: \ 2%d\ 2", ni->fight->name, ni->fight->hp); | |
1052 | notice(s_GameServ, u, "Here are your commands:"); | |
1053 | notice(s_GameServ, u, "/msg %S attack"); | |
1054 | notice(s_GameServ, u, "/msg %S run"); | |
1055 | notice(s_GameServ, u, "What will you do?"); | |
1056 | } | |
1057 | } | |
1058 | ||
1059 | void display_players(char *u) | |
1060 | { | |
1061 | if (is_playing(u)) | |
1062 | { | |
1063 | aClient *ni = find(u); | |
1064 | ||
1065 | aClient *battle = ni->stats->battle; | |
1066 | ||
1067 | notice(s_GameServ, u, "Your Hitpoints: \ 2%d\ 2", ni->stats->hp); | |
1068 | notice(s_GameServ, u, "%s's Hitpoints: \ 2%d\ 2", battle->getNick(), | |
1069 | battle->stats->hp); | |
1070 | ||
1071 | notice(s_GameServ, u, "Here are your commands:"); | |
1072 | notice(s_GameServ, u, "/msg %s attack", s_GameServ); | |
1073 | notice(s_GameServ, u, "/msg %s run", s_GameServ); | |
1074 | notice(s_GameServ, u, "What will you do?"); | |
1075 | } | |
1076 | } | |
1077 | ||
1078 | ||
1079 | bool is_playing(char *u) | |
1080 | { | |
1081 | aClient *user; | |
1082 | if (!(user = find(u))) | |
1083 | { | |
1084 | return false; | |
1085 | } | |
1086 | else | |
1087 | { | |
1088 | return user->stats != NULL; | |
1089 | } | |
1090 | } | |
1091 | ||
1092 | bool is_fighting(char *u) | |
1093 | { | |
1094 | aClient *user; | |
1095 | ||
1096 | if (!(user = find(u))) | |
1097 | { | |
1098 | return false; | |
1099 | } | |
1100 | else if (user->stats) | |
1101 | { | |
1102 | return user->stats->fight != NULL || user->stats->battle != NULL | |
1103 | || user->stats->master != NULL; | |
1104 | } | |
1105 | else | |
1106 | return false; | |
1107 | } | |
1108 | ||
1109 | bool player_fight(char *u) | |
1110 | { | |
1111 | aClient *user; | |
1112 | ||
1113 | if (!(user = find(u))) | |
1114 | return false; | |
1115 | else if (user->stats) | |
1116 | return user->stats->battle != NULL; | |
1117 | else | |
1118 | return false; | |
1119 | } | |
1120 | ||
1121 | bool master_fight(char *u) | |
1122 | { | |
1123 | aClient *user; | |
1124 | ||
1125 | if (!(user = find(u))) | |
1126 | return false; | |
1127 | else if (user->stats) | |
1128 | return user->stats->master != NULL; | |
1129 | else | |
1130 | return false; | |
1131 | } | |
1132 | ||
1133 | bool isnt_fighting(char *u) | |
1134 | { | |
1135 | return !is_fighting(u); | |
1136 | } | |
1137 | ||
1138 | void do_fight(char *u) | |
1139 | { | |
1140 | aClient *ni, *battle; | |
1141 | ||
1142 | char *nick = strtok(NULL, " "); | |
1143 | ||
1144 | if (!nick) | |
1145 | { | |
1146 | notice(s_GameServ, u, "SYNTAX: /msg %S FIGHT PLAYER"); | |
1147 | } | |
1148 | else if (!(ni = find(u))) | |
1149 | { | |
1150 | return; | |
1151 | } | |
1152 | else if (!(battle = find(nick))) | |
1153 | { | |
1154 | notice(s_GameServ, u, "You can't attack %s while they aren't playing!", nick); | |
1155 | } | |
1156 | else if (!is_playing(u)) | |
1157 | { | |
1158 | notice(s_GameServ, u, "You are not playing!"); | |
1159 | } | |
1160 | /* | |
1161 | * Offline fighting not implemented yet. | |
1162 | * else if (!(fight = finduser(nick))) | |
1163 | * { | |
1164 | * ni->stats->battle = battle; | |
1165 | * battle->battle = ni; | |
1166 | * ni->yourturn = 1; | |
1167 | * battle->yourturn = 0; | |
1168 | * notice(s_GameServ, u, "You decide to fight %s while they're not online!", | |
1169 | * battle->getNick()); | |
1170 | * display_players(u); | |
1171 | * } | |
1172 | */ | |
1173 | else if (is_playing(u) && is_playing(nick)) | |
1174 | { | |
1175 | // Set your battle pointer to the other player | |
1176 | ni->stats->battle = battle; | |
1177 | ||
1178 | // Set the other player's battle pointer to you | |
1179 | battle->stats->battle = ni; | |
1180 | ||
1181 | // The initiator gets the first move (perhaps this should be 50/50) | |
1182 | ni->stats->yourturn = 1; | |
1183 | battle->stats->yourturn = 0; | |
1184 | ||
1185 | // Initiate Battle sequence! | |
1186 | notice(s_GameServ, u, "You challenge %s to an online duel!", battle->getNick()); | |
1187 | notice(s_GameServ, battle->getNick(), "%s has challenged you to an online duel!", u); | |
1188 | notice(s_GameServ, battle->getNick(), "%s gets to go first because he initiated!", u); | |
1189 | notice(s_GameServ, battle->getNick(), "Please wait while %s decides what to do.", u); | |
1190 | display_players(u); | |
1191 | } | |
1192 | } | |
1193 | ||
1194 | void do_attack(char *u) | |
1195 | { | |
1196 | int hit, mhit; | |
1197 | aClient *ni, *battle; // The player and perhaps the player they're fighting | |
1198 | Monster *fight; // The monster they may be fighting | |
1199 | ||
1200 | if (!(ni = find(u))) | |
1201 | { | |
1202 | notice(s_GameServ, u, "You're not playing!"); | |
1203 | return; | |
1204 | } | |
1205 | else if (!ni->stats->fight && !ni->stats->battle && !ni->stats->master) | |
1206 | { | |
1207 | notice(s_GameServ, u, "You're not in battle!"); | |
1208 | return; | |
1209 | } | |
1210 | else | |
1211 | { | |
1212 | if (!ni->stats->master) // This is not a master fight | |
1213 | fight = ni->stats->fight; // Monster Could be NULL | |
1214 | else // This IS a master fight | |
1215 | fight = ni->stats->master; // Master Could be NULL | |
1216 | ||
1217 | battle = ni->stats->battle; // Player Could be NULL | |
1218 | ||
1219 | // One has to be !NULL based on the previous else if | |
1220 | // We wouldn't be here if they were all NULL | |
1221 | } | |
1222 | ||
1223 | if (!player_fight(u)) | |
1224 | { | |
1225 | // Player's Hit | |
1226 | hit = ((ni->stats->strength + webonus[ni->stats->weapon]) / 2) + | |
1227 | (rand() % ((ni->stats->strength + webonus[ni->stats->weapon]) / 2)); | |
1228 | ||
1229 | // Opponent's Hit | |
1230 | mhit = (fight->strength / 2) + | |
1231 | (rand() % (fight->strength / 2) - (ni->stats->defense + | |
1232 | arbonus[ni->stats->armor])); | |
1233 | } | |
1234 | else | |
1235 | { | |
1236 | // Opponent's Hit | |
1237 | mhit = (((battle->stats->strength + webonus[battle->stats->weapon]) / 2) + | |
1238 | (rand() % ((battle->stats->strength + webonus[battle->stats->weapon])) / 2) - | |
1239 | (ni->stats->defense + arbonus[ni->stats->armor])); | |
1240 | ||
1241 | // Player's Hit | |
1242 | hit = (((ni->stats->strength + webonus[ni->stats->weapon]) / 2) + | |
1243 | (rand() % ((ni->stats->strength + webonus[ni->stats->weapon])) / 2) - | |
1244 | (battle->stats->defense + arbonus[battle->stats->armor])); | |
1245 | } | |
1246 | ||
1247 | if (!player_fight(u)) | |
1248 | { | |
1249 | if (hit > 0) | |
1250 | notice(s_GameServ, u, "You attack \1f%s\1f for \ 2%d\ 2 points!", fight->name, hit); | |
1251 | else | |
1252 | notice(s_GameServ, u, "You miss \1f%s\1f completely!", fight->name); | |
1253 | ||
1254 | if (hit >= fight->hp) | |
1255 | { | |
1256 | if (master_fight(u)) | |
1257 | notice(s_GameServ, u, "You have bested %s!", fight->name); | |
1258 | else | |
1259 | notice(s_GameServ, u, "You have killed \ 2%s\ 2!", fight->name); | |
1260 | ||
1261 | notice(s_GameServ, u, "%s", fight->death); | |
1262 | notice(s_GameServ, u, "You recieve \ 2%d\ 2 experience and \ 2%d\ 2 gold!", | |
1263 | fight->exp, fight->gold); | |
1264 | ||
1265 | // If your new experience (or gold) will be greater than 2 billion, | |
1266 | // then set your exp to 2bil. (2 billion max)... otherwise add them. | |
1267 | // This could be a problem with overflowing out of the sign bit. | |
1268 | // Unsigned long int maybe? Leave it for now. | |
1269 | ni->stats->exp = ( (ni->stats->exp + fight->exp) > 2000000000 ? 2000000000 : | |
1270 | ni->stats->exp + fight->exp); | |
1271 | ni->stats->gold = (ni->stats->gold + fight->gold > 2000000000 ? 2000000000 : | |
1272 | ni->stats->gold + fight->gold); | |
1273 | ni->stats->fight = NULL; // They're dead so remove the pointer | |
1274 | ||
1275 | if (master_fight(u)) | |
1276 | { | |
1277 | notice(s_GameServ, u, "You are now level %d!", ni->stats->level + 1); | |
1278 | notice(s_GameServ, u, "You gain %d Strength, and %d Defense points!", | |
1279 | strbonus[ni->stats->level - 1], defbonus[ni->stats->level - 1]); | |
1280 | ||
1281 | // Increase your level | |
1282 | ni->stats->level++; | |
1283 | ||
1284 | // Increase your maximum hit points | |
1285 | ni->stats->maxhp += hpbonus[ni->stats->level - 1]; | |
1286 | ||
1287 | // Heal the player by setting hp to their max | |
1288 | ni->stats->hp = ni->stats->maxhp; | |
1289 | ||
1290 | // Add to your strength | |
1291 | ni->stats->strength += strbonus[ni->stats->level - 1]; | |
1292 | ||
1293 | // Add to your defensive power | |
1294 | ni->stats->defense += defbonus[ni->stats->level - 1]; | |
1295 | ||
1296 | // Clear the pointer for your master | |
1297 | ni->stats->master = NULL; | |
1298 | } | |
1299 | return; | |
1300 | } | |
1301 | else | |
1302 | { | |
1303 | if (hit > 0) | |
1304 | fight->hp -= hit; | |
1305 | if (mhit > 0) | |
1306 | { | |
1307 | notice(s_GameServ, u, "\1f%s\1f hits you with their \1f%s\1f for \ 2%d\ 2 damage!", | |
1308 | fight->name, fight->weapon, mhit); | |
1309 | } | |
1310 | else if (mhit <= 0) | |
1311 | notice(s_GameServ, u, "%s completely misses you!", fight->name); | |
1312 | ||
1313 | if (mhit >= ni->stats->hp) | |
1314 | { | |
1315 | if (!master_fight(u)) | |
1316 | { | |
1317 | notice(s_GameServ, u, "You have been \ 2\1fkilled\1f\ 2 by %s!", fight->name); | |
1318 | notice(s_GameServ, u, "You lose all gold on hand and lose 10 percent "\ | |
1319 | "of your experience!"); | |
1320 | ni->stats->gold = 0; | |
1321 | ni->stats->exp -= (long int)(ni->stats->exp * .10); | |
1322 | ni->stats->fight = NULL; | |
1323 | return; | |
1324 | } | |
1325 | else | |
1326 | { | |
1327 | notice(s_GameServ, u, "%s has bested you! You will have to wait "\ | |
1328 | "until tomorrow to try again", ni->stats->master->name); | |
1329 | ni->stats->fight = NULL; | |
1330 | ni->stats->master = NULL; | |
1331 | return; | |
1332 | } | |
1333 | } | |
1334 | else | |
1335 | { | |
1336 | if (mhit > 0) | |
1337 | ni->stats->hp -= mhit; | |
1338 | display_monster(u); | |
1339 | return; | |
1340 | } | |
1341 | } | |
1342 | } | |
1343 | else if (player_fight(u)) | |
1344 | { | |
1345 | /* Offline fighting not available yet | |
1346 | if (!(online = finduser(ni->stats->battle->nick)) || !nick_identified(online)) | |
1347 | { | |
1348 | if (hit > 0) | |
1349 | notice(s_GameServ, u, "You attack \1f%s\1f for \ 2%d\ 2 points!", battle->nick, hit); | |
1350 | else | |
1351 | notice(s_GameServ, u, "You miss \1f%s\1f completely!", battle->nick); | |
1352 | if (hit >= battle->stats->hp) | |
1353 | { | |
1354 | notice(s_GameServ, u, "You have killed \ 2%s\ 2!", battle->nick); | |
1355 | * notice(s_GameServ, u, "You recieve \ 2%d\ 2 experience and \ 2%ld\ 2 gold!", | |
1356 | (long int)(battle->stats->exp * .10), battle->stats->gold); | |
1357 | if (2000000000 - ni->stats->exp > (long int)(battle->stats->exp * .10)) | |
1358 | { | |
1359 | ni->stats->exp += (long int)(battle->stats->exp * .10); | |
1360 | battle->stats->exp -= (long int)(battle->stats->exp * .10); | |
1361 | } | |
1362 | * else | |
1363 | { | |
1364 | battle->stats->exp -= (long int)(battle->stats->exp * .10); | |
1365 | ni->stats->exp = 2000000000; | |
1366 | } | |
1367 | ||
1368 | if (2000000000 - ni->stats->gold > battle->stats->gold) | |
1369 | { | |
1370 | * ni->stats->gold += battle->stats->gold; | |
1371 | battle->stats->gold = 0; | |
1372 | } | |
1373 | else | |
1374 | { | |
1375 | battle->stats->gold = 2000000000 - ni->stats->gold; | |
1376 | ni->stats->gold = 2000000000; | |
1377 | } | |
1378 | * ni->stats->battle->stats->alive = 0; | |
1379 | ni->stats->battle->battle = NULL; | |
1380 | ni->stats->battle = NULL; | |
1381 | return; | |
1382 | } | |
1383 | else | |
1384 | { | |
1385 | if (hit > 0) | |
1386 | * battle->stats->hp -= hit; | |
1387 | if (mhit > 0) | |
1388 | { | |
1389 | notice(s_GameServ, u, "\1f%s\1f hits you with their \1f%s\1f for \ 2%d\ 2 damage!", | |
1390 | battle->nick, weapons[battle->stats->weapon], mhit); | |
1391 | } | |
1392 | else if (mhit <= 0) | |
1393 | notice(s_GameServ, u, "%s completely misses you!", battle->nick); | |
1394 | * | |
1395 | if (mhit >= ni->stats->hp) | |
1396 | { | |
1397 | notice(s_GameServ, u, "You have been \ 2\1fkilled\1f\ 2 by %s!", battle->nick); | |
1398 | if (2000000000 - battle->stats->gold > ni->stats->gold) | |
1399 | { | |
1400 | notice(s_GameServ, u, "%s took all your gold!", battle->nick); | |
1401 | battle->stats->gold += ni->stats->gold; | |
1402 | * ni->stats->gold = 0; | |
1403 | } | |
1404 | else | |
1405 | { | |
1406 | notice(s_GameServ, u, "You're lucky, %s couldn't carry all your gold.", | |
1407 | battle->nick); | |
1408 | ni->stats->gold -= (2000000000 - battle->stats->gold); | |
1409 | notice(s_GameServ, u, "You were left dead with %d gold.", | |
1410 | * (long int)ni->stats->gold); | |
1411 | battle->stats->gold = 2000000000; | |
1412 | } | |
1413 | ni->stats->battle->battle = NULL; | |
1414 | ni->stats->battle = NULL; | |
1415 | ni->stats->alive = 0; | |
1416 | return; | |
1417 | } | |
1418 | * else | |
1419 | { | |
1420 | if (mhit > 0) | |
1421 | ni->stats->hp -= mhit; | |
1422 | display_players(u); | |
1423 | return; | |
1424 | } | |
1425 | } | |
1426 | } | |
1427 | * end offline fighting */ | |
1428 | ||
1429 | if (is_playing(battle->getNick())) | |
1430 | { | |
1431 | if (ni->stats->yourturn == 0) | |
1432 | { | |
1433 | notice(s_GameServ, u, "Please wait until %s decides what to do!", | |
1434 | battle->getNick()); | |
1435 | return; | |
1436 | } | |
1437 | if (hit > 0) | |
1438 | { | |
1439 | notice(s_GameServ, u, "You attack \1f%s\1f for \ 2%d\ 2 points!", battle->getNick(), hit); | |
1440 | ||
1441 | notice(s_GameServ, battle->getNick(), "%s has hit you with their %s for "\ | |
1442 | "\ 2%d\ 2 damage!", u, weapons[ni->stats->weapon], | |
1443 | hit); | |
1444 | ni->stats->yourturn = 0; | |
1445 | battle->stats->yourturn = 1; | |
1446 | display_players(battle->getNick()); | |
1447 | } | |
1448 | else | |
1449 | { | |
1450 | notice(s_GameServ, u, "You miss \1f%s\1f completely!", battle->getNick()); | |
1451 | notice(s_GameServ, battle->getNick(), "%s misses you completely!", u); | |
1452 | ni->stats->yourturn = 0; | |
1453 | battle->stats->yourturn = 1; | |
1454 | display_players(battle->getNick()); | |
1455 | } | |
1456 | if (hit >= battle->stats->hp) | |
1457 | { | |
1458 | notice(s_GameServ, u, "You have killed \ 2%s\ 2!", battle->getNick()); | |
1459 | notice(s_GameServ, u, "You recieve \ 2%d\ 2 experience and \ 2%ld\ 2 gold!", | |
1460 | (long int)(battle->stats->exp * .10), battle->stats->gold); | |
1461 | notice(s_GameServ, battle->getNick(), "You have been killed by \ 2%s\ 2!", u); | |
1462 | battle->stats->hp = 0; | |
1463 | battle->stats->alive = 0; | |
1464 | ||
1465 | if (2000000000 - ni->stats->exp > (long int)(battle->stats->exp * .10)) | |
1466 | { | |
1467 | ni->stats->exp += (long int)(battle->stats->exp * .10); | |
1468 | battle->stats->exp -= (long int)(battle->stats->exp * .10); | |
1469 | } | |
1470 | else | |
1471 | { | |
1472 | battle->stats->exp -= (long int)(battle->stats->exp * .10); | |
1473 | ni->stats->exp = 2000000000; | |
1474 | } | |
1475 | ||
1476 | if (2000000000 - ni->stats->gold > battle->stats->gold) | |
1477 | { | |
1478 | notice(s_GameServ, battle->getNick(), "You lose ten percent of experience and "\ | |
1479 | "all gold on hand!"); | |
1480 | ni->stats->gold += battle->stats->gold; | |
1481 | battle->stats->gold = 0; | |
1482 | } | |
1483 | else | |
1484 | { | |
1485 | battle->stats->gold = 2000000000 - ni->stats->gold; | |
1486 | notice(s_GameServ, battle->getNick(), "You lose ten percent of your experience!"); | |
1487 | ||
1488 | notice(s_GameServ, battle->getNick(), "However, %s could not carry all of your "\ | |
1489 | "gold.", u); | |
1490 | ||
1491 | notice(s_GameServ, battle->getNick(), "Luckily, you still have \ 2%ld\ 2 gold "\ | |
1492 | "left. All is not lost!", battle->stats->gold); | |
1493 | ||
1494 | ni->stats->gold = 2000000000; | |
1495 | } | |
1496 | battle->stats->battle = NULL; | |
1497 | ni->stats->battle = NULL; | |
1498 | return; | |
1499 | } | |
1500 | else | |
1501 | { | |
1502 | if (hit > 0) | |
1503 | battle->stats->hp -= hit; | |
1504 | //display_players(battle->getNick()); | |
1505 | ni->stats->yourturn = 0; | |
1506 | battle->stats->yourturn = 1; | |
1507 | notice(s_GameServ, u, "Please wait while %s decides what to do!", | |
1508 | battle->getNick()); | |
1509 | ||
1510 | return; | |
1511 | } | |
1512 | } | |
1513 | } | |
1514 | } | |
1515 | void do_heal(char *u) | |
1516 | { | |
1517 | aClient *ni; | |
1518 | char *amount = strtok(NULL, " "); | |
1519 | int price, num; | |
1520 | ||
1521 | if (!amount) | |
1522 | { | |
1523 | notice(s_GameServ, u, "SYNTAX: /msg %S HEAL {ALL | #}"); | |
1524 | } | |
1525 | else if (!(ni = find(u)) || !ni->stats) | |
1526 | { | |
1527 | notice(s_GameServ, u, "You aren't playing!"); | |
1528 | } | |
1529 | else if (is_fighting(u)) | |
1530 | { | |
1531 | notice(s_GameServ, u, "You can't heal in battle!"); | |
1532 | } | |
1533 | else if (ni->stats->hp >= ni->stats->maxhp) | |
1534 | { | |
1535 | notice(s_GameServ, u, "You don't need healing!"); | |
1536 | } | |
1537 | else if (stricmp(amount, "ALL") == 0) | |
1538 | { | |
1539 | price = ni->stats->level * 3; | |
1540 | if (ni->stats->gold < (ni->stats->maxhp - ni->stats->hp) * price) | |
1541 | { | |
1542 | notice(s_GameServ, u, "Healing \ 2%d\ 2 points for \ 2%d\ 2 gold per point.", | |
1543 | (long int)ni->stats->gold/price, price); | |
1544 | ni->stats->hp += ni->stats->gold / price; | |
1545 | ni->stats->gold %= price; | |
1546 | } | |
1547 | else | |
1548 | { | |
1549 | notice(s_GameServ, u, "Healing all possible points at \ 2%d\ 2 gold "\ | |
1550 | "per point.", price); | |
ad7dfaa0 | 1551 | notice(s_GameServ, u, "\ 2%d\ 2 points healed for \ 2%ld\ 2 gold. HP at MAX!", |
1552 | (ni->stats->maxhp - ni->stats->hp), | |
1553 | (price * (ni->stats->maxhp - ni->stats->hp)) ); | |
85ce9d3e | 1554 | ni->stats->gold -= price * (ni->stats->maxhp - ni->stats->hp); |
1555 | ni->stats->hp = ni->stats->maxhp; | |
1556 | } | |
1557 | } | |
1558 | else if (isstringnum(amount)) | |
1559 | { | |
1560 | num = stringtoint(amount); | |
1561 | price = ni->stats->level * 3; | |
1562 | if (ni->stats->gold < price * num) | |
1563 | { | |
1564 | notice(s_GameServ, u, "You only have enough gold to heal \ 2%d\ 2 points!", | |
1565 | (long int)ni->stats->gold/price); | |
1566 | } | |
1567 | else if (num <= ni->stats->maxhp - ni->stats->hp) | |
1568 | { | |
1569 | notice(s_GameServ, u, "Healing \ 2%d\ 2 points at \ 2%d\ 2 gold per point.", | |
1570 | num, price); | |
1571 | ni->stats->hp += num; | |
1572 | ni->stats->gold -= num * price; | |
1573 | } | |
1574 | else if (num > ni->stats->maxhp - ni->stats->hp) | |
1575 | { | |
1576 | notice(s_GameServ, u, "Healing all possible points at \ 2%d\ 2 gold "\ | |
1577 | "per point.", price); | |
1578 | notice(s_GameServ, u, "\ 2%d\ 2 points healed. HP at MAX!", | |
1579 | (ni->stats->maxhp - ni->stats->hp)); | |
1580 | ni->stats->gold -= price * (ni->stats->maxhp - ni->stats->hp); | |
1581 | ni->stats->hp = ni->stats->maxhp; | |
1582 | } | |
1583 | } | |
1584 | else if (amount[0] == '-') | |
1585 | notice(s_GameServ, u, "You trying to cheat?"); | |
1586 | else | |
1587 | notice(s_GameServ, u, "SYNTAX: /msg %S HEAL {ALL | #}"); | |
1588 | } | |
1589 | ||
1590 | int isstringnum(char *num) | |
1591 | { | |
1592 | int x; | |
1593 | for (x = 0; x < strlen(num); x++) | |
1594 | { | |
1595 | if ((int)num[x] < 48 || (int)num[x] > 57) | |
1596 | return 0; | |
1597 | } | |
1598 | return 1; | |
1599 | } | |
1600 | ||
1601 | long int stringtoint(char *number) | |
1602 | { | |
8c126acc | 1603 | cout << "stringtoint: " << number << endl; |
85ce9d3e | 1604 | long int x, len = strlen(number), sum = 0; |
1605 | if (len == 1) | |
1606 | return chartoint(number[0]); | |
1607 | sum += chartoint(number[len - 1]); | |
1608 | for (x = len - 2; x >= 0; x--) | |
1609 | { | |
8c126acc | 1610 | cout << "Adding: " << chartoint(number[x]) * pow(10, abs(x - len + 1)) << |
1611 | endl; | |
85ce9d3e | 1612 | sum += chartoint(number[x]) * pow(10, abs(x - len + 1)); |
1613 | } | |
1614 | return sum; | |
1615 | } | |
1616 | ||
1617 | long int pow(int x, int y) | |
1618 | { | |
1619 | long int value = 0; | |
1620 | int count = 0; | |
1621 | value += x; | |
1622 | ||
1623 | if (x != 0 && y != 0) | |
1624 | { | |
1625 | for (count = 1; count <= y - 1; count++) | |
1626 | value *= x; | |
1627 | } | |
1628 | else | |
1629 | return 1; | |
1630 | return value; | |
1631 | } | |
1632 | ||
1633 | long int chartoint(char ch) | |
1634 | { | |
8c126acc | 1635 | if (int(ch) >= 48 && int(ch) <= 57) |
1636 | return int(ch) - 48; | |
1637 | else | |
1638 | return 0; | |
85ce9d3e | 1639 | } |
1640 | ||
1641 | int save_gs_dbase() | |
1642 | { | |
1643 | ListNode<aClient> *ptr = players.First(); | |
1644 | Player *it; | |
1645 | ofstream outfile; | |
1646 | ||
1647 | outfile.open(playerdata); | |
1648 | ||
1649 | if (!outfile) | |
1650 | { | |
1651 | cerr << "Error opening " << playerdata << endl; | |
1652 | return 0; | |
1653 | } | |
1654 | ||
1655 | while(ptr) | |
1656 | { | |
1657 | it = ptr->getData()->stats; | |
1658 | outfile << it->name << ' ' << it->level << ' ' << it->exp << ' ' << it->gold << ' ' << it->bank << ' ' | |
1659 | << it->hp << ' ' << it->maxhp << ' ' << it->strength << ' ' << it->defense << ' ' | |
1660 | << it->armor << ' ' << it->weapon << ' ' << (it->alive ? "alive" : "dead") << ' ' | |
e3c5fe46 | 1661 | << it->forest_fights << ' ' << it->player_fights << ' ' |
1662 | << it->password << endl; | |
85ce9d3e | 1663 | ptr = ptr->Next(); |
1664 | } | |
1665 | outfile.close(); | |
1666 | } | |
1667 | ||
1668 | int load_gs_dbase() | |
1669 | { | |
1670 | ifstream infile; | |
1671 | aClient *temp; | |
1672 | Player *p; | |
e3c5fe46 | 1673 | char *alive, *tempname, *buf, *password; |
85ce9d3e | 1674 | buf = new char[1023]; |
1675 | ||
1676 | infile.open(playerdata); | |
1677 | ||
1678 | if (infile.fail()) | |
1679 | { | |
1680 | cerr << "Error opening " << playerdata << endl; | |
1681 | return 0; | |
1682 | } | |
1683 | ||
1684 | while (infile.getline(buf, 1024, '\n')) | |
1685 | { | |
cbf6551f | 1686 | cout << "temp = new aClient;" << endl << flush; |
85ce9d3e | 1687 | temp = new aClient; |
cbf6551f | 1688 | cout << "tempname = strtok(buf, " ");" << endl << flush; |
85ce9d3e | 1689 | tempname = strtok(buf, " "); |
cbf6551f | 1690 | |
1691 | cout << "temp->stats = new Player(tempname);" << endl << flush; | |
1692 | ||
85ce9d3e | 1693 | temp->stats = new Player(tempname); |
cbf6551f | 1694 | |
1695 | cout << "p = temp->stats;" << endl << flush; | |
85ce9d3e | 1696 | p = temp->stats; |
1697 | ||
1698 | //Kain 1 1 0 500 10 10 0 0 1 1 alive 100 3 | |
1699 | p->level = stringtoint(strtok(NULL, " ")); | |
1700 | p->exp = stringtoint(strtok(NULL, " ")); | |
1701 | p->gold = stringtoint(strtok(NULL, " ")); | |
1702 | p->bank = stringtoint(strtok(NULL, " ")); | |
1703 | p->hp = stringtoint(strtok(NULL, " ")); | |
1704 | p->maxhp = stringtoint(strtok(NULL, " ")); | |
1705 | p->strength = stringtoint(strtok(NULL, " ")); | |
1706 | p->defense = stringtoint(strtok(NULL, " ")); | |
1707 | p->armor = stringtoint(strtok(NULL, " ")); | |
1708 | p->weapon = stringtoint(strtok(NULL, " ")); | |
1709 | alive = strtok(NULL, " "); | |
1710 | p->alive = (stricmp(alive, "ALIVE") == 0 ? true : false); | |
1711 | p->forest_fights = stringtoint(strtok(NULL, " ")); | |
1712 | p->player_fights = stringtoint(strtok(NULL, " ")); | |
e3c5fe46 | 1713 | password = strtok(NULL, " "); |
1714 | strcpy(p->password, password); | |
85ce9d3e | 1715 | temp->setNick("NULL"); |
1716 | ||
e3c5fe46 | 1717 | printf("%s %d %ld %ld %ld %d %d %d %d %d %d %s %d %d %s\n", p->name, p->level, |
1718 | p->exp, p->gold, p->bank, p->hp, p->maxhp, p->strength, p->defense, p->armor, p->weapon, | |
1719 | alive, p->forest_fights, p->player_fights, p->password); | |
1720 | ||
cbf6551f | 1721 | cout << "Inserting " << temp->stats->name << " at back of list" << endl; |
85ce9d3e | 1722 | players.insertAtBack(temp); |
cbf6551f | 1723 | cout << temp->stats->name << " Inserted, now deleting" << endl; |
85ce9d3e | 1724 | delete temp; |
cbf6551f | 1725 | cout << "Deleted" << endl; |
85ce9d3e | 1726 | } |
1cf88153 | 1727 | delete [] buf; |
85ce9d3e | 1728 | } |
1729 | ||
e3c5fe46 | 1730 | bool passcmp(char *encrypted, char *plaintext) |
1731 | { | |
1732 | char salt[3]; | |
cdc9a6db | 1733 | char *plaintext2, *plainToencrypt; |
1734 | bool same = false; | |
1735 | ||
1736 | plaintext2 = new char[strlen(encrypted) + strlen(plaintext)]; // Extra | |
1737 | strcpy(plaintext2, plaintext); | |
1738 | ||
e3c5fe46 | 1739 | salt[0] = encrypted[0]; |
1740 | salt[1] = encrypted[1]; | |
1741 | salt[3] = '\0'; | |
cdc9a6db | 1742 | |
1743 | plainToencrypt = crypt(plaintext2, salt); | |
1744 | ||
1745 | same = (strcmp((const char *)encrypted, plainToencrypt) == 0 ? true : false); | |
1746 | ||
1747 | delete []plaintext2; | |
1748 | ||
1749 | return same; | |
e3c5fe46 | 1750 | } |
1751 | ||
1752 | bool check_password(char *name, char *plaintext) | |
1753 | { | |
0a1518fa | 1754 | aClient *client; |
e3c5fe46 | 1755 | |
0a1518fa | 1756 | if (!(client = findplayer(name))) |
1757 | return false; | |
1758 | else | |
e3c5fe46 | 1759 | { |
0a1518fa | 1760 | return passcmp(client->stats->password, plaintext); |
e3c5fe46 | 1761 | } |
e3c5fe46 | 1762 | } |
1cf88153 | 1763 | |
ad7dfaa0 | 1764 | void do_store(char *u) |
1765 | { | |
1766 | char *cmd = strtok(NULL, " "); | |
1767 | char *item = strtok(NULL, " "); | |
1768 | char *num = strtok(NULL, " "); | |
1769 | char *space; | |
8c126acc | 1770 | int wep; |
1771 | aClient *user; | |
1772 | Player *p; | |
ad7dfaa0 | 1773 | |
8c126acc | 1774 | if (!is_playing(u) || !(user = find(u))) |
1775 | notice(s_GameServ, u, "You must be playing to use the store!"); | |
1776 | else if (!cmd || !item) | |
ad7dfaa0 | 1777 | { |
1778 | notice(s_GameServ, u, "SYNTAX: STORE LIST {ARMOR | WEAPONS}"); | |
1779 | notice(s_GameServ, u, " \ 2STORE SELL {ARMOR | WEAPON}\ 2"); | |
1780 | notice(s_GameServ, u, " \ 2STORE BUY {ARMOR | WEAPON} \1fNUMBER\1f\ 2"); | |
1781 | } | |
1782 | else if (stricmp(cmd, "LIST") == 0) | |
1783 | { | |
1784 | if (stricmp(item, "WEAPONS") == 0) | |
1785 | { | |
1786 | notice(s_GameServ, u, "Welcome to Kain's Armory"); | |
1787 | notice(s_GameServ, u, "Here are the weapons we have available for the killing, sire:"); | |
1788 | for (int x = 1; x < WNA; x++) | |
1789 | { | |
1790 | space = spaces(strlen(weapons[x]), "."); | |
1791 | notice(s_GameServ, u, "%s%d. %s%s%d",(x < 10 ? " " : ""), x, weapons[x], space, prices[x - 1]); | |
1792 | free(space); | |
1793 | } | |
1794 | notice(s_GameServ, u, "To purchase a weapon, type /msg %S STORE BUY \ 2NUM\ 2."); | |
1795 | notice(s_GameServ, u, "Where num. is the weapon number from the menu above."); | |
1796 | ||
1797 | } | |
1798 | else if (stricmp(item, "ARMOR") == 0) | |
1799 | { | |
1800 | notice(s_GameServ, u, "Welcome to Kain's Armory"); | |
1801 | notice(s_GameServ, u, "I hope you enjoy the fine armor we have available for your protection:"); | |
1802 | for (int x = 1; x < WNA; x++) | |
1803 | { | |
1804 | space = spaces(strlen(armors[x]), "."); | |
1805 | notice(s_GameServ, u, "%s%d. %s%s%d",(x < 10 ? " " : ""), x, armors[x], space, prices[x - 1]); | |
1806 | free(space); | |
1807 | } | |
1808 | notice(s_GameServ, u, "To purchase armor, type /msg %S store buy armor num."); | |
1809 | notice(s_GameServ, u, "Where num. is the armor number from the menu above."); | |
1810 | ||
1811 | ||
1812 | } | |
1813 | } else if (stricmp(cmd, "BUY") == 0) { | |
8c126acc | 1814 | if (!num) |
1815 | { | |
1816 | notice(s_GameServ, u, "SYNTAX: \ 2STORE BUY {ARMOR | WEAPON} \1fNUMBER\1f\ 2"); | |
1817 | return; | |
1818 | } | |
1819 | else if (!isstringnum(num)) | |
1820 | { | |
1821 | notice(s_GameServ, u, "You must specify a number between 1 and %d. Not %s!", WNA - 1, num); | |
1822 | return; | |
1823 | } | |
1824 | if (stricmp(item, "WEAPON") == 0) | |
1825 | { | |
1826 | wep = stringtoint(num); | |
1827 | if (wep >= WNA || wep < 1) | |
1828 | { | |
1829 | notice(s_GameServ, u, "The number %d is out of range. The number you provide must be between 1 and %d.", wep, WNA - 1); | |
1830 | return; | |
1831 | } | |
1832 | ||
1833 | p = user->stats; | |
1834 | ||
1835 | if (p->weapon != 0) | |
1836 | notice(s_GameServ, u, "You have to sell your %s first!", weapons[p->weapon]); | |
1837 | else if (p->gold < prices[wep - 1]) | |
1838 | notice(s_GameServ, u, "You don't have enough gold for %s!", weapons[wep]); | |
1839 | else | |
1840 | { | |
1841 | notice(s_GameServ, u, "You have purchased %s! Thanks for the gold!", weapons[wep]); | |
1842 | p->weapon = wep; | |
1843 | p->gold -= prices[wep - 1]; | |
1844 | } | |
1845 | } | |
1846 | else if (stricmp(item, "ARMOR") == 0) | |
1847 | { | |
1848 | wep = stringtoint(num); | |
1849 | if (wep >= WNA || wep < 1) | |
1850 | { | |
1851 | notice(s_GameServ, u, "The number %d is out of range. The number you provide must be between 1 and %d.", wep, WNA - 1); | |
1852 | return; | |
1853 | } | |
1854 | ||
1855 | p = user->stats; | |
1856 | ||
1857 | if (p->armor != 0) | |
1858 | notice(s_GameServ, u, "You have to sell your %s first!", armors[p->armor]); | |
1859 | else if (p->gold < prices[wep - 1]) | |
1860 | notice(s_GameServ, u, "You don't have enough gold for %s!", armors[wep]); | |
1861 | else | |
1862 | { | |
1863 | notice(s_GameServ, u, "You have purchased %s! Thanks for the gold!", armors[wep]); | |
1864 | p->armor = wep; | |
1865 | p->gold -= prices[wep - 1]; | |
1866 | } | |
1867 | } | |
1868 | } | |
1869 | else if (stricmp(cmd, "SELL" ) == 0) | |
1870 | { | |
1871 | p = user->stats; | |
1872 | ||
1873 | if (stricmp(item, "WEAPON") == 0) | |
1874 | { | |
1875 | if (p->weapon == 0) | |
1876 | { | |
1877 | notice(s_GameServ, u, "You want me to chop off your hands?"); | |
1878 | return; | |
1879 | } | |
1880 | else if (p->gold == 2000000000) | |
1881 | { | |
1882 | notice(s_GameServ, u, "You have enough gold. I'll just take that off your hands, sire."); | |
1883 | p->weapon = 0; | |
1884 | } | |
1885 | else if (2000000000 - p->gold < (prices[p->weapon - 1] / 2)) | |
1886 | { | |
1887 | notice(s_GameServ, u, "Thank you for your business! You now have as much gold as you can carry."); | |
1888 | notice(s_GameServ, u, "However, you have no weapon... can I interest you in the %s?", weapons[WNA - 1]); | |
1889 | p->gold = 2000000000; | |
1890 | p->weapon = 0; | |
1891 | } | |
1892 | else | |
1893 | { | |
1894 | notice(s_GameServ, u, "Thank you for your business! You now have %d more gold but no weapon!", (prices[p->weapon - 1] / 2)); | |
1895 | p->gold += (prices[p->weapon - 1] / 2); | |
1896 | p->weapon = 0; | |
1897 | } | |
1898 | } | |
1899 | else if (stricmp(item, "ARMOR") == 0) | |
1900 | { | |
1901 | p = user->stats; | |
1902 | ||
1903 | if (p->armor == 0) | |
1904 | { | |
1905 | notice(s_GameServ, u, "I don't think you can be any more naked..."); | |
1906 | return; | |
1907 | } | |
1908 | if (p->gold == 2000000000) | |
1909 | { | |
1910 | notice(s_GameServ, u, "You have enough gold. I'll just take that off your hands, sire."); | |
1911 | p->armor = 0; | |
1912 | } | |
1913 | else if (2000000000 - p->gold < (prices[p->armor - 1] / 2)) | |
1914 | { | |
1915 | notice(s_GameServ, u, "Thank you for your business! You now have as much gold as you can carry."); | |
1916 | notice(s_GameServ, u, "However, you have no armor... can I interest you in %s?", armors[WNA - 1]); | |
1917 | p->gold = 2000000000; | |
1918 | p->armor = 0; | |
1919 | } | |
1920 | else | |
1921 | { | |
1922 | notice(s_GameServ, u, "Thank you for your business! You now have %d more gold but no armor!", | |
1923 | (prices[p->armor - 1] / 2)); | |
1924 | ||
1925 | p->gold += (prices[p->armor - 1] / 2); | |
1926 | p->armor = 0; | |
1927 | } | |
1928 | } | |
1929 | else | |
1930 | { | |
1931 | notice(s_GameServ, u, "SYNTAX: STORE LIST {ARMOR | WEAPONS}"); | |
1932 | notice(s_GameServ, u, " \ 2STORE SELL {ARMOR | WEAPON}\ 2"); | |
1933 | notice(s_GameServ, u, " \ 2STORE BUY {ARMOR | WEAPON} \1fNUMBER\1f\ 2"); | |
1934 | } | |
1935 | } | |
1936 | } | |
1937 | ||
1938 | void do_bank(char *u) | |
1939 | { | |
1940 | char *cmd = strtok(NULL, " "); | |
1941 | char *amount = strtok(NULL, " "); | |
1942 | char *nick = strtok(NULL, " "); | |
1943 | ||
1944 | aClient *user; | |
1945 | Player *p; | |
1946 | ||
1947 | if (!cmd || !amount || (stricmp(cmd, "TRANSFER") == 0 && !nick)) | |
1948 | { | |
1949 | notice(s_GameServ, u, "BANK {WITHDRAW | DEPOSIT} {ALL | AMOUNT}"); | |
1950 | return; | |
1951 | } | |
1952 | else if (!is_playing(u) || !(user = find(u))) | |
1953 | { | |
1954 | notice(s_GameServ, u, "You must be playing to use the bank!"); | |
1955 | return; | |
ad7dfaa0 | 1956 | } |
8c126acc | 1957 | else if (!isstringnum(amount) && stricmp(amount, "ALL") != 0) |
1958 | { | |
1959 | notice(s_GameServ, u, "I don't know how to convert alphabet letters into currency, sire!"); | |
1960 | return; | |
1961 | } | |
1962 | ||
1963 | p = user->stats; | |
1964 | ||
1965 | if (stricmp(cmd, "DEPOSIT") == 0) | |
1966 | { | |
1967 | if (p->bank == 2000000000) | |
1968 | { | |
1969 | notice(s_GameServ, u, "Your bank account is full, sire!"); | |
1970 | return; | |
1971 | } | |
1972 | else if (stricmp(amount, "ALL") == 0) | |
1973 | { | |
1974 | if (2000000000 - p->bank < p->gold) | |
1975 | { | |
1976 | notice(s_GameServ, u, "You don't have enough room for all of your gold."); | |
1977 | notice(s_GameServ, u, "Depositing %ld gold into your account", (2000000000 - p->bank)); | |
1978 | p->gold -= (2000000000 - p->bank); | |
1979 | p->bank = 2000000000; | |
1980 | } | |
1981 | else | |
1982 | { | |
1983 | notice(s_GameServ, u, "Depositing %ld gold into your account!", p->gold); | |
1984 | p->bank += p->gold; | |
1985 | p->gold = 0; | |
1986 | } | |
1987 | } | |
1988 | else if (stringtoint(amount) > p->gold) | |
1989 | { | |
1990 | notice(s_GameServ, u, "Sire, you only have %ld gold!", p->gold); | |
1991 | return; | |
1992 | } | |
1993 | else | |
1994 | { | |
1995 | if (2000000000 - p->bank < stringtoint(amount)) | |
1996 | { | |
1997 | notice(s_GameServ, u, "You don't have room in your account for that much."); | |
1998 | notice(s_GameServ, u, "Capping off your account with %ld gold!", (2000000000 - p->bank)); | |
1999 | p->gold -= (2000000000 - p->bank); | |
2000 | p->bank = 2000000000; | |
2001 | } | |
2002 | else | |
2003 | { | |
2004 | notice(s_GameServ, u, "Depositing %d gold into your account!", stringtoint(amount)); | |
2005 | p->bank += stringtoint(amount); | |
2006 | p->gold -= stringtoint(amount); | |
2007 | } | |
2008 | } | |
2009 | } | |
2010 | else if (stricmp(cmd, "WITHDRAW") == 0) | |
2011 | { | |
2012 | if (p->gold == 2000000000) | |
2013 | { | |
2014 | notice(s_GameServ, u, "You cannot carry any more gold, sire!"); | |
2015 | return; | |
2016 | } | |
2017 | else if (stricmp(amount, "ALL") == 0) | |
2018 | { | |
2019 | if (2000000000 - p->gold < p->bank) | |
2020 | { | |
2021 | notice(s_GameServ, u, "You don't have enough room to carry all that gold."); | |
2022 | notice(s_GameServ, u, "Withdrawing %ld gold from your account", (2000000000 - p->gold)); | |
2023 | p->bank -= (2000000000 - p->gold); | |
2024 | p->gold = 2000000000; | |
2025 | } | |
2026 | else | |
2027 | { | |
2028 | notice(s_GameServ, u, "Withdrawing %ld gold from your account!", p->bank); | |
2029 | p->gold += p->bank; | |
2030 | p->bank = 0; | |
2031 | } | |
2032 | } | |
2033 | else if (stringtoint(amount) > p->bank) | |
2034 | { | |
2035 | notice(s_GameServ, u, "Sire, you only have %ld gold in the bank!", p->bank); | |
2036 | return; | |
2037 | } | |
2038 | else | |
2039 | { | |
2040 | if (2000000000 - p->gold < stringtoint(amount)) | |
2041 | { | |
2042 | notice(s_GameServ, u, "You don't enough have room to carry that much gold!"); | |
2043 | notice(s_GameServ, u, "You fill your pockets with %ld gold!", | |
2044 | (2000000000 - p->gold)); | |
2045 | p->bank -= (2000000000 - p->gold); | |
2046 | p->gold = 2000000000; | |
2047 | } | |
2048 | else | |
2049 | { | |
2050 | notice(s_GameServ, u, "Withdrawing %d gold from your account!", stringtoint(amount)); | |
2051 | p->gold += stringtoint(amount); | |
2052 | p->bank -= stringtoint(amount); | |
2053 | } | |
2054 | } | |
2055 | } | |
2056 | ||
ad7dfaa0 | 2057 | } |