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Commit | Line | Data |
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96f71fee | 1 | #include "aClient.h" |
c1068b6e | 2 | #include "config.h" |
3 | #include "extern.h" | |
96f71fee | 4 | #include "flags.h" |
85ce9d3e | 5 | #include "list.h" |
87137def | 6 | #include "myString.h" |
96f71fee | 7 | #include "sockhelp.h" |
8 | ||
85ce9d3e | 9 | #include <cctype> |
fb37ecc7 | 10 | #include <fstream> |
11 | ||
12 | using std::ifstream; | |
13 | using std::ofstream; | |
85bcf836 | 14 | using std::ios; |
c1068b6e | 15 | |
16 | #if defined(HAVE_CRYPT_H) | |
17 | ||
e3c5fe46 | 18 | #include <crypt.h> |
85ce9d3e | 19 | |
c1068b6e | 20 | #elif defined(HAVE_UNISTD_H) |
21 | ||
22 | #include <unistd.h> | |
23 | ||
24 | #endif | |
c8ada07e | 25 | |
7996e5fd | 26 | // this will be hash.cpp start |
27 | // thank you wcampbel | |
448a1531 | 28 | unsigned long sHASH(const unsigned char *name); |
29 | unsigned long iHASH(const unsigned char *name); | |
7996e5fd | 30 | List<aClient> players[U_TABLE_SIZE]; |
31 | // this will be hash.cpp end | |
32 | ||
fc9d2643 | 33 | |
c8ada07e | 34 | Monster *monsters[LEVELS][MONSTERS]; // Monsters per level. Total = MONSTERS * LEVELS |
7031d99e | 35 | Monster boss; // The boss monster |
c8ada07e | 36 | |
37 | Monster *masters[LEVELS]; // A master for each level | |
85ce9d3e | 38 | |
a8fb9757 | 39 | // Database functions |
85ce9d3e | 40 | int save_gs_dbase(); |
41 | int load_gs_dbase(); | |
42 | ||
43 | // String functions | |
653c4f62 | 44 | #ifndef HAVE_STRTOK |
85ce9d3e | 45 | char *strtok(char *str, const char *delim); |
653c4f62 | 46 | #endif |
47 | ||
85ce9d3e | 48 | int stricmp(const char *s1, const char *s2); |
49 | int strnicmp(const char *s1, const char *s2, size_t len); | |
50 | // String Functions | |
51 | ||
e3c5fe46 | 52 | /********** Password functions **********/ |
53 | ||
54 | bool passcmp(char *encrypted, char *plaintext); // Compares an encrypted pass with a plain text one | |
55 | ||
56 | bool check_password(char *name, char *plaintext); // Finds a password for the given name, and checks it with passcmp against the plaintext password given. | |
57 | ||
58 | /********** Password functions **********/ | |
59 | ||
60 | ||
61 | /********** GameServ Booleans **********/ | |
62 | ||
05c527e6 | 63 | bool shuttingdown; |
40251952 | 64 | bool timedOut(Player *p); |
65 | void updateTS(Player *p); | |
66 | void timeOutEvent(Player *p); | |
67 | ||
e3c5fe46 | 68 | bool is_playing(char *u); // True if the given nickname in the clients list is playing. |
1af35752 | 69 | bool is_playing(aClient *user); |
70 | ||
e3c5fe46 | 71 | bool is_fighting(char *u); // True if the given nick in the clients list is fighting anything. |
1af35752 | 72 | bool is_fighting(aClient *user); |
73 | ||
e3c5fe46 | 74 | bool player_fight(char *u); // True if the player is fighting another player. |
1af35752 | 75 | bool player_fight(aClient *user); |
76 | ||
e3c5fe46 | 77 | bool master_fight(char *u); // True if the player is fighting their master. |
1af35752 | 78 | bool master_fight(aClient *user); |
e3c5fe46 | 79 | |
80 | /********** GameServ Booleans **********/ | |
85ce9d3e | 81 | |
c7340cbd | 82 | void display_help(char *u, char *file = NULL); |
85ce9d3e | 83 | void display_monster(char *u); |
84 | void display_players(char *u); | |
83cf716f | 85 | void display_players(aClient *user); |
85ce9d3e | 86 | long int chartoint(char ch); |
87 | int isstringnum(char *num); | |
88 | long int pow (int x, int y); | |
89 | long int stringtoint(char *number); | |
90 | ||
91 | char *spaces(int len, char *seperator); | |
44ea29f7 | 92 | void refresh(Player *p); |
85ce9d3e | 93 | void refreshall(); |
40251952 | 94 | void updateTS(Player *p); |
ee38284f | 95 | void reset(Player *p); |
c8ada07e | 96 | void init_masters(); |
85ce9d3e | 97 | void init_monsters(); |
4dde2ed9 | 98 | bool load_monsters(); |
c8ada07e | 99 | void delete_monsters(); |
100 | void delete_masters(); | |
85ce9d3e | 101 | |
96f71fee | 102 | void do_admin(char *u); |
c7340cbd | 103 | void do_attack(char *u); |
104 | void do_bank(char *u); | |
105 | void do_fight(char *u); | |
106 | void do_heal(char *u); | |
107 | void do_help(char *u); | |
85ce9d3e | 108 | void do_identify(char *u); |
9cda831c | 109 | void do_inventory(char *u); |
c7340cbd | 110 | void do_refresh(char *u); |
111 | void do_register(char *u); | |
112 | void do_list(char *u); | |
b0359af9 | 113 | void do_logout(char *u); |
c7340cbd | 114 | void do_master(char *u); |
fcca861d | 115 | void do_dragon(char *u); |
85ce9d3e | 116 | void do_play(char *u); |
117 | void do_quitg(char *u); | |
118 | void do_reset(char *u); | |
85ce9d3e | 119 | void do_run(char *u); |
85ce9d3e | 120 | void do_stats(char *u); |
c7340cbd | 121 | void do_store(char *u); |
f5c25639 | 122 | void do_tavern(char *u); |
83cf716f | 123 | void do_use(char *u); |
c7340cbd | 124 | void see_master(char *u); |
85ce9d3e | 125 | |
b0359af9 | 126 | void logout(aClient *user); |
85ce9d3e | 127 | void showstats(const char *u, const char *nick); |
c62d75be | 128 | void showinventory(aClient *from, aClient *to); |
e282e9d2 | 129 | void showBankBalance(const char *u); |
83cf716f | 130 | void end_turn(aClient *user); |
85ce9d3e | 131 | |
132 | #define WNA 16 | |
133 | char *weapons[WNA] = { "Fists", "Stick", "Dagger", "Quarterstaff", "Short Sword", | |
134 | "Long Sword", "Silver Spear", "Battle Axe", "The Ragnarok", | |
135 | "Chain Saw", "Poison Sword", "Flame Sword", "Earth Hammer", | |
136 | "Light Saber", "Masamune", "Mystical Sword"}; | |
137 | ||
b410b364 | 138 | char *armors[WNA] = { "Birthday Suit", "Clothes", "Leather Vest", "Chain Mail", "Plate Armor", |
85ce9d3e | 139 | "Full Body Armor", "Magic Mail", "Graphite Suit", "Steel Suit", |
140 | "Force Field", "Armor of Light", "Mythril Vest", "DemiGod Armor", | |
e7a0d0ab | 141 | "Hades' Cloak", "Dragon Scales", "Adamantium"}; |
85ce9d3e | 142 | |
143 | int prices[WNA - 1] = {200, 1000, 3000, 10000, 30000, 100000, 150000, 200000, 400000, | |
144 | 1000000, 4000000, 10000000, 40000000, 100000000, 400000000}; | |
b410b364 | 145 | int webonus[WNA] = {2, 10, 15, 25, 35, 45, 65, 85, 125, 185, 255, 355, 505, 805, 1205, 1805}; |
146 | int arbonus[WNA] = {2, 3, 5, 10, 15, 25, 35, 50, 75, 100, 150, 225, 300, 400, 600, 1000}; | |
85ce9d3e | 147 | |
148 | int hpbonus[11] = {10, 15, 20, 30, 50, 75, 125, 185, 250, 350, 550}; | |
149 | int strbonus[11] = {5, 7, 10, 12, 20, 35, 50, 75, 110, 150, 200}; | |
150 | int defbonus[11] = {2, 3, 5, 10, 15, 22, 35, 60, 80, 120, 150}; | |
151 | ||
85ce9d3e | 152 | void gameserv(char *source, char *buf) |
153 | { | |
448a1531 | 154 | char *cmd, z; |
85ce9d3e | 155 | cmd = strtok(buf, " "); |
156 | ||
fc9d2643 | 157 | #ifndef P10 |
158 | source++; // Get rid of that : at the beginning of a :Nick privmsg Gameserv :text | |
159 | #endif | |
160 | ||
448a1531 | 161 | z = cmd[0]; |
162 | if (z == ':') | |
fc9d2643 | 163 | cmd++; // Get rid of that : at the beginning of the :text (command) |
85ce9d3e | 164 | |
9f8c2acc | 165 | #ifdef DEBUGMODE |
166 | log("Source: %s Command: %s", source, cmd); | |
167 | #endif | |
168 | ||
abbfcdb9 | 169 | struct tm *tm; |
170 | time_t ti; | |
171 | time(&ti); | |
172 | tm = localtime(&ti); | |
44ea29f7 | 173 | |
abbfcdb9 | 174 | int curday = tm->tm_mday; |
175 | ||
176 | if (curday != day) | |
44ea29f7 | 177 | { |
178 | refreshall(); | |
abbfcdb9 | 179 | day = curday; |
8450c018 | 180 | save_day(); // here i come to save the day! |
44ea29f7 | 181 | } |
182 | ||
0eeaca4c | 183 | if (strnicmp(cmd, "\1PING", 6) == 0) |
85ce9d3e | 184 | { |
44ea29f7 | 185 | char *ts; |
186 | ts = strtok(NULL, "\1"); | |
187 | notice(s_GameServ, source, "\1PING %s\1", ts); | |
0eeaca4c | 188 | } else if (stricmp(cmd, "\1VERSION\1") == 0) { |
a3017ab1 | 189 | notice(s_GameServ, source, "\1VERSION %s %s\1", PACKAGE, VERSION); |
85ce9d3e | 190 | } else if (stricmp(cmd, "SEARCH") == 0) { |
191 | cmd = strtok(NULL, " "); | |
192 | ||
193 | if (!cmd) | |
194 | notice(s_GameServ, source, "SYNTAX: /msg %S SEARCH FOREST"); | |
195 | else | |
196 | do_forest(source); | |
1af35752 | 197 | |
85ce9d3e | 198 | } else if (stricmp(cmd, "FIGHT") == 0) { |
199 | do_fight(source); | |
200 | } else if (stricmp(cmd, "ATTACK") == 0) { | |
201 | do_attack(source); | |
c8ada07e | 202 | } else if (stricmp(cmd, "RUN") == 0) { |
203 | do_run(source); | |
83cf716f | 204 | } else if (stricmp(cmd, "USE") == 0) { |
205 | do_use(source); | |
85ce9d3e | 206 | } else if (stricmp(cmd, "HEAL") == 0) { |
207 | do_heal(source); | |
9cda831c | 208 | } else if (stricmp(cmd, "INVENTORY") == 0) { |
209 | do_inventory(source); | |
ab4f4ec0 | 210 | } else if (stricmp(cmd, "MASTER") == 0) { |
211 | do_master(source); | |
fcca861d | 212 | } else if (stricmp(cmd, "DRAGON") == 0) { |
213 | do_dragon(source); | |
ad7dfaa0 | 214 | } else if (stricmp(cmd, "STORE") == 0) { |
215 | do_store(source); | |
8c126acc | 216 | } else if (stricmp(cmd, "BANK") == 0) { |
217 | do_bank(source); | |
96f71fee | 218 | } else if (stricmp(cmd, "ADMIN") == 0) { |
219 | do_admin(source); | |
c7340cbd | 220 | } else if (stricmp(cmd, "REFRESH") == 0) { |
96f71fee | 221 | do_refresh(source); |
ee38284f | 222 | } else if (stricmp(cmd, "RESET") == 0) { |
223 | do_reset(source); | |
f5c25639 | 224 | } else if (stricmp(cmd, "TAVERN") == 0) { |
225 | do_tavern(source); | |
85ce9d3e | 226 | } else if (stricmp(cmd, "LIST") == 0) { |
227 | do_list(source); | |
87137def | 228 | #ifdef DEBUGMODE |
229 | } else if (stricmp(cmd, "PRINT") == 0) { | |
230 | List<myString> news; | |
231 | myString *st; | |
232 | st = new myString("This is a test"); | |
233 | cout << news.insertAtBack_RLN(st)->getData() << endl; | |
234 | cout << st << endl; | |
235 | news.print(); | |
236 | delete st; | |
237 | #endif | |
b0359af9 | 238 | } else if (stricmp(cmd, "LOGOUT") == 0) { |
239 | do_logout(source); | |
85ce9d3e | 240 | } else if (stricmp(cmd, "REGISTER") == 0) { |
241 | do_register(source); | |
242 | } else if (stricmp(cmd, "IDENTIFY") == 0) { | |
243 | do_identify(source); | |
244 | } else if (stricmp(cmd, "HELP") == 0) { | |
c7340cbd | 245 | do_help(source); |
85ce9d3e | 246 | } else if (stricmp(cmd, "STATS") == 0) { |
247 | do_stats(source); | |
248 | } else if (stricmp(cmd, "SHUTDOWN") == 0) { | |
96f71fee | 249 | aClient *user; |
250 | ||
251 | if (!(user = find(source))) | |
45a84400 | 252 | { |
96f71fee | 253 | notice(s_GameServ, source, "Error: aClient not found. Contact a %S admin"); |
9f8c2acc | 254 | log("Error: aClient not found: %s", source); |
96f71fee | 255 | } |
256 | else if (!isAdmin(user)) | |
257 | { | |
258 | notice(s_GameServ, source, "You must be a %S admin to use this command!"); | |
45a84400 | 259 | } |
260 | else | |
261 | { | |
96f71fee | 262 | save_gs_dbase(); |
23ec3ff4 | 263 | #ifdef P10 |
ce61cdfa | 264 | raw("[] SQ %s 0 :leaving: %s used the Shutdown command.", servername, user->getRealNick()); |
23ec3ff4 | 265 | #else |
4e5760fd | 266 | raw("SQUIT %s :leaving: %s used the Shutdown command.", servername, source); |
23ec3ff4 | 267 | #endif |
05c527e6 | 268 | shuttingdown = true; |
45a84400 | 269 | } |
85ce9d3e | 270 | } else if (stricmp(cmd, "SAVE") == 0) { |
96f71fee | 271 | aClient *user; |
272 | ||
273 | if (!(user = find(source))) | |
274 | { | |
275 | notice(s_GameServ, source, "Error: aClient not found. Contact a %S admin"); | |
9f8c2acc | 276 | log("Error: aClient not found: %s", source); |
96f71fee | 277 | } |
278 | else if (!isAdmin(user)) | |
279 | { | |
280 | notice(s_GameServ, source, "You must be a %S admin to use this command!"); | |
281 | } | |
282 | else | |
45a84400 | 283 | { |
284 | save_gs_dbase(); | |
285 | } | |
85ce9d3e | 286 | } else if (stricmp(cmd, "LOAD") == 0) { |
96f71fee | 287 | aClient *user; |
288 | ||
289 | if (!(user = find(source))) | |
290 | { | |
291 | notice(s_GameServ, source, "Error: aClient not found. Contact a %S admin"); | |
5d04eb42 | 292 | log("Error: aClient not found: %s", source); |
96f71fee | 293 | } |
294 | else if (!isAdmin(user)) | |
295 | { | |
296 | notice(s_GameServ, source, "You must be a %S admin to use this command!"); | |
297 | } | |
298 | else | |
45a84400 | 299 | { |
4dde2ed9 | 300 | char *cmd2 = strtok(NULL, " "); |
301 | if (!cmd2) | |
302 | { | |
303 | notice(s_GameServ, source, "Loading player data from %s", playerdata); | |
304 | load_gs_dbase(); | |
305 | } | |
306 | else if (stricmp(cmd2, "MONSTERS") == 0) | |
307 | { | |
308 | notice(s_GameServ, source, "Loading monster data from %s", monsterdata); | |
309 | load_monsters(); | |
310 | } | |
311 | else | |
312 | display_help(source, cmd); | |
45a84400 | 313 | } |
8450c018 | 314 | #ifdef DEBUGMODE |
85ce9d3e | 315 | } else if (stricmp(cmd, "RAW") == 0) { |
96f71fee | 316 | aClient *user; |
317 | ||
318 | if (!(user = find(source))) | |
319 | { | |
320 | notice(s_GameServ, source, "Error: aClient not found. Contact a %S admin"); | |
9f8c2acc | 321 | log("Error: aClient not found: %s", source); |
96f71fee | 322 | } |
323 | else if (!isAdmin(user)) | |
324 | { | |
325 | notice(s_GameServ, source, "You must be a %S admin to use this command!"); | |
326 | } | |
327 | else | |
45a84400 | 328 | { |
329 | char *rest = strtok(NULL, ""); | |
330 | raw("%s", rest); | |
331 | } | |
8450c018 | 332 | #endif |
42ec1800 | 333 | } else { |
448a1531 | 334 | aClient *user; |
335 | if ((user = find(source))) | |
336 | { | |
337 | if (isIgnore(user)) | |
338 | { | |
339 | #ifdef DEBUGMODE | |
340 | log("Ignoring %s.", user->getNick()); | |
341 | #endif | |
342 | } | |
343 | else | |
344 | { | |
345 | notice(s_GameServ, source, "Unknown command \002%s\002. Type /msg %S \002HELP\002 to get a list of commands.", cmd); | |
346 | } | |
347 | } | |
c7340cbd | 348 | } |
85ce9d3e | 349 | |
448a1531 | 350 | #ifndef P10 |
351 | source--; // Bring the ':' back so we don't leak memory | |
352 | #endif | |
353 | if (z == ':') | |
354 | cmd--; // Same thing :) | |
85ce9d3e | 355 | } |
356 | ||
357 | int stricmp(const char *s1, const char *s2) | |
358 | { | |
359 | register int c; | |
360 | ||
361 | while ((c = tolower(*s1)) == tolower(*s2)) { | |
362 | if (c == 0) | |
363 | return 0; | |
364 | s1++; | |
365 | s2++; | |
366 | } | |
367 | if (c < tolower(*s2)) | |
368 | return -1; | |
369 | return 1; | |
370 | } | |
371 | ||
372 | void showstats(const char *u, const char *nick) | |
373 | { | |
374 | aClient *ni, *sender = find(u); | |
375 | char *buf; | |
376 | buf = new char[50]; | |
377 | char *space; | |
378 | ||
379 | ||
73c71976 | 380 | if (!(ni = findplayer(nick))) |
85ce9d3e | 381 | { |
382 | notice(s_GameServ, u, "%s not found", nick); | |
383 | } | |
384 | else if (ni->stats) | |
385 | { | |
85ce9d3e | 386 | notice(s_GameServ, sender->getNick(), "Stats for %s:", ni->stats->name); |
387 | ||
388 | sprintf(buf, "Experience: %ld", ni->stats->exp); | |
389 | space = spaces(strlen(buf), " "); | |
390 | notice(s_GameServ, sender->getNick(), "%s%sLevel: %d", buf, space, | |
391 | ni->stats->level); | |
1cf88153 | 392 | delete [] space; |
85ce9d3e | 393 | |
394 | sprintf(buf, "Gold: %ld", ni->stats->gold); | |
395 | space = spaces(strlen(buf), " "); | |
396 | notice(s_GameServ, sender->getNick(), "%s%sGold in Bank: %ld", buf, space, ni->stats->bank); | |
1cf88153 | 397 | delete [] space; |
85ce9d3e | 398 | |
c7340cbd | 399 | notice(s_GameServ, sender->getNick(), "Hit Points: %d of %d", ni->stats->hp, |
85ce9d3e | 400 | ni->stats->maxhp); |
401 | ||
402 | sprintf(buf, "Strength: %d", ni->stats->strength + webonus[ni->stats->weapon]); | |
403 | space = spaces(strlen(buf), " "); | |
404 | notice(s_GameServ, sender->getNick(), "%s%sDefense: %d", | |
405 | buf, space, ni->stats->defense + arbonus[ni->stats->armor]); | |
1cf88153 | 406 | delete [] space; |
85ce9d3e | 407 | |
408 | sprintf(buf, "Armor: %s", armors[ni->stats->armor]); | |
409 | space = spaces(strlen(buf), " "); | |
410 | notice(s_GameServ, sender->getNick(), "%s%sWeapon: %s", buf, space, | |
411 | weapons[ni->stats->weapon]); | |
1cf88153 | 412 | delete [] space; |
85ce9d3e | 413 | |
414 | sprintf(buf, "Forest Fights: %d", ni->stats->forest_fights); | |
415 | space = spaces(strlen(buf), " "); | |
416 | notice(s_GameServ, sender->getNick(), "%s%sPlayer Fights: %d", buf, space, ni->stats->player_fights); | |
1cf88153 | 417 | delete [] space; |
35cba3f5 | 418 | Pouch *inv = &ni->stats->inventory; |
419 | ||
420 | notice(s_GameServ, u, "Potions"); | |
421 | sprintf(buf, "Healing: %d", inv->Healing()); | |
422 | space = spaces(strlen(buf), " "); | |
423 | notice(s_GameServ, sender->getNick(), "%s%sHP: %d", buf, | |
424 | space, inv->HP()); | |
425 | delete [] space; | |
426 | ||
427 | sprintf(buf, "Strength: %d", inv->Strength()); | |
428 | space = spaces(strlen(buf), " "); | |
429 | notice(s_GameServ, sender->getNick(), "%s%sDefense: %d", buf, | |
430 | space, inv->Defense()); | |
431 | delete [] space; | |
85ce9d3e | 432 | } |
73c71976 | 433 | else |
434 | { | |
435 | notice(s_GameServ, u, "%s is not playing!", ni->stats->name); | |
436 | } | |
1cf88153 | 437 | delete [] buf; |
85ce9d3e | 438 | } |
439 | ||
440 | char *spaces(int len, char *seperator) | |
441 | { | |
442 | char *final; | |
42ec1800 | 443 | final = new char[30]; |
85ce9d3e | 444 | int y; |
445 | strcpy(final, seperator); | |
42ec1800 | 446 | for (y = 0; y < 30 - len; y++) |
85ce9d3e | 447 | strcat(final, seperator); |
448 | return final; | |
449 | } | |
450 | ||
451 | void raw(const char *fmt, ...) | |
452 | { | |
453 | va_list args; | |
454 | char *input; | |
455 | const char *t = fmt; | |
456 | input = new char[1024]; | |
457 | va_start(args, fmt); | |
458 | memset(input, 0, sizeof(input)); // Initialize to NULL | |
459 | for (; *t; t++) | |
460 | { | |
461 | if (*t == '%') | |
462 | { | |
463 | switch(*++t) { | |
464 | case 'd': sprintf(input, "%s%d", input, va_arg(args, int)); break; | |
465 | case 's': sprintf(input, "%s%s", input, va_arg(args, char *)); break; | |
466 | case 'S': sprintf(input, "%s%s", input, s_GameServ); break; | |
467 | case 'l': | |
468 | if (*++t == 'd') | |
469 | sprintf(input, "%s%ld", input, va_arg(args, long int)); break; | |
470 | } | |
471 | } | |
472 | else | |
473 | { | |
474 | sprintf(input, "%s%c", input, *t); | |
475 | } | |
476 | ||
477 | } | |
9f8c2acc | 478 | #ifdef DEBUGMODE |
479 | log("Input: %s", input); | |
480 | #endif | |
481 | ||
85ce9d3e | 482 | sprintf(input, "%s%s", input, "\r\n"); |
85ce9d3e | 483 | sock_puts(sock, input); |
1cf88153 | 484 | delete [] input; |
85ce9d3e | 485 | va_end(args); |
486 | } | |
487 | /* Send a NOTICE from the given source to the given nick. */ | |
488 | ||
489 | void notice(const char *source, const char *dest, const char *fmt, ...) | |
490 | { | |
c7340cbd | 491 | if (fmt[0] == '\0') |
492 | return; | |
493 | ||
9bafc40d | 494 | char *commanduse; |
495 | commanduse = new char[16]; | |
496 | ||
497 | #ifdef P10 | |
6f727d4c | 498 | if (isUsePrivmsg()) |
499 | strcpy(commanduse, "P"); | |
9bafc40d | 500 | else |
a51121e0 | 501 | strcpy(commanduse, "O"); |
9bafc40d | 502 | #else |
503 | ||
6f727d4c | 504 | if (isUsePrivmsg()) |
505 | strcpy(commanduse, "PRIVMSG"); | |
9bafc40d | 506 | else |
6f727d4c | 507 | strcpy(commanduse, "NOTICE"); |
9bafc40d | 508 | #endif |
509 | ||
85ce9d3e | 510 | va_list args; |
511 | char *input; | |
512 | const char *t = fmt; | |
513 | input = new char[1024]; | |
514 | va_start(args, fmt); | |
515 | if (dest[0] == ':') | |
516 | { | |
517 | dest++; | |
ba2a880f | 518 | |
519 | #if !defined(P10) | |
9bafc40d | 520 | sprintf(input, ":%s %s %s :", source, commanduse, dest); |
ba2a880f | 521 | #else |
9bafc40d | 522 | sprintf(input, "%s %s %s :", gsnum, commanduse, dest); |
ba2a880f | 523 | #endif |
524 | ||
85ce9d3e | 525 | dest--; |
526 | } | |
527 | else | |
ba2a880f | 528 | { |
529 | #if !defined(P10) | |
9bafc40d | 530 | sprintf(input, ":%s %s %s :", source, commanduse, dest); |
ba2a880f | 531 | #else |
9bafc40d | 532 | sprintf(input, "%s %s %s :", gsnum, commanduse, dest); |
ba2a880f | 533 | #endif |
534 | } | |
85ce9d3e | 535 | |
536 | for (; *t; t++) | |
537 | { | |
538 | if (*t == '%') | |
539 | { | |
540 | switch(*++t) { | |
541 | case 'd': sprintf(input, "%s%d", input, va_arg(args, int)); break; | |
542 | case 's': sprintf(input, "%s%s", input, va_arg(args, char *)); break; | |
543 | case 'S': sprintf(input, "%s%s", input, s_GameServ); break; | |
544 | case 'l': | |
545 | if (*++t == 'd') | |
546 | sprintf(input, "%s%ld", input, va_arg(args, long int)); break; | |
547 | } | |
548 | } | |
549 | else | |
550 | { | |
551 | sprintf(input, "%s%c", input, *t); | |
552 | } | |
553 | ||
554 | } | |
9f8c2acc | 555 | #ifdef DEBUGMODE |
556 | log("Input: %s", input); | |
557 | #endif | |
85ce9d3e | 558 | sprintf(input, "%s%s", input, "\r\n"); |
85ce9d3e | 559 | sock_puts(sock, input); |
9bafc40d | 560 | delete [] commanduse; |
1cf88153 | 561 | delete [] input; |
85ce9d3e | 562 | va_end(args); |
563 | } | |
564 | ||
565 | ||
566 | int strnicmp(const char *s1, const char *s2, size_t len) | |
567 | { | |
568 | register int c; | |
569 | ||
570 | if (!len) | |
571 | return 0; | |
572 | while ((c = tolower(*s1)) == tolower(*s2) && len > 0) { | |
573 | if (c == 0 || --len == 0) | |
574 | return 0; | |
575 | s1++; | |
576 | s2++; | |
577 | } | |
578 | if (c < tolower(*s2)) | |
579 | return -1; | |
580 | return 1; | |
581 | } | |
582 | ||
653c4f62 | 583 | #ifndef HAVE_STRTOK |
85ce9d3e | 584 | char *strtok(char *str, const char *delim) |
585 | { | |
586 | static char *current = NULL; | |
587 | char *ret; | |
588 | ||
589 | if (str) | |
590 | current = str; | |
591 | if (!current) | |
592 | return NULL; | |
593 | current += strspn(current, delim); | |
594 | ret = *current ? current : NULL; | |
595 | current += strcspn(current, delim); | |
596 | if (!*current) | |
597 | current = NULL; | |
598 | else | |
599 | *current++ = 0; | |
600 | return ret; | |
601 | } | |
653c4f62 | 602 | #endif |
85ce9d3e | 603 | |
604 | void do_list(char *u) | |
605 | { | |
448a1531 | 606 | aClient *user; |
9cb6f227 | 607 | char *cmd = strtok(NULL, " "); |
608 | ||
448a1531 | 609 | if (!(user = find(u))) |
610 | { | |
611 | log("Fatal Error: Couldn't find %s in the client list", u); | |
612 | return; | |
613 | } | |
614 | else if (isIgnore(user)) | |
615 | { | |
616 | #ifdef DEBUGMODE | |
617 | log("Ignoring %s. Command LIST", user->getNick()); | |
618 | #endif | |
619 | return; | |
620 | } | |
621 | ||
85ce9d3e | 622 | ListNode<aClient> *temp; |
7996e5fd | 623 | bool header = false; |
9cb6f227 | 624 | |
7996e5fd | 625 | for (unsigned long x = 0; x < U_TABLE_SIZE; x++) |
626 | { | |
627 | temp = players[x].First(); | |
628 | if (!players[x].isEmpty()) | |
85ce9d3e | 629 | { |
85ce9d3e | 630 | while(temp) |
631 | { | |
9cb6f227 | 632 | if (!cmd || is_playing(temp->getData())) |
633 | { | |
634 | if (!header) | |
635 | { | |
636 | notice(s_GameServ, u, "Players:"); | |
637 | header = true; | |
638 | } | |
639 | #ifdef P10 | |
640 | notice(s_GameServ, u, "IRC: %s Game: %s", temp->getData()->getRealNick(), | |
641 | temp->getData()->stats->name); | |
642 | #else | |
643 | notice(s_GameServ, u, "IRC: %s Game: %s", temp->getData()->getNick(), | |
644 | temp->getData()->stats->name); | |
645 | #endif | |
646 | } | |
ce61cdfa | 647 | |
85ce9d3e | 648 | temp = temp->Next(); |
649 | } | |
85ce9d3e | 650 | } |
7996e5fd | 651 | } |
652 | if (!header) | |
85ce9d3e | 653 | notice(s_GameServ, u, "No one is playing"); |
7996e5fd | 654 | else |
655 | notice(s_GameServ, u, "End of List"); | |
656 | ||
85ce9d3e | 657 | } |
1af35752 | 658 | |
b0359af9 | 659 | void do_logout(char *u) |
660 | { | |
661 | aClient *user; | |
18b84d11 | 662 | char *name = strtok(NULL, " "); |
663 | ||
b0359af9 | 664 | if (!(user = find(u))) |
665 | { | |
666 | notice(s_GameServ, u, "Fatal error. Cannot find aClient. "\ | |
667 | "Buf: %s LOGOUT", u); | |
668 | log("Could not find aClient Buf: %s LOGOUT", | |
669 | u); | |
18b84d11 | 670 | return; |
b0359af9 | 671 | } |
448a1531 | 672 | else if (isIgnore(user)) |
673 | { | |
674 | #ifdef DEBUGMODE | |
675 | log("Ignoring %s.", user->getNick()); | |
676 | #endif | |
677 | return; | |
678 | } | |
18b84d11 | 679 | |
680 | if (name) | |
6e8ec003 | 681 | { |
18b84d11 | 682 | if (!isAdmin(user)) |
683 | { | |
684 | notice(s_GameServ, u, "You must be a %S admin to use this command!"); | |
685 | } | |
686 | else if (!(user = findplayer(name))) | |
687 | { | |
688 | notice(s_GameServ, u, "Couldn't find a player named %s", name); | |
689 | } | |
690 | else | |
691 | { | |
692 | notice(s_GameServ, u, "Logging out %s", user->stats->name); | |
693 | logout(user); | |
694 | } | |
6e8ec003 | 695 | } |
18b84d11 | 696 | else if (!name) |
b0359af9 | 697 | { |
18b84d11 | 698 | if (!is_playing(user)) |
699 | { | |
700 | notice(s_GameServ, u, "You're not logged in!"); | |
701 | } | |
702 | else if (is_fighting(user)) | |
703 | { | |
704 | notice(s_GameServ, u, "You can't logout while fighting!"); | |
705 | } | |
706 | else | |
707 | { | |
708 | notice(s_GameServ, u, "You have left the fields. You have lived to kill another day!"); | |
709 | logout(user); | |
710 | } | |
b0359af9 | 711 | } |
712 | } | |
3f243b0b | 713 | |
b0359af9 | 714 | void logout(aClient *user) |
715 | { | |
716 | if (is_playing(user)) | |
717 | { | |
718 | ListNode<aClient> *it; | |
719 | aClient *temp; | |
448a1531 | 720 | unsigned long hv = iHASH((unsigned char *) user->stats->name); |
7996e5fd | 721 | it = players[hv].Find(user); |
448a1531 | 722 | |
b0359af9 | 723 | if (!it) |
724 | { | |
725 | notice(s_GameServ, user->getNick(), "Fatal error. Contact "\ | |
726 | "%S Admin. Cannot find you in the players list."); | |
727 | log("Error on logout(). Can't find %s in the players list", | |
728 | #ifdef P10 | |
729 | user->getRealNick() | |
730 | #else | |
731 | user->getNick() | |
732 | #endif | |
733 | ); | |
734 | return; | |
735 | } | |
736 | ||
737 | temp = new aClient; | |
738 | temp->stats = new Player; | |
739 | temp->stats->setData(user->stats); | |
85bcf836 | 740 | user->stats->client = NULL; |
6e8ec003 | 741 | |
742 | if (player_fight(user)) | |
743 | user->stats->battle->stats->battle = NULL; | |
744 | ||
b0359af9 | 745 | delete user->stats; |
746 | user->stats = NULL; | |
85bcf836 | 747 | temp->stats->client = NULL; |
b0359af9 | 748 | #ifdef P10 |
448a1531 | 749 | temp->setRealNick("Not Playing"); |
b0359af9 | 750 | #endif |
448a1531 | 751 | temp->setNick("Not Playing"); |
b0359af9 | 752 | |
753 | it->setNewPtr(temp); | |
754 | #ifdef DEBUGMODE | |
755 | log("Logged out player %s", | |
756 | #ifdef P10 | |
757 | user->getRealNick() | |
758 | #else | |
759 | user->getNick() | |
760 | #endif | |
761 | ); | |
762 | #endif | |
763 | } | |
3f243b0b | 764 | clearPlaying(user); |
b0359af9 | 765 | } |
3f243b0b | 766 | |
85ce9d3e | 767 | void do_register(char *u) |
768 | { | |
e1c41a84 | 769 | char *password, *name; |
40251952 | 770 | aClient *user; |
e1c41a84 | 771 | name = strtok(NULL, " "); |
85ce9d3e | 772 | password = strtok(NULL, " "); |
773 | ||
e3c5fe46 | 774 | static char saltChars[] = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789./"; |
775 | static char salt[3]; | |
776 | ||
777 | salt[0] = saltChars[rand() % strlen(saltChars)]; | |
778 | salt[1] = saltChars[rand() % strlen(saltChars)]; | |
f27a378f | 779 | salt[2] = '\0'; |
e3c5fe46 | 780 | |
e1c41a84 | 781 | if (!name) |
782 | { | |
783 | notice(s_GameServ, u, "SYNTAX: /msg %S REGISTER NAME PASSWORD"); | |
784 | } | |
785 | else if (!password) | |
85ce9d3e | 786 | { |
e1c41a84 | 787 | notice(s_GameServ, u, "SYNTAX: /msg %S REGISTER NAME PASSWORD"); |
85ce9d3e | 788 | } |
03e0a9d8 | 789 | else if ((user = findplayer(name))) |
790 | { | |
791 | notice(s_GameServ, u, "%s is already registered!", name); | |
792 | notice(s_GameServ, u, "Choose another name!"); | |
793 | } | |
448a1531 | 794 | else if (!(user = find(u))) |
795 | { | |
796 | log("Fatal Error: Couldn't find %s in the clients list", u); | |
797 | } | |
798 | else if (isIgnore(user)) | |
799 | { | |
800 | #ifdef DEBUGMODE | |
801 | log("Ignoring %s.", user->getNick()); | |
802 | #endif | |
803 | return; | |
804 | } | |
805 | else | |
85ce9d3e | 806 | { |
3f243b0b | 807 | if (!is_playing(user)) |
85ce9d3e | 808 | { |
ae2685f6 | 809 | ListNode<aClient> *temp; |
85ce9d3e | 810 | user->stats = new Player(user); |
85bcf836 | 811 | user->stats->client = user; // Set the backwards pointer |
ae2685f6 | 812 | user->stats->reset(); // set the user up |
813 | strncpy(user->stats->password, crypt(password, salt), 255); | |
814 | strncpy(user->stats->name, name, 255); | |
448a1531 | 815 | unsigned long hv = iHASH((unsigned char *) name); |
40251952 | 816 | updateTS(user->stats); |
ae2685f6 | 817 | temp = players[hv].insertAtBack_RLN(user); |
818 | temp->setPtr(user); // This is an extra step, but necessary for now | |
819 | ||
c7340cbd | 820 | notice(s_GameServ, u, "Player %s registered with password %s.", user->stats->name, password); |
821 | notice(s_GameServ, u, "Write this password down. If you lose it, there is no way to retrieve it!"); | |
5d04eb42 | 822 | log("Nickname %s registered player %s.", u, user->stats->name); |
3f243b0b | 823 | setPlaying(user); // set the playing flag |
85ce9d3e | 824 | } |
825 | else | |
826 | { | |
827 | notice(s_GameServ, u, "Already registered. Contact a %S admin for help."); | |
828 | } | |
829 | } | |
830 | } | |
831 | ||
832 | void do_identify(char *u) | |
833 | { | |
0a1518fa | 834 | char *password, *name; |
835 | aClient *user, *p; | |
836 | name = strtok(NULL, " "); | |
85ce9d3e | 837 | password = strtok(NULL, " "); |
0a1518fa | 838 | if (!password || !name) |
85ce9d3e | 839 | { |
0a1518fa | 840 | notice(s_GameServ, u, "SYNTAX: /msg %S IDENTIFY NAME PASSWORD"); |
85ce9d3e | 841 | } |
448a1531 | 842 | else if (!(user = find(u))) |
5d04eb42 | 843 | { |
844 | notice(s_GameServ, u, "Fatal error. Cannot find aClient. Buf: %s", strtok(NULL, "")); | |
845 | log("Error: aClient not found: %s", u); | |
846 | } | |
448a1531 | 847 | else if (isIgnore(user)) |
848 | { | |
849 | #ifdef DEBUGMODE | |
850 | log("Ignoring %s.", user->getNick()); | |
851 | #endif | |
852 | return; | |
853 | } | |
0a1518fa | 854 | else if (!(p = findplayer(name)) || !p->stats) |
855 | notice(s_GameServ, u, "Player %s not found", name); | |
b0359af9 | 856 | else if (is_playing(user)) |
857 | { | |
858 | notice(s_GameServ, u, "You are already playing!"); | |
859 | } | |
85bcf836 | 860 | else if (p->stats->client != NULL && !isAdmin(user)) |
1579dfa2 | 861 | { |
862 | notice(s_GameServ, u, "That player has already identified."); | |
1579dfa2 | 863 | } |
20d5d721 | 864 | else if (!check_password(name, password) && !isAdmin(user)) |
85ce9d3e | 865 | { |
0a1518fa | 866 | notice(s_GameServ, u, "Password incorrect"); |
85ce9d3e | 867 | } |
1579dfa2 | 868 | else { |
b0359af9 | 869 | ListNode<aClient> *temp; |
448a1531 | 870 | unsigned long hv = iHASH((unsigned char *) p->stats->name); |
7996e5fd | 871 | temp = players[hv].Find(p); |
b0359af9 | 872 | if (!temp) |
85ce9d3e | 873 | { |
b0359af9 | 874 | notice(s_GameServ, u, "Fatal error. Contact %S Admin. Buf: %s", |
875 | strtok(NULL, "")); | |
876 | return; | |
85ce9d3e | 877 | } |
b0359af9 | 878 | user->stats = new Player(p->stats->name); |
879 | #ifdef DEBUGMODE | |
880 | log("Setting data for identified"); | |
881 | #endif | |
0b6098d5 | 882 | user->stats->setData(p->stats); |
448a1531 | 883 | user->stats->client = user; |
40251952 | 884 | updateTS(user->stats); |
885 | ||
b0359af9 | 886 | |
887 | #ifdef DEBUGMODE | |
448a1531 | 888 | log("Player %s IRC: %s Identified", user->stats->name, |
889 | user->getNick()); | |
b0359af9 | 890 | #endif |
891 | ||
3f243b0b | 892 | setPlaying(user); // set the playing flag |
893 | ||
b0359af9 | 894 | temp->setPtr(user); |
895 | notice(s_GameServ, u, "Password Accepted. Identified."); | |
85ce9d3e | 896 | } |
897 | } | |
898 | ||
899 | void do_stats(char *u) | |
900 | { | |
901 | char *nick; | |
73c71976 | 902 | aClient *user; |
85ce9d3e | 903 | |
904 | nick = strtok(NULL, " "); | |
85ce9d3e | 905 | |
448a1531 | 906 | if (!(user = find(u))) |
73c71976 | 907 | { |
448a1531 | 908 | log("Fatal Error: %s not found in client list", u); |
909 | return; | |
910 | } | |
911 | else if (isIgnore(user)) | |
912 | { | |
913 | #ifdef DEBUGMODE | |
914 | log("Ignoring %s.", user->getNick()); | |
915 | #endif | |
916 | return; | |
917 | } | |
918 | else if (!nick) | |
919 | { | |
920 | if (!is_playing(user)) | |
73c71976 | 921 | { |
922 | notice(s_GameServ, u, "You're not playing, so you have no stats!"); | |
923 | return; | |
924 | } | |
925 | else | |
40251952 | 926 | { |
927 | updateTS(user->stats); | |
73c71976 | 928 | showstats(u, user->stats->name); |
40251952 | 929 | } |
73c71976 | 930 | } |
85ce9d3e | 931 | else |
932 | showstats(u, nick); | |
933 | } | |
448a1531 | 934 | |
ad7dfaa0 | 935 | void init_masters() |
936 | { | |
5d04eb42 | 937 | #ifdef DEBUGMODE |
938 | log("Calling delete_masters()"); | |
939 | #endif | |
940 | ||
ab4f4ec0 | 941 | delete_masters(); |
c8ada07e | 942 | |
5d04eb42 | 943 | #ifdef DEBUGMODE |
944 | log("Initializing masters"); | |
945 | #endif | |
946 | ||
c8ada07e | 947 | for (int x = 0; x < LEVELS; x++) |
948 | masters[x] = new Monster; | |
949 | ||
950 | strcpy(masters[0]->name, "Old Bones"); | |
951 | strcpy(masters[0]->weapon, "Dull Sword Cane"); | |
f0314ad5 | 952 | masters[0]->strength = 32; |
c8ada07e | 953 | masters[0]->gold = 0; |
954 | masters[0]->exp = 0; | |
6d053d90 | 955 | masters[0]->maxhp = 35; |
956 | masters[0]->hp = 35; | |
c8ada07e | 957 | strcpy(masters[0]->death, "You have done well my student, but the road is long. Use your new strength with humility and honor as you progress in levels!"); |
e282e9d2 | 958 | |
c8ada07e | 959 | strcpy(masters[1]->name, "Master Chang"); |
960 | strcpy(masters[1]->weapon, "Nanchaku"); | |
f0314ad5 | 961 | masters[1]->strength = 48; |
c8ada07e | 962 | masters[1]->gold = 0; |
963 | masters[1]->exp = 0; | |
6d053d90 | 964 | masters[1]->maxhp = 51; |
965 | masters[1]->hp = 51; | |
c8ada07e | 966 | strcpy(masters[1]->death, "You try to make out what Master Chang is saying, but the only thing you catch is something about a grasshopper."); |
967 | ||
968 | strcpy(masters[2]->name, "Chuck Norris"); | |
969 | strcpy(masters[2]->weapon, "Ranger Kick"); | |
f0314ad5 | 970 | masters[2]->strength = 88; |
c8ada07e | 971 | masters[2]->gold = 0; |
972 | masters[2]->exp = 0; | |
6d053d90 | 973 | masters[2]->maxhp = 100; |
974 | masters[2]->hp = 100; | |
c8ada07e | 975 | strcpy(masters[2]->death, "Be strong, and keep your goals in site. Drink milk, and don't do drugs. One day you may be fighting next to me as a Texas Ranger YEEHAW!"); |
976 | ||
977 | ||
978 | strcpy(masters[3]->name, "Mr. Miagi"); | |
979 | strcpy(masters[3]->weapon, "Petrified Bonsai"); | |
f0314ad5 | 980 | masters[3]->strength = 169; |
c8ada07e | 981 | masters[3]->gold = 0; |
982 | masters[3]->exp = 0; | |
6d053d90 | 983 | masters[3]->maxhp = 165; |
984 | masters[3]->hp = 165; | |
c8ada07e | 985 | strcpy(masters[3]->death, "Skill comes from repeating the correct but seemingly mundane actions. Wax ON, wax OFF!"); |
986 | ||
987 | strcpy(masters[4]->name, "Jackie Chan"); | |
e282e9d2 | 988 | strcpy(masters[4]->weapon, "Kung Fu Kick"); |
f0314ad5 | 989 | masters[4]->strength = 275; |
c8ada07e | 990 | masters[4]->gold = 0; |
991 | masters[4]->exp = 0; | |
6d053d90 | 992 | masters[4]->maxhp = 232; |
993 | masters[4]->hp = 232; | |
c8ada07e | 994 | strcpy(masters[4]->death, "I like to let people talk who like to talk... it's easier to find out how full of it they really are!"); |
995 | ||
996 | strcpy(masters[5]->name, "Jet Li"); | |
997 | strcpy(masters[5]->weapon, "Motorcycle"); | |
f0314ad5 | 998 | masters[5]->strength = 347; |
c8ada07e | 999 | masters[5]->gold = 0; |
1000 | masters[5]->exp = 0; | |
6d053d90 | 1001 | masters[5]->maxhp = 504; |
1002 | masters[5]->hp = 504; | |
c8ada07e | 1003 | strcpy(masters[5]->death, "Failure is a fuel for excuses. It's the doing the do, that makes the making."); |
1004 | ||
1005 | ||
1006 | strcpy(masters[6]->name, "Muhammad Ali"); | |
1007 | strcpy(masters[6]->weapon, "Quick Jab"); | |
f0314ad5 | 1008 | masters[6]->strength = 515; |
c8ada07e | 1009 | masters[6]->gold = 0; |
1010 | masters[6]->exp = 0; | |
6d053d90 | 1011 | masters[6]->maxhp = 1078; |
1012 | masters[6]->hp = 1078; | |
c8ada07e | 1013 | strcpy(masters[6]->death, "It's just a job. Grass grows, birds fly, waves pound the sand. I beat people up."); |
1014 | ||
1015 | strcpy(masters[7]->name, "Li Mu Bai"); | |
1016 | strcpy(masters[7]->weapon, "Green Destiny"); | |
f0314ad5 | 1017 | masters[7]->strength = 655; |
c8ada07e | 1018 | masters[7]->gold = 0; |
1019 | masters[7]->exp = 0; | |
6d053d90 | 1020 | masters[7]->maxhp = 2207; |
1021 | masters[7]->hp = 2207; | |
c8ada07e | 1022 | strcpy(masters[7]->death, "No growth without resistance. No action without reaction. No desire without restraint."); |
1023 | ||
1024 | ||
1025 | strcpy(masters[8]->name, "Jimmy Wang Yu"); | |
1026 | strcpy(masters[8]->weapon, "Flying Guillotine"); | |
f0314ad5 | 1027 | masters[8]->strength = 819; |
c8ada07e | 1028 | masters[8]->gold = 0; |
1029 | masters[8]->exp = 0; | |
6d053d90 | 1030 | masters[8]->maxhp = 2780; |
1031 | masters[8]->hp = 2780; | |
c8ada07e | 1032 | strcpy(masters[8]->death, "You have beaten the one armed boxer. Proceed with caution!"); |
1033 | ||
1034 | strcpy(masters[9]->name, "Wong Fei Hung"); | |
1035 | strcpy(masters[9]->weapon, "Drunken Boxing"); | |
f0314ad5 | 1036 | masters[9]->strength = 1014; |
c8ada07e | 1037 | masters[9]->gold = 0; |
1038 | masters[9]->exp = 0; | |
6d053d90 | 1039 | masters[9]->maxhp = 3046; |
1040 | masters[9]->hp = 3046; | |
e282e9d2 | 1041 | strcpy(masters[9]->death, "Hiccup! Monkey drinks master's wine!"); |
c8ada07e | 1042 | |
1043 | strcpy(masters[10]->name, "Bruce Lee"); | |
1044 | strcpy(masters[10]->weapon, "Fists of fury"); | |
f0314ad5 | 1045 | masters[10]->strength = 1286; |
c8ada07e | 1046 | masters[10]->gold = 0; |
1047 | masters[10]->exp = 0; | |
6d053d90 | 1048 | masters[10]->maxhp = 3988; |
1049 | masters[10]->hp = 3988; | |
c8ada07e | 1050 | strcpy(masters[10]->death, "You must learn to concentrate. It is like a finger pointing away to the moon... DONT concentrate on the finger, or you will miss all the heavenly glory."); |
ad7dfaa0 | 1051 | } |
85ce9d3e | 1052 | |
1053 | void init_monsters() | |
1054 | { | |
5d04eb42 | 1055 | #ifdef DEBUGMODE |
1056 | log("Calling delete_monsters"); | |
1057 | #endif | |
1058 | ||
c8ada07e | 1059 | delete_monsters(); |
5d04eb42 | 1060 | |
c8ada07e | 1061 | for (int x = 0; x < LEVELS; x++) |
1062 | for (int y = 0; y < MONSTERS; y++) | |
1063 | monsters[x][y] = new Monster(); | |
c8ada07e | 1064 | } |
1065 | ||
1066 | void delete_monsters() | |
1067 | { | |
1068 | for (int x = 0; x < LEVELS; x++) | |
1069 | for (int y = 0; y < MONSTERS; y++) | |
1070 | if (monsters[x][y]) | |
1071 | delete monsters[x][y]; | |
1072 | } | |
1073 | ||
1074 | void delete_masters() | |
1075 | { | |
1076 | for (int x = 0; x < LEVELS; x++) | |
1077 | if (masters[x]) | |
1078 | delete masters[x]; | |
85ce9d3e | 1079 | } |
1080 | ||
1081 | void display_monster(char *u) | |
1082 | { | |
1083 | if (is_playing(u)) | |
1084 | { | |
1085 | aClient *user = find(u); | |
1086 | Player *ni = user->stats; | |
1087 | ||
1088 | notice(s_GameServ, u, "Your Hitpoints: \ 2%d\ 2", ni->hp); | |
1089 | notice(s_GameServ, u, "%s's Hitpoints: \ 2%d\ 2", ni->fight->name, ni->fight->hp); | |
1090 | notice(s_GameServ, u, "Here are your commands:"); | |
1091 | notice(s_GameServ, u, "/msg %S attack"); | |
1092 | notice(s_GameServ, u, "/msg %S run"); | |
1093 | notice(s_GameServ, u, "What will you do?"); | |
1094 | } | |
1095 | } | |
1096 | ||
1097 | void display_players(char *u) | |
1098 | { | |
85bcf836 | 1099 | aClient *user; |
1100 | if (!(user = find(u))) | |
85ce9d3e | 1101 | { |
85bcf836 | 1102 | log("Fatal error in display_players(): Couldn't find %s", u); |
83cf716f | 1103 | } |
85bcf836 | 1104 | else |
1105 | display_players(user); | |
83cf716f | 1106 | } |
85bcf836 | 1107 | |
83cf716f | 1108 | void display_players(aClient *user) |
1109 | { | |
1110 | char *u = user->getNick(); | |
1111 | if (is_playing(user) && player_fight(user)) | |
1112 | { | |
1113 | aClient *battle = user->stats->battle; | |
1114 | notice(s_GameServ, u, "Your Hitpoints: \ 2%d\ 2", user->stats->hp); | |
ce61cdfa | 1115 | notice(s_GameServ, u, "%s's Hitpoints: \ 2%d\ 2", battle->stats->name, battle->stats->hp); |
83cf716f | 1116 | notice(s_GameServ, u, "Here are your commands:"); |
1117 | notice(s_GameServ, u, "/msg %S attack"); | |
1118 | notice(s_GameServ, u, "/msg %S run"); | |
85ce9d3e | 1119 | notice(s_GameServ, u, "What will you do?"); |
1120 | } | |
1121 | } | |
1122 | ||
1123 | ||
1124 | bool is_playing(char *u) | |
1125 | { | |
1126 | aClient *user; | |
1127 | if (!(user = find(u))) | |
85ce9d3e | 1128 | return false; |
85ce9d3e | 1129 | else |
40251952 | 1130 | return is_playing(user); |
85ce9d3e | 1131 | } |
1132 | ||
1af35752 | 1133 | bool is_playing(aClient *user) |
1134 | { | |
03a4bdbb | 1135 | if (user->stats == NULL) |
f1ab3b7c | 1136 | { |
03a4bdbb | 1137 | return false; |
f1ab3b7c | 1138 | } |
03a4bdbb | 1139 | else if (user->stats->client == NULL) |
f1ab3b7c | 1140 | { |
03a4bdbb | 1141 | return false; |
f1ab3b7c | 1142 | } |
3f243b0b | 1143 | else if (!FL_is_playing(user)) |
1144 | { | |
1145 | return false; | |
1146 | } | |
03a4bdbb | 1147 | else |
1148 | return true; | |
1af35752 | 1149 | } |
1150 | ||
85ce9d3e | 1151 | bool is_fighting(char *u) |
1152 | { | |
1153 | aClient *user; | |
1154 | ||
1155 | if (!(user = find(u))) | |
85ce9d3e | 1156 | return false; |
85ce9d3e | 1157 | else |
40251952 | 1158 | return is_fighting(user); |
85ce9d3e | 1159 | } |
40251952 | 1160 | |
1af35752 | 1161 | bool is_fighting(aClient *user) |
1162 | { | |
1163 | if (!is_playing(user)) | |
1164 | return false; | |
1165 | else | |
448a1531 | 1166 | return player_fight(user) || master_fight(user) || user->stats->fight != NULL; |
1af35752 | 1167 | } |
85ce9d3e | 1168 | |
1169 | bool player_fight(char *u) | |
1170 | { | |
1171 | aClient *user; | |
1172 | ||
1173 | if (!(user = find(u))) | |
1174 | return false; | |
40251952 | 1175 | else |
1176 | return player_fight(user); | |
85ce9d3e | 1177 | } |
448a1531 | 1178 | |
1af35752 | 1179 | bool player_fight(aClient *user) |
1180 | { | |
448a1531 | 1181 | if (!is_playing(user)) |
1af35752 | 1182 | return false; |
a51f0dcd | 1183 | else if (user->stats->battle != NULL) |
1184 | { | |
1185 | return user->stats->battle->stats != NULL; | |
1186 | } | |
1187 | return false; | |
1af35752 | 1188 | } |
85ce9d3e | 1189 | |
1190 | bool master_fight(char *u) | |
1191 | { | |
1192 | aClient *user; | |
1193 | ||
1194 | if (!(user = find(u))) | |
1195 | return false; | |
85ce9d3e | 1196 | else |
40251952 | 1197 | return master_fight(user); |
85ce9d3e | 1198 | } |
40251952 | 1199 | |
1af35752 | 1200 | bool master_fight(aClient *user) |
85ce9d3e | 1201 | { |
1af35752 | 1202 | if (!is_playing(user)) |
1203 | return false; | |
1204 | else | |
1205 | return user->stats->master != NULL; | |
85ce9d3e | 1206 | } |
1207 | ||
1208 | void do_fight(char *u) | |
1209 | { | |
1210 | aClient *ni, *battle; | |
1211 | ||
1212 | char *nick = strtok(NULL, " "); | |
1213 | ||
1214 | if (!nick) | |
1215 | { | |
1216 | notice(s_GameServ, u, "SYNTAX: /msg %S FIGHT PLAYER"); | |
40251952 | 1217 | return; |
85ce9d3e | 1218 | } |
1219 | else if (!(ni = find(u))) | |
1220 | { | |
1af35752 | 1221 | notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, "")); |
40251952 | 1222 | return; |
85ce9d3e | 1223 | } |
448a1531 | 1224 | else if (isIgnore(ni)) |
1225 | { | |
1226 | #ifdef DEBUGMODE | |
1227 | log("Ignoring %s.", ni->getNick()); | |
1228 | #endif | |
1229 | return; | |
1230 | } | |
71098075 | 1231 | else if (!is_playing(ni)) |
85ce9d3e | 1232 | { |
71098075 | 1233 | notice(s_GameServ, u, "You are not playing!"); |
40251952 | 1234 | return; |
85ce9d3e | 1235 | } |
40251952 | 1236 | |
1237 | updateTS(ni->stats); | |
1238 | ||
1239 | if (ni->stats->player_fights <= 0) | |
3348c24e | 1240 | { |
1241 | ni->stats->player_fights = 0; // just to be safe | |
1242 | notice(s_GameServ, u, "You are out of player fights for the "\ | |
1243 | "day. You have to wait until tomorrow!"); | |
1244 | } | |
71098075 | 1245 | else if (!(battle = findplayer(nick))) |
b0359af9 | 1246 | { |
1247 | notice(s_GameServ, u, "Player %s not found!", nick); | |
1248 | } | |
448a1531 | 1249 | else if (!isAlive(ni->stats)) |
1250 | { | |
1251 | notice(s_GameServ, u, "You are dead. Wait until tomorrow to fight others!"); | |
1252 | } | |
b0359af9 | 1253 | else if (!is_playing(battle)) |
85ce9d3e | 1254 | { |
71098075 | 1255 | notice(s_GameServ, u, "You can't attack %s while they aren't playing!", nick); |
85ce9d3e | 1256 | } |
b478c0df | 1257 | |
1258 | /* offline fighting not available yet | |
1259 | else if (!(fight = finduser(nick))) | |
1260 | { | |
1261 | ni->stats->battle = battle; | |
1262 | battle->battle = ni; | |
1263 | setYourTurn(ni->stats); | |
1264 | clearYourTurn(battle->stats); | |
1265 | ||
1266 | notice(s_GameServ, u, "You decide to fight %s while they're "\ | |
1267 | "not in the realm!", | |
1268 | battle->stats->name); | |
1269 | display_players(u); | |
1270 | } | |
1271 | */ | |
b0359af9 | 1272 | else if (stricmp(ni->stats->name, battle->stats->name) == 0) |
1273 | { | |
1274 | notice(s_GameServ, u, "Are you trying to commit suicide!?"); | |
1af35752 | 1275 | } |
da5cf17a | 1276 | else if (!isAlive(battle->stats)) |
1277 | { | |
1278 | notice(s_GameServ, u, "They are dead. Cannot fight dead players!"); | |
da5cf17a | 1279 | } |
1902338e | 1280 | else if (player_fight(battle)) |
1281 | { | |
1282 | notice(s_GameServ, u, "%s is fighting %s already!", battle->stats->name, battle->stats->battle->stats->name); | |
1902338e | 1283 | } |
448a1531 | 1284 | else if (master_fight(battle)) |
1285 | { | |
1286 | notice(s_GameServ, u, "%s is fighting their master!", battle->stats->name); | |
1287 | } | |
1902338e | 1288 | else if (is_fighting(battle)) |
1289 | { | |
1290 | notice(s_GameServ, u, "%s is fighting %s already!", battle->stats->name, battle->stats->fight->name); | |
1902338e | 1291 | } |
8450c018 | 1292 | else if (ni->stats->level - battle->stats->level > maxbfightdistance) |
1293 | { | |
1294 | // You can't fight someone below you by more than X level(s) | |
1295 | // level 12 can fight level (12 - X) but not < (12 - X) | |
1296 | notice(s_GameServ, u, "You may not fight %s. You're too strong!", | |
ae2685f6 | 1297 | battle->stats->name); |
8450c018 | 1298 | } |
1299 | else if (battle->stats->level - ni->stats->level > maxafightdistance) | |
1300 | { | |
1301 | // You can't fight someone above you by more than X level(S) | |
1302 | // level 1 can fight level (1 + X), but not > (1 + X) | |
1303 | notice(s_GameServ, u, "%s, do you really have a death wish? Try the forest you "\ | |
1304 | "weakling!", ni->stats->name); | |
8450c018 | 1305 | } |
b0359af9 | 1306 | else |
85ce9d3e | 1307 | { |
1308 | // Set your battle pointer to the other player | |
1309 | ni->stats->battle = battle; | |
1310 | ||
1311 | // Set the other player's battle pointer to you | |
448a1531 | 1312 | ni->stats->battle->stats->battle = ni; |
85ce9d3e | 1313 | |
1314 | // The initiator gets the first move (perhaps this should be 50/50) | |
ee38284f | 1315 | setYourTurn(ni->stats); |
1316 | clearYourTurn(battle->stats); | |
85ce9d3e | 1317 | |
1318 | // Initiate Battle sequence! | |
b0359af9 | 1319 | ni->stats->player_fights -= 1; |
f2072f1a | 1320 | |
ce61cdfa | 1321 | notice(s_GameServ, u, "You challenge %s to an online duel!", battle->stats->name); |
1322 | notice(s_GameServ, battle->getNick(), "%s has challenged you to an online duel!", ni->stats->name); | |
71098075 | 1323 | notice(s_GameServ, battle->getNick(), "%s gets to go first "\ |
1324 | "because they initiated!", ni->stats->name); | |
ce61cdfa | 1325 | notice(s_GameServ, battle->getNick(), "Please wait while %s decides what to do.", ni->stats->name); |
85bcf836 | 1326 | display_players(ni); |
85ce9d3e | 1327 | } |
1328 | } | |
40251952 | 1329 | |
83cf716f | 1330 | void do_use(char *u) |
1331 | { | |
1332 | aClient *user; | |
1333 | Pouch *p; | |
1334 | ||
1335 | char *item = strtok(NULL, " "); | |
1336 | ||
1337 | if (!item) | |
1338 | { | |
1339 | notice(s_GameServ, u, "SYNTAX: USE ITEM"); | |
1340 | notice(s_GameServ, u, "Type /msg %S HELP USE for more information."); | |
1341 | return; | |
1342 | } | |
1343 | else if (!(user = find(u))) | |
1344 | { | |
1345 | notice(s_GameServ, u, "Fatal Error in do_use. Contact a(n) %S Admin"); | |
1346 | return; | |
1347 | } | |
448a1531 | 1348 | else if (isIgnore(user)) |
1349 | { | |
1350 | #ifdef DEBUGMODE | |
1351 | log("Ignoring %s.", user->getNick()); | |
1352 | #endif | |
1353 | return; | |
1354 | } | |
83cf716f | 1355 | else if (!is_playing(user)) |
1356 | { | |
1357 | notice(s_GameServ, u, "You must be playing to use items!"); | |
1358 | return; | |
1359 | } | |
1360 | ||
40251952 | 1361 | updateTS(user->stats); |
1362 | ||
83cf716f | 1363 | p = &user->stats->inventory; |
1364 | ||
35cba3f5 | 1365 | if (stricmp(item, "HEALING") == 0) |
83cf716f | 1366 | { |
1367 | if (p->Healing() <= 0) | |
1368 | { | |
35cba3f5 | 1369 | notice(s_GameServ, u, "You are out of Healing Potions!"); |
83cf716f | 1370 | return; |
1371 | } | |
35cba3f5 | 1372 | int oldhealing = user->stats->hp; |
83cf716f | 1373 | notice(s_GameServ, u, "You hastiliy gulp down the flask of cool life-giving waters."); |
1374 | notice(s_GameServ, u, "Rejuvination spreads throughout your body."); | |
1375 | user->stats->hp += (10 * user->stats->level) + (rand() % 10) * user->stats->level; | |
35cba3f5 | 1376 | notice(s_GameServ, u, "You gain %d HP!", user->stats->hp - oldhealing); |
83cf716f | 1377 | p->decHealing(); |
35cba3f5 | 1378 | if (player_fight(user)) |
1379 | { | |
1380 | notice(s_GameServ, user->stats->battle->getNick(), | |
1381 | "%s has used a healing potion!"); | |
1382 | } | |
83cf716f | 1383 | } |
1384 | else if (stricmp(item, "STRENGTH") == 0) | |
1385 | { | |
1386 | if (p->Strength() <= 0) | |
1387 | { | |
1388 | notice(s_GameServ, u, "You are out of Strength Potions!"); | |
1389 | return; | |
1390 | } | |
1391 | int oldstrength = user->stats->strength; | |
1392 | notice(s_GameServ, u, "As you grip the flask containing pure power, you feel adrenaline coarse through your veins!"); | |
1393 | notice(s_GameServ, u, "In one swallow you drink the potion and feel your muscle fibers bulging andgrowing!"); | |
ae2685f6 | 1394 | user->stats->strength += 1 + (rand() % 10 >= 8 ? 1 : 0); // 1-2 |
83cf716f | 1395 | notice(s_GameServ, u, "You gain %d Strength points!", user->stats->strength - oldstrength); |
1396 | p->decStrength(); | |
35cba3f5 | 1397 | if (player_fight(user)) |
1398 | { | |
1399 | notice(s_GameServ, user->stats->battle->getNick(), | |
1400 | "%s has used a strength potion!"); | |
1401 | } | |
83cf716f | 1402 | } |
1403 | else if (stricmp(item, "DEFENSE") == 0) | |
1404 | { | |
1405 | if (p->Defense() <= 0) | |
1406 | { | |
1407 | notice(s_GameServ, u, "You are out of Defense Potions!"); | |
1408 | return; | |
1409 | } | |
8c734eb9 | 1410 | int olddefense = user->stats->defense; |
83cf716f | 1411 | notice(s_GameServ, u, "You drink the foul tasting viscous liquid while pinching your nose in disgust."); |
1412 | notice(s_GameServ, u, "It tasted bad, but you feel like you are unbeatable!"); | |
ae2685f6 | 1413 | user->stats->defense += 1 + (rand() % 10 >= 8 ? 1 : 0); // 1-2 |
83cf716f | 1414 | notice(s_GameServ, u, "You gain %d Defense points!", user->stats->defense - olddefense); |
1415 | p->decDefense(); | |
35cba3f5 | 1416 | if (player_fight(user)) |
1417 | { | |
1418 | notice(s_GameServ, user->stats->battle->getNick(), | |
1419 | "%s has used a defense potion!"); | |
1420 | } | |
83cf716f | 1421 | } |
8c734eb9 | 1422 | else if (stricmp(item, "HP") == 0) |
1423 | { | |
1424 | if (p->HP() <= 0) | |
1425 | { | |
1426 | notice(s_GameServ, u, "You are out of HP Potions!"); | |
1427 | return; | |
1428 | } | |
1429 | int oldHP = user->stats->maxhp; | |
1430 | notice(s_GameServ, u, "You feel your life growing longer as you drink the green glowing liquid."); | |
4e64da60 | 1431 | user->stats->maxhp += 2 + |
1432 | (rand() % 100 > 70 ? (rand() % 7) : (rand() % 2) ); | |
ae2685f6 | 1433 | |
8c734eb9 | 1434 | notice(s_GameServ, u, "You gain %d Maximum hit points!", user->stats->maxhp - oldHP); |
1435 | p->decHP(); | |
35cba3f5 | 1436 | if (player_fight(user)) |
1437 | { | |
1438 | notice(s_GameServ, user->stats->battle->getNick(), | |
1439 | "%s has used a HP potion!"); | |
1440 | } | |
8c734eb9 | 1441 | } |
ee38284f | 1442 | else |
1443 | { | |
35cba3f5 | 1444 | notice(s_GameServ, u, "SYNTAX: /msg %S USE {HEALING | STRENGTH | DEFENSE | HP}"); |
ee38284f | 1445 | return; |
1446 | } | |
83cf716f | 1447 | |
1448 | end_turn(user); // If they're fighting, end their turn | |
1449 | } | |
c8ada07e | 1450 | void do_run(char *u) |
1451 | { | |
1452 | aClient *user; | |
28f552b8 | 1453 | Player *p, *p2 = NULL; |
85ce9d3e | 1454 | |
c8ada07e | 1455 | if (!(user = find(u))) |
1456 | { | |
1457 | notice(s_GameServ, u, "Couldn't find you. Error. Contact a %S admin"); | |
1458 | return; | |
1459 | } | |
448a1531 | 1460 | else if (isIgnore(user)) |
1461 | { | |
1462 | #ifdef DEBUGMODE | |
1463 | log("Ignoring %s.", user->getNick()); | |
1464 | #endif | |
1465 | return; | |
1466 | } | |
bb668fcf | 1467 | else if (!is_playing(user)) |
1468 | { | |
adaf4cdb | 1469 | notice(s_GameServ, u, "You must be playing to run!"); |
bb668fcf | 1470 | return; |
1471 | } | |
1472 | ||
40251952 | 1473 | updateTS(user->stats); |
c8ada07e | 1474 | p = user->stats; |
1475 | ||
1476 | if (p->battle) | |
1477 | p2 = p->battle->stats; | |
1478 | ||
1af35752 | 1479 | if (!is_fighting(user)) |
c8ada07e | 1480 | notice(s_GameServ, u, "You run in place... try fighting next time."); |
1af35752 | 1481 | else if (!player_fight(user) && !master_fight(user)) |
c8ada07e | 1482 | { |
1483 | notice(s_GameServ, u, "You run away from \ 2%s\ 2 like a little baby!", p->fight->name); | |
1484 | delete p->fight; | |
1485 | p->fight = NULL; | |
1486 | } | |
ee38284f | 1487 | else if (player_fight(user) && isYourTurn(p)) |
c8ada07e | 1488 | { |
1489 | notice(s_GameServ, u, "You run away from \ 2%s\ 2 like a little baby!", p2->name); | |
1490 | notice(s_GameServ, p->battle->getNick(), "\ 2%s\ 2 ran away from you like a little baby!", p->name); | |
1491 | p2->battle = NULL; | |
1492 | } | |
ee38284f | 1493 | else if (player_fight(user) && !isYourTurn(p)) |
c8ada07e | 1494 | { |
1495 | notice(s_GameServ, u, "It is not your turn. Please wait until \ 2%s\ 2 decides what to do.", p2->name); | |
1496 | } | |
1af35752 | 1497 | else if (master_fight(user)) |
c8ada07e | 1498 | { |
1499 | notice(s_GameServ, u, "You cannot run from \ 2%s\ 2! FIGHT!", p->master->name); | |
1500 | } | |
1501 | p->battle = NULL; | |
1502 | } | |
83cf716f | 1503 | |
1504 | void end_turn(aClient *user) | |
1505 | { | |
1506 | char *nick, *u = user->getNick(); | |
1507 | Monster *fight; | |
1508 | aClient *battle; | |
1509 | int mhit; | |
1510 | ||
1511 | nick = new char[strlen(user->getNick()) + 1]; | |
1512 | ||
1513 | if (!user || !is_playing(user) || !is_fighting(user)) | |
1514 | goto endturn; | |
1515 | ||
1516 | if (!player_fight(user) && !master_fight(user)) | |
1517 | fight = user->stats->fight; | |
1518 | else | |
1519 | fight = user->stats->master; | |
1520 | battle = user->stats->battle; | |
1521 | ||
1522 | if (!player_fight(user)) | |
1523 | { | |
1524 | // Opponent's Hit | |
1525 | mhit = (fight->strength / 2) + | |
1526 | (rand() % (fight->strength / 2) - (user->stats->defense + | |
1527 | arbonus[user->stats->armor])); | |
1528 | } | |
1529 | else | |
1530 | { | |
1531 | // Opponent's Hit | |
1532 | mhit = (((battle->stats->strength + webonus[battle->stats->weapon]) / 2) + | |
1533 | (rand() % ((battle->stats->strength + webonus[battle->stats->weapon])) / 2) - | |
1534 | (user->stats->defense + arbonus[user->stats->armor])); | |
1535 | } | |
1536 | if (!player_fight(user)) | |
1537 | { | |
1538 | ||
1539 | if (mhit > 0) | |
1540 | { | |
1541 | notice(s_GameServ, u, "\1f%s\1f attacks with their \1f%s\1f for \ 2%d\ 2 damage!", | |
1542 | fight->name, fight->weapon, mhit); | |
1543 | } | |
1544 | else if (mhit <= 0) | |
1545 | notice(s_GameServ, u, "%s completely misses you!", fight->name); | |
1546 | ||
1547 | if (mhit >= user->stats->hp) | |
1548 | { | |
1549 | if (!master_fight(user)) | |
1550 | { | |
1551 | notice(s_GameServ, u, "You have been \ 2\1fkilled\1f\ 2 by %s!", fight->name); | |
1552 | notice(s_GameServ, u, "You lose all gold on hand and lose 10 percent "\ | |
1553 | "of your experience!"); | |
1554 | user->stats->gold = 0; | |
1555 | user->stats->exp -= (long int)(user->stats->exp * .10); | |
b478c0df | 1556 | user->stats->hp = 0; |
83cf716f | 1557 | user->stats->fight = NULL; |
ee38284f | 1558 | clearAlive(user->stats); |
83cf716f | 1559 | goto endturn; |
1560 | } | |
1561 | else | |
1562 | { | |
1563 | notice(s_GameServ, u, "%s has bested you! You will have to wait "\ | |
1564 | "until tomorrow to try again", user->stats->master->name); | |
1565 | user->stats->fight = NULL; | |
1566 | user->stats->master = NULL; | |
1567 | goto endturn; | |
1568 | } | |
1569 | } | |
1570 | else | |
1571 | { | |
1572 | if (mhit > 0) | |
1573 | user->stats->hp -= mhit; | |
1574 | display_monster(u); | |
1575 | goto endturn; | |
1576 | } | |
1577 | } | |
1578 | else | |
1579 | { | |
ee38284f | 1580 | clearYourTurn(user->stats); |
1581 | setYourTurn(battle->stats); | |
83cf716f | 1582 | display_players(battle); |
1583 | } | |
1584 | endturn: | |
1585 | delete nick; | |
1586 | } | |
1587 | ||
85ce9d3e | 1588 | void do_attack(char *u) |
1589 | { | |
1590 | int hit, mhit; | |
1591 | aClient *ni, *battle; // The player and perhaps the player they're fighting | |
1592 | Monster *fight; // The monster they may be fighting | |
1593 | ||
1594 | if (!(ni = find(u))) | |
83cf716f | 1595 | { |
1596 | notice(s_GameServ, u, "Fatal error in do_attack. Contact a(n) %S admin for help."); | |
1597 | return; | |
1598 | } | |
448a1531 | 1599 | else if (isIgnore(ni)) |
1600 | { | |
1601 | #ifdef DEBUGMODE | |
1602 | log("Ignoring %s.", ni->getNick()); | |
1603 | #endif | |
1604 | return; | |
1605 | } | |
83cf716f | 1606 | else if (!is_playing(ni)) |
85ce9d3e | 1607 | { |
1608 | notice(s_GameServ, u, "You're not playing!"); | |
1609 | return; | |
1610 | } | |
83cf716f | 1611 | else if (!is_fighting(ni)) |
85ce9d3e | 1612 | { |
1613 | notice(s_GameServ, u, "You're not in battle!"); | |
1614 | return; | |
1615 | } | |
1616 | else | |
1617 | { | |
1618 | if (!ni->stats->master) // This is not a master fight | |
1619 | fight = ni->stats->fight; // Monster Could be NULL | |
1620 | else // This IS a master fight | |
1621 | fight = ni->stats->master; // Master Could be NULL | |
1622 | ||
1623 | battle = ni->stats->battle; // Player Could be NULL | |
1624 | ||
1625 | // One has to be !NULL based on the previous else if | |
1626 | // We wouldn't be here if they were all NULL | |
1627 | } | |
40251952 | 1628 | updateTS(ni->stats); |
85ce9d3e | 1629 | |
1af35752 | 1630 | if (!player_fight(ni)) |
85ce9d3e | 1631 | { |
1632 | // Player's Hit | |
1633 | hit = ((ni->stats->strength + webonus[ni->stats->weapon]) / 2) + | |
1634 | (rand() % ((ni->stats->strength + webonus[ni->stats->weapon]) / 2)); | |
1635 | ||
1636 | // Opponent's Hit | |
1637 | mhit = (fight->strength / 2) + | |
1638 | (rand() % (fight->strength / 2) - (ni->stats->defense + | |
1639 | arbonus[ni->stats->armor])); | |
1640 | } | |
1641 | else | |
1642 | { | |
1643 | // Opponent's Hit | |
1644 | mhit = (((battle->stats->strength + webonus[battle->stats->weapon]) / 2) + | |
1645 | (rand() % ((battle->stats->strength + webonus[battle->stats->weapon])) / 2) - | |
1646 | (ni->stats->defense + arbonus[ni->stats->armor])); | |
1647 | ||
1648 | // Player's Hit | |
1649 | hit = (((ni->stats->strength + webonus[ni->stats->weapon]) / 2) + | |
1650 | (rand() % ((ni->stats->strength + webonus[ni->stats->weapon])) / 2) - | |
1651 | (battle->stats->defense + arbonus[battle->stats->armor])); | |
1652 | } | |
1653 | ||
1af35752 | 1654 | if (!player_fight(ni)) |
85ce9d3e | 1655 | { |
1656 | if (hit > 0) | |
1657 | notice(s_GameServ, u, "You attack \1f%s\1f for \ 2%d\ 2 points!", fight->name, hit); | |
1658 | else | |
1659 | notice(s_GameServ, u, "You miss \1f%s\1f completely!", fight->name); | |
1660 | ||
1661 | if (hit >= fight->hp) | |
1662 | { | |
1af35752 | 1663 | if (master_fight(ni)) |
85ce9d3e | 1664 | notice(s_GameServ, u, "You have bested %s!", fight->name); |
1665 | else | |
1666 | notice(s_GameServ, u, "You have killed \ 2%s\ 2!", fight->name); | |
1667 | ||
1668 | notice(s_GameServ, u, "%s", fight->death); | |
1669 | notice(s_GameServ, u, "You recieve \ 2%d\ 2 experience and \ 2%d\ 2 gold!", | |
1670 | fight->exp, fight->gold); | |
1671 | ||
1672 | // If your new experience (or gold) will be greater than 2 billion, | |
1673 | // then set your exp to 2bil. (2 billion max)... otherwise add them. | |
1674 | // This could be a problem with overflowing out of the sign bit. | |
1675 | // Unsigned long int maybe? Leave it for now. | |
1676 | ni->stats->exp = ( (ni->stats->exp + fight->exp) > 2000000000 ? 2000000000 : | |
1677 | ni->stats->exp + fight->exp); | |
ee38284f | 1678 | |
85ce9d3e | 1679 | ni->stats->gold = (ni->stats->gold + fight->gold > 2000000000 ? 2000000000 : |
1680 | ni->stats->gold + fight->gold); | |
c8ada07e | 1681 | |
85ce9d3e | 1682 | |
1af35752 | 1683 | if (master_fight(ni)) |
85ce9d3e | 1684 | { |
1685 | notice(s_GameServ, u, "You are now level %d!", ni->stats->level + 1); | |
1686 | notice(s_GameServ, u, "You gain %d Strength, and %d Defense points!", | |
1687 | strbonus[ni->stats->level - 1], defbonus[ni->stats->level - 1]); | |
1688 | ||
1689 | // Increase your level | |
1690 | ni->stats->level++; | |
1691 | ||
1692 | // Increase your maximum hit points | |
1693 | ni->stats->maxhp += hpbonus[ni->stats->level - 1]; | |
1694 | ||
1695 | // Heal the player by setting hp to their max | |
1696 | ni->stats->hp = ni->stats->maxhp; | |
1697 | ||
1698 | // Add to your strength | |
1699 | ni->stats->strength += strbonus[ni->stats->level - 1]; | |
1700 | ||
1701 | // Add to your defensive power | |
1702 | ni->stats->defense += defbonus[ni->stats->level - 1]; | |
1703 | ||
1704 | // Clear the pointer for your master | |
1705 | ni->stats->master = NULL; | |
1706 | } | |
ab4f4ec0 | 1707 | |
1708 | // They're dead so remove the pointer | |
1709 | delete ni->stats->fight; | |
1710 | ni->stats->fight = NULL; | |
1711 | ni->stats->master = NULL; | |
1712 | ||
85ce9d3e | 1713 | return; |
1714 | } | |
1715 | else | |
1716 | { | |
1717 | if (hit > 0) | |
1718 | fight->hp -= hit; | |
1719 | if (mhit > 0) | |
1720 | { | |
e282e9d2 | 1721 | notice(s_GameServ, u, "\1f%s\1f attacks with their \1f%s\1f for \ 2%d\ 2 damage!", |
85ce9d3e | 1722 | fight->name, fight->weapon, mhit); |
1723 | } | |
1724 | else if (mhit <= 0) | |
1725 | notice(s_GameServ, u, "%s completely misses you!", fight->name); | |
1726 | ||
1727 | if (mhit >= ni->stats->hp) | |
1728 | { | |
1af35752 | 1729 | if (!master_fight(ni)) |
85ce9d3e | 1730 | { |
1731 | notice(s_GameServ, u, "You have been \ 2\1fkilled\1f\ 2 by %s!", fight->name); | |
1732 | notice(s_GameServ, u, "You lose all gold on hand and lose 10 percent "\ | |
1733 | "of your experience!"); | |
1734 | ni->stats->gold = 0; | |
1735 | ni->stats->exp -= (long int)(ni->stats->exp * .10); | |
b478c0df | 1736 | ni->stats->hp = 0; |
85ce9d3e | 1737 | ni->stats->fight = NULL; |
ee38284f | 1738 | clearAlive(ni->stats); |
85ce9d3e | 1739 | return; |
1740 | } | |
1741 | else | |
1742 | { | |
1743 | notice(s_GameServ, u, "%s has bested you! You will have to wait "\ | |
1744 | "until tomorrow to try again", ni->stats->master->name); | |
1745 | ni->stats->fight = NULL; | |
1746 | ni->stats->master = NULL; | |
1747 | return; | |
1748 | } | |
1749 | } | |
1750 | else | |
1751 | { | |
1752 | if (mhit > 0) | |
1753 | ni->stats->hp -= mhit; | |
1754 | display_monster(u); | |
1755 | return; | |
1756 | } | |
1757 | } | |
1758 | } | |
1af35752 | 1759 | else if (player_fight(ni)) |
85ce9d3e | 1760 | { |
1761 | /* Offline fighting not available yet | |
1762 | if (!(online = finduser(ni->stats->battle->nick)) || !nick_identified(online)) | |
1763 | { | |
1764 | if (hit > 0) | |
1765 | notice(s_GameServ, u, "You attack \1f%s\1f for \ 2%d\ 2 points!", battle->nick, hit); | |
1766 | else | |
1767 | notice(s_GameServ, u, "You miss \1f%s\1f completely!", battle->nick); | |
1768 | if (hit >= battle->stats->hp) | |
1769 | { | |
1770 | notice(s_GameServ, u, "You have killed \ 2%s\ 2!", battle->nick); | |
1771 | * notice(s_GameServ, u, "You recieve \ 2%d\ 2 experience and \ 2%ld\ 2 gold!", | |
1772 | (long int)(battle->stats->exp * .10), battle->stats->gold); | |
1773 | if (2000000000 - ni->stats->exp > (long int)(battle->stats->exp * .10)) | |
1774 | { | |
1775 | ni->stats->exp += (long int)(battle->stats->exp * .10); | |
1776 | battle->stats->exp -= (long int)(battle->stats->exp * .10); | |
1777 | } | |
1778 | * else | |
1779 | { | |
1780 | battle->stats->exp -= (long int)(battle->stats->exp * .10); | |
1781 | ni->stats->exp = 2000000000; | |
1782 | } | |
1783 | ||
1784 | if (2000000000 - ni->stats->gold > battle->stats->gold) | |
1785 | { | |
1786 | * ni->stats->gold += battle->stats->gold; | |
1787 | battle->stats->gold = 0; | |
1788 | } | |
1789 | else | |
1790 | { | |
1791 | battle->stats->gold = 2000000000 - ni->stats->gold; | |
1792 | ni->stats->gold = 2000000000; | |
1793 | } | |
1794 | * ni->stats->battle->stats->alive = 0; | |
1795 | ni->stats->battle->battle = NULL; | |
1796 | ni->stats->battle = NULL; | |
1797 | return; | |
1798 | } | |
1799 | else | |
1800 | { | |
1801 | if (hit > 0) | |
1802 | * battle->stats->hp -= hit; | |
1803 | if (mhit > 0) | |
1804 | { | |
1805 | notice(s_GameServ, u, "\1f%s\1f hits you with their \1f%s\1f for \ 2%d\ 2 damage!", | |
1806 | battle->nick, weapons[battle->stats->weapon], mhit); | |
1807 | } | |
1808 | else if (mhit <= 0) | |
1809 | notice(s_GameServ, u, "%s completely misses you!", battle->nick); | |
1810 | * | |
1811 | if (mhit >= ni->stats->hp) | |
1812 | { | |
1813 | notice(s_GameServ, u, "You have been \ 2\1fkilled\1f\ 2 by %s!", battle->nick); | |
1814 | if (2000000000 - battle->stats->gold > ni->stats->gold) | |
1815 | { | |
1816 | notice(s_GameServ, u, "%s took all your gold!", battle->nick); | |
1817 | battle->stats->gold += ni->stats->gold; | |
1818 | * ni->stats->gold = 0; | |
1819 | } | |
1820 | else | |
1821 | { | |
1822 | notice(s_GameServ, u, "You're lucky, %s couldn't carry all your gold.", | |
1823 | battle->nick); | |
1824 | ni->stats->gold -= (2000000000 - battle->stats->gold); | |
1825 | notice(s_GameServ, u, "You were left dead with %d gold.", | |
1826 | * (long int)ni->stats->gold); | |
1827 | battle->stats->gold = 2000000000; | |
1828 | } | |
1829 | ni->stats->battle->battle = NULL; | |
1830 | ni->stats->battle = NULL; | |
1831 | ni->stats->alive = 0; | |
1832 | return; | |
1833 | } | |
1834 | * else | |
1835 | { | |
1836 | if (mhit > 0) | |
1837 | ni->stats->hp -= mhit; | |
1838 | display_players(u); | |
1839 | return; | |
1840 | } | |
1841 | } | |
1842 | } | |
1843 | * end offline fighting */ | |
1844 | ||
ce61cdfa | 1845 | if (is_playing(battle)) |
85ce9d3e | 1846 | { |
ee38284f | 1847 | if (!isYourTurn(ni->stats)) |
85ce9d3e | 1848 | { |
1849 | notice(s_GameServ, u, "Please wait until %s decides what to do!", | |
ce61cdfa | 1850 | battle->stats->name); |
85ce9d3e | 1851 | return; |
1852 | } | |
1853 | if (hit > 0) | |
1854 | { | |
ce61cdfa | 1855 | notice(s_GameServ, u, "You attack \1f%s\1f for \ 2%d\ 2 points!", battle->stats->name, hit); |
85ce9d3e | 1856 | |
1857 | notice(s_GameServ, battle->getNick(), "%s has hit you with their %s for "\ | |
ce61cdfa | 1858 | "\ 2%d\ 2 damage!", ni->stats->name, |
1859 | weapons[ni->stats->weapon], hit); | |
ee38284f | 1860 | clearYourTurn(ni->stats); |
1861 | setYourTurn(battle->stats); | |
85bcf836 | 1862 | display_players(battle); |
85ce9d3e | 1863 | } |
1864 | else | |
1865 | { | |
ce61cdfa | 1866 | notice(s_GameServ, u, "You miss \1f%s\1f completely!", battle->stats->name); |
1867 | notice(s_GameServ, battle->getNick(), "%s misses you completely!", ni->stats->name); | |
ee38284f | 1868 | clearYourTurn(ni->stats); |
1869 | setYourTurn(battle->stats); | |
85bcf836 | 1870 | display_players(battle); |
85ce9d3e | 1871 | } |
1872 | if (hit >= battle->stats->hp) | |
1873 | { | |
ce61cdfa | 1874 | notice(s_GameServ, u, "You have killed \ 2%s\ 2!", battle->stats->name); |
85ce9d3e | 1875 | notice(s_GameServ, u, "You recieve \ 2%d\ 2 experience and \ 2%ld\ 2 gold!", |
1876 | (long int)(battle->stats->exp * .10), battle->stats->gold); | |
ce61cdfa | 1877 | notice(s_GameServ, battle->getNick(), "You have been killed by \ 2%s\ 2!", |
1878 | ni->stats->name); | |
85ce9d3e | 1879 | battle->stats->hp = 0; |
ee38284f | 1880 | clearAlive(battle->stats); |
85ce9d3e | 1881 | |
1882 | if (2000000000 - ni->stats->exp > (long int)(battle->stats->exp * .10)) | |
1883 | { | |
1884 | ni->stats->exp += (long int)(battle->stats->exp * .10); | |
1885 | battle->stats->exp -= (long int)(battle->stats->exp * .10); | |
1886 | } | |
1887 | else | |
1888 | { | |
1889 | battle->stats->exp -= (long int)(battle->stats->exp * .10); | |
1890 | ni->stats->exp = 2000000000; | |
1891 | } | |
1892 | ||
1893 | if (2000000000 - ni->stats->gold > battle->stats->gold) | |
1894 | { | |
1895 | notice(s_GameServ, battle->getNick(), "You lose ten percent of experience and "\ | |
1896 | "all gold on hand!"); | |
1897 | ni->stats->gold += battle->stats->gold; | |
1898 | battle->stats->gold = 0; | |
1899 | } | |
1900 | else | |
1901 | { | |
1902 | battle->stats->gold = 2000000000 - ni->stats->gold; | |
1903 | notice(s_GameServ, battle->getNick(), "You lose ten percent of your experience!"); | |
1904 | ||
1905 | notice(s_GameServ, battle->getNick(), "However, %s could not carry all of your "\ | |
ce61cdfa | 1906 | "gold.", ni->stats->name); |
85ce9d3e | 1907 | |
1908 | notice(s_GameServ, battle->getNick(), "Luckily, you still have \ 2%ld\ 2 gold "\ | |
1909 | "left. All is not lost!", battle->stats->gold); | |
1910 | ||
1911 | ni->stats->gold = 2000000000; | |
1912 | } | |
1913 | battle->stats->battle = NULL; | |
1914 | ni->stats->battle = NULL; | |
1915 | return; | |
1916 | } | |
1917 | else | |
1918 | { | |
1919 | if (hit > 0) | |
1920 | battle->stats->hp -= hit; | |
ee38284f | 1921 | clearYourTurn(ni->stats); |
1922 | setYourTurn(battle->stats); | |
85ce9d3e | 1923 | notice(s_GameServ, u, "Please wait while %s decides what to do!", |
ce61cdfa | 1924 | battle->stats->name); |
85ce9d3e | 1925 | |
1926 | return; | |
1927 | } | |
1928 | } | |
1929 | } | |
1930 | } | |
ce61cdfa | 1931 | |
85ce9d3e | 1932 | void do_heal(char *u) |
1933 | { | |
1934 | aClient *ni; | |
1935 | char *amount = strtok(NULL, " "); | |
1936 | int price, num; | |
1937 | ||
1938 | if (!amount) | |
1939 | { | |
1940 | notice(s_GameServ, u, "SYNTAX: /msg %S HEAL {ALL | #}"); | |
40251952 | 1941 | return; |
85ce9d3e | 1942 | } |
1af35752 | 1943 | else if (!(ni = find(u))) |
1944 | { | |
1945 | notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, "")); | |
1946 | return; | |
1947 | } | |
448a1531 | 1948 | else if (isIgnore(ni)) |
1949 | { | |
1950 | #ifdef DEBUGMODE | |
1951 | log("Ignoring %s.", ni->getNick()); | |
1952 | #endif | |
1953 | return; | |
1954 | } | |
1af35752 | 1955 | else if (!is_playing(ni)) |
85ce9d3e | 1956 | { |
1957 | notice(s_GameServ, u, "You aren't playing!"); | |
1af35752 | 1958 | return; |
1959 | } | |
ee38284f | 1960 | else if (!isAlive(ni->stats)) |
1af35752 | 1961 | { |
1962 | notice(s_GameServ, u, "You are dead. Wait until tomorrow for healing."); | |
1963 | return; | |
85ce9d3e | 1964 | } |
1af35752 | 1965 | else if (is_fighting(ni)) |
85ce9d3e | 1966 | { |
1967 | notice(s_GameServ, u, "You can't heal in battle!"); | |
40251952 | 1968 | return; |
85ce9d3e | 1969 | } |
1970 | else if (ni->stats->hp >= ni->stats->maxhp) | |
1971 | { | |
1972 | notice(s_GameServ, u, "You don't need healing!"); | |
40251952 | 1973 | return; |
85ce9d3e | 1974 | } |
40251952 | 1975 | |
1976 | updateTS(ni->stats); | |
1977 | if (stricmp(amount, "ALL") == 0) | |
85ce9d3e | 1978 | { |
1979 | price = ni->stats->level * 3; | |
1980 | if (ni->stats->gold < (ni->stats->maxhp - ni->stats->hp) * price) | |
1981 | { | |
1982 | notice(s_GameServ, u, "Healing \ 2%d\ 2 points for \ 2%d\ 2 gold per point.", | |
1983 | (long int)ni->stats->gold/price, price); | |
1984 | ni->stats->hp += ni->stats->gold / price; | |
1985 | ni->stats->gold %= price; | |
1986 | } | |
1987 | else | |
1988 | { | |
1989 | notice(s_GameServ, u, "Healing all possible points at \ 2%d\ 2 gold "\ | |
1990 | "per point.", price); | |
ad7dfaa0 | 1991 | notice(s_GameServ, u, "\ 2%d\ 2 points healed for \ 2%ld\ 2 gold. HP at MAX!", |
1992 | (ni->stats->maxhp - ni->stats->hp), | |
1993 | (price * (ni->stats->maxhp - ni->stats->hp)) ); | |
85ce9d3e | 1994 | ni->stats->gold -= price * (ni->stats->maxhp - ni->stats->hp); |
1995 | ni->stats->hp = ni->stats->maxhp; | |
1996 | } | |
1997 | } | |
1998 | else if (isstringnum(amount)) | |
1999 | { | |
2000 | num = stringtoint(amount); | |
2001 | price = ni->stats->level * 3; | |
2002 | if (ni->stats->gold < price * num) | |
2003 | { | |
2004 | notice(s_GameServ, u, "You only have enough gold to heal \ 2%d\ 2 points!", | |
2005 | (long int)ni->stats->gold/price); | |
2006 | } | |
2007 | else if (num <= ni->stats->maxhp - ni->stats->hp) | |
2008 | { | |
2009 | notice(s_GameServ, u, "Healing \ 2%d\ 2 points at \ 2%d\ 2 gold per point.", | |
2010 | num, price); | |
2011 | ni->stats->hp += num; | |
2012 | ni->stats->gold -= num * price; | |
2013 | } | |
2014 | else if (num > ni->stats->maxhp - ni->stats->hp) | |
2015 | { | |
2016 | notice(s_GameServ, u, "Healing all possible points at \ 2%d\ 2 gold "\ | |
2017 | "per point.", price); | |
2018 | notice(s_GameServ, u, "\ 2%d\ 2 points healed. HP at MAX!", | |
2019 | (ni->stats->maxhp - ni->stats->hp)); | |
2020 | ni->stats->gold -= price * (ni->stats->maxhp - ni->stats->hp); | |
2021 | ni->stats->hp = ni->stats->maxhp; | |
2022 | } | |
2023 | } | |
2024 | else if (amount[0] == '-') | |
2025 | notice(s_GameServ, u, "You trying to cheat?"); | |
2026 | else | |
2027 | notice(s_GameServ, u, "SYNTAX: /msg %S HEAL {ALL | #}"); | |
2028 | } | |
2029 | ||
2030 | int isstringnum(char *num) | |
2031 | { | |
28f552b8 | 2032 | unsigned int x; |
85ce9d3e | 2033 | for (x = 0; x < strlen(num); x++) |
2034 | { | |
2035 | if ((int)num[x] < 48 || (int)num[x] > 57) | |
2036 | return 0; | |
2037 | } | |
2038 | return 1; | |
2039 | } | |
2040 | ||
2041 | long int stringtoint(char *number) | |
2042 | { | |
2043 | long int x, len = strlen(number), sum = 0; | |
2044 | if (len == 1) | |
2045 | return chartoint(number[0]); | |
2046 | sum += chartoint(number[len - 1]); | |
2047 | for (x = len - 2; x >= 0; x--) | |
85ce9d3e | 2048 | sum += chartoint(number[x]) * pow(10, abs(x - len + 1)); |
85ce9d3e | 2049 | return sum; |
2050 | } | |
2051 | ||
2052 | long int pow(int x, int y) | |
2053 | { | |
2054 | long int value = 0; | |
2055 | int count = 0; | |
2056 | value += x; | |
2057 | ||
2058 | if (x != 0 && y != 0) | |
2059 | { | |
2060 | for (count = 1; count <= y - 1; count++) | |
2061 | value *= x; | |
2062 | } | |
2063 | else | |
2064 | return 1; | |
2065 | return value; | |
2066 | } | |
2067 | ||
2068 | long int chartoint(char ch) | |
2069 | { | |
8c126acc | 2070 | if (int(ch) >= 48 && int(ch) <= 57) |
2071 | return int(ch) - 48; | |
2072 | else | |
2073 | return 0; | |
85ce9d3e | 2074 | } |
2075 | ||
2076 | int save_gs_dbase() | |
2077 | { | |
7996e5fd | 2078 | ListNode<aClient> *ptr; |
85ce9d3e | 2079 | Player *it; |
2080 | ofstream outfile; | |
2081 | ||
2082 | outfile.open(playerdata); | |
2083 | ||
2084 | if (!outfile) | |
2085 | { | |
fb37ecc7 | 2086 | log("Error opening %s", playerdata); |
85ce9d3e | 2087 | return 0; |
2088 | } | |
2089 | ||
7996e5fd | 2090 | for (unsigned long x = 0; x < U_TABLE_SIZE; x++) |
2091 | { | |
2092 | ptr = players[x].First(); | |
85ce9d3e | 2093 | while(ptr) |
2094 | { | |
2095 | it = ptr->getData()->stats; | |
ae2685f6 | 2096 | clearYourTurn(it); |
85ce9d3e | 2097 | outfile << it->name << ' ' << it->level << ' ' << it->exp << ' ' << it->gold << ' ' << it->bank << ' ' |
2098 | << it->hp << ' ' << it->maxhp << ' ' << it->strength << ' ' << it->defense << ' ' | |
ee38284f | 2099 | << it->armor << ' ' << it->weapon << ' ' |
e3c5fe46 | 2100 | << it->forest_fights << ' ' << it->player_fights << ' ' |
266608f6 | 2101 | << it->getFlags() << ' ' << it->password << ' ' << it->inventory.Healing() |
9d3b1d42 | 2102 | << ' ' << it->inventory.Strength() << ' ' << it->inventory.Defense() << ' ' << it->inventory.HP() << endl; |
85ce9d3e | 2103 | ptr = ptr->Next(); |
2104 | } | |
7996e5fd | 2105 | } |
85ce9d3e | 2106 | outfile.close(); |
28f552b8 | 2107 | return 1; |
85ce9d3e | 2108 | } |
2109 | ||
2110 | int load_gs_dbase() | |
2111 | { | |
2112 | ifstream infile; | |
2113 | aClient *temp; | |
2114 | Player *p; | |
ee38284f | 2115 | char *tempname, *buf, *password; |
85ce9d3e | 2116 | buf = new char[1023]; |
2117 | ||
2118 | infile.open(playerdata); | |
2119 | ||
2120 | if (infile.fail()) | |
2121 | { | |
fb37ecc7 | 2122 | log("Error opening %s", playerdata); |
85ce9d3e | 2123 | return 0; |
2124 | } | |
2125 | ||
2126 | while (infile.getline(buf, 1024, '\n')) | |
2127 | { | |
2128 | temp = new aClient; | |
2129 | tempname = strtok(buf, " "); | |
2130 | temp->stats = new Player(tempname); | |
2131 | p = temp->stats; | |
2132 | ||
85ce9d3e | 2133 | p->level = stringtoint(strtok(NULL, " ")); |
2134 | p->exp = stringtoint(strtok(NULL, " ")); | |
2135 | p->gold = stringtoint(strtok(NULL, " ")); | |
2136 | p->bank = stringtoint(strtok(NULL, " ")); | |
2137 | p->hp = stringtoint(strtok(NULL, " ")); | |
2138 | p->maxhp = stringtoint(strtok(NULL, " ")); | |
2139 | p->strength = stringtoint(strtok(NULL, " ")); | |
2140 | p->defense = stringtoint(strtok(NULL, " ")); | |
2141 | p->armor = stringtoint(strtok(NULL, " ")); | |
2142 | p->weapon = stringtoint(strtok(NULL, " ")); | |
85ce9d3e | 2143 | p->forest_fights = stringtoint(strtok(NULL, " ")); |
2144 | p->player_fights = stringtoint(strtok(NULL, " ")); | |
1af35752 | 2145 | p->setFlags(stringtoint(strtok(NULL, " "))); |
ee38284f | 2146 | |
e3c5fe46 | 2147 | password = strtok(NULL, " "); |
2148 | strcpy(p->password, password); | |
448a1531 | 2149 | temp->setNick("Not Playing"); |
ce61cdfa | 2150 | #ifdef P10 |
448a1531 | 2151 | temp->setRealNick("Not Playing"); |
ce61cdfa | 2152 | #endif |
85ce9d3e | 2153 | |
9d3b1d42 | 2154 | p->inventory.reset(); // Set inventory to all 0s |
ee38284f | 2155 | // Old player databases didn't have these three extra values |
2156 | // If they come up null, leave them to 0 as the default. | |
2157 | // On the next gameserv database save, it will save the values. | |
266608f6 | 2158 | tempname = strtok(NULL, " "); |
9d3b1d42 | 2159 | if (tempname) |
2160 | p->inventory.setHealing(stringtoint(tempname)); | |
2161 | ||
2162 | tempname = strtok(NULL, " "); | |
2163 | if (tempname) | |
2164 | p->inventory.setStrength(stringtoint(tempname)); | |
2165 | ||
2166 | tempname = strtok(NULL, " "); | |
2167 | if (tempname) | |
2168 | p->inventory.setDefense(stringtoint(tempname)); | |
2169 | ||
2170 | tempname = strtok(NULL, " "); | |
2171 | if (tempname) | |
2172 | p->inventory.setHP(stringtoint(tempname)); | |
448a1531 | 2173 | unsigned long hv = iHASH((unsigned char *) temp->stats->name); |
85bcf836 | 2174 | |
2175 | temp->stats->client = NULL; | |
7996e5fd | 2176 | players[hv].insertAtBack(temp); |
85ce9d3e | 2177 | delete temp; |
2178 | } | |
1cf88153 | 2179 | delete [] buf; |
28f552b8 | 2180 | infile.close(); |
2181 | return 1; | |
85ce9d3e | 2182 | } |
2183 | ||
e3c5fe46 | 2184 | bool passcmp(char *encrypted, char *plaintext) |
2185 | { | |
2186 | char salt[3]; | |
cdc9a6db | 2187 | char *plaintext2, *plainToencrypt; |
2188 | bool same = false; | |
2189 | ||
2190 | plaintext2 = new char[strlen(encrypted) + strlen(plaintext)]; // Extra | |
2191 | strcpy(plaintext2, plaintext); | |
2192 | ||
e3c5fe46 | 2193 | salt[0] = encrypted[0]; |
2194 | salt[1] = encrypted[1]; | |
2195 | salt[3] = '\0'; | |
cdc9a6db | 2196 | |
2197 | plainToencrypt = crypt(plaintext2, salt); | |
2198 | ||
2199 | same = (strcmp((const char *)encrypted, plainToencrypt) == 0 ? true : false); | |
2200 | ||
2201 | delete []plaintext2; | |
2202 | ||
2203 | return same; | |
e3c5fe46 | 2204 | } |
2205 | ||
2206 | bool check_password(char *name, char *plaintext) | |
2207 | { | |
0a1518fa | 2208 | aClient *client; |
e3c5fe46 | 2209 | |
0a1518fa | 2210 | if (!(client = findplayer(name))) |
2211 | return false; | |
2212 | else | |
e3c5fe46 | 2213 | { |
0a1518fa | 2214 | return passcmp(client->stats->password, plaintext); |
e3c5fe46 | 2215 | } |
e3c5fe46 | 2216 | } |
1cf88153 | 2217 | |
ad7dfaa0 | 2218 | void do_store(char *u) |
2219 | { | |
2220 | char *cmd = strtok(NULL, " "); | |
2221 | char *item = strtok(NULL, " "); | |
2222 | char *num = strtok(NULL, " "); | |
2223 | char *space; | |
8c126acc | 2224 | int wep; |
2225 | aClient *user; | |
2226 | Player *p; | |
ad7dfaa0 | 2227 | |
1af35752 | 2228 | if (!cmd || !item) |
ad7dfaa0 | 2229 | { |
2230 | notice(s_GameServ, u, "SYNTAX: STORE LIST {ARMOR | WEAPONS}"); | |
2231 | notice(s_GameServ, u, " \ 2STORE SELL {ARMOR | WEAPON}\ 2"); | |
2232 | notice(s_GameServ, u, " \ 2STORE BUY {ARMOR | WEAPON} \1fNUMBER\1f\ 2"); | |
40251952 | 2233 | return; |
ad7dfaa0 | 2234 | } |
448a1531 | 2235 | else if (!(user = find(u))) |
2236 | { | |
2237 | log("Fatal Error: could not find %s in client list", u); | |
2238 | return; | |
2239 | } | |
2240 | else if (isIgnore(user)) | |
2241 | { | |
2242 | #ifdef DEBUGMODE | |
2243 | log("Ignoring %s.", user->getNick()); | |
2244 | #endif | |
2245 | return; | |
2246 | } | |
2247 | else if (!is_playing(user)) | |
40251952 | 2248 | { |
1af35752 | 2249 | notice(s_GameServ, u, "You must be playing to use the store!"); |
40251952 | 2250 | return; |
2251 | } | |
ee38284f | 2252 | else if (!isAlive(user->stats)) |
1af35752 | 2253 | { |
2254 | notice(s_GameServ, u, "You are dead. Wait until tomorrow to purchase weapons and armor!"); | |
2255 | return; | |
2256 | } | |
40251952 | 2257 | updateTS(user->stats); |
2258 | ||
2259 | if (stricmp(cmd, "LIST") == 0) | |
ad7dfaa0 | 2260 | { |
2261 | if (stricmp(item, "WEAPONS") == 0) | |
2262 | { | |
2263 | notice(s_GameServ, u, "Welcome to Kain's Armory"); | |
2264 | notice(s_GameServ, u, "Here are the weapons we have available for the killing, sire:"); | |
2265 | for (int x = 1; x < WNA; x++) | |
2266 | { | |
2267 | space = spaces(strlen(weapons[x]), "."); | |
2268 | notice(s_GameServ, u, "%s%d. %s%s%d",(x < 10 ? " " : ""), x, weapons[x], space, prices[x - 1]); | |
2269 | free(space); | |
2270 | } | |
2271 | notice(s_GameServ, u, "To purchase a weapon, type /msg %S STORE BUY \ 2NUM\ 2."); | |
2272 | notice(s_GameServ, u, "Where num. is the weapon number from the menu above."); | |
2273 | ||
2274 | } | |
2275 | else if (stricmp(item, "ARMOR") == 0) | |
2276 | { | |
2277 | notice(s_GameServ, u, "Welcome to Kain's Armory"); | |
2278 | notice(s_GameServ, u, "I hope you enjoy the fine armor we have available for your protection:"); | |
2279 | for (int x = 1; x < WNA; x++) | |
2280 | { | |
2281 | space = spaces(strlen(armors[x]), "."); | |
2282 | notice(s_GameServ, u, "%s%d. %s%s%d",(x < 10 ? " " : ""), x, armors[x], space, prices[x - 1]); | |
2283 | free(space); | |
2284 | } | |
2285 | notice(s_GameServ, u, "To purchase armor, type /msg %S store buy armor num."); | |
2286 | notice(s_GameServ, u, "Where num. is the armor number from the menu above."); | |
2287 | ||
2288 | ||
2289 | } | |
2290 | } else if (stricmp(cmd, "BUY") == 0) { | |
8c126acc | 2291 | if (!num) |
2292 | { | |
2293 | notice(s_GameServ, u, "SYNTAX: \ 2STORE BUY {ARMOR | WEAPON} \1fNUMBER\1f\ 2"); | |
2294 | return; | |
2295 | } | |
2296 | else if (!isstringnum(num)) | |
2297 | { | |
2298 | notice(s_GameServ, u, "You must specify a number between 1 and %d. Not %s!", WNA - 1, num); | |
2299 | return; | |
2300 | } | |
2301 | if (stricmp(item, "WEAPON") == 0) | |
2302 | { | |
2303 | wep = stringtoint(num); | |
2304 | if (wep >= WNA || wep < 1) | |
2305 | { | |
2306 | notice(s_GameServ, u, "The number %d is out of range. The number you provide must be between 1 and %d.", wep, WNA - 1); | |
2307 | return; | |
2308 | } | |
2309 | ||
2310 | p = user->stats; | |
2311 | ||
2312 | if (p->weapon != 0) | |
2313 | notice(s_GameServ, u, "You have to sell your %s first!", weapons[p->weapon]); | |
2314 | else if (p->gold < prices[wep - 1]) | |
2315 | notice(s_GameServ, u, "You don't have enough gold for %s!", weapons[wep]); | |
2316 | else | |
2317 | { | |
2318 | notice(s_GameServ, u, "You have purchased %s! Thanks for the gold!", weapons[wep]); | |
2319 | p->weapon = wep; | |
2320 | p->gold -= prices[wep - 1]; | |
2321 | } | |
2322 | } | |
2323 | else if (stricmp(item, "ARMOR") == 0) | |
2324 | { | |
2325 | wep = stringtoint(num); | |
2326 | if (wep >= WNA || wep < 1) | |
2327 | { | |
2328 | notice(s_GameServ, u, "The number %d is out of range. The number you provide must be between 1 and %d.", wep, WNA - 1); | |
2329 | return; | |
2330 | } | |
2331 | ||
2332 | p = user->stats; | |
2333 | ||
2334 | if (p->armor != 0) | |
2335 | notice(s_GameServ, u, "You have to sell your %s first!", armors[p->armor]); | |
2336 | else if (p->gold < prices[wep - 1]) | |
2337 | notice(s_GameServ, u, "You don't have enough gold for %s!", armors[wep]); | |
2338 | else | |
2339 | { | |
2340 | notice(s_GameServ, u, "You have purchased %s! Thanks for the gold!", armors[wep]); | |
2341 | p->armor = wep; | |
2342 | p->gold -= prices[wep - 1]; | |
2343 | } | |
2344 | } | |
2345 | } | |
2346 | else if (stricmp(cmd, "SELL" ) == 0) | |
2347 | { | |
2348 | p = user->stats; | |
2349 | ||
2350 | if (stricmp(item, "WEAPON") == 0) | |
2351 | { | |
2352 | if (p->weapon == 0) | |
2353 | { | |
2354 | notice(s_GameServ, u, "You want me to chop off your hands?"); | |
2355 | return; | |
2356 | } | |
2357 | else if (p->gold == 2000000000) | |
2358 | { | |
2359 | notice(s_GameServ, u, "You have enough gold. I'll just take that off your hands, sire."); | |
2360 | p->weapon = 0; | |
2361 | } | |
2362 | else if (2000000000 - p->gold < (prices[p->weapon - 1] / 2)) | |
2363 | { | |
2364 | notice(s_GameServ, u, "Thank you for your business! You now have as much gold as you can carry."); | |
2365 | notice(s_GameServ, u, "However, you have no weapon... can I interest you in the %s?", weapons[WNA - 1]); | |
2366 | p->gold = 2000000000; | |
2367 | p->weapon = 0; | |
2368 | } | |
2369 | else | |
2370 | { | |
2371 | notice(s_GameServ, u, "Thank you for your business! You now have %d more gold but no weapon!", (prices[p->weapon - 1] / 2)); | |
2372 | p->gold += (prices[p->weapon - 1] / 2); | |
2373 | p->weapon = 0; | |
2374 | } | |
2375 | } | |
2376 | else if (stricmp(item, "ARMOR") == 0) | |
2377 | { | |
2378 | p = user->stats; | |
2379 | ||
2380 | if (p->armor == 0) | |
2381 | { | |
2382 | notice(s_GameServ, u, "I don't think you can be any more naked..."); | |
2383 | return; | |
2384 | } | |
2385 | if (p->gold == 2000000000) | |
2386 | { | |
2387 | notice(s_GameServ, u, "You have enough gold. I'll just take that off your hands, sire."); | |
2388 | p->armor = 0; | |
2389 | } | |
2390 | else if (2000000000 - p->gold < (prices[p->armor - 1] / 2)) | |
2391 | { | |
2392 | notice(s_GameServ, u, "Thank you for your business! You now have as much gold as you can carry."); | |
2393 | notice(s_GameServ, u, "However, you have no armor... can I interest you in %s?", armors[WNA - 1]); | |
2394 | p->gold = 2000000000; | |
2395 | p->armor = 0; | |
2396 | } | |
2397 | else | |
2398 | { | |
2399 | notice(s_GameServ, u, "Thank you for your business! You now have %d more gold but no armor!", | |
2400 | (prices[p->armor - 1] / 2)); | |
2401 | ||
2402 | p->gold += (prices[p->armor - 1] / 2); | |
2403 | p->armor = 0; | |
2404 | } | |
2405 | } | |
2406 | else | |
2407 | { | |
2408 | notice(s_GameServ, u, "SYNTAX: STORE LIST {ARMOR | WEAPONS}"); | |
2409 | notice(s_GameServ, u, " \ 2STORE SELL {ARMOR | WEAPON}\ 2"); | |
2410 | notice(s_GameServ, u, " \ 2STORE BUY {ARMOR | WEAPON} \1fNUMBER\1f\ 2"); | |
2411 | } | |
2412 | } | |
6d053d90 | 2413 | else |
2414 | { | |
2415 | notice(s_GameServ, u, "SYNTAX: STORE LIST {ARMOR | WEAPONS}"); | |
2416 | notice(s_GameServ, u, " \ 2STORE SELL {ARMOR | WEAPON}\ 2"); | |
2417 | notice(s_GameServ, u, " \ 2STORE BUY {ARMOR | WEAPON} \1fNUMBER\1f\ 2"); | |
2418 | return; | |
2419 | } | |
8c126acc | 2420 | } |
9cda831c | 2421 | void do_inventory(char *u) |
2422 | { | |
2423 | aClient *user; | |
2424 | ||
2425 | if (!(user = find(u))) | |
2426 | { | |
2427 | notice(s_GameServ, u, "Fatal Error. Contact a %S admin!"); | |
2428 | return; | |
2429 | } | |
448a1531 | 2430 | else if (isIgnore(user)) |
2431 | { | |
2432 | #ifdef DEBUGMODE | |
2433 | log("Ignoring %s.", user->getNick()); | |
2434 | #endif | |
2435 | return; | |
2436 | } | |
9cda831c | 2437 | else if (!is_playing(user)) |
2438 | { | |
2439 | notice(s_GameServ, u, "You must be playing to check your inventory!"); | |
2440 | return; | |
2441 | } | |
40251952 | 2442 | updateTS(user->stats); |
9cda831c | 2443 | showinventory(user, user); |
2444 | } | |
2445 | void showinventory(aClient *from, aClient *to) | |
2446 | { | |
2447 | char *nick = to->getNick(); | |
8c126acc | 2448 | |
9cda831c | 2449 | if (!to) |
2450 | to = from; | |
2451 | if (is_playing(from)) | |
2452 | { | |
2453 | Pouch *p = &from->stats->inventory; | |
ce61cdfa | 2454 | notice(s_GameServ, nick, "Inventory for %s:", from->stats->name); |
9cda831c | 2455 | notice(s_GameServ, nick, " Healing Potions: %d", p->Healing()); |
2456 | notice(s_GameServ, nick, "Strength Potions: %d", p->Strength()); | |
2457 | notice(s_GameServ, nick, " Defense Potions: %d", p->Defense()); | |
9d3b1d42 | 2458 | notice(s_GameServ, nick, " HP Potions: %d", p->HP()); |
9cda831c | 2459 | } |
2460 | } | |
f5c25639 | 2461 | void do_tavern(char *u) |
2462 | { | |
2463 | char *cmd = strtok(NULL, " "); | |
2464 | long int price; | |
2465 | ||
2466 | aClient *user; | |
2467 | Player *p; | |
a6352eed | 2468 | |
f5c25639 | 2469 | if (!(user = find(u))) |
2470 | { | |
2471 | notice(s_GameServ, u, "Fatal Error. See a %S admin for help"); | |
2472 | return; | |
2473 | } | |
448a1531 | 2474 | else if (isIgnore(user)) |
2475 | { | |
2476 | #ifdef DEBUGMODE | |
2477 | log("Ignoring %s.", user->getNick()); | |
2478 | #endif | |
2479 | return; | |
2480 | } | |
f5c25639 | 2481 | else if (!is_playing(user)) |
2482 | { | |
2483 | notice(s_GameServ, u, "You must be playing to go to the Tavern"); | |
2484 | return; | |
2485 | } | |
9cda831c | 2486 | else if (is_fighting(user)) |
2487 | { | |
2488 | notice(s_GameServ, u, "You cannot go to the Tavern during a fight!"); | |
2489 | return; | |
2490 | } | |
40251952 | 2491 | |
2492 | updateTS(user->stats); | |
f5c25639 | 2493 | p = user->stats; |
40251952 | 2494 | |
f5c25639 | 2495 | if (!cmd) |
2496 | { | |
2497 | notice(s_GameServ, u, "Welcome to Boot Liquors Mystic Apothecary"); | |
2498 | notice(s_GameServ, u, "Your commands:"); | |
2499 | notice(s_GameServ, u, "/msg %S TAVERN {LIST | BUY} [NUMBER]"); | |
2500 | notice(s_GameServ, u, "What'll it be?"); | |
2501 | } | |
2502 | else if (stricmp(cmd, "LIST") == 0) | |
2503 | { | |
a6352eed | 2504 | notice(s_GameServ, u, "Here is a list of what we have to offer:"); |
2505 | notice(s_GameServ, u, "1. Healing Potions for %ld Gold", | |
2506 | 1000 * p->level * 4); | |
2507 | notice(s_GameServ, u, "2. Strength Potions for %ld Gold", | |
2508 | 2500 * p->level * 4); | |
2509 | notice(s_GameServ, u, "3. Defense Potions for %ld Gold", | |
2510 | 3000 * p->level * 4); | |
2511 | notice(s_GameServ, u, "4. HP Potions for %ld Gold", | |
2512 | 2000 * p->level * 4); | |
2513 | notice(s_GameServ, u, "To buy a potion, type /msg %S TAVERN BUY #"); | |
2514 | notice(s_GameServ, u, "Example: /msg %S TAVERN BUY 1 buys a healing potion!"); | |
f5c25639 | 2515 | } |
2516 | else if (stricmp(cmd, "BUY") == 0) | |
2517 | { | |
2518 | char *chnum = strtok(NULL, " "); | |
2519 | int num = stringtoint(chnum); | |
2520 | ||
2521 | if (!chnum) | |
2522 | { | |
2523 | notice(s_GameServ, u, "SYNTAX: TAVERN BUY #"); | |
2524 | notice(s_GameServ, u, "Example: /msg %S TAVERN BUY 1"); | |
2525 | return; | |
2526 | } | |
8c734eb9 | 2527 | if (num < 1 || num > 4) |
f5c25639 | 2528 | { |
2529 | notice(s_GameServ, u, "Invalid Choice!"); | |
2530 | notice(s_GameServ, u, "Here is a list of what we have to offer:"); | |
a6352eed | 2531 | notice(s_GameServ, u, "1. Healing Potions for %ld Gold", |
2532 | 1000 * p->level * 4); | |
2533 | notice(s_GameServ, u, "2. Strength Potions for %ld Gold", | |
2534 | 2500 * p->level * 4); | |
2535 | notice(s_GameServ, u, "3. Defense Potions for %ld Gold", | |
2536 | 3000 * p->level * 4); | |
2537 | notice(s_GameServ, u, "4. HP Potions for %ld Gold", | |
2538 | 2000 * p->level * 4); | |
f5c25639 | 2539 | notice(s_GameServ, u, "To buy a potion, type /msg %S TAVERN BUY #"); |
2540 | notice(s_GameServ, u, "Example: /msg %S TAVERN BUY 1 buys a healing potion!"); | |
ee38284f | 2541 | return; |
f5c25639 | 2542 | } |
2543 | switch(num) | |
2544 | { | |
2545 | case 1: | |
a6352eed | 2546 | price = (1000 * p->level * 4); |
f5c25639 | 2547 | if (p->gold >= price) |
2548 | { | |
2549 | notice(s_GameServ, u, "One healing potion coming right up!"); | |
2550 | p->inventory.incHealing(); | |
ee38284f | 2551 | p->gold -= price; |
f5c25639 | 2552 | } |
2553 | else | |
2554 | notice(s_GameServ, u, "You don't have enough gold!"); | |
2555 | break; | |
2556 | case 2: | |
a6352eed | 2557 | price = 2500 * p->level * 4; |
f5c25639 | 2558 | if (p->gold >= price) |
2559 | { | |
2560 | notice(s_GameServ, u, "One strength boost coming right up!"); | |
2561 | p->inventory.incStrength(); | |
ee38284f | 2562 | p->gold -= price; |
f5c25639 | 2563 | } |
2564 | else | |
2565 | notice(s_GameServ, u, "You don't have enough gold!"); | |
2566 | break; | |
2567 | case 3: | |
a6352eed | 2568 | price = 3000 * p->level * 4; |
f5c25639 | 2569 | if (p->gold >= price) |
2570 | { | |
2571 | notice(s_GameServ, u, "One defense boost coming right up!"); | |
2572 | p->inventory.incDefense(); | |
ee38284f | 2573 | p->gold -= price; |
f5c25639 | 2574 | } |
2575 | else | |
2576 | notice(s_GameServ, u, "You don't have enough gold!"); | |
2577 | break; | |
8c734eb9 | 2578 | case 4: |
a6352eed | 2579 | price = 3000 * p->level * 4; |
8c734eb9 | 2580 | if (p->gold >= price) |
2581 | { | |
2582 | notice(s_GameServ, u, "One HP Potion coming right up!"); | |
2583 | p->inventory.incHP(); | |
2584 | p->gold -= price; | |
2585 | } | |
2586 | else | |
2587 | notice(s_GameServ, u, "You don't have enough gold!"); | |
2588 | break; | |
f5c25639 | 2589 | default: |
2590 | notice(s_GameServ, u, "Logical Error. See a %S admin for help!"); | |
2591 | break; | |
2592 | } | |
2593 | } | |
9cda831c | 2594 | else |
2595 | { | |
2596 | notice(s_GameServ, u, "Improper Syntax."); | |
2597 | notice(s_GameServ, u, "Type /msg %S HELP TAVERN for help"); | |
2598 | } | |
f5c25639 | 2599 | } |
2600 | ||
8c126acc | 2601 | void do_bank(char *u) |
2602 | { | |
2603 | char *cmd = strtok(NULL, " "); | |
2604 | char *amount = strtok(NULL, " "); | |
2605 | char *nick = strtok(NULL, " "); | |
2606 | ||
2607 | aClient *user; | |
2608 | Player *p; | |
2609 | ||
8c734eb9 | 2610 | if (!cmd || (!amount && stricmp(cmd, "BALANCE") != 0) || (stricmp(cmd, "TRANSFER") == 0 && !nick)) |
8c126acc | 2611 | { |
2612 | notice(s_GameServ, u, "BANK {WITHDRAW | DEPOSIT} {ALL | AMOUNT}"); | |
e282e9d2 | 2613 | notice (s_GameServ, u, "BANK BALANCE"); |
8c126acc | 2614 | return; |
2615 | } | |
40251952 | 2616 | else if (!(user = find(u))) |
2617 | { | |
2618 | notice(s_GameServ, u, "Fatal Error. Couldn't find your aClient. Contact a(n) %S "\ | |
2619 | " admin for help"); | |
2620 | log("Fatal Error. Couldn't find %s while executing do_bank()", u); | |
2621 | return; | |
2622 | } | |
448a1531 | 2623 | else if (isIgnore(user)) |
2624 | { | |
2625 | #ifdef DEBUGMODE | |
2626 | log("Ignoring %s.", user->getNick()); | |
2627 | #endif | |
2628 | return; | |
2629 | } | |
40251952 | 2630 | else if (!is_playing(user)) |
8c126acc | 2631 | { |
2632 | notice(s_GameServ, u, "You must be playing to use the bank!"); | |
2633 | return; | |
ad7dfaa0 | 2634 | } |
2158299e | 2635 | else if (is_fighting(user)) |
2636 | { | |
2637 | notice(s_GameServ, u, "You can't go to the bank during a fight!"); | |
2638 | return; | |
2639 | } | |
40251952 | 2640 | updateTS(user->stats); |
2641 | if (stricmp(cmd, "BALANCE") == 0) | |
fa376453 | 2642 | { |
2643 | showBankBalance(u); | |
2644 | return; | |
2645 | } | |
ee38284f | 2646 | else if (!isAlive(user->stats)) |
1af35752 | 2647 | { |
2648 | notice(s_GameServ, u, "You are dead. We don't accept gold from dead folk! Wait 'til tomorrow!"); | |
2649 | return; | |
2650 | } | |
8c126acc | 2651 | else if (!isstringnum(amount) && stricmp(amount, "ALL") != 0) |
2652 | { | |
2653 | notice(s_GameServ, u, "I don't know how to convert alphabet letters into currency, sire!"); | |
2654 | return; | |
2655 | } | |
2656 | ||
2657 | p = user->stats; | |
2658 | ||
fa376453 | 2659 | if (stricmp(cmd, "DEPOSIT") == 0) |
8c126acc | 2660 | { |
2661 | if (p->bank == 2000000000) | |
2662 | { | |
2663 | notice(s_GameServ, u, "Your bank account is full, sire!"); | |
2664 | return; | |
2665 | } | |
2666 | else if (stricmp(amount, "ALL") == 0) | |
2667 | { | |
2668 | if (2000000000 - p->bank < p->gold) | |
2669 | { | |
2670 | notice(s_GameServ, u, "You don't have enough room for all of your gold."); | |
2671 | notice(s_GameServ, u, "Depositing %ld gold into your account", (2000000000 - p->bank)); | |
2672 | p->gold -= (2000000000 - p->bank); | |
2673 | p->bank = 2000000000; | |
e282e9d2 | 2674 | showBankBalance(u); |
8c126acc | 2675 | } |
2676 | else | |
2677 | { | |
2678 | notice(s_GameServ, u, "Depositing %ld gold into your account!", p->gold); | |
2679 | p->bank += p->gold; | |
2680 | p->gold = 0; | |
e282e9d2 | 2681 | showBankBalance(u); |
8c126acc | 2682 | } |
2683 | } | |
2684 | else if (stringtoint(amount) > p->gold) | |
2685 | { | |
2686 | notice(s_GameServ, u, "Sire, you only have %ld gold!", p->gold); | |
e282e9d2 | 2687 | showBankBalance(u); |
8c126acc | 2688 | return; |
2689 | } | |
2690 | else | |
2691 | { | |
2692 | if (2000000000 - p->bank < stringtoint(amount)) | |
2693 | { | |
2694 | notice(s_GameServ, u, "You don't have room in your account for that much."); | |
2695 | notice(s_GameServ, u, "Capping off your account with %ld gold!", (2000000000 - p->bank)); | |
2696 | p->gold -= (2000000000 - p->bank); | |
2697 | p->bank = 2000000000; | |
e282e9d2 | 2698 | showBankBalance(u); |
8c126acc | 2699 | } |
2700 | else | |
2701 | { | |
2702 | notice(s_GameServ, u, "Depositing %d gold into your account!", stringtoint(amount)); | |
2703 | p->bank += stringtoint(amount); | |
2704 | p->gold -= stringtoint(amount); | |
e282e9d2 | 2705 | showBankBalance(u); |
8c126acc | 2706 | } |
2707 | } | |
2708 | } | |
2709 | else if (stricmp(cmd, "WITHDRAW") == 0) | |
2710 | { | |
2711 | if (p->gold == 2000000000) | |
2712 | { | |
2713 | notice(s_GameServ, u, "You cannot carry any more gold, sire!"); | |
e282e9d2 | 2714 | showBankBalance(u); |
8c126acc | 2715 | return; |
2716 | } | |
2717 | else if (stricmp(amount, "ALL") == 0) | |
2718 | { | |
2719 | if (2000000000 - p->gold < p->bank) | |
2720 | { | |
2721 | notice(s_GameServ, u, "You don't have enough room to carry all that gold."); | |
2722 | notice(s_GameServ, u, "Withdrawing %ld gold from your account", (2000000000 - p->gold)); | |
2723 | p->bank -= (2000000000 - p->gold); | |
2724 | p->gold = 2000000000; | |
e282e9d2 | 2725 | showBankBalance(u); |
8c126acc | 2726 | } |
2727 | else | |
2728 | { | |
2729 | notice(s_GameServ, u, "Withdrawing %ld gold from your account!", p->bank); | |
2730 | p->gold += p->bank; | |
2731 | p->bank = 0; | |
e282e9d2 | 2732 | showBankBalance(u); |
8c126acc | 2733 | } |
2734 | } | |
2735 | else if (stringtoint(amount) > p->bank) | |
2736 | { | |
2737 | notice(s_GameServ, u, "Sire, you only have %ld gold in the bank!", p->bank); | |
e282e9d2 | 2738 | showBankBalance(u); |
8c126acc | 2739 | return; |
2740 | } | |
2741 | else | |
2742 | { | |
2743 | if (2000000000 - p->gold < stringtoint(amount)) | |
2744 | { | |
2745 | notice(s_GameServ, u, "You don't enough have room to carry that much gold!"); | |
2746 | notice(s_GameServ, u, "You fill your pockets with %ld gold!", | |
2747 | (2000000000 - p->gold)); | |
2748 | p->bank -= (2000000000 - p->gold); | |
2749 | p->gold = 2000000000; | |
e282e9d2 | 2750 | showBankBalance(u); |
8c126acc | 2751 | } |
2752 | else | |
2753 | { | |
2754 | notice(s_GameServ, u, "Withdrawing %d gold from your account!", stringtoint(amount)); | |
2755 | p->gold += stringtoint(amount); | |
2756 | p->bank -= stringtoint(amount); | |
e282e9d2 | 2757 | showBankBalance(u); |
8c126acc | 2758 | } |
2759 | } | |
2760 | } | |
2761 | ||
ad7dfaa0 | 2762 | } |
ab4f4ec0 | 2763 | |
fcca861d | 2764 | void do_dragon(char *u) |
2765 | { | |
2766 | aClient *user; | |
2767 | ||
2768 | if (!(user = find(u))) | |
2769 | { | |
2770 | notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, "")); | |
2771 | return; | |
2772 | } | |
2773 | else if (isIgnore(user)) | |
2774 | { | |
2775 | #ifdef DEBUGMODE | |
2776 | log("Ignoring %s.", user->getNick()); | |
2777 | #endif | |
2778 | return; | |
2779 | } | |
2780 | else if (!is_playing(user)) | |
2781 | { | |
2782 | notice(s_GameServ, u, "You must be playing to fight the dragon!"); | |
2783 | return; | |
2784 | } | |
2785 | else if (is_fighting(user)) | |
2786 | { | |
2787 | notice(s_GameServ, u, "You are already in a fight. How will you fight the almighty dragon!?"); | |
2788 | return; | |
2789 | } | |
2790 | else if (!isAlive(user->stats)) | |
2791 | { | |
2792 | notice(s_GameServ, u, "You're dead. Wait until tomorrow to see your master!"); | |
2793 | return; | |
2794 | } | |
016a160f | 2795 | else if (user->stats->level < REALLEVELS) |
fcca861d | 2796 | { |
2797 | notice(s_GameServ, u, "You fool! Only those strong enough "\ | |
2798 | "to vanquish any foe should DARE fight the dragon!"); | |
2799 | notice(s_GameServ, u, "To put it in terms you can understand: "\ | |
016a160f | 2800 | "You are too weak. You must be Level %d!", REALLEVELS); |
68379f96 | 2801 | return; |
fcca861d | 2802 | } |
2803 | ||
2804 | updateTS(user->stats); | |
2805 | ||
fcca861d | 2806 | Player *p = user->stats; |
2807 | p->fight = new Monster(boss); | |
2808 | notice(s_GameServ, u, "You approach the dragon's lair cautiously."); | |
2809 | notice(s_GameServ, u, "The stench of sulfer fills the air as a "\ | |
2810 | "deep, red fog rolls in. The air is filled with the "\ | |
2811 | "heated mist of deadly fire from beyond the cave "\ | |
2812 | "entrance."); | |
9cb6f227 | 2813 | notice(s_GameServ, u, "You adjust your %s, tighten your grip on "\ |
fcca861d | 2814 | "your %s, and venture into the hot, dark cave. "\ |
2815 | "You are surprised at the angle of descent as you climb "\ | |
2816 | "lower and lower, deeper into the dragon's den."); | |
2817 | notice(s_GameServ, u, "You come to the end of the cave to find "\ | |
2818 | "a tooth. It is a large tooth... bigger than your torso."\ | |
2819 | " Suddenly the darkness lifts from the gleam of an eye "\ | |
2820 | " staring into your soul! The eye is large... HUGE!"); | |
2821 | notice(s_GameServ, u, "Just then you notice the eye begin to "\ | |
2822 | "glare orange! The tooth is moving... but it is still too "\ | |
2823 | "dark for you to make out.... THE DRAGON! You see it!"); | |
9cb6f227 | 2824 | display_monster(u); |
fcca861d | 2825 | } |
2826 | ||
ab4f4ec0 | 2827 | void do_master(char *u) |
2828 | { | |
2829 | aClient *user; | |
1af35752 | 2830 | |
448a1531 | 2831 | |
2832 | if (!(user = find(u))) | |
ab4f4ec0 | 2833 | { |
2834 | notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, "")); | |
2835 | return; | |
2836 | } | |
448a1531 | 2837 | else if (isIgnore(user)) |
2838 | { | |
2839 | #ifdef DEBUGMODE | |
2840 | log("Ignoring %s.", user->getNick()); | |
2841 | #endif | |
2842 | return; | |
2843 | } | |
c047f947 | 2844 | else if (!is_playing(user)) |
2845 | { | |
2846 | notice(s_GameServ, u, "You must be playing to see your master!"); | |
2847 | return; | |
2848 | } | |
1af35752 | 2849 | else if (is_fighting(user)) |
ab4f4ec0 | 2850 | { |
2851 | notice(s_GameServ, u, "You're in the middle of a fight! Pay attention!"); | |
2852 | return; | |
2853 | } | |
ee38284f | 2854 | else if (!isAlive(user->stats)) |
1af35752 | 2855 | { |
2856 | notice(s_GameServ, u, "You're dead. Wait until tomorrow to see your master!"); | |
2857 | return; | |
2858 | } | |
40251952 | 2859 | |
2860 | updateTS(user->stats); | |
c047f947 | 2861 | |
c7340cbd | 2862 | char *cmd = strtok(NULL, " "); |
2863 | Player *p = user->stats; | |
2864 | long int need = 0; | |
2865 | ||
1af35752 | 2866 | if (seenMaster(p)) |
2867 | { | |
2868 | notice(s_GameServ, u, "You have already seen your master today. Wait until tomorrow to try again"); | |
2869 | return; | |
2870 | } | |
2871 | ||
c7340cbd | 2872 | if (cmd != NULL) |
ab4f4ec0 | 2873 | { |
ab4f4ec0 | 2874 | switch(p->level) |
2875 | { | |
2876 | case 1: | |
fcca861d | 2877 | need = 200; |
ab4f4ec0 | 2878 | break; |
2879 | case 2: | |
fcca861d | 2880 | need = 800; |
ab4f4ec0 | 2881 | break; |
2882 | case 3: | |
fcca861d | 2883 | need = 2000; |
ab4f4ec0 | 2884 | break; |
2885 | case 4: | |
fcca861d | 2886 | need = 8000; |
ab4f4ec0 | 2887 | break; |
2888 | case 5: | |
fcca861d | 2889 | need = 20000; |
ab4f4ec0 | 2890 | break; |
2891 | case 6: | |
fcca861d | 2892 | need = 80000; |
ab4f4ec0 | 2893 | break; |
2894 | case 7: | |
fcca861d | 2895 | need = 200000; |
ab4f4ec0 | 2896 | break; |
2897 | case 8: | |
fcca861d | 2898 | need = 800000; |
ab4f4ec0 | 2899 | break; |
2900 | case 9: | |
fcca861d | 2901 | need = 2000000; |
ab4f4ec0 | 2902 | break; |
2903 | case 10: | |
fcca861d | 2904 | need = 8000000; |
ab4f4ec0 | 2905 | break; |
2906 | case 11: | |
fcca861d | 2907 | need = 20000000; |
ab4f4ec0 | 2908 | break; |
016a160f | 2909 | |
2910 | case REALLEVELS: | |
ab4f4ec0 | 2911 | need = p->exp + 1; |
016a160f | 2912 | notice(s_GameServ, u, "You are at level %d. You are the master. What's left? The DRAGON!", REALLEVELS); |
fcca861d | 2913 | return; |
ab4f4ec0 | 2914 | break; |
2915 | default: | |
2916 | need = p->exp + 1; // Unknown level... don't let them fight a fake master! | |
2917 | break; | |
c7340cbd | 2918 | } |
2919 | } | |
2920 | else | |
2921 | { | |
2922 | notice(s_GameServ, u, "SYNTAX: MASTER {FIGHT | QUESTION}"); | |
2923 | return; | |
2924 | } | |
2925 | ||
2926 | if (stricmp(cmd, "FIGHT") == 0) | |
2927 | { | |
ab4f4ec0 | 2928 | if (p->exp >= need) |
1af35752 | 2929 | { |
2930 | setMaster(p); | |
ab4f4ec0 | 2931 | see_master(u); |
1af35752 | 2932 | } |
ab4f4ec0 | 2933 | else |
2934 | notice(s_GameServ, u, "You are not worthy of fighting %s! You need %ld more experience.", masters[p->level - 1]->name, (need - p->exp)); | |
c7340cbd | 2935 | return; |
2936 | } | |
2937 | else if (stricmp(cmd, "QUESTION") == 0) | |
2938 | { | |
2939 | if (p->exp >= need) | |
2940 | notice(s_GameServ, u, "%s looks you up and down and decides you are more ready than you will ever be.", masters[p->level - 1]->name); | |
2941 | else | |
2942 | notice(s_GameServ, u, "You pathetic fool! You are no match for %s, %s!", masters[p->level - 1]->name, p->name); | |
2943 | ||
2944 | return; | |
2945 | } | |
2946 | else | |
2947 | { | |
2948 | notice(s_GameServ, u, "SYNTAX: MASTER {FIGHT | QUESTION}"); | |
ab4f4ec0 | 2949 | } |
2950 | } | |
2951 | ||
2952 | void see_master(char *u) | |
2953 | { | |
2954 | aClient *user; | |
1af35752 | 2955 | |
ab4f4ec0 | 2956 | if (!(user = find(u))) |
2957 | { | |
2958 | notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, "")); | |
2959 | return; | |
2960 | } | |
2961 | ||
1af35752 | 2962 | if (!is_fighting(user) && is_playing(user)) |
ab4f4ec0 | 2963 | { |
2964 | Player *p = user->stats; | |
2965 | p->master = new Monster(masters[p->level - 1]); | |
2966 | p->fight = p->master; | |
2967 | display_monster(u); // Since master is the same structure, use this function | |
2968 | } | |
2969 | } | |
e282e9d2 | 2970 | |
2971 | void showBankBalance(const char *u) | |
2972 | { | |
2973 | aClient *user; | |
2974 | Player *p; | |
1af35752 | 2975 | |
e282e9d2 | 2976 | if (!(user = find(u))) |
2977 | return; | |
2978 | ||
2979 | p = user->stats; | |
2980 | ||
2981 | if (!p) | |
2982 | return; | |
2983 | ||
2984 | notice(s_GameServ, u, "Account Balance: %ld Gold On hand: %ld", p->bank, p->gold); | |
2985 | ||
2986 | } | |
44ea29f7 | 2987 | |
2988 | void refreshall() | |
2989 | { | |
2990 | ListNode <aClient> *it; | |
2991 | Player *p; | |
7996e5fd | 2992 | for (unsigned long x = 0; x < U_TABLE_SIZE; x++) |
2993 | { | |
2994 | it = players[x].First(); | |
44ea29f7 | 2995 | |
2996 | while (it) | |
2997 | { | |
2998 | p = it->getData()->stats; | |
2999 | refresh(p); | |
3000 | it = it->Next(); | |
3001 | } | |
7996e5fd | 3002 | } |
44ea29f7 | 3003 | } |
3004 | ||
3005 | void refresh(Player *p) | |
3006 | { | |
3007 | if (!p) | |
3008 | return; | |
3009 | ||
ee38284f | 3010 | if (p->hp < p->maxhp) |
3011 | p->hp = p->maxhp; | |
20d5d721 | 3012 | p->forest_fights = forestfights; |
44ea29f7 | 3013 | p->player_fights = 3; |
ee38284f | 3014 | setAlive(p); |
1af35752 | 3015 | clearMaster(p); |
44ea29f7 | 3016 | } |
c7340cbd | 3017 | |
3018 | void do_refresh(char *u) | |
3019 | { | |
3020 | char *nick = strtok(NULL, " "); | |
3021 | aClient *user; | |
3022 | ||
96f71fee | 3023 | if (!(user = find(u))) |
3024 | { | |
3025 | notice(s_GameServ, u, "Error: aClient not found. Contact a %S admin"); | |
5d04eb42 | 3026 | log("Error: aClient not found: %s", u); |
96f71fee | 3027 | return; |
3028 | } | |
448a1531 | 3029 | else if (isIgnore(user)) |
3030 | { | |
3031 | #ifdef DEBUGMODE | |
3032 | log("Ignoring %s.", user->getNick()); | |
3033 | #endif | |
3034 | return; | |
3035 | } | |
96f71fee | 3036 | else if (!isAdmin(user)) |
3037 | { | |
3038 | notice(s_GameServ, u, "You must be a %S admin to use this command!"); | |
3039 | return; | |
3040 | } | |
c7340cbd | 3041 | if (!nick) |
3042 | { | |
96f71fee | 3043 | notice(s_GameServ, u, "SYNTAX: REFRESH {ALL | NICK}"); |
c7340cbd | 3044 | return; |
3045 | } | |
3046 | else if (stricmp(nick, "ALL") == 0) | |
3047 | { | |
3048 | notice(s_GameServ, u, "Refreshing everyone's stats!"); | |
3049 | refreshall(); | |
3050 | } | |
ae2685f6 | 3051 | else if ((user = findplayer(nick))) |
c7340cbd | 3052 | { |
1af35752 | 3053 | if (is_playing(user)) |
c7340cbd | 3054 | { |
ce61cdfa | 3055 | #ifdef P10 |
3056 | notice(s_GameServ, u, "Refreshing %s.", user->getRealNick()); | |
3057 | #else | |
c7340cbd | 3058 | notice(s_GameServ, u, "Refreshing %s.", user->getNick()); |
ce61cdfa | 3059 | #endif |
c7340cbd | 3060 | refresh(user->stats); |
3061 | } | |
3062 | else | |
3063 | { | |
ce61cdfa | 3064 | #ifdef P10 |
3065 | notice(s_GameServ, u, "%s is not playing.", user->getRealNick()); | |
3066 | #else | |
c7340cbd | 3067 | notice(s_GameServ, u, "%s is not playing.", user->getNick()); |
ce61cdfa | 3068 | #endif |
c7340cbd | 3069 | } |
3070 | } | |
3071 | else | |
3072 | { | |
3073 | notice(s_GameServ, u, "Nick %s not found.", nick); | |
3074 | return; | |
3075 | } | |
3076 | } | |
3077 | ||
ee38284f | 3078 | |
3079 | void resetall() | |
3080 | { | |
3081 | ListNode <aClient> *it; | |
3082 | Player *p; | |
3083 | ||
7996e5fd | 3084 | for (unsigned long x = 0; x < U_TABLE_SIZE; x++) |
3085 | { | |
3086 | it = players[x].First(); | |
ee38284f | 3087 | |
3088 | while (it) | |
3089 | { | |
3090 | p = it->getData()->stats; | |
3091 | reset(p); | |
3092 | it = it->Next(); | |
3093 | } | |
7996e5fd | 3094 | } |
ee38284f | 3095 | } |
3096 | ||
3097 | void reset(Player *p) | |
3098 | { | |
3099 | if (!p) | |
3100 | return; | |
3101 | ||
3102 | p->reset(); | |
3103 | } | |
3104 | ||
40251952 | 3105 | void updateTS(Player *p) |
3106 | { | |
3107 | if (!p) | |
3108 | return; | |
0b6098d5 | 3109 | |
3110 | #ifdef DEBUGMODE | |
3111 | log("Old timestamp for %s: %ld", p->name, p->lastcommand); | |
3112 | #endif | |
40251952 | 3113 | p->lastcommand = time(NULL); |
0b6098d5 | 3114 | #ifdef DEBUGMODE |
3115 | log("New timestamp for %s: %ld", p->name, p->lastcommand); | |
3116 | #endif | |
3117 | ||
40251952 | 3118 | } |
3119 | ||
3120 | bool timedOut(Player *p) | |
3121 | { | |
3122 | if (!p) | |
3123 | return false; | |
0b6098d5 | 3124 | else if (p->lastcommand == 0) |
3125 | return false; | |
40251952 | 3126 | else |
0b6098d5 | 3127 | { |
3128 | if ((time(NULL) - p->lastcommand) >= maxidletime) | |
3129 | return true; | |
3130 | ||
3131 | return false; | |
3132 | } | |
40251952 | 3133 | } |
3134 | ||
3135 | void timeOutEvent(Player *p) | |
3136 | { | |
0b6098d5 | 3137 | aClient *user = findplayer(p->name); |
40251952 | 3138 | |
ae2685f6 | 3139 | if (!user || !p->client) // then they're not playing |
40251952 | 3140 | return; |
3141 | ||
3142 | char *nick = user->getNick(); | |
3143 | ||
0b6098d5 | 3144 | if (player_fight(user) && isYourTurn(p)) |
3145 | { | |
3146 | // Check to see if they were the idler or if it was the other | |
3147 | // person | |
3148 | if (p->lastcommand != p->battle->stats->lastcommand) | |
3149 | { | |
3150 | // This person's last command was given earlier, | |
3151 | // so this person is the idler | |
3152 | notice(s_GameServ, nick, "You timed out "\ | |
3153 | "during a fight. You lose your turn!"); | |
3154 | notice(s_GameServ, p->battle->getNick(), | |
3155 | "%s hesitated for too long. Your move.", p->name); | |
3156 | clearYourTurn(p); | |
3157 | setYourTurn(p->battle->stats); | |
3158 | ||
3159 | // Update the TS for both players to give them another | |
3160 | // Chance to wake up, but if the other player doesn't | |
3161 | // Attack now, they both get logged out. | |
3162 | updateTS(p); | |
3163 | p->battle->stats->lastcommand = p->lastcommand; | |
3164 | display_players(p->battle); | |
3165 | return; | |
3166 | } | |
3167 | else | |
3168 | { | |
3169 | notice(s_GameServ, p->battle->getNick(), | |
3170 | "You and %s timed out at the same time."\ | |
3171 | " Don't fight if you're just going to "\ | |
3172 | "sit there!", p->name); | |
3173 | notice(s_GameServ, user->getNick(), | |
3174 | "You and %s timed out at the same time."\ | |
3175 | " Don't fight if you're just going to "\ | |
3176 | "sit there!", p->battle->stats->name); | |
3177 | logout(p->battle); | |
3178 | logout(user); | |
3179 | return; | |
3180 | } | |
3181 | } | |
3182 | else if (!player_fight(user)) | |
eb7608de | 3183 | { |
c047f947 | 3184 | if (isAlive(user->stats) && user->stats->gold > 0) |
903cd861 | 3185 | { |
eb7608de | 3186 | // Place fun stuff here :) |
3187 | int randnum = 1 + rand() % 100; // 1-100 | |
0b259dff | 3188 | #define GSN(s) notice(s_GameServ, nick, s) |
3189 | #define GSN2(s, f) notice(s_GameServ, nick, s, f) | |
eb7608de | 3190 | |
3191 | if (randnum < 50) | |
3192 | { | |
0b259dff | 3193 | // 35-100% of your gold goes pffft - kain |
3194 | int stolen = (35 + (rand() % 66)) * user->stats->gold / 100; | |
3195 | ||
eb7608de | 3196 | GSN("You stop for a moment to rest on the "\ |
3197 | "street corner. All of a sudden, you "\ | |
3198 | "are ambushed from all sides by a hoarde "\ | |
3199 | "of knife wielding thugs."); | |
3200 | GSN2("The thugs beat you into utter submission "\ | |
3201 | "and steal %d gold from you!", stolen); | |
3202 | user->stats->gold -= stolen; | |
3203 | } | |
0b259dff | 3204 | else if (randnum >= 50 && randnum < 75) |
3205 | { | |
3206 | // 25-65% of your gold goes pffft - kain | |
3207 | int stolen = (25 + (rand() % 41)) * user->stats->gold / 100; | |
3208 | GSN("While dilly dallying around, you lose "\ | |
3209 | "your sense of time. Little did you know, "\ | |
3210 | "but thieves lifted your gold while you "\ | |
3211 | "weren't watching."); | |
3212 | GSN2("Better luck next time... you lose %d gold", stolen); | |
3213 | user->stats->gold -= stolen; | |
3214 | } | |
3215 | else if (randnum >= 75) | |
3216 | { | |
3217 | // 25-75% of your gold goes pffft - kain | |
3218 | int stolen = (25 + (rand() % 51)) * user->stats->gold / 100; | |
3219 | GSN("Good grief! A gaggle of gooey green ghostlike "\ | |
3220 | "goblins grabbed your gold!"); | |
3221 | GSN2("They stole %d gold from you!", stolen); | |
3222 | user->stats->gold -= stolen; | |
3223 | } | |
903cd861 | 3224 | } |
eb7608de | 3225 | |
3226 | // Always log out the user | |
0b6098d5 | 3227 | logout(user); |
eb7608de | 3228 | } |
40251952 | 3229 | } |
3230 | ||
ee38284f | 3231 | void do_reset(char *u) |
3232 | { | |
3233 | char *nick = strtok(NULL, " "); | |
3234 | aClient *user; | |
3235 | ||
3236 | if (!(user = find(u))) | |
3237 | { | |
3238 | notice(s_GameServ, u, "Error: aClient not found. Contact a %S admin"); | |
5d04eb42 | 3239 | log("Error: aClient not found: %s", u); |
ee38284f | 3240 | return; |
3241 | } | |
3242 | else if (!isAdmin(user)) | |
3243 | { | |
3244 | notice(s_GameServ, u, "You must be a %S admin to use this command!"); | |
3245 | return; | |
3246 | } | |
448a1531 | 3247 | |
ee38284f | 3248 | if (!nick) |
3249 | { | |
3250 | notice(s_GameServ, u, "SYNTAX: RESET {ALL | NICK}"); | |
3251 | return; | |
3252 | } | |
3253 | else if (stricmp(nick, "ALL") == 0) | |
3254 | { | |
3255 | notice(s_GameServ, u, "Resetting everyone's stats!"); | |
3256 | resetall(); | |
3257 | } | |
ce61cdfa | 3258 | else if ((user = findbyrealnick(nick))) |
ee38284f | 3259 | { |
3260 | if (is_playing(user)) | |
3261 | { | |
ce61cdfa | 3262 | #ifdef P10 |
3263 | notice(s_GameServ, u, "Resetting %s.", user->getRealNick()); | |
3264 | #else | |
ee38284f | 3265 | notice(s_GameServ, u, "Resetting %s.", user->getNick()); |
ce61cdfa | 3266 | #endif |
ee38284f | 3267 | reset(user->stats); |
3268 | } | |
3269 | else | |
3270 | { | |
ce61cdfa | 3271 | #ifdef P10 |
3272 | notice(s_GameServ, u, "%s is not playing.", user->getRealNick()); | |
3273 | #else | |
ee38284f | 3274 | notice(s_GameServ, u, "%s is not playing.", user->getNick()); |
ce61cdfa | 3275 | #endif |
ee38284f | 3276 | } |
3277 | } | |
3278 | else | |
3279 | { | |
3280 | notice(s_GameServ, u, "Nick %s not found.", nick); | |
3281 | return; | |
3282 | } | |
3283 | } | |
3284 | ||
c7340cbd | 3285 | void do_help(char *u) |
3286 | { | |
3287 | char *cmd = strtok(NULL, " "); | |
3288 | ||
c7340cbd | 3289 | display_help(u, cmd); |
3290 | } | |
3291 | ||
3292 | void display_help(char *u, char *file) | |
3293 | { | |
3294 | ifstream infile; | |
3295 | char *buf; | |
3296 | ||
3297 | if (!file) | |
3298 | { | |
3299 | infile.open("helpfiles/help"); | |
3300 | if (infile.fail()) | |
3301 | { | |
fb37ecc7 | 3302 | log("Error opening helpfiles/help"); |
c7340cbd | 3303 | notice(s_GameServ, u, "Error opening helpfiles/help"); |
3304 | return; | |
3305 | } | |
3306 | buf = new char[1024]; | |
3307 | while(infile.getline(buf, 1024)) | |
3308 | { | |
3309 | // Written this way, it will process %S in the helpfiles | |
3310 | // Instead of notice(s_GameServ, u, "%s", buf); | |
3311 | notice(s_GameServ, u, buf); | |
3312 | } | |
3313 | ||
3314 | // Minor recursion | |
96f71fee | 3315 | aClient *user = find(u); |
3316 | if (user && isAdmin(user)) | |
3317 | display_help(u, "admin_commands"); | |
c7340cbd | 3318 | } |
3319 | else | |
3320 | { | |
3321 | char *filename; | |
f27a378f | 3322 | filename = new char[strlen(file) + 11]; |
3323 | strcpy(filename, "helpfiles/"); | |
3324 | strcat(filename, file); | |
4dde2ed9 | 3325 | |
f27a378f | 3326 | for (unsigned int x = 10; x < strlen(filename); x++) |
3327 | filename[x] = tolower(filename[x]); | |
4dde2ed9 | 3328 | |
c7340cbd | 3329 | infile.open(filename); |
3330 | delete [] filename; | |
3331 | if (infile.fail()) | |
3332 | { | |
3333 | notice(s_GameServ, u, "No help for \ 2%s\ 2", file); | |
3334 | return; | |
3335 | } | |
3336 | buf = new char[1024]; | |
3337 | while(infile.getline(buf, 1024)) | |
3338 | { | |
3339 | // Written this way, it will process %S in the helpfiles | |
3340 | // Instead of notice(s_GameServ, u, "%s", buf); | |
3341 | notice(s_GameServ, u, buf); | |
3342 | } | |
3343 | } | |
3344 | infile.close(); | |
3345 | delete [] buf; | |
3346 | } | |
96f71fee | 3347 | |
3348 | void do_admin(char *u) | |
3349 | { | |
3350 | aClient *user; | |
3351 | char *pass = strtok(NULL, " "); | |
3352 | ||
3353 | if (!(user = find(u))) | |
3354 | { | |
5d04eb42 | 3355 | log("Error: aClient not found: %s", u); |
96f71fee | 3356 | notice(s_GameServ, u, "Error: aClient not found. Contact %S admin."); |
3357 | return; | |
3358 | } | |
448a1531 | 3359 | |
96f71fee | 3360 | if (!pass) |
3361 | { | |
3362 | notice(s_GameServ, u, "SYNTAX: \ 2ADMIN\ 2 \ 2\1fpassword\1f\ 2"); | |
3363 | return; | |
3364 | } | |
3365 | ||
1af35752 | 3366 | if (isAdmin(user)) |
3367 | { | |
3368 | notice(s_GameServ, u, "You already have administrator privledges."); | |
3369 | return; | |
3370 | } | |
3371 | else if (strcmp(pass, adminpass) == 0) | |
96f71fee | 3372 | { |
3373 | notice(s_GameServ, u, "Password accepted. You now have administrator privledges."); | |
3374 | setAdmin(user); | |
ce61cdfa | 3375 | #ifdef P10 |
3376 | log("%s became an administrator.", user->getRealNick()); | |
3377 | #else | |
5d04eb42 | 3378 | log("%s became an administrator.", user->getNick()); |
ce61cdfa | 3379 | #endif |
96f71fee | 3380 | } |
3381 | else | |
3382 | { | |
3383 | notice(s_GameServ, u, "Invalid password. Remember: case sensitive"); | |
3384 | return; | |
3385 | } | |
3386 | } | |
1af35752 | 3387 | |
4dde2ed9 | 3388 | bool load_monsters() |
3389 | { | |
3390 | ifstream infile; | |
3391 | infile.open("monsters.dat"); | |
3392 | ||
3393 | char *buf; | |
3394 | ||
3395 | if (infile.fail()) | |
3396 | { | |
fb37ecc7 | 3397 | log("Error opening monsters.dat"); |
4dde2ed9 | 3398 | return false; |
3399 | } | |
3400 | init_monsters(); | |
3401 | buf = new char[2048]; | |
3402 | ||
5d04eb42 | 3403 | #ifdef DEBUGMODE |
3404 | log("Loading monsters from monsters.dat"); | |
3405 | #endif | |
3406 | ||
4dde2ed9 | 3407 | for (int l = 0; l < REALLEVELS; l++) |
3408 | { | |
3409 | for (int m = 0; m < MONSTERS;) | |
3410 | { | |
3411 | infile.getline(buf, 2048); | |
3412 | if (buf[0] == '\n' || buf[0] == '\0' || buf[0] == '#') | |
3413 | continue; | |
3414 | else | |
3415 | { | |
3416 | strcpy(monsters[l][m]->name, strtok(buf, "~")); | |
3417 | strcpy(monsters[l][m]->weapon, strtok(NULL, "~")); | |
3418 | monsters[l][m]->strength = stringtoint(strtok(NULL, "~")); | |
3419 | monsters[l][m]->gold = stringtoint(strtok(NULL, "~")); | |
3420 | monsters[l][m]->exp = stringtoint(strtok(NULL, "~")); | |
3421 | monsters[l][m]->maxhp = stringtoint(strtok(NULL, "~")); | |
ee38284f | 3422 | monsters[l][m]->hp = monsters[l][m]->maxhp; |
4dde2ed9 | 3423 | strcpy(monsters[l][m]->death, strtok(NULL, "")); |
3424 | m++; | |
3425 | } | |
3426 | } | |
3427 | } | |
3428 | delete [] buf; | |
3429 | return true; | |
3430 | } | |
7996e5fd | 3431 | |
3432 | // this will be hash.cpp start | |
3433 | // thank you wcampbel | |
448a1531 | 3434 | unsigned long sHASH(const unsigned char *name) |
7996e5fd | 3435 | { |
3436 | unsigned long h = 0, g; | |
3437 | ||
3438 | while (*name) | |
3439 | { | |
448a1531 | 3440 | h = (h << 4) + (*name++); // Case sensitive for numerics |
3441 | if ((g = (h & 0xF0000000))) | |
3442 | h ^= g >> 24; | |
3443 | h &= ~g; | |
3444 | } | |
3445 | return h % U_TABLE_SIZE; | |
3446 | } | |
3447 | ||
3448 | unsigned long iHASH(const unsigned char *name) | |
3449 | { | |
3450 | unsigned long h = 0, g; | |
3451 | ||
3452 | while (*name) | |
3453 | { | |
3454 | h = (h << 4) + tolower(*name++); | |
7996e5fd | 3455 | if ((g = (h & 0xF0000000))) |
3456 | h ^= g >> 24; | |
3457 | h &= ~g; | |
3458 | } | |
448a1531 | 3459 | return h % U_TABLE_SIZE; |
7996e5fd | 3460 | } |
3461 | ||
3462 | // this will be hash.cpp end |