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Commit | Line | Data |
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96f71fee | 1 | #include "aClient.h" |
c1068b6e | 2 | #include "config.h" |
3 | #include "extern.h" | |
96f71fee | 4 | #include "flags.h" |
85ce9d3e | 5 | #include "list.h" |
96f71fee | 6 | #include "sockhelp.h" |
7 | ||
85ce9d3e | 8 | #include <cctype> |
fb37ecc7 | 9 | #include <fstream> |
10 | ||
11 | using std::ifstream; | |
12 | using std::ofstream; | |
85bcf836 | 13 | using std::ios; |
c1068b6e | 14 | |
15 | #if defined(HAVE_CRYPT_H) | |
16 | ||
e3c5fe46 | 17 | #include <crypt.h> |
85ce9d3e | 18 | |
c1068b6e | 19 | #elif defined(HAVE_UNISTD_H) |
20 | ||
21 | #include <unistd.h> | |
22 | ||
23 | #endif | |
c8ada07e | 24 | |
fc9d2643 | 25 | |
c8ada07e | 26 | Monster *monsters[LEVELS][MONSTERS]; // Monsters per level. Total = MONSTERS * LEVELS |
7031d99e | 27 | Monster boss; // The boss monster |
c8ada07e | 28 | |
29 | Monster *masters[LEVELS]; // A master for each level | |
85ce9d3e | 30 | |
a8fb9757 | 31 | // Database functions |
85ce9d3e | 32 | int save_gs_dbase(); |
33 | int load_gs_dbase(); | |
34 | ||
35 | // String functions | |
653c4f62 | 36 | #ifndef HAVE_STRTOK |
85ce9d3e | 37 | char *strtok(char *str, const char *delim); |
653c4f62 | 38 | #endif |
39 | ||
85ce9d3e | 40 | int stricmp(const char *s1, const char *s2); |
41 | int strnicmp(const char *s1, const char *s2, size_t len); | |
42 | // String Functions | |
43 | ||
e3c5fe46 | 44 | /********** Password functions **********/ |
45 | ||
46 | bool passcmp(char *encrypted, char *plaintext); // Compares an encrypted pass with a plain text one | |
47 | ||
48 | bool check_password(char *name, char *plaintext); // Finds a password for the given name, and checks it with passcmp against the plaintext password given. | |
49 | ||
50 | /********** Password functions **********/ | |
51 | ||
52 | ||
53 | /********** GameServ Booleans **********/ | |
54 | ||
05c527e6 | 55 | bool shuttingdown; |
40251952 | 56 | bool timedOut(Player *p); |
57 | void updateTS(Player *p); | |
58 | void timeOutEvent(Player *p); | |
59 | ||
e3c5fe46 | 60 | bool is_playing(char *u); // True if the given nickname in the clients list is playing. |
1af35752 | 61 | bool is_playing(aClient *user); |
62 | ||
e3c5fe46 | 63 | bool is_fighting(char *u); // True if the given nick in the clients list is fighting anything. |
1af35752 | 64 | bool is_fighting(aClient *user); |
65 | ||
e3c5fe46 | 66 | bool player_fight(char *u); // True if the player is fighting another player. |
1af35752 | 67 | bool player_fight(aClient *user); |
68 | ||
e3c5fe46 | 69 | bool master_fight(char *u); // True if the player is fighting their master. |
1af35752 | 70 | bool master_fight(aClient *user); |
e3c5fe46 | 71 | |
72 | /********** GameServ Booleans **********/ | |
85ce9d3e | 73 | |
c7340cbd | 74 | void display_help(char *u, char *file = NULL); |
85ce9d3e | 75 | void display_monster(char *u); |
76 | void display_players(char *u); | |
83cf716f | 77 | void display_players(aClient *user); |
85ce9d3e | 78 | long int chartoint(char ch); |
79 | int isstringnum(char *num); | |
80 | long int pow (int x, int y); | |
81 | long int stringtoint(char *number); | |
82 | ||
83 | char *spaces(int len, char *seperator); | |
44ea29f7 | 84 | void refresh(Player *p); |
85ce9d3e | 85 | void refreshall(); |
40251952 | 86 | void updateTS(Player *p); |
ee38284f | 87 | void reset(Player *p); |
c8ada07e | 88 | void init_masters(); |
85ce9d3e | 89 | void init_monsters(); |
4dde2ed9 | 90 | bool load_monsters(); |
c8ada07e | 91 | void delete_monsters(); |
92 | void delete_masters(); | |
85ce9d3e | 93 | |
96f71fee | 94 | void do_admin(char *u); |
c7340cbd | 95 | void do_attack(char *u); |
96 | void do_bank(char *u); | |
97 | void do_fight(char *u); | |
98 | void do_heal(char *u); | |
99 | void do_help(char *u); | |
85ce9d3e | 100 | void do_identify(char *u); |
9cda831c | 101 | void do_inventory(char *u); |
c7340cbd | 102 | void do_refresh(char *u); |
103 | void do_register(char *u); | |
104 | void do_list(char *u); | |
b0359af9 | 105 | void do_logout(char *u); |
c7340cbd | 106 | void do_master(char *u); |
fcca861d | 107 | void do_dragon(char *u); |
85ce9d3e | 108 | void do_play(char *u); |
109 | void do_quitg(char *u); | |
110 | void do_reset(char *u); | |
85ce9d3e | 111 | void do_run(char *u); |
85ce9d3e | 112 | void do_stats(char *u); |
c7340cbd | 113 | void do_store(char *u); |
f5c25639 | 114 | void do_tavern(char *u); |
83cf716f | 115 | void do_use(char *u); |
c7340cbd | 116 | void see_master(char *u); |
85ce9d3e | 117 | |
b0359af9 | 118 | void logout(aClient *user); |
85ce9d3e | 119 | void showstats(const char *u, const char *nick); |
c62d75be | 120 | void showinventory(aClient *from, aClient *to); |
e282e9d2 | 121 | void showBankBalance(const char *u); |
83cf716f | 122 | void end_turn(aClient *user); |
85ce9d3e | 123 | |
124 | #define WNA 16 | |
125 | char *weapons[WNA] = { "Fists", "Stick", "Dagger", "Quarterstaff", "Short Sword", | |
126 | "Long Sword", "Silver Spear", "Battle Axe", "The Ragnarok", | |
127 | "Chain Saw", "Poison Sword", "Flame Sword", "Earth Hammer", | |
128 | "Light Saber", "Masamune", "Mystical Sword"}; | |
129 | ||
b410b364 | 130 | char *armors[WNA] = { "Birthday Suit", "Clothes", "Leather Vest", "Chain Mail", "Plate Armor", |
85ce9d3e | 131 | "Full Body Armor", "Magic Mail", "Graphite Suit", "Steel Suit", |
132 | "Force Field", "Armor of Light", "Mythril Vest", "DemiGod Armor", | |
e7a0d0ab | 133 | "Hades' Cloak", "Dragon Scales", "Adamantium"}; |
85ce9d3e | 134 | |
135 | int prices[WNA - 1] = {200, 1000, 3000, 10000, 30000, 100000, 150000, 200000, 400000, | |
136 | 1000000, 4000000, 10000000, 40000000, 100000000, 400000000}; | |
b410b364 | 137 | int webonus[WNA] = {2, 10, 15, 25, 35, 45, 65, 85, 125, 185, 255, 355, 505, 805, 1205, 1805}; |
138 | int arbonus[WNA] = {2, 3, 5, 10, 15, 25, 35, 50, 75, 100, 150, 225, 300, 400, 600, 1000}; | |
85ce9d3e | 139 | |
140 | int hpbonus[11] = {10, 15, 20, 30, 50, 75, 125, 185, 250, 350, 550}; | |
141 | int strbonus[11] = {5, 7, 10, 12, 20, 35, 50, 75, 110, 150, 200}; | |
142 | int defbonus[11] = {2, 3, 5, 10, 15, 22, 35, 60, 80, 120, 150}; | |
143 | ||
85ce9d3e | 144 | void gameserv(char *source, char *buf) |
145 | { | |
448a1531 | 146 | char *cmd, z; |
85ce9d3e | 147 | cmd = strtok(buf, " "); |
148 | ||
fc9d2643 | 149 | #ifndef P10 |
150 | source++; // Get rid of that : at the beginning of a :Nick privmsg Gameserv :text | |
151 | #endif | |
152 | ||
448a1531 | 153 | z = cmd[0]; |
154 | if (z == ':') | |
fc9d2643 | 155 | cmd++; // Get rid of that : at the beginning of the :text (command) |
85ce9d3e | 156 | |
9f8c2acc | 157 | #ifdef DEBUGMODE |
158 | log("Source: %s Command: %s", source, cmd); | |
159 | #endif | |
160 | ||
abbfcdb9 | 161 | struct tm *tm; |
162 | time_t ti; | |
163 | time(&ti); | |
164 | tm = localtime(&ti); | |
44ea29f7 | 165 | |
abbfcdb9 | 166 | int curday = tm->tm_mday; |
167 | ||
168 | if (curday != day) | |
44ea29f7 | 169 | { |
170 | refreshall(); | |
9bcbf9a9 | 171 | clearNews(todaysnews); |
36b31e1c | 172 | saveNews(newsdata, todaysnews); |
abbfcdb9 | 173 | day = curday; |
8450c018 | 174 | save_day(); // here i come to save the day! |
44ea29f7 | 175 | } |
176 | ||
0eeaca4c | 177 | if (strnicmp(cmd, "\1PING", 6) == 0) |
85ce9d3e | 178 | { |
44ea29f7 | 179 | char *ts; |
180 | ts = strtok(NULL, "\1"); | |
181 | notice(s_GameServ, source, "\1PING %s\1", ts); | |
0eeaca4c | 182 | } else if (stricmp(cmd, "\1VERSION\1") == 0) { |
a3017ab1 | 183 | notice(s_GameServ, source, "\1VERSION %s %s\1", PACKAGE, VERSION); |
85ce9d3e | 184 | } else if (stricmp(cmd, "SEARCH") == 0) { |
185 | cmd = strtok(NULL, " "); | |
186 | ||
187 | if (!cmd) | |
188 | notice(s_GameServ, source, "SYNTAX: /msg %S SEARCH FOREST"); | |
189 | else | |
190 | do_forest(source); | |
1af35752 | 191 | |
85ce9d3e | 192 | } else if (stricmp(cmd, "FIGHT") == 0) { |
193 | do_fight(source); | |
194 | } else if (stricmp(cmd, "ATTACK") == 0) { | |
195 | do_attack(source); | |
c8ada07e | 196 | } else if (stricmp(cmd, "RUN") == 0) { |
197 | do_run(source); | |
83cf716f | 198 | } else if (stricmp(cmd, "USE") == 0) { |
199 | do_use(source); | |
85ce9d3e | 200 | } else if (stricmp(cmd, "HEAL") == 0) { |
201 | do_heal(source); | |
9cda831c | 202 | } else if (stricmp(cmd, "INVENTORY") == 0) { |
203 | do_inventory(source); | |
ab4f4ec0 | 204 | } else if (stricmp(cmd, "MASTER") == 0) { |
205 | do_master(source); | |
fcca861d | 206 | } else if (stricmp(cmd, "DRAGON") == 0) { |
207 | do_dragon(source); | |
ad7dfaa0 | 208 | } else if (stricmp(cmd, "STORE") == 0) { |
209 | do_store(source); | |
8c126acc | 210 | } else if (stricmp(cmd, "BANK") == 0) { |
211 | do_bank(source); | |
96f71fee | 212 | } else if (stricmp(cmd, "ADMIN") == 0) { |
213 | do_admin(source); | |
c7340cbd | 214 | } else if (stricmp(cmd, "REFRESH") == 0) { |
96f71fee | 215 | do_refresh(source); |
ee38284f | 216 | } else if (stricmp(cmd, "RESET") == 0) { |
217 | do_reset(source); | |
f5c25639 | 218 | } else if (stricmp(cmd, "TAVERN") == 0) { |
219 | do_tavern(source); | |
85ce9d3e | 220 | } else if (stricmp(cmd, "LIST") == 0) { |
221 | do_list(source); | |
b0359af9 | 222 | } else if (stricmp(cmd, "LOGOUT") == 0) { |
223 | do_logout(source); | |
174e7f8f | 224 | } else if (stricmp(cmd, "NEWS") == 0) { |
5aa1d28d | 225 | do_news(source); |
85ce9d3e | 226 | } else if (stricmp(cmd, "REGISTER") == 0) { |
227 | do_register(source); | |
228 | } else if (stricmp(cmd, "IDENTIFY") == 0) { | |
229 | do_identify(source); | |
230 | } else if (stricmp(cmd, "HELP") == 0) { | |
c7340cbd | 231 | do_help(source); |
85ce9d3e | 232 | } else if (stricmp(cmd, "STATS") == 0) { |
233 | do_stats(source); | |
234 | } else if (stricmp(cmd, "SHUTDOWN") == 0) { | |
96f71fee | 235 | aClient *user; |
236 | ||
237 | if (!(user = find(source))) | |
45a84400 | 238 | { |
96f71fee | 239 | notice(s_GameServ, source, "Error: aClient not found. Contact a %S admin"); |
9f8c2acc | 240 | log("Error: aClient not found: %s", source); |
96f71fee | 241 | } |
242 | else if (!isAdmin(user)) | |
243 | { | |
244 | notice(s_GameServ, source, "You must be a %S admin to use this command!"); | |
45a84400 | 245 | } |
246 | else | |
247 | { | |
96f71fee | 248 | save_gs_dbase(); |
23ec3ff4 | 249 | #ifdef P10 |
ce61cdfa | 250 | raw("[] SQ %s 0 :leaving: %s used the Shutdown command.", servername, user->getRealNick()); |
23ec3ff4 | 251 | #else |
4e5760fd | 252 | raw("SQUIT %s :leaving: %s used the Shutdown command.", servername, source); |
23ec3ff4 | 253 | #endif |
05c527e6 | 254 | shuttingdown = true; |
45a84400 | 255 | } |
85ce9d3e | 256 | } else if (stricmp(cmd, "SAVE") == 0) { |
96f71fee | 257 | aClient *user; |
258 | ||
259 | if (!(user = find(source))) | |
260 | { | |
261 | notice(s_GameServ, source, "Error: aClient not found. Contact a %S admin"); | |
9f8c2acc | 262 | log("Error: aClient not found: %s", source); |
96f71fee | 263 | } |
264 | else if (!isAdmin(user)) | |
265 | { | |
266 | notice(s_GameServ, source, "You must be a %S admin to use this command!"); | |
267 | } | |
268 | else | |
45a84400 | 269 | { |
270 | save_gs_dbase(); | |
271 | } | |
85ce9d3e | 272 | } else if (stricmp(cmd, "LOAD") == 0) { |
96f71fee | 273 | aClient *user; |
274 | ||
275 | if (!(user = find(source))) | |
276 | { | |
277 | notice(s_GameServ, source, "Error: aClient not found. Contact a %S admin"); | |
5d04eb42 | 278 | log("Error: aClient not found: %s", source); |
96f71fee | 279 | } |
280 | else if (!isAdmin(user)) | |
281 | { | |
282 | notice(s_GameServ, source, "You must be a %S admin to use this command!"); | |
283 | } | |
284 | else | |
45a84400 | 285 | { |
4dde2ed9 | 286 | char *cmd2 = strtok(NULL, " "); |
287 | if (!cmd2) | |
288 | { | |
289 | notice(s_GameServ, source, "Loading player data from %s", playerdata); | |
290 | load_gs_dbase(); | |
291 | } | |
292 | else if (stricmp(cmd2, "MONSTERS") == 0) | |
293 | { | |
294 | notice(s_GameServ, source, "Loading monster data from %s", monsterdata); | |
295 | load_monsters(); | |
296 | } | |
297 | else | |
298 | display_help(source, cmd); | |
45a84400 | 299 | } |
8450c018 | 300 | #ifdef DEBUGMODE |
85ce9d3e | 301 | } else if (stricmp(cmd, "RAW") == 0) { |
96f71fee | 302 | aClient *user; |
303 | ||
304 | if (!(user = find(source))) | |
305 | { | |
306 | notice(s_GameServ, source, "Error: aClient not found. Contact a %S admin"); | |
9f8c2acc | 307 | log("Error: aClient not found: %s", source); |
96f71fee | 308 | } |
309 | else if (!isAdmin(user)) | |
310 | { | |
311 | notice(s_GameServ, source, "You must be a %S admin to use this command!"); | |
312 | } | |
313 | else | |
45a84400 | 314 | { |
315 | char *rest = strtok(NULL, ""); | |
316 | raw("%s", rest); | |
317 | } | |
8450c018 | 318 | #endif |
42ec1800 | 319 | } else { |
448a1531 | 320 | aClient *user; |
321 | if ((user = find(source))) | |
322 | { | |
323 | if (isIgnore(user)) | |
324 | { | |
325 | #ifdef DEBUGMODE | |
326 | log("Ignoring %s.", user->getNick()); | |
327 | #endif | |
328 | } | |
329 | else | |
330 | { | |
331 | notice(s_GameServ, source, "Unknown command \002%s\002. Type /msg %S \002HELP\002 to get a list of commands.", cmd); | |
332 | } | |
333 | } | |
c7340cbd | 334 | } |
85ce9d3e | 335 | |
448a1531 | 336 | #ifndef P10 |
337 | source--; // Bring the ':' back so we don't leak memory | |
338 | #endif | |
339 | if (z == ':') | |
340 | cmd--; // Same thing :) | |
85ce9d3e | 341 | } |
342 | ||
343 | int stricmp(const char *s1, const char *s2) | |
344 | { | |
345 | register int c; | |
346 | ||
347 | while ((c = tolower(*s1)) == tolower(*s2)) { | |
348 | if (c == 0) | |
349 | return 0; | |
350 | s1++; | |
351 | s2++; | |
352 | } | |
353 | if (c < tolower(*s2)) | |
354 | return -1; | |
355 | return 1; | |
356 | } | |
357 | ||
358 | void showstats(const char *u, const char *nick) | |
359 | { | |
360 | aClient *ni, *sender = find(u); | |
361 | char *buf; | |
362 | buf = new char[50]; | |
363 | char *space; | |
364 | ||
365 | ||
73c71976 | 366 | if (!(ni = findplayer(nick))) |
85ce9d3e | 367 | { |
368 | notice(s_GameServ, u, "%s not found", nick); | |
369 | } | |
370 | else if (ni->stats) | |
371 | { | |
85ce9d3e | 372 | notice(s_GameServ, sender->getNick(), "Stats for %s:", ni->stats->name); |
373 | ||
374 | sprintf(buf, "Experience: %ld", ni->stats->exp); | |
375 | space = spaces(strlen(buf), " "); | |
376 | notice(s_GameServ, sender->getNick(), "%s%sLevel: %d", buf, space, | |
377 | ni->stats->level); | |
1cf88153 | 378 | delete [] space; |
85ce9d3e | 379 | |
380 | sprintf(buf, "Gold: %ld", ni->stats->gold); | |
381 | space = spaces(strlen(buf), " "); | |
382 | notice(s_GameServ, sender->getNick(), "%s%sGold in Bank: %ld", buf, space, ni->stats->bank); | |
1cf88153 | 383 | delete [] space; |
85ce9d3e | 384 | |
c7340cbd | 385 | notice(s_GameServ, sender->getNick(), "Hit Points: %d of %d", ni->stats->hp, |
85ce9d3e | 386 | ni->stats->maxhp); |
387 | ||
388 | sprintf(buf, "Strength: %d", ni->stats->strength + webonus[ni->stats->weapon]); | |
389 | space = spaces(strlen(buf), " "); | |
390 | notice(s_GameServ, sender->getNick(), "%s%sDefense: %d", | |
391 | buf, space, ni->stats->defense + arbonus[ni->stats->armor]); | |
1cf88153 | 392 | delete [] space; |
85ce9d3e | 393 | |
394 | sprintf(buf, "Armor: %s", armors[ni->stats->armor]); | |
395 | space = spaces(strlen(buf), " "); | |
396 | notice(s_GameServ, sender->getNick(), "%s%sWeapon: %s", buf, space, | |
397 | weapons[ni->stats->weapon]); | |
1cf88153 | 398 | delete [] space; |
85ce9d3e | 399 | |
400 | sprintf(buf, "Forest Fights: %d", ni->stats->forest_fights); | |
401 | space = spaces(strlen(buf), " "); | |
402 | notice(s_GameServ, sender->getNick(), "%s%sPlayer Fights: %d", buf, space, ni->stats->player_fights); | |
1cf88153 | 403 | delete [] space; |
35cba3f5 | 404 | Pouch *inv = &ni->stats->inventory; |
405 | ||
406 | notice(s_GameServ, u, "Potions"); | |
407 | sprintf(buf, "Healing: %d", inv->Healing()); | |
408 | space = spaces(strlen(buf), " "); | |
409 | notice(s_GameServ, sender->getNick(), "%s%sHP: %d", buf, | |
410 | space, inv->HP()); | |
411 | delete [] space; | |
412 | ||
413 | sprintf(buf, "Strength: %d", inv->Strength()); | |
414 | space = spaces(strlen(buf), " "); | |
415 | notice(s_GameServ, sender->getNick(), "%s%sDefense: %d", buf, | |
416 | space, inv->Defense()); | |
417 | delete [] space; | |
85ce9d3e | 418 | } |
73c71976 | 419 | else |
420 | { | |
421 | notice(s_GameServ, u, "%s is not playing!", ni->stats->name); | |
422 | } | |
1cf88153 | 423 | delete [] buf; |
85ce9d3e | 424 | } |
425 | ||
426 | char *spaces(int len, char *seperator) | |
427 | { | |
428 | char *final; | |
42ec1800 | 429 | final = new char[30]; |
85ce9d3e | 430 | int y; |
431 | strcpy(final, seperator); | |
42ec1800 | 432 | for (y = 0; y < 30 - len; y++) |
85ce9d3e | 433 | strcat(final, seperator); |
434 | return final; | |
435 | } | |
436 | ||
437 | void raw(const char *fmt, ...) | |
438 | { | |
439 | va_list args; | |
440 | char *input; | |
441 | const char *t = fmt; | |
442 | input = new char[1024]; | |
443 | va_start(args, fmt); | |
444 | memset(input, 0, sizeof(input)); // Initialize to NULL | |
445 | for (; *t; t++) | |
446 | { | |
447 | if (*t == '%') | |
448 | { | |
449 | switch(*++t) { | |
450 | case 'd': sprintf(input, "%s%d", input, va_arg(args, int)); break; | |
451 | case 's': sprintf(input, "%s%s", input, va_arg(args, char *)); break; | |
452 | case 'S': sprintf(input, "%s%s", input, s_GameServ); break; | |
453 | case 'l': | |
454 | if (*++t == 'd') | |
455 | sprintf(input, "%s%ld", input, va_arg(args, long int)); break; | |
456 | } | |
457 | } | |
458 | else | |
459 | { | |
460 | sprintf(input, "%s%c", input, *t); | |
461 | } | |
462 | ||
463 | } | |
9f8c2acc | 464 | #ifdef DEBUGMODE |
465 | log("Input: %s", input); | |
466 | #endif | |
467 | ||
85ce9d3e | 468 | sprintf(input, "%s%s", input, "\r\n"); |
85ce9d3e | 469 | sock_puts(sock, input); |
1cf88153 | 470 | delete [] input; |
85ce9d3e | 471 | va_end(args); |
472 | } | |
473 | /* Send a NOTICE from the given source to the given nick. */ | |
474 | ||
475 | void notice(const char *source, const char *dest, const char *fmt, ...) | |
476 | { | |
c7340cbd | 477 | if (fmt[0] == '\0') |
478 | return; | |
479 | ||
9bafc40d | 480 | char *commanduse; |
481 | commanduse = new char[16]; | |
482 | ||
483 | #ifdef P10 | |
6f727d4c | 484 | if (isUsePrivmsg()) |
485 | strcpy(commanduse, "P"); | |
9bafc40d | 486 | else |
a51121e0 | 487 | strcpy(commanduse, "O"); |
9bafc40d | 488 | #else |
489 | ||
6f727d4c | 490 | if (isUsePrivmsg()) |
491 | strcpy(commanduse, "PRIVMSG"); | |
9bafc40d | 492 | else |
6f727d4c | 493 | strcpy(commanduse, "NOTICE"); |
9bafc40d | 494 | #endif |
495 | ||
85ce9d3e | 496 | va_list args; |
497 | char *input; | |
498 | const char *t = fmt; | |
499 | input = new char[1024]; | |
500 | va_start(args, fmt); | |
501 | if (dest[0] == ':') | |
502 | { | |
503 | dest++; | |
ba2a880f | 504 | |
505 | #if !defined(P10) | |
9bafc40d | 506 | sprintf(input, ":%s %s %s :", source, commanduse, dest); |
ba2a880f | 507 | #else |
9bafc40d | 508 | sprintf(input, "%s %s %s :", gsnum, commanduse, dest); |
ba2a880f | 509 | #endif |
510 | ||
85ce9d3e | 511 | dest--; |
512 | } | |
513 | else | |
ba2a880f | 514 | { |
515 | #if !defined(P10) | |
9bafc40d | 516 | sprintf(input, ":%s %s %s :", source, commanduse, dest); |
ba2a880f | 517 | #else |
9bafc40d | 518 | sprintf(input, "%s %s %s :", gsnum, commanduse, dest); |
ba2a880f | 519 | #endif |
520 | } | |
85ce9d3e | 521 | |
522 | for (; *t; t++) | |
523 | { | |
524 | if (*t == '%') | |
525 | { | |
526 | switch(*++t) { | |
527 | case 'd': sprintf(input, "%s%d", input, va_arg(args, int)); break; | |
528 | case 's': sprintf(input, "%s%s", input, va_arg(args, char *)); break; | |
529 | case 'S': sprintf(input, "%s%s", input, s_GameServ); break; | |
530 | case 'l': | |
531 | if (*++t == 'd') | |
532 | sprintf(input, "%s%ld", input, va_arg(args, long int)); break; | |
533 | } | |
534 | } | |
535 | else | |
536 | { | |
537 | sprintf(input, "%s%c", input, *t); | |
538 | } | |
539 | ||
540 | } | |
9f8c2acc | 541 | #ifdef DEBUGMODE |
542 | log("Input: %s", input); | |
543 | #endif | |
85ce9d3e | 544 | sprintf(input, "%s%s", input, "\r\n"); |
85ce9d3e | 545 | sock_puts(sock, input); |
9bafc40d | 546 | delete [] commanduse; |
1cf88153 | 547 | delete [] input; |
85ce9d3e | 548 | va_end(args); |
549 | } | |
550 | ||
551 | ||
552 | int strnicmp(const char *s1, const char *s2, size_t len) | |
553 | { | |
554 | register int c; | |
555 | ||
556 | if (!len) | |
557 | return 0; | |
558 | while ((c = tolower(*s1)) == tolower(*s2) && len > 0) { | |
559 | if (c == 0 || --len == 0) | |
560 | return 0; | |
561 | s1++; | |
562 | s2++; | |
563 | } | |
564 | if (c < tolower(*s2)) | |
565 | return -1; | |
566 | return 1; | |
567 | } | |
568 | ||
653c4f62 | 569 | #ifndef HAVE_STRTOK |
85ce9d3e | 570 | char *strtok(char *str, const char *delim) |
571 | { | |
572 | static char *current = NULL; | |
573 | char *ret; | |
574 | ||
575 | if (str) | |
576 | current = str; | |
577 | if (!current) | |
578 | return NULL; | |
579 | current += strspn(current, delim); | |
580 | ret = *current ? current : NULL; | |
581 | current += strcspn(current, delim); | |
582 | if (!*current) | |
583 | current = NULL; | |
584 | else | |
585 | *current++ = 0; | |
586 | return ret; | |
587 | } | |
653c4f62 | 588 | #endif |
85ce9d3e | 589 | |
590 | void do_list(char *u) | |
591 | { | |
448a1531 | 592 | aClient *user; |
9cb6f227 | 593 | char *cmd = strtok(NULL, " "); |
594 | ||
448a1531 | 595 | if (!(user = find(u))) |
596 | { | |
597 | log("Fatal Error: Couldn't find %s in the client list", u); | |
598 | return; | |
599 | } | |
600 | else if (isIgnore(user)) | |
601 | { | |
602 | #ifdef DEBUGMODE | |
603 | log("Ignoring %s. Command LIST", user->getNick()); | |
604 | #endif | |
605 | return; | |
606 | } | |
607 | ||
85ce9d3e | 608 | ListNode<aClient> *temp; |
7996e5fd | 609 | bool header = false; |
9cb6f227 | 610 | |
7996e5fd | 611 | for (unsigned long x = 0; x < U_TABLE_SIZE; x++) |
612 | { | |
613 | temp = players[x].First(); | |
614 | if (!players[x].isEmpty()) | |
85ce9d3e | 615 | { |
85ce9d3e | 616 | while(temp) |
617 | { | |
9cb6f227 | 618 | if (!cmd || is_playing(temp->getData())) |
619 | { | |
620 | if (!header) | |
621 | { | |
622 | notice(s_GameServ, u, "Players:"); | |
623 | header = true; | |
624 | } | |
625 | #ifdef P10 | |
626 | notice(s_GameServ, u, "IRC: %s Game: %s", temp->getData()->getRealNick(), | |
627 | temp->getData()->stats->name); | |
628 | #else | |
629 | notice(s_GameServ, u, "IRC: %s Game: %s", temp->getData()->getNick(), | |
630 | temp->getData()->stats->name); | |
631 | #endif | |
632 | } | |
ce61cdfa | 633 | |
85ce9d3e | 634 | temp = temp->Next(); |
635 | } | |
85ce9d3e | 636 | } |
7996e5fd | 637 | } |
638 | if (!header) | |
85ce9d3e | 639 | notice(s_GameServ, u, "No one is playing"); |
7996e5fd | 640 | else |
641 | notice(s_GameServ, u, "End of List"); | |
642 | ||
85ce9d3e | 643 | } |
1af35752 | 644 | |
b0359af9 | 645 | void do_logout(char *u) |
646 | { | |
647 | aClient *user; | |
18b84d11 | 648 | char *name = strtok(NULL, " "); |
649 | ||
b0359af9 | 650 | if (!(user = find(u))) |
651 | { | |
652 | notice(s_GameServ, u, "Fatal error. Cannot find aClient. "\ | |
653 | "Buf: %s LOGOUT", u); | |
654 | log("Could not find aClient Buf: %s LOGOUT", | |
655 | u); | |
18b84d11 | 656 | return; |
b0359af9 | 657 | } |
448a1531 | 658 | else if (isIgnore(user)) |
659 | { | |
660 | #ifdef DEBUGMODE | |
661 | log("Ignoring %s.", user->getNick()); | |
662 | #endif | |
663 | return; | |
664 | } | |
18b84d11 | 665 | |
666 | if (name) | |
6e8ec003 | 667 | { |
18b84d11 | 668 | if (!isAdmin(user)) |
669 | { | |
670 | notice(s_GameServ, u, "You must be a %S admin to use this command!"); | |
671 | } | |
672 | else if (!(user = findplayer(name))) | |
673 | { | |
674 | notice(s_GameServ, u, "Couldn't find a player named %s", name); | |
675 | } | |
676 | else | |
677 | { | |
678 | notice(s_GameServ, u, "Logging out %s", user->stats->name); | |
679 | logout(user); | |
680 | } | |
6e8ec003 | 681 | } |
18b84d11 | 682 | else if (!name) |
b0359af9 | 683 | { |
18b84d11 | 684 | if (!is_playing(user)) |
685 | { | |
686 | notice(s_GameServ, u, "You're not logged in!"); | |
687 | } | |
688 | else if (is_fighting(user)) | |
689 | { | |
690 | notice(s_GameServ, u, "You can't logout while fighting!"); | |
691 | } | |
692 | else | |
693 | { | |
694 | notice(s_GameServ, u, "You have left the fields. You have lived to kill another day!"); | |
695 | logout(user); | |
696 | } | |
b0359af9 | 697 | } |
698 | } | |
3f243b0b | 699 | |
b0359af9 | 700 | void logout(aClient *user) |
701 | { | |
702 | if (is_playing(user)) | |
703 | { | |
704 | ListNode<aClient> *it; | |
705 | aClient *temp; | |
448a1531 | 706 | unsigned long hv = iHASH((unsigned char *) user->stats->name); |
7996e5fd | 707 | it = players[hv].Find(user); |
448a1531 | 708 | |
b0359af9 | 709 | if (!it) |
710 | { | |
711 | notice(s_GameServ, user->getNick(), "Fatal error. Contact "\ | |
712 | "%S Admin. Cannot find you in the players list."); | |
713 | log("Error on logout(). Can't find %s in the players list", | |
714 | #ifdef P10 | |
715 | user->getRealNick() | |
716 | #else | |
717 | user->getNick() | |
718 | #endif | |
719 | ); | |
720 | return; | |
721 | } | |
722 | ||
723 | temp = new aClient; | |
724 | temp->stats = new Player; | |
725 | temp->stats->setData(user->stats); | |
85bcf836 | 726 | user->stats->client = NULL; |
6e8ec003 | 727 | |
728 | if (player_fight(user)) | |
729 | user->stats->battle->stats->battle = NULL; | |
730 | ||
b0359af9 | 731 | delete user->stats; |
732 | user->stats = NULL; | |
85bcf836 | 733 | temp->stats->client = NULL; |
b0359af9 | 734 | #ifdef P10 |
448a1531 | 735 | temp->setRealNick("Not Playing"); |
b0359af9 | 736 | #endif |
448a1531 | 737 | temp->setNick("Not Playing"); |
b0359af9 | 738 | |
739 | it->setNewPtr(temp); | |
740 | #ifdef DEBUGMODE | |
741 | log("Logged out player %s", | |
742 | #ifdef P10 | |
743 | user->getRealNick() | |
744 | #else | |
745 | user->getNick() | |
746 | #endif | |
747 | ); | |
748 | #endif | |
749 | } | |
3f243b0b | 750 | clearPlaying(user); |
b0359af9 | 751 | } |
3f243b0b | 752 | |
85ce9d3e | 753 | void do_register(char *u) |
754 | { | |
e1c41a84 | 755 | char *password, *name; |
40251952 | 756 | aClient *user; |
e1c41a84 | 757 | name = strtok(NULL, " "); |
85ce9d3e | 758 | password = strtok(NULL, " "); |
759 | ||
e3c5fe46 | 760 | static char saltChars[] = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789./"; |
761 | static char salt[3]; | |
762 | ||
763 | salt[0] = saltChars[rand() % strlen(saltChars)]; | |
764 | salt[1] = saltChars[rand() % strlen(saltChars)]; | |
f27a378f | 765 | salt[2] = '\0'; |
e3c5fe46 | 766 | |
e1c41a84 | 767 | if (!name) |
768 | { | |
769 | notice(s_GameServ, u, "SYNTAX: /msg %S REGISTER NAME PASSWORD"); | |
770 | } | |
771 | else if (!password) | |
85ce9d3e | 772 | { |
e1c41a84 | 773 | notice(s_GameServ, u, "SYNTAX: /msg %S REGISTER NAME PASSWORD"); |
85ce9d3e | 774 | } |
03e0a9d8 | 775 | else if ((user = findplayer(name))) |
776 | { | |
777 | notice(s_GameServ, u, "%s is already registered!", name); | |
778 | notice(s_GameServ, u, "Choose another name!"); | |
779 | } | |
448a1531 | 780 | else if (!(user = find(u))) |
781 | { | |
782 | log("Fatal Error: Couldn't find %s in the clients list", u); | |
783 | } | |
784 | else if (isIgnore(user)) | |
785 | { | |
786 | #ifdef DEBUGMODE | |
787 | log("Ignoring %s.", user->getNick()); | |
788 | #endif | |
789 | return; | |
790 | } | |
791 | else | |
85ce9d3e | 792 | { |
3f243b0b | 793 | if (!is_playing(user)) |
85ce9d3e | 794 | { |
ae2685f6 | 795 | ListNode<aClient> *temp; |
85ce9d3e | 796 | user->stats = new Player(user); |
85bcf836 | 797 | user->stats->client = user; // Set the backwards pointer |
ae2685f6 | 798 | user->stats->reset(); // set the user up |
799 | strncpy(user->stats->password, crypt(password, salt), 255); | |
800 | strncpy(user->stats->name, name, 255); | |
448a1531 | 801 | unsigned long hv = iHASH((unsigned char *) name); |
40251952 | 802 | updateTS(user->stats); |
ae2685f6 | 803 | temp = players[hv].insertAtBack_RLN(user); |
804 | temp->setPtr(user); // This is an extra step, but necessary for now | |
805 | ||
c7340cbd | 806 | notice(s_GameServ, u, "Player %s registered with password %s.", user->stats->name, password); |
807 | notice(s_GameServ, u, "Write this password down. If you lose it, there is no way to retrieve it!"); | |
5d04eb42 | 808 | log("Nickname %s registered player %s.", u, user->stats->name); |
3f243b0b | 809 | setPlaying(user); // set the playing flag |
85ce9d3e | 810 | } |
811 | else | |
812 | { | |
813 | notice(s_GameServ, u, "Already registered. Contact a %S admin for help."); | |
814 | } | |
815 | } | |
816 | } | |
817 | ||
818 | void do_identify(char *u) | |
819 | { | |
0a1518fa | 820 | char *password, *name; |
821 | aClient *user, *p; | |
822 | name = strtok(NULL, " "); | |
85ce9d3e | 823 | password = strtok(NULL, " "); |
0a1518fa | 824 | if (!password || !name) |
85ce9d3e | 825 | { |
0a1518fa | 826 | notice(s_GameServ, u, "SYNTAX: /msg %S IDENTIFY NAME PASSWORD"); |
85ce9d3e | 827 | } |
448a1531 | 828 | else if (!(user = find(u))) |
5d04eb42 | 829 | { |
830 | notice(s_GameServ, u, "Fatal error. Cannot find aClient. Buf: %s", strtok(NULL, "")); | |
831 | log("Error: aClient not found: %s", u); | |
832 | } | |
448a1531 | 833 | else if (isIgnore(user)) |
834 | { | |
835 | #ifdef DEBUGMODE | |
836 | log("Ignoring %s.", user->getNick()); | |
837 | #endif | |
838 | return; | |
839 | } | |
0a1518fa | 840 | else if (!(p = findplayer(name)) || !p->stats) |
841 | notice(s_GameServ, u, "Player %s not found", name); | |
b0359af9 | 842 | else if (is_playing(user)) |
843 | { | |
844 | notice(s_GameServ, u, "You are already playing!"); | |
845 | } | |
85bcf836 | 846 | else if (p->stats->client != NULL && !isAdmin(user)) |
1579dfa2 | 847 | { |
848 | notice(s_GameServ, u, "That player has already identified."); | |
1579dfa2 | 849 | } |
20d5d721 | 850 | else if (!check_password(name, password) && !isAdmin(user)) |
85ce9d3e | 851 | { |
0a1518fa | 852 | notice(s_GameServ, u, "Password incorrect"); |
85ce9d3e | 853 | } |
1579dfa2 | 854 | else { |
b0359af9 | 855 | ListNode<aClient> *temp; |
448a1531 | 856 | unsigned long hv = iHASH((unsigned char *) p->stats->name); |
7996e5fd | 857 | temp = players[hv].Find(p); |
b0359af9 | 858 | if (!temp) |
85ce9d3e | 859 | { |
b0359af9 | 860 | notice(s_GameServ, u, "Fatal error. Contact %S Admin. Buf: %s", |
861 | strtok(NULL, "")); | |
862 | return; | |
85ce9d3e | 863 | } |
b0359af9 | 864 | user->stats = new Player(p->stats->name); |
865 | #ifdef DEBUGMODE | |
866 | log("Setting data for identified"); | |
867 | #endif | |
0b6098d5 | 868 | user->stats->setData(p->stats); |
448a1531 | 869 | user->stats->client = user; |
40251952 | 870 | updateTS(user->stats); |
871 | ||
b0359af9 | 872 | |
873 | #ifdef DEBUGMODE | |
448a1531 | 874 | log("Player %s IRC: %s Identified", user->stats->name, |
875 | user->getNick()); | |
b0359af9 | 876 | #endif |
877 | ||
3f243b0b | 878 | setPlaying(user); // set the playing flag |
879 | ||
b0359af9 | 880 | temp->setPtr(user); |
c260a8d7 | 881 | notice(s_GameServ, u, "Password Accepted. Identified."); |
882 | showNews(u, todaysnews); | |
85ce9d3e | 883 | } |
884 | } | |
885 | ||
886 | void do_stats(char *u) | |
887 | { | |
888 | char *nick; | |
73c71976 | 889 | aClient *user; |
85ce9d3e | 890 | |
891 | nick = strtok(NULL, " "); | |
85ce9d3e | 892 | |
448a1531 | 893 | if (!(user = find(u))) |
73c71976 | 894 | { |
448a1531 | 895 | log("Fatal Error: %s not found in client list", u); |
896 | return; | |
897 | } | |
898 | else if (isIgnore(user)) | |
899 | { | |
900 | #ifdef DEBUGMODE | |
901 | log("Ignoring %s.", user->getNick()); | |
902 | #endif | |
903 | return; | |
904 | } | |
905 | else if (!nick) | |
906 | { | |
907 | if (!is_playing(user)) | |
73c71976 | 908 | { |
909 | notice(s_GameServ, u, "You're not playing, so you have no stats!"); | |
910 | return; | |
911 | } | |
912 | else | |
40251952 | 913 | { |
914 | updateTS(user->stats); | |
73c71976 | 915 | showstats(u, user->stats->name); |
40251952 | 916 | } |
73c71976 | 917 | } |
85ce9d3e | 918 | else |
919 | showstats(u, nick); | |
920 | } | |
448a1531 | 921 | |
ad7dfaa0 | 922 | void init_masters() |
923 | { | |
5d04eb42 | 924 | #ifdef DEBUGMODE |
925 | log("Calling delete_masters()"); | |
926 | #endif | |
927 | ||
ab4f4ec0 | 928 | delete_masters(); |
c8ada07e | 929 | |
5d04eb42 | 930 | #ifdef DEBUGMODE |
931 | log("Initializing masters"); | |
932 | #endif | |
933 | ||
c8ada07e | 934 | for (int x = 0; x < LEVELS; x++) |
935 | masters[x] = new Monster; | |
936 | ||
937 | strcpy(masters[0]->name, "Old Bones"); | |
938 | strcpy(masters[0]->weapon, "Dull Sword Cane"); | |
f0314ad5 | 939 | masters[0]->strength = 32; |
c8ada07e | 940 | masters[0]->gold = 0; |
941 | masters[0]->exp = 0; | |
6d053d90 | 942 | masters[0]->maxhp = 35; |
943 | masters[0]->hp = 35; | |
c8ada07e | 944 | strcpy(masters[0]->death, "You have done well my student, but the road is long. Use your new strength with humility and honor as you progress in levels!"); |
e282e9d2 | 945 | |
c8ada07e | 946 | strcpy(masters[1]->name, "Master Chang"); |
947 | strcpy(masters[1]->weapon, "Nanchaku"); | |
f0314ad5 | 948 | masters[1]->strength = 48; |
c8ada07e | 949 | masters[1]->gold = 0; |
950 | masters[1]->exp = 0; | |
6d053d90 | 951 | masters[1]->maxhp = 51; |
952 | masters[1]->hp = 51; | |
c8ada07e | 953 | strcpy(masters[1]->death, "You try to make out what Master Chang is saying, but the only thing you catch is something about a grasshopper."); |
954 | ||
955 | strcpy(masters[2]->name, "Chuck Norris"); | |
956 | strcpy(masters[2]->weapon, "Ranger Kick"); | |
f0314ad5 | 957 | masters[2]->strength = 88; |
c8ada07e | 958 | masters[2]->gold = 0; |
959 | masters[2]->exp = 0; | |
6d053d90 | 960 | masters[2]->maxhp = 100; |
961 | masters[2]->hp = 100; | |
c8ada07e | 962 | strcpy(masters[2]->death, "Be strong, and keep your goals in site. Drink milk, and don't do drugs. One day you may be fighting next to me as a Texas Ranger YEEHAW!"); |
963 | ||
964 | ||
965 | strcpy(masters[3]->name, "Mr. Miagi"); | |
966 | strcpy(masters[3]->weapon, "Petrified Bonsai"); | |
f0314ad5 | 967 | masters[3]->strength = 169; |
c8ada07e | 968 | masters[3]->gold = 0; |
969 | masters[3]->exp = 0; | |
6d053d90 | 970 | masters[3]->maxhp = 165; |
971 | masters[3]->hp = 165; | |
c8ada07e | 972 | strcpy(masters[3]->death, "Skill comes from repeating the correct but seemingly mundane actions. Wax ON, wax OFF!"); |
973 | ||
974 | strcpy(masters[4]->name, "Jackie Chan"); | |
e282e9d2 | 975 | strcpy(masters[4]->weapon, "Kung Fu Kick"); |
f0314ad5 | 976 | masters[4]->strength = 275; |
c8ada07e | 977 | masters[4]->gold = 0; |
978 | masters[4]->exp = 0; | |
6d053d90 | 979 | masters[4]->maxhp = 232; |
980 | masters[4]->hp = 232; | |
c8ada07e | 981 | strcpy(masters[4]->death, "I like to let people talk who like to talk... it's easier to find out how full of it they really are!"); |
982 | ||
983 | strcpy(masters[5]->name, "Jet Li"); | |
984 | strcpy(masters[5]->weapon, "Motorcycle"); | |
f0314ad5 | 985 | masters[5]->strength = 347; |
c8ada07e | 986 | masters[5]->gold = 0; |
987 | masters[5]->exp = 0; | |
6d053d90 | 988 | masters[5]->maxhp = 504; |
989 | masters[5]->hp = 504; | |
c8ada07e | 990 | strcpy(masters[5]->death, "Failure is a fuel for excuses. It's the doing the do, that makes the making."); |
991 | ||
992 | ||
993 | strcpy(masters[6]->name, "Muhammad Ali"); | |
994 | strcpy(masters[6]->weapon, "Quick Jab"); | |
f0314ad5 | 995 | masters[6]->strength = 515; |
c8ada07e | 996 | masters[6]->gold = 0; |
997 | masters[6]->exp = 0; | |
6d053d90 | 998 | masters[6]->maxhp = 1078; |
999 | masters[6]->hp = 1078; | |
c8ada07e | 1000 | strcpy(masters[6]->death, "It's just a job. Grass grows, birds fly, waves pound the sand. I beat people up."); |
1001 | ||
1002 | strcpy(masters[7]->name, "Li Mu Bai"); | |
1003 | strcpy(masters[7]->weapon, "Green Destiny"); | |
f0314ad5 | 1004 | masters[7]->strength = 655; |
c8ada07e | 1005 | masters[7]->gold = 0; |
1006 | masters[7]->exp = 0; | |
6d053d90 | 1007 | masters[7]->maxhp = 2207; |
1008 | masters[7]->hp = 2207; | |
c8ada07e | 1009 | strcpy(masters[7]->death, "No growth without resistance. No action without reaction. No desire without restraint."); |
1010 | ||
1011 | ||
1012 | strcpy(masters[8]->name, "Jimmy Wang Yu"); | |
1013 | strcpy(masters[8]->weapon, "Flying Guillotine"); | |
f0314ad5 | 1014 | masters[8]->strength = 819; |
c8ada07e | 1015 | masters[8]->gold = 0; |
1016 | masters[8]->exp = 0; | |
6d053d90 | 1017 | masters[8]->maxhp = 2780; |
1018 | masters[8]->hp = 2780; | |
c8ada07e | 1019 | strcpy(masters[8]->death, "You have beaten the one armed boxer. Proceed with caution!"); |
1020 | ||
1021 | strcpy(masters[9]->name, "Wong Fei Hung"); | |
1022 | strcpy(masters[9]->weapon, "Drunken Boxing"); | |
f0314ad5 | 1023 | masters[9]->strength = 1014; |
c8ada07e | 1024 | masters[9]->gold = 0; |
1025 | masters[9]->exp = 0; | |
6d053d90 | 1026 | masters[9]->maxhp = 3046; |
1027 | masters[9]->hp = 3046; | |
e282e9d2 | 1028 | strcpy(masters[9]->death, "Hiccup! Monkey drinks master's wine!"); |
c8ada07e | 1029 | |
1030 | strcpy(masters[10]->name, "Bruce Lee"); | |
1031 | strcpy(masters[10]->weapon, "Fists of fury"); | |
f0314ad5 | 1032 | masters[10]->strength = 1286; |
c8ada07e | 1033 | masters[10]->gold = 0; |
1034 | masters[10]->exp = 0; | |
6d053d90 | 1035 | masters[10]->maxhp = 3988; |
1036 | masters[10]->hp = 3988; | |
c8ada07e | 1037 | strcpy(masters[10]->death, "You must learn to concentrate. It is like a finger pointing away to the moon... DONT concentrate on the finger, or you will miss all the heavenly glory."); |
ad7dfaa0 | 1038 | } |
85ce9d3e | 1039 | |
1040 | void init_monsters() | |
1041 | { | |
5d04eb42 | 1042 | #ifdef DEBUGMODE |
1043 | log("Calling delete_monsters"); | |
1044 | #endif | |
1045 | ||
c8ada07e | 1046 | delete_monsters(); |
5d04eb42 | 1047 | |
c8ada07e | 1048 | for (int x = 0; x < LEVELS; x++) |
1049 | for (int y = 0; y < MONSTERS; y++) | |
1050 | monsters[x][y] = new Monster(); | |
c8ada07e | 1051 | } |
1052 | ||
1053 | void delete_monsters() | |
1054 | { | |
1055 | for (int x = 0; x < LEVELS; x++) | |
1056 | for (int y = 0; y < MONSTERS; y++) | |
1057 | if (monsters[x][y]) | |
1058 | delete monsters[x][y]; | |
1059 | } | |
1060 | ||
1061 | void delete_masters() | |
1062 | { | |
1063 | for (int x = 0; x < LEVELS; x++) | |
1064 | if (masters[x]) | |
1065 | delete masters[x]; | |
85ce9d3e | 1066 | } |
1067 | ||
1068 | void display_monster(char *u) | |
1069 | { | |
1070 | if (is_playing(u)) | |
1071 | { | |
1072 | aClient *user = find(u); | |
1073 | Player *ni = user->stats; | |
1074 | ||
1075 | notice(s_GameServ, u, "Your Hitpoints: \ 2%d\ 2", ni->hp); | |
1076 | notice(s_GameServ, u, "%s's Hitpoints: \ 2%d\ 2", ni->fight->name, ni->fight->hp); | |
1077 | notice(s_GameServ, u, "Here are your commands:"); | |
1078 | notice(s_GameServ, u, "/msg %S attack"); | |
1079 | notice(s_GameServ, u, "/msg %S run"); | |
1080 | notice(s_GameServ, u, "What will you do?"); | |
1081 | } | |
1082 | } | |
1083 | ||
1084 | void display_players(char *u) | |
1085 | { | |
85bcf836 | 1086 | aClient *user; |
1087 | if (!(user = find(u))) | |
85ce9d3e | 1088 | { |
85bcf836 | 1089 | log("Fatal error in display_players(): Couldn't find %s", u); |
83cf716f | 1090 | } |
85bcf836 | 1091 | else |
1092 | display_players(user); | |
83cf716f | 1093 | } |
85bcf836 | 1094 | |
83cf716f | 1095 | void display_players(aClient *user) |
1096 | { | |
1097 | char *u = user->getNick(); | |
1098 | if (is_playing(user) && player_fight(user)) | |
1099 | { | |
1100 | aClient *battle = user->stats->battle; | |
1101 | notice(s_GameServ, u, "Your Hitpoints: \ 2%d\ 2", user->stats->hp); | |
ce61cdfa | 1102 | notice(s_GameServ, u, "%s's Hitpoints: \ 2%d\ 2", battle->stats->name, battle->stats->hp); |
83cf716f | 1103 | notice(s_GameServ, u, "Here are your commands:"); |
1104 | notice(s_GameServ, u, "/msg %S attack"); | |
1105 | notice(s_GameServ, u, "/msg %S run"); | |
85ce9d3e | 1106 | notice(s_GameServ, u, "What will you do?"); |
1107 | } | |
1108 | } | |
1109 | ||
1110 | ||
1111 | bool is_playing(char *u) | |
1112 | { | |
1113 | aClient *user; | |
1114 | if (!(user = find(u))) | |
85ce9d3e | 1115 | return false; |
85ce9d3e | 1116 | else |
40251952 | 1117 | return is_playing(user); |
85ce9d3e | 1118 | } |
1119 | ||
1af35752 | 1120 | bool is_playing(aClient *user) |
1121 | { | |
03a4bdbb | 1122 | if (user->stats == NULL) |
f1ab3b7c | 1123 | { |
03a4bdbb | 1124 | return false; |
f1ab3b7c | 1125 | } |
03a4bdbb | 1126 | else if (user->stats->client == NULL) |
f1ab3b7c | 1127 | { |
03a4bdbb | 1128 | return false; |
f1ab3b7c | 1129 | } |
3f243b0b | 1130 | else if (!FL_is_playing(user)) |
1131 | { | |
1132 | return false; | |
1133 | } | |
03a4bdbb | 1134 | else |
1135 | return true; | |
1af35752 | 1136 | } |
1137 | ||
85ce9d3e | 1138 | bool is_fighting(char *u) |
1139 | { | |
1140 | aClient *user; | |
1141 | ||
1142 | if (!(user = find(u))) | |
85ce9d3e | 1143 | return false; |
85ce9d3e | 1144 | else |
40251952 | 1145 | return is_fighting(user); |
85ce9d3e | 1146 | } |
40251952 | 1147 | |
1af35752 | 1148 | bool is_fighting(aClient *user) |
1149 | { | |
1150 | if (!is_playing(user)) | |
1151 | return false; | |
1152 | else | |
448a1531 | 1153 | return player_fight(user) || master_fight(user) || user->stats->fight != NULL; |
1af35752 | 1154 | } |
85ce9d3e | 1155 | |
1156 | bool player_fight(char *u) | |
1157 | { | |
1158 | aClient *user; | |
1159 | ||
1160 | if (!(user = find(u))) | |
1161 | return false; | |
40251952 | 1162 | else |
1163 | return player_fight(user); | |
85ce9d3e | 1164 | } |
448a1531 | 1165 | |
1af35752 | 1166 | bool player_fight(aClient *user) |
1167 | { | |
448a1531 | 1168 | if (!is_playing(user)) |
1af35752 | 1169 | return false; |
a51f0dcd | 1170 | else if (user->stats->battle != NULL) |
1171 | { | |
1172 | return user->stats->battle->stats != NULL; | |
1173 | } | |
1174 | return false; | |
1af35752 | 1175 | } |
85ce9d3e | 1176 | |
1177 | bool master_fight(char *u) | |
1178 | { | |
1179 | aClient *user; | |
1180 | ||
1181 | if (!(user = find(u))) | |
1182 | return false; | |
85ce9d3e | 1183 | else |
40251952 | 1184 | return master_fight(user); |
85ce9d3e | 1185 | } |
40251952 | 1186 | |
1af35752 | 1187 | bool master_fight(aClient *user) |
85ce9d3e | 1188 | { |
1af35752 | 1189 | if (!is_playing(user)) |
1190 | return false; | |
1191 | else | |
1192 | return user->stats->master != NULL; | |
85ce9d3e | 1193 | } |
1194 | ||
1195 | void do_fight(char *u) | |
1196 | { | |
1197 | aClient *ni, *battle; | |
1198 | ||
1199 | char *nick = strtok(NULL, " "); | |
1200 | ||
1201 | if (!nick) | |
1202 | { | |
1203 | notice(s_GameServ, u, "SYNTAX: /msg %S FIGHT PLAYER"); | |
40251952 | 1204 | return; |
85ce9d3e | 1205 | } |
1206 | else if (!(ni = find(u))) | |
1207 | { | |
1af35752 | 1208 | notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, "")); |
40251952 | 1209 | return; |
85ce9d3e | 1210 | } |
448a1531 | 1211 | else if (isIgnore(ni)) |
1212 | { | |
1213 | #ifdef DEBUGMODE | |
1214 | log("Ignoring %s.", ni->getNick()); | |
1215 | #endif | |
1216 | return; | |
1217 | } | |
71098075 | 1218 | else if (!is_playing(ni)) |
85ce9d3e | 1219 | { |
71098075 | 1220 | notice(s_GameServ, u, "You are not playing!"); |
40251952 | 1221 | return; |
85ce9d3e | 1222 | } |
40251952 | 1223 | |
1224 | updateTS(ni->stats); | |
1225 | ||
1226 | if (ni->stats->player_fights <= 0) | |
3348c24e | 1227 | { |
1228 | ni->stats->player_fights = 0; // just to be safe | |
1229 | notice(s_GameServ, u, "You are out of player fights for the "\ | |
1230 | "day. You have to wait until tomorrow!"); | |
1231 | } | |
71098075 | 1232 | else if (!(battle = findplayer(nick))) |
b0359af9 | 1233 | { |
1234 | notice(s_GameServ, u, "Player %s not found!", nick); | |
1235 | } | |
448a1531 | 1236 | else if (!isAlive(ni->stats)) |
1237 | { | |
1238 | notice(s_GameServ, u, "You are dead. Wait until tomorrow to fight others!"); | |
1239 | } | |
b0359af9 | 1240 | else if (!is_playing(battle)) |
85ce9d3e | 1241 | { |
71098075 | 1242 | notice(s_GameServ, u, "You can't attack %s while they aren't playing!", nick); |
85ce9d3e | 1243 | } |
b478c0df | 1244 | |
1245 | /* offline fighting not available yet | |
1246 | else if (!(fight = finduser(nick))) | |
1247 | { | |
1248 | ni->stats->battle = battle; | |
1249 | battle->battle = ni; | |
1250 | setYourTurn(ni->stats); | |
1251 | clearYourTurn(battle->stats); | |
1252 | ||
1253 | notice(s_GameServ, u, "You decide to fight %s while they're "\ | |
1254 | "not in the realm!", | |
1255 | battle->stats->name); | |
1256 | display_players(u); | |
1257 | } | |
1258 | */ | |
b0359af9 | 1259 | else if (stricmp(ni->stats->name, battle->stats->name) == 0) |
1260 | { | |
1261 | notice(s_GameServ, u, "Are you trying to commit suicide!?"); | |
1af35752 | 1262 | } |
da5cf17a | 1263 | else if (!isAlive(battle->stats)) |
1264 | { | |
1265 | notice(s_GameServ, u, "They are dead. Cannot fight dead players!"); | |
da5cf17a | 1266 | } |
1902338e | 1267 | else if (player_fight(battle)) |
1268 | { | |
1269 | notice(s_GameServ, u, "%s is fighting %s already!", battle->stats->name, battle->stats->battle->stats->name); | |
1902338e | 1270 | } |
448a1531 | 1271 | else if (master_fight(battle)) |
1272 | { | |
1273 | notice(s_GameServ, u, "%s is fighting their master!", battle->stats->name); | |
1274 | } | |
1902338e | 1275 | else if (is_fighting(battle)) |
1276 | { | |
1277 | notice(s_GameServ, u, "%s is fighting %s already!", battle->stats->name, battle->stats->fight->name); | |
1902338e | 1278 | } |
8450c018 | 1279 | else if (ni->stats->level - battle->stats->level > maxbfightdistance) |
1280 | { | |
1281 | // You can't fight someone below you by more than X level(s) | |
1282 | // level 12 can fight level (12 - X) but not < (12 - X) | |
1283 | notice(s_GameServ, u, "You may not fight %s. You're too strong!", | |
ae2685f6 | 1284 | battle->stats->name); |
8450c018 | 1285 | } |
1286 | else if (battle->stats->level - ni->stats->level > maxafightdistance) | |
1287 | { | |
1288 | // You can't fight someone above you by more than X level(S) | |
1289 | // level 1 can fight level (1 + X), but not > (1 + X) | |
1290 | notice(s_GameServ, u, "%s, do you really have a death wish? Try the forest you "\ | |
1291 | "weakling!", ni->stats->name); | |
8450c018 | 1292 | } |
b0359af9 | 1293 | else |
85ce9d3e | 1294 | { |
1295 | // Set your battle pointer to the other player | |
1296 | ni->stats->battle = battle; | |
1297 | ||
1298 | // Set the other player's battle pointer to you | |
448a1531 | 1299 | ni->stats->battle->stats->battle = ni; |
85ce9d3e | 1300 | |
1301 | // The initiator gets the first move (perhaps this should be 50/50) | |
ee38284f | 1302 | setYourTurn(ni->stats); |
1303 | clearYourTurn(battle->stats); | |
85ce9d3e | 1304 | |
1305 | // Initiate Battle sequence! | |
b0359af9 | 1306 | ni->stats->player_fights -= 1; |
f2072f1a | 1307 | |
ce61cdfa | 1308 | notice(s_GameServ, u, "You challenge %s to an online duel!", battle->stats->name); |
1309 | notice(s_GameServ, battle->getNick(), "%s has challenged you to an online duel!", ni->stats->name); | |
71098075 | 1310 | notice(s_GameServ, battle->getNick(), "%s gets to go first "\ |
1311 | "because they initiated!", ni->stats->name); | |
ce61cdfa | 1312 | notice(s_GameServ, battle->getNick(), "Please wait while %s decides what to do.", ni->stats->name); |
85bcf836 | 1313 | display_players(ni); |
85ce9d3e | 1314 | } |
1315 | } | |
40251952 | 1316 | |
83cf716f | 1317 | void do_use(char *u) |
1318 | { | |
1319 | aClient *user; | |
1320 | Pouch *p; | |
1321 | ||
1322 | char *item = strtok(NULL, " "); | |
1323 | ||
1324 | if (!item) | |
1325 | { | |
1326 | notice(s_GameServ, u, "SYNTAX: USE ITEM"); | |
1327 | notice(s_GameServ, u, "Type /msg %S HELP USE for more information."); | |
1328 | return; | |
1329 | } | |
1330 | else if (!(user = find(u))) | |
1331 | { | |
1332 | notice(s_GameServ, u, "Fatal Error in do_use. Contact a(n) %S Admin"); | |
1333 | return; | |
1334 | } | |
448a1531 | 1335 | else if (isIgnore(user)) |
1336 | { | |
1337 | #ifdef DEBUGMODE | |
1338 | log("Ignoring %s.", user->getNick()); | |
1339 | #endif | |
1340 | return; | |
1341 | } | |
83cf716f | 1342 | else if (!is_playing(user)) |
1343 | { | |
1344 | notice(s_GameServ, u, "You must be playing to use items!"); | |
1345 | return; | |
1346 | } | |
1347 | ||
40251952 | 1348 | updateTS(user->stats); |
1349 | ||
83cf716f | 1350 | p = &user->stats->inventory; |
1351 | ||
35cba3f5 | 1352 | if (stricmp(item, "HEALING") == 0) |
83cf716f | 1353 | { |
1354 | if (p->Healing() <= 0) | |
1355 | { | |
35cba3f5 | 1356 | notice(s_GameServ, u, "You are out of Healing Potions!"); |
83cf716f | 1357 | return; |
1358 | } | |
35cba3f5 | 1359 | int oldhealing = user->stats->hp; |
36b31e1c | 1360 | user->stats->hp += (10 * user->stats->level) + (rand() % 10) * user->stats->level; |
1361 | if (user->stats->hp - user->stats->maxhp >= 100) | |
1362 | { | |
1363 | user->stats->hp = user->stats->maxhp + 100; | |
1364 | ||
1365 | if (oldhealing >= (user->stats->maxhp + 100)) | |
1366 | { | |
1367 | notice(s_GameServ, u, "You cannot hold anymore HP!"); | |
1368 | return; | |
1369 | } | |
1370 | } | |
1371 | ||
83cf716f | 1372 | notice(s_GameServ, u, "You hastiliy gulp down the flask of cool life-giving waters."); |
1373 | notice(s_GameServ, u, "Rejuvination spreads throughout your body."); | |
35cba3f5 | 1374 | notice(s_GameServ, u, "You gain %d HP!", user->stats->hp - oldhealing); |
83cf716f | 1375 | p->decHealing(); |
35cba3f5 | 1376 | if (player_fight(user)) |
1377 | { | |
1378 | notice(s_GameServ, user->stats->battle->getNick(), | |
1379 | "%s has used a healing potion!"); | |
1380 | } | |
83cf716f | 1381 | } |
1382 | else if (stricmp(item, "STRENGTH") == 0) | |
1383 | { | |
1384 | if (p->Strength() <= 0) | |
1385 | { | |
1386 | notice(s_GameServ, u, "You are out of Strength Potions!"); | |
1387 | return; | |
1388 | } | |
1389 | int oldstrength = user->stats->strength; | |
1390 | notice(s_GameServ, u, "As you grip the flask containing pure power, you feel adrenaline coarse through your veins!"); | |
1391 | notice(s_GameServ, u, "In one swallow you drink the potion and feel your muscle fibers bulging andgrowing!"); | |
ae2685f6 | 1392 | user->stats->strength += 1 + (rand() % 10 >= 8 ? 1 : 0); // 1-2 |
83cf716f | 1393 | notice(s_GameServ, u, "You gain %d Strength points!", user->stats->strength - oldstrength); |
1394 | p->decStrength(); | |
35cba3f5 | 1395 | if (player_fight(user)) |
1396 | { | |
1397 | notice(s_GameServ, user->stats->battle->getNick(), | |
1398 | "%s has used a strength potion!"); | |
1399 | } | |
83cf716f | 1400 | } |
1401 | else if (stricmp(item, "DEFENSE") == 0) | |
1402 | { | |
1403 | if (p->Defense() <= 0) | |
1404 | { | |
1405 | notice(s_GameServ, u, "You are out of Defense Potions!"); | |
1406 | return; | |
1407 | } | |
8c734eb9 | 1408 | int olddefense = user->stats->defense; |
83cf716f | 1409 | notice(s_GameServ, u, "You drink the foul tasting viscous liquid while pinching your nose in disgust."); |
1410 | notice(s_GameServ, u, "It tasted bad, but you feel like you are unbeatable!"); | |
ae2685f6 | 1411 | user->stats->defense += 1 + (rand() % 10 >= 8 ? 1 : 0); // 1-2 |
83cf716f | 1412 | notice(s_GameServ, u, "You gain %d Defense points!", user->stats->defense - olddefense); |
1413 | p->decDefense(); | |
35cba3f5 | 1414 | if (player_fight(user)) |
1415 | { | |
1416 | notice(s_GameServ, user->stats->battle->getNick(), | |
1417 | "%s has used a defense potion!"); | |
1418 | } | |
83cf716f | 1419 | } |
8c734eb9 | 1420 | else if (stricmp(item, "HP") == 0) |
1421 | { | |
1422 | if (p->HP() <= 0) | |
1423 | { | |
1424 | notice(s_GameServ, u, "You are out of HP Potions!"); | |
1425 | return; | |
1426 | } | |
1427 | int oldHP = user->stats->maxhp; | |
1428 | notice(s_GameServ, u, "You feel your life growing longer as you drink the green glowing liquid."); | |
4e64da60 | 1429 | user->stats->maxhp += 2 + |
1430 | (rand() % 100 > 70 ? (rand() % 7) : (rand() % 2) ); | |
ae2685f6 | 1431 | |
8c734eb9 | 1432 | notice(s_GameServ, u, "You gain %d Maximum hit points!", user->stats->maxhp - oldHP); |
1433 | p->decHP(); | |
35cba3f5 | 1434 | if (player_fight(user)) |
1435 | { | |
1436 | notice(s_GameServ, user->stats->battle->getNick(), | |
1437 | "%s has used a HP potion!"); | |
1438 | } | |
8c734eb9 | 1439 | } |
ee38284f | 1440 | else |
1441 | { | |
35cba3f5 | 1442 | notice(s_GameServ, u, "SYNTAX: /msg %S USE {HEALING | STRENGTH | DEFENSE | HP}"); |
ee38284f | 1443 | return; |
1444 | } | |
83cf716f | 1445 | |
1446 | end_turn(user); // If they're fighting, end their turn | |
1447 | } | |
c8ada07e | 1448 | void do_run(char *u) |
1449 | { | |
1450 | aClient *user; | |
28f552b8 | 1451 | Player *p, *p2 = NULL; |
85ce9d3e | 1452 | |
c8ada07e | 1453 | if (!(user = find(u))) |
1454 | { | |
1455 | notice(s_GameServ, u, "Couldn't find you. Error. Contact a %S admin"); | |
1456 | return; | |
1457 | } | |
448a1531 | 1458 | else if (isIgnore(user)) |
1459 | { | |
1460 | #ifdef DEBUGMODE | |
1461 | log("Ignoring %s.", user->getNick()); | |
1462 | #endif | |
1463 | return; | |
1464 | } | |
bb668fcf | 1465 | else if (!is_playing(user)) |
1466 | { | |
adaf4cdb | 1467 | notice(s_GameServ, u, "You must be playing to run!"); |
bb668fcf | 1468 | return; |
1469 | } | |
1470 | ||
40251952 | 1471 | updateTS(user->stats); |
c8ada07e | 1472 | p = user->stats; |
1473 | ||
1474 | if (p->battle) | |
1475 | p2 = p->battle->stats; | |
1476 | ||
1af35752 | 1477 | if (!is_fighting(user)) |
c8ada07e | 1478 | notice(s_GameServ, u, "You run in place... try fighting next time."); |
1af35752 | 1479 | else if (!player_fight(user) && !master_fight(user)) |
c8ada07e | 1480 | { |
1481 | notice(s_GameServ, u, "You run away from \ 2%s\ 2 like a little baby!", p->fight->name); | |
1482 | delete p->fight; | |
1483 | p->fight = NULL; | |
1484 | } | |
ee38284f | 1485 | else if (player_fight(user) && isYourTurn(p)) |
c8ada07e | 1486 | { |
1487 | notice(s_GameServ, u, "You run away from \ 2%s\ 2 like a little baby!", p2->name); | |
1488 | notice(s_GameServ, p->battle->getNick(), "\ 2%s\ 2 ran away from you like a little baby!", p->name); | |
1489 | p2->battle = NULL; | |
1490 | } | |
ee38284f | 1491 | else if (player_fight(user) && !isYourTurn(p)) |
c8ada07e | 1492 | { |
1493 | notice(s_GameServ, u, "It is not your turn. Please wait until \ 2%s\ 2 decides what to do.", p2->name); | |
1494 | } | |
1af35752 | 1495 | else if (master_fight(user)) |
c8ada07e | 1496 | { |
1497 | notice(s_GameServ, u, "You cannot run from \ 2%s\ 2! FIGHT!", p->master->name); | |
1498 | } | |
1499 | p->battle = NULL; | |
1500 | } | |
83cf716f | 1501 | |
1502 | void end_turn(aClient *user) | |
1503 | { | |
1504 | char *nick, *u = user->getNick(); | |
1505 | Monster *fight; | |
1506 | aClient *battle; | |
1507 | int mhit; | |
1508 | ||
1509 | nick = new char[strlen(user->getNick()) + 1]; | |
1510 | ||
1511 | if (!user || !is_playing(user) || !is_fighting(user)) | |
1512 | goto endturn; | |
1513 | ||
1514 | if (!player_fight(user) && !master_fight(user)) | |
1515 | fight = user->stats->fight; | |
1516 | else | |
1517 | fight = user->stats->master; | |
1518 | battle = user->stats->battle; | |
1519 | ||
1520 | if (!player_fight(user)) | |
1521 | { | |
1522 | // Opponent's Hit | |
1523 | mhit = (fight->strength / 2) + | |
1524 | (rand() % (fight->strength / 2) - (user->stats->defense + | |
1525 | arbonus[user->stats->armor])); | |
1526 | } | |
1527 | else | |
1528 | { | |
1529 | // Opponent's Hit | |
1530 | mhit = (((battle->stats->strength + webonus[battle->stats->weapon]) / 2) + | |
1531 | (rand() % ((battle->stats->strength + webonus[battle->stats->weapon])) / 2) - | |
1532 | (user->stats->defense + arbonus[user->stats->armor])); | |
1533 | } | |
1534 | if (!player_fight(user)) | |
1535 | { | |
1536 | ||
1537 | if (mhit > 0) | |
1538 | { | |
1539 | notice(s_GameServ, u, "\1f%s\1f attacks with their \1f%s\1f for \ 2%d\ 2 damage!", | |
1540 | fight->name, fight->weapon, mhit); | |
1541 | } | |
1542 | else if (mhit <= 0) | |
1543 | notice(s_GameServ, u, "%s completely misses you!", fight->name); | |
1544 | ||
1545 | if (mhit >= user->stats->hp) | |
1546 | { | |
1547 | if (!master_fight(user)) | |
1548 | { | |
1549 | notice(s_GameServ, u, "You have been \ 2\1fkilled\1f\ 2 by %s!", fight->name); | |
1550 | notice(s_GameServ, u, "You lose all gold on hand and lose 10 percent "\ | |
1551 | "of your experience!"); | |
1552 | user->stats->gold = 0; | |
1553 | user->stats->exp -= (long int)(user->stats->exp * .10); | |
b478c0df | 1554 | user->stats->hp = 0; |
83cf716f | 1555 | user->stats->fight = NULL; |
ee38284f | 1556 | clearAlive(user->stats); |
83cf716f | 1557 | goto endturn; |
1558 | } | |
1559 | else | |
1560 | { | |
1561 | notice(s_GameServ, u, "%s has bested you! You will have to wait "\ | |
1562 | "until tomorrow to try again", user->stats->master->name); | |
1563 | user->stats->fight = NULL; | |
1564 | user->stats->master = NULL; | |
1565 | goto endturn; | |
1566 | } | |
1567 | } | |
1568 | else | |
1569 | { | |
1570 | if (mhit > 0) | |
1571 | user->stats->hp -= mhit; | |
1572 | display_monster(u); | |
1573 | goto endturn; | |
1574 | } | |
1575 | } | |
1576 | else | |
1577 | { | |
ee38284f | 1578 | clearYourTurn(user->stats); |
1579 | setYourTurn(battle->stats); | |
83cf716f | 1580 | display_players(battle); |
1581 | } | |
1582 | endturn: | |
1583 | delete nick; | |
1584 | } | |
1585 | ||
85ce9d3e | 1586 | void do_attack(char *u) |
1587 | { | |
1588 | int hit, mhit; | |
1589 | aClient *ni, *battle; // The player and perhaps the player they're fighting | |
1590 | Monster *fight; // The monster they may be fighting | |
1591 | ||
1592 | if (!(ni = find(u))) | |
83cf716f | 1593 | { |
1594 | notice(s_GameServ, u, "Fatal error in do_attack. Contact a(n) %S admin for help."); | |
1595 | return; | |
1596 | } | |
448a1531 | 1597 | else if (isIgnore(ni)) |
1598 | { | |
1599 | #ifdef DEBUGMODE | |
1600 | log("Ignoring %s.", ni->getNick()); | |
1601 | #endif | |
1602 | return; | |
1603 | } | |
83cf716f | 1604 | else if (!is_playing(ni)) |
85ce9d3e | 1605 | { |
1606 | notice(s_GameServ, u, "You're not playing!"); | |
1607 | return; | |
1608 | } | |
83cf716f | 1609 | else if (!is_fighting(ni)) |
85ce9d3e | 1610 | { |
1611 | notice(s_GameServ, u, "You're not in battle!"); | |
1612 | return; | |
1613 | } | |
1614 | else | |
1615 | { | |
1616 | if (!ni->stats->master) // This is not a master fight | |
1617 | fight = ni->stats->fight; // Monster Could be NULL | |
1618 | else // This IS a master fight | |
1619 | fight = ni->stats->master; // Master Could be NULL | |
1620 | ||
1621 | battle = ni->stats->battle; // Player Could be NULL | |
1622 | ||
1623 | // One has to be !NULL based on the previous else if | |
1624 | // We wouldn't be here if they were all NULL | |
1625 | } | |
40251952 | 1626 | updateTS(ni->stats); |
85ce9d3e | 1627 | |
1af35752 | 1628 | if (!player_fight(ni)) |
85ce9d3e | 1629 | { |
1630 | // Player's Hit | |
1631 | hit = ((ni->stats->strength + webonus[ni->stats->weapon]) / 2) + | |
1632 | (rand() % ((ni->stats->strength + webonus[ni->stats->weapon]) / 2)); | |
1633 | ||
1634 | // Opponent's Hit | |
1635 | mhit = (fight->strength / 2) + | |
1636 | (rand() % (fight->strength / 2) - (ni->stats->defense + | |
1637 | arbonus[ni->stats->armor])); | |
1638 | } | |
1639 | else | |
1640 | { | |
1641 | // Opponent's Hit | |
1642 | mhit = (((battle->stats->strength + webonus[battle->stats->weapon]) / 2) + | |
1643 | (rand() % ((battle->stats->strength + webonus[battle->stats->weapon])) / 2) - | |
1644 | (ni->stats->defense + arbonus[ni->stats->armor])); | |
1645 | ||
1646 | // Player's Hit | |
1647 | hit = (((ni->stats->strength + webonus[ni->stats->weapon]) / 2) + | |
1648 | (rand() % ((ni->stats->strength + webonus[ni->stats->weapon])) / 2) - | |
1649 | (battle->stats->defense + arbonus[battle->stats->armor])); | |
1650 | } | |
1651 | ||
1af35752 | 1652 | if (!player_fight(ni)) |
85ce9d3e | 1653 | { |
1654 | if (hit > 0) | |
1655 | notice(s_GameServ, u, "You attack \1f%s\1f for \ 2%d\ 2 points!", fight->name, hit); | |
1656 | else | |
1657 | notice(s_GameServ, u, "You miss \1f%s\1f completely!", fight->name); | |
1658 | ||
1659 | if (hit >= fight->hp) | |
1660 | { | |
1af35752 | 1661 | if (master_fight(ni)) |
c260a8d7 | 1662 | { |
85ce9d3e | 1663 | notice(s_GameServ, u, "You have bested %s!", fight->name); |
c260a8d7 | 1664 | addNews(todaysnews, "%s has bested %s and moved "\ |
1665 | "to level %d", ni->stats->name, fight->name, | |
1666 | (ni->stats->level + 1)); | |
1667 | } | |
85ce9d3e | 1668 | else |
1669 | notice(s_GameServ, u, "You have killed \ 2%s\ 2!", fight->name); | |
1670 | ||
1671 | notice(s_GameServ, u, "%s", fight->death); | |
1672 | notice(s_GameServ, u, "You recieve \ 2%d\ 2 experience and \ 2%d\ 2 gold!", | |
1673 | fight->exp, fight->gold); | |
1674 | ||
1675 | // If your new experience (or gold) will be greater than 2 billion, | |
1676 | // then set your exp to 2bil. (2 billion max)... otherwise add them. | |
1677 | // This could be a problem with overflowing out of the sign bit. | |
1678 | // Unsigned long int maybe? Leave it for now. | |
1679 | ni->stats->exp = ( (ni->stats->exp + fight->exp) > 2000000000 ? 2000000000 : | |
1680 | ni->stats->exp + fight->exp); | |
ee38284f | 1681 | |
85ce9d3e | 1682 | ni->stats->gold = (ni->stats->gold + fight->gold > 2000000000 ? 2000000000 : |
1683 | ni->stats->gold + fight->gold); | |
c8ada07e | 1684 | |
85ce9d3e | 1685 | |
1af35752 | 1686 | if (master_fight(ni)) |
85ce9d3e | 1687 | { |
1688 | notice(s_GameServ, u, "You are now level %d!", ni->stats->level + 1); | |
1689 | notice(s_GameServ, u, "You gain %d Strength, and %d Defense points!", | |
1690 | strbonus[ni->stats->level - 1], defbonus[ni->stats->level - 1]); | |
1691 | ||
1692 | // Increase your level | |
85ce9d3e | 1693 | |
1694 | // Increase your maximum hit points | |
1695 | ni->stats->maxhp += hpbonus[ni->stats->level - 1]; | |
1696 | ||
1697 | // Heal the player by setting hp to their max | |
1698 | ni->stats->hp = ni->stats->maxhp; | |
1699 | ||
1700 | // Add to your strength | |
1701 | ni->stats->strength += strbonus[ni->stats->level - 1]; | |
1702 | ||
1703 | // Add to your defensive power | |
1704 | ni->stats->defense += defbonus[ni->stats->level - 1]; | |
1705 | ||
6370e3da | 1706 | ni->stats->level++; |
1707 | ||
85ce9d3e | 1708 | // Clear the pointer for your master |
1709 | ni->stats->master = NULL; | |
1710 | } | |
ab4f4ec0 | 1711 | |
1712 | // They're dead so remove the pointer | |
1713 | delete ni->stats->fight; | |
1714 | ni->stats->fight = NULL; | |
1715 | ni->stats->master = NULL; | |
1716 | ||
85ce9d3e | 1717 | return; |
1718 | } | |
1719 | else | |
1720 | { | |
1721 | if (hit > 0) | |
1722 | fight->hp -= hit; | |
1723 | if (mhit > 0) | |
1724 | { | |
e282e9d2 | 1725 | notice(s_GameServ, u, "\1f%s\1f attacks with their \1f%s\1f for \ 2%d\ 2 damage!", |
85ce9d3e | 1726 | fight->name, fight->weapon, mhit); |
1727 | } | |
1728 | else if (mhit <= 0) | |
1729 | notice(s_GameServ, u, "%s completely misses you!", fight->name); | |
1730 | ||
1731 | if (mhit >= ni->stats->hp) | |
1732 | { | |
1af35752 | 1733 | if (!master_fight(ni)) |
85ce9d3e | 1734 | { |
1735 | notice(s_GameServ, u, "You have been \ 2\1fkilled\1f\ 2 by %s!", fight->name); | |
1736 | notice(s_GameServ, u, "You lose all gold on hand and lose 10 percent "\ | |
1737 | "of your experience!"); | |
c260a8d7 | 1738 | addNews(todaysnews, "%s has been killed by %s!", |
1739 | ni->stats->name, fight->name); | |
85ce9d3e | 1740 | ni->stats->gold = 0; |
1741 | ni->stats->exp -= (long int)(ni->stats->exp * .10); | |
b478c0df | 1742 | ni->stats->hp = 0; |
85ce9d3e | 1743 | ni->stats->fight = NULL; |
ee38284f | 1744 | clearAlive(ni->stats); |
85ce9d3e | 1745 | return; |
1746 | } | |
1747 | else | |
1748 | { | |
1749 | notice(s_GameServ, u, "%s has bested you! You will have to wait "\ | |
1750 | "until tomorrow to try again", ni->stats->master->name); | |
c260a8d7 | 1751 | addNews(todaysnews, "%s tried to best %s and failed!", |
1752 | ni->stats->name, fight->name); | |
85ce9d3e | 1753 | ni->stats->fight = NULL; |
1754 | ni->stats->master = NULL; | |
1755 | return; | |
1756 | } | |
1757 | } | |
1758 | else | |
1759 | { | |
1760 | if (mhit > 0) | |
1761 | ni->stats->hp -= mhit; | |
1762 | display_monster(u); | |
1763 | return; | |
1764 | } | |
1765 | } | |
1766 | } | |
1af35752 | 1767 | else if (player_fight(ni)) |
85ce9d3e | 1768 | { |
1769 | /* Offline fighting not available yet | |
1770 | if (!(online = finduser(ni->stats->battle->nick)) || !nick_identified(online)) | |
1771 | { | |
1772 | if (hit > 0) | |
1773 | notice(s_GameServ, u, "You attack \1f%s\1f for \ 2%d\ 2 points!", battle->nick, hit); | |
1774 | else | |
1775 | notice(s_GameServ, u, "You miss \1f%s\1f completely!", battle->nick); | |
1776 | if (hit >= battle->stats->hp) | |
1777 | { | |
1778 | notice(s_GameServ, u, "You have killed \ 2%s\ 2!", battle->nick); | |
1779 | * notice(s_GameServ, u, "You recieve \ 2%d\ 2 experience and \ 2%ld\ 2 gold!", | |
1780 | (long int)(battle->stats->exp * .10), battle->stats->gold); | |
1781 | if (2000000000 - ni->stats->exp > (long int)(battle->stats->exp * .10)) | |
1782 | { | |
1783 | ni->stats->exp += (long int)(battle->stats->exp * .10); | |
1784 | battle->stats->exp -= (long int)(battle->stats->exp * .10); | |
1785 | } | |
1786 | * else | |
1787 | { | |
1788 | battle->stats->exp -= (long int)(battle->stats->exp * .10); | |
1789 | ni->stats->exp = 2000000000; | |
1790 | } | |
1791 | ||
1792 | if (2000000000 - ni->stats->gold > battle->stats->gold) | |
1793 | { | |
1794 | * ni->stats->gold += battle->stats->gold; | |
1795 | battle->stats->gold = 0; | |
1796 | } | |
1797 | else | |
1798 | { | |
1799 | battle->stats->gold = 2000000000 - ni->stats->gold; | |
1800 | ni->stats->gold = 2000000000; | |
1801 | } | |
1802 | * ni->stats->battle->stats->alive = 0; | |
1803 | ni->stats->battle->battle = NULL; | |
1804 | ni->stats->battle = NULL; | |
1805 | return; | |
1806 | } | |
1807 | else | |
1808 | { | |
1809 | if (hit > 0) | |
1810 | * battle->stats->hp -= hit; | |
1811 | if (mhit > 0) | |
1812 | { | |
1813 | notice(s_GameServ, u, "\1f%s\1f hits you with their \1f%s\1f for \ 2%d\ 2 damage!", | |
1814 | battle->nick, weapons[battle->stats->weapon], mhit); | |
1815 | } | |
1816 | else if (mhit <= 0) | |
1817 | notice(s_GameServ, u, "%s completely misses you!", battle->nick); | |
1818 | * | |
1819 | if (mhit >= ni->stats->hp) | |
1820 | { | |
1821 | notice(s_GameServ, u, "You have been \ 2\1fkilled\1f\ 2 by %s!", battle->nick); | |
1822 | if (2000000000 - battle->stats->gold > ni->stats->gold) | |
1823 | { | |
1824 | notice(s_GameServ, u, "%s took all your gold!", battle->nick); | |
1825 | battle->stats->gold += ni->stats->gold; | |
1826 | * ni->stats->gold = 0; | |
1827 | } | |
1828 | else | |
1829 | { | |
1830 | notice(s_GameServ, u, "You're lucky, %s couldn't carry all your gold.", | |
1831 | battle->nick); | |
1832 | ni->stats->gold -= (2000000000 - battle->stats->gold); | |
1833 | notice(s_GameServ, u, "You were left dead with %d gold.", | |
1834 | * (long int)ni->stats->gold); | |
1835 | battle->stats->gold = 2000000000; | |
1836 | } | |
1837 | ni->stats->battle->battle = NULL; | |
1838 | ni->stats->battle = NULL; | |
1839 | ni->stats->alive = 0; | |
1840 | return; | |
1841 | } | |
1842 | * else | |
1843 | { | |
1844 | if (mhit > 0) | |
1845 | ni->stats->hp -= mhit; | |
1846 | display_players(u); | |
1847 | return; | |
1848 | } | |
1849 | } | |
1850 | } | |
1851 | * end offline fighting */ | |
1852 | ||
ce61cdfa | 1853 | if (is_playing(battle)) |
85ce9d3e | 1854 | { |
ee38284f | 1855 | if (!isYourTurn(ni->stats)) |
85ce9d3e | 1856 | { |
1857 | notice(s_GameServ, u, "Please wait until %s decides what to do!", | |
ce61cdfa | 1858 | battle->stats->name); |
85ce9d3e | 1859 | return; |
1860 | } | |
1861 | if (hit > 0) | |
1862 | { | |
ce61cdfa | 1863 | notice(s_GameServ, u, "You attack \1f%s\1f for \ 2%d\ 2 points!", battle->stats->name, hit); |
85ce9d3e | 1864 | |
1865 | notice(s_GameServ, battle->getNick(), "%s has hit you with their %s for "\ | |
ce61cdfa | 1866 | "\ 2%d\ 2 damage!", ni->stats->name, |
1867 | weapons[ni->stats->weapon], hit); | |
85ce9d3e | 1868 | } |
1869 | else | |
1870 | { | |
ce61cdfa | 1871 | notice(s_GameServ, u, "You miss \1f%s\1f completely!", battle->stats->name); |
1872 | notice(s_GameServ, battle->getNick(), "%s misses you completely!", ni->stats->name); | |
85ce9d3e | 1873 | } |
c260a8d7 | 1874 | |
85ce9d3e | 1875 | if (hit >= battle->stats->hp) |
1876 | { | |
ce61cdfa | 1877 | notice(s_GameServ, u, "You have killed \ 2%s\ 2!", battle->stats->name); |
85ce9d3e | 1878 | notice(s_GameServ, u, "You recieve \ 2%d\ 2 experience and \ 2%ld\ 2 gold!", |
1879 | (long int)(battle->stats->exp * .10), battle->stats->gold); | |
ce61cdfa | 1880 | notice(s_GameServ, battle->getNick(), "You have been killed by \ 2%s\ 2!", |
1881 | ni->stats->name); | |
85ce9d3e | 1882 | battle->stats->hp = 0; |
ee38284f | 1883 | clearAlive(battle->stats); |
85ce9d3e | 1884 | |
1885 | if (2000000000 - ni->stats->exp > (long int)(battle->stats->exp * .10)) | |
1886 | { | |
1887 | ni->stats->exp += (long int)(battle->stats->exp * .10); | |
1888 | battle->stats->exp -= (long int)(battle->stats->exp * .10); | |
1889 | } | |
1890 | else | |
1891 | { | |
1892 | battle->stats->exp -= (long int)(battle->stats->exp * .10); | |
1893 | ni->stats->exp = 2000000000; | |
1894 | } | |
1895 | ||
1896 | if (2000000000 - ni->stats->gold > battle->stats->gold) | |
1897 | { | |
1898 | notice(s_GameServ, battle->getNick(), "You lose ten percent of experience and "\ | |
1899 | "all gold on hand!"); | |
1900 | ni->stats->gold += battle->stats->gold; | |
1901 | battle->stats->gold = 0; | |
1902 | } | |
1903 | else | |
1904 | { | |
1905 | battle->stats->gold = 2000000000 - ni->stats->gold; | |
1906 | notice(s_GameServ, battle->getNick(), "You lose ten percent of your experience!"); | |
1907 | ||
1908 | notice(s_GameServ, battle->getNick(), "However, %s could not carry all of your "\ | |
ce61cdfa | 1909 | "gold.", ni->stats->name); |
85ce9d3e | 1910 | |
1911 | notice(s_GameServ, battle->getNick(), "Luckily, you still have \ 2%ld\ 2 gold "\ | |
1912 | "left. All is not lost!", battle->stats->gold); | |
1913 | ||
1914 | ni->stats->gold = 2000000000; | |
1915 | } | |
c260a8d7 | 1916 | clearYourTurn(ni->stats); |
1917 | clearYourTurn(battle->stats); | |
85ce9d3e | 1918 | battle->stats->battle = NULL; |
1919 | ni->stats->battle = NULL; | |
1920 | return; | |
1921 | } | |
1922 | else | |
1923 | { | |
1924 | if (hit > 0) | |
1925 | battle->stats->hp -= hit; | |
ee38284f | 1926 | clearYourTurn(ni->stats); |
1927 | setYourTurn(battle->stats); | |
c260a8d7 | 1928 | display_players(battle); |
85ce9d3e | 1929 | notice(s_GameServ, u, "Please wait while %s decides what to do!", |
ce61cdfa | 1930 | battle->stats->name); |
85ce9d3e | 1931 | return; |
1932 | } | |
1933 | } | |
1934 | } | |
1935 | } | |
ce61cdfa | 1936 | |
85ce9d3e | 1937 | void do_heal(char *u) |
1938 | { | |
1939 | aClient *ni; | |
1940 | char *amount = strtok(NULL, " "); | |
1941 | int price, num; | |
1942 | ||
1943 | if (!amount) | |
1944 | { | |
1945 | notice(s_GameServ, u, "SYNTAX: /msg %S HEAL {ALL | #}"); | |
40251952 | 1946 | return; |
85ce9d3e | 1947 | } |
1af35752 | 1948 | else if (!(ni = find(u))) |
1949 | { | |
1950 | notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, "")); | |
1951 | return; | |
1952 | } | |
448a1531 | 1953 | else if (isIgnore(ni)) |
1954 | { | |
1955 | #ifdef DEBUGMODE | |
1956 | log("Ignoring %s.", ni->getNick()); | |
1957 | #endif | |
1958 | return; | |
1959 | } | |
1af35752 | 1960 | else if (!is_playing(ni)) |
85ce9d3e | 1961 | { |
1962 | notice(s_GameServ, u, "You aren't playing!"); | |
1af35752 | 1963 | return; |
1964 | } | |
ee38284f | 1965 | else if (!isAlive(ni->stats)) |
1af35752 | 1966 | { |
1967 | notice(s_GameServ, u, "You are dead. Wait until tomorrow for healing."); | |
1968 | return; | |
85ce9d3e | 1969 | } |
1af35752 | 1970 | else if (is_fighting(ni)) |
85ce9d3e | 1971 | { |
1972 | notice(s_GameServ, u, "You can't heal in battle!"); | |
40251952 | 1973 | return; |
85ce9d3e | 1974 | } |
1975 | else if (ni->stats->hp >= ni->stats->maxhp) | |
1976 | { | |
1977 | notice(s_GameServ, u, "You don't need healing!"); | |
40251952 | 1978 | return; |
85ce9d3e | 1979 | } |
40251952 | 1980 | |
1981 | updateTS(ni->stats); | |
1982 | if (stricmp(amount, "ALL") == 0) | |
85ce9d3e | 1983 | { |
1984 | price = ni->stats->level * 3; | |
1985 | if (ni->stats->gold < (ni->stats->maxhp - ni->stats->hp) * price) | |
1986 | { | |
1987 | notice(s_GameServ, u, "Healing \ 2%d\ 2 points for \ 2%d\ 2 gold per point.", | |
1988 | (long int)ni->stats->gold/price, price); | |
1989 | ni->stats->hp += ni->stats->gold / price; | |
1990 | ni->stats->gold %= price; | |
1991 | } | |
1992 | else | |
1993 | { | |
1994 | notice(s_GameServ, u, "Healing all possible points at \ 2%d\ 2 gold "\ | |
1995 | "per point.", price); | |
ad7dfaa0 | 1996 | notice(s_GameServ, u, "\ 2%d\ 2 points healed for \ 2%ld\ 2 gold. HP at MAX!", |
1997 | (ni->stats->maxhp - ni->stats->hp), | |
1998 | (price * (ni->stats->maxhp - ni->stats->hp)) ); | |
85ce9d3e | 1999 | ni->stats->gold -= price * (ni->stats->maxhp - ni->stats->hp); |
2000 | ni->stats->hp = ni->stats->maxhp; | |
2001 | } | |
2002 | } | |
2003 | else if (isstringnum(amount)) | |
2004 | { | |
2005 | num = stringtoint(amount); | |
2006 | price = ni->stats->level * 3; | |
2007 | if (ni->stats->gold < price * num) | |
2008 | { | |
2009 | notice(s_GameServ, u, "You only have enough gold to heal \ 2%d\ 2 points!", | |
2010 | (long int)ni->stats->gold/price); | |
2011 | } | |
2012 | else if (num <= ni->stats->maxhp - ni->stats->hp) | |
2013 | { | |
2014 | notice(s_GameServ, u, "Healing \ 2%d\ 2 points at \ 2%d\ 2 gold per point.", | |
2015 | num, price); | |
2016 | ni->stats->hp += num; | |
2017 | ni->stats->gold -= num * price; | |
2018 | } | |
2019 | else if (num > ni->stats->maxhp - ni->stats->hp) | |
2020 | { | |
2021 | notice(s_GameServ, u, "Healing all possible points at \ 2%d\ 2 gold "\ | |
2022 | "per point.", price); | |
2023 | notice(s_GameServ, u, "\ 2%d\ 2 points healed. HP at MAX!", | |
2024 | (ni->stats->maxhp - ni->stats->hp)); | |
2025 | ni->stats->gold -= price * (ni->stats->maxhp - ni->stats->hp); | |
2026 | ni->stats->hp = ni->stats->maxhp; | |
2027 | } | |
2028 | } | |
2029 | else if (amount[0] == '-') | |
2030 | notice(s_GameServ, u, "You trying to cheat?"); | |
2031 | else | |
2032 | notice(s_GameServ, u, "SYNTAX: /msg %S HEAL {ALL | #}"); | |
2033 | } | |
2034 | ||
2035 | int isstringnum(char *num) | |
2036 | { | |
28f552b8 | 2037 | unsigned int x; |
85ce9d3e | 2038 | for (x = 0; x < strlen(num); x++) |
2039 | { | |
2040 | if ((int)num[x] < 48 || (int)num[x] > 57) | |
2041 | return 0; | |
2042 | } | |
2043 | return 1; | |
2044 | } | |
2045 | ||
2046 | long int stringtoint(char *number) | |
2047 | { | |
2048 | long int x, len = strlen(number), sum = 0; | |
2049 | if (len == 1) | |
2050 | return chartoint(number[0]); | |
2051 | sum += chartoint(number[len - 1]); | |
2052 | for (x = len - 2; x >= 0; x--) | |
85ce9d3e | 2053 | sum += chartoint(number[x]) * pow(10, abs(x - len + 1)); |
85ce9d3e | 2054 | return sum; |
2055 | } | |
2056 | ||
2057 | long int pow(int x, int y) | |
2058 | { | |
2059 | long int value = 0; | |
2060 | int count = 0; | |
2061 | value += x; | |
2062 | ||
2063 | if (x != 0 && y != 0) | |
2064 | { | |
2065 | for (count = 1; count <= y - 1; count++) | |
2066 | value *= x; | |
2067 | } | |
2068 | else | |
2069 | return 1; | |
2070 | return value; | |
2071 | } | |
2072 | ||
2073 | long int chartoint(char ch) | |
2074 | { | |
8c126acc | 2075 | if (int(ch) >= 48 && int(ch) <= 57) |
2076 | return int(ch) - 48; | |
2077 | else | |
2078 | return 0; | |
85ce9d3e | 2079 | } |
2080 | ||
2081 | int save_gs_dbase() | |
2082 | { | |
7996e5fd | 2083 | ListNode<aClient> *ptr; |
85ce9d3e | 2084 | Player *it; |
2085 | ofstream outfile; | |
2086 | ||
2087 | outfile.open(playerdata); | |
2088 | ||
2089 | if (!outfile) | |
2090 | { | |
fb37ecc7 | 2091 | log("Error opening %s", playerdata); |
85ce9d3e | 2092 | return 0; |
2093 | } | |
2094 | ||
7996e5fd | 2095 | for (unsigned long x = 0; x < U_TABLE_SIZE; x++) |
2096 | { | |
2097 | ptr = players[x].First(); | |
85ce9d3e | 2098 | while(ptr) |
2099 | { | |
2100 | it = ptr->getData()->stats; | |
ae2685f6 | 2101 | clearYourTurn(it); |
85ce9d3e | 2102 | outfile << it->name << ' ' << it->level << ' ' << it->exp << ' ' << it->gold << ' ' << it->bank << ' ' |
2103 | << it->hp << ' ' << it->maxhp << ' ' << it->strength << ' ' << it->defense << ' ' | |
ee38284f | 2104 | << it->armor << ' ' << it->weapon << ' ' |
e3c5fe46 | 2105 | << it->forest_fights << ' ' << it->player_fights << ' ' |
266608f6 | 2106 | << it->getFlags() << ' ' << it->password << ' ' << it->inventory.Healing() |
9d3b1d42 | 2107 | << ' ' << it->inventory.Strength() << ' ' << it->inventory.Defense() << ' ' << it->inventory.HP() << endl; |
85ce9d3e | 2108 | ptr = ptr->Next(); |
2109 | } | |
7996e5fd | 2110 | } |
85ce9d3e | 2111 | outfile.close(); |
28f552b8 | 2112 | return 1; |
85ce9d3e | 2113 | } |
2114 | ||
2115 | int load_gs_dbase() | |
2116 | { | |
2117 | ifstream infile; | |
2118 | aClient *temp; | |
2119 | Player *p; | |
ee38284f | 2120 | char *tempname, *buf, *password; |
85ce9d3e | 2121 | buf = new char[1023]; |
2122 | ||
2123 | infile.open(playerdata); | |
2124 | ||
2125 | if (infile.fail()) | |
2126 | { | |
fb37ecc7 | 2127 | log("Error opening %s", playerdata); |
85ce9d3e | 2128 | return 0; |
2129 | } | |
2130 | ||
19795233 | 2131 | for (int x = 0; x < U_TABLE_SIZE; x++) |
2132 | { | |
2133 | ListNode<aClient> *tempNode; | |
2134 | tempNode = players[x].First(); | |
2135 | while (tempNode) | |
2136 | { | |
2137 | if (tempNode->getData()->stats->client) | |
2138 | logout(tempNode->getData()->stats->client); | |
2139 | tempNode = tempNode->Next(); | |
2140 | } | |
2141 | players[x].deleteNodes(); | |
2142 | } | |
2143 | ||
85ce9d3e | 2144 | while (infile.getline(buf, 1024, '\n')) |
2145 | { | |
2146 | temp = new aClient; | |
2147 | tempname = strtok(buf, " "); | |
2148 | temp->stats = new Player(tempname); | |
2149 | p = temp->stats; | |
2150 | ||
85ce9d3e | 2151 | p->level = stringtoint(strtok(NULL, " ")); |
2152 | p->exp = stringtoint(strtok(NULL, " ")); | |
2153 | p->gold = stringtoint(strtok(NULL, " ")); | |
2154 | p->bank = stringtoint(strtok(NULL, " ")); | |
2155 | p->hp = stringtoint(strtok(NULL, " ")); | |
2156 | p->maxhp = stringtoint(strtok(NULL, " ")); | |
2157 | p->strength = stringtoint(strtok(NULL, " ")); | |
2158 | p->defense = stringtoint(strtok(NULL, " ")); | |
2159 | p->armor = stringtoint(strtok(NULL, " ")); | |
2160 | p->weapon = stringtoint(strtok(NULL, " ")); | |
85ce9d3e | 2161 | p->forest_fights = stringtoint(strtok(NULL, " ")); |
2162 | p->player_fights = stringtoint(strtok(NULL, " ")); | |
1af35752 | 2163 | p->setFlags(stringtoint(strtok(NULL, " "))); |
ee38284f | 2164 | |
e3c5fe46 | 2165 | password = strtok(NULL, " "); |
2166 | strcpy(p->password, password); | |
448a1531 | 2167 | temp->setNick("Not Playing"); |
ce61cdfa | 2168 | #ifdef P10 |
448a1531 | 2169 | temp->setRealNick("Not Playing"); |
ce61cdfa | 2170 | #endif |
85ce9d3e | 2171 | |
9d3b1d42 | 2172 | p->inventory.reset(); // Set inventory to all 0s |
ee38284f | 2173 | // Old player databases didn't have these three extra values |
2174 | // If they come up null, leave them to 0 as the default. | |
2175 | // On the next gameserv database save, it will save the values. | |
266608f6 | 2176 | tempname = strtok(NULL, " "); |
9d3b1d42 | 2177 | if (tempname) |
2178 | p->inventory.setHealing(stringtoint(tempname)); | |
2179 | ||
2180 | tempname = strtok(NULL, " "); | |
2181 | if (tempname) | |
2182 | p->inventory.setStrength(stringtoint(tempname)); | |
2183 | ||
2184 | tempname = strtok(NULL, " "); | |
2185 | if (tempname) | |
2186 | p->inventory.setDefense(stringtoint(tempname)); | |
2187 | ||
2188 | tempname = strtok(NULL, " "); | |
2189 | if (tempname) | |
2190 | p->inventory.setHP(stringtoint(tempname)); | |
448a1531 | 2191 | unsigned long hv = iHASH((unsigned char *) temp->stats->name); |
85bcf836 | 2192 | |
2193 | temp->stats->client = NULL; | |
7996e5fd | 2194 | players[hv].insertAtBack(temp); |
85ce9d3e | 2195 | delete temp; |
2196 | } | |
1cf88153 | 2197 | delete [] buf; |
28f552b8 | 2198 | infile.close(); |
2199 | return 1; | |
85ce9d3e | 2200 | } |
2201 | ||
e3c5fe46 | 2202 | bool passcmp(char *encrypted, char *plaintext) |
2203 | { | |
2204 | char salt[3]; | |
cdc9a6db | 2205 | char *plaintext2, *plainToencrypt; |
2206 | bool same = false; | |
2207 | ||
2208 | plaintext2 = new char[strlen(encrypted) + strlen(plaintext)]; // Extra | |
2209 | strcpy(plaintext2, plaintext); | |
2210 | ||
e3c5fe46 | 2211 | salt[0] = encrypted[0]; |
2212 | salt[1] = encrypted[1]; | |
2213 | salt[3] = '\0'; | |
cdc9a6db | 2214 | |
2215 | plainToencrypt = crypt(plaintext2, salt); | |
2216 | ||
2217 | same = (strcmp((const char *)encrypted, plainToencrypt) == 0 ? true : false); | |
2218 | ||
2219 | delete []plaintext2; | |
2220 | ||
2221 | return same; | |
e3c5fe46 | 2222 | } |
2223 | ||
2224 | bool check_password(char *name, char *plaintext) | |
2225 | { | |
0a1518fa | 2226 | aClient *client; |
e3c5fe46 | 2227 | |
0a1518fa | 2228 | if (!(client = findplayer(name))) |
2229 | return false; | |
2230 | else | |
e3c5fe46 | 2231 | { |
0a1518fa | 2232 | return passcmp(client->stats->password, plaintext); |
e3c5fe46 | 2233 | } |
e3c5fe46 | 2234 | } |
1cf88153 | 2235 | |
ad7dfaa0 | 2236 | void do_store(char *u) |
2237 | { | |
2238 | char *cmd = strtok(NULL, " "); | |
2239 | char *item = strtok(NULL, " "); | |
2240 | char *num = strtok(NULL, " "); | |
2241 | char *space; | |
8c126acc | 2242 | int wep; |
2243 | aClient *user; | |
2244 | Player *p; | |
ad7dfaa0 | 2245 | |
1af35752 | 2246 | if (!cmd || !item) |
ad7dfaa0 | 2247 | { |
2248 | notice(s_GameServ, u, "SYNTAX: STORE LIST {ARMOR | WEAPONS}"); | |
2249 | notice(s_GameServ, u, " \ 2STORE SELL {ARMOR | WEAPON}\ 2"); | |
2250 | notice(s_GameServ, u, " \ 2STORE BUY {ARMOR | WEAPON} \1fNUMBER\1f\ 2"); | |
40251952 | 2251 | return; |
ad7dfaa0 | 2252 | } |
448a1531 | 2253 | else if (!(user = find(u))) |
2254 | { | |
2255 | log("Fatal Error: could not find %s in client list", u); | |
2256 | return; | |
2257 | } | |
2258 | else if (isIgnore(user)) | |
2259 | { | |
2260 | #ifdef DEBUGMODE | |
2261 | log("Ignoring %s.", user->getNick()); | |
2262 | #endif | |
2263 | return; | |
2264 | } | |
2265 | else if (!is_playing(user)) | |
40251952 | 2266 | { |
1af35752 | 2267 | notice(s_GameServ, u, "You must be playing to use the store!"); |
40251952 | 2268 | return; |
2269 | } | |
ee38284f | 2270 | else if (!isAlive(user->stats)) |
1af35752 | 2271 | { |
2272 | notice(s_GameServ, u, "You are dead. Wait until tomorrow to purchase weapons and armor!"); | |
2273 | return; | |
2274 | } | |
40251952 | 2275 | updateTS(user->stats); |
2276 | ||
2277 | if (stricmp(cmd, "LIST") == 0) | |
ad7dfaa0 | 2278 | { |
2279 | if (stricmp(item, "WEAPONS") == 0) | |
2280 | { | |
2281 | notice(s_GameServ, u, "Welcome to Kain's Armory"); | |
2282 | notice(s_GameServ, u, "Here are the weapons we have available for the killing, sire:"); | |
2283 | for (int x = 1; x < WNA; x++) | |
2284 | { | |
2285 | space = spaces(strlen(weapons[x]), "."); | |
2286 | notice(s_GameServ, u, "%s%d. %s%s%d",(x < 10 ? " " : ""), x, weapons[x], space, prices[x - 1]); | |
2287 | free(space); | |
2288 | } | |
2289 | notice(s_GameServ, u, "To purchase a weapon, type /msg %S STORE BUY \ 2NUM\ 2."); | |
2290 | notice(s_GameServ, u, "Where num. is the weapon number from the menu above."); | |
2291 | ||
2292 | } | |
2293 | else if (stricmp(item, "ARMOR") == 0) | |
2294 | { | |
2295 | notice(s_GameServ, u, "Welcome to Kain's Armory"); | |
2296 | notice(s_GameServ, u, "I hope you enjoy the fine armor we have available for your protection:"); | |
2297 | for (int x = 1; x < WNA; x++) | |
2298 | { | |
2299 | space = spaces(strlen(armors[x]), "."); | |
2300 | notice(s_GameServ, u, "%s%d. %s%s%d",(x < 10 ? " " : ""), x, armors[x], space, prices[x - 1]); | |
2301 | free(space); | |
2302 | } | |
2303 | notice(s_GameServ, u, "To purchase armor, type /msg %S store buy armor num."); | |
2304 | notice(s_GameServ, u, "Where num. is the armor number from the menu above."); | |
2305 | ||
2306 | ||
2307 | } | |
2308 | } else if (stricmp(cmd, "BUY") == 0) { | |
8c126acc | 2309 | if (!num) |
2310 | { | |
2311 | notice(s_GameServ, u, "SYNTAX: \ 2STORE BUY {ARMOR | WEAPON} \1fNUMBER\1f\ 2"); | |
2312 | return; | |
2313 | } | |
2314 | else if (!isstringnum(num)) | |
2315 | { | |
2316 | notice(s_GameServ, u, "You must specify a number between 1 and %d. Not %s!", WNA - 1, num); | |
2317 | return; | |
2318 | } | |
2319 | if (stricmp(item, "WEAPON") == 0) | |
2320 | { | |
2321 | wep = stringtoint(num); | |
2322 | if (wep >= WNA || wep < 1) | |
2323 | { | |
2324 | notice(s_GameServ, u, "The number %d is out of range. The number you provide must be between 1 and %d.", wep, WNA - 1); | |
2325 | return; | |
2326 | } | |
2327 | ||
2328 | p = user->stats; | |
2329 | ||
2330 | if (p->weapon != 0) | |
2331 | notice(s_GameServ, u, "You have to sell your %s first!", weapons[p->weapon]); | |
2332 | else if (p->gold < prices[wep - 1]) | |
2333 | notice(s_GameServ, u, "You don't have enough gold for %s!", weapons[wep]); | |
2334 | else | |
2335 | { | |
2336 | notice(s_GameServ, u, "You have purchased %s! Thanks for the gold!", weapons[wep]); | |
2337 | p->weapon = wep; | |
2338 | p->gold -= prices[wep - 1]; | |
2339 | } | |
2340 | } | |
2341 | else if (stricmp(item, "ARMOR") == 0) | |
2342 | { | |
2343 | wep = stringtoint(num); | |
2344 | if (wep >= WNA || wep < 1) | |
2345 | { | |
2346 | notice(s_GameServ, u, "The number %d is out of range. The number you provide must be between 1 and %d.", wep, WNA - 1); | |
2347 | return; | |
2348 | } | |
2349 | ||
2350 | p = user->stats; | |
2351 | ||
2352 | if (p->armor != 0) | |
2353 | notice(s_GameServ, u, "You have to sell your %s first!", armors[p->armor]); | |
2354 | else if (p->gold < prices[wep - 1]) | |
2355 | notice(s_GameServ, u, "You don't have enough gold for %s!", armors[wep]); | |
2356 | else | |
2357 | { | |
2358 | notice(s_GameServ, u, "You have purchased %s! Thanks for the gold!", armors[wep]); | |
2359 | p->armor = wep; | |
2360 | p->gold -= prices[wep - 1]; | |
2361 | } | |
2362 | } | |
2363 | } | |
2364 | else if (stricmp(cmd, "SELL" ) == 0) | |
2365 | { | |
2366 | p = user->stats; | |
2367 | ||
2368 | if (stricmp(item, "WEAPON") == 0) | |
2369 | { | |
2370 | if (p->weapon == 0) | |
2371 | { | |
2372 | notice(s_GameServ, u, "You want me to chop off your hands?"); | |
2373 | return; | |
2374 | } | |
2375 | else if (p->gold == 2000000000) | |
2376 | { | |
2377 | notice(s_GameServ, u, "You have enough gold. I'll just take that off your hands, sire."); | |
2378 | p->weapon = 0; | |
2379 | } | |
2380 | else if (2000000000 - p->gold < (prices[p->weapon - 1] / 2)) | |
2381 | { | |
2382 | notice(s_GameServ, u, "Thank you for your business! You now have as much gold as you can carry."); | |
2383 | notice(s_GameServ, u, "However, you have no weapon... can I interest you in the %s?", weapons[WNA - 1]); | |
2384 | p->gold = 2000000000; | |
2385 | p->weapon = 0; | |
2386 | } | |
2387 | else | |
2388 | { | |
2389 | notice(s_GameServ, u, "Thank you for your business! You now have %d more gold but no weapon!", (prices[p->weapon - 1] / 2)); | |
2390 | p->gold += (prices[p->weapon - 1] / 2); | |
2391 | p->weapon = 0; | |
2392 | } | |
2393 | } | |
2394 | else if (stricmp(item, "ARMOR") == 0) | |
2395 | { | |
2396 | p = user->stats; | |
2397 | ||
2398 | if (p->armor == 0) | |
2399 | { | |
2400 | notice(s_GameServ, u, "I don't think you can be any more naked..."); | |
2401 | return; | |
2402 | } | |
2403 | if (p->gold == 2000000000) | |
2404 | { | |
2405 | notice(s_GameServ, u, "You have enough gold. I'll just take that off your hands, sire."); | |
2406 | p->armor = 0; | |
2407 | } | |
2408 | else if (2000000000 - p->gold < (prices[p->armor - 1] / 2)) | |
2409 | { | |
2410 | notice(s_GameServ, u, "Thank you for your business! You now have as much gold as you can carry."); | |
2411 | notice(s_GameServ, u, "However, you have no armor... can I interest you in %s?", armors[WNA - 1]); | |
2412 | p->gold = 2000000000; | |
2413 | p->armor = 0; | |
2414 | } | |
2415 | else | |
2416 | { | |
2417 | notice(s_GameServ, u, "Thank you for your business! You now have %d more gold but no armor!", | |
2418 | (prices[p->armor - 1] / 2)); | |
2419 | ||
2420 | p->gold += (prices[p->armor - 1] / 2); | |
2421 | p->armor = 0; | |
2422 | } | |
2423 | } | |
2424 | else | |
2425 | { | |
2426 | notice(s_GameServ, u, "SYNTAX: STORE LIST {ARMOR | WEAPONS}"); | |
2427 | notice(s_GameServ, u, " \ 2STORE SELL {ARMOR | WEAPON}\ 2"); | |
2428 | notice(s_GameServ, u, " \ 2STORE BUY {ARMOR | WEAPON} \1fNUMBER\1f\ 2"); | |
2429 | } | |
2430 | } | |
6d053d90 | 2431 | else |
2432 | { | |
2433 | notice(s_GameServ, u, "SYNTAX: STORE LIST {ARMOR | WEAPONS}"); | |
2434 | notice(s_GameServ, u, " \ 2STORE SELL {ARMOR | WEAPON}\ 2"); | |
2435 | notice(s_GameServ, u, " \ 2STORE BUY {ARMOR | WEAPON} \1fNUMBER\1f\ 2"); | |
2436 | return; | |
2437 | } | |
8c126acc | 2438 | } |
9cda831c | 2439 | void do_inventory(char *u) |
2440 | { | |
2441 | aClient *user; | |
2442 | ||
2443 | if (!(user = find(u))) | |
2444 | { | |
2445 | notice(s_GameServ, u, "Fatal Error. Contact a %S admin!"); | |
2446 | return; | |
2447 | } | |
448a1531 | 2448 | else if (isIgnore(user)) |
2449 | { | |
2450 | #ifdef DEBUGMODE | |
2451 | log("Ignoring %s.", user->getNick()); | |
2452 | #endif | |
2453 | return; | |
2454 | } | |
9cda831c | 2455 | else if (!is_playing(user)) |
2456 | { | |
2457 | notice(s_GameServ, u, "You must be playing to check your inventory!"); | |
2458 | return; | |
2459 | } | |
40251952 | 2460 | updateTS(user->stats); |
9cda831c | 2461 | showinventory(user, user); |
2462 | } | |
2463 | void showinventory(aClient *from, aClient *to) | |
2464 | { | |
2465 | char *nick = to->getNick(); | |
8c126acc | 2466 | |
9cda831c | 2467 | if (!to) |
2468 | to = from; | |
2469 | if (is_playing(from)) | |
2470 | { | |
2471 | Pouch *p = &from->stats->inventory; | |
ce61cdfa | 2472 | notice(s_GameServ, nick, "Inventory for %s:", from->stats->name); |
9cda831c | 2473 | notice(s_GameServ, nick, " Healing Potions: %d", p->Healing()); |
2474 | notice(s_GameServ, nick, "Strength Potions: %d", p->Strength()); | |
2475 | notice(s_GameServ, nick, " Defense Potions: %d", p->Defense()); | |
9d3b1d42 | 2476 | notice(s_GameServ, nick, " HP Potions: %d", p->HP()); |
9cda831c | 2477 | } |
2478 | } | |
f5c25639 | 2479 | void do_tavern(char *u) |
2480 | { | |
2481 | char *cmd = strtok(NULL, " "); | |
2482 | long int price; | |
2483 | ||
2484 | aClient *user; | |
2485 | Player *p; | |
a6352eed | 2486 | |
f5c25639 | 2487 | if (!(user = find(u))) |
2488 | { | |
2489 | notice(s_GameServ, u, "Fatal Error. See a %S admin for help"); | |
2490 | return; | |
2491 | } | |
448a1531 | 2492 | else if (isIgnore(user)) |
2493 | { | |
2494 | #ifdef DEBUGMODE | |
2495 | log("Ignoring %s.", user->getNick()); | |
2496 | #endif | |
2497 | return; | |
2498 | } | |
f5c25639 | 2499 | else if (!is_playing(user)) |
2500 | { | |
2501 | notice(s_GameServ, u, "You must be playing to go to the Tavern"); | |
2502 | return; | |
2503 | } | |
9cda831c | 2504 | else if (is_fighting(user)) |
2505 | { | |
2506 | notice(s_GameServ, u, "You cannot go to the Tavern during a fight!"); | |
2507 | return; | |
2508 | } | |
40251952 | 2509 | |
2510 | updateTS(user->stats); | |
f5c25639 | 2511 | p = user->stats; |
40251952 | 2512 | |
f5c25639 | 2513 | if (!cmd) |
2514 | { | |
2515 | notice(s_GameServ, u, "Welcome to Boot Liquors Mystic Apothecary"); | |
2516 | notice(s_GameServ, u, "Your commands:"); | |
2517 | notice(s_GameServ, u, "/msg %S TAVERN {LIST | BUY} [NUMBER]"); | |
2518 | notice(s_GameServ, u, "What'll it be?"); | |
2519 | } | |
2520 | else if (stricmp(cmd, "LIST") == 0) | |
2521 | { | |
a6352eed | 2522 | notice(s_GameServ, u, "Here is a list of what we have to offer:"); |
2523 | notice(s_GameServ, u, "1. Healing Potions for %ld Gold", | |
2524 | 1000 * p->level * 4); | |
2525 | notice(s_GameServ, u, "2. Strength Potions for %ld Gold", | |
2526 | 2500 * p->level * 4); | |
2527 | notice(s_GameServ, u, "3. Defense Potions for %ld Gold", | |
2528 | 3000 * p->level * 4); | |
2529 | notice(s_GameServ, u, "4. HP Potions for %ld Gold", | |
2530 | 2000 * p->level * 4); | |
2531 | notice(s_GameServ, u, "To buy a potion, type /msg %S TAVERN BUY #"); | |
2532 | notice(s_GameServ, u, "Example: /msg %S TAVERN BUY 1 buys a healing potion!"); | |
f5c25639 | 2533 | } |
2534 | else if (stricmp(cmd, "BUY") == 0) | |
2535 | { | |
2536 | char *chnum = strtok(NULL, " "); | |
f5c25639 | 2537 | |
2538 | if (!chnum) | |
2539 | { | |
2540 | notice(s_GameServ, u, "SYNTAX: TAVERN BUY #"); | |
2541 | notice(s_GameServ, u, "Example: /msg %S TAVERN BUY 1"); | |
2542 | return; | |
2543 | } | |
19795233 | 2544 | int num = stringtoint(chnum); |
2545 | ||
8c734eb9 | 2546 | if (num < 1 || num > 4) |
f5c25639 | 2547 | { |
2548 | notice(s_GameServ, u, "Invalid Choice!"); | |
2549 | notice(s_GameServ, u, "Here is a list of what we have to offer:"); | |
a6352eed | 2550 | notice(s_GameServ, u, "1. Healing Potions for %ld Gold", |
2551 | 1000 * p->level * 4); | |
2552 | notice(s_GameServ, u, "2. Strength Potions for %ld Gold", | |
2553 | 2500 * p->level * 4); | |
2554 | notice(s_GameServ, u, "3. Defense Potions for %ld Gold", | |
2555 | 3000 * p->level * 4); | |
2556 | notice(s_GameServ, u, "4. HP Potions for %ld Gold", | |
2557 | 2000 * p->level * 4); | |
f5c25639 | 2558 | notice(s_GameServ, u, "To buy a potion, type /msg %S TAVERN BUY #"); |
2559 | notice(s_GameServ, u, "Example: /msg %S TAVERN BUY 1 buys a healing potion!"); | |
ee38284f | 2560 | return; |
f5c25639 | 2561 | } |
2562 | switch(num) | |
2563 | { | |
2564 | case 1: | |
a6352eed | 2565 | price = (1000 * p->level * 4); |
f5c25639 | 2566 | if (p->gold >= price) |
2567 | { | |
2568 | notice(s_GameServ, u, "One healing potion coming right up!"); | |
2569 | p->inventory.incHealing(); | |
ee38284f | 2570 | p->gold -= price; |
f5c25639 | 2571 | } |
2572 | else | |
2573 | notice(s_GameServ, u, "You don't have enough gold!"); | |
2574 | break; | |
2575 | case 2: | |
a6352eed | 2576 | price = 2500 * p->level * 4; |
f5c25639 | 2577 | if (p->gold >= price) |
2578 | { | |
2579 | notice(s_GameServ, u, "One strength boost coming right up!"); | |
2580 | p->inventory.incStrength(); | |
ee38284f | 2581 | p->gold -= price; |
f5c25639 | 2582 | } |
2583 | else | |
2584 | notice(s_GameServ, u, "You don't have enough gold!"); | |
2585 | break; | |
2586 | case 3: | |
a6352eed | 2587 | price = 3000 * p->level * 4; |
f5c25639 | 2588 | if (p->gold >= price) |
2589 | { | |
2590 | notice(s_GameServ, u, "One defense boost coming right up!"); | |
2591 | p->inventory.incDefense(); | |
ee38284f | 2592 | p->gold -= price; |
f5c25639 | 2593 | } |
2594 | else | |
2595 | notice(s_GameServ, u, "You don't have enough gold!"); | |
2596 | break; | |
8c734eb9 | 2597 | case 4: |
a6352eed | 2598 | price = 3000 * p->level * 4; |
8c734eb9 | 2599 | if (p->gold >= price) |
2600 | { | |
2601 | notice(s_GameServ, u, "One HP Potion coming right up!"); | |
2602 | p->inventory.incHP(); | |
2603 | p->gold -= price; | |
2604 | } | |
2605 | else | |
2606 | notice(s_GameServ, u, "You don't have enough gold!"); | |
2607 | break; | |
f5c25639 | 2608 | default: |
2609 | notice(s_GameServ, u, "Logical Error. See a %S admin for help!"); | |
2610 | break; | |
2611 | } | |
2612 | } | |
9cda831c | 2613 | else |
2614 | { | |
2615 | notice(s_GameServ, u, "Improper Syntax."); | |
2616 | notice(s_GameServ, u, "Type /msg %S HELP TAVERN for help"); | |
2617 | } | |
f5c25639 | 2618 | } |
2619 | ||
8c126acc | 2620 | void do_bank(char *u) |
2621 | { | |
2622 | char *cmd = strtok(NULL, " "); | |
2623 | char *amount = strtok(NULL, " "); | |
2624 | char *nick = strtok(NULL, " "); | |
2625 | ||
2626 | aClient *user; | |
2627 | Player *p; | |
2628 | ||
8c734eb9 | 2629 | if (!cmd || (!amount && stricmp(cmd, "BALANCE") != 0) || (stricmp(cmd, "TRANSFER") == 0 && !nick)) |
8c126acc | 2630 | { |
2631 | notice(s_GameServ, u, "BANK {WITHDRAW | DEPOSIT} {ALL | AMOUNT}"); | |
e282e9d2 | 2632 | notice (s_GameServ, u, "BANK BALANCE"); |
8c126acc | 2633 | return; |
2634 | } | |
40251952 | 2635 | else if (!(user = find(u))) |
2636 | { | |
2637 | notice(s_GameServ, u, "Fatal Error. Couldn't find your aClient. Contact a(n) %S "\ | |
2638 | " admin for help"); | |
2639 | log("Fatal Error. Couldn't find %s while executing do_bank()", u); | |
2640 | return; | |
2641 | } | |
448a1531 | 2642 | else if (isIgnore(user)) |
2643 | { | |
2644 | #ifdef DEBUGMODE | |
2645 | log("Ignoring %s.", user->getNick()); | |
2646 | #endif | |
2647 | return; | |
2648 | } | |
40251952 | 2649 | else if (!is_playing(user)) |
8c126acc | 2650 | { |
2651 | notice(s_GameServ, u, "You must be playing to use the bank!"); | |
2652 | return; | |
ad7dfaa0 | 2653 | } |
2158299e | 2654 | else if (is_fighting(user)) |
2655 | { | |
2656 | notice(s_GameServ, u, "You can't go to the bank during a fight!"); | |
2657 | return; | |
2658 | } | |
40251952 | 2659 | updateTS(user->stats); |
2660 | if (stricmp(cmd, "BALANCE") == 0) | |
fa376453 | 2661 | { |
2662 | showBankBalance(u); | |
2663 | return; | |
2664 | } | |
ee38284f | 2665 | else if (!isAlive(user->stats)) |
1af35752 | 2666 | { |
2667 | notice(s_GameServ, u, "You are dead. We don't accept gold from dead folk! Wait 'til tomorrow!"); | |
2668 | return; | |
2669 | } | |
8c126acc | 2670 | else if (!isstringnum(amount) && stricmp(amount, "ALL") != 0) |
2671 | { | |
2672 | notice(s_GameServ, u, "I don't know how to convert alphabet letters into currency, sire!"); | |
2673 | return; | |
2674 | } | |
11f32a66 | 2675 | if (stringtoint(amount) < 0) |
2676 | { | |
2677 | notice(s_GameServ, u, "Sorry. This bank is not licensed "\ | |
2678 | "to handle such sums of cash, noble Lord."); | |
2679 | return; | |
2680 | } | |
8c126acc | 2681 | p = user->stats; |
2682 | ||
fa376453 | 2683 | if (stricmp(cmd, "DEPOSIT") == 0) |
8c126acc | 2684 | { |
2685 | if (p->bank == 2000000000) | |
2686 | { | |
2687 | notice(s_GameServ, u, "Your bank account is full, sire!"); | |
2688 | return; | |
2689 | } | |
2690 | else if (stricmp(amount, "ALL") == 0) | |
2691 | { | |
2692 | if (2000000000 - p->bank < p->gold) | |
2693 | { | |
2694 | notice(s_GameServ, u, "You don't have enough room for all of your gold."); | |
2695 | notice(s_GameServ, u, "Depositing %ld gold into your account", (2000000000 - p->bank)); | |
2696 | p->gold -= (2000000000 - p->bank); | |
2697 | p->bank = 2000000000; | |
e282e9d2 | 2698 | showBankBalance(u); |
8c126acc | 2699 | } |
2700 | else | |
2701 | { | |
2702 | notice(s_GameServ, u, "Depositing %ld gold into your account!", p->gold); | |
2703 | p->bank += p->gold; | |
2704 | p->gold = 0; | |
e282e9d2 | 2705 | showBankBalance(u); |
8c126acc | 2706 | } |
2707 | } | |
2708 | else if (stringtoint(amount) > p->gold) | |
2709 | { | |
2710 | notice(s_GameServ, u, "Sire, you only have %ld gold!", p->gold); | |
e282e9d2 | 2711 | showBankBalance(u); |
8c126acc | 2712 | return; |
2713 | } | |
2714 | else | |
2715 | { | |
2716 | if (2000000000 - p->bank < stringtoint(amount)) | |
2717 | { | |
2718 | notice(s_GameServ, u, "You don't have room in your account for that much."); | |
2719 | notice(s_GameServ, u, "Capping off your account with %ld gold!", (2000000000 - p->bank)); | |
2720 | p->gold -= (2000000000 - p->bank); | |
2721 | p->bank = 2000000000; | |
e282e9d2 | 2722 | showBankBalance(u); |
8c126acc | 2723 | } |
2724 | else | |
2725 | { | |
2726 | notice(s_GameServ, u, "Depositing %d gold into your account!", stringtoint(amount)); | |
2727 | p->bank += stringtoint(amount); | |
2728 | p->gold -= stringtoint(amount); | |
e282e9d2 | 2729 | showBankBalance(u); |
8c126acc | 2730 | } |
2731 | } | |
2732 | } | |
2733 | else if (stricmp(cmd, "WITHDRAW") == 0) | |
2734 | { | |
2735 | if (p->gold == 2000000000) | |
2736 | { | |
2737 | notice(s_GameServ, u, "You cannot carry any more gold, sire!"); | |
e282e9d2 | 2738 | showBankBalance(u); |
8c126acc | 2739 | return; |
2740 | } | |
2741 | else if (stricmp(amount, "ALL") == 0) | |
2742 | { | |
2743 | if (2000000000 - p->gold < p->bank) | |
2744 | { | |
2745 | notice(s_GameServ, u, "You don't have enough room to carry all that gold."); | |
2746 | notice(s_GameServ, u, "Withdrawing %ld gold from your account", (2000000000 - p->gold)); | |
2747 | p->bank -= (2000000000 - p->gold); | |
2748 | p->gold = 2000000000; | |
e282e9d2 | 2749 | showBankBalance(u); |
8c126acc | 2750 | } |
2751 | else | |
2752 | { | |
2753 | notice(s_GameServ, u, "Withdrawing %ld gold from your account!", p->bank); | |
2754 | p->gold += p->bank; | |
2755 | p->bank = 0; | |
e282e9d2 | 2756 | showBankBalance(u); |
8c126acc | 2757 | } |
2758 | } | |
2759 | else if (stringtoint(amount) > p->bank) | |
2760 | { | |
2761 | notice(s_GameServ, u, "Sire, you only have %ld gold in the bank!", p->bank); | |
e282e9d2 | 2762 | showBankBalance(u); |
8c126acc | 2763 | return; |
2764 | } | |
2765 | else | |
2766 | { | |
2767 | if (2000000000 - p->gold < stringtoint(amount)) | |
2768 | { | |
2769 | notice(s_GameServ, u, "You don't enough have room to carry that much gold!"); | |
2770 | notice(s_GameServ, u, "You fill your pockets with %ld gold!", | |
2771 | (2000000000 - p->gold)); | |
2772 | p->bank -= (2000000000 - p->gold); | |
2773 | p->gold = 2000000000; | |
e282e9d2 | 2774 | showBankBalance(u); |
8c126acc | 2775 | } |
2776 | else | |
2777 | { | |
2778 | notice(s_GameServ, u, "Withdrawing %d gold from your account!", stringtoint(amount)); | |
2779 | p->gold += stringtoint(amount); | |
2780 | p->bank -= stringtoint(amount); | |
e282e9d2 | 2781 | showBankBalance(u); |
8c126acc | 2782 | } |
2783 | } | |
2784 | } | |
2785 | ||
ad7dfaa0 | 2786 | } |
ab4f4ec0 | 2787 | |
fcca861d | 2788 | void do_dragon(char *u) |
2789 | { | |
2790 | aClient *user; | |
2791 | ||
2792 | if (!(user = find(u))) | |
2793 | { | |
2794 | notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, "")); | |
2795 | return; | |
2796 | } | |
2797 | else if (isIgnore(user)) | |
2798 | { | |
2799 | #ifdef DEBUGMODE | |
2800 | log("Ignoring %s.", user->getNick()); | |
2801 | #endif | |
2802 | return; | |
2803 | } | |
2804 | else if (!is_playing(user)) | |
2805 | { | |
2806 | notice(s_GameServ, u, "You must be playing to fight the dragon!"); | |
2807 | return; | |
2808 | } | |
2809 | else if (is_fighting(user)) | |
2810 | { | |
2811 | notice(s_GameServ, u, "You are already in a fight. How will you fight the almighty dragon!?"); | |
2812 | return; | |
2813 | } | |
2814 | else if (!isAlive(user->stats)) | |
2815 | { | |
2816 | notice(s_GameServ, u, "You're dead. Wait until tomorrow to see your master!"); | |
2817 | return; | |
2818 | } | |
016a160f | 2819 | else if (user->stats->level < REALLEVELS) |
fcca861d | 2820 | { |
2821 | notice(s_GameServ, u, "You fool! Only those strong enough "\ | |
2822 | "to vanquish any foe should DARE fight the dragon!"); | |
2823 | notice(s_GameServ, u, "To put it in terms you can understand: "\ | |
016a160f | 2824 | "You are too weak. You must be Level %d!", REALLEVELS); |
68379f96 | 2825 | return; |
fcca861d | 2826 | } |
2827 | ||
2828 | updateTS(user->stats); | |
2829 | ||
fcca861d | 2830 | Player *p = user->stats; |
2831 | p->fight = new Monster(boss); | |
2832 | notice(s_GameServ, u, "You approach the dragon's lair cautiously."); | |
2833 | notice(s_GameServ, u, "The stench of sulfer fills the air as a "\ | |
2834 | "deep, red fog rolls in. The air is filled with the "\ | |
2835 | "heated mist of deadly fire from beyond the cave "\ | |
2836 | "entrance."); | |
9cb6f227 | 2837 | notice(s_GameServ, u, "You adjust your %s, tighten your grip on "\ |
fcca861d | 2838 | "your %s, and venture into the hot, dark cave. "\ |
2839 | "You are surprised at the angle of descent as you climb "\ | |
2840 | "lower and lower, deeper into the dragon's den."); | |
2841 | notice(s_GameServ, u, "You come to the end of the cave to find "\ | |
2842 | "a tooth. It is a large tooth... bigger than your torso."\ | |
2843 | " Suddenly the darkness lifts from the gleam of an eye "\ | |
2844 | " staring into your soul! The eye is large... HUGE!"); | |
2845 | notice(s_GameServ, u, "Just then you notice the eye begin to "\ | |
2846 | "glare orange! The tooth is moving... but it is still too "\ | |
2847 | "dark for you to make out.... THE DRAGON! You see it!"); | |
9cb6f227 | 2848 | display_monster(u); |
fcca861d | 2849 | } |
2850 | ||
ab4f4ec0 | 2851 | void do_master(char *u) |
2852 | { | |
2853 | aClient *user; | |
1af35752 | 2854 | |
448a1531 | 2855 | |
2856 | if (!(user = find(u))) | |
ab4f4ec0 | 2857 | { |
2858 | notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, "")); | |
2859 | return; | |
2860 | } | |
448a1531 | 2861 | else if (isIgnore(user)) |
2862 | { | |
2863 | #ifdef DEBUGMODE | |
2864 | log("Ignoring %s.", user->getNick()); | |
2865 | #endif | |
2866 | return; | |
2867 | } | |
c047f947 | 2868 | else if (!is_playing(user)) |
2869 | { | |
2870 | notice(s_GameServ, u, "You must be playing to see your master!"); | |
2871 | return; | |
2872 | } | |
1af35752 | 2873 | else if (is_fighting(user)) |
ab4f4ec0 | 2874 | { |
2875 | notice(s_GameServ, u, "You're in the middle of a fight! Pay attention!"); | |
2876 | return; | |
2877 | } | |
ee38284f | 2878 | else if (!isAlive(user->stats)) |
1af35752 | 2879 | { |
2880 | notice(s_GameServ, u, "You're dead. Wait until tomorrow to see your master!"); | |
2881 | return; | |
2882 | } | |
40251952 | 2883 | |
2884 | updateTS(user->stats); | |
c047f947 | 2885 | |
c7340cbd | 2886 | char *cmd = strtok(NULL, " "); |
2887 | Player *p = user->stats; | |
2888 | long int need = 0; | |
2889 | ||
1af35752 | 2890 | if (seenMaster(p)) |
2891 | { | |
2892 | notice(s_GameServ, u, "You have already seen your master today. Wait until tomorrow to try again"); | |
2893 | return; | |
2894 | } | |
2895 | ||
c7340cbd | 2896 | if (cmd != NULL) |
ab4f4ec0 | 2897 | { |
ab4f4ec0 | 2898 | switch(p->level) |
2899 | { | |
2900 | case 1: | |
fcca861d | 2901 | need = 200; |
ab4f4ec0 | 2902 | break; |
2903 | case 2: | |
fcca861d | 2904 | need = 800; |
ab4f4ec0 | 2905 | break; |
2906 | case 3: | |
fcca861d | 2907 | need = 2000; |
ab4f4ec0 | 2908 | break; |
2909 | case 4: | |
fcca861d | 2910 | need = 8000; |
ab4f4ec0 | 2911 | break; |
2912 | case 5: | |
fcca861d | 2913 | need = 20000; |
ab4f4ec0 | 2914 | break; |
2915 | case 6: | |
fcca861d | 2916 | need = 80000; |
ab4f4ec0 | 2917 | break; |
2918 | case 7: | |
fcca861d | 2919 | need = 200000; |
ab4f4ec0 | 2920 | break; |
2921 | case 8: | |
fcca861d | 2922 | need = 800000; |
ab4f4ec0 | 2923 | break; |
2924 | case 9: | |
fcca861d | 2925 | need = 2000000; |
ab4f4ec0 | 2926 | break; |
2927 | case 10: | |
fcca861d | 2928 | need = 8000000; |
ab4f4ec0 | 2929 | break; |
2930 | case 11: | |
fcca861d | 2931 | need = 20000000; |
ab4f4ec0 | 2932 | break; |
016a160f | 2933 | |
2934 | case REALLEVELS: | |
ab4f4ec0 | 2935 | need = p->exp + 1; |
016a160f | 2936 | notice(s_GameServ, u, "You are at level %d. You are the master. What's left? The DRAGON!", REALLEVELS); |
fcca861d | 2937 | return; |
ab4f4ec0 | 2938 | break; |
2939 | default: | |
2940 | need = p->exp + 1; // Unknown level... don't let them fight a fake master! | |
2941 | break; | |
c7340cbd | 2942 | } |
2943 | } | |
2944 | else | |
2945 | { | |
2946 | notice(s_GameServ, u, "SYNTAX: MASTER {FIGHT | QUESTION}"); | |
2947 | return; | |
2948 | } | |
2949 | ||
2950 | if (stricmp(cmd, "FIGHT") == 0) | |
2951 | { | |
ab4f4ec0 | 2952 | if (p->exp >= need) |
1af35752 | 2953 | { |
2954 | setMaster(p); | |
ab4f4ec0 | 2955 | see_master(u); |
1af35752 | 2956 | } |
ab4f4ec0 | 2957 | else |
2958 | notice(s_GameServ, u, "You are not worthy of fighting %s! You need %ld more experience.", masters[p->level - 1]->name, (need - p->exp)); | |
c7340cbd | 2959 | return; |
2960 | } | |
2961 | else if (stricmp(cmd, "QUESTION") == 0) | |
2962 | { | |
2963 | if (p->exp >= need) | |
2964 | notice(s_GameServ, u, "%s looks you up and down and decides you are more ready than you will ever be.", masters[p->level - 1]->name); | |
2965 | else | |
2966 | notice(s_GameServ, u, "You pathetic fool! You are no match for %s, %s!", masters[p->level - 1]->name, p->name); | |
2967 | ||
2968 | return; | |
2969 | } | |
2970 | else | |
2971 | { | |
2972 | notice(s_GameServ, u, "SYNTAX: MASTER {FIGHT | QUESTION}"); | |
ab4f4ec0 | 2973 | } |
2974 | } | |
2975 | ||
2976 | void see_master(char *u) | |
2977 | { | |
2978 | aClient *user; | |
1af35752 | 2979 | |
ab4f4ec0 | 2980 | if (!(user = find(u))) |
2981 | { | |
2982 | notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, "")); | |
2983 | return; | |
2984 | } | |
2985 | ||
1af35752 | 2986 | if (!is_fighting(user) && is_playing(user)) |
ab4f4ec0 | 2987 | { |
2988 | Player *p = user->stats; | |
2989 | p->master = new Monster(masters[p->level - 1]); | |
2990 | p->fight = p->master; | |
2991 | display_monster(u); // Since master is the same structure, use this function | |
2992 | } | |
2993 | } | |
e282e9d2 | 2994 | |
2995 | void showBankBalance(const char *u) | |
2996 | { | |
2997 | aClient *user; | |
2998 | Player *p; | |
1af35752 | 2999 | |
e282e9d2 | 3000 | if (!(user = find(u))) |
3001 | return; | |
3002 | ||
3003 | p = user->stats; | |
3004 | ||
3005 | if (!p) | |
3006 | return; | |
3007 | ||
3008 | notice(s_GameServ, u, "Account Balance: %ld Gold On hand: %ld", p->bank, p->gold); | |
3009 | ||
3010 | } | |
44ea29f7 | 3011 | |
3012 | void refreshall() | |
3013 | { | |
3014 | ListNode <aClient> *it; | |
3015 | Player *p; | |
7996e5fd | 3016 | for (unsigned long x = 0; x < U_TABLE_SIZE; x++) |
3017 | { | |
3018 | it = players[x].First(); | |
44ea29f7 | 3019 | |
3020 | while (it) | |
3021 | { | |
3022 | p = it->getData()->stats; | |
3023 | refresh(p); | |
3024 | it = it->Next(); | |
3025 | } | |
7996e5fd | 3026 | } |
44ea29f7 | 3027 | } |
3028 | ||
3029 | void refresh(Player *p) | |
3030 | { | |
3031 | if (!p) | |
3032 | return; | |
3033 | ||
ee38284f | 3034 | if (p->hp < p->maxhp) |
3035 | p->hp = p->maxhp; | |
20d5d721 | 3036 | p->forest_fights = forestfights; |
44ea29f7 | 3037 | p->player_fights = 3; |
ee38284f | 3038 | setAlive(p); |
1af35752 | 3039 | clearMaster(p); |
44ea29f7 | 3040 | } |
c7340cbd | 3041 | |
3042 | void do_refresh(char *u) | |
3043 | { | |
3044 | char *nick = strtok(NULL, " "); | |
3045 | aClient *user; | |
3046 | ||
96f71fee | 3047 | if (!(user = find(u))) |
3048 | { | |
3049 | notice(s_GameServ, u, "Error: aClient not found. Contact a %S admin"); | |
5d04eb42 | 3050 | log("Error: aClient not found: %s", u); |
96f71fee | 3051 | return; |
3052 | } | |
448a1531 | 3053 | else if (isIgnore(user)) |
3054 | { | |
3055 | #ifdef DEBUGMODE | |
3056 | log("Ignoring %s.", user->getNick()); | |
3057 | #endif | |
3058 | return; | |
3059 | } | |
96f71fee | 3060 | else if (!isAdmin(user)) |
3061 | { | |
3062 | notice(s_GameServ, u, "You must be a %S admin to use this command!"); | |
3063 | return; | |
3064 | } | |
c7340cbd | 3065 | if (!nick) |
3066 | { | |
96f71fee | 3067 | notice(s_GameServ, u, "SYNTAX: REFRESH {ALL | NICK}"); |
c7340cbd | 3068 | return; |
3069 | } | |
3070 | else if (stricmp(nick, "ALL") == 0) | |
3071 | { | |
3072 | notice(s_GameServ, u, "Refreshing everyone's stats!"); | |
3073 | refreshall(); | |
3074 | } | |
ae2685f6 | 3075 | else if ((user = findplayer(nick))) |
c7340cbd | 3076 | { |
1af35752 | 3077 | if (is_playing(user)) |
c7340cbd | 3078 | { |
ce61cdfa | 3079 | #ifdef P10 |
3080 | notice(s_GameServ, u, "Refreshing %s.", user->getRealNick()); | |
3081 | #else | |
c7340cbd | 3082 | notice(s_GameServ, u, "Refreshing %s.", user->getNick()); |
ce61cdfa | 3083 | #endif |
c7340cbd | 3084 | refresh(user->stats); |
3085 | } | |
3086 | else | |
3087 | { | |
ce61cdfa | 3088 | #ifdef P10 |
3089 | notice(s_GameServ, u, "%s is not playing.", user->getRealNick()); | |
3090 | #else | |
c7340cbd | 3091 | notice(s_GameServ, u, "%s is not playing.", user->getNick()); |
ce61cdfa | 3092 | #endif |
c7340cbd | 3093 | } |
3094 | } | |
3095 | else | |
3096 | { | |
3097 | notice(s_GameServ, u, "Nick %s not found.", nick); | |
3098 | return; | |
3099 | } | |
3100 | } | |
3101 | ||
ee38284f | 3102 | |
3103 | void resetall() | |
3104 | { | |
3105 | ListNode <aClient> *it; | |
3106 | Player *p; | |
3107 | ||
7996e5fd | 3108 | for (unsigned long x = 0; x < U_TABLE_SIZE; x++) |
3109 | { | |
3110 | it = players[x].First(); | |
ee38284f | 3111 | |
3112 | while (it) | |
3113 | { | |
3114 | p = it->getData()->stats; | |
3115 | reset(p); | |
3116 | it = it->Next(); | |
3117 | } | |
7996e5fd | 3118 | } |
ee38284f | 3119 | } |
3120 | ||
3121 | void reset(Player *p) | |
3122 | { | |
3123 | if (!p) | |
3124 | return; | |
3125 | ||
3126 | p->reset(); | |
3127 | } | |
3128 | ||
40251952 | 3129 | void updateTS(Player *p) |
3130 | { | |
3131 | if (!p) | |
3132 | return; | |
0b6098d5 | 3133 | |
3134 | #ifdef DEBUGMODE | |
3135 | log("Old timestamp for %s: %ld", p->name, p->lastcommand); | |
3136 | #endif | |
40251952 | 3137 | p->lastcommand = time(NULL); |
0b6098d5 | 3138 | #ifdef DEBUGMODE |
3139 | log("New timestamp for %s: %ld", p->name, p->lastcommand); | |
3140 | #endif | |
3141 | ||
40251952 | 3142 | } |
3143 | ||
3144 | bool timedOut(Player *p) | |
3145 | { | |
3146 | if (!p) | |
3147 | return false; | |
0b6098d5 | 3148 | else if (p->lastcommand == 0) |
3149 | return false; | |
40251952 | 3150 | else |
0b6098d5 | 3151 | { |
3152 | if ((time(NULL) - p->lastcommand) >= maxidletime) | |
3153 | return true; | |
3154 | ||
3155 | return false; | |
3156 | } | |
40251952 | 3157 | } |
3158 | ||
3159 | void timeOutEvent(Player *p) | |
3160 | { | |
0b6098d5 | 3161 | aClient *user = findplayer(p->name); |
40251952 | 3162 | |
ae2685f6 | 3163 | if (!user || !p->client) // then they're not playing |
40251952 | 3164 | return; |
3165 | ||
3166 | char *nick = user->getNick(); | |
3167 | ||
0b6098d5 | 3168 | if (player_fight(user) && isYourTurn(p)) |
3169 | { | |
3170 | // Check to see if they were the idler or if it was the other | |
3171 | // person | |
3172 | if (p->lastcommand != p->battle->stats->lastcommand) | |
3173 | { | |
3174 | // This person's last command was given earlier, | |
3175 | // so this person is the idler | |
3176 | notice(s_GameServ, nick, "You timed out "\ | |
3177 | "during a fight. You lose your turn!"); | |
3178 | notice(s_GameServ, p->battle->getNick(), | |
3179 | "%s hesitated for too long. Your move.", p->name); | |
3180 | clearYourTurn(p); | |
3181 | setYourTurn(p->battle->stats); | |
3182 | ||
3183 | // Update the TS for both players to give them another | |
3184 | // Chance to wake up, but if the other player doesn't | |
3185 | // Attack now, they both get logged out. | |
3186 | updateTS(p); | |
3187 | p->battle->stats->lastcommand = p->lastcommand; | |
3188 | display_players(p->battle); | |
3189 | return; | |
3190 | } | |
3191 | else | |
3192 | { | |
3193 | notice(s_GameServ, p->battle->getNick(), | |
3194 | "You and %s timed out at the same time."\ | |
3195 | " Don't fight if you're just going to "\ | |
3196 | "sit there!", p->name); | |
3197 | notice(s_GameServ, user->getNick(), | |
3198 | "You and %s timed out at the same time."\ | |
3199 | " Don't fight if you're just going to "\ | |
3200 | "sit there!", p->battle->stats->name); | |
3201 | logout(p->battle); | |
3202 | logout(user); | |
3203 | return; | |
3204 | } | |
3205 | } | |
3206 | else if (!player_fight(user)) | |
eb7608de | 3207 | { |
c047f947 | 3208 | if (isAlive(user->stats) && user->stats->gold > 0) |
903cd861 | 3209 | { |
eb7608de | 3210 | // Place fun stuff here :) |
3211 | int randnum = 1 + rand() % 100; // 1-100 | |
0b259dff | 3212 | #define GSN(s) notice(s_GameServ, nick, s) |
3213 | #define GSN2(s, f) notice(s_GameServ, nick, s, f) | |
eb7608de | 3214 | |
3215 | if (randnum < 50) | |
3216 | { | |
0b259dff | 3217 | // 35-100% of your gold goes pffft - kain |
3218 | int stolen = (35 + (rand() % 66)) * user->stats->gold / 100; | |
3219 | ||
eb7608de | 3220 | GSN("You stop for a moment to rest on the "\ |
3221 | "street corner. All of a sudden, you "\ | |
3222 | "are ambushed from all sides by a hoarde "\ | |
3223 | "of knife wielding thugs."); | |
3224 | GSN2("The thugs beat you into utter submission "\ | |
3225 | "and steal %d gold from you!", stolen); | |
3226 | user->stats->gold -= stolen; | |
3227 | } | |
0b259dff | 3228 | else if (randnum >= 50 && randnum < 75) |
3229 | { | |
3230 | // 25-65% of your gold goes pffft - kain | |
3231 | int stolen = (25 + (rand() % 41)) * user->stats->gold / 100; | |
3232 | GSN("While dilly dallying around, you lose "\ | |
3233 | "your sense of time. Little did you know, "\ | |
3234 | "but thieves lifted your gold while you "\ | |
3235 | "weren't watching."); | |
3236 | GSN2("Better luck next time... you lose %d gold", stolen); | |
3237 | user->stats->gold -= stolen; | |
3238 | } | |
3239 | else if (randnum >= 75) | |
3240 | { | |
3241 | // 25-75% of your gold goes pffft - kain | |
3242 | int stolen = (25 + (rand() % 51)) * user->stats->gold / 100; | |
3243 | GSN("Good grief! A gaggle of gooey green ghostlike "\ | |
3244 | "goblins grabbed your gold!"); | |
3245 | GSN2("They stole %d gold from you!", stolen); | |
3246 | user->stats->gold -= stolen; | |
3247 | } | |
903cd861 | 3248 | } |
eb7608de | 3249 | |
3250 | // Always log out the user | |
0b6098d5 | 3251 | logout(user); |
eb7608de | 3252 | } |
40251952 | 3253 | } |
3254 | ||
ee38284f | 3255 | void do_reset(char *u) |
3256 | { | |
3257 | char *nick = strtok(NULL, " "); | |
3258 | aClient *user; | |
3259 | ||
3260 | if (!(user = find(u))) | |
3261 | { | |
3262 | notice(s_GameServ, u, "Error: aClient not found. Contact a %S admin"); | |
5d04eb42 | 3263 | log("Error: aClient not found: %s", u); |
ee38284f | 3264 | return; |
3265 | } | |
3266 | else if (!isAdmin(user)) | |
3267 | { | |
3268 | notice(s_GameServ, u, "You must be a %S admin to use this command!"); | |
3269 | return; | |
3270 | } | |
448a1531 | 3271 | |
ee38284f | 3272 | if (!nick) |
3273 | { | |
3274 | notice(s_GameServ, u, "SYNTAX: RESET {ALL | NICK}"); | |
3275 | return; | |
3276 | } | |
3277 | else if (stricmp(nick, "ALL") == 0) | |
3278 | { | |
3279 | notice(s_GameServ, u, "Resetting everyone's stats!"); | |
3280 | resetall(); | |
3281 | } | |
ce61cdfa | 3282 | else if ((user = findbyrealnick(nick))) |
ee38284f | 3283 | { |
3284 | if (is_playing(user)) | |
3285 | { | |
ce61cdfa | 3286 | #ifdef P10 |
3287 | notice(s_GameServ, u, "Resetting %s.", user->getRealNick()); | |
3288 | #else | |
ee38284f | 3289 | notice(s_GameServ, u, "Resetting %s.", user->getNick()); |
ce61cdfa | 3290 | #endif |
ee38284f | 3291 | reset(user->stats); |
3292 | } | |
3293 | else | |
3294 | { | |
ce61cdfa | 3295 | #ifdef P10 |
3296 | notice(s_GameServ, u, "%s is not playing.", user->getRealNick()); | |
3297 | #else | |
ee38284f | 3298 | notice(s_GameServ, u, "%s is not playing.", user->getNick()); |
ce61cdfa | 3299 | #endif |
ee38284f | 3300 | } |
3301 | } | |
3302 | else | |
3303 | { | |
3304 | notice(s_GameServ, u, "Nick %s not found.", nick); | |
3305 | return; | |
3306 | } | |
3307 | } | |
3308 | ||
c7340cbd | 3309 | void do_help(char *u) |
3310 | { | |
3311 | char *cmd = strtok(NULL, " "); | |
3312 | ||
c7340cbd | 3313 | display_help(u, cmd); |
3314 | } | |
3315 | ||
3316 | void display_help(char *u, char *file) | |
3317 | { | |
3318 | ifstream infile; | |
3319 | char *buf; | |
3320 | ||
3321 | if (!file) | |
3322 | { | |
3323 | infile.open("helpfiles/help"); | |
3324 | if (infile.fail()) | |
3325 | { | |
fb37ecc7 | 3326 | log("Error opening helpfiles/help"); |
c7340cbd | 3327 | notice(s_GameServ, u, "Error opening helpfiles/help"); |
3328 | return; | |
3329 | } | |
3330 | buf = new char[1024]; | |
3331 | while(infile.getline(buf, 1024)) | |
3332 | { | |
3333 | // Written this way, it will process %S in the helpfiles | |
3334 | // Instead of notice(s_GameServ, u, "%s", buf); | |
3335 | notice(s_GameServ, u, buf); | |
3336 | } | |
3337 | ||
3338 | // Minor recursion | |
96f71fee | 3339 | aClient *user = find(u); |
3340 | if (user && isAdmin(user)) | |
3341 | display_help(u, "admin_commands"); | |
c7340cbd | 3342 | } |
3343 | else | |
3344 | { | |
3345 | char *filename; | |
f27a378f | 3346 | filename = new char[strlen(file) + 11]; |
3347 | strcpy(filename, "helpfiles/"); | |
3348 | strcat(filename, file); | |
4dde2ed9 | 3349 | |
f27a378f | 3350 | for (unsigned int x = 10; x < strlen(filename); x++) |
3351 | filename[x] = tolower(filename[x]); | |
4dde2ed9 | 3352 | |
c7340cbd | 3353 | infile.open(filename); |
3354 | delete [] filename; | |
3355 | if (infile.fail()) | |
3356 | { | |
3357 | notice(s_GameServ, u, "No help for \ 2%s\ 2", file); | |
3358 | return; | |
3359 | } | |
3360 | buf = new char[1024]; | |
3361 | while(infile.getline(buf, 1024)) | |
3362 | { | |
3363 | // Written this way, it will process %S in the helpfiles | |
3364 | // Instead of notice(s_GameServ, u, "%s", buf); | |
3365 | notice(s_GameServ, u, buf); | |
3366 | } | |
3367 | } | |
3368 | infile.close(); | |
3369 | delete [] buf; | |
3370 | } | |
96f71fee | 3371 | |
3372 | void do_admin(char *u) | |
3373 | { | |
3374 | aClient *user; | |
3375 | char *pass = strtok(NULL, " "); | |
3376 | ||
3377 | if (!(user = find(u))) | |
3378 | { | |
5d04eb42 | 3379 | log("Error: aClient not found: %s", u); |
96f71fee | 3380 | notice(s_GameServ, u, "Error: aClient not found. Contact %S admin."); |
3381 | return; | |
3382 | } | |
448a1531 | 3383 | |
96f71fee | 3384 | if (!pass) |
3385 | { | |
3386 | notice(s_GameServ, u, "SYNTAX: \ 2ADMIN\ 2 \ 2\1fpassword\1f\ 2"); | |
3387 | return; | |
3388 | } | |
3389 | ||
1af35752 | 3390 | if (isAdmin(user)) |
3391 | { | |
3392 | notice(s_GameServ, u, "You already have administrator privledges."); | |
3393 | return; | |
3394 | } | |
3395 | else if (strcmp(pass, adminpass) == 0) | |
96f71fee | 3396 | { |
3397 | notice(s_GameServ, u, "Password accepted. You now have administrator privledges."); | |
3398 | setAdmin(user); | |
ce61cdfa | 3399 | #ifdef P10 |
3400 | log("%s became an administrator.", user->getRealNick()); | |
3401 | #else | |
5d04eb42 | 3402 | log("%s became an administrator.", user->getNick()); |
ce61cdfa | 3403 | #endif |
96f71fee | 3404 | } |
3405 | else | |
3406 | { | |
3407 | notice(s_GameServ, u, "Invalid password. Remember: case sensitive"); | |
3408 | return; | |
3409 | } | |
3410 | } | |
1af35752 | 3411 | |
4dde2ed9 | 3412 | bool load_monsters() |
3413 | { | |
3414 | ifstream infile; | |
3415 | infile.open("monsters.dat"); | |
3416 | ||
3417 | char *buf; | |
3418 | ||
3419 | if (infile.fail()) | |
3420 | { | |
fb37ecc7 | 3421 | log("Error opening monsters.dat"); |
4dde2ed9 | 3422 | return false; |
3423 | } | |
3424 | init_monsters(); | |
3425 | buf = new char[2048]; | |
3426 | ||
5d04eb42 | 3427 | #ifdef DEBUGMODE |
3428 | log("Loading monsters from monsters.dat"); | |
3429 | #endif | |
3430 | ||
4dde2ed9 | 3431 | for (int l = 0; l < REALLEVELS; l++) |
3432 | { | |
3433 | for (int m = 0; m < MONSTERS;) | |
3434 | { | |
3435 | infile.getline(buf, 2048); | |
3436 | if (buf[0] == '\n' || buf[0] == '\0' || buf[0] == '#') | |
3437 | continue; | |
3438 | else | |
3439 | { | |
3440 | strcpy(monsters[l][m]->name, strtok(buf, "~")); | |
3441 | strcpy(monsters[l][m]->weapon, strtok(NULL, "~")); | |
3442 | monsters[l][m]->strength = stringtoint(strtok(NULL, "~")); | |
3443 | monsters[l][m]->gold = stringtoint(strtok(NULL, "~")); | |
3444 | monsters[l][m]->exp = stringtoint(strtok(NULL, "~")); | |
3445 | monsters[l][m]->maxhp = stringtoint(strtok(NULL, "~")); | |
ee38284f | 3446 | monsters[l][m]->hp = monsters[l][m]->maxhp; |
4dde2ed9 | 3447 | strcpy(monsters[l][m]->death, strtok(NULL, "")); |
3448 | m++; | |
3449 | } | |
3450 | } | |
3451 | } | |
3452 | delete [] buf; | |
3453 | return true; | |
3454 | } |