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Commit | Line | Data |
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96f71fee | 1 | #include "aClient.h" |
c1068b6e | 2 | #include "config.h" |
3 | #include "extern.h" | |
96f71fee | 4 | #include "flags.h" |
85ce9d3e | 5 | #include "list.h" |
586cf465 | 6 | #include "level.h" |
96f71fee | 7 | #include "sockhelp.h" |
8 | ||
85ce9d3e | 9 | #include <cctype> |
fb37ecc7 | 10 | #include <fstream> |
11 | ||
12 | using std::ifstream; | |
13 | using std::ofstream; | |
85bcf836 | 14 | using std::ios; |
c1068b6e | 15 | |
16 | #if defined(HAVE_CRYPT_H) | |
17 | ||
e3c5fe46 | 18 | #include <crypt.h> |
85ce9d3e | 19 | |
c1068b6e | 20 | #elif defined(HAVE_UNISTD_H) |
21 | ||
22 | #include <unistd.h> | |
23 | ||
24 | #endif | |
c8ada07e | 25 | |
fc9d2643 | 26 | |
42106907 | 27 | Level levels[LEVELS]; // The newest way to store monsters |
bf3a2ff9 | 28 | |
a8fb9757 | 29 | // Database functions |
85ce9d3e | 30 | int save_gs_dbase(); |
31 | int load_gs_dbase(); | |
32 | ||
33 | // String functions | |
653c4f62 | 34 | #ifndef HAVE_STRTOK |
85ce9d3e | 35 | char *strtok(char *str, const char *delim); |
653c4f62 | 36 | #endif |
37 | ||
85ce9d3e | 38 | int stricmp(const char *s1, const char *s2); |
39 | int strnicmp(const char *s1, const char *s2, size_t len); | |
40 | // String Functions | |
41 | ||
e3c5fe46 | 42 | /********** Password functions **********/ |
43 | ||
5c449fde | 44 | bool passcmp(const char *encrypted, char *plaintext); // Compares an encrypted pass with a plain text one |
e3c5fe46 | 45 | |
46 | bool check_password(char *name, char *plaintext); // Finds a password for the given name, and checks it with passcmp against the plaintext password given. | |
47 | ||
48 | /********** Password functions **********/ | |
49 | ||
50 | ||
51 | /********** GameServ Booleans **********/ | |
52 | ||
05c527e6 | 53 | bool shuttingdown; |
40251952 | 54 | bool timedOut(Player *p); |
14e24ba1 | 55 | void updateTS(Player *p); |
40251952 | 56 | void timeOutEvent(Player *p); |
57 | ||
e3c5fe46 | 58 | bool is_playing(char *u); // True if the given nickname in the clients list is playing. |
1af35752 | 59 | bool is_playing(aClient *user); |
60 | ||
e3c5fe46 | 61 | bool is_fighting(char *u); // True if the given nick in the clients list is fighting anything. |
1af35752 | 62 | bool is_fighting(aClient *user); |
63 | ||
e3c5fe46 | 64 | bool player_fight(char *u); // True if the player is fighting another player. |
1af35752 | 65 | bool player_fight(aClient *user); |
66 | ||
e3c5fe46 | 67 | bool master_fight(char *u); // True if the player is fighting their master. |
1af35752 | 68 | bool master_fight(aClient *user); |
e3c5fe46 | 69 | |
fd270bdd | 70 | bool dragon_fight(char *u); // True if the player is fighting the dragon. |
71 | bool dragon_fight(aClient *user); | |
72 | ||
e3c5fe46 | 73 | /********** GameServ Booleans **********/ |
85ce9d3e | 74 | |
c7340cbd | 75 | void display_help(char *u, char *file = NULL); |
85ce9d3e | 76 | void display_monster(char *u); |
77 | void display_players(char *u); | |
83cf716f | 78 | void display_players(aClient *user); |
85ce9d3e | 79 | long int chartoint(char ch); |
80 | int isstringnum(char *num); | |
81 | long int pow (int x, int y); | |
82 | long int stringtoint(char *number); | |
83 | ||
84 | char *spaces(int len, char *seperator); | |
44ea29f7 | 85 | void refresh(Player *p); |
85ce9d3e | 86 | void refreshall(); |
40251952 | 87 | void updateTS(Player *p); |
ee38284f | 88 | void reset(Player *p); |
5c449fde | 89 | bool load_masters(); |
4dde2ed9 | 90 | bool load_monsters(); |
ea93c39a | 91 | bool load_levels(); |
c8ada07e | 92 | void delete_monsters(); |
85ce9d3e | 93 | |
96f71fee | 94 | void do_admin(char *u); |
c7340cbd | 95 | void do_attack(char *u); |
96 | void do_bank(char *u); | |
70065ca1 | 97 | void do_check(char *u); |
c7340cbd | 98 | void do_fight(char *u); |
99 | void do_heal(char *u); | |
100 | void do_help(char *u); | |
85ce9d3e | 101 | void do_identify(char *u); |
9cda831c | 102 | void do_inventory(char *u); |
c7340cbd | 103 | void do_refresh(char *u); |
104 | void do_register(char *u); | |
105 | void do_list(char *u); | |
b0359af9 | 106 | void do_logout(char *u); |
c7340cbd | 107 | void do_master(char *u); |
fcca861d | 108 | void do_dragon(char *u); |
85ce9d3e | 109 | void do_play(char *u); |
110 | void do_quitg(char *u); | |
111 | void do_reset(char *u); | |
85ce9d3e | 112 | void do_run(char *u); |
1563e73b | 113 | void do_set(char *u); |
85ce9d3e | 114 | void do_stats(char *u); |
c7340cbd | 115 | void do_store(char *u); |
f5c25639 | 116 | void do_tavern(char *u); |
83cf716f | 117 | void do_use(char *u); |
c7340cbd | 118 | void see_master(char *u); |
85ce9d3e | 119 | |
b0359af9 | 120 | void logout(aClient *user); |
85ce9d3e | 121 | void showstats(const char *u, const char *nick); |
c62d75be | 122 | void showinventory(aClient *from, aClient *to); |
e282e9d2 | 123 | void showBankBalance(const char *u); |
83cf716f | 124 | void end_turn(aClient *user); |
85ce9d3e | 125 | |
126 | #define WNA 16 | |
127 | char *weapons[WNA] = { "Fists", "Stick", "Dagger", "Quarterstaff", "Short Sword", | |
128 | "Long Sword", "Silver Spear", "Battle Axe", "The Ragnarok", | |
129 | "Chain Saw", "Poison Sword", "Flame Sword", "Earth Hammer", | |
130 | "Light Saber", "Masamune", "Mystical Sword"}; | |
131 | ||
b410b364 | 132 | char *armors[WNA] = { "Birthday Suit", "Clothes", "Leather Vest", "Chain Mail", "Plate Armor", |
85ce9d3e | 133 | "Full Body Armor", "Magic Mail", "Graphite Suit", "Steel Suit", |
134 | "Force Field", "Armor of Light", "Mythril Vest", "DemiGod Armor", | |
e7a0d0ab | 135 | "Hades' Cloak", "Dragon Scales", "Adamantium"}; |
85ce9d3e | 136 | |
137 | int prices[WNA - 1] = {200, 1000, 3000, 10000, 30000, 100000, 150000, 200000, 400000, | |
138 | 1000000, 4000000, 10000000, 40000000, 100000000, 400000000}; | |
b410b364 | 139 | int webonus[WNA] = {2, 10, 15, 25, 35, 45, 65, 85, 125, 185, 255, 355, 505, 805, 1205, 1805}; |
140 | int arbonus[WNA] = {2, 3, 5, 10, 15, 25, 35, 50, 75, 100, 150, 225, 300, 400, 600, 1000}; | |
85ce9d3e | 141 | |
142 | int hpbonus[11] = {10, 15, 20, 30, 50, 75, 125, 185, 250, 350, 550}; | |
143 | int strbonus[11] = {5, 7, 10, 12, 20, 35, 50, 75, 110, 150, 200}; | |
144 | int defbonus[11] = {2, 3, 5, 10, 15, 22, 35, 60, 80, 120, 150}; | |
145 | ||
85ce9d3e | 146 | void gameserv(char *source, char *buf) |
147 | { | |
448a1531 | 148 | char *cmd, z; |
85ce9d3e | 149 | cmd = strtok(buf, " "); |
150 | ||
fc9d2643 | 151 | #ifndef P10 |
152 | source++; // Get rid of that : at the beginning of a :Nick privmsg Gameserv :text | |
153 | #endif | |
154 | ||
448a1531 | 155 | z = cmd[0]; |
156 | if (z == ':') | |
fc9d2643 | 157 | cmd++; // Get rid of that : at the beginning of the :text (command) |
85ce9d3e | 158 | |
9f8c2acc | 159 | #ifdef DEBUGMODE |
160 | log("Source: %s Command: %s", source, cmd); | |
161 | #endif | |
162 | ||
0eeaca4c | 163 | if (strnicmp(cmd, "\1PING", 6) == 0) |
85ce9d3e | 164 | { |
44ea29f7 | 165 | char *ts; |
166 | ts = strtok(NULL, "\1"); | |
167 | notice(s_GameServ, source, "\1PING %s\1", ts); | |
0eeaca4c | 168 | } else if (stricmp(cmd, "\1VERSION\1") == 0) { |
a3017ab1 | 169 | notice(s_GameServ, source, "\1VERSION %s %s\1", PACKAGE, VERSION); |
85ce9d3e | 170 | } else if (stricmp(cmd, "SEARCH") == 0) { |
171 | cmd = strtok(NULL, " "); | |
172 | ||
173 | if (!cmd) | |
174 | notice(s_GameServ, source, "SYNTAX: /msg %S SEARCH FOREST"); | |
175 | else | |
176 | do_forest(source); | |
1af35752 | 177 | |
85ce9d3e | 178 | } else if (stricmp(cmd, "FIGHT") == 0) { |
179 | do_fight(source); | |
180 | } else if (stricmp(cmd, "ATTACK") == 0) { | |
181 | do_attack(source); | |
70065ca1 | 182 | } else if (stricmp(cmd, "CHECK") == 0) { |
183 | do_check(source); | |
c8ada07e | 184 | } else if (stricmp(cmd, "RUN") == 0) { |
185 | do_run(source); | |
83cf716f | 186 | } else if (stricmp(cmd, "USE") == 0) { |
187 | do_use(source); | |
85ce9d3e | 188 | } else if (stricmp(cmd, "HEAL") == 0) { |
189 | do_heal(source); | |
9cda831c | 190 | } else if (stricmp(cmd, "INVENTORY") == 0) { |
191 | do_inventory(source); | |
ab4f4ec0 | 192 | } else if (stricmp(cmd, "MASTER") == 0) { |
193 | do_master(source); | |
fcca861d | 194 | } else if (stricmp(cmd, "DRAGON") == 0) { |
195 | do_dragon(source); | |
ad7dfaa0 | 196 | } else if (stricmp(cmd, "STORE") == 0) { |
197 | do_store(source); | |
8c126acc | 198 | } else if (stricmp(cmd, "BANK") == 0) { |
199 | do_bank(source); | |
96f71fee | 200 | } else if (stricmp(cmd, "ADMIN") == 0) { |
201 | do_admin(source); | |
c7340cbd | 202 | } else if (stricmp(cmd, "REFRESH") == 0) { |
96f71fee | 203 | do_refresh(source); |
ee38284f | 204 | } else if (stricmp(cmd, "RESET") == 0) { |
205 | do_reset(source); | |
f5c25639 | 206 | } else if (stricmp(cmd, "TAVERN") == 0) { |
207 | do_tavern(source); | |
85ce9d3e | 208 | } else if (stricmp(cmd, "LIST") == 0) { |
209 | do_list(source); | |
b0359af9 | 210 | } else if (stricmp(cmd, "LOGOUT") == 0) { |
211 | do_logout(source); | |
174e7f8f | 212 | } else if (stricmp(cmd, "NEWS") == 0) { |
5aa1d28d | 213 | do_news(source); |
85ce9d3e | 214 | } else if (stricmp(cmd, "REGISTER") == 0) { |
215 | do_register(source); | |
216 | } else if (stricmp(cmd, "IDENTIFY") == 0) { | |
217 | do_identify(source); | |
218 | } else if (stricmp(cmd, "HELP") == 0) { | |
c7340cbd | 219 | do_help(source); |
1563e73b | 220 | } else if (stricmp(cmd, "SET") == 0) { |
221 | do_set(source); | |
85ce9d3e | 222 | } else if (stricmp(cmd, "STATS") == 0) { |
223 | do_stats(source); | |
224 | } else if (stricmp(cmd, "SHUTDOWN") == 0) { | |
96f71fee | 225 | aClient *user; |
226 | ||
227 | if (!(user = find(source))) | |
45a84400 | 228 | { |
96f71fee | 229 | notice(s_GameServ, source, "Error: aClient not found. Contact a %S admin"); |
9f8c2acc | 230 | log("Error: aClient not found: %s", source); |
96f71fee | 231 | } |
232 | else if (!isAdmin(user)) | |
233 | { | |
234 | notice(s_GameServ, source, "You must be a %S admin to use this command!"); | |
45a84400 | 235 | } |
236 | else | |
237 | { | |
96f71fee | 238 | save_gs_dbase(); |
23ec3ff4 | 239 | #ifdef P10 |
ce61cdfa | 240 | raw("[] SQ %s 0 :leaving: %s used the Shutdown command.", servername, user->getRealNick()); |
23ec3ff4 | 241 | #else |
4e5760fd | 242 | raw("SQUIT %s :leaving: %s used the Shutdown command.", servername, source); |
23ec3ff4 | 243 | #endif |
05c527e6 | 244 | shuttingdown = true; |
45a84400 | 245 | } |
85ce9d3e | 246 | } else if (stricmp(cmd, "SAVE") == 0) { |
96f71fee | 247 | aClient *user; |
248 | ||
249 | if (!(user = find(source))) | |
250 | { | |
251 | notice(s_GameServ, source, "Error: aClient not found. Contact a %S admin"); | |
9f8c2acc | 252 | log("Error: aClient not found: %s", source); |
96f71fee | 253 | } |
254 | else if (!isAdmin(user)) | |
255 | { | |
256 | notice(s_GameServ, source, "You must be a %S admin to use this command!"); | |
257 | } | |
258 | else | |
45a84400 | 259 | { |
260 | save_gs_dbase(); | |
261 | } | |
85ce9d3e | 262 | } else if (stricmp(cmd, "LOAD") == 0) { |
96f71fee | 263 | aClient *user; |
264 | ||
265 | if (!(user = find(source))) | |
266 | { | |
267 | notice(s_GameServ, source, "Error: aClient not found. Contact a %S admin"); | |
5d04eb42 | 268 | log("Error: aClient not found: %s", source); |
96f71fee | 269 | } |
270 | else if (!isAdmin(user)) | |
271 | { | |
272 | notice(s_GameServ, source, "You must be a %S admin to use this command!"); | |
273 | } | |
274 | else | |
45a84400 | 275 | { |
4dde2ed9 | 276 | char *cmd2 = strtok(NULL, " "); |
277 | if (!cmd2) | |
278 | { | |
279 | notice(s_GameServ, source, "Loading player data from %s", playerdata); | |
280 | load_gs_dbase(); | |
281 | } | |
282 | else if (stricmp(cmd2, "MONSTERS") == 0) | |
283 | { | |
5c449fde | 284 | notice(s_GameServ, source, "Loading monster data"); |
4dde2ed9 | 285 | load_monsters(); |
286 | } | |
287 | else | |
288 | display_help(source, cmd); | |
45a84400 | 289 | } |
8450c018 | 290 | #ifdef DEBUGMODE |
85ce9d3e | 291 | } else if (stricmp(cmd, "RAW") == 0) { |
96f71fee | 292 | aClient *user; |
293 | ||
294 | if (!(user = find(source))) | |
295 | { | |
296 | notice(s_GameServ, source, "Error: aClient not found. Contact a %S admin"); | |
9f8c2acc | 297 | log("Error: aClient not found: %s", source); |
96f71fee | 298 | } |
299 | else if (!isAdmin(user)) | |
300 | { | |
301 | notice(s_GameServ, source, "You must be a %S admin to use this command!"); | |
302 | } | |
303 | else | |
45a84400 | 304 | { |
305 | char *rest = strtok(NULL, ""); | |
306 | raw("%s", rest); | |
307 | } | |
bf3a2ff9 | 308 | } else if (stricmp(cmd, "PRINT") == 0) { |
309 | for (int x = 0; x < LEVELS; x++) | |
42106907 | 310 | levels[x].monsters.print(); |
ea93c39a | 311 | } else if (stricmp(cmd, "RANDOM") == 0) { |
312 | char *rstr = strtok(NULL, ""); | |
313 | range trange; | |
314 | trange.setRange(rstr); | |
315 | notice(s_GameServ, source, "Random number in that range: %d", trange.random()); | |
8450c018 | 316 | #endif |
42ec1800 | 317 | } else { |
448a1531 | 318 | aClient *user; |
319 | if ((user = find(source))) | |
320 | { | |
321 | if (isIgnore(user)) | |
322 | { | |
323 | #ifdef DEBUGMODE | |
324 | log("Ignoring %s.", user->getNick()); | |
325 | #endif | |
326 | } | |
327 | else | |
328 | { | |
329 | notice(s_GameServ, source, "Unknown command \002%s\002. Type /msg %S \002HELP\002 to get a list of commands.", cmd); | |
330 | } | |
331 | } | |
c7340cbd | 332 | } |
85ce9d3e | 333 | |
448a1531 | 334 | #ifndef P10 |
335 | source--; // Bring the ':' back so we don't leak memory | |
336 | #endif | |
337 | if (z == ':') | |
338 | cmd--; // Same thing :) | |
85ce9d3e | 339 | } |
340 | ||
341 | int stricmp(const char *s1, const char *s2) | |
342 | { | |
343 | register int c; | |
344 | ||
345 | while ((c = tolower(*s1)) == tolower(*s2)) { | |
346 | if (c == 0) | |
347 | return 0; | |
348 | s1++; | |
349 | s2++; | |
350 | } | |
351 | if (c < tolower(*s2)) | |
352 | return -1; | |
353 | return 1; | |
354 | } | |
355 | ||
356 | void showstats(const char *u, const char *nick) | |
357 | { | |
358 | aClient *ni, *sender = find(u); | |
359 | char *buf; | |
360 | buf = new char[50]; | |
361 | char *space; | |
362 | ||
363 | ||
73c71976 | 364 | if (!(ni = findplayer(nick))) |
85ce9d3e | 365 | { |
366 | notice(s_GameServ, u, "%s not found", nick); | |
367 | } | |
368 | else if (ni->stats) | |
369 | { | |
5c449fde | 370 | notice(s_GameServ, sender->getNick(), "Stats for %s:", ni->stats->name.c_str()); |
85ce9d3e | 371 | |
372 | sprintf(buf, "Experience: %ld", ni->stats->exp); | |
373 | space = spaces(strlen(buf), " "); | |
374 | notice(s_GameServ, sender->getNick(), "%s%sLevel: %d", buf, space, | |
375 | ni->stats->level); | |
1cf88153 | 376 | delete [] space; |
85ce9d3e | 377 | |
378 | sprintf(buf, "Gold: %ld", ni->stats->gold); | |
379 | space = spaces(strlen(buf), " "); | |
380 | notice(s_GameServ, sender->getNick(), "%s%sGold in Bank: %ld", buf, space, ni->stats->bank); | |
1cf88153 | 381 | delete [] space; |
85ce9d3e | 382 | |
c7340cbd | 383 | notice(s_GameServ, sender->getNick(), "Hit Points: %d of %d", ni->stats->hp, |
85ce9d3e | 384 | ni->stats->maxhp); |
385 | ||
386 | sprintf(buf, "Strength: %d", ni->stats->strength + webonus[ni->stats->weapon]); | |
387 | space = spaces(strlen(buf), " "); | |
388 | notice(s_GameServ, sender->getNick(), "%s%sDefense: %d", | |
389 | buf, space, ni->stats->defense + arbonus[ni->stats->armor]); | |
1cf88153 | 390 | delete [] space; |
85ce9d3e | 391 | |
392 | sprintf(buf, "Armor: %s", armors[ni->stats->armor]); | |
393 | space = spaces(strlen(buf), " "); | |
394 | notice(s_GameServ, sender->getNick(), "%s%sWeapon: %s", buf, space, | |
395 | weapons[ni->stats->weapon]); | |
1cf88153 | 396 | delete [] space; |
85ce9d3e | 397 | |
398 | sprintf(buf, "Forest Fights: %d", ni->stats->forest_fights); | |
399 | space = spaces(strlen(buf), " "); | |
400 | notice(s_GameServ, sender->getNick(), "%s%sPlayer Fights: %d", buf, space, ni->stats->player_fights); | |
1cf88153 | 401 | delete [] space; |
35cba3f5 | 402 | Pouch *inv = &ni->stats->inventory; |
403 | ||
404 | notice(s_GameServ, u, "Potions"); | |
405 | sprintf(buf, "Healing: %d", inv->Healing()); | |
406 | space = spaces(strlen(buf), " "); | |
407 | notice(s_GameServ, sender->getNick(), "%s%sHP: %d", buf, | |
408 | space, inv->HP()); | |
409 | delete [] space; | |
410 | ||
411 | sprintf(buf, "Strength: %d", inv->Strength()); | |
412 | space = spaces(strlen(buf), " "); | |
413 | notice(s_GameServ, sender->getNick(), "%s%sDefense: %d", buf, | |
414 | space, inv->Defense()); | |
415 | delete [] space; | |
85ce9d3e | 416 | } |
73c71976 | 417 | else |
418 | { | |
5c449fde | 419 | notice(s_GameServ, u, "%s is not playing!", ni->stats->name.c_str()); |
73c71976 | 420 | } |
1cf88153 | 421 | delete [] buf; |
85ce9d3e | 422 | } |
423 | ||
424 | char *spaces(int len, char *seperator) | |
425 | { | |
426 | char *final; | |
42ec1800 | 427 | final = new char[30]; |
85ce9d3e | 428 | int y; |
429 | strcpy(final, seperator); | |
42ec1800 | 430 | for (y = 0; y < 30 - len; y++) |
85ce9d3e | 431 | strcat(final, seperator); |
432 | return final; | |
433 | } | |
434 | ||
435 | void raw(const char *fmt, ...) | |
436 | { | |
437 | va_list args; | |
438 | char *input; | |
439 | const char *t = fmt; | |
440 | input = new char[1024]; | |
441 | va_start(args, fmt); | |
442 | memset(input, 0, sizeof(input)); // Initialize to NULL | |
443 | for (; *t; t++) | |
444 | { | |
445 | if (*t == '%') | |
446 | { | |
447 | switch(*++t) { | |
448 | case 'd': sprintf(input, "%s%d", input, va_arg(args, int)); break; | |
449 | case 's': sprintf(input, "%s%s", input, va_arg(args, char *)); break; | |
450 | case 'S': sprintf(input, "%s%s", input, s_GameServ); break; | |
451 | case 'l': | |
452 | if (*++t == 'd') | |
453 | sprintf(input, "%s%ld", input, va_arg(args, long int)); break; | |
454 | } | |
455 | } | |
456 | else | |
457 | { | |
458 | sprintf(input, "%s%c", input, *t); | |
459 | } | |
460 | ||
461 | } | |
9f8c2acc | 462 | #ifdef DEBUGMODE |
463 | log("Input: %s", input); | |
464 | #endif | |
465 | ||
85ce9d3e | 466 | sprintf(input, "%s%s", input, "\r\n"); |
85ce9d3e | 467 | sock_puts(sock, input); |
1cf88153 | 468 | delete [] input; |
85ce9d3e | 469 | va_end(args); |
470 | } | |
471 | /* Send a NOTICE from the given source to the given nick. */ | |
472 | ||
473 | void notice(const char *source, const char *dest, const char *fmt, ...) | |
474 | { | |
c7340cbd | 475 | if (fmt[0] == '\0') |
476 | return; | |
477 | ||
9bafc40d | 478 | char *commanduse; |
479 | commanduse = new char[16]; | |
480 | ||
481 | #ifdef P10 | |
6f727d4c | 482 | if (isUsePrivmsg()) |
483 | strcpy(commanduse, "P"); | |
9bafc40d | 484 | else |
a51121e0 | 485 | strcpy(commanduse, "O"); |
9bafc40d | 486 | #else |
487 | ||
6f727d4c | 488 | if (isUsePrivmsg()) |
489 | strcpy(commanduse, "PRIVMSG"); | |
9bafc40d | 490 | else |
6f727d4c | 491 | strcpy(commanduse, "NOTICE"); |
9bafc40d | 492 | #endif |
493 | ||
85ce9d3e | 494 | va_list args; |
495 | char *input; | |
496 | const char *t = fmt; | |
497 | input = new char[1024]; | |
498 | va_start(args, fmt); | |
499 | if (dest[0] == ':') | |
500 | { | |
501 | dest++; | |
ba2a880f | 502 | |
503 | #if !defined(P10) | |
9bafc40d | 504 | sprintf(input, ":%s %s %s :", source, commanduse, dest); |
ba2a880f | 505 | #else |
9bafc40d | 506 | sprintf(input, "%s %s %s :", gsnum, commanduse, dest); |
ba2a880f | 507 | #endif |
508 | ||
85ce9d3e | 509 | dest--; |
510 | } | |
511 | else | |
ba2a880f | 512 | { |
513 | #if !defined(P10) | |
9bafc40d | 514 | sprintf(input, ":%s %s %s :", source, commanduse, dest); |
ba2a880f | 515 | #else |
9bafc40d | 516 | sprintf(input, "%s %s %s :", gsnum, commanduse, dest); |
ba2a880f | 517 | #endif |
518 | } | |
85ce9d3e | 519 | |
520 | for (; *t; t++) | |
521 | { | |
522 | if (*t == '%') | |
523 | { | |
524 | switch(*++t) { | |
525 | case 'd': sprintf(input, "%s%d", input, va_arg(args, int)); break; | |
526 | case 's': sprintf(input, "%s%s", input, va_arg(args, char *)); break; | |
527 | case 'S': sprintf(input, "%s%s", input, s_GameServ); break; | |
528 | case 'l': | |
529 | if (*++t == 'd') | |
530 | sprintf(input, "%s%ld", input, va_arg(args, long int)); break; | |
531 | } | |
532 | } | |
533 | else | |
534 | { | |
535 | sprintf(input, "%s%c", input, *t); | |
536 | } | |
537 | ||
538 | } | |
9f8c2acc | 539 | #ifdef DEBUGMODE |
540 | log("Input: %s", input); | |
541 | #endif | |
85ce9d3e | 542 | sprintf(input, "%s%s", input, "\r\n"); |
85ce9d3e | 543 | sock_puts(sock, input); |
9bafc40d | 544 | delete [] commanduse; |
1cf88153 | 545 | delete [] input; |
85ce9d3e | 546 | va_end(args); |
547 | } | |
548 | ||
549 | ||
550 | int strnicmp(const char *s1, const char *s2, size_t len) | |
551 | { | |
552 | register int c; | |
553 | ||
554 | if (!len) | |
555 | return 0; | |
556 | while ((c = tolower(*s1)) == tolower(*s2) && len > 0) { | |
557 | if (c == 0 || --len == 0) | |
558 | return 0; | |
559 | s1++; | |
560 | s2++; | |
561 | } | |
562 | if (c < tolower(*s2)) | |
563 | return -1; | |
564 | return 1; | |
565 | } | |
566 | ||
653c4f62 | 567 | #ifndef HAVE_STRTOK |
85ce9d3e | 568 | char *strtok(char *str, const char *delim) |
569 | { | |
570 | static char *current = NULL; | |
571 | char *ret; | |
572 | ||
573 | if (str) | |
574 | current = str; | |
575 | if (!current) | |
576 | return NULL; | |
577 | current += strspn(current, delim); | |
578 | ret = *current ? current : NULL; | |
579 | current += strcspn(current, delim); | |
580 | if (!*current) | |
581 | current = NULL; | |
582 | else | |
583 | *current++ = 0; | |
584 | return ret; | |
585 | } | |
653c4f62 | 586 | #endif |
85ce9d3e | 587 | |
70065ca1 | 588 | void do_check(char *u) |
589 | { | |
590 | int days, hours, minutes, seconds; | |
591 | long complete; | |
592 | complete = (lastrefresh + refreshperiod) - time(NULL); | |
593 | days = complete / 86400; | |
594 | hours = (complete % 86400) / 3600; | |
595 | minutes = (complete % 86400) % 3600 / 60; | |
596 | seconds = (complete % 86400) % 3600 % 60; | |
597 | ||
598 | notice(s_GameServ, u, "Time left to next refresh: %dd %dh %dm %ds", | |
599 | days, hours, minutes, seconds); | |
600 | } | |
601 | ||
85ce9d3e | 602 | void do_list(char *u) |
603 | { | |
448a1531 | 604 | aClient *user; |
9cb6f227 | 605 | char *cmd = strtok(NULL, " "); |
606 | ||
448a1531 | 607 | if (!(user = find(u))) |
608 | { | |
609 | log("Fatal Error: Couldn't find %s in the client list", u); | |
610 | return; | |
611 | } | |
612 | else if (isIgnore(user)) | |
613 | { | |
614 | #ifdef DEBUGMODE | |
615 | log("Ignoring %s. Command LIST", user->getNick()); | |
616 | #endif | |
617 | return; | |
618 | } | |
619 | ||
85ce9d3e | 620 | ListNode<aClient> *temp; |
7996e5fd | 621 | bool header = false; |
9cb6f227 | 622 | |
7996e5fd | 623 | for (unsigned long x = 0; x < U_TABLE_SIZE; x++) |
624 | { | |
625 | temp = players[x].First(); | |
626 | if (!players[x].isEmpty()) | |
85ce9d3e | 627 | { |
85ce9d3e | 628 | while(temp) |
629 | { | |
100c5e33 | 630 | if (cmd || is_playing(temp->getData())) |
9cb6f227 | 631 | { |
632 | if (!header) | |
633 | { | |
634 | notice(s_GameServ, u, "Players:"); | |
635 | header = true; | |
636 | } | |
637 | #ifdef P10 | |
638 | notice(s_GameServ, u, "IRC: %s Game: %s", temp->getData()->getRealNick(), | |
5c449fde | 639 | temp->getData()->stats->name.c_str()); |
9cb6f227 | 640 | #else |
641 | notice(s_GameServ, u, "IRC: %s Game: %s", temp->getData()->getNick(), | |
5c449fde | 642 | temp->getData()->stats->name.c_str()); |
9cb6f227 | 643 | #endif |
644 | } | |
ce61cdfa | 645 | |
85ce9d3e | 646 | temp = temp->Next(); |
647 | } | |
85ce9d3e | 648 | } |
7996e5fd | 649 | } |
650 | if (!header) | |
85ce9d3e | 651 | notice(s_GameServ, u, "No one is playing"); |
7996e5fd | 652 | else |
653 | notice(s_GameServ, u, "End of List"); | |
654 | ||
85ce9d3e | 655 | } |
1563e73b | 656 | void do_set(char *u) |
657 | { | |
658 | aClient *user, *target; | |
659 | char *name = strtok(NULL, " "); | |
660 | char *cmd = strtok(NULL, " "); | |
661 | char *cmd2; | |
662 | ||
663 | if (!(user = find(u))) | |
664 | { | |
665 | notice(s_GameServ, u, "Fatal error. Cannot find aClient. "\ | |
666 | "Buf: %s LOGOUT", u); | |
667 | return; | |
668 | } | |
669 | else if (isIgnore(user)) | |
670 | { | |
671 | #ifdef DEBUGMODE | |
672 | log("Ignoring %s.", user->getNick()); | |
673 | #endif | |
674 | return; | |
675 | } | |
676 | else if (!name) | |
677 | { | |
6b72281b | 678 | notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] {PASSWORD|BANK BALANCE|PLAYER FIGHTS|FOREST FIGHTS|GOLD|STRENGTH|DEFENSE|HP|MAXHP|EXP|LEVEL|WEAPON|ARMOR|HP POTIONS|STRENGTH POTIONS|DEFENSE POTIONS|HEALING POTIONS|ALIVE|SEEN MASTER} {STRING|NUMBER|TRUE|FALSE}"); |
1563e73b | 679 | return; |
680 | } | |
681 | else if (!(target = findplayer(name))) | |
682 | { | |
683 | // Back the pointers up... they didn't send a name probably | |
684 | cmd2= cmd; | |
685 | cmd = name; | |
686 | target = user; | |
687 | ||
688 | if (!is_playing(user)) | |
689 | { | |
690 | notice(s_GameServ, u, "You must be playing to set things for yourself!"); | |
691 | return; | |
692 | } | |
693 | } | |
694 | else | |
695 | { | |
696 | cmd2 = strtok(NULL, " "); | |
697 | } | |
698 | ||
699 | // Regardless of the previous if/else, if it got here, we know we have the cmd pointer at the right spot. | |
700 | if (stricmp(cmd, "PASSWORD") == 0) | |
701 | { | |
702 | // Person is looking to change their password | |
703 | // If they're an admin, or it's theirself, allow it | |
704 | // cmd2 is pointing to the password now | |
705 | if (isAdmin(user) || user == target) | |
706 | { | |
707 | target->stats->setPassword(cmd2); | |
708 | notice(s_GameServ, u, "Password successfully changed"); | |
709 | } | |
710 | else if (user != target && !isAdmin(user)) | |
711 | { | |
712 | notice(s_GameServ, u, "You must be a %S admin to set other peoples' passwords."); | |
713 | return; | |
714 | } | |
715 | } | |
716 | else if (stricmp(cmd, "BANK") == 0 || stricmp(cmd, "BALANCE") == 0) | |
717 | { | |
6b72281b | 718 | if (!isAdmin(user)) |
1563e73b | 719 | { |
720 | notice(s_GameServ, u, "Admins Only!"); | |
721 | return; | |
722 | } | |
6b72281b | 723 | else if (stricmp(cmd, "BANK") == 0) |
1563e73b | 724 | { |
725 | cmd2 = strtok(NULL, " "); // Need an extra parameter for set bank balance | |
726 | } | |
6b72281b | 727 | if (!cmd2) |
1563e73b | 728 | { |
6b72281b | 729 | notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] [BANK] BALANCE <NUMBER>"); |
730 | return; | |
1563e73b | 731 | } |
6b72281b | 732 | |
733 | target->stats->bank = stringtoint(cmd2); | |
734 | notice(s_GameServ, u, "Bank balance changed to %s!", cmd2); | |
1563e73b | 735 | } |
736 | else if (stricmp(cmd, "PLAYER") == 0) | |
737 | { | |
738 | if (!isAdmin(user)) | |
739 | { | |
740 | notice(s_GameServ, u, "Admins Only!"); | |
741 | return; | |
742 | } | |
743 | else if (stricmp(cmd2, "FIGHTS") != 0) | |
744 | { | |
6b72281b | 745 | notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] PLAYER FIGHTS <NUMBER>"); |
1563e73b | 746 | return; |
747 | } | |
748 | else | |
749 | { | |
750 | cmd2 = strtok(NULL, " "); | |
6b72281b | 751 | if (!cmd2) |
752 | { | |
753 | notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] PLAYER FIGHTS <NUMBER>"); | |
754 | return; | |
755 | } | |
1563e73b | 756 | target->stats->player_fights = stringtoint(cmd2); |
6b72281b | 757 | notice(s_GameServ, u, "Player fights changed to %s!", cmd2); |
1563e73b | 758 | } |
759 | } | |
760 | else if (stricmp(cmd, "FOREST") == 0) | |
761 | { | |
762 | if (!isAdmin(user)) | |
763 | { | |
764 | notice(s_GameServ, u, "Admins Only!"); | |
765 | return; | |
766 | } | |
767 | else if (stricmp(cmd2, "FIGHTS") != 0) | |
768 | { | |
769 | notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] FOREST FIGHTS <number>"); | |
770 | return; | |
771 | } | |
772 | else | |
773 | { | |
774 | cmd2 = strtok(NULL, " "); | |
6b72281b | 775 | if (!cmd2) |
776 | { | |
777 | notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] FOREST FIGHTS <NUMBER>"); | |
778 | return; | |
779 | } | |
780 | target->stats->forest_fights = stringtoint(cmd2); | |
781 | notice(s_GameServ, u, "Forest fights changed to %s!", cmd2); | |
1563e73b | 782 | } |
783 | } | |
cbd4ede4 | 784 | else if (stricmp(cmd, "GOLD") == 0) |
785 | { | |
786 | if (!isAdmin(user)) | |
787 | { | |
788 | notice(s_GameServ, u, "Admins Only!"); | |
789 | return; | |
790 | } | |
791 | else | |
792 | { | |
6b72281b | 793 | if (!cmd2) |
794 | { | |
795 | notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] GOLD <NUMBER>"); | |
796 | return; | |
797 | } | |
cbd4ede4 | 798 | target->stats->gold = stringtoint(cmd2); |
799 | notice(s_GameServ, u, "Gold set to %s", cmd2); | |
800 | return; | |
801 | } | |
802 | } | |
6b72281b | 803 | else if (stricmp(cmd, "STRENGTH") == 0 && stricmp(cmd2, "POTIONS") != 0) |
cbd4ede4 | 804 | { |
805 | if (!isAdmin(user)) | |
806 | { | |
807 | notice(s_GameServ, u, "Admins Only!"); | |
808 | return; | |
809 | } | |
810 | else | |
811 | { | |
6b72281b | 812 | if (!cmd2) |
813 | { | |
814 | notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] STRENGTH <NUMBER>"); | |
815 | return; | |
816 | } | |
817 | ||
cbd4ede4 | 818 | target->stats->strength = stringtoint(cmd2); |
819 | notice(s_GameServ, u, "Strength set to %s", cmd2); | |
820 | return; | |
821 | } | |
822 | } | |
6b72281b | 823 | else if (stricmp(cmd, "DEFENSE") == 0 && stricmp(cmd2, "POTIONS") != 0) |
cbd4ede4 | 824 | { |
825 | if (!isAdmin(user)) | |
826 | { | |
827 | notice(s_GameServ, u, "Admins Only!"); | |
828 | return; | |
829 | } | |
830 | else | |
831 | { | |
6b72281b | 832 | if (!cmd2) |
833 | { | |
834 | notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] DEFENSE <NUMBER>"); | |
835 | return; | |
836 | } | |
837 | ||
cbd4ede4 | 838 | target->stats->defense = stringtoint(cmd2); |
839 | notice(s_GameServ, u, "Defense set to %s", cmd2); | |
840 | return; | |
841 | } | |
842 | } | |
843 | else if (stricmp(cmd, "HP") == 0 && stricmp(cmd2, "POTIONS") != 0) | |
844 | { | |
845 | if (!isAdmin(user)) | |
846 | { | |
847 | notice(s_GameServ, u, "Admins Only!"); | |
848 | return; | |
849 | } | |
850 | else | |
851 | { | |
6b72281b | 852 | if (!cmd2) |
853 | { | |
854 | notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] HP <NUMBER>"); | |
855 | return; | |
856 | } | |
cbd4ede4 | 857 | target->stats->hp = stringtoint(cmd2); |
858 | notice(s_GameServ, u, "HP set to %s", cmd2); | |
859 | return; | |
860 | } | |
861 | } | |
862 | else if (stricmp(cmd, "MAXHP") == 0) | |
863 | { | |
864 | if (!isAdmin(user)) | |
865 | { | |
866 | notice(s_GameServ, u, "Admins Only!"); | |
867 | return; | |
868 | } | |
869 | else | |
870 | { | |
6b72281b | 871 | if (!cmd2) |
872 | { | |
873 | notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] MAXHP <NUMBER>"); | |
874 | return; | |
875 | } | |
cbd4ede4 | 876 | target->stats->maxhp = stringtoint(cmd2); |
877 | notice(s_GameServ, u, "MaxHP set to %s", cmd2); | |
878 | return; | |
879 | } | |
880 | } | |
881 | else if (stricmp(cmd, "EXPERIENCE") == 0 || stricmp(cmd, "EXP") == 0) | |
882 | { | |
883 | if (!isAdmin(user)) | |
884 | { | |
885 | notice(s_GameServ, u, "Admins Only!"); | |
886 | return; | |
887 | } | |
888 | else | |
889 | { | |
6b72281b | 890 | if (!cmd2) |
891 | { | |
892 | notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] {EXPERIENCE|EXP} <NUMBER>"); | |
893 | return; | |
894 | } | |
895 | ||
cbd4ede4 | 896 | target->stats->exp = stringtoint(cmd2); |
897 | notice(s_GameServ, u, "Exp set to %s", cmd2); | |
898 | return; | |
899 | } | |
900 | } | |
901 | else if (stricmp(cmd, "LEVEL") == 0) | |
902 | { | |
903 | if (!isAdmin(user)) | |
904 | { | |
905 | notice(s_GameServ, u, "Admins Only!"); | |
906 | return; | |
907 | } | |
908 | else | |
909 | { | |
6b72281b | 910 | if (!cmd2) |
911 | { | |
912 | notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] LEVEL <NUMBER>"); | |
913 | return; | |
914 | } | |
cbd4ede4 | 915 | target->stats->level = stringtoint(cmd2); |
916 | notice(s_GameServ, u, "Level set to %s", cmd2); | |
917 | return; | |
918 | } | |
919 | } | |
920 | else if (stricmp(cmd, "WEAPON") == 0) | |
921 | { | |
922 | if (!isAdmin(user)) | |
923 | { | |
924 | notice(s_GameServ, u, "Admins Only!"); | |
925 | return; | |
926 | } | |
927 | else | |
928 | { | |
6b72281b | 929 | if (!cmd2) |
930 | { | |
931 | notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] WEAPON <NUMBER>"); | |
932 | return; | |
933 | } | |
934 | ||
cbd4ede4 | 935 | target->stats->weapon = stringtoint(cmd2); |
936 | notice(s_GameServ, u, "Weapon set to %s", weapons[target->stats->weapon]); | |
937 | return; | |
938 | } | |
939 | } | |
940 | else if (stricmp(cmd, "ARMOR") == 0) | |
941 | { | |
942 | if (!isAdmin(user)) | |
943 | { | |
944 | notice(s_GameServ, u, "Admins Only!"); | |
945 | return; | |
946 | } | |
947 | else | |
948 | { | |
6b72281b | 949 | if (!cmd2) |
950 | { | |
951 | notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] ARMOR <NUMBER>"); | |
952 | return; | |
953 | } | |
cbd4ede4 | 954 | target->stats->armor = stringtoint(cmd2); |
955 | notice(s_GameServ, u, "Armor set to %s", armors[target->stats->armor]); | |
956 | return; | |
957 | } | |
958 | } | |
959 | else if (stricmp(cmd, "HP") == 0 && stricmp(cmd2, "POTIONS") == 0) | |
960 | { | |
961 | if (!isAdmin(user)) | |
962 | { | |
963 | notice(s_GameServ, u, "Admins Only!"); | |
964 | return; | |
965 | } | |
966 | else | |
967 | { | |
968 | cmd2 = strtok(NULL, " "); | |
6b72281b | 969 | if (!cmd2) |
970 | { | |
971 | notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] HP POTIONS <NUMBER>"); | |
972 | return; | |
973 | } | |
cbd4ede4 | 974 | target->stats->inventory.setHP(stringtoint(cmd2)); |
975 | notice(s_GameServ, u, "HP Potions set to %s", cmd2); | |
976 | return; | |
977 | } | |
978 | } | |
979 | else if (stricmp(cmd, "HEALING") == 0 && stricmp(cmd2, "POTIONS") == 0) | |
980 | { | |
981 | if (!isAdmin(user)) | |
982 | { | |
983 | notice(s_GameServ, u, "Admins Only!"); | |
984 | return; | |
985 | } | |
986 | else | |
987 | { | |
988 | cmd2 = strtok(NULL, " "); | |
6b72281b | 989 | if (!cmd2) |
990 | { | |
991 | notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] HEALING POTIONS <NUMBER>"); | |
992 | return; | |
993 | } | |
cbd4ede4 | 994 | target->stats->inventory.setHealing(stringtoint(cmd2)); |
995 | notice(s_GameServ, u, "Healing Potions set to %s", cmd2); | |
996 | return; | |
997 | } | |
998 | } | |
999 | else if (stricmp(cmd, "STRENGTH") == 0 && stricmp(cmd2, "POTIONS") == 0) | |
1000 | { | |
1001 | if (!isAdmin(user)) | |
1002 | { | |
1003 | notice(s_GameServ, u, "Admins Only!"); | |
1004 | return; | |
1005 | } | |
1006 | else | |
1007 | { | |
1008 | cmd2 = strtok(NULL, " "); | |
6b72281b | 1009 | if (!cmd2) |
1010 | { | |
1011 | notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] STRENGTH POTIONS <NUMBER>"); | |
1012 | return; | |
1013 | } | |
cbd4ede4 | 1014 | target->stats->inventory.setStrength(stringtoint(cmd2)); |
1015 | notice(s_GameServ, u, "Strength Potions set to %s", cmd2); | |
1016 | return; | |
1017 | } | |
1018 | } | |
1019 | else if (stricmp(cmd, "DEFENSE") == 0 && stricmp(cmd2, "POTIONS") == 0) | |
1020 | { | |
1021 | if (!isAdmin(user)) | |
1022 | { | |
1023 | notice(s_GameServ, u, "Admins Only!"); | |
1024 | return; | |
1025 | } | |
1026 | else | |
1027 | { | |
1028 | cmd2 = strtok(NULL, " "); | |
6b72281b | 1029 | if (!cmd2) |
1030 | { | |
1031 | notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] DEFENSE POTIONS <NUMBER>"); | |
1032 | return; | |
1033 | } | |
cbd4ede4 | 1034 | target->stats->inventory.setDefense(stringtoint(cmd2)); |
1035 | notice(s_GameServ, u, "Defense Potions set to %s", cmd2); | |
1036 | return; | |
1037 | } | |
1038 | } | |
1039 | else if (stricmp(cmd, "ALIVE") == 0) | |
1040 | { | |
1041 | if (!isAdmin(user)) | |
1042 | { | |
1043 | notice(s_GameServ, u, "Admins Only!"); | |
1044 | return; | |
1045 | } | |
1046 | else | |
1047 | { | |
1048 | cmd2 = strtok(NULL, " "); | |
1049 | if (!cmd2 || (stricmp(cmd2, "TRUE") != 0 && stricmp(cmd2, "FALSE") != 0)) | |
1050 | { | |
1051 | notice(s_GameServ, u, "SYNTAX: /msg %S SET ALIVE TRUE|FALSE"); | |
1052 | return; | |
1053 | } | |
6b72281b | 1054 | else if (stricmp(cmd2, "TRUE") == 0) |
1055 | { | |
1056 | notice(s_GameServ, u, "Target has been Resurrected!"); | |
1057 | target->addFlag(FLAG_ALIVE); | |
1058 | } | |
1059 | else | |
1060 | { | |
1061 | notice(s_GameServ, u, "Target is now dead!"); | |
1062 | target->remFlag(FLAG_ALIVE); | |
1063 | } | |
cbd4ede4 | 1064 | } |
1065 | } | |
6b72281b | 1066 | else if (stricmp(cmd, "SEEN") == 0) |
1067 | { | |
1068 | if (!isAdmin(user)) | |
1069 | { | |
1070 | notice(s_GameServ, u, "Admins Only!"); | |
1071 | return; | |
1072 | } | |
1073 | else if (stricmp(cmd2, "MASTER") != 0) | |
1074 | { | |
1075 | notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] SEEN MASTER {TRUE|FALSE}"); | |
1076 | return; | |
1077 | } | |
1078 | else | |
1079 | { | |
1080 | cmd2 = strtok(NULL, " "); | |
1081 | if (!cmd2 || (stricmp(cmd2, "TRUE") != 0 && stricmp(cmd2, "FALSE") != 0)) | |
1082 | { | |
1083 | notice(s_GameServ, u, "SYNTAX: /msg %S SET [NICK] SEEN MASTER {TRUE|FALSE}"); | |
1084 | return; | |
1085 | } | |
1086 | else if (stricmp(cmd2, "TRUE") == 0) | |
1087 | { | |
1088 | notice(s_GameServ, u, "Target has seen their master now."); | |
1089 | target->addFlag(FLAG_MASTER); | |
1090 | } | |
1091 | else | |
1092 | { | |
1093 | notice(s_GameServ, u, "Target has not seen their master now."); | |
1094 | target->remFlag(FLAG_MASTER); | |
1095 | } | |
1096 | } | |
1097 | } | |
1563e73b | 1098 | else |
cbd4ede4 | 1099 | { |
1100 | notice(s_GameServ, u, "Unknown command: SET %s", cmd); | |
6b72281b | 1101 | notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] {PASSWORD|BANK BALANCE|PLAYER FIGHTS|FOREST FIGHTS|GOLD|STRENGTH|DEFENSE|HP|MAXHP|EXP|LEVEL|WEAPON|ARMOR|HP POTIONS|STRENGTH POTIONS|DEFENSE POTIONS|HEALING POTIONS|ALIVE|SEEN MASTER} {STRING|NUMBER|TRUE|FALSE}"); |
cbd4ede4 | 1102 | return; |
1103 | } | |
1563e73b | 1104 | } |
1af35752 | 1105 | |
b0359af9 | 1106 | void do_logout(char *u) |
1107 | { | |
1108 | aClient *user; | |
18b84d11 | 1109 | char *name = strtok(NULL, " "); |
1110 | ||
b0359af9 | 1111 | if (!(user = find(u))) |
1112 | { | |
1113 | notice(s_GameServ, u, "Fatal error. Cannot find aClient. "\ | |
1114 | "Buf: %s LOGOUT", u); | |
1115 | log("Could not find aClient Buf: %s LOGOUT", | |
1116 | u); | |
18b84d11 | 1117 | return; |
b0359af9 | 1118 | } |
448a1531 | 1119 | else if (isIgnore(user)) |
1120 | { | |
1121 | #ifdef DEBUGMODE | |
1122 | log("Ignoring %s.", user->getNick()); | |
1123 | #endif | |
1124 | return; | |
1125 | } | |
18b84d11 | 1126 | |
1127 | if (name) | |
6e8ec003 | 1128 | { |
18b84d11 | 1129 | if (!isAdmin(user)) |
1130 | { | |
1131 | notice(s_GameServ, u, "You must be a %S admin to use this command!"); | |
1132 | } | |
1133 | else if (!(user = findplayer(name))) | |
1134 | { | |
1135 | notice(s_GameServ, u, "Couldn't find a player named %s", name); | |
1136 | } | |
1137 | else | |
1138 | { | |
5c449fde | 1139 | notice(s_GameServ, u, "Logging out %s", user->stats->name.c_str()); |
18b84d11 | 1140 | logout(user); |
1141 | } | |
6e8ec003 | 1142 | } |
18b84d11 | 1143 | else if (!name) |
b0359af9 | 1144 | { |
18b84d11 | 1145 | if (!is_playing(user)) |
1146 | { | |
1147 | notice(s_GameServ, u, "You're not logged in!"); | |
1148 | } | |
1149 | else if (is_fighting(user)) | |
1150 | { | |
1151 | notice(s_GameServ, u, "You can't logout while fighting!"); | |
1152 | } | |
1153 | else | |
1154 | { | |
1155 | notice(s_GameServ, u, "You have left the fields. You have lived to kill another day!"); | |
1156 | logout(user); | |
1157 | } | |
b0359af9 | 1158 | } |
1159 | } | |
3f243b0b | 1160 | |
b0359af9 | 1161 | void logout(aClient *user) |
1162 | { | |
1163 | if (is_playing(user)) | |
1164 | { | |
1165 | ListNode<aClient> *it; | |
1166 | aClient *temp; | |
5c449fde | 1167 | unsigned long hv = iHASH((unsigned char *) user->stats->name.c_str()); |
7996e5fd | 1168 | it = players[hv].Find(user); |
448a1531 | 1169 | |
b0359af9 | 1170 | if (!it) |
1171 | { | |
1172 | notice(s_GameServ, user->getNick(), "Fatal error. Contact "\ | |
1173 | "%S Admin. Cannot find you in the players list."); | |
1174 | log("Error on logout(). Can't find %s in the players list", | |
1175 | #ifdef P10 | |
1176 | user->getRealNick() | |
1177 | #else | |
1178 | user->getNick() | |
1179 | #endif | |
1180 | ); | |
1181 | return; | |
1182 | } | |
1183 | ||
1184 | temp = new aClient; | |
1185 | temp->stats = new Player; | |
1186 | temp->stats->setData(user->stats); | |
85bcf836 | 1187 | user->stats->client = NULL; |
6e8ec003 | 1188 | |
1189 | if (player_fight(user)) | |
1190 | user->stats->battle->stats->battle = NULL; | |
1191 | ||
b0359af9 | 1192 | delete user->stats; |
1193 | user->stats = NULL; | |
85bcf836 | 1194 | temp->stats->client = NULL; |
b0359af9 | 1195 | #ifdef P10 |
448a1531 | 1196 | temp->setRealNick("Not Playing"); |
b0359af9 | 1197 | #endif |
448a1531 | 1198 | temp->setNick("Not Playing"); |
b0359af9 | 1199 | |
1200 | it->setNewPtr(temp); | |
1201 | #ifdef DEBUGMODE | |
1202 | log("Logged out player %s", | |
1203 | #ifdef P10 | |
1204 | user->getRealNick() | |
1205 | #else | |
1206 | user->getNick() | |
1207 | #endif | |
1208 | ); | |
1209 | #endif | |
1210 | } | |
3f243b0b | 1211 | clearPlaying(user); |
b0359af9 | 1212 | } |
3f243b0b | 1213 | |
85ce9d3e | 1214 | void do_register(char *u) |
1215 | { | |
e1c41a84 | 1216 | char *password, *name; |
40251952 | 1217 | aClient *user; |
e1c41a84 | 1218 | name = strtok(NULL, " "); |
85ce9d3e | 1219 | password = strtok(NULL, " "); |
1220 | ||
e1c41a84 | 1221 | if (!name) |
1222 | { | |
1223 | notice(s_GameServ, u, "SYNTAX: /msg %S REGISTER NAME PASSWORD"); | |
1224 | } | |
1225 | else if (!password) | |
85ce9d3e | 1226 | { |
e1c41a84 | 1227 | notice(s_GameServ, u, "SYNTAX: /msg %S REGISTER NAME PASSWORD"); |
85ce9d3e | 1228 | } |
03e0a9d8 | 1229 | else if ((user = findplayer(name))) |
1230 | { | |
1231 | notice(s_GameServ, u, "%s is already registered!", name); | |
1232 | notice(s_GameServ, u, "Choose another name!"); | |
1233 | } | |
448a1531 | 1234 | else if (!(user = find(u))) |
1235 | { | |
1236 | log("Fatal Error: Couldn't find %s in the clients list", u); | |
1237 | } | |
1238 | else if (isIgnore(user)) | |
1239 | { | |
1240 | #ifdef DEBUGMODE | |
1241 | log("Ignoring %s.", user->getNick()); | |
1242 | #endif | |
1243 | return; | |
1244 | } | |
1245 | else | |
85ce9d3e | 1246 | { |
3f243b0b | 1247 | if (!is_playing(user)) |
85ce9d3e | 1248 | { |
ae2685f6 | 1249 | ListNode<aClient> *temp; |
85ce9d3e | 1250 | user->stats = new Player(user); |
85bcf836 | 1251 | user->stats->client = user; // Set the backwards pointer |
ae2685f6 | 1252 | user->stats->reset(); // set the user up |
1563e73b | 1253 | user->stats->setPassword(password); |
ddef84f1 | 1254 | user->stats->name = name; |
448a1531 | 1255 | unsigned long hv = iHASH((unsigned char *) name); |
40251952 | 1256 | updateTS(user->stats); |
ae2685f6 | 1257 | temp = players[hv].insertAtBack_RLN(user); |
1258 | temp->setPtr(user); // This is an extra step, but necessary for now | |
1259 | ||
14e24ba1 | 1260 | // Update the last login time |
1261 | user->stats->lastlogin = time(NULL); | |
1262 | ||
5c449fde | 1263 | notice(s_GameServ, u, "Player %s registered with password %s.", user->stats->name.c_str(), password); |
c7340cbd | 1264 | notice(s_GameServ, u, "Write this password down. If you lose it, there is no way to retrieve it!"); |
5c449fde | 1265 | log("Nickname %s registered player %s.", u, user->stats->name.c_str()); |
3f243b0b | 1266 | setPlaying(user); // set the playing flag |
85ce9d3e | 1267 | } |
1268 | else | |
1269 | { | |
1270 | notice(s_GameServ, u, "Already registered. Contact a %S admin for help."); | |
1271 | } | |
1272 | } | |
1273 | } | |
1274 | ||
1275 | void do_identify(char *u) | |
1276 | { | |
0a1518fa | 1277 | char *password, *name; |
1278 | aClient *user, *p; | |
1279 | name = strtok(NULL, " "); | |
85ce9d3e | 1280 | password = strtok(NULL, " "); |
0a1518fa | 1281 | if (!password || !name) |
85ce9d3e | 1282 | { |
0a1518fa | 1283 | notice(s_GameServ, u, "SYNTAX: /msg %S IDENTIFY NAME PASSWORD"); |
85ce9d3e | 1284 | } |
448a1531 | 1285 | else if (!(user = find(u))) |
5d04eb42 | 1286 | { |
1287 | notice(s_GameServ, u, "Fatal error. Cannot find aClient. Buf: %s", strtok(NULL, "")); | |
1288 | log("Error: aClient not found: %s", u); | |
1289 | } | |
448a1531 | 1290 | else if (isIgnore(user)) |
1291 | { | |
1292 | #ifdef DEBUGMODE | |
1293 | log("Ignoring %s.", user->getNick()); | |
1294 | #endif | |
1295 | return; | |
1296 | } | |
0a1518fa | 1297 | else if (!(p = findplayer(name)) || !p->stats) |
1298 | notice(s_GameServ, u, "Player %s not found", name); | |
b0359af9 | 1299 | else if (is_playing(user)) |
1300 | { | |
1301 | notice(s_GameServ, u, "You are already playing!"); | |
1302 | } | |
85bcf836 | 1303 | else if (p->stats->client != NULL && !isAdmin(user)) |
1579dfa2 | 1304 | { |
1305 | notice(s_GameServ, u, "That player has already identified."); | |
1579dfa2 | 1306 | } |
20d5d721 | 1307 | else if (!check_password(name, password) && !isAdmin(user)) |
85ce9d3e | 1308 | { |
0a1518fa | 1309 | notice(s_GameServ, u, "Password incorrect"); |
85ce9d3e | 1310 | } |
1579dfa2 | 1311 | else { |
b0359af9 | 1312 | ListNode<aClient> *temp; |
5c449fde | 1313 | unsigned long hv = iHASH((unsigned char *) p->stats->name.c_str()); |
7996e5fd | 1314 | temp = players[hv].Find(p); |
b0359af9 | 1315 | if (!temp) |
85ce9d3e | 1316 | { |
b0359af9 | 1317 | notice(s_GameServ, u, "Fatal error. Contact %S Admin. Buf: %s", |
1318 | strtok(NULL, "")); | |
1319 | return; | |
85ce9d3e | 1320 | } |
5c449fde | 1321 | user->stats = new Player(p->stats->name); |
b0359af9 | 1322 | #ifdef DEBUGMODE |
1323 | log("Setting data for identified"); | |
1324 | #endif | |
0b6098d5 | 1325 | user->stats->setData(p->stats); |
448a1531 | 1326 | user->stats->client = user; |
40251952 | 1327 | updateTS(user->stats); |
1328 | ||
b0359af9 | 1329 | |
1330 | #ifdef DEBUGMODE | |
5c449fde | 1331 | log("Player %s IRC: %s Identified", user->stats->name.c_str(), |
448a1531 | 1332 | user->getNick()); |
b0359af9 | 1333 | #endif |
1334 | ||
3f243b0b | 1335 | setPlaying(user); // set the playing flag |
1336 | ||
b0359af9 | 1337 | temp->setPtr(user); |
14e24ba1 | 1338 | |
1339 | // Update the last login time | |
1340 | user->stats->lastlogin = time(NULL); | |
1341 | ||
c260a8d7 | 1342 | notice(s_GameServ, u, "Password Accepted. Identified."); |
1343 | showNews(u, todaysnews); | |
85ce9d3e | 1344 | } |
1345 | } | |
1346 | ||
1347 | void do_stats(char *u) | |
1348 | { | |
1349 | char *nick; | |
73c71976 | 1350 | aClient *user; |
85ce9d3e | 1351 | |
1352 | nick = strtok(NULL, " "); | |
85ce9d3e | 1353 | |
448a1531 | 1354 | if (!(user = find(u))) |
73c71976 | 1355 | { |
448a1531 | 1356 | log("Fatal Error: %s not found in client list", u); |
1357 | return; | |
1358 | } | |
1359 | else if (isIgnore(user)) | |
1360 | { | |
1361 | #ifdef DEBUGMODE | |
1362 | log("Ignoring %s.", user->getNick()); | |
1363 | #endif | |
1364 | return; | |
1365 | } | |
1366 | else if (!nick) | |
1367 | { | |
1368 | if (!is_playing(user)) | |
73c71976 | 1369 | { |
1370 | notice(s_GameServ, u, "You're not playing, so you have no stats!"); | |
1371 | return; | |
1372 | } | |
1373 | else | |
40251952 | 1374 | { |
1375 | updateTS(user->stats); | |
5c449fde | 1376 | showstats(u, user->stats->name.c_str()); |
40251952 | 1377 | } |
73c71976 | 1378 | } |
85ce9d3e | 1379 | else |
1380 | showstats(u, nick); | |
1381 | } | |
448a1531 | 1382 | |
5c449fde | 1383 | bool load_masters() |
ad7dfaa0 | 1384 | { |
5c449fde | 1385 | ifstream infile("data/masters.dat"); |
1386 | char *buf; | |
1387 | int l = 0; | |
1388 | buf = new char[1024]; | |
5d04eb42 | 1389 | |
5c449fde | 1390 | if (infile.fail()) |
1391 | { | |
1392 | log("Error opening data/masters.dat"); | |
1393 | return false; | |
1394 | } | |
c8ada07e | 1395 | |
5d04eb42 | 1396 | #ifdef DEBUGMODE |
5c449fde | 1397 | log("Loading masters from data/masters.dat"); |
5d04eb42 | 1398 | #endif |
1399 | ||
5c449fde | 1400 | for (l = 0; l < LEVELS; l++) |
1401 | { | |
1402 | infile.getline(buf, 1024, '\n'); | |
1403 | ||
1404 | log("%s", buf); | |
1405 | if (buf[0] == '#' || buf[0] == '\n' || buf[0] == '\r') | |
1406 | { | |
1407 | l--; | |
1408 | continue; | |
1409 | } | |
1410 | else if (buf[0] == '^') | |
1411 | break; | |
1412 | ||
1413 | Monster *master = &levels[l].master; | |
1414 | ||
1415 | char *name, *weapon, *strength, *gold, *exp, *maxhp, *death; | |
1416 | ||
1417 | ||
1418 | name = strtok(buf, "~"); | |
1419 | weapon = strtok(NULL, "~"); | |
1420 | strength = strtok(NULL, "~"); | |
1421 | gold = strtok(NULL, "~"); | |
1422 | exp = strtok(NULL, "~"); | |
1423 | maxhp = strtok(NULL, "~"); | |
1424 | death = strtok(NULL, "~"); | |
1425 | ||
1426 | master->name = name; | |
1427 | master->weapon = weapon; | |
1428 | master->strength = stringtoint(strength); | |
1429 | master->gold = stringtoint(gold); | |
1430 | master->exp = stringtoint(exp); | |
1431 | master->maxhp = stringtoint(maxhp); | |
1432 | master->hp = master->maxhp; | |
1433 | master->death = death; | |
1434 | } | |
1435 | ||
1436 | delete []buf; | |
1437 | ||
fd270bdd | 1438 | if (l < LEVELS) // We didn't load a master for every level - check data/masters.dat |
5c449fde | 1439 | return false; |
1440 | else | |
1441 | return true; | |
ad7dfaa0 | 1442 | } |
85ce9d3e | 1443 | |
c8ada07e | 1444 | void delete_monsters() |
1445 | { | |
1446 | for (int x = 0; x < LEVELS; x++) | |
42106907 | 1447 | levels[x].monsters.deleteNodes(); |
c8ada07e | 1448 | } |
1449 | ||
85ce9d3e | 1450 | void display_monster(char *u) |
1451 | { | |
1452 | if (is_playing(u)) | |
1453 | { | |
1454 | aClient *user = find(u); | |
1455 | Player *ni = user->stats; | |
1456 | ||
1457 | notice(s_GameServ, u, "Your Hitpoints: \ 2%d\ 2", ni->hp); | |
5c449fde | 1458 | notice(s_GameServ, u, "%s's Hitpoints: \ 2%d\ 2", ni->fight->name.c_str(), ni->fight->hp); |
85ce9d3e | 1459 | notice(s_GameServ, u, "Here are your commands:"); |
1460 | notice(s_GameServ, u, "/msg %S attack"); | |
1461 | notice(s_GameServ, u, "/msg %S run"); | |
1462 | notice(s_GameServ, u, "What will you do?"); | |
1463 | } | |
1464 | } | |
1465 | ||
1466 | void display_players(char *u) | |
1467 | { | |
85bcf836 | 1468 | aClient *user; |
1469 | if (!(user = find(u))) | |
85ce9d3e | 1470 | { |
85bcf836 | 1471 | log("Fatal error in display_players(): Couldn't find %s", u); |
83cf716f | 1472 | } |
85bcf836 | 1473 | else |
1474 | display_players(user); | |
83cf716f | 1475 | } |
85bcf836 | 1476 | |
83cf716f | 1477 | void display_players(aClient *user) |
1478 | { | |
1479 | char *u = user->getNick(); | |
1480 | if (is_playing(user) && player_fight(user)) | |
1481 | { | |
1482 | aClient *battle = user->stats->battle; | |
1483 | notice(s_GameServ, u, "Your Hitpoints: \ 2%d\ 2", user->stats->hp); | |
5c449fde | 1484 | notice(s_GameServ, u, "%s's Hitpoints: \ 2%d\ 2", battle->stats->name.c_str(), battle->stats->hp); |
83cf716f | 1485 | notice(s_GameServ, u, "Here are your commands:"); |
1486 | notice(s_GameServ, u, "/msg %S attack"); | |
1487 | notice(s_GameServ, u, "/msg %S run"); | |
85ce9d3e | 1488 | notice(s_GameServ, u, "What will you do?"); |
1489 | } | |
1490 | } | |
1491 | ||
1492 | ||
1493 | bool is_playing(char *u) | |
1494 | { | |
1495 | aClient *user; | |
1496 | if (!(user = find(u))) | |
85ce9d3e | 1497 | return false; |
85ce9d3e | 1498 | else |
40251952 | 1499 | return is_playing(user); |
85ce9d3e | 1500 | } |
1501 | ||
1af35752 | 1502 | bool is_playing(aClient *user) |
1503 | { | |
03a4bdbb | 1504 | if (user->stats == NULL) |
f1ab3b7c | 1505 | { |
03a4bdbb | 1506 | return false; |
f1ab3b7c | 1507 | } |
03a4bdbb | 1508 | else if (user->stats->client == NULL) |
f1ab3b7c | 1509 | { |
03a4bdbb | 1510 | return false; |
f1ab3b7c | 1511 | } |
3f243b0b | 1512 | else if (!FL_is_playing(user)) |
1513 | { | |
1514 | return false; | |
1515 | } | |
03a4bdbb | 1516 | else |
1517 | return true; | |
1af35752 | 1518 | } |
1519 | ||
85ce9d3e | 1520 | bool is_fighting(char *u) |
1521 | { | |
1522 | aClient *user; | |
1523 | ||
1524 | if (!(user = find(u))) | |
85ce9d3e | 1525 | return false; |
85ce9d3e | 1526 | else |
40251952 | 1527 | return is_fighting(user); |
85ce9d3e | 1528 | } |
40251952 | 1529 | |
1af35752 | 1530 | bool is_fighting(aClient *user) |
1531 | { | |
1532 | if (!is_playing(user)) | |
1533 | return false; | |
1534 | else | |
448a1531 | 1535 | return player_fight(user) || master_fight(user) || user->stats->fight != NULL; |
1af35752 | 1536 | } |
85ce9d3e | 1537 | |
1538 | bool player_fight(char *u) | |
1539 | { | |
1540 | aClient *user; | |
1541 | ||
1542 | if (!(user = find(u))) | |
1543 | return false; | |
40251952 | 1544 | else |
1545 | return player_fight(user); | |
85ce9d3e | 1546 | } |
448a1531 | 1547 | |
1af35752 | 1548 | bool player_fight(aClient *user) |
1549 | { | |
448a1531 | 1550 | if (!is_playing(user)) |
1af35752 | 1551 | return false; |
a51f0dcd | 1552 | else if (user->stats->battle != NULL) |
1553 | { | |
1554 | return user->stats->battle->stats != NULL; | |
1555 | } | |
1556 | return false; | |
1af35752 | 1557 | } |
85ce9d3e | 1558 | |
1559 | bool master_fight(char *u) | |
1560 | { | |
1561 | aClient *user; | |
1562 | ||
1563 | if (!(user = find(u))) | |
1564 | return false; | |
85ce9d3e | 1565 | else |
40251952 | 1566 | return master_fight(user); |
85ce9d3e | 1567 | } |
40251952 | 1568 | |
1af35752 | 1569 | bool master_fight(aClient *user) |
85ce9d3e | 1570 | { |
1af35752 | 1571 | if (!is_playing(user)) |
1572 | return false; | |
1573 | else | |
1574 | return user->stats->master != NULL; | |
85ce9d3e | 1575 | } |
1576 | ||
fd270bdd | 1577 | bool dragon_fight(char *u) |
1578 | { | |
1579 | aClient *user; | |
1580 | if (!(user = find(u))) | |
1581 | return false; | |
1582 | else | |
1583 | return dragon_fight(user); | |
1584 | } | |
1585 | ||
1586 | bool dragon_fight(aClient *user) | |
1587 | { | |
1588 | if (!is_playing(user)) | |
1589 | return false; | |
1590 | else | |
1591 | return (user->stats->level == LEVELS && master_fight(user)); | |
1592 | } | |
85ce9d3e | 1593 | void do_fight(char *u) |
1594 | { | |
1595 | aClient *ni, *battle; | |
1596 | ||
1597 | char *nick = strtok(NULL, " "); | |
1598 | ||
1599 | if (!nick) | |
1600 | { | |
1601 | notice(s_GameServ, u, "SYNTAX: /msg %S FIGHT PLAYER"); | |
40251952 | 1602 | return; |
85ce9d3e | 1603 | } |
1604 | else if (!(ni = find(u))) | |
1605 | { | |
1af35752 | 1606 | notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, "")); |
40251952 | 1607 | return; |
85ce9d3e | 1608 | } |
448a1531 | 1609 | else if (isIgnore(ni)) |
1610 | { | |
1611 | #ifdef DEBUGMODE | |
1612 | log("Ignoring %s.", ni->getNick()); | |
1613 | #endif | |
1614 | return; | |
1615 | } | |
71098075 | 1616 | else if (!is_playing(ni)) |
85ce9d3e | 1617 | { |
71098075 | 1618 | notice(s_GameServ, u, "You are not playing!"); |
40251952 | 1619 | return; |
85ce9d3e | 1620 | } |
40251952 | 1621 | |
1622 | updateTS(ni->stats); | |
1623 | ||
1624 | if (ni->stats->player_fights <= 0) | |
3348c24e | 1625 | { |
1626 | ni->stats->player_fights = 0; // just to be safe | |
1627 | notice(s_GameServ, u, "You are out of player fights for the "\ | |
1628 | "day. You have to wait until tomorrow!"); | |
1629 | } | |
71098075 | 1630 | else if (!(battle = findplayer(nick))) |
b0359af9 | 1631 | { |
1632 | notice(s_GameServ, u, "Player %s not found!", nick); | |
1633 | } | |
448a1531 | 1634 | else if (!isAlive(ni->stats)) |
1635 | { | |
1636 | notice(s_GameServ, u, "You are dead. Wait until tomorrow to fight others!"); | |
1637 | } | |
b0359af9 | 1638 | else if (!is_playing(battle)) |
85ce9d3e | 1639 | { |
71098075 | 1640 | notice(s_GameServ, u, "You can't attack %s while they aren't playing!", nick); |
85ce9d3e | 1641 | } |
b478c0df | 1642 | |
1643 | /* offline fighting not available yet | |
1644 | else if (!(fight = finduser(nick))) | |
1645 | { | |
1646 | ni->stats->battle = battle; | |
1647 | battle->battle = ni; | |
1648 | setYourTurn(ni->stats); | |
1649 | clearYourTurn(battle->stats); | |
1650 | ||
1651 | notice(s_GameServ, u, "You decide to fight %s while they're "\ | |
1652 | "not in the realm!", | |
5c449fde | 1653 | battle->stats->name.c_str()); |
b478c0df | 1654 | display_players(u); |
1655 | } | |
1656 | */ | |
5c449fde | 1657 | else if (stricmp(ni->stats->name.c_str(), battle->stats->name.c_str()) == 0) |
b0359af9 | 1658 | { |
1659 | notice(s_GameServ, u, "Are you trying to commit suicide!?"); | |
1af35752 | 1660 | } |
da5cf17a | 1661 | else if (!isAlive(battle->stats)) |
1662 | { | |
1663 | notice(s_GameServ, u, "They are dead. Cannot fight dead players!"); | |
da5cf17a | 1664 | } |
1902338e | 1665 | else if (player_fight(battle)) |
1666 | { | |
5c449fde | 1667 | notice(s_GameServ, u, "%s is fighting %s already!", battle->stats->name.c_str(), battle->stats->battle->stats->name.c_str()); |
1902338e | 1668 | } |
448a1531 | 1669 | else if (master_fight(battle)) |
1670 | { | |
5c449fde | 1671 | notice(s_GameServ, u, "%s is fighting their master!", battle->stats->name.c_str()); |
448a1531 | 1672 | } |
1902338e | 1673 | else if (is_fighting(battle)) |
1674 | { | |
5c449fde | 1675 | notice(s_GameServ, u, "%s is fighting %s already!", battle->stats->name.c_str(), battle->stats->fight->name.c_str()); |
1902338e | 1676 | } |
8450c018 | 1677 | else if (ni->stats->level - battle->stats->level > maxbfightdistance) |
1678 | { | |
1679 | // You can't fight someone below you by more than X level(s) | |
1680 | // level 12 can fight level (12 - X) but not < (12 - X) | |
1681 | notice(s_GameServ, u, "You may not fight %s. You're too strong!", | |
5c449fde | 1682 | battle->stats->name.c_str()); |
8450c018 | 1683 | } |
1684 | else if (battle->stats->level - ni->stats->level > maxafightdistance) | |
1685 | { | |
1686 | // You can't fight someone above you by more than X level(S) | |
1687 | // level 1 can fight level (1 + X), but not > (1 + X) | |
1688 | notice(s_GameServ, u, "%s, do you really have a death wish? Try the forest you "\ | |
5c449fde | 1689 | "weakling!", ni->stats->name.c_str()); |
8450c018 | 1690 | } |
b0359af9 | 1691 | else |
85ce9d3e | 1692 | { |
1693 | // Set your battle pointer to the other player | |
1694 | ni->stats->battle = battle; | |
1695 | ||
1696 | // Set the other player's battle pointer to you | |
448a1531 | 1697 | ni->stats->battle->stats->battle = ni; |
85ce9d3e | 1698 | |
1699 | // The initiator gets the first move (perhaps this should be 50/50) | |
ee38284f | 1700 | setYourTurn(ni->stats); |
1701 | clearYourTurn(battle->stats); | |
85ce9d3e | 1702 | |
1703 | // Initiate Battle sequence! | |
b0359af9 | 1704 | ni->stats->player_fights -= 1; |
f2072f1a | 1705 | |
5c449fde | 1706 | notice(s_GameServ, u, "You challenge %s to an online duel!", battle->stats->name.c_str()); |
1707 | notice(s_GameServ, battle->getNick(), "%s has challenged you to an online duel!", ni->stats->name.c_str()); | |
71098075 | 1708 | notice(s_GameServ, battle->getNick(), "%s gets to go first "\ |
5c449fde | 1709 | "because they initiated!", ni->stats->name.c_str()); |
1710 | notice(s_GameServ, battle->getNick(), "Please wait while %s decides what to do.", ni->stats->name.c_str()); | |
85bcf836 | 1711 | display_players(ni); |
85ce9d3e | 1712 | } |
1713 | } | |
40251952 | 1714 | |
83cf716f | 1715 | void do_use(char *u) |
1716 | { | |
1717 | aClient *user; | |
1718 | Pouch *p; | |
1719 | ||
1720 | char *item = strtok(NULL, " "); | |
1721 | ||
1722 | if (!item) | |
1723 | { | |
1724 | notice(s_GameServ, u, "SYNTAX: USE ITEM"); | |
1725 | notice(s_GameServ, u, "Type /msg %S HELP USE for more information."); | |
1726 | return; | |
1727 | } | |
1728 | else if (!(user = find(u))) | |
1729 | { | |
1730 | notice(s_GameServ, u, "Fatal Error in do_use. Contact a(n) %S Admin"); | |
1731 | return; | |
1732 | } | |
448a1531 | 1733 | else if (isIgnore(user)) |
1734 | { | |
1735 | #ifdef DEBUGMODE | |
1736 | log("Ignoring %s.", user->getNick()); | |
1737 | #endif | |
1738 | return; | |
1739 | } | |
83cf716f | 1740 | else if (!is_playing(user)) |
1741 | { | |
1742 | notice(s_GameServ, u, "You must be playing to use items!"); | |
1743 | return; | |
1744 | } | |
1745 | ||
40251952 | 1746 | updateTS(user->stats); |
1747 | ||
83cf716f | 1748 | p = &user->stats->inventory; |
1749 | ||
35cba3f5 | 1750 | if (stricmp(item, "HEALING") == 0) |
83cf716f | 1751 | { |
1752 | if (p->Healing() <= 0) | |
1753 | { | |
35cba3f5 | 1754 | notice(s_GameServ, u, "You are out of Healing Potions!"); |
83cf716f | 1755 | return; |
1756 | } | |
35cba3f5 | 1757 | int oldhealing = user->stats->hp; |
36b31e1c | 1758 | user->stats->hp += (10 * user->stats->level) + (rand() % 10) * user->stats->level; |
1759 | if (user->stats->hp - user->stats->maxhp >= 100) | |
1760 | { | |
1761 | user->stats->hp = user->stats->maxhp + 100; | |
1762 | ||
1763 | if (oldhealing >= (user->stats->maxhp + 100)) | |
1764 | { | |
1765 | notice(s_GameServ, u, "You cannot hold anymore HP!"); | |
1766 | return; | |
1767 | } | |
1768 | } | |
1769 | ||
83cf716f | 1770 | notice(s_GameServ, u, "You hastiliy gulp down the flask of cool life-giving waters."); |
1771 | notice(s_GameServ, u, "Rejuvination spreads throughout your body."); | |
35cba3f5 | 1772 | notice(s_GameServ, u, "You gain %d HP!", user->stats->hp - oldhealing); |
83cf716f | 1773 | p->decHealing(); |
35cba3f5 | 1774 | if (player_fight(user)) |
1775 | { | |
1776 | notice(s_GameServ, user->stats->battle->getNick(), | |
1777 | "%s has used a healing potion!"); | |
1778 | } | |
83cf716f | 1779 | } |
1780 | else if (stricmp(item, "STRENGTH") == 0) | |
1781 | { | |
1782 | if (p->Strength() <= 0) | |
1783 | { | |
1784 | notice(s_GameServ, u, "You are out of Strength Potions!"); | |
1785 | return; | |
1786 | } | |
1787 | int oldstrength = user->stats->strength; | |
1788 | notice(s_GameServ, u, "As you grip the flask containing pure power, you feel adrenaline coarse through your veins!"); | |
1789 | notice(s_GameServ, u, "In one swallow you drink the potion and feel your muscle fibers bulging andgrowing!"); | |
ae2685f6 | 1790 | user->stats->strength += 1 + (rand() % 10 >= 8 ? 1 : 0); // 1-2 |
83cf716f | 1791 | notice(s_GameServ, u, "You gain %d Strength points!", user->stats->strength - oldstrength); |
1792 | p->decStrength(); | |
35cba3f5 | 1793 | if (player_fight(user)) |
1794 | { | |
1795 | notice(s_GameServ, user->stats->battle->getNick(), | |
1796 | "%s has used a strength potion!"); | |
1797 | } | |
83cf716f | 1798 | } |
1799 | else if (stricmp(item, "DEFENSE") == 0) | |
1800 | { | |
1801 | if (p->Defense() <= 0) | |
1802 | { | |
1803 | notice(s_GameServ, u, "You are out of Defense Potions!"); | |
1804 | return; | |
1805 | } | |
8c734eb9 | 1806 | int olddefense = user->stats->defense; |
83cf716f | 1807 | notice(s_GameServ, u, "You drink the foul tasting viscous liquid while pinching your nose in disgust."); |
1808 | notice(s_GameServ, u, "It tasted bad, but you feel like you are unbeatable!"); | |
ae2685f6 | 1809 | user->stats->defense += 1 + (rand() % 10 >= 8 ? 1 : 0); // 1-2 |
83cf716f | 1810 | notice(s_GameServ, u, "You gain %d Defense points!", user->stats->defense - olddefense); |
1811 | p->decDefense(); | |
35cba3f5 | 1812 | if (player_fight(user)) |
1813 | { | |
1814 | notice(s_GameServ, user->stats->battle->getNick(), | |
1815 | "%s has used a defense potion!"); | |
1816 | } | |
83cf716f | 1817 | } |
8c734eb9 | 1818 | else if (stricmp(item, "HP") == 0) |
1819 | { | |
1820 | if (p->HP() <= 0) | |
1821 | { | |
1822 | notice(s_GameServ, u, "You are out of HP Potions!"); | |
1823 | return; | |
1824 | } | |
1825 | int oldHP = user->stats->maxhp; | |
1826 | notice(s_GameServ, u, "You feel your life growing longer as you drink the green glowing liquid."); | |
4e64da60 | 1827 | user->stats->maxhp += 2 + |
1828 | (rand() % 100 > 70 ? (rand() % 7) : (rand() % 2) ); | |
ae2685f6 | 1829 | |
8c734eb9 | 1830 | notice(s_GameServ, u, "You gain %d Maximum hit points!", user->stats->maxhp - oldHP); |
1831 | p->decHP(); | |
35cba3f5 | 1832 | if (player_fight(user)) |
1833 | { | |
1834 | notice(s_GameServ, user->stats->battle->getNick(), | |
1835 | "%s has used a HP potion!"); | |
1836 | } | |
8c734eb9 | 1837 | } |
ee38284f | 1838 | else |
1839 | { | |
35cba3f5 | 1840 | notice(s_GameServ, u, "SYNTAX: /msg %S USE {HEALING | STRENGTH | DEFENSE | HP}"); |
ee38284f | 1841 | return; |
1842 | } | |
83cf716f | 1843 | |
1844 | end_turn(user); // If they're fighting, end their turn | |
1845 | } | |
c8ada07e | 1846 | void do_run(char *u) |
1847 | { | |
1848 | aClient *user; | |
28f552b8 | 1849 | Player *p, *p2 = NULL; |
85ce9d3e | 1850 | |
c8ada07e | 1851 | if (!(user = find(u))) |
1852 | { | |
1853 | notice(s_GameServ, u, "Couldn't find you. Error. Contact a %S admin"); | |
1854 | return; | |
1855 | } | |
448a1531 | 1856 | else if (isIgnore(user)) |
1857 | { | |
1858 | #ifdef DEBUGMODE | |
1859 | log("Ignoring %s.", user->getNick()); | |
1860 | #endif | |
1861 | return; | |
1862 | } | |
bb668fcf | 1863 | else if (!is_playing(user)) |
1864 | { | |
adaf4cdb | 1865 | notice(s_GameServ, u, "You must be playing to run!"); |
bb668fcf | 1866 | return; |
1867 | } | |
1868 | ||
40251952 | 1869 | updateTS(user->stats); |
c8ada07e | 1870 | p = user->stats; |
1871 | ||
1872 | if (p->battle) | |
1873 | p2 = p->battle->stats; | |
1874 | ||
1af35752 | 1875 | if (!is_fighting(user)) |
c8ada07e | 1876 | notice(s_GameServ, u, "You run in place... try fighting next time."); |
1af35752 | 1877 | else if (!player_fight(user) && !master_fight(user)) |
c8ada07e | 1878 | { |
5c449fde | 1879 | notice(s_GameServ, u, "You run away from \ 2%s\ 2 like a little baby!", p->fight->name.c_str()); |
c8ada07e | 1880 | delete p->fight; |
1881 | p->fight = NULL; | |
1882 | } | |
ee38284f | 1883 | else if (player_fight(user) && isYourTurn(p)) |
c8ada07e | 1884 | { |
5c449fde | 1885 | notice(s_GameServ, u, "You run away from \ 2%s\ 2 like a little baby!", p2->name.c_str()); |
1886 | notice(s_GameServ, p->battle->getNick(), "\ 2%s\ 2 ran away from you like a little baby!", p->name.c_str()); | |
c8ada07e | 1887 | p2->battle = NULL; |
1888 | } | |
ee38284f | 1889 | else if (player_fight(user) && !isYourTurn(p)) |
c8ada07e | 1890 | { |
5c449fde | 1891 | notice(s_GameServ, u, "It is not your turn. Please wait until \ 2%s\ 2 decides what to do.", p2->name.c_str()); |
c8ada07e | 1892 | } |
1af35752 | 1893 | else if (master_fight(user)) |
c8ada07e | 1894 | { |
5c449fde | 1895 | notice(s_GameServ, u, "You cannot run from \ 2%s\ 2! FIGHT!", p->master->name.c_str()); |
c8ada07e | 1896 | } |
1897 | p->battle = NULL; | |
1898 | } | |
83cf716f | 1899 | |
1900 | void end_turn(aClient *user) | |
1901 | { | |
1902 | char *nick, *u = user->getNick(); | |
1903 | Monster *fight; | |
1904 | aClient *battle; | |
1905 | int mhit; | |
1906 | ||
1907 | nick = new char[strlen(user->getNick()) + 1]; | |
1908 | ||
1909 | if (!user || !is_playing(user) || !is_fighting(user)) | |
1910 | goto endturn; | |
1911 | ||
1912 | if (!player_fight(user) && !master_fight(user)) | |
1913 | fight = user->stats->fight; | |
1914 | else | |
1915 | fight = user->stats->master; | |
1916 | battle = user->stats->battle; | |
1917 | ||
1918 | if (!player_fight(user)) | |
1919 | { | |
1920 | // Opponent's Hit | |
1921 | mhit = (fight->strength / 2) + | |
1922 | (rand() % (fight->strength / 2) - (user->stats->defense + | |
1923 | arbonus[user->stats->armor])); | |
1924 | } | |
1925 | else | |
1926 | { | |
1927 | // Opponent's Hit | |
1928 | mhit = (((battle->stats->strength + webonus[battle->stats->weapon]) / 2) + | |
1929 | (rand() % ((battle->stats->strength + webonus[battle->stats->weapon])) / 2) - | |
1930 | (user->stats->defense + arbonus[user->stats->armor])); | |
1931 | } | |
1932 | if (!player_fight(user)) | |
1933 | { | |
1934 | ||
1935 | if (mhit > 0) | |
1936 | { | |
1937 | notice(s_GameServ, u, "\1f%s\1f attacks with their \1f%s\1f for \ 2%d\ 2 damage!", | |
5c449fde | 1938 | fight->name.c_str(), fight->weapon.c_str(), mhit); |
83cf716f | 1939 | } |
1940 | else if (mhit <= 0) | |
5c449fde | 1941 | notice(s_GameServ, u, "%s completely misses you!", fight->name.c_str()); |
83cf716f | 1942 | |
1943 | if (mhit >= user->stats->hp) | |
1944 | { | |
1945 | if (!master_fight(user)) | |
1946 | { | |
5c449fde | 1947 | notice(s_GameServ, u, "You have been \ 2\1fkilled\1f\ 2 by %s!", fight->name.c_str()); |
83cf716f | 1948 | notice(s_GameServ, u, "You lose all gold on hand and lose 10 percent "\ |
1949 | "of your experience!"); | |
1950 | user->stats->gold = 0; | |
1951 | user->stats->exp -= (long int)(user->stats->exp * .10); | |
b478c0df | 1952 | user->stats->hp = 0; |
83cf716f | 1953 | user->stats->fight = NULL; |
ee38284f | 1954 | clearAlive(user->stats); |
83cf716f | 1955 | goto endturn; |
1956 | } | |
1957 | else | |
1958 | { | |
1959 | notice(s_GameServ, u, "%s has bested you! You will have to wait "\ | |
5c449fde | 1960 | "until tomorrow to try again", user->stats->master->name.c_str()); |
83cf716f | 1961 | user->stats->fight = NULL; |
1962 | user->stats->master = NULL; | |
1963 | goto endturn; | |
1964 | } | |
1965 | } | |
1966 | else | |
1967 | { | |
1968 | if (mhit > 0) | |
1969 | user->stats->hp -= mhit; | |
1970 | display_monster(u); | |
1971 | goto endturn; | |
1972 | } | |
1973 | } | |
1974 | else | |
1975 | { | |
ee38284f | 1976 | clearYourTurn(user->stats); |
1977 | setYourTurn(battle->stats); | |
83cf716f | 1978 | display_players(battle); |
1979 | } | |
1980 | endturn: | |
1981 | delete nick; | |
1982 | } | |
1983 | ||
85ce9d3e | 1984 | void do_attack(char *u) |
1985 | { | |
1986 | int hit, mhit; | |
1987 | aClient *ni, *battle; // The player and perhaps the player they're fighting | |
1988 | Monster *fight; // The monster they may be fighting | |
1989 | ||
1990 | if (!(ni = find(u))) | |
83cf716f | 1991 | { |
1992 | notice(s_GameServ, u, "Fatal error in do_attack. Contact a(n) %S admin for help."); | |
1993 | return; | |
1994 | } | |
448a1531 | 1995 | else if (isIgnore(ni)) |
1996 | { | |
1997 | #ifdef DEBUGMODE | |
1998 | log("Ignoring %s.", ni->getNick()); | |
1999 | #endif | |
2000 | return; | |
2001 | } | |
83cf716f | 2002 | else if (!is_playing(ni)) |
85ce9d3e | 2003 | { |
2004 | notice(s_GameServ, u, "You're not playing!"); | |
2005 | return; | |
2006 | } | |
83cf716f | 2007 | else if (!is_fighting(ni)) |
85ce9d3e | 2008 | { |
2009 | notice(s_GameServ, u, "You're not in battle!"); | |
2010 | return; | |
2011 | } | |
2012 | else | |
2013 | { | |
2014 | if (!ni->stats->master) // This is not a master fight | |
2015 | fight = ni->stats->fight; // Monster Could be NULL | |
2016 | else // This IS a master fight | |
2017 | fight = ni->stats->master; // Master Could be NULL | |
2018 | ||
2019 | battle = ni->stats->battle; // Player Could be NULL | |
2020 | ||
2021 | // One has to be !NULL based on the previous else if | |
2022 | // We wouldn't be here if they were all NULL | |
2023 | } | |
40251952 | 2024 | updateTS(ni->stats); |
85ce9d3e | 2025 | |
1af35752 | 2026 | if (!player_fight(ni)) |
85ce9d3e | 2027 | { |
2028 | // Player's Hit | |
2029 | hit = ((ni->stats->strength + webonus[ni->stats->weapon]) / 2) + | |
2030 | (rand() % ((ni->stats->strength + webonus[ni->stats->weapon]) / 2)); | |
2031 | ||
2032 | // Opponent's Hit | |
2033 | mhit = (fight->strength / 2) + | |
2034 | (rand() % (fight->strength / 2) - (ni->stats->defense + | |
2035 | arbonus[ni->stats->armor])); | |
2036 | } | |
2037 | else | |
2038 | { | |
2039 | // Opponent's Hit | |
2040 | mhit = (((battle->stats->strength + webonus[battle->stats->weapon]) / 2) + | |
2041 | (rand() % ((battle->stats->strength + webonus[battle->stats->weapon])) / 2) - | |
2042 | (ni->stats->defense + arbonus[ni->stats->armor])); | |
2043 | ||
2044 | // Player's Hit | |
2045 | hit = (((ni->stats->strength + webonus[ni->stats->weapon]) / 2) + | |
2046 | (rand() % ((ni->stats->strength + webonus[ni->stats->weapon])) / 2) - | |
2047 | (battle->stats->defense + arbonus[battle->stats->armor])); | |
2048 | } | |
2049 | ||
1af35752 | 2050 | if (!player_fight(ni)) |
85ce9d3e | 2051 | { |
2052 | if (hit > 0) | |
5c449fde | 2053 | notice(s_GameServ, u, "You attack \1f%s\1f for \ 2%d\ 2 points!", fight->name.c_str(), hit); |
85ce9d3e | 2054 | else |
5c449fde | 2055 | notice(s_GameServ, u, "You miss \1f%s\1f completely!", fight->name.c_str()); |
85ce9d3e | 2056 | |
2057 | if (hit >= fight->hp) | |
2058 | { | |
fd270bdd | 2059 | if (master_fight(ni) && !dragon_fight(ni)) |
c260a8d7 | 2060 | { |
5c449fde | 2061 | notice(s_GameServ, u, "You have bested %s!", fight->name.c_str()); |
c260a8d7 | 2062 | addNews(todaysnews, "%s has bested %s and moved "\ |
5c449fde | 2063 | "to level %d", ni->stats->name.c_str(), fight->name.c_str(), |
c260a8d7 | 2064 | (ni->stats->level + 1)); |
2065 | } | |
85ce9d3e | 2066 | else |
5c449fde | 2067 | notice(s_GameServ, u, "You have killed \ 2%s\ 2!", fight->name.c_str()); |
85ce9d3e | 2068 | |
5c449fde | 2069 | notice(s_GameServ, u, "%s", fight->death.c_str()); |
85ce9d3e | 2070 | notice(s_GameServ, u, "You recieve \ 2%d\ 2 experience and \ 2%d\ 2 gold!", |
2071 | fight->exp, fight->gold); | |
2072 | ||
fd270bdd | 2073 | if (dragon_fight(ni)) |
2074 | { | |
2075 | addNews(todaysnews, "%s is a true warrior! %s has beaten %s!!", | |
2076 | ni->stats->name.c_str(), ni->stats->name.c_str(), | |
2077 | ni->stats->master->name.c_str()); | |
2078 | ni->stats->master = NULL; // Don't progress in levels | |
2079 | } | |
2080 | ||
85ce9d3e | 2081 | // If your new experience (or gold) will be greater than 2 billion, |
2082 | // then set your exp to 2bil. (2 billion max)... otherwise add them. | |
2083 | // This could be a problem with overflowing out of the sign bit. | |
2084 | // Unsigned long int maybe? Leave it for now. | |
082f064d | 2085 | ni->stats->exp += fight->exp; |
2086 | if (ni->stats->exp < 0 || ni->stats->exp > 2000000000) | |
2087 | ni->stats->exp = 2000000000; | |
c8ada07e | 2088 | |
082f064d | 2089 | ni->stats->gold += fight->gold; |
2090 | if (ni->stats->gold < 0 || ni->stats->gold > 2000000000) | |
2091 | ni->stats->gold = 2000000000; | |
85ce9d3e | 2092 | |
1af35752 | 2093 | if (master_fight(ni)) |
85ce9d3e | 2094 | { |
2095 | notice(s_GameServ, u, "You are now level %d!", ni->stats->level + 1); | |
2096 | notice(s_GameServ, u, "You gain %d Strength, and %d Defense points!", | |
2097 | strbonus[ni->stats->level - 1], defbonus[ni->stats->level - 1]); | |
2098 | ||
2099 | // Increase your level | |
85ce9d3e | 2100 | |
2101 | // Increase your maximum hit points | |
2102 | ni->stats->maxhp += hpbonus[ni->stats->level - 1]; | |
2103 | ||
2104 | // Heal the player by setting hp to their max | |
2105 | ni->stats->hp = ni->stats->maxhp; | |
2106 | ||
2107 | // Add to your strength | |
2108 | ni->stats->strength += strbonus[ni->stats->level - 1]; | |
2109 | ||
2110 | // Add to your defensive power | |
2111 | ni->stats->defense += defbonus[ni->stats->level - 1]; | |
2112 | ||
6370e3da | 2113 | ni->stats->level++; |
2114 | ||
85ce9d3e | 2115 | // Clear the pointer for your master |
2116 | ni->stats->master = NULL; | |
2117 | } | |
ab4f4ec0 | 2118 | |
2119 | // They're dead so remove the pointer | |
2120 | delete ni->stats->fight; | |
2121 | ni->stats->fight = NULL; | |
2122 | ni->stats->master = NULL; | |
2123 | ||
85ce9d3e | 2124 | return; |
2125 | } | |
2126 | else | |
2127 | { | |
2128 | if (hit > 0) | |
2129 | fight->hp -= hit; | |
2130 | if (mhit > 0) | |
2131 | { | |
e282e9d2 | 2132 | notice(s_GameServ, u, "\1f%s\1f attacks with their \1f%s\1f for \ 2%d\ 2 damage!", |
5c449fde | 2133 | fight->name.c_str(), fight->weapon.c_str(), mhit); |
85ce9d3e | 2134 | } |
2135 | else if (mhit <= 0) | |
5c449fde | 2136 | notice(s_GameServ, u, "%s completely misses you!", fight->name.c_str()); |
85ce9d3e | 2137 | |
2138 | if (mhit >= ni->stats->hp) | |
2139 | { | |
1af35752 | 2140 | if (!master_fight(ni)) |
85ce9d3e | 2141 | { |
5c449fde | 2142 | notice(s_GameServ, u, "You have been \ 2\1fkilled\1f\ 2 by %s!", fight->name.c_str()); |
85ce9d3e | 2143 | notice(s_GameServ, u, "You lose all gold on hand and lose 10 percent "\ |
2144 | "of your experience!"); | |
c260a8d7 | 2145 | addNews(todaysnews, "%s has been killed by %s!", |
5c449fde | 2146 | ni->stats->name.c_str(), fight->name.c_str()); |
85ce9d3e | 2147 | ni->stats->gold = 0; |
2148 | ni->stats->exp -= (long int)(ni->stats->exp * .10); | |
b478c0df | 2149 | ni->stats->hp = 0; |
85ce9d3e | 2150 | ni->stats->fight = NULL; |
ee38284f | 2151 | clearAlive(ni->stats); |
85ce9d3e | 2152 | return; |
2153 | } | |
2154 | else | |
2155 | { | |
2156 | notice(s_GameServ, u, "%s has bested you! You will have to wait "\ | |
5c449fde | 2157 | "until tomorrow to try again", ni->stats->master->name.c_str()); |
c260a8d7 | 2158 | addNews(todaysnews, "%s tried to best %s and failed!", |
5c449fde | 2159 | ni->stats->name.c_str(), fight->name.c_str()); |
85ce9d3e | 2160 | ni->stats->fight = NULL; |
2161 | ni->stats->master = NULL; | |
2162 | return; | |
2163 | } | |
2164 | } | |
2165 | else | |
2166 | { | |
2167 | if (mhit > 0) | |
2168 | ni->stats->hp -= mhit; | |
2169 | display_monster(u); | |
2170 | return; | |
2171 | } | |
2172 | } | |
2173 | } | |
1af35752 | 2174 | else if (player_fight(ni)) |
85ce9d3e | 2175 | { |
2176 | /* Offline fighting not available yet | |
2177 | if (!(online = finduser(ni->stats->battle->nick)) || !nick_identified(online)) | |
2178 | { | |
2179 | if (hit > 0) | |
2180 | notice(s_GameServ, u, "You attack \1f%s\1f for \ 2%d\ 2 points!", battle->nick, hit); | |
2181 | else | |
2182 | notice(s_GameServ, u, "You miss \1f%s\1f completely!", battle->nick); | |
2183 | if (hit >= battle->stats->hp) | |
2184 | { | |
2185 | notice(s_GameServ, u, "You have killed \ 2%s\ 2!", battle->nick); | |
2186 | * notice(s_GameServ, u, "You recieve \ 2%d\ 2 experience and \ 2%ld\ 2 gold!", | |
2187 | (long int)(battle->stats->exp * .10), battle->stats->gold); | |
2188 | if (2000000000 - ni->stats->exp > (long int)(battle->stats->exp * .10)) | |
2189 | { | |
2190 | ni->stats->exp += (long int)(battle->stats->exp * .10); | |
2191 | battle->stats->exp -= (long int)(battle->stats->exp * .10); | |
2192 | } | |
2193 | * else | |
2194 | { | |
2195 | battle->stats->exp -= (long int)(battle->stats->exp * .10); | |
2196 | ni->stats->exp = 2000000000; | |
2197 | } | |
2198 | ||
2199 | if (2000000000 - ni->stats->gold > battle->stats->gold) | |
2200 | { | |
2201 | * ni->stats->gold += battle->stats->gold; | |
2202 | battle->stats->gold = 0; | |
2203 | } | |
2204 | else | |
2205 | { | |
2206 | battle->stats->gold = 2000000000 - ni->stats->gold; | |
2207 | ni->stats->gold = 2000000000; | |
2208 | } | |
2209 | * ni->stats->battle->stats->alive = 0; | |
2210 | ni->stats->battle->battle = NULL; | |
2211 | ni->stats->battle = NULL; | |
2212 | return; | |
2213 | } | |
2214 | else | |
2215 | { | |
2216 | if (hit > 0) | |
2217 | * battle->stats->hp -= hit; | |
2218 | if (mhit > 0) | |
2219 | { | |
2220 | notice(s_GameServ, u, "\1f%s\1f hits you with their \1f%s\1f for \ 2%d\ 2 damage!", | |
2221 | battle->nick, weapons[battle->stats->weapon], mhit); | |
2222 | } | |
2223 | else if (mhit <= 0) | |
2224 | notice(s_GameServ, u, "%s completely misses you!", battle->nick); | |
2225 | * | |
2226 | if (mhit >= ni->stats->hp) | |
2227 | { | |
2228 | notice(s_GameServ, u, "You have been \ 2\1fkilled\1f\ 2 by %s!", battle->nick); | |
2229 | if (2000000000 - battle->stats->gold > ni->stats->gold) | |
2230 | { | |
2231 | notice(s_GameServ, u, "%s took all your gold!", battle->nick); | |
2232 | battle->stats->gold += ni->stats->gold; | |
2233 | * ni->stats->gold = 0; | |
2234 | } | |
2235 | else | |
2236 | { | |
2237 | notice(s_GameServ, u, "You're lucky, %s couldn't carry all your gold.", | |
2238 | battle->nick); | |
2239 | ni->stats->gold -= (2000000000 - battle->stats->gold); | |
2240 | notice(s_GameServ, u, "You were left dead with %d gold.", | |
2241 | * (long int)ni->stats->gold); | |
2242 | battle->stats->gold = 2000000000; | |
2243 | } | |
2244 | ni->stats->battle->battle = NULL; | |
2245 | ni->stats->battle = NULL; | |
2246 | ni->stats->alive = 0; | |
2247 | return; | |
2248 | } | |
2249 | * else | |
2250 | { | |
2251 | if (mhit > 0) | |
2252 | ni->stats->hp -= mhit; | |
2253 | display_players(u); | |
2254 | return; | |
2255 | } | |
2256 | } | |
2257 | } | |
2258 | * end offline fighting */ | |
2259 | ||
ce61cdfa | 2260 | if (is_playing(battle)) |
85ce9d3e | 2261 | { |
ee38284f | 2262 | if (!isYourTurn(ni->stats)) |
85ce9d3e | 2263 | { |
2264 | notice(s_GameServ, u, "Please wait until %s decides what to do!", | |
5c449fde | 2265 | battle->stats->name.c_str()); |
85ce9d3e | 2266 | return; |
2267 | } | |
2268 | if (hit > 0) | |
2269 | { | |
5c449fde | 2270 | notice(s_GameServ, u, "You attack \1f%s\1f for \ 2%d\ 2 points!", battle->stats->name.c_str(), hit); |
85ce9d3e | 2271 | |
2272 | notice(s_GameServ, battle->getNick(), "%s has hit you with their %s for "\ | |
5c449fde | 2273 | "\ 2%d\ 2 damage!", ni->stats->name.c_str(), |
ce61cdfa | 2274 | weapons[ni->stats->weapon], hit); |
85ce9d3e | 2275 | } |
2276 | else | |
2277 | { | |
5c449fde | 2278 | notice(s_GameServ, u, "You miss \1f%s\1f completely!", battle->stats->name.c_str()); |
2279 | notice(s_GameServ, battle->getNick(), "%s misses you completely!", ni->stats->name.c_str()); | |
85ce9d3e | 2280 | } |
c260a8d7 | 2281 | |
85ce9d3e | 2282 | if (hit >= battle->stats->hp) |
2283 | { | |
5c449fde | 2284 | notice(s_GameServ, u, "You have killed \ 2%s\ 2!", battle->stats->name.c_str()); |
85ce9d3e | 2285 | notice(s_GameServ, u, "You recieve \ 2%d\ 2 experience and \ 2%ld\ 2 gold!", |
2286 | (long int)(battle->stats->exp * .10), battle->stats->gold); | |
ce61cdfa | 2287 | notice(s_GameServ, battle->getNick(), "You have been killed by \ 2%s\ 2!", |
5c449fde | 2288 | ni->stats->name.c_str()); |
85ce9d3e | 2289 | battle->stats->hp = 0; |
ee38284f | 2290 | clearAlive(battle->stats); |
85ce9d3e | 2291 | |
082f064d | 2292 | ni->stats->exp += (long int)(battle->stats->exp * .10); |
2293 | battle->stats->exp -= (long int)(battle->stats->exp * .10); | |
2294 | ||
2295 | if (ni->stats->exp < 0 || ni->stats->exp > 2000000000) | |
85ce9d3e | 2296 | ni->stats->exp = 2000000000; |
85ce9d3e | 2297 | |
2298 | if (2000000000 - ni->stats->gold > battle->stats->gold) | |
2299 | { | |
2300 | notice(s_GameServ, battle->getNick(), "You lose ten percent of experience and "\ | |
2301 | "all gold on hand!"); | |
2302 | ni->stats->gold += battle->stats->gold; | |
2303 | battle->stats->gold = 0; | |
2304 | } | |
2305 | else | |
2306 | { | |
2307 | battle->stats->gold = 2000000000 - ni->stats->gold; | |
2308 | notice(s_GameServ, battle->getNick(), "You lose ten percent of your experience!"); | |
2309 | ||
2310 | notice(s_GameServ, battle->getNick(), "However, %s could not carry all of your "\ | |
5c449fde | 2311 | "gold.", ni->stats->name.c_str()); |
85ce9d3e | 2312 | |
2313 | notice(s_GameServ, battle->getNick(), "Luckily, you still have \ 2%ld\ 2 gold "\ | |
2314 | "left. All is not lost!", battle->stats->gold); | |
2315 | ||
2316 | ni->stats->gold = 2000000000; | |
2317 | } | |
082f064d | 2318 | |
c260a8d7 | 2319 | clearYourTurn(ni->stats); |
2320 | clearYourTurn(battle->stats); | |
85ce9d3e | 2321 | battle->stats->battle = NULL; |
2322 | ni->stats->battle = NULL; | |
2323 | return; | |
2324 | } | |
2325 | else | |
2326 | { | |
2327 | if (hit > 0) | |
2328 | battle->stats->hp -= hit; | |
ee38284f | 2329 | clearYourTurn(ni->stats); |
2330 | setYourTurn(battle->stats); | |
c260a8d7 | 2331 | display_players(battle); |
85ce9d3e | 2332 | notice(s_GameServ, u, "Please wait while %s decides what to do!", |
5c449fde | 2333 | battle->stats->name.c_str()); |
85ce9d3e | 2334 | return; |
2335 | } | |
2336 | } | |
2337 | } | |
2338 | } | |
ce61cdfa | 2339 | |
85ce9d3e | 2340 | void do_heal(char *u) |
2341 | { | |
2342 | aClient *ni; | |
2343 | char *amount = strtok(NULL, " "); | |
2344 | int price, num; | |
2345 | ||
2346 | if (!amount) | |
2347 | { | |
2348 | notice(s_GameServ, u, "SYNTAX: /msg %S HEAL {ALL | #}"); | |
40251952 | 2349 | return; |
85ce9d3e | 2350 | } |
1af35752 | 2351 | else if (!(ni = find(u))) |
2352 | { | |
2353 | notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, "")); | |
2354 | return; | |
2355 | } | |
448a1531 | 2356 | else if (isIgnore(ni)) |
2357 | { | |
2358 | #ifdef DEBUGMODE | |
2359 | log("Ignoring %s.", ni->getNick()); | |
2360 | #endif | |
2361 | return; | |
2362 | } | |
1af35752 | 2363 | else if (!is_playing(ni)) |
85ce9d3e | 2364 | { |
2365 | notice(s_GameServ, u, "You aren't playing!"); | |
1af35752 | 2366 | return; |
2367 | } | |
ee38284f | 2368 | else if (!isAlive(ni->stats)) |
1af35752 | 2369 | { |
2370 | notice(s_GameServ, u, "You are dead. Wait until tomorrow for healing."); | |
2371 | return; | |
85ce9d3e | 2372 | } |
1af35752 | 2373 | else if (is_fighting(ni)) |
85ce9d3e | 2374 | { |
2375 | notice(s_GameServ, u, "You can't heal in battle!"); | |
40251952 | 2376 | return; |
85ce9d3e | 2377 | } |
2378 | else if (ni->stats->hp >= ni->stats->maxhp) | |
2379 | { | |
2380 | notice(s_GameServ, u, "You don't need healing!"); | |
40251952 | 2381 | return; |
85ce9d3e | 2382 | } |
40251952 | 2383 | |
2384 | updateTS(ni->stats); | |
2385 | if (stricmp(amount, "ALL") == 0) | |
85ce9d3e | 2386 | { |
2387 | price = ni->stats->level * 3; | |
2388 | if (ni->stats->gold < (ni->stats->maxhp - ni->stats->hp) * price) | |
2389 | { | |
2390 | notice(s_GameServ, u, "Healing \ 2%d\ 2 points for \ 2%d\ 2 gold per point.", | |
2391 | (long int)ni->stats->gold/price, price); | |
2392 | ni->stats->hp += ni->stats->gold / price; | |
2393 | ni->stats->gold %= price; | |
2394 | } | |
2395 | else | |
2396 | { | |
2397 | notice(s_GameServ, u, "Healing all possible points at \ 2%d\ 2 gold "\ | |
2398 | "per point.", price); | |
ad7dfaa0 | 2399 | notice(s_GameServ, u, "\ 2%d\ 2 points healed for \ 2%ld\ 2 gold. HP at MAX!", |
2400 | (ni->stats->maxhp - ni->stats->hp), | |
2401 | (price * (ni->stats->maxhp - ni->stats->hp)) ); | |
85ce9d3e | 2402 | ni->stats->gold -= price * (ni->stats->maxhp - ni->stats->hp); |
2403 | ni->stats->hp = ni->stats->maxhp; | |
2404 | } | |
2405 | } | |
2406 | else if (isstringnum(amount)) | |
2407 | { | |
2408 | num = stringtoint(amount); | |
2409 | price = ni->stats->level * 3; | |
2410 | if (ni->stats->gold < price * num) | |
2411 | { | |
2412 | notice(s_GameServ, u, "You only have enough gold to heal \ 2%d\ 2 points!", | |
2413 | (long int)ni->stats->gold/price); | |
2414 | } | |
2415 | else if (num <= ni->stats->maxhp - ni->stats->hp) | |
2416 | { | |
2417 | notice(s_GameServ, u, "Healing \ 2%d\ 2 points at \ 2%d\ 2 gold per point.", | |
2418 | num, price); | |
2419 | ni->stats->hp += num; | |
2420 | ni->stats->gold -= num * price; | |
2421 | } | |
2422 | else if (num > ni->stats->maxhp - ni->stats->hp) | |
2423 | { | |
2424 | notice(s_GameServ, u, "Healing all possible points at \ 2%d\ 2 gold "\ | |
2425 | "per point.", price); | |
2426 | notice(s_GameServ, u, "\ 2%d\ 2 points healed. HP at MAX!", | |
2427 | (ni->stats->maxhp - ni->stats->hp)); | |
2428 | ni->stats->gold -= price * (ni->stats->maxhp - ni->stats->hp); | |
2429 | ni->stats->hp = ni->stats->maxhp; | |
2430 | } | |
2431 | } | |
2432 | else if (amount[0] == '-') | |
2433 | notice(s_GameServ, u, "You trying to cheat?"); | |
2434 | else | |
2435 | notice(s_GameServ, u, "SYNTAX: /msg %S HEAL {ALL | #}"); | |
2436 | } | |
2437 | ||
2438 | int isstringnum(char *num) | |
2439 | { | |
28f552b8 | 2440 | unsigned int x; |
85ce9d3e | 2441 | for (x = 0; x < strlen(num); x++) |
2442 | { | |
2443 | if ((int)num[x] < 48 || (int)num[x] > 57) | |
2444 | return 0; | |
2445 | } | |
2446 | return 1; | |
2447 | } | |
2448 | ||
2449 | long int stringtoint(char *number) | |
2450 | { | |
2451 | long int x, len = strlen(number), sum = 0; | |
2452 | if (len == 1) | |
2453 | return chartoint(number[0]); | |
2454 | sum += chartoint(number[len - 1]); | |
2455 | for (x = len - 2; x >= 0; x--) | |
85ce9d3e | 2456 | sum += chartoint(number[x]) * pow(10, abs(x - len + 1)); |
85ce9d3e | 2457 | return sum; |
2458 | } | |
2459 | ||
2460 | long int pow(int x, int y) | |
2461 | { | |
2462 | long int value = 0; | |
2463 | int count = 0; | |
2464 | value += x; | |
2465 | ||
2466 | if (x != 0 && y != 0) | |
2467 | { | |
2468 | for (count = 1; count <= y - 1; count++) | |
2469 | value *= x; | |
2470 | } | |
2471 | else | |
2472 | return 1; | |
2473 | return value; | |
2474 | } | |
2475 | ||
2476 | long int chartoint(char ch) | |
2477 | { | |
8c126acc | 2478 | if (int(ch) >= 48 && int(ch) <= 57) |
2479 | return int(ch) - 48; | |
2480 | else | |
2481 | return 0; | |
85ce9d3e | 2482 | } |
2483 | ||
2484 | int save_gs_dbase() | |
2485 | { | |
7996e5fd | 2486 | ListNode<aClient> *ptr; |
85ce9d3e | 2487 | Player *it; |
2488 | ofstream outfile; | |
2489 | ||
2490 | outfile.open(playerdata); | |
2491 | ||
2492 | if (!outfile) | |
2493 | { | |
fb37ecc7 | 2494 | log("Error opening %s", playerdata); |
85ce9d3e | 2495 | return 0; |
2496 | } | |
2497 | ||
7996e5fd | 2498 | for (unsigned long x = 0; x < U_TABLE_SIZE; x++) |
2499 | { | |
2500 | ptr = players[x].First(); | |
85ce9d3e | 2501 | while(ptr) |
2502 | { | |
2503 | it = ptr->getData()->stats; | |
ae2685f6 | 2504 | clearYourTurn(it); |
5c449fde | 2505 | outfile << it->name.c_str() << ' ' << it->level << ' ' << it->exp << ' ' << it->gold << ' ' << it->bank << ' ' |
2506 | << it->hp << ' ' << it->maxhp << ' ' << it->strength << ' ' << it->defense << ' ' | |
2507 | << it->armor << ' ' << it->weapon << ' ' | |
e3c5fe46 | 2508 | << it->forest_fights << ' ' << it->player_fights << ' ' |
5c449fde | 2509 | << it->getFlags() << ' ' << it->password << ' ' << it->inventory.Healing() |
14e24ba1 | 2510 | << ' ' << it->inventory.Strength() << ' ' << it->inventory.Defense() << ' ' << it->inventory.HP() |
82c01ddf | 2511 | << ' ' << it->lastlogin << endl; |
85ce9d3e | 2512 | ptr = ptr->Next(); |
2513 | } | |
7996e5fd | 2514 | } |
85ce9d3e | 2515 | outfile.close(); |
28f552b8 | 2516 | return 1; |
85ce9d3e | 2517 | } |
2518 | ||
2519 | int load_gs_dbase() | |
2520 | { | |
2521 | ifstream infile; | |
2522 | aClient *temp; | |
2523 | Player *p; | |
ee38284f | 2524 | char *tempname, *buf, *password; |
85ce9d3e | 2525 | buf = new char[1023]; |
2526 | ||
2527 | infile.open(playerdata); | |
2528 | ||
2529 | if (infile.fail()) | |
2530 | { | |
fb37ecc7 | 2531 | log("Error opening %s", playerdata); |
85ce9d3e | 2532 | return 0; |
2533 | } | |
2534 | ||
19795233 | 2535 | for (int x = 0; x < U_TABLE_SIZE; x++) |
2536 | { | |
2537 | ListNode<aClient> *tempNode; | |
2538 | tempNode = players[x].First(); | |
2539 | while (tempNode) | |
2540 | { | |
2541 | if (tempNode->getData()->stats->client) | |
2542 | logout(tempNode->getData()->stats->client); | |
2543 | tempNode = tempNode->Next(); | |
2544 | } | |
2545 | players[x].deleteNodes(); | |
2546 | } | |
2547 | ||
85ce9d3e | 2548 | while (infile.getline(buf, 1024, '\n')) |
2549 | { | |
2550 | temp = new aClient; | |
2551 | tempname = strtok(buf, " "); | |
2552 | temp->stats = new Player(tempname); | |
2553 | p = temp->stats; | |
2554 | ||
85ce9d3e | 2555 | p->level = stringtoint(strtok(NULL, " ")); |
2556 | p->exp = stringtoint(strtok(NULL, " ")); | |
2557 | p->gold = stringtoint(strtok(NULL, " ")); | |
2558 | p->bank = stringtoint(strtok(NULL, " ")); | |
2559 | p->hp = stringtoint(strtok(NULL, " ")); | |
2560 | p->maxhp = stringtoint(strtok(NULL, " ")); | |
2561 | p->strength = stringtoint(strtok(NULL, " ")); | |
2562 | p->defense = stringtoint(strtok(NULL, " ")); | |
2563 | p->armor = stringtoint(strtok(NULL, " ")); | |
2564 | p->weapon = stringtoint(strtok(NULL, " ")); | |
85ce9d3e | 2565 | p->forest_fights = stringtoint(strtok(NULL, " ")); |
2566 | p->player_fights = stringtoint(strtok(NULL, " ")); | |
1af35752 | 2567 | p->setFlags(stringtoint(strtok(NULL, " "))); |
ee38284f | 2568 | |
e3c5fe46 | 2569 | password = strtok(NULL, " "); |
ddef84f1 | 2570 | p->password = password; |
448a1531 | 2571 | temp->setNick("Not Playing"); |
ce61cdfa | 2572 | #ifdef P10 |
448a1531 | 2573 | temp->setRealNick("Not Playing"); |
ce61cdfa | 2574 | #endif |
85ce9d3e | 2575 | |
9d3b1d42 | 2576 | p->inventory.reset(); // Set inventory to all 0s |
ee38284f | 2577 | // Old player databases didn't have these three extra values |
2578 | // If they come up null, leave them to 0 as the default. | |
2579 | // On the next gameserv database save, it will save the values. | |
266608f6 | 2580 | tempname = strtok(NULL, " "); |
9d3b1d42 | 2581 | if (tempname) |
2582 | p->inventory.setHealing(stringtoint(tempname)); | |
2583 | ||
2584 | tempname = strtok(NULL, " "); | |
2585 | if (tempname) | |
2586 | p->inventory.setStrength(stringtoint(tempname)); | |
2587 | ||
2588 | tempname = strtok(NULL, " "); | |
2589 | if (tempname) | |
2590 | p->inventory.setDefense(stringtoint(tempname)); | |
2591 | ||
2592 | tempname = strtok(NULL, " "); | |
2593 | if (tempname) | |
2594 | p->inventory.setHP(stringtoint(tempname)); | |
14e24ba1 | 2595 | |
2596 | tempname = strtok(NULL, " "); | |
2597 | if (tempname) | |
2598 | p->lastlogin = stringtoint(tempname); | |
2599 | else | |
2600 | p->lastlogin = time(NULL); | |
2601 | ||
5c449fde | 2602 | unsigned long hv = iHASH((unsigned char *) temp->stats->name.c_str()); |
85bcf836 | 2603 | |
2604 | temp->stats->client = NULL; | |
7996e5fd | 2605 | players[hv].insertAtBack(temp); |
85ce9d3e | 2606 | delete temp; |
2607 | } | |
1cf88153 | 2608 | delete [] buf; |
28f552b8 | 2609 | infile.close(); |
2610 | return 1; | |
85ce9d3e | 2611 | } |
2612 | ||
5c449fde | 2613 | bool passcmp(const char *encrypted, char *plaintext) |
e3c5fe46 | 2614 | { |
2615 | char salt[3]; | |
cdc9a6db | 2616 | char *plaintext2, *plainToencrypt; |
2617 | bool same = false; | |
2618 | ||
2619 | plaintext2 = new char[strlen(encrypted) + strlen(plaintext)]; // Extra | |
2620 | strcpy(plaintext2, plaintext); | |
2621 | ||
e3c5fe46 | 2622 | salt[0] = encrypted[0]; |
2623 | salt[1] = encrypted[1]; | |
2624 | salt[3] = '\0'; | |
cdc9a6db | 2625 | |
2626 | plainToencrypt = crypt(plaintext2, salt); | |
2627 | ||
2628 | same = (strcmp((const char *)encrypted, plainToencrypt) == 0 ? true : false); | |
2629 | ||
2630 | delete []plaintext2; | |
2631 | ||
2632 | return same; | |
e3c5fe46 | 2633 | } |
2634 | ||
2635 | bool check_password(char *name, char *plaintext) | |
2636 | { | |
0a1518fa | 2637 | aClient *client; |
e3c5fe46 | 2638 | |
0a1518fa | 2639 | if (!(client = findplayer(name))) |
2640 | return false; | |
2641 | else | |
e3c5fe46 | 2642 | { |
5c449fde | 2643 | return passcmp(client->stats->password.c_str(), plaintext); |
e3c5fe46 | 2644 | } |
e3c5fe46 | 2645 | } |
1cf88153 | 2646 | |
ad7dfaa0 | 2647 | void do_store(char *u) |
2648 | { | |
2649 | char *cmd = strtok(NULL, " "); | |
2650 | char *item = strtok(NULL, " "); | |
2651 | char *num = strtok(NULL, " "); | |
2652 | char *space; | |
8c126acc | 2653 | int wep; |
2654 | aClient *user; | |
2655 | Player *p; | |
ad7dfaa0 | 2656 | |
1af35752 | 2657 | if (!cmd || !item) |
ad7dfaa0 | 2658 | { |
2659 | notice(s_GameServ, u, "SYNTAX: STORE LIST {ARMOR | WEAPONS}"); | |
2660 | notice(s_GameServ, u, " \ 2STORE SELL {ARMOR | WEAPON}\ 2"); | |
2661 | notice(s_GameServ, u, " \ 2STORE BUY {ARMOR | WEAPON} \1fNUMBER\1f\ 2"); | |
40251952 | 2662 | return; |
ad7dfaa0 | 2663 | } |
448a1531 | 2664 | else if (!(user = find(u))) |
2665 | { | |
2666 | log("Fatal Error: could not find %s in client list", u); | |
2667 | return; | |
2668 | } | |
2669 | else if (isIgnore(user)) | |
2670 | { | |
2671 | #ifdef DEBUGMODE | |
2672 | log("Ignoring %s.", user->getNick()); | |
2673 | #endif | |
2674 | return; | |
2675 | } | |
2676 | else if (!is_playing(user)) | |
40251952 | 2677 | { |
1af35752 | 2678 | notice(s_GameServ, u, "You must be playing to use the store!"); |
40251952 | 2679 | return; |
2680 | } | |
ee38284f | 2681 | else if (!isAlive(user->stats)) |
1af35752 | 2682 | { |
2683 | notice(s_GameServ, u, "You are dead. Wait until tomorrow to purchase weapons and armor!"); | |
2684 | return; | |
2685 | } | |
40251952 | 2686 | updateTS(user->stats); |
2687 | ||
2688 | if (stricmp(cmd, "LIST") == 0) | |
ad7dfaa0 | 2689 | { |
2690 | if (stricmp(item, "WEAPONS") == 0) | |
2691 | { | |
2692 | notice(s_GameServ, u, "Welcome to Kain's Armory"); | |
2693 | notice(s_GameServ, u, "Here are the weapons we have available for the killing, sire:"); | |
2694 | for (int x = 1; x < WNA; x++) | |
2695 | { | |
2696 | space = spaces(strlen(weapons[x]), "."); | |
2697 | notice(s_GameServ, u, "%s%d. %s%s%d",(x < 10 ? " " : ""), x, weapons[x], space, prices[x - 1]); | |
2698 | free(space); | |
2699 | } | |
2700 | notice(s_GameServ, u, "To purchase a weapon, type /msg %S STORE BUY \ 2NUM\ 2."); | |
2701 | notice(s_GameServ, u, "Where num. is the weapon number from the menu above."); | |
2702 | ||
2703 | } | |
2704 | else if (stricmp(item, "ARMOR") == 0) | |
2705 | { | |
2706 | notice(s_GameServ, u, "Welcome to Kain's Armory"); | |
2707 | notice(s_GameServ, u, "I hope you enjoy the fine armor we have available for your protection:"); | |
2708 | for (int x = 1; x < WNA; x++) | |
2709 | { | |
2710 | space = spaces(strlen(armors[x]), "."); | |
2711 | notice(s_GameServ, u, "%s%d. %s%s%d",(x < 10 ? " " : ""), x, armors[x], space, prices[x - 1]); | |
2712 | free(space); | |
2713 | } | |
2714 | notice(s_GameServ, u, "To purchase armor, type /msg %S store buy armor num."); | |
2715 | notice(s_GameServ, u, "Where num. is the armor number from the menu above."); | |
2716 | ||
2717 | ||
2718 | } | |
2719 | } else if (stricmp(cmd, "BUY") == 0) { | |
8c126acc | 2720 | if (!num) |
2721 | { | |
2722 | notice(s_GameServ, u, "SYNTAX: \ 2STORE BUY {ARMOR | WEAPON} \1fNUMBER\1f\ 2"); | |
2723 | return; | |
2724 | } | |
2725 | else if (!isstringnum(num)) | |
2726 | { | |
2727 | notice(s_GameServ, u, "You must specify a number between 1 and %d. Not %s!", WNA - 1, num); | |
2728 | return; | |
2729 | } | |
2730 | if (stricmp(item, "WEAPON") == 0) | |
2731 | { | |
2732 | wep = stringtoint(num); | |
2733 | if (wep >= WNA || wep < 1) | |
2734 | { | |
2735 | notice(s_GameServ, u, "The number %d is out of range. The number you provide must be between 1 and %d.", wep, WNA - 1); | |
2736 | return; | |
2737 | } | |
2738 | ||
2739 | p = user->stats; | |
2740 | ||
2741 | if (p->weapon != 0) | |
2742 | notice(s_GameServ, u, "You have to sell your %s first!", weapons[p->weapon]); | |
2743 | else if (p->gold < prices[wep - 1]) | |
2744 | notice(s_GameServ, u, "You don't have enough gold for %s!", weapons[wep]); | |
2745 | else | |
2746 | { | |
2747 | notice(s_GameServ, u, "You have purchased %s! Thanks for the gold!", weapons[wep]); | |
2748 | p->weapon = wep; | |
2749 | p->gold -= prices[wep - 1]; | |
2750 | } | |
2751 | } | |
2752 | else if (stricmp(item, "ARMOR") == 0) | |
2753 | { | |
2754 | wep = stringtoint(num); | |
2755 | if (wep >= WNA || wep < 1) | |
2756 | { | |
2757 | notice(s_GameServ, u, "The number %d is out of range. The number you provide must be between 1 and %d.", wep, WNA - 1); | |
2758 | return; | |
2759 | } | |
2760 | ||
2761 | p = user->stats; | |
2762 | ||
2763 | if (p->armor != 0) | |
2764 | notice(s_GameServ, u, "You have to sell your %s first!", armors[p->armor]); | |
2765 | else if (p->gold < prices[wep - 1]) | |
2766 | notice(s_GameServ, u, "You don't have enough gold for %s!", armors[wep]); | |
2767 | else | |
2768 | { | |
2769 | notice(s_GameServ, u, "You have purchased %s! Thanks for the gold!", armors[wep]); | |
2770 | p->armor = wep; | |
2771 | p->gold -= prices[wep - 1]; | |
2772 | } | |
2773 | } | |
a02e93a1 | 2774 | else |
2775 | { | |
2776 | notice(s_GameServ, u, "SYNTAX: \ 2STORE BUY {ARMOR | WEAPON} \1fNUMBER\1f\ 2"); | |
5c449fde | 2777 | return; |
a02e93a1 | 2778 | } |
8c126acc | 2779 | } |
2780 | else if (stricmp(cmd, "SELL" ) == 0) | |
2781 | { | |
2782 | p = user->stats; | |
2783 | ||
2784 | if (stricmp(item, "WEAPON") == 0) | |
2785 | { | |
2786 | if (p->weapon == 0) | |
2787 | { | |
2788 | notice(s_GameServ, u, "You want me to chop off your hands?"); | |
2789 | return; | |
2790 | } | |
2791 | else if (p->gold == 2000000000) | |
2792 | { | |
2793 | notice(s_GameServ, u, "You have enough gold. I'll just take that off your hands, sire."); | |
2794 | p->weapon = 0; | |
2795 | } | |
2796 | else if (2000000000 - p->gold < (prices[p->weapon - 1] / 2)) | |
2797 | { | |
2798 | notice(s_GameServ, u, "Thank you for your business! You now have as much gold as you can carry."); | |
2799 | notice(s_GameServ, u, "However, you have no weapon... can I interest you in the %s?", weapons[WNA - 1]); | |
2800 | p->gold = 2000000000; | |
2801 | p->weapon = 0; | |
2802 | } | |
2803 | else | |
2804 | { | |
2805 | notice(s_GameServ, u, "Thank you for your business! You now have %d more gold but no weapon!", (prices[p->weapon - 1] / 2)); | |
2806 | p->gold += (prices[p->weapon - 1] / 2); | |
2807 | p->weapon = 0; | |
2808 | } | |
2809 | } | |
2810 | else if (stricmp(item, "ARMOR") == 0) | |
2811 | { | |
2812 | p = user->stats; | |
2813 | ||
2814 | if (p->armor == 0) | |
2815 | { | |
2816 | notice(s_GameServ, u, "I don't think you can be any more naked..."); | |
2817 | return; | |
2818 | } | |
2819 | if (p->gold == 2000000000) | |
2820 | { | |
2821 | notice(s_GameServ, u, "You have enough gold. I'll just take that off your hands, sire."); | |
2822 | p->armor = 0; | |
2823 | } | |
2824 | else if (2000000000 - p->gold < (prices[p->armor - 1] / 2)) | |
2825 | { | |
2826 | notice(s_GameServ, u, "Thank you for your business! You now have as much gold as you can carry."); | |
2827 | notice(s_GameServ, u, "However, you have no armor... can I interest you in %s?", armors[WNA - 1]); | |
2828 | p->gold = 2000000000; | |
2829 | p->armor = 0; | |
2830 | } | |
2831 | else | |
2832 | { | |
2833 | notice(s_GameServ, u, "Thank you for your business! You now have %d more gold but no armor!", | |
2834 | (prices[p->armor - 1] / 2)); | |
2835 | ||
2836 | p->gold += (prices[p->armor - 1] / 2); | |
2837 | p->armor = 0; | |
2838 | } | |
2839 | } | |
2840 | else | |
2841 | { | |
2842 | notice(s_GameServ, u, "SYNTAX: STORE LIST {ARMOR | WEAPONS}"); | |
2843 | notice(s_GameServ, u, " \ 2STORE SELL {ARMOR | WEAPON}\ 2"); | |
2844 | notice(s_GameServ, u, " \ 2STORE BUY {ARMOR | WEAPON} \1fNUMBER\1f\ 2"); | |
2845 | } | |
2846 | } | |
6d053d90 | 2847 | else |
2848 | { | |
2849 | notice(s_GameServ, u, "SYNTAX: STORE LIST {ARMOR | WEAPONS}"); | |
2850 | notice(s_GameServ, u, " \ 2STORE SELL {ARMOR | WEAPON}\ 2"); | |
2851 | notice(s_GameServ, u, " \ 2STORE BUY {ARMOR | WEAPON} \1fNUMBER\1f\ 2"); | |
2852 | return; | |
2853 | } | |
8c126acc | 2854 | } |
9cda831c | 2855 | void do_inventory(char *u) |
2856 | { | |
2857 | aClient *user; | |
2858 | ||
2859 | if (!(user = find(u))) | |
2860 | { | |
2861 | notice(s_GameServ, u, "Fatal Error. Contact a %S admin!"); | |
2862 | return; | |
2863 | } | |
448a1531 | 2864 | else if (isIgnore(user)) |
2865 | { | |
2866 | #ifdef DEBUGMODE | |
2867 | log("Ignoring %s.", user->getNick()); | |
2868 | #endif | |
2869 | return; | |
2870 | } | |
9cda831c | 2871 | else if (!is_playing(user)) |
2872 | { | |
2873 | notice(s_GameServ, u, "You must be playing to check your inventory!"); | |
2874 | return; | |
2875 | } | |
40251952 | 2876 | updateTS(user->stats); |
9cda831c | 2877 | showinventory(user, user); |
2878 | } | |
2879 | void showinventory(aClient *from, aClient *to) | |
2880 | { | |
2881 | char *nick = to->getNick(); | |
8c126acc | 2882 | |
9cda831c | 2883 | if (!to) |
2884 | to = from; | |
2885 | if (is_playing(from)) | |
2886 | { | |
2887 | Pouch *p = &from->stats->inventory; | |
5c449fde | 2888 | notice(s_GameServ, nick, "Inventory for %s:", from->stats->name.c_str()); |
9cda831c | 2889 | notice(s_GameServ, nick, " Healing Potions: %d", p->Healing()); |
2890 | notice(s_GameServ, nick, "Strength Potions: %d", p->Strength()); | |
2891 | notice(s_GameServ, nick, " Defense Potions: %d", p->Defense()); | |
9d3b1d42 | 2892 | notice(s_GameServ, nick, " HP Potions: %d", p->HP()); |
9cda831c | 2893 | } |
2894 | } | |
f5c25639 | 2895 | void do_tavern(char *u) |
2896 | { | |
2897 | char *cmd = strtok(NULL, " "); | |
2898 | long int price; | |
2899 | ||
2900 | aClient *user; | |
2901 | Player *p; | |
a6352eed | 2902 | |
f5c25639 | 2903 | if (!(user = find(u))) |
2904 | { | |
2905 | notice(s_GameServ, u, "Fatal Error. See a %S admin for help"); | |
2906 | return; | |
2907 | } | |
448a1531 | 2908 | else if (isIgnore(user)) |
2909 | { | |
2910 | #ifdef DEBUGMODE | |
2911 | log("Ignoring %s.", user->getNick()); | |
2912 | #endif | |
2913 | return; | |
2914 | } | |
f5c25639 | 2915 | else if (!is_playing(user)) |
2916 | { | |
2917 | notice(s_GameServ, u, "You must be playing to go to the Tavern"); | |
2918 | return; | |
2919 | } | |
9cda831c | 2920 | else if (is_fighting(user)) |
2921 | { | |
2922 | notice(s_GameServ, u, "You cannot go to the Tavern during a fight!"); | |
2923 | return; | |
2924 | } | |
40251952 | 2925 | |
2926 | updateTS(user->stats); | |
f5c25639 | 2927 | p = user->stats; |
40251952 | 2928 | |
f5c25639 | 2929 | if (!cmd) |
2930 | { | |
2931 | notice(s_GameServ, u, "Welcome to Boot Liquors Mystic Apothecary"); | |
2932 | notice(s_GameServ, u, "Your commands:"); | |
2933 | notice(s_GameServ, u, "/msg %S TAVERN {LIST | BUY} [NUMBER]"); | |
2934 | notice(s_GameServ, u, "What'll it be?"); | |
2935 | } | |
2936 | else if (stricmp(cmd, "LIST") == 0) | |
2937 | { | |
a6352eed | 2938 | notice(s_GameServ, u, "Here is a list of what we have to offer:"); |
2939 | notice(s_GameServ, u, "1. Healing Potions for %ld Gold", | |
2940 | 1000 * p->level * 4); | |
2941 | notice(s_GameServ, u, "2. Strength Potions for %ld Gold", | |
2942 | 2500 * p->level * 4); | |
2943 | notice(s_GameServ, u, "3. Defense Potions for %ld Gold", | |
2944 | 3000 * p->level * 4); | |
2945 | notice(s_GameServ, u, "4. HP Potions for %ld Gold", | |
2946 | 2000 * p->level * 4); | |
2947 | notice(s_GameServ, u, "To buy a potion, type /msg %S TAVERN BUY #"); | |
2948 | notice(s_GameServ, u, "Example: /msg %S TAVERN BUY 1 buys a healing potion!"); | |
f5c25639 | 2949 | } |
2950 | else if (stricmp(cmd, "BUY") == 0) | |
2951 | { | |
2952 | char *chnum = strtok(NULL, " "); | |
f5c25639 | 2953 | |
2954 | if (!chnum) | |
2955 | { | |
2956 | notice(s_GameServ, u, "SYNTAX: TAVERN BUY #"); | |
2957 | notice(s_GameServ, u, "Example: /msg %S TAVERN BUY 1"); | |
2958 | return; | |
2959 | } | |
19795233 | 2960 | int num = stringtoint(chnum); |
2961 | ||
8c734eb9 | 2962 | if (num < 1 || num > 4) |
f5c25639 | 2963 | { |
2964 | notice(s_GameServ, u, "Invalid Choice!"); | |
2965 | notice(s_GameServ, u, "Here is a list of what we have to offer:"); | |
a6352eed | 2966 | notice(s_GameServ, u, "1. Healing Potions for %ld Gold", |
2967 | 1000 * p->level * 4); | |
2968 | notice(s_GameServ, u, "2. Strength Potions for %ld Gold", | |
2969 | 2500 * p->level * 4); | |
2970 | notice(s_GameServ, u, "3. Defense Potions for %ld Gold", | |
2971 | 3000 * p->level * 4); | |
2972 | notice(s_GameServ, u, "4. HP Potions for %ld Gold", | |
2973 | 2000 * p->level * 4); | |
f5c25639 | 2974 | notice(s_GameServ, u, "To buy a potion, type /msg %S TAVERN BUY #"); |
2975 | notice(s_GameServ, u, "Example: /msg %S TAVERN BUY 1 buys a healing potion!"); | |
ee38284f | 2976 | return; |
f5c25639 | 2977 | } |
2978 | switch(num) | |
2979 | { | |
2980 | case 1: | |
a6352eed | 2981 | price = (1000 * p->level * 4); |
f5c25639 | 2982 | if (p->gold >= price) |
2983 | { | |
2984 | notice(s_GameServ, u, "One healing potion coming right up!"); | |
2985 | p->inventory.incHealing(); | |
ee38284f | 2986 | p->gold -= price; |
f5c25639 | 2987 | } |
2988 | else | |
2989 | notice(s_GameServ, u, "You don't have enough gold!"); | |
2990 | break; | |
2991 | case 2: | |
a6352eed | 2992 | price = 2500 * p->level * 4; |
f5c25639 | 2993 | if (p->gold >= price) |
2994 | { | |
2995 | notice(s_GameServ, u, "One strength boost coming right up!"); | |
2996 | p->inventory.incStrength(); | |
ee38284f | 2997 | p->gold -= price; |
f5c25639 | 2998 | } |
2999 | else | |
3000 | notice(s_GameServ, u, "You don't have enough gold!"); | |
3001 | break; | |
3002 | case 3: | |
a6352eed | 3003 | price = 3000 * p->level * 4; |
f5c25639 | 3004 | if (p->gold >= price) |
3005 | { | |
3006 | notice(s_GameServ, u, "One defense boost coming right up!"); | |
3007 | p->inventory.incDefense(); | |
ee38284f | 3008 | p->gold -= price; |
f5c25639 | 3009 | } |
3010 | else | |
3011 | notice(s_GameServ, u, "You don't have enough gold!"); | |
3012 | break; | |
8c734eb9 | 3013 | case 4: |
5c449fde | 3014 | price = 3000 * p->level * 4; |
8c734eb9 | 3015 | if (p->gold >= price) |
3016 | { | |
3017 | notice(s_GameServ, u, "One HP Potion coming right up!"); | |
3018 | p->inventory.incHP(); | |
3019 | p->gold -= price; | |
3020 | } | |
3021 | else | |
3022 | notice(s_GameServ, u, "You don't have enough gold!"); | |
3023 | break; | |
f5c25639 | 3024 | default: |
3025 | notice(s_GameServ, u, "Logical Error. See a %S admin for help!"); | |
3026 | break; | |
3027 | } | |
3028 | } | |
9cda831c | 3029 | else |
3030 | { | |
3031 | notice(s_GameServ, u, "Improper Syntax."); | |
3032 | notice(s_GameServ, u, "Type /msg %S HELP TAVERN for help"); | |
3033 | } | |
f5c25639 | 3034 | } |
3035 | ||
8c126acc | 3036 | void do_bank(char *u) |
3037 | { | |
3038 | char *cmd = strtok(NULL, " "); | |
3039 | char *amount = strtok(NULL, " "); | |
3040 | char *nick = strtok(NULL, " "); | |
3041 | ||
3042 | aClient *user; | |
3043 | Player *p; | |
3044 | ||
8c734eb9 | 3045 | if (!cmd || (!amount && stricmp(cmd, "BALANCE") != 0) || (stricmp(cmd, "TRANSFER") == 0 && !nick)) |
8c126acc | 3046 | { |
3047 | notice(s_GameServ, u, "BANK {WITHDRAW | DEPOSIT} {ALL | AMOUNT}"); | |
e282e9d2 | 3048 | notice (s_GameServ, u, "BANK BALANCE"); |
8c126acc | 3049 | return; |
3050 | } | |
40251952 | 3051 | else if (!(user = find(u))) |
3052 | { | |
3053 | notice(s_GameServ, u, "Fatal Error. Couldn't find your aClient. Contact a(n) %S "\ | |
3054 | " admin for help"); | |
3055 | log("Fatal Error. Couldn't find %s while executing do_bank()", u); | |
3056 | return; | |
3057 | } | |
448a1531 | 3058 | else if (isIgnore(user)) |
3059 | { | |
3060 | #ifdef DEBUGMODE | |
3061 | log("Ignoring %s.", user->getNick()); | |
3062 | #endif | |
3063 | return; | |
3064 | } | |
40251952 | 3065 | else if (!is_playing(user)) |
8c126acc | 3066 | { |
3067 | notice(s_GameServ, u, "You must be playing to use the bank!"); | |
3068 | return; | |
ad7dfaa0 | 3069 | } |
2158299e | 3070 | else if (is_fighting(user)) |
3071 | { | |
3072 | notice(s_GameServ, u, "You can't go to the bank during a fight!"); | |
3073 | return; | |
3074 | } | |
40251952 | 3075 | updateTS(user->stats); |
3076 | if (stricmp(cmd, "BALANCE") == 0) | |
fa376453 | 3077 | { |
3078 | showBankBalance(u); | |
3079 | return; | |
3080 | } | |
ee38284f | 3081 | else if (!isAlive(user->stats)) |
1af35752 | 3082 | { |
3083 | notice(s_GameServ, u, "You are dead. We don't accept gold from dead folk! Wait 'til tomorrow!"); | |
3084 | return; | |
3085 | } | |
8c126acc | 3086 | else if (!isstringnum(amount) && stricmp(amount, "ALL") != 0) |
3087 | { | |
3088 | notice(s_GameServ, u, "I don't know how to convert alphabet letters into currency, sire!"); | |
3089 | return; | |
3090 | } | |
11f32a66 | 3091 | if (stringtoint(amount) < 0) |
3092 | { | |
3093 | notice(s_GameServ, u, "Sorry. This bank is not licensed "\ | |
3094 | "to handle such sums of cash, noble Lord."); | |
3095 | return; | |
3096 | } | |
8c126acc | 3097 | p = user->stats; |
3098 | ||
fa376453 | 3099 | if (stricmp(cmd, "DEPOSIT") == 0) |
8c126acc | 3100 | { |
3101 | if (p->bank == 2000000000) | |
3102 | { | |
3103 | notice(s_GameServ, u, "Your bank account is full, sire!"); | |
3104 | return; | |
3105 | } | |
3106 | else if (stricmp(amount, "ALL") == 0) | |
3107 | { | |
3108 | if (2000000000 - p->bank < p->gold) | |
3109 | { | |
3110 | notice(s_GameServ, u, "You don't have enough room for all of your gold."); | |
3111 | notice(s_GameServ, u, "Depositing %ld gold into your account", (2000000000 - p->bank)); | |
3112 | p->gold -= (2000000000 - p->bank); | |
3113 | p->bank = 2000000000; | |
e282e9d2 | 3114 | showBankBalance(u); |
8c126acc | 3115 | } |
3116 | else | |
3117 | { | |
3118 | notice(s_GameServ, u, "Depositing %ld gold into your account!", p->gold); | |
3119 | p->bank += p->gold; | |
3120 | p->gold = 0; | |
e282e9d2 | 3121 | showBankBalance(u); |
8c126acc | 3122 | } |
3123 | } | |
3124 | else if (stringtoint(amount) > p->gold) | |
3125 | { | |
3126 | notice(s_GameServ, u, "Sire, you only have %ld gold!", p->gold); | |
e282e9d2 | 3127 | showBankBalance(u); |
8c126acc | 3128 | return; |
3129 | } | |
3130 | else | |
3131 | { | |
3132 | if (2000000000 - p->bank < stringtoint(amount)) | |
3133 | { | |
3134 | notice(s_GameServ, u, "You don't have room in your account for that much."); | |
3135 | notice(s_GameServ, u, "Capping off your account with %ld gold!", (2000000000 - p->bank)); | |
3136 | p->gold -= (2000000000 - p->bank); | |
3137 | p->bank = 2000000000; | |
e282e9d2 | 3138 | showBankBalance(u); |
8c126acc | 3139 | } |
3140 | else | |
3141 | { | |
3142 | notice(s_GameServ, u, "Depositing %d gold into your account!", stringtoint(amount)); | |
3143 | p->bank += stringtoint(amount); | |
3144 | p->gold -= stringtoint(amount); | |
e282e9d2 | 3145 | showBankBalance(u); |
8c126acc | 3146 | } |
3147 | } | |
3148 | } | |
3149 | else if (stricmp(cmd, "WITHDRAW") == 0) | |
3150 | { | |
3151 | if (p->gold == 2000000000) | |
3152 | { | |
3153 | notice(s_GameServ, u, "You cannot carry any more gold, sire!"); | |
e282e9d2 | 3154 | showBankBalance(u); |
8c126acc | 3155 | return; |
3156 | } | |
3157 | else if (stricmp(amount, "ALL") == 0) | |
3158 | { | |
3159 | if (2000000000 - p->gold < p->bank) | |
3160 | { | |
3161 | notice(s_GameServ, u, "You don't have enough room to carry all that gold."); | |
3162 | notice(s_GameServ, u, "Withdrawing %ld gold from your account", (2000000000 - p->gold)); | |
3163 | p->bank -= (2000000000 - p->gold); | |
3164 | p->gold = 2000000000; | |
e282e9d2 | 3165 | showBankBalance(u); |
8c126acc | 3166 | } |
3167 | else | |
3168 | { | |
3169 | notice(s_GameServ, u, "Withdrawing %ld gold from your account!", p->bank); | |
3170 | p->gold += p->bank; | |
3171 | p->bank = 0; | |
e282e9d2 | 3172 | showBankBalance(u); |
8c126acc | 3173 | } |
3174 | } | |
3175 | else if (stringtoint(amount) > p->bank) | |
3176 | { | |
3177 | notice(s_GameServ, u, "Sire, you only have %ld gold in the bank!", p->bank); | |
e282e9d2 | 3178 | showBankBalance(u); |
8c126acc | 3179 | return; |
3180 | } | |
3181 | else | |
3182 | { | |
3183 | if (2000000000 - p->gold < stringtoint(amount)) | |
3184 | { | |
3185 | notice(s_GameServ, u, "You don't enough have room to carry that much gold!"); | |
3186 | notice(s_GameServ, u, "You fill your pockets with %ld gold!", | |
3187 | (2000000000 - p->gold)); | |
3188 | p->bank -= (2000000000 - p->gold); | |
3189 | p->gold = 2000000000; | |
e282e9d2 | 3190 | showBankBalance(u); |
8c126acc | 3191 | } |
3192 | else | |
3193 | { | |
3194 | notice(s_GameServ, u, "Withdrawing %d gold from your account!", stringtoint(amount)); | |
3195 | p->gold += stringtoint(amount); | |
3196 | p->bank -= stringtoint(amount); | |
e282e9d2 | 3197 | showBankBalance(u); |
8c126acc | 3198 | } |
3199 | } | |
3200 | } | |
3201 | ||
ad7dfaa0 | 3202 | } |
ab4f4ec0 | 3203 | |
fcca861d | 3204 | void do_dragon(char *u) |
3205 | { | |
3206 | aClient *user; | |
3207 | ||
3208 | if (!(user = find(u))) | |
3209 | { | |
3210 | notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, "")); | |
3211 | return; | |
3212 | } | |
3213 | else if (isIgnore(user)) | |
3214 | { | |
3215 | #ifdef DEBUGMODE | |
3216 | log("Ignoring %s.", user->getNick()); | |
3217 | #endif | |
3218 | return; | |
3219 | } | |
3220 | else if (!is_playing(user)) | |
3221 | { | |
3222 | notice(s_GameServ, u, "You must be playing to fight the dragon!"); | |
3223 | return; | |
3224 | } | |
3225 | else if (is_fighting(user)) | |
3226 | { | |
3227 | notice(s_GameServ, u, "You are already in a fight. How will you fight the almighty dragon!?"); | |
3228 | return; | |
3229 | } | |
3230 | else if (!isAlive(user->stats)) | |
3231 | { | |
3232 | notice(s_GameServ, u, "You're dead. Wait until tomorrow to see your master!"); | |
3233 | return; | |
3234 | } | |
fd270bdd | 3235 | else if (user->stats->level < LEVELS) |
fcca861d | 3236 | { |
3237 | notice(s_GameServ, u, "You fool! Only those strong enough "\ | |
3238 | "to vanquish any foe should DARE fight the dragon!"); | |
3239 | notice(s_GameServ, u, "To put it in terms you can understand: "\ | |
016a160f | 3240 | "You are too weak. You must be Level %d!", REALLEVELS); |
68379f96 | 3241 | return; |
fcca861d | 3242 | } |
3243 | ||
3244 | updateTS(user->stats); | |
3245 | ||
fcca861d | 3246 | Player *p = user->stats; |
fd270bdd | 3247 | setMaster(p); |
fcca861d | 3248 | notice(s_GameServ, u, "You approach the dragon's lair cautiously."); |
3249 | notice(s_GameServ, u, "The stench of sulfer fills the air as a "\ | |
3250 | "deep, red fog rolls in. The air is filled with the "\ | |
3251 | "heated mist of deadly fire from beyond the cave "\ | |
3252 | "entrance."); | |
9cb6f227 | 3253 | notice(s_GameServ, u, "You adjust your %s, tighten your grip on "\ |
fcca861d | 3254 | "your %s, and venture into the hot, dark cave. "\ |
3255 | "You are surprised at the angle of descent as you climb "\ | |
fd270bdd | 3256 | "lower and lower, deeper into the dragon's den.", |
3257 | armors[p->armor], weapons[p->weapon]); | |
fcca861d | 3258 | notice(s_GameServ, u, "You come to the end of the cave to find "\ |
3259 | "a tooth. It is a large tooth... bigger than your torso."\ | |
3260 | " Suddenly the darkness lifts from the gleam of an eye "\ | |
3261 | " staring into your soul! The eye is large... HUGE!"); | |
3262 | notice(s_GameServ, u, "Just then you notice the eye begin to "\ | |
3263 | "glare orange! The tooth is moving... but it is still too "\ | |
3264 | "dark for you to make out.... THE DRAGON! You see it!"); | |
b5c1cfcc | 3265 | see_master(u); |
fcca861d | 3266 | } |
3267 | ||
ab4f4ec0 | 3268 | void do_master(char *u) |
3269 | { | |
3270 | aClient *user; | |
1af35752 | 3271 | |
448a1531 | 3272 | |
3273 | if (!(user = find(u))) | |
ab4f4ec0 | 3274 | { |
3275 | notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, "")); | |
3276 | return; | |
3277 | } | |
448a1531 | 3278 | else if (isIgnore(user)) |
3279 | { | |
3280 | #ifdef DEBUGMODE | |
3281 | log("Ignoring %s.", user->getNick()); | |
3282 | #endif | |
3283 | return; | |
3284 | } | |
c047f947 | 3285 | else if (!is_playing(user)) |
3286 | { | |
3287 | notice(s_GameServ, u, "You must be playing to see your master!"); | |
3288 | return; | |
3289 | } | |
1af35752 | 3290 | else if (is_fighting(user)) |
ab4f4ec0 | 3291 | { |
3292 | notice(s_GameServ, u, "You're in the middle of a fight! Pay attention!"); | |
3293 | return; | |
3294 | } | |
ee38284f | 3295 | else if (!isAlive(user->stats)) |
1af35752 | 3296 | { |
3297 | notice(s_GameServ, u, "You're dead. Wait until tomorrow to see your master!"); | |
3298 | return; | |
3299 | } | |
40251952 | 3300 | |
3301 | updateTS(user->stats); | |
c047f947 | 3302 | |
c7340cbd | 3303 | char *cmd = strtok(NULL, " "); |
3304 | Player *p = user->stats; | |
3305 | long int need = 0; | |
3306 | ||
1af35752 | 3307 | if (seenMaster(p)) |
3308 | { | |
3309 | notice(s_GameServ, u, "You have already seen your master today. Wait until tomorrow to try again"); | |
3310 | return; | |
3311 | } | |
3312 | ||
c7340cbd | 3313 | if (cmd != NULL) |
ab4f4ec0 | 3314 | { |
ab4f4ec0 | 3315 | switch(p->level) |
3316 | { | |
3317 | case 1: | |
fcca861d | 3318 | need = 200; |
ab4f4ec0 | 3319 | break; |
3320 | case 2: | |
fcca861d | 3321 | need = 800; |
ab4f4ec0 | 3322 | break; |
3323 | case 3: | |
fcca861d | 3324 | need = 2000; |
ab4f4ec0 | 3325 | break; |
3326 | case 4: | |
fcca861d | 3327 | need = 8000; |
ab4f4ec0 | 3328 | break; |
3329 | case 5: | |
fcca861d | 3330 | need = 20000; |
ab4f4ec0 | 3331 | break; |
3332 | case 6: | |
fcca861d | 3333 | need = 80000; |
ab4f4ec0 | 3334 | break; |
3335 | case 7: | |
fcca861d | 3336 | need = 200000; |
ab4f4ec0 | 3337 | break; |
3338 | case 8: | |
fcca861d | 3339 | need = 800000; |
ab4f4ec0 | 3340 | break; |
3341 | case 9: | |
fcca861d | 3342 | need = 2000000; |
ab4f4ec0 | 3343 | break; |
3344 | case 10: | |
fcca861d | 3345 | need = 8000000; |
ab4f4ec0 | 3346 | break; |
3347 | case 11: | |
fcca861d | 3348 | need = 20000000; |
ab4f4ec0 | 3349 | break; |
016a160f | 3350 | |
3351 | case REALLEVELS: | |
ab4f4ec0 | 3352 | need = p->exp + 1; |
016a160f | 3353 | notice(s_GameServ, u, "You are at level %d. You are the master. What's left? The DRAGON!", REALLEVELS); |
fcca861d | 3354 | return; |
ab4f4ec0 | 3355 | break; |
3356 | default: | |
3357 | need = p->exp + 1; // Unknown level... don't let them fight a fake master! | |
3358 | break; | |
c7340cbd | 3359 | } |
3360 | } | |
3361 | else | |
3362 | { | |
3363 | notice(s_GameServ, u, "SYNTAX: MASTER {FIGHT | QUESTION}"); | |
3364 | return; | |
3365 | } | |
3366 | ||
3367 | if (stricmp(cmd, "FIGHT") == 0) | |
3368 | { | |
ab4f4ec0 | 3369 | if (p->exp >= need) |
1af35752 | 3370 | { |
3371 | setMaster(p); | |
ab4f4ec0 | 3372 | see_master(u); |
1af35752 | 3373 | } |
ab4f4ec0 | 3374 | else |
ddef84f1 | 3375 | notice(s_GameServ, u, "You are not worthy of fighting %s! You need %ld more experience.", |
5c449fde | 3376 | levels[p->level - 1].master.name.c_str(), (need - p->exp)); |
c7340cbd | 3377 | return; |
3378 | } | |
3379 | else if (stricmp(cmd, "QUESTION") == 0) | |
3380 | { | |
3381 | if (p->exp >= need) | |
ddef84f1 | 3382 | notice(s_GameServ, u, "%s looks you up and down and decides you are more ready than you will ever be.", |
5c449fde | 3383 | levels[p->level - 1].master.name.c_str()); |
c7340cbd | 3384 | else |
ddef84f1 | 3385 | notice(s_GameServ, u, "You pathetic fool! You are no match for %s, %s!", |
5c449fde | 3386 | levels[p->level - 1].master.name.c_str(), p->name.c_str()); |
c7340cbd | 3387 | |
3388 | return; | |
3389 | } | |
3390 | else | |
3391 | { | |
3392 | notice(s_GameServ, u, "SYNTAX: MASTER {FIGHT | QUESTION}"); | |
ab4f4ec0 | 3393 | } |
3394 | } | |
3395 | ||
3396 | void see_master(char *u) | |
3397 | { | |
3398 | aClient *user; | |
1af35752 | 3399 | |
ab4f4ec0 | 3400 | if (!(user = find(u))) |
3401 | { | |
3402 | notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, "")); | |
3403 | return; | |
3404 | } | |
3405 | ||
1af35752 | 3406 | if (!is_fighting(user) && is_playing(user)) |
ab4f4ec0 | 3407 | { |
3408 | Player *p = user->stats; | |
5c449fde | 3409 | p->master = new Monster(&levels[p->level - 1].master); |
ab4f4ec0 | 3410 | p->fight = p->master; |
3411 | display_monster(u); // Since master is the same structure, use this function | |
3412 | } | |
3413 | } | |
e282e9d2 | 3414 | |
3415 | void showBankBalance(const char *u) | |
3416 | { | |
3417 | aClient *user; | |
3418 | Player *p; | |
1af35752 | 3419 | |
e282e9d2 | 3420 | if (!(user = find(u))) |
3421 | return; | |
3422 | ||
3423 | p = user->stats; | |
3424 | ||
3425 | if (!p) | |
3426 | return; | |
3427 | ||
3428 | notice(s_GameServ, u, "Account Balance: %ld Gold On hand: %ld", p->bank, p->gold); | |
3429 | ||
3430 | } | |
44ea29f7 | 3431 | |
3432 | void refreshall() | |
3433 | { | |
3434 | ListNode <aClient> *it; | |
3435 | Player *p; | |
7996e5fd | 3436 | for (unsigned long x = 0; x < U_TABLE_SIZE; x++) |
3437 | { | |
3438 | it = players[x].First(); | |
44ea29f7 | 3439 | |
3440 | while (it) | |
3441 | { | |
3442 | p = it->getData()->stats; | |
3443 | refresh(p); | |
3444 | it = it->Next(); | |
3445 | } | |
7996e5fd | 3446 | } |
44ea29f7 | 3447 | } |
3448 | ||
3449 | void refresh(Player *p) | |
3450 | { | |
3451 | if (!p) | |
3452 | return; | |
3453 | ||
ee38284f | 3454 | if (p->hp < p->maxhp) |
3455 | p->hp = p->maxhp; | |
20d5d721 | 3456 | p->forest_fights = forestfights; |
44ea29f7 | 3457 | p->player_fights = 3; |
ee38284f | 3458 | setAlive(p); |
1af35752 | 3459 | clearMaster(p); |
44ea29f7 | 3460 | } |
c7340cbd | 3461 | |
3462 | void do_refresh(char *u) | |
3463 | { | |
3464 | char *nick = strtok(NULL, " "); | |
3465 | aClient *user; | |
3466 | ||
96f71fee | 3467 | if (!(user = find(u))) |
3468 | { | |
3469 | notice(s_GameServ, u, "Error: aClient not found. Contact a %S admin"); | |
5d04eb42 | 3470 | log("Error: aClient not found: %s", u); |
96f71fee | 3471 | return; |
3472 | } | |
448a1531 | 3473 | else if (isIgnore(user)) |
3474 | { | |
3475 | #ifdef DEBUGMODE | |
3476 | log("Ignoring %s.", user->getNick()); | |
3477 | #endif | |
3478 | return; | |
3479 | } | |
96f71fee | 3480 | else if (!isAdmin(user)) |
3481 | { | |
3482 | notice(s_GameServ, u, "You must be a %S admin to use this command!"); | |
3483 | return; | |
3484 | } | |
c7340cbd | 3485 | if (!nick) |
3486 | { | |
96f71fee | 3487 | notice(s_GameServ, u, "SYNTAX: REFRESH {ALL | NICK}"); |
c7340cbd | 3488 | return; |
3489 | } | |
3490 | else if (stricmp(nick, "ALL") == 0) | |
3491 | { | |
3492 | notice(s_GameServ, u, "Refreshing everyone's stats!"); | |
3493 | refreshall(); | |
3494 | } | |
ae2685f6 | 3495 | else if ((user = findplayer(nick))) |
c7340cbd | 3496 | { |
1af35752 | 3497 | if (is_playing(user)) |
c7340cbd | 3498 | { |
ce61cdfa | 3499 | #ifdef P10 |
3500 | notice(s_GameServ, u, "Refreshing %s.", user->getRealNick()); | |
3501 | #else | |
c7340cbd | 3502 | notice(s_GameServ, u, "Refreshing %s.", user->getNick()); |
ce61cdfa | 3503 | #endif |
c7340cbd | 3504 | refresh(user->stats); |
3505 | } | |
3506 | else | |
3507 | { | |
ce61cdfa | 3508 | #ifdef P10 |
3509 | notice(s_GameServ, u, "%s is not playing.", user->getRealNick()); | |
3510 | #else | |
c7340cbd | 3511 | notice(s_GameServ, u, "%s is not playing.", user->getNick()); |
ce61cdfa | 3512 | #endif |
c7340cbd | 3513 | } |
3514 | } | |
3515 | else | |
3516 | { | |
3517 | notice(s_GameServ, u, "Nick %s not found.", nick); | |
3518 | return; | |
3519 | } | |
3520 | } | |
3521 | ||
ee38284f | 3522 | |
3523 | void resetall() | |
3524 | { | |
3525 | ListNode <aClient> *it; | |
3526 | Player *p; | |
3527 | ||
7996e5fd | 3528 | for (unsigned long x = 0; x < U_TABLE_SIZE; x++) |
3529 | { | |
3530 | it = players[x].First(); | |
ee38284f | 3531 | |
3532 | while (it) | |
3533 | { | |
3534 | p = it->getData()->stats; | |
3535 | reset(p); | |
3536 | it = it->Next(); | |
3537 | } | |
7996e5fd | 3538 | } |
ee38284f | 3539 | } |
3540 | ||
3541 | void reset(Player *p) | |
3542 | { | |
5c449fde | 3543 | string *myname; |
ddef84f1 | 3544 | |
ee38284f | 3545 | if (!p) |
3546 | return; | |
3547 | ||
5c449fde | 3548 | myname = new string(p->name); |
3549 | ||
ee38284f | 3550 | p->reset(); |
ddef84f1 | 3551 | p->name = *myname; |
ddef84f1 | 3552 | delete myname; |
ee38284f | 3553 | } |
3554 | ||
40251952 | 3555 | void updateTS(Player *p) |
3556 | { | |
3557 | if (!p) | |
3558 | return; | |
0b6098d5 | 3559 | |
3560 | #ifdef DEBUGMODE | |
5c449fde | 3561 | log("Old timestamp for %s: %ld", p->name.c_str(), p->lastcommand); |
0b6098d5 | 3562 | #endif |
40251952 | 3563 | p->lastcommand = time(NULL); |
0b6098d5 | 3564 | #ifdef DEBUGMODE |
5c449fde | 3565 | log("New timestamp for %s: %ld", p->name.c_str(), p->lastcommand); |
0b6098d5 | 3566 | #endif |
3567 | ||
40251952 | 3568 | } |
3569 | ||
3570 | bool timedOut(Player *p) | |
3571 | { | |
3572 | if (!p) | |
3573 | return false; | |
0b6098d5 | 3574 | else if (p->lastcommand == 0) |
3575 | return false; | |
40251952 | 3576 | else |
0b6098d5 | 3577 | { |
3578 | if ((time(NULL) - p->lastcommand) >= maxidletime) | |
3579 | return true; | |
3580 | ||
3581 | return false; | |
3582 | } | |
40251952 | 3583 | } |
3584 | ||
3585 | void timeOutEvent(Player *p) | |
3586 | { | |
5c449fde | 3587 | aClient *user = findplayer(p->name.c_str()); |
40251952 | 3588 | |
ae2685f6 | 3589 | if (!user || !p->client) // then they're not playing |
40251952 | 3590 | return; |
3591 | ||
3592 | char *nick = user->getNick(); | |
3593 | ||
0b6098d5 | 3594 | if (player_fight(user) && isYourTurn(p)) |
3595 | { | |
3596 | // Check to see if they were the idler or if it was the other | |
3597 | // person | |
3598 | if (p->lastcommand != p->battle->stats->lastcommand) | |
3599 | { | |
3600 | // This person's last command was given earlier, | |
3601 | // so this person is the idler | |
3602 | notice(s_GameServ, nick, "You timed out "\ | |
3603 | "during a fight. You lose your turn!"); | |
3604 | notice(s_GameServ, p->battle->getNick(), | |
5c449fde | 3605 | "%s hesitated for too long. Your move.", p->name.c_str()); |
0b6098d5 | 3606 | clearYourTurn(p); |
3607 | setYourTurn(p->battle->stats); | |
3608 | ||
3609 | // Update the TS for both players to give them another | |
3610 | // Chance to wake up, but if the other player doesn't | |
3611 | // Attack now, they both get logged out. | |
3612 | updateTS(p); | |
3613 | p->battle->stats->lastcommand = p->lastcommand; | |
3614 | display_players(p->battle); | |
3615 | return; | |
3616 | } | |
3617 | else | |
3618 | { | |
3619 | notice(s_GameServ, p->battle->getNick(), | |
3620 | "You and %s timed out at the same time."\ | |
3621 | " Don't fight if you're just going to "\ | |
5c449fde | 3622 | "sit there!", p->name.c_str()); |
0b6098d5 | 3623 | notice(s_GameServ, user->getNick(), |
3624 | "You and %s timed out at the same time."\ | |
3625 | " Don't fight if you're just going to "\ | |
5c449fde | 3626 | "sit there!", p->battle->stats->name.c_str()); |
0b6098d5 | 3627 | logout(p->battle); |
3628 | logout(user); | |
3629 | return; | |
3630 | } | |
3631 | } | |
3632 | else if (!player_fight(user)) | |
eb7608de | 3633 | { |
c047f947 | 3634 | if (isAlive(user->stats) && user->stats->gold > 0) |
903cd861 | 3635 | { |
eb7608de | 3636 | // Place fun stuff here :) |
3637 | int randnum = 1 + rand() % 100; // 1-100 | |
0b259dff | 3638 | #define GSN(s) notice(s_GameServ, nick, s) |
3639 | #define GSN2(s, f) notice(s_GameServ, nick, s, f) | |
eb7608de | 3640 | |
3641 | if (randnum < 50) | |
3642 | { | |
0b259dff | 3643 | // 35-100% of your gold goes pffft - kain |
3644 | int stolen = (35 + (rand() % 66)) * user->stats->gold / 100; | |
3645 | ||
eb7608de | 3646 | GSN("You stop for a moment to rest on the "\ |
3647 | "street corner. All of a sudden, you "\ | |
3648 | "are ambushed from all sides by a hoarde "\ | |
3649 | "of knife wielding thugs."); | |
3650 | GSN2("The thugs beat you into utter submission "\ | |
3651 | "and steal %d gold from you!", stolen); | |
3652 | user->stats->gold -= stolen; | |
3653 | } | |
0b259dff | 3654 | else if (randnum >= 50 && randnum < 75) |
3655 | { | |
3656 | // 25-65% of your gold goes pffft - kain | |
3657 | int stolen = (25 + (rand() % 41)) * user->stats->gold / 100; | |
3658 | GSN("While dilly dallying around, you lose "\ | |
3659 | "your sense of time. Little did you know, "\ | |
3660 | "but thieves lifted your gold while you "\ | |
3661 | "weren't watching."); | |
3662 | GSN2("Better luck next time... you lose %d gold", stolen); | |
3663 | user->stats->gold -= stolen; | |
3664 | } | |
3665 | else if (randnum >= 75) | |
3666 | { | |
3667 | // 25-75% of your gold goes pffft - kain | |
3668 | int stolen = (25 + (rand() % 51)) * user->stats->gold / 100; | |
3669 | GSN("Good grief! A gaggle of gooey green ghostlike "\ | |
3670 | "goblins grabbed your gold!"); | |
3671 | GSN2("They stole %d gold from you!", stolen); | |
3672 | user->stats->gold -= stolen; | |
3673 | } | |
903cd861 | 3674 | } |
eb7608de | 3675 | |
3676 | // Always log out the user | |
0b6098d5 | 3677 | logout(user); |
eb7608de | 3678 | } |
40251952 | 3679 | } |
3680 | ||
ee38284f | 3681 | void do_reset(char *u) |
3682 | { | |
3683 | char *nick = strtok(NULL, " "); | |
3684 | aClient *user; | |
3685 | ||
3686 | if (!(user = find(u))) | |
3687 | { | |
3688 | notice(s_GameServ, u, "Error: aClient not found. Contact a %S admin"); | |
5d04eb42 | 3689 | log("Error: aClient not found: %s", u); |
ee38284f | 3690 | return; |
3691 | } | |
3692 | else if (!isAdmin(user)) | |
3693 | { | |
3694 | notice(s_GameServ, u, "You must be a %S admin to use this command!"); | |
3695 | return; | |
3696 | } | |
448a1531 | 3697 | |
ee38284f | 3698 | if (!nick) |
3699 | { | |
3700 | notice(s_GameServ, u, "SYNTAX: RESET {ALL | NICK}"); | |
3701 | return; | |
3702 | } | |
3703 | else if (stricmp(nick, "ALL") == 0) | |
3704 | { | |
3705 | notice(s_GameServ, u, "Resetting everyone's stats!"); | |
3706 | resetall(); | |
3707 | } | |
082f064d | 3708 | else if ((user = findplayer(nick))) |
ee38284f | 3709 | { |
3710 | if (is_playing(user)) | |
3711 | { | |
ce61cdfa | 3712 | #ifdef P10 |
3713 | notice(s_GameServ, u, "Resetting %s.", user->getRealNick()); | |
3714 | #else | |
ee38284f | 3715 | notice(s_GameServ, u, "Resetting %s.", user->getNick()); |
ce61cdfa | 3716 | #endif |
ee38284f | 3717 | reset(user->stats); |
3718 | } | |
3719 | else | |
3720 | { | |
5c449fde | 3721 | notice(s_GameServ, u, "Resetting %s", user->stats->name.c_str()); |
082f064d | 3722 | reset(user->stats); |
ee38284f | 3723 | } |
3724 | } | |
3725 | else | |
3726 | { | |
3727 | notice(s_GameServ, u, "Nick %s not found.", nick); | |
3728 | return; | |
3729 | } | |
3730 | } | |
3731 | ||
c7340cbd | 3732 | void do_help(char *u) |
3733 | { | |
3734 | char *cmd = strtok(NULL, " "); | |
3735 | ||
c7340cbd | 3736 | display_help(u, cmd); |
3737 | } | |
3738 | ||
3739 | void display_help(char *u, char *file) | |
3740 | { | |
3741 | ifstream infile; | |
3742 | char *buf; | |
3743 | ||
3744 | if (!file) | |
3745 | { | |
3746 | infile.open("helpfiles/help"); | |
3747 | if (infile.fail()) | |
3748 | { | |
fb37ecc7 | 3749 | log("Error opening helpfiles/help"); |
c7340cbd | 3750 | notice(s_GameServ, u, "Error opening helpfiles/help"); |
3751 | return; | |
3752 | } | |
3753 | buf = new char[1024]; | |
3754 | while(infile.getline(buf, 1024)) | |
3755 | { | |
3756 | // Written this way, it will process %S in the helpfiles | |
3757 | // Instead of notice(s_GameServ, u, "%s", buf); | |
3758 | notice(s_GameServ, u, buf); | |
3759 | } | |
3760 | ||
3761 | // Minor recursion | |
96f71fee | 3762 | aClient *user = find(u); |
3763 | if (user && isAdmin(user)) | |
3764 | display_help(u, "admin_commands"); | |
c7340cbd | 3765 | } |
3766 | else | |
3767 | { | |
3768 | char *filename; | |
f27a378f | 3769 | filename = new char[strlen(file) + 11]; |
3770 | strcpy(filename, "helpfiles/"); | |
3771 | strcat(filename, file); | |
4dde2ed9 | 3772 | |
f27a378f | 3773 | for (unsigned int x = 10; x < strlen(filename); x++) |
3774 | filename[x] = tolower(filename[x]); | |
4dde2ed9 | 3775 | |
c7340cbd | 3776 | infile.open(filename); |
3777 | delete [] filename; | |
3778 | if (infile.fail()) | |
3779 | { | |
3780 | notice(s_GameServ, u, "No help for \ 2%s\ 2", file); | |
3781 | return; | |
3782 | } | |
3783 | buf = new char[1024]; | |
3784 | while(infile.getline(buf, 1024)) | |
3785 | { | |
3786 | // Written this way, it will process %S in the helpfiles | |
3787 | // Instead of notice(s_GameServ, u, "%s", buf); | |
3788 | notice(s_GameServ, u, buf); | |
3789 | } | |
3790 | } | |
3791 | infile.close(); | |
3792 | delete [] buf; | |
3793 | } | |
96f71fee | 3794 | |
3795 | void do_admin(char *u) | |
3796 | { | |
3797 | aClient *user; | |
3798 | char *pass = strtok(NULL, " "); | |
3799 | ||
3800 | if (!(user = find(u))) | |
3801 | { | |
5d04eb42 | 3802 | log("Error: aClient not found: %s", u); |
96f71fee | 3803 | notice(s_GameServ, u, "Error: aClient not found. Contact %S admin."); |
3804 | return; | |
3805 | } | |
448a1531 | 3806 | |
96f71fee | 3807 | if (!pass) |
3808 | { | |
3809 | notice(s_GameServ, u, "SYNTAX: \ 2ADMIN\ 2 \ 2\1fpassword\1f\ 2"); | |
3810 | return; | |
3811 | } | |
3812 | ||
1af35752 | 3813 | if (isAdmin(user)) |
3814 | { | |
3815 | notice(s_GameServ, u, "You already have administrator privledges."); | |
3816 | return; | |
3817 | } | |
3818 | else if (strcmp(pass, adminpass) == 0) | |
96f71fee | 3819 | { |
3820 | notice(s_GameServ, u, "Password accepted. You now have administrator privledges."); | |
3821 | setAdmin(user); | |
ce61cdfa | 3822 | #ifdef P10 |
3823 | log("%s became an administrator.", user->getRealNick()); | |
3824 | #else | |
5d04eb42 | 3825 | log("%s became an administrator.", user->getNick()); |
ce61cdfa | 3826 | #endif |
96f71fee | 3827 | } |
3828 | else | |
3829 | { | |
3830 | notice(s_GameServ, u, "Invalid password. Remember: case sensitive"); | |
3831 | return; | |
3832 | } | |
3833 | } | |
1af35752 | 3834 | |
ea93c39a | 3835 | bool load_levels() |
3836 | { | |
3837 | char *filename; | |
3838 | filename = new char[256]; | |
3839 | ||
3840 | for (int x = 1; x <= LEVELS; x++) | |
3841 | { | |
3842 | sprintf(filename, "data/levels/level%d.dat", x); | |
3843 | if (levels[x - 1].loadLevel(filename) == false) | |
3844 | return false; | |
3845 | } | |
3846 | ||
3847 | delete []filename; | |
3848 | return true; | |
3849 | } | |
4dde2ed9 | 3850 | bool load_monsters() |
3851 | { | |
bf3a2ff9 | 3852 | char *filename; |
4dde2ed9 | 3853 | ifstream infile; |
4dde2ed9 | 3854 | char *buf; |
bf3a2ff9 | 3855 | buf = new char[2048]; |
4dde2ed9 | 3856 | |
bf3a2ff9 | 3857 | for (int level = 1; level <= LEVELS; level++) |
3858 | { | |
3859 | filename = new char[256]; | |
b5cea1ad | 3860 | sprintf(filename, "data/monsters/level%d.dat", level); |
bf3a2ff9 | 3861 | infile.open(filename); |
3862 | ||
3863 | if (!infile) | |
4dde2ed9 | 3864 | { |
bf3a2ff9 | 3865 | log("Error opening %s", filename); |
4dde2ed9 | 3866 | return false; |
3867 | } | |
4dde2ed9 | 3868 | |
5d04eb42 | 3869 | #ifdef DEBUGMODE |
bf3a2ff9 | 3870 | log("Loading monsters from %s", filename); |
5d04eb42 | 3871 | #endif |
3872 | ||
bf3a2ff9 | 3873 | while (infile.getline(buf, 2048)) |
4dde2ed9 | 3874 | { |
bf3a2ff9 | 3875 | if (buf[0] == '^') |
3876 | break; | |
4dde2ed9 | 3877 | if (buf[0] == '\n' || buf[0] == '\0' || buf[0] == '#') |
3878 | continue; | |
bf3a2ff9 | 3879 | Monster *temp; |
3880 | temp = new Monster; | |
3881 | ||
5c449fde | 3882 | temp->name = strtok(buf, "~"); |
3883 | temp->weapon = strtok(NULL, "~"); | |
3884 | temp->death = strtok(NULL, "~"); | |
bf3a2ff9 | 3885 | |
42106907 | 3886 | levels[level - 1].monsters.insertAtBack_RLN(temp); |
bf3a2ff9 | 3887 | delete temp; |
4dde2ed9 | 3888 | } |
bf3a2ff9 | 3889 | delete [] filename; |
3890 | infile.close(); | |
4dde2ed9 | 3891 | } |
3892 | delete [] buf; | |
3893 | return true; | |
3894 | } |