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85ce9d3e | 1 | #ifndef EXTERN_H |
2 | #define EXTERN_H | |
3 | ||
4 | #define E extern | |
5 | ||
ab4f4ec0 | 6 | #define LEVELS 12 // Levels in the game |
6d053d90 | 7 | #define REALLEVELS 12 // Levels to load from monsters.dat |
ab4f4ec0 | 8 | #define MONSTERS 12 // Monsters per level |
8f0f4c84 | 9 | #define WNA 16 // Weapons and armor |
ab4f4ec0 | 10 | |
85ce9d3e | 11 | #include <stdarg.h> |
ec4605a9 | 12 | #include <list> |
85ce9d3e | 13 | #include "player.h" |
42106907 | 14 | #include "level.h" |
44ea29f7 | 15 | #include "config.h" |
e1c41a84 | 16 | #include "options.h" |
8022c441 | 17 | #include "item.h" |
44ea29f7 | 18 | |
19 | #if TIME_WITH_SYS_TIME | |
20 | # include <sys/time.h> | |
21 | # include <time.h> | |
22 | #else | |
23 | # if HAVE_SYS_TIME_H | |
24 | # include <sys/time.h> | |
25 | # else | |
26 | # include <time.h> | |
27 | # endif | |
28 | #endif | |
29 | ||
7996e5fd | 30 | // Hash.cpp stuff start |
31 | #define U_TABLE_SIZE 1999 | |
448a1531 | 32 | E unsigned long sHASH(const unsigned char *name); |
33 | E unsigned long iHASH(const unsigned char *name); | |
7996e5fd | 34 | // hash.cpp stuff end |
35 | ||
2edcd222 | 36 | E long lastrefresh; |
1fe6fccd | 37 | E long lastrollover; |
2edcd222 | 38 | E void save_lastrefresh(); |
39 | E void load_lastrefresh(); | |
1fe6fccd | 40 | E void save_lastrollover(); |
41 | E void load_lastrollover(); | |
85ce9d3e | 42 | |
43 | // The socket | |
44 | E int sock; | |
45 | ||
9d057db5 | 46 | |
8450c018 | 47 | /* config.cpp start */ |
624c0352 | 48 | E int load_config_file(char *config = "gameserv.conf"); |
85ce9d3e | 49 | E void unload_config_file(); |
50 | E char *s_GameServ; | |
51 | E char *c_Forest; | |
52 | E char *c_ForestTopic; | |
53 | E char *gshost; | |
54 | E char *gsident; | |
529f5e31 | 55 | E char *pidfile; |
5aa1d28d | 56 | E char *newsdata; |
5431156e | 57 | E char *nsname; |
58 | E char *nspass; | |
8e800549 | 59 | E Monster dragon; |
e1c41a84 | 60 | |
61 | #if defined(P10) | |
62 | E char *gsnum; | |
63 | #endif | |
64 | ||
85ce9d3e | 65 | E char *servername; |
285f72cf | 66 | E char *localhost; |
85ce9d3e | 67 | E char *remoteserver; |
285f72cf | 68 | E int remoteport; |
85ce9d3e | 69 | E char *remotepass; |
70 | E char *playerdata; | |
ec4605a9 | 71 | E char *itemdata; |
d1927afc | 72 | E char *tavernitemdata; |
3f107f27 | 73 | E char *storeitemdata; |
8e800549 | 74 | E char *dragondata; |
75 | E char *masterdata; | |
c62d75be | 76 | E char *logfile; |
45a84400 | 77 | E char *adminpass; |
173302fe | 78 | E char *VERSION; |
79 | E char *PACKAGE; | |
bf2cabcd | 80 | E char *welcomemsg; |
448a1531 | 81 | E char *ignoreserverslist; |
bf2cabcd | 82 | |
9bafc40d | 83 | E long configflags; |
2edcd222 | 84 | E long refreshperiod; |
1fe6fccd | 85 | E long rolloverperiod; |
7fdd9c86 | 86 | E long numrolloverfights; |
14e24ba1 | 87 | E int level1expire; |
88 | E int defaultexpire; | |
05c527e6 | 89 | E bool shuttingdown; |
922daad7 | 90 | E int welcomedelay; |
91 | E int updateperiod; | |
20d5d721 | 92 | E int forestfights; |
8450c018 | 93 | E int maxafightdistance; |
94 | E int maxbfightdistance; | |
40251952 | 95 | E int maxidletime; |
96 | E int idlecheckperiod; | |
1ee4a31b | 97 | E int maxitems; |
1fe6fccd | 98 | E long maxforestfights; |
62893a2f | 99 | E unsigned int maxnicklen; |
8450c018 | 100 | |
101 | /* config.cpp end */ | |
85ce9d3e | 102 | |
d61f68e3 | 103 | E list<Player*> players[U_TABLE_SIZE]; |
c10b78ac | 104 | E list<aClient*> clients[U_TABLE_SIZE]; |
105 | E list<string> todaysnews; | |
85ce9d3e | 106 | |
40251952 | 107 | /** tcpclient.cpp **/ |
108 | E void check_idles(); | |
f9db99e0 | 109 | E void clearClients(); |
110 | E void clearPlayers(); | |
40251952 | 111 | |
85ce9d3e | 112 | /** List search functions **/ |
113 | E aClient *find(char *nick); | |
114 | E aClient *find(const char *nick); | |
115 | E aClient *findbynick(char *nick); | |
116 | E aClient *findbynick(const char *nick); | |
4e5760fd | 117 | E aClient *findbyrealnick(char *realnick); |
d61f68e3 | 118 | E Player *findplayer(const char *name); |
ce61cdfa | 119 | #ifdef P10 |
120 | E aClient *findbyrealnick(char *realnick); | |
121 | #endif | |
85ce9d3e | 122 | |
40251952 | 123 | /** tcpclient.cpp **/ |
124 | ||
85ce9d3e | 125 | /** Sock writing functions **/ |
126 | E void notice(const char *source, const char *dest, const char *fmt, ...); | |
127 | E void raw(const char *fmt, ...); | |
128 | ||
c260a8d7 | 129 | /** news.cpp **/ |
c10b78ac | 130 | E void addNews(list<string> &news, const char *fmt, ...); |
5aa1d28d | 131 | E void do_news(char *u); |
c10b78ac | 132 | E void clearNews(list<string> &news); |
133 | E void loadNews(char *filename, list<string> &news); | |
134 | E void saveNews(char *filename, list<string> &news); | |
135 | E void showNews(char *nick, list<string> &news); | |
c260a8d7 | 136 | |
85ce9d3e | 137 | /** gameserv.cpp **/ |
4c2a9f3b | 138 | E item *findItemByID(int id); |
8f0f4c84 | 139 | E int hpbonus[LEVELS - 1]; |
140 | E int strbonus[LEVELS - 1]; | |
141 | E int defbonus[LEVELS - 1]; | |
85ce9d3e | 142 | E void gameserv(char *source, char *buf); |
42106907 | 143 | E Level levels[LEVELS]; |
cd973e97 | 144 | E list<item*> Items; |
8022c441 | 145 | E list<tavernItem> tavern; |
85ce9d3e | 146 | |
147 | /** forest.cpp **/ | |
148 | E void forest(char *source, char *buf); | |
149 | ||
150 | /** functions.cpp **/ | |
151 | ||
85ce9d3e | 152 | E bool is_playing(char *u); |
1af35752 | 153 | E bool is_playing(aClient *user); |
154 | ||
85ce9d3e | 155 | E bool is_fighting(char *u); |
1af35752 | 156 | E bool is_fighting(aClient *user); |
157 | ||
85ce9d3e | 158 | E bool player_fight(char *u); |
1af35752 | 159 | E bool player_fight(aClient *user); |
160 | ||
8f0f4c84 | 161 | E bool dragon_fight(aClient *user); |
162 | ||
85ce9d3e | 163 | E bool master_fight(char *u); |
1af35752 | 164 | E bool master_fight(aClient *user); |
165 | ||
bbb7e9be | 166 | E bool alphaNumeric(const char *str); |
167 | ||
653c4f62 | 168 | #ifndef HAVE_STRTOK |
85ce9d3e | 169 | E char *strtok(char *str, const char *delim); |
653c4f62 | 170 | #endif |
171 | ||
85ce9d3e | 172 | E char *spaces(int len, char *seperator); |
85ce9d3e | 173 | E void display_monster(char *u); |
174 | E void display_players(char *u); | |
8f0f4c84 | 175 | E void display_players(aClient *user); |
85ce9d3e | 176 | E int stricmp(const char *s1, const char *s2); |
177 | E int strnicmp(const char *s1, const char *s2, size_t len); | |
178 | E long int chartoint(char ch); | |
179 | E int isstringnum(char *num); | |
180 | E long int pow (int x, int y); | |
181 | E long int stringtoint(char *number); | |
5c449fde | 182 | E bool load_masters(); |
4dde2ed9 | 183 | E bool load_monsters(); |
ea93c39a | 184 | E bool load_levels(); |
c8ada07e | 185 | E void delete_monsters(); |
186 | E void delete_masters(); | |
187 | E Monster *getNewMonster(Monster *m); | |
188 | E void deleteMonster(Monster *m); | |
44ea29f7 | 189 | E void refresh(Player *p); |
85ce9d3e | 190 | E void refreshall(); |
1fe6fccd | 191 | E void rolloverall(); |
192 | E void rollover(Player *p); | |
40251952 | 193 | E void updateTS(Player *p); |
194 | E bool timedOut(Player *p); | |
195 | E void timeOutEvent(Player *p); | |
ee38284f | 196 | E void reset(Player *p); |
197 | E void resetall(); | |
85ce9d3e | 198 | |
9cda831c | 199 | E void do_attack(char *u); |
200 | E void do_bank(char *u); | |
70065ca1 | 201 | E void do_check(char *u); |
1781f48a | 202 | E void do_equip(char *u); |
9cda831c | 203 | E void do_fight(char *u); |
204 | E void do_forest(char *u); | |
205 | E void do_heal(char *u); | |
85ce9d3e | 206 | E void do_identify(char *u); |
9cda831c | 207 | E void do_invenory(char *u); |
208 | E void do_list(char *u); | |
b0359af9 | 209 | E void do_logout(char *u); |
85ce9d3e | 210 | E void do_play(char *u); |
211 | E void do_quitg(char *u); | |
9cda831c | 212 | E void do_refresh(char *u); |
213 | E void do_register(char *u); | |
85ce9d3e | 214 | E void do_reset(char *u); |
85ce9d3e | 215 | E void do_run(char *u); |
8f0f4c84 | 216 | E void do_set(char *u); |
85ce9d3e | 217 | E void do_stats(char *u); |
9cda831c | 218 | E void do_store(char *u); |
219 | E void do_tavern(char *u); | |
83cf716f | 220 | E void do_use(char *u); |
85ce9d3e | 221 | E void see_mystic(char *u); |
85ce9d3e | 222 | |
b0359af9 | 223 | E void logout(aClient *user); // log a user off the game |
9cda831c | 224 | E void showstats(const char *u, const char *nick); |
228a25d5 | 225 | E void showinventory(Player *from, aClient *to); |
85ce9d3e | 226 | /* Database saving stuff */ |
227 | ||
228 | E int save_gs_dbase(); | |
229 | E int load_gs_dbase(); | |
d1927afc | 230 | E int load_tavern(); |
ec4605a9 | 231 | E int load_items(); |
3f107f27 | 232 | E int load_store(); |
8e800549 | 233 | E int load_dragon(); |
234 | E int save_dragon(); | |
85ce9d3e | 235 | |
c62d75be | 236 | // Log File Stuff |
237 | E void log(const char *fmt, ...); | |
238 | ||
85ce9d3e | 239 | #endif |