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85ce9d3e 1#ifndef EXTERN_H
2#define EXTERN_H
3
4#define E extern
5
ab4f4ec0 6#define LEVELS 12 // Levels in the game
6d053d90 7#define REALLEVELS 12 // Levels to load from monsters.dat
ab4f4ec0 8#define MONSTERS 12 // Monsters per level
8f0f4c84 9#define WNA 16 // Weapons and armor
ab4f4ec0 10
85ce9d3e 11#include <stdarg.h>
ec4605a9 12#include <list>
85ce9d3e 13#include "player.h"
42106907 14#include "level.h"
44ea29f7 15#include "config.h"
e1c41a84 16#include "options.h"
8022c441 17#include "item.h"
44ea29f7 18
19#if TIME_WITH_SYS_TIME
20# include <sys/time.h>
21# include <time.h>
22#else
23# if HAVE_SYS_TIME_H
24# include <sys/time.h>
25# else
26# include <time.h>
27# endif
28#endif
29
7996e5fd 30// Hash.cpp stuff start
31#define U_TABLE_SIZE 1999
448a1531 32E unsigned long sHASH(const unsigned char *name);
33E unsigned long iHASH(const unsigned char *name);
7996e5fd 34// hash.cpp stuff end
35
2edcd222 36E long lastrefresh;
1fe6fccd 37E long lastrollover;
2edcd222 38E void save_lastrefresh();
39E void load_lastrefresh();
1fe6fccd 40E void save_lastrollover();
41E void load_lastrollover();
85ce9d3e 42
43// The socket
44E int sock;
45
9d057db5 46
8450c018 47/* config.cpp start */
624c0352 48E int load_config_file(char *config = "gameserv.conf");
85ce9d3e 49E void unload_config_file();
50E char *s_GameServ;
51E char *c_Forest;
52E char *c_ForestTopic;
53E char *gshost;
54E char *gsident;
529f5e31 55E char *pidfile;
5aa1d28d 56E char *newsdata;
5431156e 57E char *nsname;
58E char *nspass;
8e800549 59E Monster dragon;
e1c41a84 60
61#if defined(P10)
62E char *gsnum;
63#endif
64
85ce9d3e 65E char *servername;
285f72cf 66E char *localhost;
85ce9d3e 67E char *remoteserver;
285f72cf 68E int remoteport;
85ce9d3e 69E char *remotepass;
70E char *playerdata;
ec4605a9 71E char *itemdata;
d1927afc 72E char *tavernitemdata;
3f107f27 73E char *storeitemdata;
8e800549 74E char *dragondata;
75E char *masterdata;
c62d75be 76E char *logfile;
45a84400 77E char *adminpass;
173302fe 78E char *VERSION;
79E char *PACKAGE;
bf2cabcd 80E char *welcomemsg;
448a1531 81E char *ignoreserverslist;
bf2cabcd 82
9bafc40d 83E long configflags;
2edcd222 84E long refreshperiod;
1fe6fccd 85E long rolloverperiod;
7fdd9c86 86E long numrolloverfights;
14e24ba1 87E int level1expire;
88E int defaultexpire;
05c527e6 89E bool shuttingdown;
922daad7 90E int welcomedelay;
91E int updateperiod;
20d5d721 92E int forestfights;
8450c018 93E int maxafightdistance;
94E int maxbfightdistance;
40251952 95E int maxidletime;
96E int idlecheckperiod;
1ee4a31b 97E int maxitems;
1fe6fccd 98E long maxforestfights;
62893a2f 99E unsigned int maxnicklen;
8450c018 100
101/* config.cpp end */
85ce9d3e 102
d61f68e3 103E list<Player*> players[U_TABLE_SIZE];
c10b78ac 104E list<aClient*> clients[U_TABLE_SIZE];
105E list<string> todaysnews;
85ce9d3e 106
40251952 107/** tcpclient.cpp **/
108E void check_idles();
f9db99e0 109E void clearClients();
110E void clearPlayers();
40251952 111
85ce9d3e 112/** List search functions **/
113E aClient *find(char *nick);
114E aClient *find(const char *nick);
115E aClient *findbynick(char *nick);
116E aClient *findbynick(const char *nick);
4e5760fd 117E aClient *findbyrealnick(char *realnick);
d61f68e3 118E Player *findplayer(const char *name);
ce61cdfa 119#ifdef P10
120E aClient *findbyrealnick(char *realnick);
121#endif
85ce9d3e 122
40251952 123/** tcpclient.cpp **/
124
85ce9d3e 125/** Sock writing functions **/
126E void notice(const char *source, const char *dest, const char *fmt, ...);
127E void raw(const char *fmt, ...);
128
c260a8d7 129/** news.cpp **/
c10b78ac 130E void addNews(list<string> &news, const char *fmt, ...);
5aa1d28d 131E void do_news(char *u);
c10b78ac 132E void clearNews(list<string> &news);
133E void loadNews(char *filename, list<string> &news);
134E void saveNews(char *filename, list<string> &news);
135E void showNews(char *nick, list<string> &news);
c260a8d7 136
85ce9d3e 137/** gameserv.cpp **/
4c2a9f3b 138E item *findItemByID(int id);
8f0f4c84 139E int hpbonus[LEVELS - 1];
140E int strbonus[LEVELS - 1];
141E int defbonus[LEVELS - 1];
85ce9d3e 142E void gameserv(char *source, char *buf);
42106907 143E Level levels[LEVELS];
cd973e97 144E list<item*> Items;
8022c441 145E list<tavernItem> tavern;
85ce9d3e 146
147/** forest.cpp **/
148E void forest(char *source, char *buf);
149
150/** functions.cpp **/
151
85ce9d3e 152E bool is_playing(char *u);
1af35752 153E bool is_playing(aClient *user);
154
85ce9d3e 155E bool is_fighting(char *u);
1af35752 156E bool is_fighting(aClient *user);
157
85ce9d3e 158E bool player_fight(char *u);
1af35752 159E bool player_fight(aClient *user);
160
8f0f4c84 161E bool dragon_fight(aClient *user);
162
85ce9d3e 163E bool master_fight(char *u);
1af35752 164E bool master_fight(aClient *user);
165
bbb7e9be 166E bool alphaNumeric(const char *str);
167
653c4f62 168#ifndef HAVE_STRTOK
85ce9d3e 169E char *strtok(char *str, const char *delim);
653c4f62 170#endif
171
85ce9d3e 172E char *spaces(int len, char *seperator);
85ce9d3e 173E void display_monster(char *u);
174E void display_players(char *u);
8f0f4c84 175E void display_players(aClient *user);
85ce9d3e 176E int stricmp(const char *s1, const char *s2);
177E int strnicmp(const char *s1, const char *s2, size_t len);
178E long int chartoint(char ch);
179E int isstringnum(char *num);
180E long int pow (int x, int y);
181E long int stringtoint(char *number);
5c449fde 182E bool load_masters();
4dde2ed9 183E bool load_monsters();
ea93c39a 184E bool load_levels();
c8ada07e 185E void delete_monsters();
186E void delete_masters();
187E Monster *getNewMonster(Monster *m);
188E void deleteMonster(Monster *m);
44ea29f7 189E void refresh(Player *p);
85ce9d3e 190E void refreshall();
1fe6fccd 191E void rolloverall();
192E void rollover(Player *p);
40251952 193E void updateTS(Player *p);
194E bool timedOut(Player *p);
195E void timeOutEvent(Player *p);
ee38284f 196E void reset(Player *p);
197E void resetall();
85ce9d3e 198
9cda831c 199E void do_attack(char *u);
200E void do_bank(char *u);
70065ca1 201E void do_check(char *u);
1781f48a 202E void do_equip(char *u);
9cda831c 203E void do_fight(char *u);
204E void do_forest(char *u);
205E void do_heal(char *u);
85ce9d3e 206E void do_identify(char *u);
9cda831c 207E void do_invenory(char *u);
208E void do_list(char *u);
b0359af9 209E void do_logout(char *u);
85ce9d3e 210E void do_play(char *u);
211E void do_quitg(char *u);
9cda831c 212E void do_refresh(char *u);
213E void do_register(char *u);
85ce9d3e 214E void do_reset(char *u);
85ce9d3e 215E void do_run(char *u);
8f0f4c84 216E void do_set(char *u);
85ce9d3e 217E void do_stats(char *u);
9cda831c 218E void do_store(char *u);
219E void do_tavern(char *u);
83cf716f 220E void do_use(char *u);
85ce9d3e 221E void see_mystic(char *u);
85ce9d3e 222
b0359af9 223E void logout(aClient *user); // log a user off the game
9cda831c 224E void showstats(const char *u, const char *nick);
228a25d5 225E void showinventory(Player *from, aClient *to);
85ce9d3e 226/* Database saving stuff */
227
228E int save_gs_dbase();
229E int load_gs_dbase();
d1927afc 230E int load_tavern();
ec4605a9 231E int load_items();
3f107f27 232E int load_store();
8e800549 233E int load_dragon();
234E int save_dragon();
85ce9d3e 235
c62d75be 236// Log File Stuff
237E void log(const char *fmt, ...);
238
85ce9d3e 239#endif