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85ce9d3e 1#ifndef EXTERN_H
2#define EXTERN_H
3
4#define E extern
5
ab4f4ec0 6#define LEVELS 12 // Levels in the game
6d053d90 7#define REALLEVELS 12 // Levels to load from monsters.dat
ab4f4ec0 8#define MONSTERS 12 // Monsters per level
9
85ce9d3e 10#include <stdarg.h>
11#include "player.h"
12#include "list.h"
44ea29f7 13#include "config.h"
c260a8d7 14#include "myString.h"
e1c41a84 15#include "options.h"
44ea29f7 16
17#if TIME_WITH_SYS_TIME
18# include <sys/time.h>
19# include <time.h>
20#else
21# if HAVE_SYS_TIME_H
22# include <sys/time.h>
23# else
24# include <time.h>
25# endif
26#endif
27
7996e5fd 28// Hash.cpp stuff start
29#define U_TABLE_SIZE 1999
448a1531 30E unsigned long sHASH(const unsigned char *name);
31E unsigned long iHASH(const unsigned char *name);
7996e5fd 32// hash.cpp stuff end
33
44ea29f7 34
abbfcdb9 35E int day;
36E void save_day();
37E void load_day();
85ce9d3e 38
39// The socket
40E int sock;
41
9d057db5 42
8450c018 43/* config.cpp start */
624c0352 44E int load_config_file(char *config = "gameserv.conf");
85ce9d3e 45E void unload_config_file();
46E char *s_GameServ;
47E char *c_Forest;
48E char *c_ForestTopic;
49E char *gshost;
50E char *gsident;
529f5e31 51E char *pidfile;
e1c41a84 52
53#if defined(P10)
54E char *gsnum;
55#endif
56
85ce9d3e 57E char *servername;
58E char *remoteserver;
59E char *remoteport;
60E char *remotepass;
61E char *playerdata;
c62d75be 62E char *logfile;
4dde2ed9 63E char *monsterdata;
45a84400 64E char *adminpass;
173302fe 65E char *VERSION;
66E char *PACKAGE;
bf2cabcd 67E char *welcomemsg;
448a1531 68E char *ignoreserverslist;
bf2cabcd 69
9bafc40d 70E long configflags;
05c527e6 71E bool shuttingdown;
922daad7 72E int welcomedelay;
73E int updateperiod;
20d5d721 74E int forestfights;
8450c018 75E int maxafightdistance;
76E int maxbfightdistance;
40251952 77E int maxidletime;
78E int idlecheckperiod;
8450c018 79
80/* config.cpp end */
85ce9d3e 81
7996e5fd 82E List<aClient> players[U_TABLE_SIZE];
83E List<aClient> clients[U_TABLE_SIZE];
c260a8d7 84E List<myString> todaysnews;
425d7369 85E Monster boss;
85ce9d3e 86
40251952 87/** tcpclient.cpp **/
88E void check_idles();
89
85ce9d3e 90/** List search functions **/
91E aClient *find(char *nick);
92E aClient *find(const char *nick);
93E aClient *findbynick(char *nick);
94E aClient *findbynick(const char *nick);
4e5760fd 95E aClient *findbyrealnick(char *realnick);
0a1518fa 96E aClient *findplayer(const char *name);
ee38284f 97E aClient *findIRCplayer(const char *nick);
ce61cdfa 98#ifdef P10
99E aClient *findbyrealnick(char *realnick);
100#endif
85ce9d3e 101
40251952 102/** tcpclient.cpp **/
103
85ce9d3e 104/** Sock writing functions **/
105E void notice(const char *source, const char *dest, const char *fmt, ...);
106E void raw(const char *fmt, ...);
107
c260a8d7 108/** news.cpp **/
109E void addNews(List<myString> &news, const char *fmt, ...);
110E void showNews(char *nick, List<myString> &news);
466692a5 111E void loadNews(char *filename, List<myString> &news);
112E void saveNews(char *filename, List<myString> &news);
c260a8d7 113
85ce9d3e 114/** gameserv.cpp **/
115E void gameserv(char *source, char *buf);
ab4f4ec0 116E Monster *monsters[LEVELS][MONSTERS];
85ce9d3e 117
118/** forest.cpp **/
119E void forest(char *source, char *buf);
120
121/** functions.cpp **/
122
85ce9d3e 123E bool is_playing(char *u);
1af35752 124E bool is_playing(aClient *user);
125
85ce9d3e 126E bool is_fighting(char *u);
1af35752 127E bool is_fighting(aClient *user);
128
85ce9d3e 129E bool player_fight(char *u);
1af35752 130E bool player_fight(aClient *user);
131
85ce9d3e 132E bool master_fight(char *u);
1af35752 133E bool master_fight(aClient *user);
134
653c4f62 135#ifndef HAVE_STRTOK
85ce9d3e 136E char *strtok(char *str, const char *delim);
653c4f62 137#endif
138
85ce9d3e 139E char *spaces(int len, char *seperator);
85ce9d3e 140E void display_monster(char *u);
141E void display_players(char *u);
142E int stricmp(const char *s1, const char *s2);
143E int strnicmp(const char *s1, const char *s2, size_t len);
144E long int chartoint(char ch);
145E int isstringnum(char *num);
146E long int pow (int x, int y);
147E long int stringtoint(char *number);
148E void init_masters();
149E void init_monsters();
4dde2ed9 150E bool load_monsters();
c8ada07e 151E void delete_monsters();
152E void delete_masters();
153E Monster *getNewMonster(Monster *m);
154E void deleteMonster(Monster *m);
44ea29f7 155E void refresh(Player *p);
85ce9d3e 156E void refreshall();
40251952 157E void updateTS(Player *p);
158E bool timedOut(Player *p);
159E void timeOutEvent(Player *p);
ee38284f 160E void reset(Player *p);
161E void resetall();
85ce9d3e 162
9cda831c 163E void do_attack(char *u);
164E void do_bank(char *u);
165E void do_fight(char *u);
166E void do_forest(char *u);
167E void do_heal(char *u);
85ce9d3e 168E void do_identify(char *u);
9cda831c 169E void do_invenory(char *u);
170E void do_list(char *u);
b0359af9 171E void do_logout(char *u);
85ce9d3e 172E void do_play(char *u);
173E void do_quitg(char *u);
9cda831c 174E void do_refresh(char *u);
175E void do_register(char *u);
85ce9d3e 176E void do_reset(char *u);
85ce9d3e 177E void do_run(char *u);
85ce9d3e 178E void do_stats(char *u);
9cda831c 179E void do_store(char *u);
180E void do_tavern(char *u);
83cf716f 181E void do_use(char *u);
85ce9d3e 182E void see_mystic(char *u);
85ce9d3e 183
b0359af9 184E void logout(aClient *user); // log a user off the game
9cda831c 185E void showstats(const char *u, const char *nick);
186E void showinventory(aClient *from, aClient *to = NULL);
85ce9d3e 187/* Database saving stuff */
188
189E int save_gs_dbase();
190E int load_gs_dbase();
191
c62d75be 192// Log File Stuff
193E void log(const char *fmt, ...);
194
85ce9d3e 195#endif