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added the store.dat file :oops:
[irc/gameservirc.git] / gameserv / extern.h
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85ce9d3e 1#ifndef EXTERN_H
2#define EXTERN_H
3
4#define E extern
5
ab4f4ec0 6#define LEVELS 12 // Levels in the game
6d053d90 7#define REALLEVELS 12 // Levels to load from monsters.dat
ab4f4ec0 8#define MONSTERS 12 // Monsters per level
8f0f4c84 9#define WNA 16 // Weapons and armor
ab4f4ec0 10
85ce9d3e 11#include <stdarg.h>
ec4605a9 12#include <list>
85ce9d3e 13#include "player.h"
42106907 14#include "level.h"
85ce9d3e 15#include "list.h"
44ea29f7 16#include "config.h"
e1c41a84 17#include "options.h"
44ea29f7 18
19#if TIME_WITH_SYS_TIME
20# include <sys/time.h>
21# include <time.h>
22#else
23# if HAVE_SYS_TIME_H
24# include <sys/time.h>
25# else
26# include <time.h>
27# endif
28#endif
29
7996e5fd 30// Hash.cpp stuff start
31#define U_TABLE_SIZE 1999
448a1531 32E unsigned long sHASH(const unsigned char *name);
33E unsigned long iHASH(const unsigned char *name);
7996e5fd 34// hash.cpp stuff end
35
2edcd222 36E long lastrefresh;
37E void save_lastrefresh();
38E void load_lastrefresh();
85ce9d3e 39
40// The socket
41E int sock;
42
9d057db5 43
8450c018 44/* config.cpp start */
624c0352 45E int load_config_file(char *config = "gameserv.conf");
85ce9d3e 46E void unload_config_file();
47E char *s_GameServ;
48E char *c_Forest;
49E char *c_ForestTopic;
50E char *gshost;
51E char *gsident;
529f5e31 52E char *pidfile;
5aa1d28d 53E char *newsdata;
5431156e 54E char *nsname;
55E char *nspass;
8e800549 56E Monster dragon;
e1c41a84 57
58#if defined(P10)
59E char *gsnum;
60#endif
61
85ce9d3e 62E char *servername;
285f72cf 63E char *localhost;
85ce9d3e 64E char *remoteserver;
285f72cf 65E int remoteport;
85ce9d3e 66E char *remotepass;
67E char *playerdata;
ec4605a9 68E char *itemdata;
d1927afc 69E char *tavernitemdata;
3f107f27 70E char *storeitemdata;
8e800549 71E char *dragondata;
72E char *masterdata;
c62d75be 73E char *logfile;
45a84400 74E char *adminpass;
173302fe 75E char *VERSION;
76E char *PACKAGE;
bf2cabcd 77E char *welcomemsg;
448a1531 78E char *ignoreserverslist;
bf2cabcd 79
9bafc40d 80E long configflags;
2edcd222 81E long refreshperiod;
14e24ba1 82E int level1expire;
83E int defaultexpire;
05c527e6 84E bool shuttingdown;
922daad7 85E int welcomedelay;
86E int updateperiod;
20d5d721 87E int forestfights;
8450c018 88E int maxafightdistance;
89E int maxbfightdistance;
40251952 90E int maxidletime;
91E int idlecheckperiod;
1ee4a31b 92E int maxitems;
8450c018 93
94/* config.cpp end */
85ce9d3e 95
7996e5fd 96E List<aClient> players[U_TABLE_SIZE];
97E List<aClient> clients[U_TABLE_SIZE];
16ee6441 98E List<string> todaysnews;
85ce9d3e 99
40251952 100/** tcpclient.cpp **/
101E void check_idles();
102
85ce9d3e 103/** List search functions **/
104E aClient *find(char *nick);
105E aClient *find(const char *nick);
106E aClient *findbynick(char *nick);
107E aClient *findbynick(const char *nick);
4e5760fd 108E aClient *findbyrealnick(char *realnick);
0a1518fa 109E aClient *findplayer(const char *name);
ee38284f 110E aClient *findIRCplayer(const char *nick);
ce61cdfa 111#ifdef P10
112E aClient *findbyrealnick(char *realnick);
113#endif
85ce9d3e 114
40251952 115/** tcpclient.cpp **/
116
85ce9d3e 117/** Sock writing functions **/
118E void notice(const char *source, const char *dest, const char *fmt, ...);
119E void raw(const char *fmt, ...);
120
c260a8d7 121/** news.cpp **/
16ee6441 122E void addNews(List<string> &news, const char *fmt, ...);
5aa1d28d 123E void do_news(char *u);
16ee6441 124E void clearNews(List<string> &news);
125E void loadNews(char *filename, List<string> &news);
126E void saveNews(char *filename, List<string> &news);
127E void showNews(char *nick, List<string> &news);
c260a8d7 128
85ce9d3e 129/** gameserv.cpp **/
8f0f4c84 130E char *weapons[WNA];
131E char *armors[WNA];
132E int prices[WNA - 1];
133E int hpbonus[LEVELS - 1];
134E int strbonus[LEVELS - 1];
135E int defbonus[LEVELS - 1];
136E int webonus[WNA];
137E int arbonus[WNA];
85ce9d3e 138E void gameserv(char *source, char *buf);
42106907 139E Level levels[LEVELS];
cd973e97 140E list<item*> Items;
85ce9d3e 141
142/** forest.cpp **/
143E void forest(char *source, char *buf);
144
145/** functions.cpp **/
146
85ce9d3e 147E bool is_playing(char *u);
1af35752 148E bool is_playing(aClient *user);
149
85ce9d3e 150E bool is_fighting(char *u);
1af35752 151E bool is_fighting(aClient *user);
152
85ce9d3e 153E bool player_fight(char *u);
1af35752 154E bool player_fight(aClient *user);
155
8f0f4c84 156E bool dragon_fight(aClient *user);
157
85ce9d3e 158E bool master_fight(char *u);
1af35752 159E bool master_fight(aClient *user);
160
653c4f62 161#ifndef HAVE_STRTOK
85ce9d3e 162E char *strtok(char *str, const char *delim);
653c4f62 163#endif
164
85ce9d3e 165E char *spaces(int len, char *seperator);
85ce9d3e 166E void display_monster(char *u);
167E void display_players(char *u);
8f0f4c84 168E void display_players(aClient *user);
85ce9d3e 169E int stricmp(const char *s1, const char *s2);
170E int strnicmp(const char *s1, const char *s2, size_t len);
171E long int chartoint(char ch);
172E int isstringnum(char *num);
173E long int pow (int x, int y);
174E long int stringtoint(char *number);
5c449fde 175E bool load_masters();
4dde2ed9 176E bool load_monsters();
ea93c39a 177E bool load_levels();
c8ada07e 178E void delete_monsters();
179E void delete_masters();
180E Monster *getNewMonster(Monster *m);
181E void deleteMonster(Monster *m);
44ea29f7 182E void refresh(Player *p);
85ce9d3e 183E void refreshall();
40251952 184E void updateTS(Player *p);
185E bool timedOut(Player *p);
186E void timeOutEvent(Player *p);
ee38284f 187E void reset(Player *p);
188E void resetall();
85ce9d3e 189
9cda831c 190E void do_attack(char *u);
191E void do_bank(char *u);
70065ca1 192E void do_check(char *u);
1781f48a 193E void do_equip(char *u);
9cda831c 194E void do_fight(char *u);
195E void do_forest(char *u);
196E void do_heal(char *u);
85ce9d3e 197E void do_identify(char *u);
9cda831c 198E void do_invenory(char *u);
199E void do_list(char *u);
b0359af9 200E void do_logout(char *u);
85ce9d3e 201E void do_play(char *u);
202E void do_quitg(char *u);
9cda831c 203E void do_refresh(char *u);
204E void do_register(char *u);
85ce9d3e 205E void do_reset(char *u);
85ce9d3e 206E void do_run(char *u);
8f0f4c84 207E void do_set(char *u);
85ce9d3e 208E void do_stats(char *u);
9cda831c 209E void do_store(char *u);
210E void do_tavern(char *u);
83cf716f 211E void do_use(char *u);
85ce9d3e 212E void see_mystic(char *u);
85ce9d3e 213
b0359af9 214E void logout(aClient *user); // log a user off the game
9cda831c 215E void showstats(const char *u, const char *nick);
216E void showinventory(aClient *from, aClient *to = NULL);
85ce9d3e 217/* Database saving stuff */
218
219E int save_gs_dbase();
220E int load_gs_dbase();
d1927afc 221E int load_tavern();
ec4605a9 222E int load_items();
3f107f27 223E int load_store();
8e800549 224E int load_dragon();
225E int save_dragon();
85ce9d3e 226
c62d75be 227// Log File Stuff
228E void log(const char *fmt, ...);
229
85ce9d3e 230#endif