]>
Commit | Line | Data |
---|---|---|
1 | #ifndef EXTERN_H | |
2 | #define EXTERN_H | |
3 | ||
4 | #define E extern | |
5 | ||
6 | #define LEVELS 12 // Levels in the game | |
7 | #define REALLEVELS 12 // Levels to load from monsters.dat | |
8 | #define MONSTERS 12 // Monsters per level | |
9 | #define WNA 16 // Weapons and armor | |
10 | ||
11 | #include <stdarg.h> | |
12 | #include <list> | |
13 | #include "player.h" | |
14 | #include "level.h" | |
15 | #include "config.h" | |
16 | #include "options.h" | |
17 | #include "item.h" | |
18 | ||
19 | #if TIME_WITH_SYS_TIME | |
20 | # include <sys/time.h> | |
21 | # include <time.h> | |
22 | #else | |
23 | # if HAVE_SYS_TIME_H | |
24 | # include <sys/time.h> | |
25 | # else | |
26 | # include <time.h> | |
27 | # endif | |
28 | #endif | |
29 | ||
30 | // Hash.cpp stuff start | |
31 | #define U_TABLE_SIZE 1999 | |
32 | E unsigned long sHASH(const unsigned char *name); | |
33 | E unsigned long iHASH(const unsigned char *name); | |
34 | // hash.cpp stuff end | |
35 | ||
36 | E long lastrefresh; | |
37 | E long lastrollover; | |
38 | E void save_lastrefresh(); | |
39 | E void load_lastrefresh(); | |
40 | E void save_lastrollover(); | |
41 | E void load_lastrollover(); | |
42 | ||
43 | // The socket | |
44 | E int sock; | |
45 | ||
46 | ||
47 | /* config.cpp start */ | |
48 | E int load_config_file(char *config = "gameserv.conf"); | |
49 | E void unload_config_file(); | |
50 | E char *s_GameServ; | |
51 | E char *c_Forest; | |
52 | E char *c_ForestTopic; | |
53 | E char *gshost; | |
54 | E char *gsident; | |
55 | E char *pidfile; | |
56 | E char *newsdata; | |
57 | E char *nsname; | |
58 | E char *nspass; | |
59 | E Monster dragon; | |
60 | ||
61 | #if defined(P10) | |
62 | E char *gsnum; | |
63 | #endif | |
64 | ||
65 | E char *servername; | |
66 | E char *localhost; | |
67 | E char *remoteserver; | |
68 | E int remoteport; | |
69 | E char *remotepass; | |
70 | E char *playerdata; | |
71 | E char *itemdata; | |
72 | E char *tavernitemdata; | |
73 | E char *storeitemdata; | |
74 | E char *dragondata; | |
75 | E char *masterdata; | |
76 | E char *logfile; | |
77 | E char *adminpass; | |
78 | E char *VERSION; | |
79 | E char *PACKAGE; | |
80 | E char *welcomemsg; | |
81 | E char *ignoreserverslist; | |
82 | ||
83 | E long configflags; | |
84 | E long refreshperiod; | |
85 | E long rolloverperiod; | |
86 | E long numrolloverfights; | |
87 | E int level1expire; | |
88 | E int defaultexpire; | |
89 | E bool shuttingdown; | |
90 | E int welcomedelay; | |
91 | E int updateperiod; | |
92 | E int forestfights; | |
93 | E int maxafightdistance; | |
94 | E int maxbfightdistance; | |
95 | E int maxidletime; | |
96 | E int idlecheckperiod; | |
97 | E int maxitems; | |
98 | E long maxforestfights; | |
99 | E unsigned int maxnicklen; | |
100 | ||
101 | /* config.cpp end */ | |
102 | ||
103 | E list<Player*> players[U_TABLE_SIZE]; | |
104 | E list<aClient*> clients[U_TABLE_SIZE]; | |
105 | E list<string> todaysnews; | |
106 | ||
107 | /** tcpclient.cpp **/ | |
108 | E void check_idles(); | |
109 | E void clearClients(); | |
110 | E void clearPlayers(); | |
111 | ||
112 | /** List search functions **/ | |
113 | E aClient *find(char *nick); | |
114 | E aClient *find(const char *nick); | |
115 | E aClient *findbynick(char *nick); | |
116 | E aClient *findbynick(const char *nick); | |
117 | E aClient *findbyrealnick(char *realnick); | |
118 | E Player *findplayer(const char *name); | |
119 | #ifdef P10 | |
120 | E aClient *findbyrealnick(char *realnick); | |
121 | #endif | |
122 | ||
123 | /** tcpclient.cpp **/ | |
124 | ||
125 | /** Sock writing functions **/ | |
126 | E void notice(const char *source, const char *dest, const char *fmt, ...); | |
127 | E void raw(const char *fmt, ...); | |
128 | ||
129 | /** news.cpp **/ | |
130 | E void addNews(list<string> &news, const char *fmt, ...); | |
131 | E void do_news(char *u); | |
132 | E void clearNews(list<string> &news); | |
133 | E void loadNews(char *filename, list<string> &news); | |
134 | E void saveNews(char *filename, list<string> &news); | |
135 | E void showNews(char *nick, list<string> &news); | |
136 | ||
137 | /** gameserv.cpp **/ | |
138 | E item *findItemByID(int id); | |
139 | E int hpbonus[LEVELS - 1]; | |
140 | E int strbonus[LEVELS - 1]; | |
141 | E int defbonus[LEVELS - 1]; | |
142 | E void gameserv(char *source, char *buf); | |
143 | E Level levels[LEVELS]; | |
144 | E list<item*> Items; | |
145 | E list<tavernItem> tavern; | |
146 | ||
147 | /** forest.cpp **/ | |
148 | E void forest(char *source, char *buf); | |
149 | ||
150 | /** functions.cpp **/ | |
151 | ||
152 | E bool is_playing(char *u); | |
153 | E bool is_playing(aClient *user); | |
154 | ||
155 | E bool is_fighting(char *u); | |
156 | E bool is_fighting(aClient *user); | |
157 | ||
158 | E bool player_fight(char *u); | |
159 | E bool player_fight(aClient *user); | |
160 | ||
161 | E bool dragon_fight(aClient *user); | |
162 | ||
163 | E bool master_fight(char *u); | |
164 | E bool master_fight(aClient *user); | |
165 | ||
166 | E bool alphaNumeric(const char *str); | |
167 | ||
168 | #ifndef HAVE_STRTOK | |
169 | E char *strtok(char *str, const char *delim); | |
170 | #endif | |
171 | ||
172 | E char *spaces(int len, char *seperator); | |
173 | E void display_monster(char *u); | |
174 | E void display_players(char *u); | |
175 | E void display_players(aClient *user); | |
176 | E int stricmp(const char *s1, const char *s2); | |
177 | E int strnicmp(const char *s1, const char *s2, size_t len); | |
178 | E long int chartoint(char ch); | |
179 | E int isstringnum(char *num); | |
180 | E long int pow (int x, int y); | |
181 | E long int stringtoint(char *number); | |
182 | E bool load_masters(); | |
183 | E bool load_monsters(); | |
184 | E bool load_levels(); | |
185 | E void delete_monsters(); | |
186 | E void delete_masters(); | |
187 | E Monster *getNewMonster(Monster *m); | |
188 | E void deleteMonster(Monster *m); | |
189 | E void refresh(Player *p); | |
190 | E void refreshall(); | |
191 | E void rolloverall(); | |
192 | E void rollover(Player *p); | |
193 | E void updateTS(Player *p); | |
194 | E bool timedOut(Player *p); | |
195 | E void timeOutEvent(Player *p); | |
196 | E void reset(Player *p); | |
197 | E void resetall(); | |
198 | ||
199 | E void do_attack(char *u); | |
200 | E void do_bank(char *u); | |
201 | E void do_check(char *u); | |
202 | E void do_equip(char *u); | |
203 | E void do_fight(char *u); | |
204 | E void do_forest(char *u); | |
205 | E void do_heal(char *u); | |
206 | E void do_identify(char *u); | |
207 | E void do_invenory(char *u); | |
208 | E void do_list(char *u); | |
209 | E void do_logout(char *u); | |
210 | E void do_play(char *u); | |
211 | E void do_quitg(char *u); | |
212 | E void do_refresh(char *u); | |
213 | E void do_register(char *u); | |
214 | E void do_reset(char *u); | |
215 | E void do_run(char *u); | |
216 | E void do_set(char *u); | |
217 | E void do_stats(char *u); | |
218 | E void do_store(char *u); | |
219 | E void do_tavern(char *u); | |
220 | E void do_use(char *u); | |
221 | E void see_mystic(char *u); | |
222 | ||
223 | E void logout(aClient *user); // log a user off the game | |
224 | E void showstats(const char *u, const char *nick); | |
225 | E void showinventory(Player *from, aClient *to); | |
226 | /* Database saving stuff */ | |
227 | ||
228 | E int save_gs_dbase(); | |
229 | E int load_gs_dbase(); | |
230 | E int load_tavern(); | |
231 | E int load_items(); | |
232 | E int load_store(); | |
233 | E int load_dragon(); | |
234 | E int save_dragon(); | |
235 | ||
236 | // Log File Stuff | |
237 | E void log(const char *fmt, ...); | |
238 | ||
239 | #endif |