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CommitLineData
1#ifndef EXTERN_H
2#define EXTERN_H
3
4#define E extern
5
6#define LEVELS 12 // Levels in the game
7#define REALLEVELS 12 // Levels to load from monsters.dat
8#define MONSTERS 12 // Monsters per level
9#define WNA 16 // Weapons and armor
10
11#include <stdarg.h>
12#include <list>
13#include "player.h"
14#include "level.h"
15#include "config.h"
16#include "options.h"
17#include "item.h"
18
19#if TIME_WITH_SYS_TIME
20# include <sys/time.h>
21# include <time.h>
22#else
23# if HAVE_SYS_TIME_H
24# include <sys/time.h>
25# else
26# include <time.h>
27# endif
28#endif
29
30// Hash.cpp stuff start
31#define U_TABLE_SIZE 1999
32E unsigned long sHASH(const unsigned char *name);
33E unsigned long iHASH(const unsigned char *name);
34// hash.cpp stuff end
35
36E long lastrefresh;
37E long lastrollover;
38E void save_lastrefresh();
39E void load_lastrefresh();
40E void save_lastrollover();
41E void load_lastrollover();
42
43// The socket
44E int sock;
45
46
47/* config.cpp start */
48E int load_config_file(char *config = "gameserv.conf");
49E void unload_config_file();
50E char *s_GameServ;
51E char *c_Forest;
52E char *c_ForestTopic;
53E char *gshost;
54E char *gsident;
55E char *pidfile;
56E char *newsdata;
57E char *nsname;
58E char *nspass;
59E Monster dragon;
60
61#if defined(P10)
62E char *gsnum;
63#endif
64
65E char *servername;
66E char *localhost;
67E char *remoteserver;
68E int remoteport;
69E char *remotepass;
70E char *playerdata;
71E char *itemdata;
72E char *tavernitemdata;
73E char *storeitemdata;
74E char *dragondata;
75E char *masterdata;
76E char *logfile;
77E char *adminpass;
78E char *VERSION;
79E char *PACKAGE;
80E char *welcomemsg;
81E char *ignoreserverslist;
82
83E long configflags;
84E long refreshperiod;
85E long rolloverperiod;
86E long numrolloverfights;
87E int level1expire;
88E int defaultexpire;
89E bool shuttingdown;
90E int welcomedelay;
91E int updateperiod;
92E int forestfights;
93E int maxafightdistance;
94E int maxbfightdistance;
95E int maxidletime;
96E int idlecheckperiod;
97E int maxitems;
98E long maxforestfights;
99E unsigned int maxnicklen;
100
101/* config.cpp end */
102
103E list<Player*> players[U_TABLE_SIZE];
104E list<aClient*> clients[U_TABLE_SIZE];
105E list<string> todaysnews;
106
107/** tcpclient.cpp **/
108E void check_idles();
109E void clearClients();
110E void clearPlayers();
111
112/** List search functions **/
113E aClient *find(char *nick);
114E aClient *find(const char *nick);
115E aClient *findbynick(char *nick);
116E aClient *findbynick(const char *nick);
117E aClient *findbyrealnick(char *realnick);
118E Player *findplayer(const char *name);
119#ifdef P10
120E aClient *findbyrealnick(char *realnick);
121#endif
122
123/** tcpclient.cpp **/
124
125/** Sock writing functions **/
126E void notice(const char *source, const char *dest, const char *fmt, ...);
127E void raw(const char *fmt, ...);
128
129/** news.cpp **/
130E void addNews(list<string> &news, const char *fmt, ...);
131E void do_news(char *u);
132E void clearNews(list<string> &news);
133E void loadNews(char *filename, list<string> &news);
134E void saveNews(char *filename, list<string> &news);
135E void showNews(char *nick, list<string> &news);
136
137/** gameserv.cpp **/
138E item *findItemByID(int id);
139E int hpbonus[LEVELS - 1];
140E int strbonus[LEVELS - 1];
141E int defbonus[LEVELS - 1];
142E void gameserv(char *source, char *buf);
143E Level levels[LEVELS];
144E list<item*> Items;
145E list<tavernItem> tavern;
146
147/** forest.cpp **/
148E void forest(char *source, char *buf);
149
150/** functions.cpp **/
151
152E bool is_playing(char *u);
153E bool is_playing(aClient *user);
154
155E bool is_fighting(char *u);
156E bool is_fighting(aClient *user);
157
158E bool player_fight(char *u);
159E bool player_fight(aClient *user);
160
161E bool dragon_fight(aClient *user);
162
163E bool master_fight(char *u);
164E bool master_fight(aClient *user);
165
166E bool alphaNumeric(const char *str);
167
168#ifndef HAVE_STRTOK
169E char *strtok(char *str, const char *delim);
170#endif
171
172E char *spaces(int len, char *seperator);
173E void display_monster(char *u);
174E void display_players(char *u);
175E void display_players(aClient *user);
176E int stricmp(const char *s1, const char *s2);
177E int strnicmp(const char *s1, const char *s2, size_t len);
178E long int chartoint(char ch);
179E int isstringnum(char *num);
180E long int pow (int x, int y);
181E long int stringtoint(char *number);
182E bool load_masters();
183E bool load_monsters();
184E bool load_levels();
185E void delete_monsters();
186E void delete_masters();
187E Monster *getNewMonster(Monster *m);
188E void deleteMonster(Monster *m);
189E void refresh(Player *p);
190E void refreshall();
191E void rolloverall();
192E void rollover(Player *p);
193E void updateTS(Player *p);
194E bool timedOut(Player *p);
195E void timeOutEvent(Player *p);
196E void reset(Player *p);
197E void resetall();
198
199E void do_attack(char *u);
200E void do_bank(char *u);
201E void do_check(char *u);
202E void do_equip(char *u);
203E void do_fight(char *u);
204E void do_forest(char *u);
205E void do_heal(char *u);
206E void do_identify(char *u);
207E void do_invenory(char *u);
208E void do_list(char *u);
209E void do_logout(char *u);
210E void do_play(char *u);
211E void do_quitg(char *u);
212E void do_refresh(char *u);
213E void do_register(char *u);
214E void do_reset(char *u);
215E void do_run(char *u);
216E void do_set(char *u);
217E void do_stats(char *u);
218E void do_store(char *u);
219E void do_tavern(char *u);
220E void do_use(char *u);
221E void see_mystic(char *u);
222
223E void logout(aClient *user); // log a user off the game
224E void showstats(const char *u, const char *nick);
225E void showinventory(Player *from, aClient *to);
226/* Database saving stuff */
227
228E int save_gs_dbase();
229E int load_gs_dbase();
230E int load_tavern();
231E int load_items();
232E int load_store();
233E int load_dragon();
234E int save_dragon();
235
236// Log File Stuff
237E void log(const char *fmt, ...);
238
239#endif