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finished the new weapon & item system so it's playable!!
[irc/gameservirc.git] / gameserv / extern.h
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85ce9d3e 1#ifndef EXTERN_H
2#define EXTERN_H
3
4#define E extern
5
ab4f4ec0 6#define LEVELS 12 // Levels in the game
6d053d90 7#define REALLEVELS 12 // Levels to load from monsters.dat
ab4f4ec0 8#define MONSTERS 12 // Monsters per level
8f0f4c84 9#define WNA 16 // Weapons and armor
ab4f4ec0 10
85ce9d3e 11#include <stdarg.h>
ec4605a9 12#include <list>
85ce9d3e 13#include "player.h"
42106907 14#include "level.h"
85ce9d3e 15#include "list.h"
44ea29f7 16#include "config.h"
e1c41a84 17#include "options.h"
44ea29f7 18
19#if TIME_WITH_SYS_TIME
20# include <sys/time.h>
21# include <time.h>
22#else
23# if HAVE_SYS_TIME_H
24# include <sys/time.h>
25# else
26# include <time.h>
27# endif
28#endif
29
7996e5fd 30// Hash.cpp stuff start
31#define U_TABLE_SIZE 1999
448a1531 32E unsigned long sHASH(const unsigned char *name);
33E unsigned long iHASH(const unsigned char *name);
7996e5fd 34// hash.cpp stuff end
35
2edcd222 36E long lastrefresh;
37E void save_lastrefresh();
38E void load_lastrefresh();
85ce9d3e 39
40// The socket
41E int sock;
42
9d057db5 43
8450c018 44/* config.cpp start */
624c0352 45E int load_config_file(char *config = "gameserv.conf");
85ce9d3e 46E void unload_config_file();
47E char *s_GameServ;
48E char *c_Forest;
49E char *c_ForestTopic;
50E char *gshost;
51E char *gsident;
529f5e31 52E char *pidfile;
5aa1d28d 53E char *newsdata;
5431156e 54E char *nsname;
55E char *nspass;
8e800549 56E Monster dragon;
e1c41a84 57
58#if defined(P10)
59E char *gsnum;
60#endif
61
85ce9d3e 62E char *servername;
63E char *remoteserver;
64E char *remoteport;
65E char *remotepass;
66E char *playerdata;
ec4605a9 67E char *itemdata;
d1927afc 68E char *tavernitemdata;
3f107f27 69E char *storeitemdata;
8e800549 70E char *dragondata;
71E char *masterdata;
c62d75be 72E char *logfile;
45a84400 73E char *adminpass;
173302fe 74E char *VERSION;
75E char *PACKAGE;
bf2cabcd 76E char *welcomemsg;
448a1531 77E char *ignoreserverslist;
bf2cabcd 78
9bafc40d 79E long configflags;
2edcd222 80E long refreshperiod;
14e24ba1 81E int level1expire;
82E int defaultexpire;
05c527e6 83E bool shuttingdown;
922daad7 84E int welcomedelay;
85E int updateperiod;
20d5d721 86E int forestfights;
8450c018 87E int maxafightdistance;
88E int maxbfightdistance;
40251952 89E int maxidletime;
90E int idlecheckperiod;
1ee4a31b 91E int maxitems;
8450c018 92
93/* config.cpp end */
85ce9d3e 94
7996e5fd 95E List<aClient> players[U_TABLE_SIZE];
96E List<aClient> clients[U_TABLE_SIZE];
16ee6441 97E List<string> todaysnews;
85ce9d3e 98
40251952 99/** tcpclient.cpp **/
100E void check_idles();
101
85ce9d3e 102/** List search functions **/
103E aClient *find(char *nick);
104E aClient *find(const char *nick);
105E aClient *findbynick(char *nick);
106E aClient *findbynick(const char *nick);
4e5760fd 107E aClient *findbyrealnick(char *realnick);
0a1518fa 108E aClient *findplayer(const char *name);
ee38284f 109E aClient *findIRCplayer(const char *nick);
ce61cdfa 110#ifdef P10
111E aClient *findbyrealnick(char *realnick);
112#endif
85ce9d3e 113
40251952 114/** tcpclient.cpp **/
115
85ce9d3e 116/** Sock writing functions **/
117E void notice(const char *source, const char *dest, const char *fmt, ...);
118E void raw(const char *fmt, ...);
119
c260a8d7 120/** news.cpp **/
16ee6441 121E void addNews(List<string> &news, const char *fmt, ...);
5aa1d28d 122E void do_news(char *u);
16ee6441 123E void clearNews(List<string> &news);
124E void loadNews(char *filename, List<string> &news);
125E void saveNews(char *filename, List<string> &news);
126E void showNews(char *nick, List<string> &news);
c260a8d7 127
85ce9d3e 128/** gameserv.cpp **/
8f0f4c84 129E char *weapons[WNA];
130E char *armors[WNA];
131E int prices[WNA - 1];
132E int hpbonus[LEVELS - 1];
133E int strbonus[LEVELS - 1];
134E int defbonus[LEVELS - 1];
135E int webonus[WNA];
136E int arbonus[WNA];
85ce9d3e 137E void gameserv(char *source, char *buf);
42106907 138E Level levels[LEVELS];
cd973e97 139E list<item*> Items;
85ce9d3e 140
141/** forest.cpp **/
142E void forest(char *source, char *buf);
143
144/** functions.cpp **/
145
85ce9d3e 146E bool is_playing(char *u);
1af35752 147E bool is_playing(aClient *user);
148
85ce9d3e 149E bool is_fighting(char *u);
1af35752 150E bool is_fighting(aClient *user);
151
85ce9d3e 152E bool player_fight(char *u);
1af35752 153E bool player_fight(aClient *user);
154
8f0f4c84 155E bool dragon_fight(aClient *user);
156
85ce9d3e 157E bool master_fight(char *u);
1af35752 158E bool master_fight(aClient *user);
159
653c4f62 160#ifndef HAVE_STRTOK
85ce9d3e 161E char *strtok(char *str, const char *delim);
653c4f62 162#endif
163
85ce9d3e 164E char *spaces(int len, char *seperator);
85ce9d3e 165E void display_monster(char *u);
166E void display_players(char *u);
8f0f4c84 167E void display_players(aClient *user);
85ce9d3e 168E int stricmp(const char *s1, const char *s2);
169E int strnicmp(const char *s1, const char *s2, size_t len);
170E long int chartoint(char ch);
171E int isstringnum(char *num);
172E long int pow (int x, int y);
173E long int stringtoint(char *number);
5c449fde 174E bool load_masters();
4dde2ed9 175E bool load_monsters();
ea93c39a 176E bool load_levels();
c8ada07e 177E void delete_monsters();
178E void delete_masters();
179E Monster *getNewMonster(Monster *m);
180E void deleteMonster(Monster *m);
44ea29f7 181E void refresh(Player *p);
85ce9d3e 182E void refreshall();
40251952 183E void updateTS(Player *p);
184E bool timedOut(Player *p);
185E void timeOutEvent(Player *p);
ee38284f 186E void reset(Player *p);
187E void resetall();
85ce9d3e 188
9cda831c 189E void do_attack(char *u);
190E void do_bank(char *u);
70065ca1 191E void do_check(char *u);
1781f48a 192E void do_equip(char *u);
9cda831c 193E void do_fight(char *u);
194E void do_forest(char *u);
195E void do_heal(char *u);
85ce9d3e 196E void do_identify(char *u);
9cda831c 197E void do_invenory(char *u);
198E void do_list(char *u);
b0359af9 199E void do_logout(char *u);
85ce9d3e 200E void do_play(char *u);
201E void do_quitg(char *u);
9cda831c 202E void do_refresh(char *u);
203E void do_register(char *u);
85ce9d3e 204E void do_reset(char *u);
85ce9d3e 205E void do_run(char *u);
8f0f4c84 206E void do_set(char *u);
85ce9d3e 207E void do_stats(char *u);
9cda831c 208E void do_store(char *u);
209E void do_tavern(char *u);
83cf716f 210E void do_use(char *u);
85ce9d3e 211E void see_mystic(char *u);
85ce9d3e 212
b0359af9 213E void logout(aClient *user); // log a user off the game
9cda831c 214E void showstats(const char *u, const char *nick);
215E void showinventory(aClient *from, aClient *to = NULL);
85ce9d3e 216/* Database saving stuff */
217
218E int save_gs_dbase();
219E int load_gs_dbase();
d1927afc 220E int load_tavern();
ec4605a9 221E int load_items();
3f107f27 222E int load_store();
8e800549 223E int load_dragon();
224E int save_dragon();
85ce9d3e 225
c62d75be 226// Log File Stuff
227E void log(const char *fmt, ...);
228
85ce9d3e 229#endif