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Commit | Line | Data |
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85ce9d3e | 1 | #include "player.h" |
3662210f | 2 | #include "pouch.h" |
20d5d721 | 3 | #include "extern.h" |
ee38284f | 4 | #include "flags.h" |
85ce9d3e | 5 | #include <stdlib.h> |
6 | #include <stdio.h> | |
7 | ||
e3c5fe46 | 8 | void Player::reset() |
85ce9d3e | 9 | { |
ce61cdfa | 10 | memset(name, 0, 256); |
11 | memset(password, 0, 256); | |
cbf6551f | 12 | |
85ce9d3e | 13 | exp = 1; |
14 | gold = 0; | |
15 | bank = 500; | |
16 | hp = 10; | |
17 | maxhp = 10; | |
18 | strength = 0; | |
19 | defense = 0; | |
20 | armor = 1; | |
21 | weapon = 1; | |
22 | level = 1; | |
20d5d721 | 23 | forest_fights = forestfights; |
85ce9d3e | 24 | player_fights = 3; |
25 | fight = NULL; | |
26 | master = NULL; | |
27 | battle = NULL; | |
1af35752 | 28 | flags = 0; |
40251952 | 29 | lastcommand = 0; |
14e24ba1 | 30 | lastlogin = 0; |
ee38284f | 31 | setAlive(this); |
3662210f | 32 | inventory.reset(); |
e3c5fe46 | 33 | } |
40251952 | 34 | |
85bcf836 | 35 | Player::Player() |
36 | { | |
37 | name = new char[256]; | |
38 | password = new char[256]; | |
39 | setData(NULL); | |
40 | ||
41 | #ifdef DEBUGMODE | |
42 | log("New Player: %s", name); | |
43 | #endif | |
44 | } | |
e3c5fe46 | 45 | |
46 | Player::Player(aClient *user) | |
47 | { | |
cdc9a6db | 48 | |
49 | name = new char[256]; | |
50 | password = new char[256]; | |
51 | ||
85ce9d3e | 52 | if (user) |
ab4f4ec0 | 53 | { |
0a1518fa | 54 | setData(user->stats); |
ab4f4ec0 | 55 | strcpy(name, user->getNick()); |
56 | } | |
85ce9d3e | 57 | else |
0a1518fa | 58 | setData(NULL); |
59 | ||
85ce9d3e | 60 | } |
0a1518fa | 61 | |
85ce9d3e | 62 | Player::Player(char *n) |
63 | { | |
cdc9a6db | 64 | name = new char[256]; |
65 | password = new char[256]; | |
66 | ||
e3c5fe46 | 67 | reset(); // Set defaults |
85ce9d3e | 68 | |
85ce9d3e | 69 | strcpy(name, n); |
70 | ||
f2072f1a | 71 | #ifdef DEBUGMODE |
72 | log("New Player: %s", name); | |
73 | #endif | |
85ce9d3e | 74 | } |
75 | ||
76 | Player::~Player() | |
9f8c2acc | 77 | { |
78 | #ifdef DEBUGMODE | |
79 | char *output; | |
ce61cdfa | 80 | output = new char[strlen(name) + strlen(password) + 48]; |
9f8c2acc | 81 | strcpy(output, "Deleting Player"); |
82 | #endif | |
83 | ||
ce61cdfa | 84 | if (name != NULL) |
cbf6551f | 85 | { |
9f8c2acc | 86 | #ifdef DEBUGMODE |
87 | sprintf(output, "%s: %s", output, name); | |
88 | #endif | |
89 | ||
1cf88153 | 90 | delete [] name; |
cbf6551f | 91 | } |
ce61cdfa | 92 | |
93 | if (password != NULL) | |
cbf6551f | 94 | { |
9f8c2acc | 95 | #ifdef DEBUGMODE |
ce61cdfa | 96 | sprintf(output, "%s Password: %s", output, password); |
9f8c2acc | 97 | #endif |
ce61cdfa | 98 | |
1cf88153 | 99 | delete [] password; |
cbf6551f | 100 | } |
ce61cdfa | 101 | |
9f8c2acc | 102 | #ifdef DEBUGMODE |
103 | log ("%s", output); | |
ce61cdfa | 104 | delete [] output; |
9f8c2acc | 105 | #endif |
e3c5fe46 | 106 | } |
85ce9d3e | 107 | |
108 | void Player::setData(Player *right) | |
109 | { | |
110 | if (right) | |
111 | { | |
112 | strcpy(name, right->name); | |
0a1518fa | 113 | strcpy(password, right->password); |
85ce9d3e | 114 | exp = right->exp; |
115 | gold = right->gold; | |
116 | bank = right->bank; | |
117 | hp = right->hp; | |
118 | maxhp = right->maxhp; | |
119 | strength = right->strength; | |
120 | defense = right->defense; | |
121 | armor = right->armor; | |
122 | weapon = right->weapon; | |
123 | level = right->level; | |
85ce9d3e | 124 | forest_fights = right->forest_fights; |
125 | player_fights = right->player_fights; | |
1af35752 | 126 | flags = right->flags; |
ee38284f | 127 | inventory.setInventory(&right->inventory); |
85bcf836 | 128 | client = right->client; |
40251952 | 129 | lastcommand = right->lastcommand; |
14e24ba1 | 130 | lastlogin = right->lastlogin; |
85ce9d3e | 131 | } |
0a1518fa | 132 | else |
85ce9d3e | 133 | { |
cdc9a6db | 134 | reset(); |
85bcf836 | 135 | client = NULL; |
0a1518fa | 136 | int num = rand() % 32767; |
28f552b8 | 137 | sprintf(name, "Player%d", num); |
85ce9d3e | 138 | } |
0a1518fa | 139 | |
f2072f1a | 140 | #ifdef DEBUGMODE |
141 | log("Setting Player data for %s", name); | |
142 | #endif | |
85ce9d3e | 143 | } |
c8ada07e | 144 | |
145 | monster_::~monster_() | |
146 | { | |
147 | delete name; | |
148 | delete weapon; | |
149 | delete death; | |
150 | } | |
151 | ||
152 | monster_::monster_() | |
153 | { | |
9d3b1d42 | 154 | name = new char[64]; |
155 | weapon = new char[64]; | |
156 | death = new char[512]; | |
c8ada07e | 157 | |
9d3b1d42 | 158 | memset(name, 0, 64); |
159 | memset(weapon, 0, 64); | |
160 | memset(death, 0, 512); | |
c8ada07e | 161 | } |
162 | ||
163 | monster_::monster_(monster_ *m) | |
164 | { | |
165 | name = new char[strlen(m->name) + 1]; | |
166 | weapon = new char[strlen(m->weapon) + 1]; | |
167 | death = new char[strlen(m->death) + 1]; | |
168 | ||
169 | strcpy(name, m->name); | |
170 | strcpy(weapon, m->weapon); | |
171 | strcpy(death, m->death); | |
172 | ||
173 | strength = m->strength; | |
174 | maxhp = m->maxhp; | |
e282e9d2 | 175 | hp = m->hp; |
c8ada07e | 176 | gold = m->gold; |
177 | exp = m->exp; | |
178 | } | |
1af35752 | 179 | |
180 | long int Player::setFlags(long int newflags) | |
181 | { | |
182 | flags = newflags; | |
183 | return getFlags(); | |
184 | } | |
185 | ||
186 | long int Player::addFlag(long int flag) | |
187 | { | |
188 | flags |= flag; | |
189 | return getFlags(); | |
190 | } | |
191 | ||
192 | long int Player::remFlag(long int flag) | |
193 | { | |
194 | flags &= ~flag; | |
195 | return getFlags(); | |
196 | } | |
197 | ||
3662210f | 198 | Pouch::Pouch(int h, int s, int d) |
199 | { | |
200 | setHealing(h); | |
201 | setStrength(s); | |
202 | setDefense(d); | |
203 | } |