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Added a new command CHECK which will display the amount of time until the next refresh
[irc/gameservirc.git] / gameserv / player.cpp
CommitLineData
85ce9d3e 1#include "player.h"
3662210f 2#include "pouch.h"
20d5d721 3#include "extern.h"
ee38284f 4#include "flags.h"
85ce9d3e 5#include <stdlib.h>
6#include <stdio.h>
7
e3c5fe46 8void Player::reset()
85ce9d3e 9{
ce61cdfa 10 memset(name, 0, 256);
11 memset(password, 0, 256);
cbf6551f 12
85ce9d3e 13 exp = 1;
14 gold = 0;
15 bank = 500;
16 hp = 10;
17 maxhp = 10;
18 strength = 0;
19 defense = 0;
20 armor = 1;
21 weapon = 1;
22 level = 1;
20d5d721 23 forest_fights = forestfights;
85ce9d3e 24 player_fights = 3;
25 fight = NULL;
26 master = NULL;
27 battle = NULL;
1af35752 28 flags = 0;
40251952 29 lastcommand = 0;
ee38284f 30 setAlive(this);
3662210f 31 inventory.reset();
e3c5fe46 32}
40251952 33
85bcf836 34Player::Player()
35{
36 name = new char[256];
37 password = new char[256];
38 setData(NULL);
39
40 #ifdef DEBUGMODE
41 log("New Player: %s", name);
42 #endif
43}
e3c5fe46 44
45Player::Player(aClient *user)
46{
cdc9a6db 47
48 name = new char[256];
49 password = new char[256];
50
85ce9d3e 51 if (user)
ab4f4ec0 52 {
0a1518fa 53 setData(user->stats);
ab4f4ec0 54 strcpy(name, user->getNick());
55 }
85ce9d3e 56 else
0a1518fa 57 setData(NULL);
58
85ce9d3e 59}
0a1518fa 60
85ce9d3e 61Player::Player(char *n)
62{
cdc9a6db 63 name = new char[256];
64 password = new char[256];
65
e3c5fe46 66 reset(); // Set defaults
85ce9d3e 67
85ce9d3e 68 strcpy(name, n);
69
f2072f1a 70 #ifdef DEBUGMODE
71 log("New Player: %s", name);
72 #endif
85ce9d3e 73}
74
75Player::~Player()
9f8c2acc 76{
77 #ifdef DEBUGMODE
78 char *output;
ce61cdfa 79 output = new char[strlen(name) + strlen(password) + 48];
9f8c2acc 80 strcpy(output, "Deleting Player");
81 #endif
82
ce61cdfa 83 if (name != NULL)
cbf6551f 84 {
9f8c2acc 85 #ifdef DEBUGMODE
86 sprintf(output, "%s: %s", output, name);
87 #endif
88
1cf88153 89 delete [] name;
cbf6551f 90 }
ce61cdfa 91
92 if (password != NULL)
cbf6551f 93 {
9f8c2acc 94 #ifdef DEBUGMODE
ce61cdfa 95 sprintf(output, "%s Password: %s", output, password);
9f8c2acc 96 #endif
ce61cdfa 97
1cf88153 98 delete [] password;
cbf6551f 99 }
ce61cdfa 100
9f8c2acc 101 #ifdef DEBUGMODE
102 log ("%s", output);
ce61cdfa 103 delete [] output;
9f8c2acc 104 #endif
e3c5fe46 105}
85ce9d3e 106
107void Player::setData(Player *right)
108{
109 if (right)
110 {
111 strcpy(name, right->name);
0a1518fa 112 strcpy(password, right->password);
85ce9d3e 113 exp = right->exp;
114 gold = right->gold;
115 bank = right->bank;
116 hp = right->hp;
117 maxhp = right->maxhp;
118 strength = right->strength;
119 defense = right->defense;
120 armor = right->armor;
121 weapon = right->weapon;
122 level = right->level;
85ce9d3e 123 forest_fights = right->forest_fights;
124 player_fights = right->player_fights;
1af35752 125 flags = right->flags;
ee38284f 126 inventory.setInventory(&right->inventory);
85bcf836 127 client = right->client;
40251952 128 lastcommand = right->lastcommand;
85ce9d3e 129 }
0a1518fa 130 else
85ce9d3e 131 {
cdc9a6db 132 reset();
85bcf836 133 client = NULL;
0a1518fa 134 int num = rand() % 32767;
28f552b8 135 sprintf(name, "Player%d", num);
85ce9d3e 136 }
0a1518fa 137
f2072f1a 138 #ifdef DEBUGMODE
139 log("Setting Player data for %s", name);
140 #endif
85ce9d3e 141}
c8ada07e 142
143monster_::~monster_()
144{
145 delete name;
146 delete weapon;
147 delete death;
148}
149
150monster_::monster_()
151{
9d3b1d42 152 name = new char[64];
153 weapon = new char[64];
154 death = new char[512];
c8ada07e 155
9d3b1d42 156 memset(name, 0, 64);
157 memset(weapon, 0, 64);
158 memset(death, 0, 512);
c8ada07e 159}
160
161monster_::monster_(monster_ *m)
162{
163 name = new char[strlen(m->name) + 1];
164 weapon = new char[strlen(m->weapon) + 1];
165 death = new char[strlen(m->death) + 1];
166
167 strcpy(name, m->name);
168 strcpy(weapon, m->weapon);
169 strcpy(death, m->death);
170
171 strength = m->strength;
172 maxhp = m->maxhp;
e282e9d2 173 hp = m->hp;
c8ada07e 174 gold = m->gold;
175 exp = m->exp;
176}
1af35752 177
178long int Player::setFlags(long int newflags)
179{
180 flags = newflags;
181 return getFlags();
182}
183
184long int Player::addFlag(long int flag)
185{
186 flags |= flag;
187 return getFlags();
188}
189
190long int Player::remFlag(long int flag)
191{
192 flags &= ~flag;
193 return getFlags();
194}
195
3662210f 196Pouch::Pouch(int h, int s, int d)
197{
198 setHealing(h);
199 setStrength(s);
200 setDefense(d);
201}