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Commit | Line | Data |
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85ce9d3e | 1 | #include "player.h" |
3662210f | 2 | #include "pouch.h" |
20d5d721 | 3 | #include "extern.h" |
ee38284f | 4 | #include "flags.h" |
85ce9d3e | 5 | #include <stdlib.h> |
6 | #include <stdio.h> | |
7 | ||
e3c5fe46 | 8 | void Player::reset() |
85ce9d3e | 9 | { |
cdc9a6db | 10 | memset(name, 0, 255); |
11 | memset(password, 0, 255); | |
cbf6551f | 12 | |
85ce9d3e | 13 | exp = 1; |
14 | gold = 0; | |
15 | bank = 500; | |
16 | hp = 10; | |
17 | maxhp = 10; | |
18 | strength = 0; | |
19 | defense = 0; | |
20 | armor = 1; | |
21 | weapon = 1; | |
22 | level = 1; | |
20d5d721 | 23 | forest_fights = forestfights; |
85ce9d3e | 24 | player_fights = 3; |
25 | fight = NULL; | |
26 | master = NULL; | |
27 | battle = NULL; | |
1af35752 | 28 | flags = 0; |
ee38284f | 29 | setAlive(this); |
3662210f | 30 | inventory.reset(); |
e3c5fe46 | 31 | } |
32 | ||
33 | Player::Player(aClient *user) | |
34 | { | |
cdc9a6db | 35 | |
36 | name = new char[256]; | |
37 | password = new char[256]; | |
38 | ||
85ce9d3e | 39 | if (user) |
ab4f4ec0 | 40 | { |
0a1518fa | 41 | setData(user->stats); |
ab4f4ec0 | 42 | strcpy(name, user->getNick()); |
43 | } | |
85ce9d3e | 44 | else |
0a1518fa | 45 | setData(NULL); |
46 | ||
85ce9d3e | 47 | cout << "New Player: " << name << endl << flush; |
48 | } | |
0a1518fa | 49 | |
85ce9d3e | 50 | Player::Player(char *n) |
51 | { | |
cdc9a6db | 52 | name = new char[256]; |
53 | password = new char[256]; | |
54 | ||
e3c5fe46 | 55 | reset(); // Set defaults |
85ce9d3e | 56 | |
85ce9d3e | 57 | strcpy(name, n); |
58 | ||
59 | cout << "New Player: " << name << endl << flush; | |
60 | } | |
61 | ||
62 | Player::~Player() | |
e3c5fe46 | 63 | { |
cbf6551f | 64 | cout << "Deleting player"; |
65 | ||
e3c5fe46 | 66 | if (name) |
cbf6551f | 67 | { |
68 | cout << ": " << name; | |
1cf88153 | 69 | delete [] name; |
cbf6551f | 70 | } |
e3c5fe46 | 71 | if (password) |
cbf6551f | 72 | { |
73 | cout << " Password: " << password; | |
1cf88153 | 74 | delete [] password; |
cbf6551f | 75 | } |
76 | cout << endl << "Player Deleted"; | |
e3c5fe46 | 77 | } |
85ce9d3e | 78 | |
79 | void Player::setData(Player *right) | |
80 | { | |
81 | if (right) | |
82 | { | |
83 | strcpy(name, right->name); | |
0a1518fa | 84 | strcpy(password, right->password); |
85ce9d3e | 85 | exp = right->exp; |
86 | gold = right->gold; | |
87 | bank = right->bank; | |
88 | hp = right->hp; | |
89 | maxhp = right->maxhp; | |
90 | strength = right->strength; | |
91 | defense = right->defense; | |
92 | armor = right->armor; | |
93 | weapon = right->weapon; | |
94 | level = right->level; | |
85ce9d3e | 95 | forest_fights = right->forest_fights; |
96 | player_fights = right->player_fights; | |
1af35752 | 97 | flags = right->flags; |
ee38284f | 98 | inventory.setInventory(&right->inventory); |
85ce9d3e | 99 | } |
0a1518fa | 100 | else |
85ce9d3e | 101 | { |
cdc9a6db | 102 | reset(); |
103 | ||
0a1518fa | 104 | int num = rand() % 32767; |
28f552b8 | 105 | sprintf(name, "Player%d", num); |
85ce9d3e | 106 | } |
0a1518fa | 107 | |
108 | cout << "Setting Player data for " << name << endl; | |
85ce9d3e | 109 | } |
c8ada07e | 110 | |
111 | monster_::~monster_() | |
112 | { | |
113 | delete name; | |
114 | delete weapon; | |
115 | delete death; | |
116 | } | |
117 | ||
118 | monster_::monster_() | |
119 | { | |
120 | name = new char[32]; | |
121 | weapon = new char[32]; | |
122 | death = new char[256]; | |
123 | ||
124 | memset(name, 0, 32); | |
125 | memset(weapon, 0, 32); | |
126 | memset(death, 0, 256); | |
127 | } | |
128 | ||
129 | monster_::monster_(monster_ *m) | |
130 | { | |
131 | name = new char[strlen(m->name) + 1]; | |
132 | weapon = new char[strlen(m->weapon) + 1]; | |
133 | death = new char[strlen(m->death) + 1]; | |
134 | ||
135 | strcpy(name, m->name); | |
136 | strcpy(weapon, m->weapon); | |
137 | strcpy(death, m->death); | |
138 | ||
139 | strength = m->strength; | |
140 | maxhp = m->maxhp; | |
e282e9d2 | 141 | hp = m->hp; |
c8ada07e | 142 | gold = m->gold; |
143 | exp = m->exp; | |
144 | } | |
1af35752 | 145 | |
146 | long int Player::setFlags(long int newflags) | |
147 | { | |
148 | flags = newflags; | |
149 | return getFlags(); | |
150 | } | |
151 | ||
152 | long int Player::addFlag(long int flag) | |
153 | { | |
154 | flags |= flag; | |
155 | return getFlags(); | |
156 | } | |
157 | ||
158 | long int Player::remFlag(long int flag) | |
159 | { | |
160 | flags &= ~flag; | |
161 | return getFlags(); | |
162 | } | |
163 | ||
3662210f | 164 | Pouch::Pouch(int h, int s, int d) |
165 | { | |
166 | setHealing(h); | |
167 | setStrength(s); | |
168 | setDefense(d); | |
169 | } |