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Commit | Line | Data |
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85ce9d3e | 1 | #include "player.h" |
3662210f | 2 | #include "pouch.h" |
20d5d721 | 3 | #include "extern.h" |
ee38284f | 4 | #include "flags.h" |
85ce9d3e | 5 | #include <stdlib.h> |
6 | #include <stdio.h> | |
7 | ||
e3c5fe46 | 8 | void Player::reset() |
85ce9d3e | 9 | { |
cdc9a6db | 10 | memset(name, 0, 255); |
11 | memset(password, 0, 255); | |
cbf6551f | 12 | |
85ce9d3e | 13 | exp = 1; |
14 | gold = 0; | |
15 | bank = 500; | |
16 | hp = 10; | |
17 | maxhp = 10; | |
18 | strength = 0; | |
19 | defense = 0; | |
20 | armor = 1; | |
21 | weapon = 1; | |
22 | level = 1; | |
20d5d721 | 23 | forest_fights = forestfights; |
85ce9d3e | 24 | player_fights = 3; |
25 | fight = NULL; | |
26 | master = NULL; | |
27 | battle = NULL; | |
1af35752 | 28 | flags = 0; |
ee38284f | 29 | setAlive(this); |
3662210f | 30 | inventory.reset(); |
e3c5fe46 | 31 | } |
32 | ||
33 | Player::Player(aClient *user) | |
34 | { | |
cdc9a6db | 35 | |
36 | name = new char[256]; | |
37 | password = new char[256]; | |
38 | ||
85ce9d3e | 39 | if (user) |
ab4f4ec0 | 40 | { |
0a1518fa | 41 | setData(user->stats); |
ab4f4ec0 | 42 | strcpy(name, user->getNick()); |
43 | } | |
85ce9d3e | 44 | else |
0a1518fa | 45 | setData(NULL); |
46 | ||
9f8c2acc | 47 | #ifdef DEBUGMODE |
48 | log("New Player: %s", name); | |
49 | #endif | |
85ce9d3e | 50 | } |
0a1518fa | 51 | |
85ce9d3e | 52 | Player::Player(char *n) |
53 | { | |
cdc9a6db | 54 | name = new char[256]; |
55 | password = new char[256]; | |
56 | ||
e3c5fe46 | 57 | reset(); // Set defaults |
85ce9d3e | 58 | |
85ce9d3e | 59 | strcpy(name, n); |
60 | ||
9f8c2acc | 61 | log("New Player: %s", name); |
85ce9d3e | 62 | } |
63 | ||
64 | Player::~Player() | |
9f8c2acc | 65 | { |
66 | #ifdef DEBUGMODE | |
67 | char *output; | |
68 | output = new char[strlen(name) + strlen(password) + 2]; | |
69 | strcpy(output, "Deleting Player"); | |
70 | #endif | |
71 | ||
e3c5fe46 | 72 | if (name) |
cbf6551f | 73 | { |
9f8c2acc | 74 | #ifdef DEBUGMODE |
75 | sprintf(output, "%s: %s", output, name); | |
76 | #endif | |
77 | ||
1cf88153 | 78 | delete [] name; |
cbf6551f | 79 | } |
e3c5fe46 | 80 | if (password) |
cbf6551f | 81 | { |
9f8c2acc | 82 | #ifdef DEBUGMODE |
83 | sprintf(output, "%s Password: %s", output, password); | |
84 | #endif | |
1cf88153 | 85 | delete [] password; |
cbf6551f | 86 | } |
9f8c2acc | 87 | #ifdef DEBUGMODE |
88 | log ("%s", output); | |
89 | #endif | |
e3c5fe46 | 90 | } |
85ce9d3e | 91 | |
92 | void Player::setData(Player *right) | |
93 | { | |
94 | if (right) | |
95 | { | |
96 | strcpy(name, right->name); | |
0a1518fa | 97 | strcpy(password, right->password); |
85ce9d3e | 98 | exp = right->exp; |
99 | gold = right->gold; | |
100 | bank = right->bank; | |
101 | hp = right->hp; | |
102 | maxhp = right->maxhp; | |
103 | strength = right->strength; | |
104 | defense = right->defense; | |
105 | armor = right->armor; | |
106 | weapon = right->weapon; | |
107 | level = right->level; | |
85ce9d3e | 108 | forest_fights = right->forest_fights; |
109 | player_fights = right->player_fights; | |
1af35752 | 110 | flags = right->flags; |
ee38284f | 111 | inventory.setInventory(&right->inventory); |
85ce9d3e | 112 | } |
0a1518fa | 113 | else |
85ce9d3e | 114 | { |
cdc9a6db | 115 | reset(); |
116 | ||
0a1518fa | 117 | int num = rand() % 32767; |
28f552b8 | 118 | sprintf(name, "Player%d", num); |
85ce9d3e | 119 | } |
0a1518fa | 120 | |
9f8c2acc | 121 | log("Setting Player data for %s", name); |
85ce9d3e | 122 | } |
c8ada07e | 123 | |
124 | monster_::~monster_() | |
125 | { | |
126 | delete name; | |
127 | delete weapon; | |
128 | delete death; | |
129 | } | |
130 | ||
131 | monster_::monster_() | |
132 | { | |
9d3b1d42 | 133 | name = new char[64]; |
134 | weapon = new char[64]; | |
135 | death = new char[512]; | |
c8ada07e | 136 | |
9d3b1d42 | 137 | memset(name, 0, 64); |
138 | memset(weapon, 0, 64); | |
139 | memset(death, 0, 512); | |
c8ada07e | 140 | } |
141 | ||
142 | monster_::monster_(monster_ *m) | |
143 | { | |
144 | name = new char[strlen(m->name) + 1]; | |
145 | weapon = new char[strlen(m->weapon) + 1]; | |
146 | death = new char[strlen(m->death) + 1]; | |
147 | ||
148 | strcpy(name, m->name); | |
149 | strcpy(weapon, m->weapon); | |
150 | strcpy(death, m->death); | |
151 | ||
152 | strength = m->strength; | |
153 | maxhp = m->maxhp; | |
e282e9d2 | 154 | hp = m->hp; |
c8ada07e | 155 | gold = m->gold; |
156 | exp = m->exp; | |
157 | } | |
1af35752 | 158 | |
159 | long int Player::setFlags(long int newflags) | |
160 | { | |
161 | flags = newflags; | |
162 | return getFlags(); | |
163 | } | |
164 | ||
165 | long int Player::addFlag(long int flag) | |
166 | { | |
167 | flags |= flag; | |
168 | return getFlags(); | |
169 | } | |
170 | ||
171 | long int Player::remFlag(long int flag) | |
172 | { | |
173 | flags &= ~flag; | |
174 | return getFlags(); | |
175 | } | |
176 | ||
3662210f | 177 | Pouch::Pouch(int h, int s, int d) |
178 | { | |
179 | setHealing(h); | |
180 | setStrength(s); | |
181 | setDefense(d); | |
182 | } |