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jfr.im git - irc/gameservirc.git/blob - gameserv/player.cpp
11 memset(password
, 0, 256);
23 forest_fights
= forestfights
;
37 password
= new char[256];
41 log("New Player: %s", name
);
45 Player::Player(aClient
*user
)
49 password
= new char[256];
54 strcpy(name
, user
->getNick());
61 Player::Player(char *n
)
64 password
= new char[256];
66 reset(); // Set defaults
71 log("New Player: %s", name
);
79 output
= new char[strlen(name
) + strlen(password
) + 48];
80 strcpy(output
, "Deleting Player");
86 sprintf(output
, "%s: %s", output
, name
);
95 sprintf(output
, "%s Password: %s", output
, password
);
107 void Player::setData(Player
*right
)
111 strcpy(name
, right
->name
);
112 strcpy(password
, right
->password
);
117 maxhp
= right
->maxhp
;
118 strength
= right
->strength
;
119 defense
= right
->defense
;
120 armor
= right
->armor
;
121 weapon
= right
->weapon
;
122 level
= right
->level
;
123 forest_fights
= right
->forest_fights
;
124 player_fights
= right
->player_fights
;
125 flags
= right
->flags
;
126 inventory
.setInventory(&right
->inventory
);
127 client
= right
->client
;
128 lastcommand
= right
->lastcommand
;
134 int num
= rand() % 32767;
135 sprintf(name
, "Player%d", num
);
139 log("Setting Player data for %s", name
);
143 monster_::~monster_()
153 weapon
= new char[64];
154 death
= new char[512];
157 memset(weapon
, 0, 64);
158 memset(death
, 0, 512);
161 monster_::monster_(monster_
*m
)
163 name
= new char[strlen(m
->name
) + 1];
164 weapon
= new char[strlen(m
->weapon
) + 1];
165 death
= new char[strlen(m
->death
) + 1];
167 strcpy(name
, m
->name
);
168 strcpy(weapon
, m
->weapon
);
169 strcpy(death
, m
->death
);
171 strength
= m
->strength
;
178 long int Player::setFlags(long int newflags
)
184 long int Player::addFlag(long int flag
)
190 long int Player::remFlag(long int flag
)
196 Pouch::Pouch(int h
, int s
, int d
)