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1 | #include "player.h" | |
2 | #include "pouch.h" | |
3 | #include "extern.h" | |
4 | #include "flags.h" | |
5 | #include <stdlib.h> | |
6 | #include <stdio.h> | |
7 | ||
8 | void Player::reset() | |
9 | { | |
10 | memset(name, 0, 256); | |
11 | memset(password, 0, 256); | |
12 | ||
13 | exp = 1; | |
14 | gold = 0; | |
15 | bank = 500; | |
16 | hp = 10; | |
17 | maxhp = 10; | |
18 | strength = 0; | |
19 | defense = 0; | |
20 | armor = 1; | |
21 | weapon = 1; | |
22 | level = 1; | |
23 | forest_fights = forestfights; | |
24 | player_fights = 3; | |
25 | fight = NULL; | |
26 | master = NULL; | |
27 | battle = NULL; | |
28 | flags = 0; | |
29 | lastcommand = 0; | |
30 | setAlive(this); | |
31 | inventory.reset(); | |
32 | } | |
33 | ||
34 | Player::Player() | |
35 | { | |
36 | name = new char[256]; | |
37 | password = new char[256]; | |
38 | setData(NULL); | |
39 | ||
40 | #ifdef DEBUGMODE | |
41 | log("New Player: %s", name); | |
42 | #endif | |
43 | } | |
44 | ||
45 | Player::Player(aClient *user) | |
46 | { | |
47 | ||
48 | name = new char[256]; | |
49 | password = new char[256]; | |
50 | ||
51 | if (user) | |
52 | { | |
53 | setData(user->stats); | |
54 | strcpy(name, user->getNick()); | |
55 | } | |
56 | else | |
57 | setData(NULL); | |
58 | ||
59 | } | |
60 | ||
61 | Player::Player(char *n) | |
62 | { | |
63 | name = new char[256]; | |
64 | password = new char[256]; | |
65 | ||
66 | reset(); // Set defaults | |
67 | ||
68 | strcpy(name, n); | |
69 | ||
70 | #ifdef DEBUGMODE | |
71 | log("New Player: %s", name); | |
72 | #endif | |
73 | } | |
74 | ||
75 | Player::~Player() | |
76 | { | |
77 | #ifdef DEBUGMODE | |
78 | char *output; | |
79 | output = new char[strlen(name) + strlen(password) + 48]; | |
80 | strcpy(output, "Deleting Player"); | |
81 | #endif | |
82 | ||
83 | if (name != NULL) | |
84 | { | |
85 | #ifdef DEBUGMODE | |
86 | sprintf(output, "%s: %s", output, name); | |
87 | #endif | |
88 | ||
89 | delete [] name; | |
90 | } | |
91 | ||
92 | if (password != NULL) | |
93 | { | |
94 | #ifdef DEBUGMODE | |
95 | sprintf(output, "%s Password: %s", output, password); | |
96 | #endif | |
97 | ||
98 | delete [] password; | |
99 | } | |
100 | ||
101 | #ifdef DEBUGMODE | |
102 | log ("%s", output); | |
103 | delete [] output; | |
104 | #endif | |
105 | } | |
106 | ||
107 | void Player::setData(Player *right) | |
108 | { | |
109 | if (right) | |
110 | { | |
111 | strcpy(name, right->name); | |
112 | strcpy(password, right->password); | |
113 | exp = right->exp; | |
114 | gold = right->gold; | |
115 | bank = right->bank; | |
116 | hp = right->hp; | |
117 | maxhp = right->maxhp; | |
118 | strength = right->strength; | |
119 | defense = right->defense; | |
120 | armor = right->armor; | |
121 | weapon = right->weapon; | |
122 | level = right->level; | |
123 | forest_fights = right->forest_fights; | |
124 | player_fights = right->player_fights; | |
125 | flags = right->flags; | |
126 | inventory.setInventory(&right->inventory); | |
127 | client = right->client; | |
128 | lastcommand = right->lastcommand; | |
129 | } | |
130 | else | |
131 | { | |
132 | reset(); | |
133 | client = NULL; | |
134 | int num = rand() % 32767; | |
135 | sprintf(name, "Player%d", num); | |
136 | } | |
137 | ||
138 | #ifdef DEBUGMODE | |
139 | log("Setting Player data for %s", name); | |
140 | #endif | |
141 | } | |
142 | ||
143 | monster_::~monster_() | |
144 | { | |
145 | delete name; | |
146 | delete weapon; | |
147 | delete death; | |
148 | } | |
149 | ||
150 | monster_::monster_() | |
151 | { | |
152 | name = new char[64]; | |
153 | weapon = new char[64]; | |
154 | death = new char[512]; | |
155 | ||
156 | memset(name, 0, 64); | |
157 | memset(weapon, 0, 64); | |
158 | memset(death, 0, 512); | |
159 | } | |
160 | ||
161 | monster_::monster_(monster_ *m) | |
162 | { | |
163 | name = new char[strlen(m->name) + 1]; | |
164 | weapon = new char[strlen(m->weapon) + 1]; | |
165 | death = new char[strlen(m->death) + 1]; | |
166 | ||
167 | strcpy(name, m->name); | |
168 | strcpy(weapon, m->weapon); | |
169 | strcpy(death, m->death); | |
170 | ||
171 | strength = m->strength; | |
172 | maxhp = m->maxhp; | |
173 | hp = m->hp; | |
174 | gold = m->gold; | |
175 | exp = m->exp; | |
176 | } | |
177 | ||
178 | long int Player::setFlags(long int newflags) | |
179 | { | |
180 | flags = newflags; | |
181 | return getFlags(); | |
182 | } | |
183 | ||
184 | long int Player::addFlag(long int flag) | |
185 | { | |
186 | flags |= flag; | |
187 | return getFlags(); | |
188 | } | |
189 | ||
190 | long int Player::remFlag(long int flag) | |
191 | { | |
192 | flags &= ~flag; | |
193 | return getFlags(); | |
194 | } | |
195 | ||
196 | Pouch::Pouch(int h, int s, int d) | |
197 | { | |
198 | setHealing(h); | |
199 | setStrength(s); | |
200 | setDefense(d); | |
201 | } |