]> jfr.im git - irc/gameservirc.git/commit - gameserv-2.0/libgameservcore/include/GameServ/Types.h
Revisited GameServ 2.0 and got it compiling in VS 2010!
authorkainazzzo <redacted>
Wed, 3 Aug 2011 20:13:40 +0000 (20:13 +0000)
committerkainazzzo <redacted>
Wed, 3 Aug 2011 20:13:40 +0000 (20:13 +0000)
commit33ae7ca771436b985cc16aba2f3100de864e789f
tree1c0397267c807282bbf73e4189e03ded1177888e
parentfe652eca94504c3b003e37dbff80c94cc58305b1
Revisited GameServ 2.0 and got it compiling in VS 2010!
Also added UIntRange and IntRange instead of making that class a template. I felt that it was much more concise to have a separate class for each.

git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@547 bc333340-6410-0410-a689-9d09f3c113fa
59 files changed:
gameserv-2.0/GameServ.sln
gameserv-2.0/libgameservcore/include/GameServ/Types.h
gameserv-2.0/libgameservcore/libgameservcore.vcxproj [new file with mode: 0644]
gameserv-2.0/libgameservcore/src/Types.cpp
gameserv-2.0/libgameservgldl/include/GameServ/DataLayer/DataAccess.h
gameserv-2.0/libgameservgldl/include/GameServ/DataLayer/File/FileDAOFactory.h
gameserv-2.0/libgameservgldl/include/GameServ/DataLayer/File/FileItemDAO.h
gameserv-2.0/libgameservgldl/include/GameServ/DataLayer/File/FileLevelDAO.h
gameserv-2.0/libgameservgldl/include/GameServ/DataLayer/File/FileMasterDAO.h
gameserv-2.0/libgameservgldl/include/GameServ/DataLayer/File/FileMonsterDAO.h
gameserv-2.0/libgameservgldl/include/GameServ/DataLayer/File/FilePlayerDAO.h
gameserv-2.0/libgameservgldl/include/GameServ/DataLayer/IDAOFactory.h
gameserv-2.0/libgameservgldl/include/GameServ/DataLayer/IItemDAO.h
gameserv-2.0/libgameservgldl/include/GameServ/DataLayer/ILevelDAO.h
gameserv-2.0/libgameservgldl/include/GameServ/DataLayer/IMasterDAO.h
gameserv-2.0/libgameservgldl/include/GameServ/DataLayer/IMonsterDAO.h
gameserv-2.0/libgameservgldl/include/GameServ/DataLayer/IPlayerDAO.h
gameserv-2.0/libgameservgldl/include/GameServ/DataLayer/MySQL/MySQLDAOFactory.h
gameserv-2.0/libgameservgldl/include/GameServ/DataLayer/MySQL/MySQLItemDAO.h
gameserv-2.0/libgameservgldl/include/GameServ/DataLayer/MySQL/MySQLLevelDAO.h
gameserv-2.0/libgameservgldl/include/GameServ/DataLayer/MySQL/MySQLMasterDAO.h
gameserv-2.0/libgameservgldl/include/GameServ/DataLayer/MySQL/MySQLMonsterDAO.h
gameserv-2.0/libgameservgldl/include/GameServ/DataLayer/MySQL/MySQLPlayerDAO.h
gameserv-2.0/libgameservgldl/include/GameServ/GameLayer/FightGL.h
gameserv-2.0/libgameservgldl/include/GameServ/GameLayer/ForestGL.h
gameserv-2.0/libgameservgldl/include/GameServ/GameLayer/GameObjects/GameObject.h
gameserv-2.0/libgameservgldl/include/GameServ/GameLayer/GameObjects/ItemGO.h
gameserv-2.0/libgameservgldl/include/GameServ/GameLayer/GameObjects/LevelGO.h
gameserv-2.0/libgameservgldl/include/GameServ/GameLayer/GameObjects/PlayerGO.h
gameserv-2.0/libgameservgldl/include/GameServ/GameLayer/Helpers/InventoryManager.h
gameserv-2.0/libgameservgldl/include/GameServ/GameLayer/PlayerGL.h
gameserv-2.0/libgameservgldl/libgameservgldl.vcxproj [new file with mode: 0644]
gameserv-2.0/libgameservgldl/libgameservgldl.vcxproj.filters [new file with mode: 0644]
gameserv-2.0/libgameservgldl/src/DataLayer/DataAccess.cpp
gameserv-2.0/libgameservgldl/src/DataLayer/File/FileDAOFactory.cpp
gameserv-2.0/libgameservgldl/src/DataLayer/File/FileItemDAO.cpp
gameserv-2.0/libgameservgldl/src/DataLayer/File/FileLevelDAO.cpp
gameserv-2.0/libgameservgldl/src/DataLayer/File/FileMasterDAO.cpp
gameserv-2.0/libgameservgldl/src/DataLayer/File/FileMonsterDAO.cpp
gameserv-2.0/libgameservgldl/src/DataLayer/File/FilePlayerDAO.cpp
gameserv-2.0/libgameservgldl/src/DataLayer/MySQL/MySQLDAOFactory.cpp
gameserv-2.0/libgameservgldl/src/DataLayer/MySQL/MySQLItemDAO.cpp
gameserv-2.0/libgameservgldl/src/DataLayer/MySQL/MySQLLevelDAO.cpp
gameserv-2.0/libgameservgldl/src/DataLayer/MySQL/MySQLMasterDAO.cpp
gameserv-2.0/libgameservgldl/src/DataLayer/MySQL/MySQLMonsterDAO.cpp
gameserv-2.0/libgameservgldl/src/DataLayer/MySQL/MySQLPlayerDAO.cpp
gameserv-2.0/libgameservgldl/src/GameLayer/FightGL.cpp
gameserv-2.0/libgameservgldl/src/GameLayer/ForestGL.cpp
gameserv-2.0/libgameservgldl/src/GameLayer/GameObjects/ArmorGO.cpp
gameserv-2.0/libgameservgldl/src/GameLayer/GameObjects/GameObject.cpp
gameserv-2.0/libgameservgldl/src/GameLayer/GameObjects/ItemGO.cpp
gameserv-2.0/libgameservgldl/src/GameLayer/GameObjects/LevelGO.cpp
gameserv-2.0/libgameservgldl/src/GameLayer/GameObjects/PlayerGO.cpp
gameserv-2.0/libgameservgldl/src/GameLayer/GameObjects/PotionGO.cpp
gameserv-2.0/libgameservgldl/src/GameLayer/GameObjects/WeaponGO.cpp
gameserv-2.0/libgameservgldl/src/GameLayer/Helpers/InventoryManager.cpp
gameserv-2.0/libgameservgldl/src/GameLayer/PlayerGL.cpp
gameserv-2.0/testdriver/main.cpp
gameserv-2.0/testdriver/testdriver.vcxproj [new file with mode: 0644]