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e0d3cb09 | 1 | #ifndef __GS__TYPES_H__\r |
2 | #define __GS__TYPES_H__\r | |
3 | \r | |
33ae7ca7 | 4 | #include <ctime>\r |
e0d3cb09 | 5 | #include <string>\r |
6 | using std::string;\r | |
7 | #include <GameServ/GameServException.h>\r | |
8 | using GameServ::Exceptions::GameServException;\r | |
9 | \r | |
10 | namespace GameServ \r | |
11 | { \r | |
12 | namespace Types\r | |
13 | {\r | |
2a8a990d | 14 | \r |
15 | //! Holds the exceptions related to types and their conversions\r | |
16 | namespace Exceptions\r | |
17 | {\r | |
18 | //! Generic type exception possibly due to conversion or improper usage\r | |
19 | class TypeException : public GameServException\r | |
20 | {\r | |
21 | public:\r | |
22 | TypeException(const string &ErrorMsg, const char *pFilename, int SourceLine);\r | |
23 | TypeException(const string &ErrorMsg);\r | |
24 | TypeException(void);\r | |
25 | };\r | |
e0d3cb09 | 26 | }\r |
27 | \r | |
28 | class ItemTypes\r | |
29 | {\r | |
30 | public:\r | |
31 | //! Logical ItemType enumerator\r | |
32 | enum ItemType \r | |
33 | { \r | |
34 | Weapon, Armor, Potion, NOTYPE\r | |
35 | };\r | |
36 | \r | |
37 | //! Get the name of an item type\r | |
38 | static string GetName(ItemType itemtype);\r | |
39 | \r | |
40 | //! Parse the name and return the enumeration value\r | |
41 | static ItemType Parse(const string &itemtype);\r | |
42 | \r | |
43 | private:\r | |
44 | //! Internal struct to hold type information statically in a table\r | |
45 | typedef struct itemtypeinfo\r | |
46 | {\r | |
47 | ItemTypes::ItemType itemtype; //!< The ItemType enumeration value\r | |
cce88913 | 48 | string name; //!< The Name of the type\r |
e0d3cb09 | 49 | } itemtypeinfo;\r |
50 | \r | |
51 | static const itemtypeinfo mItemTypeInfoTable[];\r | |
52 | \r | |
53 | }; // ItemTypes class\r | |
cce88913 | 54 | \r |
1134c368 | 55 | class ObjectTypes\r |
56 | {\r | |
57 | public:\r | |
58 | //! Logical ObjectType enumerator\r | |
59 | enum ObjectType \r | |
60 | { \r | |
61 | Player, Item, Level, Master, Monster\r | |
62 | };\r | |
63 | \r | |
64 | //! Get the name of an object type\r | |
65 | static string GetName(ObjectType objecttype);\r | |
66 | \r | |
67 | //! Parse the name and return the enumeration value\r | |
68 | static ObjectType Parse(const string &objecttype);\r | |
69 | \r | |
70 | private:\r | |
71 | //! Internal struct to hold type information statically in a table\r | |
72 | typedef struct objecttypeinfo\r | |
73 | {\r | |
74 | ObjectTypes::ObjectType objecttype; //!< The ObjectType enumeration value\r | |
75 | string name; //!< The Name of the type\r | |
76 | } objecttypeinfo;\r | |
77 | \r | |
78 | static const objecttypeinfo mObjectTypeInfoTable[];\r | |
79 | \r | |
80 | }; // ObjectTypes class\r | |
81 | \r | |
cce88913 | 82 | class Modifiers\r |
83 | {\r | |
84 | public:\r | |
85 | //! Logical Modifer enumerator\r | |
86 | enum Modifier\r | |
87 | {\r | |
24f452e8 | 88 | strength, defense, maxhealth, health, forestfights, playerfights, gold, bank, experience\r |
cce88913 | 89 | };\r |
90 | \r | |
91 | //! Get the name of a modifier\r | |
92 | static string GetName(Modifier modifier);\r | |
93 | \r | |
94 | //! Parse the name and return the modifier enumeration value\r | |
95 | static Modifier Parse(const string &modifier);\r | |
96 | private:\r | |
97 | typedef struct modifierinfo\r | |
98 | {\r | |
99 | Modifiers::Modifier modifier; //!< The modifier enumeration value\r | |
100 | string name; //!< The name of the modifier\r | |
101 | } modifierinfo;\r | |
102 | static const modifierinfo mModifierInfoTable[];\r | |
103 | }; // Modifiers class\r | |
3d5a42ee | 104 | \r |
33ae7ca7 | 105 | class IntRange\r |
3d5a42ee | 106 | {\r |
107 | public:\r | |
fadef98f | 108 | \r |
33ae7ca7 | 109 | IntRange();\r |
fadef98f | 110 | \r |
33ae7ca7 | 111 | IntRange(const int &high, const int &low);\r |
fadef98f | 112 | \r |
33ae7ca7 | 113 | ~IntRange();\r |
3d5a42ee | 114 | \r |
33ae7ca7 | 115 | //! Generate a random number within the IntRange\r |
116 | int Random();\r | |
3d5a42ee | 117 | \r |
118 | //! Property get - High\r | |
33ae7ca7 | 119 | int High(void) const;\r |
3d5a42ee | 120 | \r |
121 | //! Property set - High\r | |
33ae7ca7 | 122 | void High(const int &value);\r |
3d5a42ee | 123 | \r |
124 | //! Property get - Low\r | |
33ae7ca7 | 125 | int Low(void) const;\r |
126 | \r | |
3d5a42ee | 127 | \r |
128 | //! Property set - Low\r | |
33ae7ca7 | 129 | void Low(const int &value);\r |
1134c368 | 130 | \r |
131 | //! Property get - Last random number to be generated\r | |
33ae7ca7 | 132 | int LastRandom(void) const;\r |
133 | \r | |
134 | \r | |
135 | private:\r | |
136 | int mHigh;\r | |
137 | int mLow;\r | |
138 | int mLastRandom;\r | |
139 | };\r | |
140 | \r | |
141 | class UIntRange\r | |
142 | {\r | |
143 | public:\r | |
144 | \r | |
145 | UIntRange();\r | |
146 | \r | |
147 | UIntRange(const unsigned int &high, const unsigned int &low);\r | |
148 | \r | |
149 | ~UIntRange();\r | |
150 | \r | |
151 | //! Generate a random number within the IntRange\r | |
152 | unsigned int Random();\r | |
153 | \r | |
154 | //! Property get - High\r | |
155 | unsigned int High(void) const;\r | |
156 | \r | |
157 | //! Property set - High\r | |
158 | void High(const unsigned int &value);\r | |
159 | \r | |
160 | //! Property get - Low\r | |
161 | unsigned int Low(void) const;\r | |
162 | \r | |
163 | //! Property set - Low\r | |
164 | void Low(const unsigned int &value);\r | |
165 | \r | |
166 | //! Property get - Last random number to be generated\r | |
167 | unsigned int LastRandom(void) const;\r | |
3d5a42ee | 168 | \r |
169 | private:\r | |
33ae7ca7 | 170 | unsigned int mHigh;\r |
171 | unsigned int mLow;\r | |
172 | unsigned int mLastRandom;\r | |
3d5a42ee | 173 | };\r |
cce88913 | 174 | } \r |
e0d3cb09 | 175 | }\r |
176 | #endif |