]> jfr.im git - irc/gameservirc.git/blobdiff - gameserv-2.0/libgameservgldl/include/GameServ/DataLayer/File/FilePlayerDAO.h
Revisited GameServ 2.0 and got it compiling in VS 2010!
[irc/gameservirc.git] / gameserv-2.0 / libgameservgldl / include / GameServ / DataLayer / File / FilePlayerDAO.h
index f81729d045e89cc7ba59b038102b8cd4e5325d66..94acca20ea7c672101a5256eaadd2d29959bc92d 100644 (file)
@@ -7,7 +7,7 @@ using GameServ::GameLayer::GameObjects::PlayerGO;
 using GameServ::DataLayer::DataAccessObjects::IPlayerDAO;\r
 \r
 #include <boost/smart_ptr/shared_ptr.hpp>\r
-using boost::shared_ptr;\r
+\r
 \r
 #include <string>\r
 using std::string;\r
@@ -34,17 +34,17 @@ namespace GameServ {  namespace DataLayer { namespace File
                virtual ~FilePlayerDAO();\r
 \r
                // Methods ////////////////////////////////////////////////////////////\r
-               virtual shared_ptr<PlayerGO> GetById(const string &Id) const;\r
+               virtual boost::shared_ptr<PlayerGO> GetById(const string &Id) const;\r
 \r
                virtual list<string> GetIdsByName(const string &Name) const;\r
 \r
                virtual bool IdExists(const string &Id) const;\r
 \r
-               virtual void Insert(shared_ptr<PlayerGO> spPlayer);\r
-               virtual void Update(shared_ptr<PlayerGO> spPlayer);\r
+               virtual void Insert(boost::shared_ptr<PlayerGO> spPlayer);\r
+               virtual void Update(boost::shared_ptr<PlayerGO> spPlayer);\r
 \r
-               virtual void SetFlags(shared_ptr<PlayerGO> spPlayer, const int &flags) const;\r
-               virtual int GetFlags(shared_ptr<PlayerGO> spPlayer) const;\r
+               virtual void SetFlags(boost::shared_ptr<PlayerGO> spPlayer, const int &flags) const;\r
+               virtual int GetFlags(boost::shared_ptr<PlayerGO> spPlayer) const;\r
 \r
                void LoadPlayerCache(void);\r
                void WritePlayerCache(void) const;\r
@@ -56,16 +56,16 @@ namespace GameServ {  namespace DataLayer { namespace File
                // Helper Methods /////////////////////////////////////////////////////\r
 \r
                //! Creates the PlayerGO found at iterator position\r
-               shared_ptr<PlayerGO> CreatePlayerFromLine(const string &line) const;\r
-               void LoadInventoryFromLine(shared_ptr<PlayerGO> spPlayer, const string &line) const;\r
-               string CreateLineFromPlayer(shared_ptr<PlayerGO> spPlayer) const;\r
+               boost::shared_ptr<PlayerGO> CreatePlayerFromLine(const string &line) const;\r
+               void LoadInventoryFromLine(boost::shared_ptr<PlayerGO> spPlayer, const string &line) const;\r
+               string CreateLineFromPlayer(boost::shared_ptr<PlayerGO> spPlayer) const;\r
 \r
                //! Get the Player database file path\r
                string GetPlayerFilePath(void) const;\r
 \r
                void Initialize(const string &filename);\r
 \r
-               map<string, shared_ptr<PlayerGO> > spPlayerCache;\r
+               map<string, boost::shared_ptr<PlayerGO> > spPlayerCache;\r
        };\r
 } } } // GameServ.DataLayer.DataAccessObjects.File\r
 \r