using GameServ::DataLayer::DataAccessObjects::IPlayerDAO;\r
\r
#include <boost/smart_ptr/shared_ptr.hpp>\r
-using boost::shared_ptr;\r
+\r
\r
#include <string>\r
using std::string;\r
virtual ~MySQLPlayerDAO();\r
\r
// Methods ////////////////////////////////////////////////////////////\r
- virtual shared_ptr<PlayerGO> GetById(const string &Id) const;\r
+ virtual boost::shared_ptr<PlayerGO> GetById(const string &Id) const;\r
\r
virtual list<string> GetIdsByName(const string &Name) const;\r
\r
virtual bool IdExists(const string &Id) const;\r
\r
- virtual void Insert(shared_ptr<PlayerGO> spPlayer);\r
- virtual void Update(shared_ptr<PlayerGO> spPlayer);\r
+ virtual void Insert(boost::shared_ptr<PlayerGO> spPlayer);\r
+ virtual void Update(boost::shared_ptr<PlayerGO> spPlayer);\r
\r
\r
private:\r