]> jfr.im git - irc/gameservirc.git/blobdiff - gameserv-2.0/libgameservgldl/include/GameServ/DataLayer/MySQL/MySQLPlayerDAO.h
Revisited GameServ 2.0 and got it compiling in VS 2010!
[irc/gameservirc.git] / gameserv-2.0 / libgameservgldl / include / GameServ / DataLayer / MySQL / MySQLPlayerDAO.h
index 89002927551d99e3ad8eb72f2d8996344e6f0e6c..2b2cc4bed425f3bea6608a405b49f3dd5335158f 100644 (file)
@@ -7,7 +7,7 @@ using GameServ::GameLayer::GameObjects::PlayerGO;
 using GameServ::DataLayer::DataAccessObjects::IPlayerDAO;\r
 \r
 #include <boost/smart_ptr/shared_ptr.hpp>\r
-using boost::shared_ptr;\r
+\r
 \r
 #include <string>\r
 using std::string;\r
@@ -40,14 +40,14 @@ namespace GameServ {  namespace DataLayer { namespace MySQL
                virtual ~MySQLPlayerDAO();\r
 \r
                // Methods ////////////////////////////////////////////////////////////\r
-               virtual shared_ptr<PlayerGO> GetById(const string &Id) const;\r
+               virtual boost::shared_ptr<PlayerGO> GetById(const string &Id) const;\r
 \r
                virtual list<string> GetIdsByName(const string &Name) const;\r
 \r
                virtual bool IdExists(const string &Id) const;\r
 \r
-               virtual void Insert(shared_ptr<PlayerGO> spPlayer);\r
-               virtual void Update(shared_ptr<PlayerGO> spPlayer);\r
+               virtual void Insert(boost::shared_ptr<PlayerGO> spPlayer);\r
+               virtual void Update(boost::shared_ptr<PlayerGO> spPlayer);\r
 \r
 \r
        private:\r