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jfr.im git - irc/gameservirc.git/blob - gameserv/c_forest.cpp
9 void do_forest(char *u
);
10 void deleteMonster(Monster
*m
);
12 void forest(char *source
, char *buf
)
14 char *cmd
= strtok(buf
, " ");
21 if (stricmp(cmd
, "SEARCH") == 0)
25 else if (stricmp(cmd
, "ATTACK") == 0)
29 else if (stricmp(cmd
, "RUN") == 0)
33 else if (stricmp(cmd
, "HEAL") == 0)
41 void do_forest(char *u
)
45 if (!(source
= find(u
)))
47 notice(s_GameServ
, u
, "Fatal Error in do_forest. Contact a <S admin for help.");
50 else if (!is_playing(source
))
52 notice(s_GameServ
, u
, "You must be playing the game to search the forest!");
55 Player
*p
= source
->stats
;
59 notice(s_GameServ
, u
, "You are dead. Wait until tomorrow to search the forest some more.");
64 updateTS(source
->stats
);
65 if (p
->getForestFights() <= 0)
67 notice(s_GameServ
, u
, "You are out of forest fights for the day. Wait "\
71 else if (!is_fighting(source
))
73 int eventnum
= rand() % 100;
74 p
->subtractForestFights(1);
76 notice(s_GameServ
, u
, "You search the forest for something to kill...");
78 // 90% of forest searching turns up a monster
81 p
->setMonster(levels
[p
->getLevel() - 1].randomMonster());
83 notice(s_GameServ
, u
, "You have found \ 2%s\ 2!",
84 p
->getMonster()->name
.c_str());
85 if (p
->getMonster()->hp
< p
->getMonster()->maxhp
)
86 p
->getMonster()->hp
= p
->getMonster()->maxhp
;
88 p
->delBattle(); // Just to make sure
89 p
->delMaster(); // Just to make sure
92 else if (eventnum
< 10 && eventnum
>= 9) // 1% for finding potions
94 list
<tavernItem
>::iterator temp_tavernitem
;
96 notice(s_GameServ
, u
, "Fortune smiles upon thee!");
98 eventnum
= rand() % tavern
.size();
99 temp_tavernitem
= tavern
.begin();
100 for (int x
= 0;x
< eventnum
;x
++)
104 notice(s_GameServ
, u
, "You have found a %s", (*temp_tavernitem
).getItem()->getName().c_str());
105 p
->inventory
->addItem((*temp_tavernitem
).getItem());
107 else if (eventnum
< 9 && eventnum
>= 4) // 5% for the fountain
109 if (p
->getHP() < p
->getMaxHP())
111 notice(s_GameServ
, u
, "In your path lies a beautiful fountain from which flows the crystal waters of life.");
112 notice(s_GameServ
, u
, "You wet your lips on the cool blue waters and feel rejuvenated");
117 notice(s_GameServ
, u
, "In your path lies a beautiful fountain from which flows the crystal waters of life.");
118 notice(s_GameServ
, u
, "You are not thirsty, though, and you don't need healing. Best to leave this for the next warrior");
119 p
->addForestFights(1);
122 else if (eventnum
< 4) // 4 % for the wishing well
124 notice(s_GameServ
, u
, "You come upon a pure green emerald studded magic wishing well.");
125 if (p
->getGold() == 0)
127 notice(s_GameServ
, u
, "Too bad you're broke. Guess you won't be having any wishes answered today.");
128 p
->addForestFights(1);
132 notice(s_GameServ
, u
, "You throw one of your gold pieces into the well and it vanishes into a puff of white smoke.");
133 notice(s_GameServ
, u
, "In an instant, the puff of smoke materializes into a gnome.");
134 notice(s_GameServ
, u
, "The gnome is holding something in his hand motioning for you to come closer.");
135 notice(s_GameServ
, u
, "It is a wand! The gnome is waving it through the air towards you!");
136 // 2% for each wishing well chance except for forest fights
137 if (eventnum
< 1) // forest fights
139 newstats
= (rand() % 11) + 5;
140 notice(s_GameServ
, u
, "%ld EXTRA FOREST FIGHTS!!",
142 p
->addForestFights(newstats
);
144 else if (eventnum
< 3)
146 newstats
= levels
[p
->getLevel() - 1].getGold().random();
147 notice(s_GameServ
, u
, "A SACK WITH %ld GOLD!", newstats
);
148 p
->addGold(newstats
);
152 newstats
= levels
[p
->getLevel() - 1].getExp().random();
153 notice(s_GameServ
, u
, "Time seems to stand still for a moment.");
154 notice(s_GameServ
, u
, " %ld EXTRA EXPERIENCE POINTS", newstats
);
159 else if (is_fighting(u
))
161 notice(s_GameServ
, u
, "You want to fight two monsters at once?");