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Commit | Line | Data |
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85ce9d3e | 1 | #include "aClient.h" |
8022c441 | 2 | #include <cctype> |
85ce9d3e | 3 | #include "extern.h" |
ee38284f | 4 | #include "flags.h" |
8022c441 | 5 | #include "item.h" |
8022c441 | 6 | #include "pouch.h" |
7 | #include "sockhelp.h" | |
85ce9d3e | 8 | |
9 | void do_forest(char *u); | |
c8ada07e | 10 | void deleteMonster(Monster *m); |
9d057db5 | 11 | |
85ce9d3e | 12 | void forest(char *source, char *buf) |
13 | { | |
14 | char *cmd = strtok(buf, " "); | |
15 | ||
16 | if (cmd[0] == ':') | |
17 | cmd++; | |
18 | if (source[0] == ':') | |
19 | source++; | |
20 | ||
21 | if (stricmp(cmd, "SEARCH") == 0) | |
22 | { | |
23 | do_forest(source); | |
476b2dd0 | 24 | } |
25 | else if (stricmp(cmd, "ATTACK") == 0) | |
26 | { | |
85ce9d3e | 27 | do_attack(source); |
476b2dd0 | 28 | } |
29 | else if (stricmp(cmd, "RUN") == 0) | |
30 | { | |
c8ada07e | 31 | do_run(source); |
476b2dd0 | 32 | } |
33 | else if (stricmp(cmd, "HEAL") == 0) | |
34 | { | |
ad7dfaa0 | 35 | do_heal(source); |
85ce9d3e | 36 | } |
37 | ||
476b2dd0 | 38 | source--; |
85ce9d3e | 39 | } |
40 | ||
41 | void do_forest(char *u) | |
42 | { | |
fbb87959 | 43 | aClient *source; |
44 | ||
476b2dd0 | 45 | if (!(source = find(u))) |
46 | { | |
47 | notice(s_GameServ, u, "Fatal Error in do_forest. Contact a <S admin for help."); | |
48 | return; | |
49 | } | |
50 | else if (!is_playing(source)) | |
51 | { | |
52 | notice(s_GameServ, u, "You must be playing the game to search the forest!"); | |
53 | return; | |
54 | } | |
55 | Player *p = source->stats; | |
fbb87959 | 56 | |
476b2dd0 | 57 | if (!isAlive(p)) |
58 | { | |
59 | notice(s_GameServ, u, "You are dead. Wait until tomorrow to search the forest some more."); | |
60 | return; | |
61 | } | |
62 | else | |
63 | { | |
64 | updateTS(source->stats); | |
65 | if (p->getForestFights() <= 0) | |
66 | { | |
67 | notice(s_GameServ, u, "You are out of forest fights for the day. Wait "\ | |
68 | "till tomorrow!"); | |
69 | return; | |
70 | } | |
71 | else if (!is_fighting(source)) | |
72 | { | |
73 | int eventnum = rand() % 100; | |
74 | p->subtractForestFights(1); | |
fbb87959 | 75 | |
476b2dd0 | 76 | notice(s_GameServ, u, "You search the forest for something to kill..."); |
fbb87959 | 77 | |
476b2dd0 | 78 | // 90% of forest searching turns up a monster |
79 | if (eventnum >= 10) | |
fbb87959 | 80 | { |
476b2dd0 | 81 | p->setMonster(levels[p->getLevel() - 1].randomMonster()); |
5de7a0b0 | 82 | |
476b2dd0 | 83 | notice(s_GameServ, u, "You have found \ 2%s\ 2!", |
84 | p->getMonster()->name.c_str()); | |
85 | if (p->getMonster()->hp < p->getMonster()->maxhp) | |
86 | p->getMonster()->hp = p->getMonster()->maxhp; | |
87 | ||
88 | p->delBattle(); // Just to make sure | |
89 | p->delMaster(); // Just to make sure | |
90 | display_monster(u); | |
fbb87959 | 91 | } |
476b2dd0 | 92 | else if (eventnum < 10 && eventnum >= 9) // 1% for finding potions |
93 | { | |
94 | list<tavernItem>::iterator temp_tavernitem; | |
95 | ||
96 | notice(s_GameServ, u, "Fortune smiles upon thee!"); | |
97 | ||
98 | eventnum = rand() % tavern.size(); | |
99 | temp_tavernitem = tavern.begin(); | |
100 | for (int x = 0;x < eventnum;x++) | |
101 | { | |
102 | temp_tavernitem++; | |
103 | } | |
104 | notice(s_GameServ, u, "You have found a %s", (*temp_tavernitem).getItem()->getName().c_str()); | |
105 | p->inventory->addItem((*temp_tavernitem).getItem()); | |
106 | } | |
107 | else if (eventnum < 9 && eventnum >= 4) // 5% for the fountain | |
108 | { | |
109 | if (p->getHP() < p->getMaxHP()) | |
110 | { | |
111 | notice(s_GameServ, u, "In your path lies a beautiful fountain from which flows the crystal waters of life."); | |
112 | notice(s_GameServ, u, "You wet your lips on the cool blue waters and feel rejuvenated"); | |
113 | p->healall(); | |
114 | } | |
115 | else | |
116 | { | |
117 | notice(s_GameServ, u, "In your path lies a beautiful fountain from which flows the crystal waters of life."); | |
118 | notice(s_GameServ, u, "You are not thirsty, though, and you don't need healing. Best to leave this for the next warrior"); | |
119 | p->addForestFights(1); | |
120 | } | |
121 | } | |
122 | else if (eventnum < 4) // 4 % for the wishing well | |
123 | { | |
124 | notice(s_GameServ, u, "You come upon a pure green emerald studded magic wishing well."); | |
125 | if (p->getGold() == 0) | |
126 | { | |
127 | notice(s_GameServ, u, "Too bad you're broke. Guess you won't be having any wishes answered today."); | |
128 | p->addForestFights(1); | |
129 | return; | |
130 | } | |
131 | long newstats; | |
132 | notice(s_GameServ, u, "You throw one of your gold pieces into the well and it vanishes into a puff of white smoke."); | |
133 | notice(s_GameServ, u, "In an instant, the puff of smoke materializes into a gnome."); | |
134 | notice(s_GameServ, u, "The gnome is holding something in his hand motioning for you to come closer."); | |
135 | notice(s_GameServ, u, "It is a wand! The gnome is waving it through the air towards you!"); | |
136 | // 2% for each wishing well chance except for forest fights | |
137 | if (eventnum < 1) // forest fights | |
138 | { | |
139 | newstats = (rand() % 11) + 5; | |
140 | notice(s_GameServ, u, "%ld EXTRA FOREST FIGHTS!!", | |
141 | newstats); | |
142 | p->addForestFights(newstats); | |
143 | } | |
144 | else if (eventnum < 3) | |
145 | { | |
146 | newstats = levels[p->getLevel() - 1].getGold().random(); | |
147 | notice(s_GameServ, u, "A SACK WITH %ld GOLD!", newstats); | |
148 | p->addGold(newstats); | |
149 | } | |
150 | else | |
151 | { | |
152 | newstats = levels[p->getLevel() - 1].getExp().random(); | |
153 | notice(s_GameServ, u, "Time seems to stand still for a moment."); | |
154 | notice(s_GameServ, u, " %ld EXTRA EXPERIENCE POINTS", newstats); | |
155 | p->addExp(newstats); | |
156 | } | |
85ce9d3e | 157 | } |
476b2dd0 | 158 | } |
159 | else if (is_fighting(u)) | |
160 | { | |
161 | notice(s_GameServ, u, "You want to fight two monsters at once?"); | |
162 | } | |
163 | } | |
85ce9d3e | 164 | } |