]> jfr.im git - irc/gameservirc.git/blame - gameserv/TODO
Added a news item when you beat the dragon.
[irc/gameservirc.git] / gameserv / TODO
CommitLineData
87137def 1* = Not Started
b568f543 2- = Started
46800adc 3X = Finished
b568f543 4
06387cce 5* A russian roullette type game with tankards of ale ... one of which is
6 poisoned. Each time you take a drink and don't die, the stakes are
7 higher - WOLFGAR & kain
89f30676 8
f657b917 9* Beating the dragon should post a new news item. - WOLFGAR
bf3a2ff9 10
58edd487 11* Put some limits on what players can gain per level - Steve
12
1f8a5387 13* Make sure gameserv doesn't send the welcome message during a link
14
19795233 15* Add functionality to allow people to enter their last dying words to
16 GameServ
17
87137def 18* Gangs of people that can get together and fight other gangs in large
a51121e0 19 group battles
20 - gang names
21 - gangs.dat file with numbers assigned to gangs
22 - a new array of linked lists with each element pointing to an
23 aClient structure based on their gang number
24 - group battles would go on order of gang numbers
a5a4c626 25 - hired mercenaries (npcs)- ricky-s
fcca861d 26 - level 3 and above can be gangs only - macblind
27 - once you beat the game, you can create a gang - kain
a51121e0 28
7a9afc84 29* Make config file accept hostnames not just ips
30
ce7556ca 31* Random forest quotes when you search the forest
32
33* Change your name for a price :)
34
ce7556ca 35* Add a drop command for all(their own nick)/admin(any nick)
36
ce7556ca 37* Rejoin the bot if kicked/killed
f5d4b16f 38
dbaa8744 39* Put the masters in a masters.dat file.
40
dbaa8744 41* Make install
42
ee38284f 43* Make database and config file version numbers
3d1af598 44 - Not necessary for config files anymore
9cda831c 45
b568f543 46* Town square shouts. Array of 10 strings that gets rotated
922daad7 47 * Choose how many strings to rotate in the config file
20d5d721 48
b568f543 49* Offline player fighting
922daad7 50 * Sleep at the Inn (useful after offline fighting works (players can't fight you unless they bribe the innkeeper))
20d5d721 51
b568f543 52* Transfer funds through bank accounts with caps on amount and per day (not sure, doubt it)
bf2cabcd 53 * Possible choice in gameserv.conf
20d5d721 54
324ab87f 55* MySQL Databases instead of the players.dat/monsters.dat format. This would allow backup
56 versions of GameServ to be running on the same network using the same data.
57
b568f543 58* Classes of players with special abilities like spells and such.
40251952 59 - Thieves can rob the bank if they're strong enough :)
20d5d721 60
4dde2ed9 61* Error handling
922daad7 62
20d5d721 63* DCC Chat With GameServ for added capabilities
64
8450c018 65* Implement some sort of IP identification scheme so you can only have one
66 player per user@host.
67
b0359af9 68X Make a logout command
71098075 69
f2072f1a 70X make it so you can't register two of the same player names
7f17db99 71
624c0352 72X Option for including a config file as a runtime parameter for running
c62d75be 73 Multiple instances of GameServ on different networks.
74
0b6098d5 75X Timeouts on player fights w/ option in config file for timeout rate
76
20d5d721 77X Fix bug where people can identify while they are two different
78 nicknames
79
80X Add option to config file for forest fights per day, etc.
81
9cda831c 82X Load monsters from a monsters.dat file so they can be changed easily.
20d5d721 83
922daad7 84X Periodic updates of the gameserv databases to avoid lost data
9cda831c 85X Tavern where you can buy potions and powerups
ee38284f 86X Add functionality for potions
87X Forest events
88 X Wishing well
c62d75be 89 X Fountain of youth: rejuvination & forest fights
90
cb5b803b 91X Make GameServ a true daemon instead of using nohup
92 X No output unless it's a loading error
93
94X Take out most of the output except if in debug mode.
95 X put in the logfile in debug mode
96
97X Add P10: Undernet protocol
1e1b5312 98
99X Notice on missing directive from gameserv.conf file.
7f17db99 100X Make it so you can only fight a person at max, so many levels below
101 you
102
f5d4b16f 103X Fix bug that doesn't decrease player fights
104
105X Deal with cheaters who create additional characters, fight with them a
106 bit, then kill them to get their gold. Maybe add level restrictions
107 to fighting other players?
108
109X Hash tables for speedy search/insert into player lists.
110
59dc3990 111X Fix the hashing algorithm for nickname changes!
112
ce7556ca 113X Some reconnect scheme that will reconnect the server on squit
114
19a038e4 115X Idle time events - mobbed by the goblin gang
116 X (timestamp on each player, periodic checks (config file entry),
117 X if (time(NULL) - player->idlesince >= maxidletime) then (event())
118
4e64da60 119X Make an option to switch between privmsg/notice
120
121X option for gameserv oper in config file
122
613c0d69 123X Finish the monsters for all levels.
124
125X Make all applicable commands take the player name instead of the irc
126 nickname as their parameter. This way players can have different names
127 and stay anonymous on IRC while enjoying full game functionality.
128
129X make auto message on connect optional
130
131X Add admin version of the logout command which allows them to logout
132 anyone
133
016a160f 134X Make an end monster for whatever the last level in the game is...
135 that way the game has a point no matter how many monsters
136 are done!
613c0d69 137
19795233 138X Daily news (murders, kidnappings, level gains, red dragon slayings)
46800adc 139
140X Add a config file option to allow people to decide how often to
141 refresh players
142
143X Add a function to check how long until gameserv refreshes
144
10e38380 145X Notice on database updates
146
f657b917 147X Monsters should be more random. Perhaps grabbing from a large pool stored in a txt file rather than
148 strictly 12 specific monsters per level. Maybe a .dat file for every level. This would require a
149 restructure of how the monsters are stored, because the 12x12 matrix is restrictive. Perhaps a
150 chain of pearls type structure.
151
152X Group all data in a data directory