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Commit | Line | Data |
---|---|---|
1 | * = Not Started | |
2 | - = Started | |
3 | X = Finished | |
4 | ||
5 | * A russian roullette type game with tankards of ale ... one of which is | |
6 | poisoned. Each time you take a drink and don't die, the stakes are | |
7 | higher - WOLFGAR & kain | |
8 | ||
9 | * Beating the dragon should post a new news item. - WOLFGAR | |
10 | ||
11 | * Put some limits on what players can gain per level - Steve | |
12 | ||
13 | * Make sure gameserv doesn't send the welcome message during a link | |
14 | ||
15 | * Add functionality to allow people to enter their last dying words to | |
16 | GameServ | |
17 | ||
18 | * Gangs of people that can get together and fight other gangs in large | |
19 | group battles | |
20 | - gang names | |
21 | - gangs.dat file with numbers assigned to gangs | |
22 | - a new array of linked lists with each element pointing to an | |
23 | aClient structure based on their gang number | |
24 | - group battles would go on order of gang numbers | |
25 | - hired mercenaries (npcs)- ricky-s | |
26 | - level 3 and above can be gangs only - macblind | |
27 | - once you beat the game, you can create a gang - kain | |
28 | ||
29 | * Make config file accept hostnames not just ips | |
30 | ||
31 | * Random forest quotes when you search the forest | |
32 | ||
33 | * Change your name for a price :) | |
34 | ||
35 | * Add a drop command for all(their own nick)/admin(any nick) | |
36 | ||
37 | * Rejoin the bot if kicked/killed | |
38 | ||
39 | * Put the masters in a masters.dat file. | |
40 | ||
41 | * Make install | |
42 | ||
43 | * Make database and config file version numbers | |
44 | - Not necessary for config files anymore | |
45 | ||
46 | * Town square shouts. Array of 10 strings that gets rotated | |
47 | * Choose how many strings to rotate in the config file | |
48 | ||
49 | * Offline player fighting | |
50 | * Sleep at the Inn (useful after offline fighting works (players can't fight you unless they bribe the innkeeper)) | |
51 | ||
52 | * Transfer funds through bank accounts with caps on amount and per day (not sure, doubt it) | |
53 | * Possible choice in gameserv.conf | |
54 | ||
55 | * MySQL Databases instead of the players.dat/monsters.dat format. This would allow backup | |
56 | versions of GameServ to be running on the same network using the same data. | |
57 | ||
58 | * Classes of players with special abilities like spells and such. | |
59 | - Thieves can rob the bank if they're strong enough :) | |
60 | ||
61 | * Error handling | |
62 | ||
63 | * DCC Chat With GameServ for added capabilities | |
64 | ||
65 | * Implement some sort of IP identification scheme so you can only have one | |
66 | player per user@host. | |
67 | ||
68 | X Make a logout command | |
69 | ||
70 | X make it so you can't register two of the same player names | |
71 | ||
72 | X Option for including a config file as a runtime parameter for running | |
73 | Multiple instances of GameServ on different networks. | |
74 | ||
75 | X Timeouts on player fights w/ option in config file for timeout rate | |
76 | ||
77 | X Fix bug where people can identify while they are two different | |
78 | nicknames | |
79 | ||
80 | X Add option to config file for forest fights per day, etc. | |
81 | ||
82 | X Load monsters from a monsters.dat file so they can be changed easily. | |
83 | ||
84 | X Periodic updates of the gameserv databases to avoid lost data | |
85 | X Tavern where you can buy potions and powerups | |
86 | X Add functionality for potions | |
87 | X Forest events | |
88 | X Wishing well | |
89 | X Fountain of youth: rejuvination & forest fights | |
90 | ||
91 | X Make GameServ a true daemon instead of using nohup | |
92 | X No output unless it's a loading error | |
93 | ||
94 | X Take out most of the output except if in debug mode. | |
95 | X put in the logfile in debug mode | |
96 | ||
97 | X Add P10: Undernet protocol | |
98 | ||
99 | X Notice on missing directive from gameserv.conf file. | |
100 | X Make it so you can only fight a person at max, so many levels below | |
101 | you | |
102 | ||
103 | X Fix bug that doesn't decrease player fights | |
104 | ||
105 | X Deal with cheaters who create additional characters, fight with them a | |
106 | bit, then kill them to get their gold. Maybe add level restrictions | |
107 | to fighting other players? | |
108 | ||
109 | X Hash tables for speedy search/insert into player lists. | |
110 | ||
111 | X Fix the hashing algorithm for nickname changes! | |
112 | ||
113 | X Some reconnect scheme that will reconnect the server on squit | |
114 | ||
115 | X Idle time events - mobbed by the goblin gang | |
116 | X (timestamp on each player, periodic checks (config file entry), | |
117 | X if (time(NULL) - player->idlesince >= maxidletime) then (event()) | |
118 | ||
119 | X Make an option to switch between privmsg/notice | |
120 | ||
121 | X option for gameserv oper in config file | |
122 | ||
123 | X Finish the monsters for all levels. | |
124 | ||
125 | X Make all applicable commands take the player name instead of the irc | |
126 | nickname as their parameter. This way players can have different names | |
127 | and stay anonymous on IRC while enjoying full game functionality. | |
128 | ||
129 | X make auto message on connect optional | |
130 | ||
131 | X Add admin version of the logout command which allows them to logout | |
132 | anyone | |
133 | ||
134 | X Make an end monster for whatever the last level in the game is... | |
135 | that way the game has a point no matter how many monsters | |
136 | are done! | |
137 | ||
138 | X Daily news (murders, kidnappings, level gains, red dragon slayings) | |
139 | ||
140 | X Add a config file option to allow people to decide how often to | |
141 | refresh players | |
142 | ||
143 | X Add a function to check how long until gameserv refreshes | |
144 | ||
145 | X Notice on database updates | |
146 | ||
147 | X Monsters should be more random. Perhaps grabbing from a large pool stored in a txt file rather than | |
148 | strictly 12 specific monsters per level. Maybe a .dat file for every level. This would require a | |
149 | restructure of how the monsters are stored, because the 12x12 matrix is restrictive. Perhaps a | |
150 | chain of pearls type structure. | |
151 | ||
152 | X Group all data in a data directory |