]>
Commit | Line | Data |
---|---|---|
85ce9d3e | 1 | #include "player.h" |
3662210f | 2 | #include "pouch.h" |
20d5d721 | 3 | #include "extern.h" |
ee38284f | 4 | #include "flags.h" |
5c449fde | 5 | #include <string> |
0a0863d1 | 6 | #include <stdio.h> |
5c449fde | 7 | |
8 | using namespace std; | |
85ce9d3e | 9 | |
e3c5fe46 | 10 | void Player::reset() |
85ce9d3e | 11 | { |
85ce9d3e | 12 | exp = 1; |
13 | gold = 0; | |
14 | bank = 500; | |
15 | hp = 10; | |
16 | maxhp = 10; | |
17 | strength = 0; | |
18 | defense = 0; | |
19 | armor = 1; | |
20 | weapon = 1; | |
21 | level = 1; | |
20d5d721 | 22 | forest_fights = forestfights; |
85ce9d3e | 23 | player_fights = 3; |
24 | fight = NULL; | |
25 | master = NULL; | |
26 | battle = NULL; | |
1af35752 | 27 | flags = 0; |
40251952 | 28 | lastcommand = 0; |
14e24ba1 | 29 | lastlogin = 0; |
ee38284f | 30 | setAlive(this); |
3662210f | 31 | inventory.reset(); |
e3c5fe46 | 32 | } |
40251952 | 33 | |
85bcf836 | 34 | Player::Player() |
35 | { | |
85bcf836 | 36 | setData(NULL); |
37 | ||
38 | #ifdef DEBUGMODE | |
5c449fde | 39 | log("New Player: %s", name.c_str()); |
85bcf836 | 40 | #endif |
41 | } | |
e3c5fe46 | 42 | |
43 | Player::Player(aClient *user) | |
44 | { | |
5c449fde | 45 | |
85ce9d3e | 46 | if (user) |
ab4f4ec0 | 47 | { |
0a1518fa | 48 | setData(user->stats); |
5c449fde | 49 | name = user->getNick(); |
ab4f4ec0 | 50 | } |
85ce9d3e | 51 | else |
0a1518fa | 52 | setData(NULL); |
85ce9d3e | 53 | } |
0a1518fa | 54 | |
85ce9d3e | 55 | Player::Player(char *n) |
56 | { | |
e3c5fe46 | 57 | reset(); // Set defaults |
85ce9d3e | 58 | |
5c449fde | 59 | name = n; |
60 | ||
61 | #ifdef DEBUGMODE | |
62 | log("New Player: %s", name.c_str()); | |
63 | #endif | |
64 | } | |
85ce9d3e | 65 | |
5c449fde | 66 | Player::Player(string n) |
67 | { | |
68 | reset(); | |
69 | name = n; | |
f2072f1a | 70 | #ifdef DEBUGMODE |
5c449fde | 71 | log("New Player: %s", name.c_str()); |
f2072f1a | 72 | #endif |
85ce9d3e | 73 | } |
74 | ||
75 | Player::~Player() | |
9f8c2acc | 76 | { |
77 | #ifdef DEBUGMODE | |
5c449fde | 78 | string *output; |
79 | output = new string("Deleting Player"); | |
9f8c2acc | 80 | #endif |
81 | ||
5c449fde | 82 | #ifdef DEBUGMODE |
83 | *output += ": " + name; | |
84 | #endif | |
ce61cdfa | 85 | |
9f8c2acc | 86 | #ifdef DEBUGMODE |
5c449fde | 87 | *output += " Password: " + password; |
88 | log ("%s", output->c_str()); | |
89 | delete output; | |
9f8c2acc | 90 | #endif |
e3c5fe46 | 91 | } |
85ce9d3e | 92 | |
93 | void Player::setData(Player *right) | |
94 | { | |
95 | if (right) | |
96 | { | |
ddef84f1 | 97 | name = right->name; |
98 | password = right->password; | |
85ce9d3e | 99 | exp = right->exp; |
100 | gold = right->gold; | |
101 | bank = right->bank; | |
102 | hp = right->hp; | |
103 | maxhp = right->maxhp; | |
104 | strength = right->strength; | |
105 | defense = right->defense; | |
106 | armor = right->armor; | |
107 | weapon = right->weapon; | |
108 | level = right->level; | |
85ce9d3e | 109 | forest_fights = right->forest_fights; |
110 | player_fights = right->player_fights; | |
1af35752 | 111 | flags = right->flags; |
ee38284f | 112 | inventory.setInventory(&right->inventory); |
85bcf836 | 113 | client = right->client; |
40251952 | 114 | lastcommand = right->lastcommand; |
14e24ba1 | 115 | lastlogin = right->lastlogin; |
85ce9d3e | 116 | } |
0a1518fa | 117 | else |
85ce9d3e | 118 | { |
ddef84f1 | 119 | char *temp; |
cdc9a6db | 120 | reset(); |
5c449fde | 121 | temp = new char[16]; |
85bcf836 | 122 | client = NULL; |
0a1518fa | 123 | int num = rand() % 32767; |
5c449fde | 124 | snprintf(temp, 16, "Player: %d", num); |
125 | name = temp; | |
ddef84f1 | 126 | delete []temp; |
85ce9d3e | 127 | } |
0a1518fa | 128 | |
f2072f1a | 129 | #ifdef DEBUGMODE |
5c449fde | 130 | log("Setting Player data for %s", name.c_str()); |
f2072f1a | 131 | #endif |
85ce9d3e | 132 | } |
c8ada07e | 133 | |
134 | monster_::~monster_() | |
135 | { | |
c8ada07e | 136 | } |
137 | ||
138 | monster_::monster_() | |
139 | { | |
5c449fde | 140 | name.erase(); |
141 | weapon.erase(); | |
142 | death.erase(); | |
f97dea8f | 143 | strength = 0; |
144 | exp = 0; | |
145 | gold = 0; | |
146 | maxhp = hp = 0; | |
c8ada07e | 147 | } |
148 | ||
149 | monster_::monster_(monster_ *m) | |
150 | { | |
ddef84f1 | 151 | name = m->name; |
152 | weapon = m->weapon; | |
153 | death = m->death; | |
c8ada07e | 154 | strength = m->strength; |
155 | maxhp = m->maxhp; | |
e282e9d2 | 156 | hp = m->hp; |
c8ada07e | 157 | gold = m->gold; |
158 | exp = m->exp; | |
159 | } | |
1af35752 | 160 | |
bf3a2ff9 | 161 | monster_::monster_(monster_ &m) |
162 | { | |
ddef84f1 | 163 | name = m.name; |
164 | weapon = m.weapon; | |
165 | death = m.death; | |
bf3a2ff9 | 166 | strength = m.strength; |
167 | maxhp = m.maxhp; | |
168 | hp = m.hp; | |
169 | gold = m.gold; | |
170 | exp = m.exp; | |
171 | } | |
172 | ||
1af35752 | 173 | long int Player::setFlags(long int newflags) |
174 | { | |
175 | flags = newflags; | |
176 | return getFlags(); | |
177 | } | |
178 | ||
179 | long int Player::addFlag(long int flag) | |
180 | { | |
181 | flags |= flag; | |
182 | return getFlags(); | |
183 | } | |
184 | ||
185 | long int Player::remFlag(long int flag) | |
186 | { | |
187 | flags &= ~flag; | |
188 | return getFlags(); | |
189 | } | |
190 | ||
3662210f | 191 | Pouch::Pouch(int h, int s, int d) |
192 | { | |
193 | setHealing(h); | |
194 | setStrength(s); | |
195 | setDefense(d); | |
196 | } |