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1 | #include "player.h" | |
2 | #include "pouch.h" | |
3 | #include "extern.h" | |
4 | #include "flags.h" | |
5 | #include <string> | |
6 | #include <stdio.h> | |
7 | ||
8 | using namespace std; | |
9 | ||
10 | void Player::reset() | |
11 | { | |
12 | exp = 1; | |
13 | gold = 0; | |
14 | bank = 500; | |
15 | hp = 10; | |
16 | maxhp = 10; | |
17 | strength = 0; | |
18 | defense = 0; | |
19 | armor = 1; | |
20 | weapon = 1; | |
21 | level = 1; | |
22 | forest_fights = forestfights; | |
23 | player_fights = 3; | |
24 | fight = NULL; | |
25 | master = NULL; | |
26 | battle = NULL; | |
27 | flags = 0; | |
28 | lastcommand = 0; | |
29 | lastlogin = 0; | |
30 | setAlive(this); | |
31 | inventory.reset(); | |
32 | } | |
33 | ||
34 | Player::Player() | |
35 | { | |
36 | setData(NULL); | |
37 | ||
38 | #ifdef DEBUGMODE | |
39 | log("New Player: %s", name.c_str()); | |
40 | #endif | |
41 | } | |
42 | ||
43 | Player::Player(aClient *user) | |
44 | { | |
45 | ||
46 | if (user) | |
47 | { | |
48 | setData(user->stats); | |
49 | name = user->getNick(); | |
50 | } | |
51 | else | |
52 | setData(NULL); | |
53 | } | |
54 | ||
55 | Player::Player(char *n) | |
56 | { | |
57 | reset(); // Set defaults | |
58 | ||
59 | name = n; | |
60 | ||
61 | #ifdef DEBUGMODE | |
62 | log("New Player: %s", name.c_str()); | |
63 | #endif | |
64 | } | |
65 | ||
66 | Player::Player(string n) | |
67 | { | |
68 | reset(); | |
69 | name = n; | |
70 | #ifdef DEBUGMODE | |
71 | log("New Player: %s", name.c_str()); | |
72 | #endif | |
73 | } | |
74 | ||
75 | Player::~Player() | |
76 | { | |
77 | #ifdef DEBUGMODE | |
78 | string *output; | |
79 | output = new string("Deleting Player"); | |
80 | #endif | |
81 | ||
82 | #ifdef DEBUGMODE | |
83 | *output += ": " + name; | |
84 | #endif | |
85 | ||
86 | #ifdef DEBUGMODE | |
87 | *output += " Password: " + password; | |
88 | log ("%s", output->c_str()); | |
89 | delete output; | |
90 | #endif | |
91 | } | |
92 | ||
93 | void Player::setData(Player *right) | |
94 | { | |
95 | if (right) | |
96 | { | |
97 | name = right->name; | |
98 | password = right->password; | |
99 | exp = right->exp; | |
100 | gold = right->gold; | |
101 | bank = right->bank; | |
102 | hp = right->hp; | |
103 | maxhp = right->maxhp; | |
104 | strength = right->strength; | |
105 | defense = right->defense; | |
106 | armor = right->armor; | |
107 | weapon = right->weapon; | |
108 | level = right->level; | |
109 | forest_fights = right->forest_fights; | |
110 | player_fights = right->player_fights; | |
111 | flags = right->flags; | |
112 | inventory.setInventory(&right->inventory); | |
113 | client = right->client; | |
114 | lastcommand = right->lastcommand; | |
115 | lastlogin = right->lastlogin; | |
116 | } | |
117 | else | |
118 | { | |
119 | char *temp; | |
120 | reset(); | |
121 | temp = new char[16]; | |
122 | client = NULL; | |
123 | int num = rand() % 32767; | |
124 | snprintf(temp, 16, "Player: %d", num); | |
125 | name = temp; | |
126 | delete []temp; | |
127 | } | |
128 | ||
129 | #ifdef DEBUGMODE | |
130 | log("Setting Player data for %s", name.c_str()); | |
131 | #endif | |
132 | } | |
133 | ||
134 | monster_::~monster_() | |
135 | { | |
136 | } | |
137 | ||
138 | monster_::monster_() | |
139 | { | |
140 | name.erase(); | |
141 | weapon.erase(); | |
142 | death.erase(); | |
143 | strength = 0; | |
144 | exp = 0; | |
145 | gold = 0; | |
146 | maxhp = hp = 0; | |
147 | } | |
148 | ||
149 | monster_::monster_(monster_ *m) | |
150 | { | |
151 | name = m->name; | |
152 | weapon = m->weapon; | |
153 | death = m->death; | |
154 | strength = m->strength; | |
155 | maxhp = m->maxhp; | |
156 | hp = m->hp; | |
157 | gold = m->gold; | |
158 | exp = m->exp; | |
159 | } | |
160 | ||
161 | monster_::monster_(monster_ &m) | |
162 | { | |
163 | name = m.name; | |
164 | weapon = m.weapon; | |
165 | death = m.death; | |
166 | strength = m.strength; | |
167 | maxhp = m.maxhp; | |
168 | hp = m.hp; | |
169 | gold = m.gold; | |
170 | exp = m.exp; | |
171 | } | |
172 | ||
173 | long int Player::setFlags(long int newflags) | |
174 | { | |
175 | flags = newflags; | |
176 | return getFlags(); | |
177 | } | |
178 | ||
179 | long int Player::addFlag(long int flag) | |
180 | { | |
181 | flags |= flag; | |
182 | return getFlags(); | |
183 | } | |
184 | ||
185 | long int Player::remFlag(long int flag) | |
186 | { | |
187 | flags &= ~flag; | |
188 | return getFlags(); | |
189 | } | |
190 | ||
191 | Pouch::Pouch(int h, int s, int d) | |
192 | { | |
193 | setHealing(h); | |
194 | setStrength(s); | |
195 | setDefense(d); | |
196 | } |