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Commit | Line | Data |
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dc3073c7 | 1 | Version 1.3.0 |
285f72cf | 2 | * Added a new config file directive "localhost" to specify an address to bind to - kain |
1ee4a31b | 3 | * Added a new config file directive for maximum number of items a player |
4 | can carry - kain | |
db6cc963 | 5 | * Added www.gameserv.us website to the startup banner |
6 | * Completed new item system: http://www.gameserv.us/viewtopic.php?t=21 - kain | |
d7b578a1 | 7 | * Added a new config file directive for the master item data file - kain |
8 | ||
1563e73b | 9 | Version 1.2.6 |
b99e5077 | 10 | * Implemented the new dragon/boss system as suggested by Tsukasa: |
11 | Whenever someone beats the dragon, their player is placed in the Dragon's spot | |
12 | guarding the lair. All other attempts to fight the dragon will cause a duel | |
13 | between your old character and the challenger. You essentially become the new | |
14 | dragon, but the old character's name gets a DRAGON- next to it. You are also | |
15 | now reset back to level 1 - kain w/ thanks to Tsukasa at watnet.org for the idea | |
9c531957 | 16 | * Changed the way the sacks of gold and extra experience point forest |
17 | events were calculated. It is now just as if you killed a monster | |
18 | and didn't have to fight - kain | |
fc300a1d | 19 | * Fixed the socket code to allow for hostnames to be put in the |
20 | gameserv.conf for remoteserver instead of just IP addresses - kain | |
5431156e | 21 | * Added capability for GameServ to identify with NickServ on connection - thank you |
22 | Tsukasa and watever | |
1563e73b | 23 | * Added a /msg GameServ SET command with various options - kain |
d7b578a1 | 24 | |
40b9580b | 25 | Version 1.2.5 |
5c449fde | 26 | * All level master data is now being stored in data/masters.dat - kain |
6e0b11d5 | 27 | * Added a new config file directive that allows you to specify whether or |
5c449fde | 28 | not you want gameserv to send notices to the channel every time it |
6e0b11d5 | 29 | writes the player database - kain |
5c449fde | 30 | * Some under the scenes changes have been made with the way players' and |
31 | monsters' names, weapons, and death phrases are being stored which | |
32 | should make for less memory leakage and minimized overall memory | |
33 | usage - kain | |
a02e93a1 | 34 | * Fixed a minor bug where gameserv was not notifying of a syntax error in |
5c449fde | 35 | /msg gameserv store buy x x - kain (thank you wolfgar) |
36 | ||
c260a8d7 | 37 | Version 1.2.4 |
b3dcbd82 | 38 | * Monsters are completely generated except for the names, weapons, and |
39 | death cries. A range is set for each level's strength, gold, exp, and | |
40 | hp, and a new monster is generated at random during every forest | |
41 | search. This makes for a more unique gaming experience at the expense | |
42 | of some cpu time on random number generations - kain & wolfgar | |
e99a4410 | 43 | * The structure for holding monsters is now different. Monsters are all |
44 | stored in the monsters subdirectory in levelx.dat files where x is | |
45 | the level 1 through 12. This will allow for an arbitrary amount of | |
b3dcbd82 | 46 | monsters per level - kain & wolfgar |
89f30676 | 47 | * Every time a new news item is added, GameServ announces it in the forest |
48 | channel - kain | |
10e38380 | 49 | * Added a notice to the forest channel that the player data was |
50 | saved - kain | |
082f064d | 51 | * Fixed some things with the upper limts of money and experience - kain |
100c5e33 | 52 | * Changed the command LIST so it only lists people who are playing. |
53 | To get a full list, use LIST ALL - kain | |
e3fbfd85 | 54 | * Added two new config file options which allow you to specify how |
55 | long to wait before deleting level 1 and other levels' accounts | |
56 | separately - kain | |
70065ca1 | 57 | * Added a new command CHECK which will display the amount of time until |
58 | the next refresh - kain | |
0b9f4972 | 59 | * Added a new config option to specify a refresh period in seconds. |
60 | Now you can specify how often you want the players to be given | |
61 | new forest fights, etc... - kain | |
11f32a66 | 62 | * Fixed bug causing negative funds to be deposited into an account |
63 | (bugID 966653) (thank you Jono H - xjono) | |
19795233 | 64 | * Fixed a bug causing players to be duplicated on /msg gameserv |
65 | load - kain | |
7cc338f6 | 66 | * Added Ultimate2.8.x support - kain |
36b31e1c | 67 | * Healing potions can only add up to 100 over your max HP now - kain |
9181f3e5 | 68 | * Changed the logic for the wishing well forest event. It now adds back |
69 | a forest fight if you were broke - kain | |
8929aba5 | 70 | * Fixed a bug causing the wrong bonuses to be added when a level was |
506edbca | 71 | gained, and none to be added on the last level - kain |
c260a8d7 | 72 | * Added daily news with automatic additions when you gain a level, |
73 | unsuccessfully best your master, kill someone, or are killed - kain | |
10e38380 | 74 | |
acd65d8f | 75 | Version 1.2.3 |
a6352eed | 76 | * Took experience out of calculating the cost of potions - kain |
f0314ad5 | 77 | * Added even more strength to masters (your defense bonus for each level) |
78 | to try to even out the fight - kain | |
79 | * Added more strength to monsters past level 7 and changed the masters' | |
80 | stats accordingly - kain | |
81 | * Changed the fountain forest event to not take a forest fight if your | |
82 | HP is at max - kain | |
ef7af7e7 | 83 | * Added more experience per monster past level 7 - kain |
dd584134 | 84 | * Added a new forest event (find a potion) each potion has a 1/5 chance |
85 | of being the one you found, and you have a 2% chance of incurring | |
86 | this forest event - kain | |
87 | * Added notification that a player used a potion during a fight to the | |
88 | player they are fighting - kain | |
89 | * Added potions to the stats command - kain | |
016a160f | 90 | * Made the code a bit less dependent on 12 levels - kain |
91 | * Added a new parameter to the list command that allows listing only | |
92 | those that are online and playing - kain | |
93 | * Added a new command "Dragon" which lets you fight the end boss - kain | |
fcca861d | 94 | * Doubled the required experience for fighting masters - kain |
b478c0df | 95 | * Fixed a cosmetic bug (sorta) that caused your HP not to read 0 when |
96 | you're dead (thanks Ricky-S) - kain | |
b410b364 | 97 | * Fixed a divide by 0 bug that occurred when you attacked, but had no |
98 | weapon (BugID 946043) (thank you NOTevil) - kain | |
2158299e | 99 | * Fixed a logic error allowing players to bank during a fight - kain |
acd65d8f | 100 | * Added more gold per monster above level 4 - kain |
2158299e | 101 | |
0b259dff | 102 | Version 1.2.2 |
b5b3532d | 103 | * Fixed a logical error causing the ListenOnCF flag to only work in P10 |
104 | servers - kain | |
f03267d1 | 105 | * Fixed the store command to display syntax on improper sequence of |
106 | commands (thanks damaged) - kain | |
6d053d90 | 107 | * Added monsters for levels 10, 11, and 12 (created by damaged, edited |
108 | by kain) - kain | |
109 | * Made the masters stats match the next level's monsters' stats a lot | |
110 | closer - kain | |
c047f947 | 111 | * Fixed a bug that crashed gameserv on /msg gameserv master - kain |
18b84d11 | 112 | * Made welcomemsg an optional config file option. If commented out |
c047f947 | 113 | or deleted, gameserv will not send the welcome message |
114 | (requested by zshack)- kain | |
903cd861 | 115 | * Made the ignoreservers config file option work for Unreal - kain |
116 | * Fixed a minor logical problem that was causing players to be mugged | |
117 | for 0 gold when they were either dead or had no gold on hand and | |
118 | they timed out (thanks Rehm) - kain | |
e3ede4a7 | 119 | * Fixed the bug not allowing different config files to be used - kain |
6f727d4c | 120 | * Added an optional config file directive BOPER which makes |
121 | gameserv become an oper on the network - kain | |
9bafc40d | 122 | * Added an optional config file directive USEPRIVMSG which makes |
123 | gameserv use /msg instead of /notice - kain | |
124 | * Made the ignoreservers config file option work for bahamut - kain | |
ae2685f6 | 125 | * Fixed an error in do_register that was not adding the client to the |
126 | players list correctly, causing newly registered players to be | |
127 | locked out of identifying until the next gameserv restart - kain | |
128 | * Fixed an error that crashed GameServ if you tried to fight a player | |
129 | lower than the configured level - kain | |
130 | * Reduced the effect of potions since the price is down - kain | |
131 | * Reduced the price of potions significantly - kain | |
0b259dff | 132 | * Added a few timeout events if you're not in a fight - kain |
133 | ||
05c527e6 | 134 | Version 1.2.1 |
91377fbe | 135 | * Included a crontab script in all new distros now - kain |
3f243b0b | 136 | * Added a new flag that tells wether a person is playing instead of |
137 | relying solely on pointers - kain | |
448a1531 | 138 | * Added a mechanism to ignore on a nick to nick basis, and implemented |
139 | code to auto-ignore nicks on certain servers - kain | |
140 | * Changed the HASH command to iHASH (case insensitive) and sHASH (case | |
141 | sensitive) - kain | |
ff7d02f3 | 142 | * Gameserv no longer opers - kain |
143 | * New config file directive: listenonc_forest... see | |
144 | gameserv.example.conf - kain | |
f1ab3b7c | 145 | * Fixed a bug in identify that was causing players to be shown as not |
146 | playing (after the change in functions) - kain | |
147 | * Fixed up the is_playing boolean function to be more strict - kain | |
03a4bdbb | 148 | * A true timestamp is now sent on SJOIN for hybrid servers. TS of 1 |
149 | was messing things up - kain | |
150 | * Logs are now timestamped as follows: mm/dd/yyyy HH:MM:SS - kain | |
0b6098d5 | 151 | * Added a timeout mechanism with two new config file options - kain |
152 | - If players are fighting, and the one who's turn it is times out, | |
153 | they lose their turn. If they both timeout after that, | |
154 | they are logged out. | |
155 | - If players are not fighting (player fights), they are simply | |
156 | logged out. | |
4ffe71d3 | 157 | * Fixed a major bug causing a crash when players fought - kain |
05c527e6 | 158 | * The gameserv server now attempts 3 reconnects if disconnected - kain |
0b6098d5 | 159 | |
71098075 | 160 | Version 1.2.0 |
79da067d | 161 | * Took +devel out of the version reply in gameserv.cpp - kain |
7996e5fd | 162 | * Implemented a hashing algorithm for extremely fast searches through |
163 | the players and clients linked lists - kain & wcampbel | |
b0359af9 | 164 | * Fixed some of the fight code - kain |
165 | * Added a logout command so you don't have to quit the IRC Network to | |
166 | stop playing - kain | |
f2072f1a | 167 | * Fixed a bug that was causing players not to be voiced on the forest |
168 | channel on P10 servers - kain | |
b0359af9 | 169 | * Added a missing code segment to decrement the player fights per |
f2072f1a | 170 | day when you fight another player (reported by MaCbLiNd) - kain |
03e0a9d8 | 171 | * Fixed a bug that allowed the same player name to be registered any |
172 | number of times - kain | |
a5316c52 | 173 | * Fixed a problem in when players quit on a P10 server, the /msg |
174 | gameserv list shows the irc nick as not NULL because it was only | |
175 | setting the regular nick and not the realnick - kain | |
176 | * Fixed a logic error in the identify command that caused players to be | |
177 | falsely shown as identified - kain | |
7f17db99 | 178 | * When a player logs off during a player fight, the fight now ends. |
179 | Before it was held in limbo - kain | |
71098075 | 180 | * Fixed a bug in the fight command requiring you to use an irc nickname |
181 | to fight (BugID 927789) - kain | |
0b6098d5 | 182 | |
a28b7c65 | 183 | Version 1.1.9 |
ea353de1 | 184 | * Added 2 new config file directives (maxafightdistance and maxbfightdistance) |
185 | These allow you to set limits on the distance (in levels) two players | |
186 | are allowed to fight with. See gameserv.example.conf for more info. - kain | |
1579dfa2 | 187 | * Fixed a bug in the identify command that falsly showed a player as |
188 | already being identified. - kain | |
189 | * Created Monsters for level 9 - kain | |
190 | * Added the beginnings of an end monster - kain | |
567c39e1 | 191 | * Slightly adjust the weapon and armor bonuses to prevent a divide by zero |
192 | exception (reported by wassup). - wcampbel | |
da5cf17a | 193 | * Prevent players from issuing a FIGHT against a dead player (reported |
194 | by wassup). - wcampbel | |
bb668fcf | 195 | * Fixed a core in RUN if a client wasn't playing. - wcampbel |
a28b7c65 | 196 | * Added an option to specify the PID file in the config file. - kain |
0b6098d5 | 197 | |
ce61cdfa | 198 | Version 1.1.8 |
1e1b5312 | 199 | * Missing directives now are identified for config files upon startup - kain |
624c0352 | 200 | * Added a --help option to the gameserv binary - kain |
201 | * Added an optional command line parameter to load a config file - kain | |
202 | * Added a nifty startup intro with the version number. - Kain | |
203 | * Fixed BANK BALANCE (BugID 895157) - wcampbel | |
09b85286 | 204 | * Completely removed the midnight() function code, and replaced it with |
624c0352 | 205 | some struct tm functionality with the localtime() function. - kain |
b5fb1cc5 | 206 | * Major changes to the Makefile, cleaned up a number of rules and added |
624c0352 | 207 | dependencies (via make depend). - wcampbel |
208 | * Corrected the VERSION reply, it broke ircII. - wcampbel | |
209 | * Fixed some P10/other protocol issues - wcampbel | |
210 | * Removed the old hard coded monsters entries. - wcampbel | |
ce61cdfa | 211 | * Made gameserv load as a true daemon. gameserv.pid now contains the pid |
624c0352 | 212 | for the gameserv process. No more run script. - kain |
213 | * Fixed a bug that caused the identify function to segfault. - kain | |
214 | * Fixed some P10 Functionality - kain | |
215 | * Merged in the Hybrid patch - wcampbel | |
0b6098d5 | 216 | |
ce61cdfa | 217 | Version 1.1.7 |
9436f02d | 218 | * Added P10 Functionality (ircu-2.10.11.x) |
9d3b1d42 | 219 | * Created Monsters for level 8 |
220 | * Increased the size of the monster struct to account for longer names, | |
221 | weapons, and death phrases. | |
222 | * Created Monsters for level 7 | |
8c734eb9 | 223 | * Fixed a bug causing the bank balance command not to work correctly. |
224 | (Thank you wcampbel) | |
225 | * Added HP potions to increase maximum HP. | |
b2641ac4 | 226 | * Made strength and defense potions add either 1 or 2 points rather than |
227 | 0, 1, or 2. | |
84a5afb9 | 228 | * Made the monsters a bit harder. I found that as the game progressed, |
229 | it got easier and easier instead of harder. | |
1e639e3a | 230 | * Fixed the forest events from happening too often. Also, the fountain |
231 | forest event specifically was adding too many forest fights, making | |
232 | the day never end. | |
84a5afb9 | 233 | |
f5c25639 | 234 | Version 1.1.6 |
ee38284f | 235 | * Added a Reset command to GameServ that functions the same was as the |
236 | refresh command, except it completely resets a player to the beginning | |
237 | of the game. | |
238 | * Fixed a bug that would cause monsters to have extremely high HP after | |
239 | loading the monster database. | |
240 | * Tweaked the forest events percentages. They happened too frequently. | |
241 | * New player database format: | |
242 | - Alive/Dead is no longer saved as a word in the database. It is | |
243 | saved as a flag. | |
244 | - 3 new integer values were added to the end of every player string | |
245 | representing their inventory (healing, strength, and defense | |
246 | potions). | |
247 | * Changed the Player structure to use 2 new flags which eliminated 2 | |
248 | boolean values (alive & yourturn) to save a little memory. | |
1902338e | 249 | * Fixed a bug that allowed a player already in a fight to be challenged |
250 | by another player. The other player was then locked into the fight | |
251 | with no way out. | |
5f34df27 | 252 | * Added a use command that allows a player to use items in their inventory. |
253 | Currently the only items are health, strength, and defense potions. | |
254 | Command may be used in battle, but it costs you your turn. | |
73c71976 | 255 | * Changed the stats command so that it takes the player name as |
256 | the stats request. You type /msg GameServ stats nick still, but | |
257 | nick no longer has to be on IRC. You use the player name instead of | |
258 | the IRC Nickname. | |
f27a378f | 259 | * Added a new hybrid patch to the contrib dir. (Thank you wcampbel) |
260 | * Fixed a problem in the display_help() function that could cause a bus | |
261 | error. The problem was with changing literal text when passed to the | |
262 | function as a filename. The function now copies the data as a local | |
263 | variable and modifies that. (Thank you wcampbel) | |
264 | * Fixed a bug that allowed a player to be registered twice if the player | |
265 | was not online. (Thank you wcampbel) | |
9cda831c | 266 | * Added an inventory command which allows players to view how many |
267 | potions they are storing. | |
268 | * Added a tavern command which allows players to buy potions and store | |
269 | them in their inventory for later use. | |
f5c25639 | 270 | * Made some cosmetic changes to this file. |
271 | * Added an inventory class Pouch which allows players to carry around | |
272 | things such as potions and such. | |
273 | ||
922daad7 | 274 | Version 1.1.5 |
f5c25639 | 275 | * Added a missing help file admin_commands. It was written before, but |
276 | somehow was deleted. | |
20d5d721 | 277 | * Admins can now identify as any user without having the correct password. |
278 | * Fixed a bug that allowed for two nicknames to identify for the same player. | |
f5c25639 | 279 | * Added a forestfights directive to the config file so admins can set the |
280 | default daily forest fights. | |
281 | * Added a die directive to the config file that will not let you start | |
282 | GameServ if it is present. | |
20d5d721 | 283 | * Inputted monsters for Level 6. Six more levels left unfinished. |
f5c25639 | 284 | * Changed confloadtime directive to welcomedelay directive in the config file. |
285 | This made more sense. | |
286 | * Added an updateperiod directive to the config file. This represents the | |
287 | period (in seconds) for updating the player data file. Every time the | |
288 | gameserv server gets a message it will check to see if "updateperiod" | |
289 | seconds or more have elapsed since the last update. | |
290 | ||
bf2cabcd | 291 | Version 1.1.4 |
f5c25639 | 292 | * Fixed the welcome msg sending "ICK" instead of the nickname of a new |
293 | aclient. (Thank you wcampbel) | |
294 | * Load now has an optional parameter "monsters" which will force a load of the | |
295 | monsterdata file. This is useful for changing monsters on-the-fly. | |
296 | * Added a load_monsters function that loads from a preconfigured monsters.dat | |
297 | file instead of hard coding the monsters into the array. Users can now | |
298 | change the monster configuration around without knowing C/C++. | |
bf2cabcd | 299 | * Added a new directive to the config file: confloadtime |
f5c25639 | 300 | this represents the delay (in seconds) until GameServ sends a welcome |
301 | message to incoming clients. | |
302 | * Added the welcome message to the config file. See gameserv.example.conf | |
303 | for more info on how to use the variable as a formatted string. | |
304 | ||
1af35752 | 305 | Version 1.1.3 |
f5c25639 | 306 | * Removed a lot of extra list searches by changing all of the boolean |
307 | functions to take aClient as a parameter instead of a nickname string. | |
308 | * Added an is_alive boolean function. Players must now wait until the next | |
309 | day to play again. | |
310 | * Saving the player->flags integer to the players.dat file. Old databases | |
311 | will not work. | |
312 | QUICK FIX: put a 0 to the left of the encrypted passwords for all player | |
313 | entries so the database can load properly. Look in flags.h for a | |
314 | description of the way flags work. | |
315 | ||
0510abf2 | 316 | Version 1.1.2 |
0501fe18 | 317 | * Added a /version reply |
173302fe | 318 | * Fixed the Makefile to include configscript.cpp |
f5c25639 | 319 | * Added a join message when people connect to the IRCD. The message is set |
320 | on a delay so that on the initial nick burst, the services do not send | |
321 | everyone the message. | |
322 | * Changed the admin commands from a simple password interface to a more | |
323 | sophisticated flags approach. Now you have to identify with the | |
324 | administrator password once, and your flags indicate that you are an | |
325 | admin for all commands. | |
326 | * Full help files available in corrected form for the new administrator type | |
327 | commands. | |
0510abf2 | 328 | |
c7340cbd | 329 | Version 1.1.1 |
330 | * Added some admin features. | |
331 | - Refresh | |
332 | * Added help menu functionality for all commands. | |
f5c25639 | 333 | * Fixed the register command so it notified the client that registration |
334 | was successful. | |
335 | * Changed the master command so that you didn't have to fight your master | |
336 | if you had enough experience. There is now a question/fight subcommand | |
337 | set for the master command. | |
338 | * Tweaked the masters a bit. Basically, they were too tough. Once a player | |
339 | had enough experience, they had no chance against their master until | |
340 | they got the next two weapons up. This made the next level too easy. | |
341 | Past level 1 still needs tweaking. | |
c7340cbd | 342 | * Added functionality for bahamut IRCD |
0510abf2 | 343 | |
c7340cbd | 344 | Version 1.1.0 |
f5c25639 | 345 | * Added autoconf functionality to the gameserv package. Does not compile |
346 | correctly on SunOS without tweaking. | |
c7340cbd | 347 | * Fixed the game so that players stats reset at midnight UTC + 8 hours. |
348 | time(NULL) - (time(NULL) % 86400) + 3600 * 8 | |
349 | * Added a contrib directory with a user submitted patch for hybrid ircd. |