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Updated the versions
[irc/gameservirc.git] / gameserv / Changes
1 Version 1.3.0
2 * Added a new config file directive "localhost" to specify an address to bind to - kain
3 * Added a new config file directive for maximum number of items a player
4 can carry - kain
5 * Added www.gameserv.us website to the startup banner
6 * Completed new item system: http://www.gameserv.us/viewtopic.php?t=21 - kain
7 * Added a new config file directive for the master item data file - kain
8
9 Version 1.2.6
10 * Implemented the new dragon/boss system as suggested by Tsukasa:
11 Whenever someone beats the dragon, their player is placed in the Dragon's spot
12 guarding the lair. All other attempts to fight the dragon will cause a duel
13 between your old character and the challenger. You essentially become the new
14 dragon, but the old character's name gets a DRAGON- next to it. You are also
15 now reset back to level 1 - kain w/ thanks to Tsukasa at watnet.org for the idea
16 * Changed the way the sacks of gold and extra experience point forest
17 events were calculated. It is now just as if you killed a monster
18 and didn't have to fight - kain
19 * Fixed the socket code to allow for hostnames to be put in the
20 gameserv.conf for remoteserver instead of just IP addresses - kain
21 * Added capability for GameServ to identify with NickServ on connection - thank you
22 Tsukasa and watever
23 * Added a /msg GameServ SET command with various options - kain
24
25 Version 1.2.5
26 * All level master data is now being stored in data/masters.dat - kain
27 * Added a new config file directive that allows you to specify whether or
28 not you want gameserv to send notices to the channel every time it
29 writes the player database - kain
30 * Some under the scenes changes have been made with the way players' and
31 monsters' names, weapons, and death phrases are being stored which
32 should make for less memory leakage and minimized overall memory
33 usage - kain
34 * Fixed a minor bug where gameserv was not notifying of a syntax error in
35 /msg gameserv store buy x x - kain (thank you wolfgar)
36
37 Version 1.2.4
38 * Monsters are completely generated except for the names, weapons, and
39 death cries. A range is set for each level's strength, gold, exp, and
40 hp, and a new monster is generated at random during every forest
41 search. This makes for a more unique gaming experience at the expense
42 of some cpu time on random number generations - kain & wolfgar
43 * The structure for holding monsters is now different. Monsters are all
44 stored in the monsters subdirectory in levelx.dat files where x is
45 the level 1 through 12. This will allow for an arbitrary amount of
46 monsters per level - kain & wolfgar
47 * Every time a new news item is added, GameServ announces it in the forest
48 channel - kain
49 * Added a notice to the forest channel that the player data was
50 saved - kain
51 * Fixed some things with the upper limts of money and experience - kain
52 * Changed the command LIST so it only lists people who are playing.
53 To get a full list, use LIST ALL - kain
54 * Added two new config file options which allow you to specify how
55 long to wait before deleting level 1 and other levels' accounts
56 separately - kain
57 * Added a new command CHECK which will display the amount of time until
58 the next refresh - kain
59 * Added a new config option to specify a refresh period in seconds.
60 Now you can specify how often you want the players to be given
61 new forest fights, etc... - kain
62 * Fixed bug causing negative funds to be deposited into an account
63 (bugID 966653) (thank you Jono H - xjono)
64 * Fixed a bug causing players to be duplicated on /msg gameserv
65 load - kain
66 * Added Ultimate2.8.x support - kain
67 * Healing potions can only add up to 100 over your max HP now - kain
68 * Changed the logic for the wishing well forest event. It now adds back
69 a forest fight if you were broke - kain
70 * Fixed a bug causing the wrong bonuses to be added when a level was
71 gained, and none to be added on the last level - kain
72 * Added daily news with automatic additions when you gain a level,
73 unsuccessfully best your master, kill someone, or are killed - kain
74
75 Version 1.2.3
76 * Took experience out of calculating the cost of potions - kain
77 * Added even more strength to masters (your defense bonus for each level)
78 to try to even out the fight - kain
79 * Added more strength to monsters past level 7 and changed the masters'
80 stats accordingly - kain
81 * Changed the fountain forest event to not take a forest fight if your
82 HP is at max - kain
83 * Added more experience per monster past level 7 - kain
84 * Added a new forest event (find a potion) each potion has a 1/5 chance
85 of being the one you found, and you have a 2% chance of incurring
86 this forest event - kain
87 * Added notification that a player used a potion during a fight to the
88 player they are fighting - kain
89 * Added potions to the stats command - kain
90 * Made the code a bit less dependent on 12 levels - kain
91 * Added a new parameter to the list command that allows listing only
92 those that are online and playing - kain
93 * Added a new command "Dragon" which lets you fight the end boss - kain
94 * Doubled the required experience for fighting masters - kain
95 * Fixed a cosmetic bug (sorta) that caused your HP not to read 0 when
96 you're dead (thanks Ricky-S) - kain
97 * Fixed a divide by 0 bug that occurred when you attacked, but had no
98 weapon (BugID 946043) (thank you NOTevil) - kain
99 * Fixed a logic error allowing players to bank during a fight - kain
100 * Added more gold per monster above level 4 - kain
101
102 Version 1.2.2
103 * Fixed a logical error causing the ListenOnCF flag to only work in P10
104 servers - kain
105 * Fixed the store command to display syntax on improper sequence of
106 commands (thanks damaged) - kain
107 * Added monsters for levels 10, 11, and 12 (created by damaged, edited
108 by kain) - kain
109 * Made the masters stats match the next level's monsters' stats a lot
110 closer - kain
111 * Fixed a bug that crashed gameserv on /msg gameserv master - kain
112 * Made welcomemsg an optional config file option. If commented out
113 or deleted, gameserv will not send the welcome message
114 (requested by zshack)- kain
115 * Made the ignoreservers config file option work for Unreal - kain
116 * Fixed a minor logical problem that was causing players to be mugged
117 for 0 gold when they were either dead or had no gold on hand and
118 they timed out (thanks Rehm) - kain
119 * Fixed the bug not allowing different config files to be used - kain
120 * Added an optional config file directive BOPER which makes
121 gameserv become an oper on the network - kain
122 * Added an optional config file directive USEPRIVMSG which makes
123 gameserv use /msg instead of /notice - kain
124 * Made the ignoreservers config file option work for bahamut - kain
125 * Fixed an error in do_register that was not adding the client to the
126 players list correctly, causing newly registered players to be
127 locked out of identifying until the next gameserv restart - kain
128 * Fixed an error that crashed GameServ if you tried to fight a player
129 lower than the configured level - kain
130 * Reduced the effect of potions since the price is down - kain
131 * Reduced the price of potions significantly - kain
132 * Added a few timeout events if you're not in a fight - kain
133
134 Version 1.2.1
135 * Included a crontab script in all new distros now - kain
136 * Added a new flag that tells wether a person is playing instead of
137 relying solely on pointers - kain
138 * Added a mechanism to ignore on a nick to nick basis, and implemented
139 code to auto-ignore nicks on certain servers - kain
140 * Changed the HASH command to iHASH (case insensitive) and sHASH (case
141 sensitive) - kain
142 * Gameserv no longer opers - kain
143 * New config file directive: listenonc_forest... see
144 gameserv.example.conf - kain
145 * Fixed a bug in identify that was causing players to be shown as not
146 playing (after the change in functions) - kain
147 * Fixed up the is_playing boolean function to be more strict - kain
148 * A true timestamp is now sent on SJOIN for hybrid servers. TS of 1
149 was messing things up - kain
150 * Logs are now timestamped as follows: mm/dd/yyyy HH:MM:SS - kain
151 * Added a timeout mechanism with two new config file options - kain
152 - If players are fighting, and the one who's turn it is times out,
153 they lose their turn. If they both timeout after that,
154 they are logged out.
155 - If players are not fighting (player fights), they are simply
156 logged out.
157 * Fixed a major bug causing a crash when players fought - kain
158 * The gameserv server now attempts 3 reconnects if disconnected - kain
159
160 Version 1.2.0
161 * Took +devel out of the version reply in gameserv.cpp - kain
162 * Implemented a hashing algorithm for extremely fast searches through
163 the players and clients linked lists - kain & wcampbel
164 * Fixed some of the fight code - kain
165 * Added a logout command so you don't have to quit the IRC Network to
166 stop playing - kain
167 * Fixed a bug that was causing players not to be voiced on the forest
168 channel on P10 servers - kain
169 * Added a missing code segment to decrement the player fights per
170 day when you fight another player (reported by MaCbLiNd) - kain
171 * Fixed a bug that allowed the same player name to be registered any
172 number of times - kain
173 * Fixed a problem in when players quit on a P10 server, the /msg
174 gameserv list shows the irc nick as not NULL because it was only
175 setting the regular nick and not the realnick - kain
176 * Fixed a logic error in the identify command that caused players to be
177 falsely shown as identified - kain
178 * When a player logs off during a player fight, the fight now ends.
179 Before it was held in limbo - kain
180 * Fixed a bug in the fight command requiring you to use an irc nickname
181 to fight (BugID 927789) - kain
182
183 Version 1.1.9
184 * Added 2 new config file directives (maxafightdistance and maxbfightdistance)
185 These allow you to set limits on the distance (in levels) two players
186 are allowed to fight with. See gameserv.example.conf for more info. - kain
187 * Fixed a bug in the identify command that falsly showed a player as
188 already being identified. - kain
189 * Created Monsters for level 9 - kain
190 * Added the beginnings of an end monster - kain
191 * Slightly adjust the weapon and armor bonuses to prevent a divide by zero
192 exception (reported by wassup). - wcampbel
193 * Prevent players from issuing a FIGHT against a dead player (reported
194 by wassup). - wcampbel
195 * Fixed a core in RUN if a client wasn't playing. - wcampbel
196 * Added an option to specify the PID file in the config file. - kain
197
198 Version 1.1.8
199 * Missing directives now are identified for config files upon startup - kain
200 * Added a --help option to the gameserv binary - kain
201 * Added an optional command line parameter to load a config file - kain
202 * Added a nifty startup intro with the version number. - Kain
203 * Fixed BANK BALANCE (BugID 895157) - wcampbel
204 * Completely removed the midnight() function code, and replaced it with
205 some struct tm functionality with the localtime() function. - kain
206 * Major changes to the Makefile, cleaned up a number of rules and added
207 dependencies (via make depend). - wcampbel
208 * Corrected the VERSION reply, it broke ircII. - wcampbel
209 * Fixed some P10/other protocol issues - wcampbel
210 * Removed the old hard coded monsters entries. - wcampbel
211 * Made gameserv load as a true daemon. gameserv.pid now contains the pid
212 for the gameserv process. No more run script. - kain
213 * Fixed a bug that caused the identify function to segfault. - kain
214 * Fixed some P10 Functionality - kain
215 * Merged in the Hybrid patch - wcampbel
216
217 Version 1.1.7
218 * Added P10 Functionality (ircu-2.10.11.x)
219 * Created Monsters for level 8
220 * Increased the size of the monster struct to account for longer names,
221 weapons, and death phrases.
222 * Created Monsters for level 7
223 * Fixed a bug causing the bank balance command not to work correctly.
224 (Thank you wcampbel)
225 * Added HP potions to increase maximum HP.
226 * Made strength and defense potions add either 1 or 2 points rather than
227 0, 1, or 2.
228 * Made the monsters a bit harder. I found that as the game progressed,
229 it got easier and easier instead of harder.
230 * Fixed the forest events from happening too often. Also, the fountain
231 forest event specifically was adding too many forest fights, making
232 the day never end.
233
234 Version 1.1.6
235 * Added a Reset command to GameServ that functions the same was as the
236 refresh command, except it completely resets a player to the beginning
237 of the game.
238 * Fixed a bug that would cause monsters to have extremely high HP after
239 loading the monster database.
240 * Tweaked the forest events percentages. They happened too frequently.
241 * New player database format:
242 - Alive/Dead is no longer saved as a word in the database. It is
243 saved as a flag.
244 - 3 new integer values were added to the end of every player string
245 representing their inventory (healing, strength, and defense
246 potions).
247 * Changed the Player structure to use 2 new flags which eliminated 2
248 boolean values (alive & yourturn) to save a little memory.
249 * Fixed a bug that allowed a player already in a fight to be challenged
250 by another player. The other player was then locked into the fight
251 with no way out.
252 * Added a use command that allows a player to use items in their inventory.
253 Currently the only items are health, strength, and defense potions.
254 Command may be used in battle, but it costs you your turn.
255 * Changed the stats command so that it takes the player name as
256 the stats request. You type /msg GameServ stats nick still, but
257 nick no longer has to be on IRC. You use the player name instead of
258 the IRC Nickname.
259 * Added a new hybrid patch to the contrib dir. (Thank you wcampbel)
260 * Fixed a problem in the display_help() function that could cause a bus
261 error. The problem was with changing literal text when passed to the
262 function as a filename. The function now copies the data as a local
263 variable and modifies that. (Thank you wcampbel)
264 * Fixed a bug that allowed a player to be registered twice if the player
265 was not online. (Thank you wcampbel)
266 * Added an inventory command which allows players to view how many
267 potions they are storing.
268 * Added a tavern command which allows players to buy potions and store
269 them in their inventory for later use.
270 * Made some cosmetic changes to this file.
271 * Added an inventory class Pouch which allows players to carry around
272 things such as potions and such.
273
274 Version 1.1.5
275 * Added a missing help file admin_commands. It was written before, but
276 somehow was deleted.
277 * Admins can now identify as any user without having the correct password.
278 * Fixed a bug that allowed for two nicknames to identify for the same player.
279 * Added a forestfights directive to the config file so admins can set the
280 default daily forest fights.
281 * Added a die directive to the config file that will not let you start
282 GameServ if it is present.
283 * Inputted monsters for Level 6. Six more levels left unfinished.
284 * Changed confloadtime directive to welcomedelay directive in the config file.
285 This made more sense.
286 * Added an updateperiod directive to the config file. This represents the
287 period (in seconds) for updating the player data file. Every time the
288 gameserv server gets a message it will check to see if "updateperiod"
289 seconds or more have elapsed since the last update.
290
291 Version 1.1.4
292 * Fixed the welcome msg sending "ICK" instead of the nickname of a new
293 aclient. (Thank you wcampbel)
294 * Load now has an optional parameter "monsters" which will force a load of the
295 monsterdata file. This is useful for changing monsters on-the-fly.
296 * Added a load_monsters function that loads from a preconfigured monsters.dat
297 file instead of hard coding the monsters into the array. Users can now
298 change the monster configuration around without knowing C/C++.
299 * Added a new directive to the config file: confloadtime
300 this represents the delay (in seconds) until GameServ sends a welcome
301 message to incoming clients.
302 * Added the welcome message to the config file. See gameserv.example.conf
303 for more info on how to use the variable as a formatted string.
304
305 Version 1.1.3
306 * Removed a lot of extra list searches by changing all of the boolean
307 functions to take aClient as a parameter instead of a nickname string.
308 * Added an is_alive boolean function. Players must now wait until the next
309 day to play again.
310 * Saving the player->flags integer to the players.dat file. Old databases
311 will not work.
312 QUICK FIX: put a 0 to the left of the encrypted passwords for all player
313 entries so the database can load properly. Look in flags.h for a
314 description of the way flags work.
315
316 Version 1.1.2
317 * Added a /version reply
318 * Fixed the Makefile to include configscript.cpp
319 * Added a join message when people connect to the IRCD. The message is set
320 on a delay so that on the initial nick burst, the services do not send
321 everyone the message.
322 * Changed the admin commands from a simple password interface to a more
323 sophisticated flags approach. Now you have to identify with the
324 administrator password once, and your flags indicate that you are an
325 admin for all commands.
326 * Full help files available in corrected form for the new administrator type
327 commands.
328
329 Version 1.1.1
330 * Added some admin features.
331 - Refresh
332 * Added help menu functionality for all commands.
333 * Fixed the register command so it notified the client that registration
334 was successful.
335 * Changed the master command so that you didn't have to fight your master
336 if you had enough experience. There is now a question/fight subcommand
337 set for the master command.
338 * Tweaked the masters a bit. Basically, they were too tough. Once a player
339 had enough experience, they had no chance against their master until
340 they got the next two weapons up. This made the next level too easy.
341 Past level 1 still needs tweaking.
342 * Added functionality for bahamut IRCD
343
344 Version 1.1.0
345 * Added autoconf functionality to the gameserv package. Does not compile
346 correctly on SunOS without tweaking.
347 * Fixed the game so that players stats reset at midnight UTC + 8 hours.
348 time(NULL) - (time(NULL) % 86400) + 3600 * 8
349 * Added a contrib directory with a user submitted patch for hybrid ircd.