]>
Commit | Line | Data |
---|---|---|
71098075 | 1 | Version 1.2.0 |
79da067d | 2 | * Took +devel out of the version reply in gameserv.cpp - kain |
7996e5fd | 3 | * Implemented a hashing algorithm for extremely fast searches through |
4 | the players and clients linked lists - kain & wcampbel | |
b0359af9 | 5 | * Fixed some of the fight code - kain |
6 | * Added a logout command so you don't have to quit the IRC Network to | |
7 | stop playing - kain | |
f2072f1a | 8 | * Fixed a bug that was causing players not to be voiced on the forest |
9 | channel on P10 servers - kain | |
b0359af9 | 10 | * Added a missing code segment to decrement the player fights per |
f2072f1a | 11 | day when you fight another player (reported by MaCbLiNd) - kain |
03e0a9d8 | 12 | * Fixed a bug that allowed the same player name to be registered any |
13 | number of times - kain | |
a5316c52 | 14 | * Fixed a problem in when players quit on a P10 server, the /msg |
15 | gameserv list shows the irc nick as not NULL because it was only | |
16 | setting the regular nick and not the realnick - kain | |
17 | * Fixed a logic error in the identify command that caused players to be | |
18 | falsely shown as identified - kain | |
7f17db99 | 19 | * When a player logs off during a player fight, the fight now ends. |
20 | Before it was held in limbo - kain | |
71098075 | 21 | * Fixed a bug in the fight command requiring you to use an irc nickname |
22 | to fight (BugID 927789) - kain | |
a28b7c65 | 23 | Version 1.1.9 |
ea353de1 | 24 | * Added 2 new config file directives (maxafightdistance and maxbfightdistance) |
25 | These allow you to set limits on the distance (in levels) two players | |
26 | are allowed to fight with. See gameserv.example.conf for more info. - kain | |
1579dfa2 | 27 | * Fixed a bug in the identify command that falsly showed a player as |
28 | already being identified. - kain | |
29 | * Created Monsters for level 9 - kain | |
30 | * Added the beginnings of an end monster - kain | |
567c39e1 | 31 | * Slightly adjust the weapon and armor bonuses to prevent a divide by zero |
32 | exception (reported by wassup). - wcampbel | |
da5cf17a | 33 | * Prevent players from issuing a FIGHT against a dead player (reported |
34 | by wassup). - wcampbel | |
bb668fcf | 35 | * Fixed a core in RUN if a client wasn't playing. - wcampbel |
a28b7c65 | 36 | * Added an option to specify the PID file in the config file. - kain |
ce61cdfa | 37 | Version 1.1.8 |
1e1b5312 | 38 | * Missing directives now are identified for config files upon startup - kain |
624c0352 | 39 | * Added a --help option to the gameserv binary - kain |
40 | * Added an optional command line parameter to load a config file - kain | |
41 | * Added a nifty startup intro with the version number. - Kain | |
42 | * Fixed BANK BALANCE (BugID 895157) - wcampbel | |
09b85286 | 43 | * Completely removed the midnight() function code, and replaced it with |
624c0352 | 44 | some struct tm functionality with the localtime() function. - kain |
b5fb1cc5 | 45 | * Major changes to the Makefile, cleaned up a number of rules and added |
624c0352 | 46 | dependencies (via make depend). - wcampbel |
47 | * Corrected the VERSION reply, it broke ircII. - wcampbel | |
48 | * Fixed some P10/other protocol issues - wcampbel | |
49 | * Removed the old hard coded monsters entries. - wcampbel | |
ce61cdfa | 50 | * Made gameserv load as a true daemon. gameserv.pid now contains the pid |
624c0352 | 51 | for the gameserv process. No more run script. - kain |
52 | * Fixed a bug that caused the identify function to segfault. - kain | |
53 | * Fixed some P10 Functionality - kain | |
54 | * Merged in the Hybrid patch - wcampbel | |
ce61cdfa | 55 | Version 1.1.7 |
9436f02d | 56 | * Added P10 Functionality (ircu-2.10.11.x) |
9d3b1d42 | 57 | * Created Monsters for level 8 |
58 | * Increased the size of the monster struct to account for longer names, | |
59 | weapons, and death phrases. | |
60 | * Created Monsters for level 7 | |
8c734eb9 | 61 | * Fixed a bug causing the bank balance command not to work correctly. |
62 | (Thank you wcampbel) | |
63 | * Added HP potions to increase maximum HP. | |
b2641ac4 | 64 | * Made strength and defense potions add either 1 or 2 points rather than |
65 | 0, 1, or 2. | |
84a5afb9 | 66 | * Made the monsters a bit harder. I found that as the game progressed, |
67 | it got easier and easier instead of harder. | |
1e639e3a | 68 | * Fixed the forest events from happening too often. Also, the fountain |
69 | forest event specifically was adding too many forest fights, making | |
70 | the day never end. | |
84a5afb9 | 71 | |
f5c25639 | 72 | Version 1.1.6 |
ee38284f | 73 | * Added a Reset command to GameServ that functions the same was as the |
74 | refresh command, except it completely resets a player to the beginning | |
75 | of the game. | |
76 | * Fixed a bug that would cause monsters to have extremely high HP after | |
77 | loading the monster database. | |
78 | * Tweaked the forest events percentages. They happened too frequently. | |
79 | * New player database format: | |
80 | - Alive/Dead is no longer saved as a word in the database. It is | |
81 | saved as a flag. | |
82 | - 3 new integer values were added to the end of every player string | |
83 | representing their inventory (healing, strength, and defense | |
84 | potions). | |
85 | * Changed the Player structure to use 2 new flags which eliminated 2 | |
86 | boolean values (alive & yourturn) to save a little memory. | |
1902338e | 87 | * Fixed a bug that allowed a player already in a fight to be challenged |
88 | by another player. The other player was then locked into the fight | |
89 | with no way out. | |
5f34df27 | 90 | * Added a use command that allows a player to use items in their inventory. |
91 | Currently the only items are health, strength, and defense potions. | |
92 | Command may be used in battle, but it costs you your turn. | |
73c71976 | 93 | * Changed the stats command so that it takes the player name as |
94 | the stats request. You type /msg GameServ stats nick still, but | |
95 | nick no longer has to be on IRC. You use the player name instead of | |
96 | the IRC Nickname. | |
f27a378f | 97 | * Added a new hybrid patch to the contrib dir. (Thank you wcampbel) |
98 | * Fixed a problem in the display_help() function that could cause a bus | |
99 | error. The problem was with changing literal text when passed to the | |
100 | function as a filename. The function now copies the data as a local | |
101 | variable and modifies that. (Thank you wcampbel) | |
102 | * Fixed a bug that allowed a player to be registered twice if the player | |
103 | was not online. (Thank you wcampbel) | |
9cda831c | 104 | * Added an inventory command which allows players to view how many |
105 | potions they are storing. | |
106 | * Added a tavern command which allows players to buy potions and store | |
107 | them in their inventory for later use. | |
f5c25639 | 108 | * Made some cosmetic changes to this file. |
109 | * Added an inventory class Pouch which allows players to carry around | |
110 | things such as potions and such. | |
111 | ||
922daad7 | 112 | Version 1.1.5 |
f5c25639 | 113 | * Added a missing help file admin_commands. It was written before, but |
114 | somehow was deleted. | |
20d5d721 | 115 | * Admins can now identify as any user without having the correct password. |
116 | * Fixed a bug that allowed for two nicknames to identify for the same player. | |
f5c25639 | 117 | * Added a forestfights directive to the config file so admins can set the |
118 | default daily forest fights. | |
119 | * Added a die directive to the config file that will not let you start | |
120 | GameServ if it is present. | |
20d5d721 | 121 | * Inputted monsters for Level 6. Six more levels left unfinished. |
f5c25639 | 122 | * Changed confloadtime directive to welcomedelay directive in the config file. |
123 | This made more sense. | |
124 | * Added an updateperiod directive to the config file. This represents the | |
125 | period (in seconds) for updating the player data file. Every time the | |
126 | gameserv server gets a message it will check to see if "updateperiod" | |
127 | seconds or more have elapsed since the last update. | |
128 | ||
bf2cabcd | 129 | Version 1.1.4 |
f5c25639 | 130 | * Fixed the welcome msg sending "ICK" instead of the nickname of a new |
131 | aclient. (Thank you wcampbel) | |
132 | * Load now has an optional parameter "monsters" which will force a load of the | |
133 | monsterdata file. This is useful for changing monsters on-the-fly. | |
134 | * Added a load_monsters function that loads from a preconfigured monsters.dat | |
135 | file instead of hard coding the monsters into the array. Users can now | |
136 | change the monster configuration around without knowing C/C++. | |
bf2cabcd | 137 | * Added a new directive to the config file: confloadtime |
f5c25639 | 138 | this represents the delay (in seconds) until GameServ sends a welcome |
139 | message to incoming clients. | |
140 | * Added the welcome message to the config file. See gameserv.example.conf | |
141 | for more info on how to use the variable as a formatted string. | |
142 | ||
1af35752 | 143 | Version 1.1.3 |
f5c25639 | 144 | * Removed a lot of extra list searches by changing all of the boolean |
145 | functions to take aClient as a parameter instead of a nickname string. | |
146 | * Added an is_alive boolean function. Players must now wait until the next | |
147 | day to play again. | |
148 | * Saving the player->flags integer to the players.dat file. Old databases | |
149 | will not work. | |
150 | QUICK FIX: put a 0 to the left of the encrypted passwords for all player | |
151 | entries so the database can load properly. Look in flags.h for a | |
152 | description of the way flags work. | |
153 | ||
0510abf2 | 154 | Version 1.1.2 |
0501fe18 | 155 | * Added a /version reply |
173302fe | 156 | * Fixed the Makefile to include configscript.cpp |
f5c25639 | 157 | * Added a join message when people connect to the IRCD. The message is set |
158 | on a delay so that on the initial nick burst, the services do not send | |
159 | everyone the message. | |
160 | * Changed the admin commands from a simple password interface to a more | |
161 | sophisticated flags approach. Now you have to identify with the | |
162 | administrator password once, and your flags indicate that you are an | |
163 | admin for all commands. | |
164 | * Full help files available in corrected form for the new administrator type | |
165 | commands. | |
0510abf2 | 166 | |
c7340cbd | 167 | Version 1.1.1 |
168 | * Added some admin features. | |
169 | - Refresh | |
170 | * Added help menu functionality for all commands. | |
f5c25639 | 171 | * Fixed the register command so it notified the client that registration |
172 | was successful. | |
173 | * Changed the master command so that you didn't have to fight your master | |
174 | if you had enough experience. There is now a question/fight subcommand | |
175 | set for the master command. | |
176 | * Tweaked the masters a bit. Basically, they were too tough. Once a player | |
177 | had enough experience, they had no chance against their master until | |
178 | they got the next two weapons up. This made the next level too easy. | |
179 | Past level 1 still needs tweaking. | |
c7340cbd | 180 | * Added functionality for bahamut IRCD |
0510abf2 | 181 | |
c7340cbd | 182 | Version 1.1.0 |
f5c25639 | 183 | * Added autoconf functionality to the gameserv package. Does not compile |
184 | correctly on SunOS without tweaking. | |
c7340cbd | 185 | * Fixed the game so that players stats reset at midnight UTC + 8 hours. |
186 | time(NULL) - (time(NULL) % 86400) + 3600 * 8 | |
187 | * Added a contrib directory with a user submitted patch for hybrid ircd. |