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Fixed the Changes file
[irc/gameservirc.git] / gameserv / Changes
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71098075 1Version 1.2.0
79da067d 2* Took +devel out of the version reply in gameserv.cpp - kain
7996e5fd 3* Implemented a hashing algorithm for extremely fast searches through
4 the players and clients linked lists - kain & wcampbel
b0359af9 5* Fixed some of the fight code - kain
6* Added a logout command so you don't have to quit the IRC Network to
7 stop playing - kain
f2072f1a 8* Fixed a bug that was causing players not to be voiced on the forest
9 channel on P10 servers - kain
b0359af9 10* Added a missing code segment to decrement the player fights per
f2072f1a 11 day when you fight another player (reported by MaCbLiNd) - kain
03e0a9d8 12* Fixed a bug that allowed the same player name to be registered any
13 number of times - kain
a5316c52 14* Fixed a problem in when players quit on a P10 server, the /msg
15 gameserv list shows the irc nick as not NULL because it was only
16 setting the regular nick and not the realnick - kain
17* Fixed a logic error in the identify command that caused players to be
18 falsely shown as identified - kain
7f17db99 19* When a player logs off during a player fight, the fight now ends.
20 Before it was held in limbo - kain
71098075 21* Fixed a bug in the fight command requiring you to use an irc nickname
22 to fight (BugID 927789) - kain
a28b7c65 23Version 1.1.9
ea353de1 24* Added 2 new config file directives (maxafightdistance and maxbfightdistance)
25 These allow you to set limits on the distance (in levels) two players
26 are allowed to fight with. See gameserv.example.conf for more info. - kain
1579dfa2 27* Fixed a bug in the identify command that falsly showed a player as
28 already being identified. - kain
29* Created Monsters for level 9 - kain
30* Added the beginnings of an end monster - kain
567c39e1 31* Slightly adjust the weapon and armor bonuses to prevent a divide by zero
32 exception (reported by wassup). - wcampbel
da5cf17a 33* Prevent players from issuing a FIGHT against a dead player (reported
34 by wassup). - wcampbel
bb668fcf 35* Fixed a core in RUN if a client wasn't playing. - wcampbel
a28b7c65 36* Added an option to specify the PID file in the config file. - kain
ce61cdfa 37Version 1.1.8
1e1b5312 38* Missing directives now are identified for config files upon startup - kain
624c0352 39* Added a --help option to the gameserv binary - kain
40* Added an optional command line parameter to load a config file - kain
41* Added a nifty startup intro with the version number. - Kain
42* Fixed BANK BALANCE (BugID 895157) - wcampbel
09b85286 43* Completely removed the midnight() function code, and replaced it with
624c0352 44 some struct tm functionality with the localtime() function. - kain
b5fb1cc5 45* Major changes to the Makefile, cleaned up a number of rules and added
624c0352 46 dependencies (via make depend). - wcampbel
47* Corrected the VERSION reply, it broke ircII. - wcampbel
48* Fixed some P10/other protocol issues - wcampbel
49* Removed the old hard coded monsters entries. - wcampbel
ce61cdfa 50* Made gameserv load as a true daemon. gameserv.pid now contains the pid
624c0352 51 for the gameserv process. No more run script. - kain
52* Fixed a bug that caused the identify function to segfault. - kain
53* Fixed some P10 Functionality - kain
54* Merged in the Hybrid patch - wcampbel
ce61cdfa 55Version 1.1.7
9436f02d 56* Added P10 Functionality (ircu-2.10.11.x)
9d3b1d42 57* Created Monsters for level 8
58* Increased the size of the monster struct to account for longer names,
59 weapons, and death phrases.
60* Created Monsters for level 7
8c734eb9 61* Fixed a bug causing the bank balance command not to work correctly.
62 (Thank you wcampbel)
63* Added HP potions to increase maximum HP.
b2641ac4 64* Made strength and defense potions add either 1 or 2 points rather than
65 0, 1, or 2.
84a5afb9 66* Made the monsters a bit harder. I found that as the game progressed,
67 it got easier and easier instead of harder.
1e639e3a 68* Fixed the forest events from happening too often. Also, the fountain
69 forest event specifically was adding too many forest fights, making
70 the day never end.
84a5afb9 71
f5c25639 72Version 1.1.6
ee38284f 73* Added a Reset command to GameServ that functions the same was as the
74 refresh command, except it completely resets a player to the beginning
75 of the game.
76* Fixed a bug that would cause monsters to have extremely high HP after
77 loading the monster database.
78* Tweaked the forest events percentages. They happened too frequently.
79* New player database format:
80 - Alive/Dead is no longer saved as a word in the database. It is
81 saved as a flag.
82 - 3 new integer values were added to the end of every player string
83 representing their inventory (healing, strength, and defense
84 potions).
85* Changed the Player structure to use 2 new flags which eliminated 2
86 boolean values (alive & yourturn) to save a little memory.
1902338e 87* Fixed a bug that allowed a player already in a fight to be challenged
88 by another player. The other player was then locked into the fight
89 with no way out.
5f34df27 90* Added a use command that allows a player to use items in their inventory.
91 Currently the only items are health, strength, and defense potions.
92 Command may be used in battle, but it costs you your turn.
73c71976 93* Changed the stats command so that it takes the player name as
94 the stats request. You type /msg GameServ stats nick still, but
95 nick no longer has to be on IRC. You use the player name instead of
96 the IRC Nickname.
f27a378f 97* Added a new hybrid patch to the contrib dir. (Thank you wcampbel)
98* Fixed a problem in the display_help() function that could cause a bus
99 error. The problem was with changing literal text when passed to the
100 function as a filename. The function now copies the data as a local
101 variable and modifies that. (Thank you wcampbel)
102* Fixed a bug that allowed a player to be registered twice if the player
103 was not online. (Thank you wcampbel)
9cda831c 104* Added an inventory command which allows players to view how many
105 potions they are storing.
106* Added a tavern command which allows players to buy potions and store
107 them in their inventory for later use.
f5c25639 108* Made some cosmetic changes to this file.
109* Added an inventory class Pouch which allows players to carry around
110 things such as potions and such.
111
922daad7 112Version 1.1.5
f5c25639 113* Added a missing help file admin_commands. It was written before, but
114 somehow was deleted.
20d5d721 115* Admins can now identify as any user without having the correct password.
116* Fixed a bug that allowed for two nicknames to identify for the same player.
f5c25639 117* Added a forestfights directive to the config file so admins can set the
118 default daily forest fights.
119* Added a die directive to the config file that will not let you start
120 GameServ if it is present.
20d5d721 121* Inputted monsters for Level 6. Six more levels left unfinished.
f5c25639 122* Changed confloadtime directive to welcomedelay directive in the config file.
123 This made more sense.
124* Added an updateperiod directive to the config file. This represents the
125 period (in seconds) for updating the player data file. Every time the
126 gameserv server gets a message it will check to see if "updateperiod"
127 seconds or more have elapsed since the last update.
128
bf2cabcd 129Version 1.1.4
f5c25639 130* Fixed the welcome msg sending "ICK" instead of the nickname of a new
131 aclient. (Thank you wcampbel)
132* Load now has an optional parameter "monsters" which will force a load of the
133 monsterdata file. This is useful for changing monsters on-the-fly.
134* Added a load_monsters function that loads from a preconfigured monsters.dat
135 file instead of hard coding the monsters into the array. Users can now
136 change the monster configuration around without knowing C/C++.
bf2cabcd 137* Added a new directive to the config file: confloadtime
f5c25639 138 this represents the delay (in seconds) until GameServ sends a welcome
139 message to incoming clients.
140* Added the welcome message to the config file. See gameserv.example.conf
141 for more info on how to use the variable as a formatted string.
142
1af35752 143Version 1.1.3
f5c25639 144* Removed a lot of extra list searches by changing all of the boolean
145 functions to take aClient as a parameter instead of a nickname string.
146* Added an is_alive boolean function. Players must now wait until the next
147 day to play again.
148* Saving the player->flags integer to the players.dat file. Old databases
149 will not work.
150 QUICK FIX: put a 0 to the left of the encrypted passwords for all player
151 entries so the database can load properly. Look in flags.h for a
152 description of the way flags work.
153
0510abf2 154Version 1.1.2
0501fe18 155* Added a /version reply
173302fe 156* Fixed the Makefile to include configscript.cpp
f5c25639 157* Added a join message when people connect to the IRCD. The message is set
158 on a delay so that on the initial nick burst, the services do not send
159 everyone the message.
160* Changed the admin commands from a simple password interface to a more
161 sophisticated flags approach. Now you have to identify with the
162 administrator password once, and your flags indicate that you are an
163 admin for all commands.
164* Full help files available in corrected form for the new administrator type
165 commands.
0510abf2 166
c7340cbd 167Version 1.1.1
168* Added some admin features.
169 - Refresh
170* Added help menu functionality for all commands.
f5c25639 171* Fixed the register command so it notified the client that registration
172 was successful.
173* Changed the master command so that you didn't have to fight your master
174 if you had enough experience. There is now a question/fight subcommand
175 set for the master command.
176* Tweaked the masters a bit. Basically, they were too tough. Once a player
177 had enough experience, they had no chance against their master until
178 they got the next two weapons up. This made the next level too easy.
179 Past level 1 still needs tweaking.
c7340cbd 180* Added functionality for bahamut IRCD
0510abf2 181
c7340cbd 182Version 1.1.0
f5c25639 183* Added autoconf functionality to the gameserv package. Does not compile
184 correctly on SunOS without tweaking.
c7340cbd 185* Fixed the game so that players stats reset at midnight UTC + 8 hours.
186 time(NULL) - (time(NULL) % 86400) + 3600 * 8
187* Added a contrib directory with a user submitted patch for hybrid ircd.