]> jfr.im git - irc/gameservirc.git/blame - gameserv/Changes
Yet another update to monster stats
[irc/gameservirc.git] / gameserv / Changes
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1e639e3a 1Version 1.1.7
84a5afb9 2* Made the monsters a bit harder. I found that as the game progressed,
3 it got easier and easier instead of harder.
1e639e3a 4* Fixed the forest events from happening too often. Also, the fountain
5 forest event specifically was adding too many forest fights, making
6 the day never end.
84a5afb9 7
f5c25639 8Version 1.1.6
ee38284f 9* Added a Reset command to GameServ that functions the same was as the
10 refresh command, except it completely resets a player to the beginning
11 of the game.
12* Fixed a bug that would cause monsters to have extremely high HP after
13 loading the monster database.
14* Tweaked the forest events percentages. They happened too frequently.
15* New player database format:
16 - Alive/Dead is no longer saved as a word in the database. It is
17 saved as a flag.
18 - 3 new integer values were added to the end of every player string
19 representing their inventory (healing, strength, and defense
20 potions).
21* Changed the Player structure to use 2 new flags which eliminated 2
22 boolean values (alive & yourturn) to save a little memory.
1902338e 23* Fixed a bug that allowed a player already in a fight to be challenged
24 by another player. The other player was then locked into the fight
25 with no way out.
5f34df27 26* Added a use command that allows a player to use items in their inventory.
27 Currently the only items are health, strength, and defense potions.
28 Command may be used in battle, but it costs you your turn.
73c71976 29* Changed the stats command so that it takes the player name as
30 the stats request. You type /msg GameServ stats nick still, but
31 nick no longer has to be on IRC. You use the player name instead of
32 the IRC Nickname.
f27a378f 33* Added a new hybrid patch to the contrib dir. (Thank you wcampbel)
34* Fixed a problem in the display_help() function that could cause a bus
35 error. The problem was with changing literal text when passed to the
36 function as a filename. The function now copies the data as a local
37 variable and modifies that. (Thank you wcampbel)
38* Fixed a bug that allowed a player to be registered twice if the player
39 was not online. (Thank you wcampbel)
9cda831c 40* Added an inventory command which allows players to view how many
41 potions they are storing.
42* Added a tavern command which allows players to buy potions and store
43 them in their inventory for later use.
f5c25639 44* Made some cosmetic changes to this file.
45* Added an inventory class Pouch which allows players to carry around
46 things such as potions and such.
47
922daad7 48Version 1.1.5
f5c25639 49* Added a missing help file admin_commands. It was written before, but
50 somehow was deleted.
20d5d721 51* Admins can now identify as any user without having the correct password.
52* Fixed a bug that allowed for two nicknames to identify for the same player.
f5c25639 53* Added a forestfights directive to the config file so admins can set the
54 default daily forest fights.
55* Added a die directive to the config file that will not let you start
56 GameServ if it is present.
20d5d721 57* Inputted monsters for Level 6. Six more levels left unfinished.
f5c25639 58* Changed confloadtime directive to welcomedelay directive in the config file.
59 This made more sense.
60* Added an updateperiod directive to the config file. This represents the
61 period (in seconds) for updating the player data file. Every time the
62 gameserv server gets a message it will check to see if "updateperiod"
63 seconds or more have elapsed since the last update.
64
bf2cabcd 65Version 1.1.4
f5c25639 66* Fixed the welcome msg sending "ICK" instead of the nickname of a new
67 aclient. (Thank you wcampbel)
68* Load now has an optional parameter "monsters" which will force a load of the
69 monsterdata file. This is useful for changing monsters on-the-fly.
70* Added a load_monsters function that loads from a preconfigured monsters.dat
71 file instead of hard coding the monsters into the array. Users can now
72 change the monster configuration around without knowing C/C++.
bf2cabcd 73* Added a new directive to the config file: confloadtime
f5c25639 74 this represents the delay (in seconds) until GameServ sends a welcome
75 message to incoming clients.
76* Added the welcome message to the config file. See gameserv.example.conf
77 for more info on how to use the variable as a formatted string.
78
1af35752 79Version 1.1.3
f5c25639 80* Removed a lot of extra list searches by changing all of the boolean
81 functions to take aClient as a parameter instead of a nickname string.
82* Added an is_alive boolean function. Players must now wait until the next
83 day to play again.
84* Saving the player->flags integer to the players.dat file. Old databases
85 will not work.
86 QUICK FIX: put a 0 to the left of the encrypted passwords for all player
87 entries so the database can load properly. Look in flags.h for a
88 description of the way flags work.
89
0510abf2 90Version 1.1.2
0501fe18 91* Added a /version reply
173302fe 92* Fixed the Makefile to include configscript.cpp
f5c25639 93* Added a join message when people connect to the IRCD. The message is set
94 on a delay so that on the initial nick burst, the services do not send
95 everyone the message.
96* Changed the admin commands from a simple password interface to a more
97 sophisticated flags approach. Now you have to identify with the
98 administrator password once, and your flags indicate that you are an
99 admin for all commands.
100* Full help files available in corrected form for the new administrator type
101 commands.
0510abf2 102
c7340cbd 103Version 1.1.1
104* Added some admin features.
105 - Refresh
106* Added help menu functionality for all commands.
f5c25639 107* Fixed the register command so it notified the client that registration
108 was successful.
109* Changed the master command so that you didn't have to fight your master
110 if you had enough experience. There is now a question/fight subcommand
111 set for the master command.
112* Tweaked the masters a bit. Basically, they were too tough. Once a player
113 had enough experience, they had no chance against their master until
114 they got the next two weapons up. This made the next level too easy.
115 Past level 1 still needs tweaking.
c7340cbd 116* Added functionality for bahamut IRCD
0510abf2 117
c7340cbd 118Version 1.1.0
f5c25639 119* Added autoconf functionality to the gameserv package. Does not compile
120 correctly on SunOS without tweaking.
c7340cbd 121* Fixed the game so that players stats reset at midnight UTC + 8 hours.
122 time(NULL) - (time(NULL) % 86400) + 3600 * 8
123* Added a contrib directory with a user submitted patch for hybrid ircd.