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[irc/gameservirc.git] / gameserv / c_forest.cpp
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85ce9d3e 1#include "sockhelp.h"
2#include "aClient.h"
3#include "list.h"
4#include "extern.h"
5#include <cctype>
6
7void do_forest(char *u);
8
9void forest(char *source, char *buf)
10{
11 char *cmd = strtok(buf, " ");
12
13 if (cmd[0] == ':')
14 cmd++;
15 if (source[0] == ':')
16 source++;
17
18 if (stricmp(cmd, "SEARCH") == 0)
19 {
20 do_forest(source);
21 } else if (stricmp(cmd, "ATTACK") == 0) {
22 do_attack(source);
23 }
24
25source--;
26}
27
28void do_forest(char *u)
29{
30 aClient *source;
31 char *cmd;
32
33 int num = rand() % 12;
34
35 source = find(u);
36
37 if (!is_playing(u))
38 {
39 notice(s_GameServ, u, "You must be playing the game to search the forest!");
40 }
41 else
42 {
43 if (source->stats->forest_fights <= 0)
44 {
45 notice(s_GameServ, u, "You are out of forest fights for the day. Wait "\
46 "till tomorrow!");
47 return;
48 }
49 else if (isnt_fighting(u))
50 {
51 Player *ni = source->stats;
52 ni->forest_fights--;
53 ni->fight = &monsters[ni->level - 1][num];
54 notice(s_GameServ, u, "You search the forest for something to kill...");
55 notice(s_GameServ, u, "You have found \ 2%s\ 2!", ni->fight->name);
56 ni->fight->hp = ni->fight->maxhp;
57 ni->battle = NULL;
58 display_monster(u);
59 }
60 else if (is_fighting(u))
61 {
62 notice(s_GameServ, u, "You want to fight two monsters at once?");
63 }
64 }
65
66}
67