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added items to the tavern.dat, added the filename option to the config file
[irc/gameservirc.git] / gameserv / Changes
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d7b578a1 1Version 1.2.7
db6cc963 2* Added www.gameserv.us website to the startup banner
3* Completed new item system: http://www.gameserv.us/viewtopic.php?t=21 - kain
d7b578a1 4* Added a new config file directive for the master item data file - kain
5
1563e73b 6Version 1.2.6
b99e5077 7* Implemented the new dragon/boss system as suggested by Tsukasa:
8 Whenever someone beats the dragon, their player is placed in the Dragon's spot
9 guarding the lair. All other attempts to fight the dragon will cause a duel
10 between your old character and the challenger. You essentially become the new
11 dragon, but the old character's name gets a DRAGON- next to it. You are also
12 now reset back to level 1 - kain w/ thanks to Tsukasa at watnet.org for the idea
9c531957 13* Changed the way the sacks of gold and extra experience point forest
14 events were calculated. It is now just as if you killed a monster
15 and didn't have to fight - kain
fc300a1d 16* Fixed the socket code to allow for hostnames to be put in the
17 gameserv.conf for remoteserver instead of just IP addresses - kain
5431156e 18* Added capability for GameServ to identify with NickServ on connection - thank you
19 Tsukasa and watever
1563e73b 20* Added a /msg GameServ SET command with various options - kain
d7b578a1 21
40b9580b 22Version 1.2.5
5c449fde 23* All level master data is now being stored in data/masters.dat - kain
6e0b11d5 24* Added a new config file directive that allows you to specify whether or
5c449fde 25 not you want gameserv to send notices to the channel every time it
6e0b11d5 26 writes the player database - kain
5c449fde 27* Some under the scenes changes have been made with the way players' and
28 monsters' names, weapons, and death phrases are being stored which
29 should make for less memory leakage and minimized overall memory
30 usage - kain
a02e93a1 31* Fixed a minor bug where gameserv was not notifying of a syntax error in
5c449fde 32 /msg gameserv store buy x x - kain (thank you wolfgar)
33
c260a8d7 34Version 1.2.4
b3dcbd82 35* Monsters are completely generated except for the names, weapons, and
36 death cries. A range is set for each level's strength, gold, exp, and
37 hp, and a new monster is generated at random during every forest
38 search. This makes for a more unique gaming experience at the expense
39 of some cpu time on random number generations - kain & wolfgar
e99a4410 40* The structure for holding monsters is now different. Monsters are all
41 stored in the monsters subdirectory in levelx.dat files where x is
42 the level 1 through 12. This will allow for an arbitrary amount of
b3dcbd82 43 monsters per level - kain & wolfgar
89f30676 44* Every time a new news item is added, GameServ announces it in the forest
45 channel - kain
10e38380 46* Added a notice to the forest channel that the player data was
47 saved - kain
082f064d 48* Fixed some things with the upper limts of money and experience - kain
100c5e33 49* Changed the command LIST so it only lists people who are playing.
50 To get a full list, use LIST ALL - kain
e3fbfd85 51* Added two new config file options which allow you to specify how
52 long to wait before deleting level 1 and other levels' accounts
53 separately - kain
70065ca1 54* Added a new command CHECK which will display the amount of time until
55 the next refresh - kain
0b9f4972 56* Added a new config option to specify a refresh period in seconds.
57 Now you can specify how often you want the players to be given
58 new forest fights, etc... - kain
11f32a66 59* Fixed bug causing negative funds to be deposited into an account
60 (bugID 966653) (thank you Jono H - xjono)
19795233 61* Fixed a bug causing players to be duplicated on /msg gameserv
62 load - kain
7cc338f6 63* Added Ultimate2.8.x support - kain
36b31e1c 64* Healing potions can only add up to 100 over your max HP now - kain
9181f3e5 65* Changed the logic for the wishing well forest event. It now adds back
66 a forest fight if you were broke - kain
8929aba5 67* Fixed a bug causing the wrong bonuses to be added when a level was
506edbca 68 gained, and none to be added on the last level - kain
c260a8d7 69* Added daily news with automatic additions when you gain a level,
70 unsuccessfully best your master, kill someone, or are killed - kain
10e38380 71
acd65d8f 72Version 1.2.3
a6352eed 73* Took experience out of calculating the cost of potions - kain
f0314ad5 74* Added even more strength to masters (your defense bonus for each level)
75 to try to even out the fight - kain
76* Added more strength to monsters past level 7 and changed the masters'
77 stats accordingly - kain
78* Changed the fountain forest event to not take a forest fight if your
79 HP is at max - kain
ef7af7e7 80* Added more experience per monster past level 7 - kain
dd584134 81* Added a new forest event (find a potion) each potion has a 1/5 chance
82 of being the one you found, and you have a 2% chance of incurring
83 this forest event - kain
84* Added notification that a player used a potion during a fight to the
85 player they are fighting - kain
86* Added potions to the stats command - kain
016a160f 87* Made the code a bit less dependent on 12 levels - kain
88* Added a new parameter to the list command that allows listing only
89 those that are online and playing - kain
90* Added a new command "Dragon" which lets you fight the end boss - kain
fcca861d 91* Doubled the required experience for fighting masters - kain
b478c0df 92* Fixed a cosmetic bug (sorta) that caused your HP not to read 0 when
93 you're dead (thanks Ricky-S) - kain
b410b364 94* Fixed a divide by 0 bug that occurred when you attacked, but had no
95 weapon (BugID 946043) (thank you NOTevil) - kain
2158299e 96* Fixed a logic error allowing players to bank during a fight - kain
acd65d8f 97* Added more gold per monster above level 4 - kain
2158299e 98
0b259dff 99Version 1.2.2
b5b3532d 100* Fixed a logical error causing the ListenOnCF flag to only work in P10
101 servers - kain
f03267d1 102* Fixed the store command to display syntax on improper sequence of
103 commands (thanks damaged) - kain
6d053d90 104* Added monsters for levels 10, 11, and 12 (created by damaged, edited
105 by kain) - kain
106* Made the masters stats match the next level's monsters' stats a lot
107 closer - kain
c047f947 108* Fixed a bug that crashed gameserv on /msg gameserv master - kain
18b84d11 109* Made welcomemsg an optional config file option. If commented out
c047f947 110 or deleted, gameserv will not send the welcome message
111 (requested by zshack)- kain
903cd861 112* Made the ignoreservers config file option work for Unreal - kain
113* Fixed a minor logical problem that was causing players to be mugged
114 for 0 gold when they were either dead or had no gold on hand and
115 they timed out (thanks Rehm) - kain
e3ede4a7 116* Fixed the bug not allowing different config files to be used - kain
6f727d4c 117* Added an optional config file directive BOPER which makes
118 gameserv become an oper on the network - kain
9bafc40d 119* Added an optional config file directive USEPRIVMSG which makes
120 gameserv use /msg instead of /notice - kain
121* Made the ignoreservers config file option work for bahamut - kain
ae2685f6 122* Fixed an error in do_register that was not adding the client to the
123 players list correctly, causing newly registered players to be
124 locked out of identifying until the next gameserv restart - kain
125* Fixed an error that crashed GameServ if you tried to fight a player
126 lower than the configured level - kain
127* Reduced the effect of potions since the price is down - kain
128* Reduced the price of potions significantly - kain
0b259dff 129* Added a few timeout events if you're not in a fight - kain
130
05c527e6 131Version 1.2.1
91377fbe 132* Included a crontab script in all new distros now - kain
3f243b0b 133* Added a new flag that tells wether a person is playing instead of
134 relying solely on pointers - kain
448a1531 135* Added a mechanism to ignore on a nick to nick basis, and implemented
136 code to auto-ignore nicks on certain servers - kain
137* Changed the HASH command to iHASH (case insensitive) and sHASH (case
138 sensitive) - kain
ff7d02f3 139* Gameserv no longer opers - kain
140* New config file directive: listenonc_forest... see
141 gameserv.example.conf - kain
f1ab3b7c 142* Fixed a bug in identify that was causing players to be shown as not
143 playing (after the change in functions) - kain
144* Fixed up the is_playing boolean function to be more strict - kain
03a4bdbb 145* A true timestamp is now sent on SJOIN for hybrid servers. TS of 1
146 was messing things up - kain
147* Logs are now timestamped as follows: mm/dd/yyyy HH:MM:SS - kain
0b6098d5 148* Added a timeout mechanism with two new config file options - kain
149 - If players are fighting, and the one who's turn it is times out,
150 they lose their turn. If they both timeout after that,
151 they are logged out.
152 - If players are not fighting (player fights), they are simply
153 logged out.
4ffe71d3 154* Fixed a major bug causing a crash when players fought - kain
05c527e6 155* The gameserv server now attempts 3 reconnects if disconnected - kain
0b6098d5 156
71098075 157Version 1.2.0
79da067d 158* Took +devel out of the version reply in gameserv.cpp - kain
7996e5fd 159* Implemented a hashing algorithm for extremely fast searches through
160 the players and clients linked lists - kain & wcampbel
b0359af9 161* Fixed some of the fight code - kain
162* Added a logout command so you don't have to quit the IRC Network to
163 stop playing - kain
f2072f1a 164* Fixed a bug that was causing players not to be voiced on the forest
165 channel on P10 servers - kain
b0359af9 166* Added a missing code segment to decrement the player fights per
f2072f1a 167 day when you fight another player (reported by MaCbLiNd) - kain
03e0a9d8 168* Fixed a bug that allowed the same player name to be registered any
169 number of times - kain
a5316c52 170* Fixed a problem in when players quit on a P10 server, the /msg
171 gameserv list shows the irc nick as not NULL because it was only
172 setting the regular nick and not the realnick - kain
173* Fixed a logic error in the identify command that caused players to be
174 falsely shown as identified - kain
7f17db99 175* When a player logs off during a player fight, the fight now ends.
176 Before it was held in limbo - kain
71098075 177* Fixed a bug in the fight command requiring you to use an irc nickname
178 to fight (BugID 927789) - kain
0b6098d5 179
a28b7c65 180Version 1.1.9
ea353de1 181* Added 2 new config file directives (maxafightdistance and maxbfightdistance)
182 These allow you to set limits on the distance (in levels) two players
183 are allowed to fight with. See gameserv.example.conf for more info. - kain
1579dfa2 184* Fixed a bug in the identify command that falsly showed a player as
185 already being identified. - kain
186* Created Monsters for level 9 - kain
187* Added the beginnings of an end monster - kain
567c39e1 188* Slightly adjust the weapon and armor bonuses to prevent a divide by zero
189 exception (reported by wassup). - wcampbel
da5cf17a 190* Prevent players from issuing a FIGHT against a dead player (reported
191 by wassup). - wcampbel
bb668fcf 192* Fixed a core in RUN if a client wasn't playing. - wcampbel
a28b7c65 193* Added an option to specify the PID file in the config file. - kain
0b6098d5 194
ce61cdfa 195Version 1.1.8
1e1b5312 196* Missing directives now are identified for config files upon startup - kain
624c0352 197* Added a --help option to the gameserv binary - kain
198* Added an optional command line parameter to load a config file - kain
199* Added a nifty startup intro with the version number. - Kain
200* Fixed BANK BALANCE (BugID 895157) - wcampbel
09b85286 201* Completely removed the midnight() function code, and replaced it with
624c0352 202 some struct tm functionality with the localtime() function. - kain
b5fb1cc5 203* Major changes to the Makefile, cleaned up a number of rules and added
624c0352 204 dependencies (via make depend). - wcampbel
205* Corrected the VERSION reply, it broke ircII. - wcampbel
206* Fixed some P10/other protocol issues - wcampbel
207* Removed the old hard coded monsters entries. - wcampbel
ce61cdfa 208* Made gameserv load as a true daemon. gameserv.pid now contains the pid
624c0352 209 for the gameserv process. No more run script. - kain
210* Fixed a bug that caused the identify function to segfault. - kain
211* Fixed some P10 Functionality - kain
212* Merged in the Hybrid patch - wcampbel
0b6098d5 213
ce61cdfa 214Version 1.1.7
9436f02d 215* Added P10 Functionality (ircu-2.10.11.x)
9d3b1d42 216* Created Monsters for level 8
217* Increased the size of the monster struct to account for longer names,
218 weapons, and death phrases.
219* Created Monsters for level 7
8c734eb9 220* Fixed a bug causing the bank balance command not to work correctly.
221 (Thank you wcampbel)
222* Added HP potions to increase maximum HP.
b2641ac4 223* Made strength and defense potions add either 1 or 2 points rather than
224 0, 1, or 2.
84a5afb9 225* Made the monsters a bit harder. I found that as the game progressed,
226 it got easier and easier instead of harder.
1e639e3a 227* Fixed the forest events from happening too often. Also, the fountain
228 forest event specifically was adding too many forest fights, making
229 the day never end.
84a5afb9 230
f5c25639 231Version 1.1.6
ee38284f 232* Added a Reset command to GameServ that functions the same was as the
233 refresh command, except it completely resets a player to the beginning
234 of the game.
235* Fixed a bug that would cause monsters to have extremely high HP after
236 loading the monster database.
237* Tweaked the forest events percentages. They happened too frequently.
238* New player database format:
239 - Alive/Dead is no longer saved as a word in the database. It is
240 saved as a flag.
241 - 3 new integer values were added to the end of every player string
242 representing their inventory (healing, strength, and defense
243 potions).
244* Changed the Player structure to use 2 new flags which eliminated 2
245 boolean values (alive & yourturn) to save a little memory.
1902338e 246* Fixed a bug that allowed a player already in a fight to be challenged
247 by another player. The other player was then locked into the fight
248 with no way out.
5f34df27 249* Added a use command that allows a player to use items in their inventory.
250 Currently the only items are health, strength, and defense potions.
251 Command may be used in battle, but it costs you your turn.
73c71976 252* Changed the stats command so that it takes the player name as
253 the stats request. You type /msg GameServ stats nick still, but
254 nick no longer has to be on IRC. You use the player name instead of
255 the IRC Nickname.
f27a378f 256* Added a new hybrid patch to the contrib dir. (Thank you wcampbel)
257* Fixed a problem in the display_help() function that could cause a bus
258 error. The problem was with changing literal text when passed to the
259 function as a filename. The function now copies the data as a local
260 variable and modifies that. (Thank you wcampbel)
261* Fixed a bug that allowed a player to be registered twice if the player
262 was not online. (Thank you wcampbel)
9cda831c 263* Added an inventory command which allows players to view how many
264 potions they are storing.
265* Added a tavern command which allows players to buy potions and store
266 them in their inventory for later use.
f5c25639 267* Made some cosmetic changes to this file.
268* Added an inventory class Pouch which allows players to carry around
269 things such as potions and such.
270
922daad7 271Version 1.1.5
f5c25639 272* Added a missing help file admin_commands. It was written before, but
273 somehow was deleted.
20d5d721 274* Admins can now identify as any user without having the correct password.
275* Fixed a bug that allowed for two nicknames to identify for the same player.
f5c25639 276* Added a forestfights directive to the config file so admins can set the
277 default daily forest fights.
278* Added a die directive to the config file that will not let you start
279 GameServ if it is present.
20d5d721 280* Inputted monsters for Level 6. Six more levels left unfinished.
f5c25639 281* Changed confloadtime directive to welcomedelay directive in the config file.
282 This made more sense.
283* Added an updateperiod directive to the config file. This represents the
284 period (in seconds) for updating the player data file. Every time the
285 gameserv server gets a message it will check to see if "updateperiod"
286 seconds or more have elapsed since the last update.
287
bf2cabcd 288Version 1.1.4
f5c25639 289* Fixed the welcome msg sending "ICK" instead of the nickname of a new
290 aclient. (Thank you wcampbel)
291* Load now has an optional parameter "monsters" which will force a load of the
292 monsterdata file. This is useful for changing monsters on-the-fly.
293* Added a load_monsters function that loads from a preconfigured monsters.dat
294 file instead of hard coding the monsters into the array. Users can now
295 change the monster configuration around without knowing C/C++.
bf2cabcd 296* Added a new directive to the config file: confloadtime
f5c25639 297 this represents the delay (in seconds) until GameServ sends a welcome
298 message to incoming clients.
299* Added the welcome message to the config file. See gameserv.example.conf
300 for more info on how to use the variable as a formatted string.
301
1af35752 302Version 1.1.3
f5c25639 303* Removed a lot of extra list searches by changing all of the boolean
304 functions to take aClient as a parameter instead of a nickname string.
305* Added an is_alive boolean function. Players must now wait until the next
306 day to play again.
307* Saving the player->flags integer to the players.dat file. Old databases
308 will not work.
309 QUICK FIX: put a 0 to the left of the encrypted passwords for all player
310 entries so the database can load properly. Look in flags.h for a
311 description of the way flags work.
312
0510abf2 313Version 1.1.2
0501fe18 314* Added a /version reply
173302fe 315* Fixed the Makefile to include configscript.cpp
f5c25639 316* Added a join message when people connect to the IRCD. The message is set
317 on a delay so that on the initial nick burst, the services do not send
318 everyone the message.
319* Changed the admin commands from a simple password interface to a more
320 sophisticated flags approach. Now you have to identify with the
321 administrator password once, and your flags indicate that you are an
322 admin for all commands.
323* Full help files available in corrected form for the new administrator type
324 commands.
0510abf2 325
c7340cbd 326Version 1.1.1
327* Added some admin features.
328 - Refresh
329* Added help menu functionality for all commands.
f5c25639 330* Fixed the register command so it notified the client that registration
331 was successful.
332* Changed the master command so that you didn't have to fight your master
333 if you had enough experience. There is now a question/fight subcommand
334 set for the master command.
335* Tweaked the masters a bit. Basically, they were too tough. Once a player
336 had enough experience, they had no chance against their master until
337 they got the next two weapons up. This made the next level too easy.
338 Past level 1 still needs tweaking.
c7340cbd 339* Added functionality for bahamut IRCD
0510abf2 340
c7340cbd 341Version 1.1.0
f5c25639 342* Added autoconf functionality to the gameserv package. Does not compile
343 correctly on SunOS without tweaking.
c7340cbd 344* Fixed the game so that players stats reset at midnight UTC + 8 hours.
345 time(NULL) - (time(NULL) % 86400) + 3600 * 8
346* Added a contrib directory with a user submitted patch for hybrid ircd.