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added items to the tavern.dat, added the filename option to the config file
[irc/gameservirc.git] / gameserv / Changes
1 Version 1.2.7
2 * Added www.gameserv.us website to the startup banner
3 * Completed new item system: http://www.gameserv.us/viewtopic.php?t=21 - kain
4 * Added a new config file directive for the master item data file - kain
5
6 Version 1.2.6
7 * Implemented the new dragon/boss system as suggested by Tsukasa:
8 Whenever someone beats the dragon, their player is placed in the Dragon's spot
9 guarding the lair. All other attempts to fight the dragon will cause a duel
10 between your old character and the challenger. You essentially become the new
11 dragon, but the old character's name gets a DRAGON- next to it. You are also
12 now reset back to level 1 - kain w/ thanks to Tsukasa at watnet.org for the idea
13 * Changed the way the sacks of gold and extra experience point forest
14 events were calculated. It is now just as if you killed a monster
15 and didn't have to fight - kain
16 * Fixed the socket code to allow for hostnames to be put in the
17 gameserv.conf for remoteserver instead of just IP addresses - kain
18 * Added capability for GameServ to identify with NickServ on connection - thank you
19 Tsukasa and watever
20 * Added a /msg GameServ SET command with various options - kain
21
22 Version 1.2.5
23 * All level master data is now being stored in data/masters.dat - kain
24 * Added a new config file directive that allows you to specify whether or
25 not you want gameserv to send notices to the channel every time it
26 writes the player database - kain
27 * Some under the scenes changes have been made with the way players' and
28 monsters' names, weapons, and death phrases are being stored which
29 should make for less memory leakage and minimized overall memory
30 usage - kain
31 * Fixed a minor bug where gameserv was not notifying of a syntax error in
32 /msg gameserv store buy x x - kain (thank you wolfgar)
33
34 Version 1.2.4
35 * Monsters are completely generated except for the names, weapons, and
36 death cries. A range is set for each level's strength, gold, exp, and
37 hp, and a new monster is generated at random during every forest
38 search. This makes for a more unique gaming experience at the expense
39 of some cpu time on random number generations - kain & wolfgar
40 * The structure for holding monsters is now different. Monsters are all
41 stored in the monsters subdirectory in levelx.dat files where x is
42 the level 1 through 12. This will allow for an arbitrary amount of
43 monsters per level - kain & wolfgar
44 * Every time a new news item is added, GameServ announces it in the forest
45 channel - kain
46 * Added a notice to the forest channel that the player data was
47 saved - kain
48 * Fixed some things with the upper limts of money and experience - kain
49 * Changed the command LIST so it only lists people who are playing.
50 To get a full list, use LIST ALL - kain
51 * Added two new config file options which allow you to specify how
52 long to wait before deleting level 1 and other levels' accounts
53 separately - kain
54 * Added a new command CHECK which will display the amount of time until
55 the next refresh - kain
56 * Added a new config option to specify a refresh period in seconds.
57 Now you can specify how often you want the players to be given
58 new forest fights, etc... - kain
59 * Fixed bug causing negative funds to be deposited into an account
60 (bugID 966653) (thank you Jono H - xjono)
61 * Fixed a bug causing players to be duplicated on /msg gameserv
62 load - kain
63 * Added Ultimate2.8.x support - kain
64 * Healing potions can only add up to 100 over your max HP now - kain
65 * Changed the logic for the wishing well forest event. It now adds back
66 a forest fight if you were broke - kain
67 * Fixed a bug causing the wrong bonuses to be added when a level was
68 gained, and none to be added on the last level - kain
69 * Added daily news with automatic additions when you gain a level,
70 unsuccessfully best your master, kill someone, or are killed - kain
71
72 Version 1.2.3
73 * Took experience out of calculating the cost of potions - kain
74 * Added even more strength to masters (your defense bonus for each level)
75 to try to even out the fight - kain
76 * Added more strength to monsters past level 7 and changed the masters'
77 stats accordingly - kain
78 * Changed the fountain forest event to not take a forest fight if your
79 HP is at max - kain
80 * Added more experience per monster past level 7 - kain
81 * Added a new forest event (find a potion) each potion has a 1/5 chance
82 of being the one you found, and you have a 2% chance of incurring
83 this forest event - kain
84 * Added notification that a player used a potion during a fight to the
85 player they are fighting - kain
86 * Added potions to the stats command - kain
87 * Made the code a bit less dependent on 12 levels - kain
88 * Added a new parameter to the list command that allows listing only
89 those that are online and playing - kain
90 * Added a new command "Dragon" which lets you fight the end boss - kain
91 * Doubled the required experience for fighting masters - kain
92 * Fixed a cosmetic bug (sorta) that caused your HP not to read 0 when
93 you're dead (thanks Ricky-S) - kain
94 * Fixed a divide by 0 bug that occurred when you attacked, but had no
95 weapon (BugID 946043) (thank you NOTevil) - kain
96 * Fixed a logic error allowing players to bank during a fight - kain
97 * Added more gold per monster above level 4 - kain
98
99 Version 1.2.2
100 * Fixed a logical error causing the ListenOnCF flag to only work in P10
101 servers - kain
102 * Fixed the store command to display syntax on improper sequence of
103 commands (thanks damaged) - kain
104 * Added monsters for levels 10, 11, and 12 (created by damaged, edited
105 by kain) - kain
106 * Made the masters stats match the next level's monsters' stats a lot
107 closer - kain
108 * Fixed a bug that crashed gameserv on /msg gameserv master - kain
109 * Made welcomemsg an optional config file option. If commented out
110 or deleted, gameserv will not send the welcome message
111 (requested by zshack)- kain
112 * Made the ignoreservers config file option work for Unreal - kain
113 * Fixed a minor logical problem that was causing players to be mugged
114 for 0 gold when they were either dead or had no gold on hand and
115 they timed out (thanks Rehm) - kain
116 * Fixed the bug not allowing different config files to be used - kain
117 * Added an optional config file directive BOPER which makes
118 gameserv become an oper on the network - kain
119 * Added an optional config file directive USEPRIVMSG which makes
120 gameserv use /msg instead of /notice - kain
121 * Made the ignoreservers config file option work for bahamut - kain
122 * Fixed an error in do_register that was not adding the client to the
123 players list correctly, causing newly registered players to be
124 locked out of identifying until the next gameserv restart - kain
125 * Fixed an error that crashed GameServ if you tried to fight a player
126 lower than the configured level - kain
127 * Reduced the effect of potions since the price is down - kain
128 * Reduced the price of potions significantly - kain
129 * Added a few timeout events if you're not in a fight - kain
130
131 Version 1.2.1
132 * Included a crontab script in all new distros now - kain
133 * Added a new flag that tells wether a person is playing instead of
134 relying solely on pointers - kain
135 * Added a mechanism to ignore on a nick to nick basis, and implemented
136 code to auto-ignore nicks on certain servers - kain
137 * Changed the HASH command to iHASH (case insensitive) and sHASH (case
138 sensitive) - kain
139 * Gameserv no longer opers - kain
140 * New config file directive: listenonc_forest... see
141 gameserv.example.conf - kain
142 * Fixed a bug in identify that was causing players to be shown as not
143 playing (after the change in functions) - kain
144 * Fixed up the is_playing boolean function to be more strict - kain
145 * A true timestamp is now sent on SJOIN for hybrid servers. TS of 1
146 was messing things up - kain
147 * Logs are now timestamped as follows: mm/dd/yyyy HH:MM:SS - kain
148 * Added a timeout mechanism with two new config file options - kain
149 - If players are fighting, and the one who's turn it is times out,
150 they lose their turn. If they both timeout after that,
151 they are logged out.
152 - If players are not fighting (player fights), they are simply
153 logged out.
154 * Fixed a major bug causing a crash when players fought - kain
155 * The gameserv server now attempts 3 reconnects if disconnected - kain
156
157 Version 1.2.0
158 * Took +devel out of the version reply in gameserv.cpp - kain
159 * Implemented a hashing algorithm for extremely fast searches through
160 the players and clients linked lists - kain & wcampbel
161 * Fixed some of the fight code - kain
162 * Added a logout command so you don't have to quit the IRC Network to
163 stop playing - kain
164 * Fixed a bug that was causing players not to be voiced on the forest
165 channel on P10 servers - kain
166 * Added a missing code segment to decrement the player fights per
167 day when you fight another player (reported by MaCbLiNd) - kain
168 * Fixed a bug that allowed the same player name to be registered any
169 number of times - kain
170 * Fixed a problem in when players quit on a P10 server, the /msg
171 gameserv list shows the irc nick as not NULL because it was only
172 setting the regular nick and not the realnick - kain
173 * Fixed a logic error in the identify command that caused players to be
174 falsely shown as identified - kain
175 * When a player logs off during a player fight, the fight now ends.
176 Before it was held in limbo - kain
177 * Fixed a bug in the fight command requiring you to use an irc nickname
178 to fight (BugID 927789) - kain
179
180 Version 1.1.9
181 * Added 2 new config file directives (maxafightdistance and maxbfightdistance)
182 These allow you to set limits on the distance (in levels) two players
183 are allowed to fight with. See gameserv.example.conf for more info. - kain
184 * Fixed a bug in the identify command that falsly showed a player as
185 already being identified. - kain
186 * Created Monsters for level 9 - kain
187 * Added the beginnings of an end monster - kain
188 * Slightly adjust the weapon and armor bonuses to prevent a divide by zero
189 exception (reported by wassup). - wcampbel
190 * Prevent players from issuing a FIGHT against a dead player (reported
191 by wassup). - wcampbel
192 * Fixed a core in RUN if a client wasn't playing. - wcampbel
193 * Added an option to specify the PID file in the config file. - kain
194
195 Version 1.1.8
196 * Missing directives now are identified for config files upon startup - kain
197 * Added a --help option to the gameserv binary - kain
198 * Added an optional command line parameter to load a config file - kain
199 * Added a nifty startup intro with the version number. - Kain
200 * Fixed BANK BALANCE (BugID 895157) - wcampbel
201 * Completely removed the midnight() function code, and replaced it with
202 some struct tm functionality with the localtime() function. - kain
203 * Major changes to the Makefile, cleaned up a number of rules and added
204 dependencies (via make depend). - wcampbel
205 * Corrected the VERSION reply, it broke ircII. - wcampbel
206 * Fixed some P10/other protocol issues - wcampbel
207 * Removed the old hard coded monsters entries. - wcampbel
208 * Made gameserv load as a true daemon. gameserv.pid now contains the pid
209 for the gameserv process. No more run script. - kain
210 * Fixed a bug that caused the identify function to segfault. - kain
211 * Fixed some P10 Functionality - kain
212 * Merged in the Hybrid patch - wcampbel
213
214 Version 1.1.7
215 * Added P10 Functionality (ircu-2.10.11.x)
216 * Created Monsters for level 8
217 * Increased the size of the monster struct to account for longer names,
218 weapons, and death phrases.
219 * Created Monsters for level 7
220 * Fixed a bug causing the bank balance command not to work correctly.
221 (Thank you wcampbel)
222 * Added HP potions to increase maximum HP.
223 * Made strength and defense potions add either 1 or 2 points rather than
224 0, 1, or 2.
225 * Made the monsters a bit harder. I found that as the game progressed,
226 it got easier and easier instead of harder.
227 * Fixed the forest events from happening too often. Also, the fountain
228 forest event specifically was adding too many forest fights, making
229 the day never end.
230
231 Version 1.1.6
232 * Added a Reset command to GameServ that functions the same was as the
233 refresh command, except it completely resets a player to the beginning
234 of the game.
235 * Fixed a bug that would cause monsters to have extremely high HP after
236 loading the monster database.
237 * Tweaked the forest events percentages. They happened too frequently.
238 * New player database format:
239 - Alive/Dead is no longer saved as a word in the database. It is
240 saved as a flag.
241 - 3 new integer values were added to the end of every player string
242 representing their inventory (healing, strength, and defense
243 potions).
244 * Changed the Player structure to use 2 new flags which eliminated 2
245 boolean values (alive & yourturn) to save a little memory.
246 * Fixed a bug that allowed a player already in a fight to be challenged
247 by another player. The other player was then locked into the fight
248 with no way out.
249 * Added a use command that allows a player to use items in their inventory.
250 Currently the only items are health, strength, and defense potions.
251 Command may be used in battle, but it costs you your turn.
252 * Changed the stats command so that it takes the player name as
253 the stats request. You type /msg GameServ stats nick still, but
254 nick no longer has to be on IRC. You use the player name instead of
255 the IRC Nickname.
256 * Added a new hybrid patch to the contrib dir. (Thank you wcampbel)
257 * Fixed a problem in the display_help() function that could cause a bus
258 error. The problem was with changing literal text when passed to the
259 function as a filename. The function now copies the data as a local
260 variable and modifies that. (Thank you wcampbel)
261 * Fixed a bug that allowed a player to be registered twice if the player
262 was not online. (Thank you wcampbel)
263 * Added an inventory command which allows players to view how many
264 potions they are storing.
265 * Added a tavern command which allows players to buy potions and store
266 them in their inventory for later use.
267 * Made some cosmetic changes to this file.
268 * Added an inventory class Pouch which allows players to carry around
269 things such as potions and such.
270
271 Version 1.1.5
272 * Added a missing help file admin_commands. It was written before, but
273 somehow was deleted.
274 * Admins can now identify as any user without having the correct password.
275 * Fixed a bug that allowed for two nicknames to identify for the same player.
276 * Added a forestfights directive to the config file so admins can set the
277 default daily forest fights.
278 * Added a die directive to the config file that will not let you start
279 GameServ if it is present.
280 * Inputted monsters for Level 6. Six more levels left unfinished.
281 * Changed confloadtime directive to welcomedelay directive in the config file.
282 This made more sense.
283 * Added an updateperiod directive to the config file. This represents the
284 period (in seconds) for updating the player data file. Every time the
285 gameserv server gets a message it will check to see if "updateperiod"
286 seconds or more have elapsed since the last update.
287
288 Version 1.1.4
289 * Fixed the welcome msg sending "ICK" instead of the nickname of a new
290 aclient. (Thank you wcampbel)
291 * Load now has an optional parameter "monsters" which will force a load of the
292 monsterdata file. This is useful for changing monsters on-the-fly.
293 * Added a load_monsters function that loads from a preconfigured monsters.dat
294 file instead of hard coding the monsters into the array. Users can now
295 change the monster configuration around without knowing C/C++.
296 * Added a new directive to the config file: confloadtime
297 this represents the delay (in seconds) until GameServ sends a welcome
298 message to incoming clients.
299 * Added the welcome message to the config file. See gameserv.example.conf
300 for more info on how to use the variable as a formatted string.
301
302 Version 1.1.3
303 * Removed a lot of extra list searches by changing all of the boolean
304 functions to take aClient as a parameter instead of a nickname string.
305 * Added an is_alive boolean function. Players must now wait until the next
306 day to play again.
307 * Saving the player->flags integer to the players.dat file. Old databases
308 will not work.
309 QUICK FIX: put a 0 to the left of the encrypted passwords for all player
310 entries so the database can load properly. Look in flags.h for a
311 description of the way flags work.
312
313 Version 1.1.2
314 * Added a /version reply
315 * Fixed the Makefile to include configscript.cpp
316 * Added a join message when people connect to the IRCD. The message is set
317 on a delay so that on the initial nick burst, the services do not send
318 everyone the message.
319 * Changed the admin commands from a simple password interface to a more
320 sophisticated flags approach. Now you have to identify with the
321 administrator password once, and your flags indicate that you are an
322 admin for all commands.
323 * Full help files available in corrected form for the new administrator type
324 commands.
325
326 Version 1.1.1
327 * Added some admin features.
328 - Refresh
329 * Added help menu functionality for all commands.
330 * Fixed the register command so it notified the client that registration
331 was successful.
332 * Changed the master command so that you didn't have to fight your master
333 if you had enough experience. There is now a question/fight subcommand
334 set for the master command.
335 * Tweaked the masters a bit. Basically, they were too tough. Once a player
336 had enough experience, they had no chance against their master until
337 they got the next two weapons up. This made the next level too easy.
338 Past level 1 still needs tweaking.
339 * Added functionality for bahamut IRCD
340
341 Version 1.1.0
342 * Added autoconf functionality to the gameserv package. Does not compile
343 correctly on SunOS without tweaking.
344 * Fixed the game so that players stats reset at midnight UTC + 8 hours.
345 time(NULL) - (time(NULL) % 86400) + 3600 * 8
346 * Added a contrib directory with a user submitted patch for hybrid ircd.