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This is a big update. I completely changed the way monsters are stored. The new data...
[irc/gameservirc.git] / gameserv / player.cpp
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85ce9d3e 1#include "player.h"
3662210f 2#include "pouch.h"
20d5d721 3#include "extern.h"
ee38284f 4#include "flags.h"
85ce9d3e 5#include <stdlib.h>
6#include <stdio.h>
7
e3c5fe46 8void Player::reset()
85ce9d3e 9{
ce61cdfa 10 memset(name, 0, 256);
11 memset(password, 0, 256);
cbf6551f 12
85ce9d3e 13 exp = 1;
14 gold = 0;
15 bank = 500;
16 hp = 10;
17 maxhp = 10;
18 strength = 0;
19 defense = 0;
20 armor = 1;
21 weapon = 1;
22 level = 1;
20d5d721 23 forest_fights = forestfights;
85ce9d3e 24 player_fights = 3;
25 fight = NULL;
26 master = NULL;
27 battle = NULL;
1af35752 28 flags = 0;
40251952 29 lastcommand = 0;
14e24ba1 30 lastlogin = 0;
ee38284f 31 setAlive(this);
3662210f 32 inventory.reset();
e3c5fe46 33}
40251952 34
85bcf836 35Player::Player()
36{
37 name = new char[256];
38 password = new char[256];
39 setData(NULL);
40
41 #ifdef DEBUGMODE
42 log("New Player: %s", name);
43 #endif
44}
e3c5fe46 45
46Player::Player(aClient *user)
47{
cdc9a6db 48
49 name = new char[256];
50 password = new char[256];
51
85ce9d3e 52 if (user)
ab4f4ec0 53 {
0a1518fa 54 setData(user->stats);
ab4f4ec0 55 strcpy(name, user->getNick());
56 }
85ce9d3e 57 else
0a1518fa 58 setData(NULL);
59
85ce9d3e 60}
0a1518fa 61
85ce9d3e 62Player::Player(char *n)
63{
cdc9a6db 64 name = new char[256];
65 password = new char[256];
66
e3c5fe46 67 reset(); // Set defaults
85ce9d3e 68
85ce9d3e 69 strcpy(name, n);
70
f2072f1a 71 #ifdef DEBUGMODE
72 log("New Player: %s", name);
73 #endif
85ce9d3e 74}
75
76Player::~Player()
9f8c2acc 77{
78 #ifdef DEBUGMODE
79 char *output;
ce61cdfa 80 output = new char[strlen(name) + strlen(password) + 48];
9f8c2acc 81 strcpy(output, "Deleting Player");
82 #endif
83
ce61cdfa 84 if (name != NULL)
cbf6551f 85 {
9f8c2acc 86 #ifdef DEBUGMODE
87 sprintf(output, "%s: %s", output, name);
88 #endif
89
1cf88153 90 delete [] name;
cbf6551f 91 }
ce61cdfa 92
93 if (password != NULL)
cbf6551f 94 {
9f8c2acc 95 #ifdef DEBUGMODE
ce61cdfa 96 sprintf(output, "%s Password: %s", output, password);
9f8c2acc 97 #endif
ce61cdfa 98
1cf88153 99 delete [] password;
cbf6551f 100 }
ce61cdfa 101
9f8c2acc 102 #ifdef DEBUGMODE
103 log ("%s", output);
ce61cdfa 104 delete [] output;
9f8c2acc 105 #endif
e3c5fe46 106}
85ce9d3e 107
108void Player::setData(Player *right)
109{
110 if (right)
111 {
112 strcpy(name, right->name);
0a1518fa 113 strcpy(password, right->password);
85ce9d3e 114 exp = right->exp;
115 gold = right->gold;
116 bank = right->bank;
117 hp = right->hp;
118 maxhp = right->maxhp;
119 strength = right->strength;
120 defense = right->defense;
121 armor = right->armor;
122 weapon = right->weapon;
123 level = right->level;
85ce9d3e 124 forest_fights = right->forest_fights;
125 player_fights = right->player_fights;
1af35752 126 flags = right->flags;
ee38284f 127 inventory.setInventory(&right->inventory);
85bcf836 128 client = right->client;
40251952 129 lastcommand = right->lastcommand;
14e24ba1 130 lastlogin = right->lastlogin;
85ce9d3e 131 }
0a1518fa 132 else
85ce9d3e 133 {
cdc9a6db 134 reset();
85bcf836 135 client = NULL;
0a1518fa 136 int num = rand() % 32767;
28f552b8 137 sprintf(name, "Player%d", num);
85ce9d3e 138 }
0a1518fa 139
f2072f1a 140 #ifdef DEBUGMODE
141 log("Setting Player data for %s", name);
142 #endif
85ce9d3e 143}
c8ada07e 144
145monster_::~monster_()
146{
147 delete name;
148 delete weapon;
149 delete death;
150}
151
152monster_::monster_()
153{
9d3b1d42 154 name = new char[64];
155 weapon = new char[64];
156 death = new char[512];
c8ada07e 157
9d3b1d42 158 memset(name, 0, 64);
159 memset(weapon, 0, 64);
160 memset(death, 0, 512);
c8ada07e 161}
162
163monster_::monster_(monster_ *m)
164{
165 name = new char[strlen(m->name) + 1];
166 weapon = new char[strlen(m->weapon) + 1];
167 death = new char[strlen(m->death) + 1];
168
169 strcpy(name, m->name);
170 strcpy(weapon, m->weapon);
171 strcpy(death, m->death);
172
173 strength = m->strength;
174 maxhp = m->maxhp;
e282e9d2 175 hp = m->hp;
c8ada07e 176 gold = m->gold;
177 exp = m->exp;
178}
1af35752 179
bf3a2ff9 180monster_::monster_(monster_ &m)
181{
182 name = new char[strlen(m.name) + 1];
183 weapon = new char[strlen(m.weapon) + 1];
184 death = new char[strlen(m.death) + 1];
185
186 strcpy(name, m.name);
187 strcpy(weapon, m.weapon);
188 strcpy(death, m.death);
189
190 strength = m.strength;
191 maxhp = m.maxhp;
192 hp = m.hp;
193 gold = m.gold;
194 exp = m.exp;
195}
196
1af35752 197long int Player::setFlags(long int newflags)
198{
199 flags = newflags;
200 return getFlags();
201}
202
203long int Player::addFlag(long int flag)
204{
205 flags |= flag;
206 return getFlags();
207}
208
209long int Player::remFlag(long int flag)
210{
211 flags &= ~flag;
212 return getFlags();
213}
214
3662210f 215Pouch::Pouch(int h, int s, int d)
216{
217 setHealing(h);
218 setStrength(s);
219 setDefense(d);
220}