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Commit | Line | Data |
---|---|---|
87137def | 1 | * = Not Started |
b568f543 | 2 | - = Started |
46800adc | 3 | X = Finished |
21441d5f | 4 | C = Cancelled |
b568f543 | 5 | |
7f60dd7b | 6 | * Make GameServ tell the channel when two players are in a duel and who wins - DjSlash |
7 | ||
a7645789 | 8 | * A russian roullette type game with tankards of ale ... one of which is |
06387cce | 9 | poisoned. Each time you take a drink and don't die, the stakes are |
10 | higher - WOLFGAR & kain | |
89f30676 | 11 | |
1f8a5387 | 12 | * Make sure gameserv doesn't send the welcome message during a link |
13 | ||
19795233 | 14 | * Add functionality to allow people to enter their last dying words to |
15 | GameServ | |
16 | ||
87137def | 17 | * Gangs of people that can get together and fight other gangs in large |
a51121e0 | 18 | group battles |
19 | - gang names | |
20 | - gangs.dat file with numbers assigned to gangs | |
21 | - a new array of linked lists with each element pointing to an | |
22 | aClient structure based on their gang number | |
23 | - group battles would go on order of gang numbers | |
a5a4c626 | 24 | - hired mercenaries (npcs)- ricky-s |
fcca861d | 25 | - level 3 and above can be gangs only - macblind |
26 | - once you beat the game, you can create a gang - kain | |
a51121e0 | 27 | |
7a9afc84 | 28 | * Make config file accept hostnames not just ips |
29 | ||
ce7556ca | 30 | * Random forest quotes when you search the forest |
31 | ||
21441d5f | 32 | * Change your name for a price |
ce7556ca | 33 | |
ce7556ca | 34 | * Add a drop command for all(their own nick)/admin(any nick) |
35 | ||
ce7556ca | 36 | * Rejoin the bot if kicked/killed |
f5d4b16f | 37 | |
dbaa8744 | 38 | * Make install |
39 | ||
ee38284f | 40 | * Make database and config file version numbers |
3d1af598 | 41 | - Not necessary for config files anymore |
9cda831c | 42 | |
b568f543 | 43 | * Town square shouts. Array of 10 strings that gets rotated |
922daad7 | 44 | * Choose how many strings to rotate in the config file |
20d5d721 | 45 | |
b568f543 | 46 | * Offline player fighting |
922daad7 | 47 | * Sleep at the Inn (useful after offline fighting works (players can't fight you unless they bribe the innkeeper)) |
20d5d721 | 48 | |
b568f543 | 49 | * Transfer funds through bank accounts with caps on amount and per day (not sure, doubt it) |
bf2cabcd | 50 | * Possible choice in gameserv.conf |
21441d5f | 51 | * Trading potions |
20d5d721 | 52 | |
324ab87f | 53 | * MySQL Databases instead of the players.dat/monsters.dat format. This would allow backup |
54 | versions of GameServ to be running on the same network using the same data. | |
55 | ||
b568f543 | 56 | * Classes of players with special abilities like spells and such. |
21441d5f | 57 | - Thieves can rob the bank if they're strong enough |
20d5d721 | 58 | |
4dde2ed9 | 59 | * Error handling |
922daad7 | 60 | |
20d5d721 | 61 | * DCC Chat With GameServ for added capabilities |
62 | ||
8450c018 | 63 | * Implement some sort of IP identification scheme so you can only have one |
64 | player per user@host. | |
65 | ||
b0359af9 | 66 | X Make a logout command |
71098075 | 67 | |
f2072f1a | 68 | X make it so you can't register two of the same player names |
7f17db99 | 69 | |
624c0352 | 70 | X Option for including a config file as a runtime parameter for running |
c62d75be | 71 | Multiple instances of GameServ on different networks. |
72 | ||
0b6098d5 | 73 | X Timeouts on player fights w/ option in config file for timeout rate |
74 | ||
20d5d721 | 75 | X Fix bug where people can identify while they are two different |
76 | nicknames | |
77 | ||
78 | X Add option to config file for forest fights per day, etc. | |
79 | ||
9cda831c | 80 | X Load monsters from a monsters.dat file so they can be changed easily. |
20d5d721 | 81 | |
922daad7 | 82 | X Periodic updates of the gameserv databases to avoid lost data |
9cda831c | 83 | X Tavern where you can buy potions and powerups |
ee38284f | 84 | X Add functionality for potions |
85 | X Forest events | |
86 | X Wishing well | |
c62d75be | 87 | X Fountain of youth: rejuvination & forest fights |
88 | ||
cb5b803b | 89 | X Make GameServ a true daemon instead of using nohup |
90 | X No output unless it's a loading error | |
91 | ||
92 | X Take out most of the output except if in debug mode. | |
93 | X put in the logfile in debug mode | |
94 | ||
95 | X Add P10: Undernet protocol | |
1e1b5312 | 96 | |
97 | X Notice on missing directive from gameserv.conf file. | |
7f17db99 | 98 | X Make it so you can only fight a person at max, so many levels below |
99 | you | |
100 | ||
f5d4b16f | 101 | X Fix bug that doesn't decrease player fights |
102 | ||
103 | X Deal with cheaters who create additional characters, fight with them a | |
104 | bit, then kill them to get their gold. Maybe add level restrictions | |
105 | to fighting other players? | |
106 | ||
107 | X Hash tables for speedy search/insert into player lists. | |
108 | ||
59dc3990 | 109 | X Fix the hashing algorithm for nickname changes! |
110 | ||
ce7556ca | 111 | X Some reconnect scheme that will reconnect the server on squit |
112 | ||
19a038e4 | 113 | X Idle time events - mobbed by the goblin gang |
114 | X (timestamp on each player, periodic checks (config file entry), | |
115 | X if (time(NULL) - player->idlesince >= maxidletime) then (event()) | |
116 | ||
4e64da60 | 117 | X Make an option to switch between privmsg/notice |
118 | ||
119 | X option for gameserv oper in config file | |
120 | ||
613c0d69 | 121 | X Finish the monsters for all levels. |
122 | ||
123 | X Make all applicable commands take the player name instead of the irc | |
124 | nickname as their parameter. This way players can have different names | |
125 | and stay anonymous on IRC while enjoying full game functionality. | |
126 | ||
127 | X make auto message on connect optional | |
128 | ||
129 | X Add admin version of the logout command which allows them to logout | |
130 | anyone | |
131 | ||
016a160f | 132 | X Make an end monster for whatever the last level in the game is... |
133 | that way the game has a point no matter how many monsters | |
134 | are done! | |
613c0d69 | 135 | |
19795233 | 136 | X Daily news (murders, kidnappings, level gains, red dragon slayings) |
46800adc | 137 | |
138 | X Add a config file option to allow people to decide how often to | |
139 | refresh players | |
140 | ||
141 | X Add a function to check how long until gameserv refreshes | |
142 | ||
10e38380 | 143 | X Notice on database updates |
144 | ||
f657b917 | 145 | X Monsters should be more random. Perhaps grabbing from a large pool stored in a txt file rather than |
146 | strictly 12 specific monsters per level. Maybe a .dat file for every level. This would require a | |
147 | restructure of how the monsters are stored, because the 12x12 matrix is restrictive. Perhaps a | |
148 | chain of pearls type structure. | |
149 | ||
150 | X Group all data in a data directory | |
e22e9e69 | 151 | |
152 | X Beating the dragon should post a new news item. - WOLFGAR | |
153 | ||
154 | X Put the masters in a masters.dat file. | |
155 | ||
a41870bf | 156 | X Forbid people from using gameserv's IRC Nick as a player name |
157 | ||
29848b03 | 158 | X Add an option for GameServ to identify with nickserv - Tsukasa & watever |
159 | ||
21441d5f | 160 | X Add a title to people when they beat the dragon - Tsukasa |
161 | ||
162 | C Put some limits on what players can gain per level - Steve |