]> jfr.im git - irc/gameservirc.git/blame - gameserv/extern.h
Added messages.cpp and find.cpp, which contain functions from gameserv.cpp
[irc/gameservirc.git] / gameserv / extern.h
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85ce9d3e 1#ifndef EXTERN_H
2#define EXTERN_H
3
4#define E extern
5
ab4f4ec0 6#define LEVELS 12 // Levels in the game
6d053d90 7#define REALLEVELS 12 // Levels to load from monsters.dat
ab4f4ec0 8#define MONSTERS 12 // Monsters per level
8f0f4c84 9#define WNA 16 // Weapons and armor
ab4f4ec0 10
85ce9d3e 11#include <stdarg.h>
ec4605a9 12#include <list>
8cd4c581 13#include <string>
14
44ea29f7 15#include "config.h"
e1c41a84 16#include "options.h"
8cd4c581 17
0eff3cc0 18using std::list;
19using std::string;
44ea29f7 20
21#if TIME_WITH_SYS_TIME
22# include <sys/time.h>
23# include <time.h>
24#else
25# if HAVE_SYS_TIME_H
26# include <sys/time.h>
27# else
28# include <time.h>
29# endif
30#endif
31
8cd4c581 32// Forward declarations
33class toplist;
34class Player;
35class aClient;
36class Level;
37class item;
38class itemContainer;
39class weapon;
40class armor;
41class potion;
42class tavernItem;
43class Monster;
44
7996e5fd 45// Hash.cpp stuff start
46#define U_TABLE_SIZE 1999
448a1531 47E unsigned long sHASH(const unsigned char *name);
48E unsigned long iHASH(const unsigned char *name);
7996e5fd 49// hash.cpp stuff end
50
2edcd222 51E long lastrefresh;
1fe6fccd 52E long lastrollover;
2edcd222 53E void save_lastrefresh();
54E void load_lastrefresh();
1fe6fccd 55E void save_lastrollover();
56E void load_lastrollover();
85ce9d3e 57
58// The socket
59E int sock;
60
9d057db5 61
8450c018 62/* config.cpp start */
624c0352 63E int load_config_file(char *config = "gameserv.conf");
85ce9d3e 64E void unload_config_file();
65E char *s_GameServ;
66E char *c_Forest;
67E char *c_ForestTopic;
68E char *gshost;
69E char *gsident;
529f5e31 70E char *pidfile;
5aa1d28d 71E char *newsdata;
5431156e 72E char *nsname;
73E char *nspass;
8e800549 74E Monster dragon;
e1c41a84 75
76#if defined(P10)
77E char *gsnum;
78#endif
79
85ce9d3e 80E char *servername;
285f72cf 81E char *localhost;
85ce9d3e 82E char *remoteserver;
285f72cf 83E int remoteport;
85ce9d3e 84E char *remotepass;
85E char *playerdata;
ec4605a9 86E char *itemdata;
d1927afc 87E char *tavernitemdata;
3f107f27 88E char *storeitemdata;
8e800549 89E char *dragondata;
90E char *masterdata;
c62d75be 91E char *logfile;
45a84400 92E char *adminpass;
173302fe 93E char *VERSION;
94E char *PACKAGE;
bf2cabcd 95E char *welcomemsg;
448a1531 96E char *ignoreserverslist;
bf2cabcd 97
9bafc40d 98E long configflags;
2edcd222 99E long refreshperiod;
1fe6fccd 100E long rolloverperiod;
7fdd9c86 101E long numrolloverfights;
14e24ba1 102E int level1expire;
103E int defaultexpire;
05c527e6 104E bool shuttingdown;
922daad7 105E int welcomedelay;
106E int updateperiod;
20d5d721 107E int forestfights;
8450c018 108E int maxafightdistance;
109E int maxbfightdistance;
40251952 110E int maxidletime;
111E int idlecheckperiod;
1ee4a31b 112E int maxitems;
1fe6fccd 113E long maxforestfights;
62893a2f 114E unsigned int maxnicklen;
8450c018 115
116/* config.cpp end */
85ce9d3e 117
d61f68e3 118E list<Player*> players[U_TABLE_SIZE];
c10b78ac 119E list<aClient*> clients[U_TABLE_SIZE];
120E list<string> todaysnews;
71a1182a 121E list<item*> store; // The list of items available at the store
122
123/* find.cpp begin */
124E item *findItemByID(int id);
125E item *findStoreItemByID(int id);
126E tavernItem *findTavernItemByID(int id);
127/* find.cpp end */
85ce9d3e 128
40251952 129/** tcpclient.cpp **/
130E void check_idles();
f9db99e0 131E void clearClients();
132E void clearPlayers();
40251952 133
85ce9d3e 134/** List search functions **/
135E aClient *find(char *nick);
136E aClient *find(const char *nick);
137E aClient *findbynick(char *nick);
138E aClient *findbynick(const char *nick);
4e5760fd 139E aClient *findbyrealnick(char *realnick);
d61f68e3 140E Player *findplayer(const char *name);
ce61cdfa 141#ifdef P10
142E aClient *findbyrealnick(char *realnick);
143#endif
85ce9d3e 144
40251952 145/** tcpclient.cpp **/
146
85ce9d3e 147/** Sock writing functions **/
148E void notice(const char *source, const char *dest, const char *fmt, ...);
149E void raw(const char *fmt, ...);
150
c260a8d7 151/** news.cpp **/
c10b78ac 152E void addNews(list<string> &news, const char *fmt, ...);
5aa1d28d 153E void do_news(char *u);
c10b78ac 154E void clearNews(list<string> &news);
155E void loadNews(char *filename, list<string> &news);
156E void saveNews(char *filename, list<string> &news);
157E void showNews(char *nick, list<string> &news);
c260a8d7 158
85ce9d3e 159/** gameserv.cpp **/
4c2a9f3b 160E item *findItemByID(int id);
8f0f4c84 161E int hpbonus[LEVELS - 1];
162E int strbonus[LEVELS - 1];
163E int defbonus[LEVELS - 1];
85ce9d3e 164E void gameserv(char *source, char *buf);
42106907 165E Level levels[LEVELS];
cd973e97 166E list<item*> Items;
8022c441 167E list<tavernItem> tavern;
8cd4c581 168E toplist myToplist;
85ce9d3e 169
170/** forest.cpp **/
171E void forest(char *source, char *buf);
172
173/** functions.cpp **/
174
85ce9d3e 175E bool is_playing(char *u);
1af35752 176E bool is_playing(aClient *user);
177
85ce9d3e 178E bool is_fighting(char *u);
1af35752 179E bool is_fighting(aClient *user);
180
85ce9d3e 181E bool player_fight(char *u);
1af35752 182E bool player_fight(aClient *user);
183
8f0f4c84 184E bool dragon_fight(aClient *user);
185
85ce9d3e 186E bool master_fight(char *u);
1af35752 187E bool master_fight(aClient *user);
188
bbb7e9be 189E bool alphaNumeric(const char *str);
190
653c4f62 191#ifndef HAVE_STRTOK
85ce9d3e 192E char *strtok(char *str, const char *delim);
653c4f62 193#endif
194
85ce9d3e 195E char *spaces(int len, char *seperator);
85ce9d3e 196E void display_monster(char *u);
197E void display_players(char *u);
8f0f4c84 198E void display_players(aClient *user);
85ce9d3e 199E int stricmp(const char *s1, const char *s2);
200E int strnicmp(const char *s1, const char *s2, size_t len);
201E long int chartoint(char ch);
202E int isstringnum(char *num);
203E long int pow (int x, int y);
204E long int stringtoint(char *number);
5c449fde 205E bool load_masters();
4dde2ed9 206E bool load_monsters();
ea93c39a 207E bool load_levels();
c8ada07e 208E void delete_monsters();
209E void delete_masters();
210E Monster *getNewMonster(Monster *m);
211E void deleteMonster(Monster *m);
44ea29f7 212E void refresh(Player *p);
85ce9d3e 213E void refreshall();
1fe6fccd 214E void rolloverall();
215E void rollover(Player *p);
40251952 216E void updateTS(Player *p);
217E bool timedOut(Player *p);
218E void timeOutEvent(Player *p);
ee38284f 219E void reset(Player *p);
220E void resetall();
85ce9d3e 221
9cda831c 222E void do_attack(char *u);
223E void do_bank(char *u);
70065ca1 224E void do_check(char *u);
1781f48a 225E void do_equip(char *u);
9cda831c 226E void do_fight(char *u);
227E void do_forest(char *u);
228E void do_heal(char *u);
85ce9d3e 229E void do_identify(char *u);
9cda831c 230E void do_invenory(char *u);
231E void do_list(char *u);
b0359af9 232E void do_logout(char *u);
85ce9d3e 233E void do_play(char *u);
234E void do_quitg(char *u);
9cda831c 235E void do_refresh(char *u);
236E void do_register(char *u);
85ce9d3e 237E void do_reset(char *u);
85ce9d3e 238E void do_run(char *u);
8f0f4c84 239E void do_set(char *u);
85ce9d3e 240E void do_stats(char *u);
9cda831c 241E void do_store(char *u);
242E void do_tavern(char *u);
83cf716f 243E void do_use(char *u);
85ce9d3e 244E void see_mystic(char *u);
85ce9d3e 245
b0359af9 246E void logout(aClient *user); // log a user off the game
9cda831c 247E void showstats(const char *u, const char *nick);
228a25d5 248E void showinventory(Player *from, aClient *to);
85ce9d3e 249/* Database saving stuff */
250
251E int save_gs_dbase();
252E int load_gs_dbase();
d1927afc 253E int load_tavern();
ec4605a9 254E int load_items();
3f107f27 255E int load_store();
8e800549 256E int load_dragon();
257E int save_dragon();
85ce9d3e 258
c62d75be 259// Log File Stuff
260E void log(const char *fmt, ...);
261
85ce9d3e 262#endif