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Added a new command CHECK which will display the amount of time until the next refresh
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c260a8d7 1Version 1.2.4
70065ca1 2* Added a new command CHECK which will display the amount of time until
3 the next refresh - kain
0b9f4972 4* Added a new config option to specify a refresh period in seconds.
5 Now you can specify how often you want the players to be given
6 new forest fights, etc... - kain
11f32a66 7* Fixed bug causing negative funds to be deposited into an account
8 (bugID 966653) (thank you Jono H - xjono)
19795233 9* Fixed a bug causing players to be duplicated on /msg gameserv
10 load - kain
7cc338f6 11* Added Ultimate2.8.x support - kain
36b31e1c 12* Healing potions can only add up to 100 over your max HP now - kain
9181f3e5 13* Changed the logic for the wishing well forest event. It now adds back
14 a forest fight if you were broke - kain
8929aba5 15* Fixed a bug causing the wrong bonuses to be added when a level was
506edbca 16 gained, and none to be added on the last level - kain
c260a8d7 17* Added daily news with automatic additions when you gain a level,
18 unsuccessfully best your master, kill someone, or are killed - kain
acd65d8f 19Version 1.2.3
a6352eed 20* Took experience out of calculating the cost of potions - kain
f0314ad5 21* Added even more strength to masters (your defense bonus for each level)
22 to try to even out the fight - kain
23* Added more strength to monsters past level 7 and changed the masters'
24 stats accordingly - kain
25* Changed the fountain forest event to not take a forest fight if your
26 HP is at max - kain
ef7af7e7 27* Added more experience per monster past level 7 - kain
dd584134 28* Added a new forest event (find a potion) each potion has a 1/5 chance
29 of being the one you found, and you have a 2% chance of incurring
30 this forest event - kain
31* Added notification that a player used a potion during a fight to the
32 player they are fighting - kain
33* Added potions to the stats command - kain
016a160f 34* Made the code a bit less dependent on 12 levels - kain
35* Added a new parameter to the list command that allows listing only
36 those that are online and playing - kain
37* Added a new command "Dragon" which lets you fight the end boss - kain
fcca861d 38* Doubled the required experience for fighting masters - kain
b478c0df 39* Fixed a cosmetic bug (sorta) that caused your HP not to read 0 when
40 you're dead (thanks Ricky-S) - kain
b410b364 41* Fixed a divide by 0 bug that occurred when you attacked, but had no
42 weapon (BugID 946043) (thank you NOTevil) - kain
2158299e 43* Fixed a logic error allowing players to bank during a fight - kain
acd65d8f 44* Added more gold per monster above level 4 - kain
2158299e 45
0b259dff 46Version 1.2.2
b5b3532d 47* Fixed a logical error causing the ListenOnCF flag to only work in P10
48 servers - kain
f03267d1 49* Fixed the store command to display syntax on improper sequence of
50 commands (thanks damaged) - kain
6d053d90 51* Added monsters for levels 10, 11, and 12 (created by damaged, edited
52 by kain) - kain
53* Made the masters stats match the next level's monsters' stats a lot
54 closer - kain
c047f947 55* Fixed a bug that crashed gameserv on /msg gameserv master - kain
18b84d11 56* Made welcomemsg an optional config file option. If commented out
c047f947 57 or deleted, gameserv will not send the welcome message
58 (requested by zshack)- kain
903cd861 59* Made the ignoreservers config file option work for Unreal - kain
60* Fixed a minor logical problem that was causing players to be mugged
61 for 0 gold when they were either dead or had no gold on hand and
62 they timed out (thanks Rehm) - kain
e3ede4a7 63* Fixed the bug not allowing different config files to be used - kain
6f727d4c 64* Added an optional config file directive BOPER which makes
65 gameserv become an oper on the network - kain
9bafc40d 66* Added an optional config file directive USEPRIVMSG which makes
67 gameserv use /msg instead of /notice - kain
68* Made the ignoreservers config file option work for bahamut - kain
ae2685f6 69* Fixed an error in do_register that was not adding the client to the
70 players list correctly, causing newly registered players to be
71 locked out of identifying until the next gameserv restart - kain
72* Fixed an error that crashed GameServ if you tried to fight a player
73 lower than the configured level - kain
74* Reduced the effect of potions since the price is down - kain
75* Reduced the price of potions significantly - kain
0b259dff 76* Added a few timeout events if you're not in a fight - kain
77
05c527e6 78Version 1.2.1
91377fbe 79* Included a crontab script in all new distros now - kain
3f243b0b 80* Added a new flag that tells wether a person is playing instead of
81 relying solely on pointers - kain
448a1531 82* Added a mechanism to ignore on a nick to nick basis, and implemented
83 code to auto-ignore nicks on certain servers - kain
84* Changed the HASH command to iHASH (case insensitive) and sHASH (case
85 sensitive) - kain
ff7d02f3 86* Gameserv no longer opers - kain
87* New config file directive: listenonc_forest... see
88 gameserv.example.conf - kain
f1ab3b7c 89* Fixed a bug in identify that was causing players to be shown as not
90 playing (after the change in functions) - kain
91* Fixed up the is_playing boolean function to be more strict - kain
03a4bdbb 92* A true timestamp is now sent on SJOIN for hybrid servers. TS of 1
93 was messing things up - kain
94* Logs are now timestamped as follows: mm/dd/yyyy HH:MM:SS - kain
0b6098d5 95* Added a timeout mechanism with two new config file options - kain
96 - If players are fighting, and the one who's turn it is times out,
97 they lose their turn. If they both timeout after that,
98 they are logged out.
99 - If players are not fighting (player fights), they are simply
100 logged out.
4ffe71d3 101* Fixed a major bug causing a crash when players fought - kain
05c527e6 102* The gameserv server now attempts 3 reconnects if disconnected - kain
0b6098d5 103
71098075 104Version 1.2.0
79da067d 105* Took +devel out of the version reply in gameserv.cpp - kain
7996e5fd 106* Implemented a hashing algorithm for extremely fast searches through
107 the players and clients linked lists - kain & wcampbel
b0359af9 108* Fixed some of the fight code - kain
109* Added a logout command so you don't have to quit the IRC Network to
110 stop playing - kain
f2072f1a 111* Fixed a bug that was causing players not to be voiced on the forest
112 channel on P10 servers - kain
b0359af9 113* Added a missing code segment to decrement the player fights per
f2072f1a 114 day when you fight another player (reported by MaCbLiNd) - kain
03e0a9d8 115* Fixed a bug that allowed the same player name to be registered any
116 number of times - kain
a5316c52 117* Fixed a problem in when players quit on a P10 server, the /msg
118 gameserv list shows the irc nick as not NULL because it was only
119 setting the regular nick and not the realnick - kain
120* Fixed a logic error in the identify command that caused players to be
121 falsely shown as identified - kain
7f17db99 122* When a player logs off during a player fight, the fight now ends.
123 Before it was held in limbo - kain
71098075 124* Fixed a bug in the fight command requiring you to use an irc nickname
125 to fight (BugID 927789) - kain
0b6098d5 126
a28b7c65 127Version 1.1.9
ea353de1 128* Added 2 new config file directives (maxafightdistance and maxbfightdistance)
129 These allow you to set limits on the distance (in levels) two players
130 are allowed to fight with. See gameserv.example.conf for more info. - kain
1579dfa2 131* Fixed a bug in the identify command that falsly showed a player as
132 already being identified. - kain
133* Created Monsters for level 9 - kain
134* Added the beginnings of an end monster - kain
567c39e1 135* Slightly adjust the weapon and armor bonuses to prevent a divide by zero
136 exception (reported by wassup). - wcampbel
da5cf17a 137* Prevent players from issuing a FIGHT against a dead player (reported
138 by wassup). - wcampbel
bb668fcf 139* Fixed a core in RUN if a client wasn't playing. - wcampbel
a28b7c65 140* Added an option to specify the PID file in the config file. - kain
0b6098d5 141
ce61cdfa 142Version 1.1.8
1e1b5312 143* Missing directives now are identified for config files upon startup - kain
624c0352 144* Added a --help option to the gameserv binary - kain
145* Added an optional command line parameter to load a config file - kain
146* Added a nifty startup intro with the version number. - Kain
147* Fixed BANK BALANCE (BugID 895157) - wcampbel
09b85286 148* Completely removed the midnight() function code, and replaced it with
624c0352 149 some struct tm functionality with the localtime() function. - kain
b5fb1cc5 150* Major changes to the Makefile, cleaned up a number of rules and added
624c0352 151 dependencies (via make depend). - wcampbel
152* Corrected the VERSION reply, it broke ircII. - wcampbel
153* Fixed some P10/other protocol issues - wcampbel
154* Removed the old hard coded monsters entries. - wcampbel
ce61cdfa 155* Made gameserv load as a true daemon. gameserv.pid now contains the pid
624c0352 156 for the gameserv process. No more run script. - kain
157* Fixed a bug that caused the identify function to segfault. - kain
158* Fixed some P10 Functionality - kain
159* Merged in the Hybrid patch - wcampbel
0b6098d5 160
ce61cdfa 161Version 1.1.7
9436f02d 162* Added P10 Functionality (ircu-2.10.11.x)
9d3b1d42 163* Created Monsters for level 8
164* Increased the size of the monster struct to account for longer names,
165 weapons, and death phrases.
166* Created Monsters for level 7
8c734eb9 167* Fixed a bug causing the bank balance command not to work correctly.
168 (Thank you wcampbel)
169* Added HP potions to increase maximum HP.
b2641ac4 170* Made strength and defense potions add either 1 or 2 points rather than
171 0, 1, or 2.
84a5afb9 172* Made the monsters a bit harder. I found that as the game progressed,
173 it got easier and easier instead of harder.
1e639e3a 174* Fixed the forest events from happening too often. Also, the fountain
175 forest event specifically was adding too many forest fights, making
176 the day never end.
84a5afb9 177
f5c25639 178Version 1.1.6
ee38284f 179* Added a Reset command to GameServ that functions the same was as the
180 refresh command, except it completely resets a player to the beginning
181 of the game.
182* Fixed a bug that would cause monsters to have extremely high HP after
183 loading the monster database.
184* Tweaked the forest events percentages. They happened too frequently.
185* New player database format:
186 - Alive/Dead is no longer saved as a word in the database. It is
187 saved as a flag.
188 - 3 new integer values were added to the end of every player string
189 representing their inventory (healing, strength, and defense
190 potions).
191* Changed the Player structure to use 2 new flags which eliminated 2
192 boolean values (alive & yourturn) to save a little memory.
1902338e 193* Fixed a bug that allowed a player already in a fight to be challenged
194 by another player. The other player was then locked into the fight
195 with no way out.
5f34df27 196* Added a use command that allows a player to use items in their inventory.
197 Currently the only items are health, strength, and defense potions.
198 Command may be used in battle, but it costs you your turn.
73c71976 199* Changed the stats command so that it takes the player name as
200 the stats request. You type /msg GameServ stats nick still, but
201 nick no longer has to be on IRC. You use the player name instead of
202 the IRC Nickname.
f27a378f 203* Added a new hybrid patch to the contrib dir. (Thank you wcampbel)
204* Fixed a problem in the display_help() function that could cause a bus
205 error. The problem was with changing literal text when passed to the
206 function as a filename. The function now copies the data as a local
207 variable and modifies that. (Thank you wcampbel)
208* Fixed a bug that allowed a player to be registered twice if the player
209 was not online. (Thank you wcampbel)
9cda831c 210* Added an inventory command which allows players to view how many
211 potions they are storing.
212* Added a tavern command which allows players to buy potions and store
213 them in their inventory for later use.
f5c25639 214* Made some cosmetic changes to this file.
215* Added an inventory class Pouch which allows players to carry around
216 things such as potions and such.
217
922daad7 218Version 1.1.5
f5c25639 219* Added a missing help file admin_commands. It was written before, but
220 somehow was deleted.
20d5d721 221* Admins can now identify as any user without having the correct password.
222* Fixed a bug that allowed for two nicknames to identify for the same player.
f5c25639 223* Added a forestfights directive to the config file so admins can set the
224 default daily forest fights.
225* Added a die directive to the config file that will not let you start
226 GameServ if it is present.
20d5d721 227* Inputted monsters for Level 6. Six more levels left unfinished.
f5c25639 228* Changed confloadtime directive to welcomedelay directive in the config file.
229 This made more sense.
230* Added an updateperiod directive to the config file. This represents the
231 period (in seconds) for updating the player data file. Every time the
232 gameserv server gets a message it will check to see if "updateperiod"
233 seconds or more have elapsed since the last update.
234
bf2cabcd 235Version 1.1.4
f5c25639 236* Fixed the welcome msg sending "ICK" instead of the nickname of a new
237 aclient. (Thank you wcampbel)
238* Load now has an optional parameter "monsters" which will force a load of the
239 monsterdata file. This is useful for changing monsters on-the-fly.
240* Added a load_monsters function that loads from a preconfigured monsters.dat
241 file instead of hard coding the monsters into the array. Users can now
242 change the monster configuration around without knowing C/C++.
bf2cabcd 243* Added a new directive to the config file: confloadtime
f5c25639 244 this represents the delay (in seconds) until GameServ sends a welcome
245 message to incoming clients.
246* Added the welcome message to the config file. See gameserv.example.conf
247 for more info on how to use the variable as a formatted string.
248
1af35752 249Version 1.1.3
f5c25639 250* Removed a lot of extra list searches by changing all of the boolean
251 functions to take aClient as a parameter instead of a nickname string.
252* Added an is_alive boolean function. Players must now wait until the next
253 day to play again.
254* Saving the player->flags integer to the players.dat file. Old databases
255 will not work.
256 QUICK FIX: put a 0 to the left of the encrypted passwords for all player
257 entries so the database can load properly. Look in flags.h for a
258 description of the way flags work.
259
0510abf2 260Version 1.1.2
0501fe18 261* Added a /version reply
173302fe 262* Fixed the Makefile to include configscript.cpp
f5c25639 263* Added a join message when people connect to the IRCD. The message is set
264 on a delay so that on the initial nick burst, the services do not send
265 everyone the message.
266* Changed the admin commands from a simple password interface to a more
267 sophisticated flags approach. Now you have to identify with the
268 administrator password once, and your flags indicate that you are an
269 admin for all commands.
270* Full help files available in corrected form for the new administrator type
271 commands.
0510abf2 272
c7340cbd 273Version 1.1.1
274* Added some admin features.
275 - Refresh
276* Added help menu functionality for all commands.
f5c25639 277* Fixed the register command so it notified the client that registration
278 was successful.
279* Changed the master command so that you didn't have to fight your master
280 if you had enough experience. There is now a question/fight subcommand
281 set for the master command.
282* Tweaked the masters a bit. Basically, they were too tough. Once a player
283 had enough experience, they had no chance against their master until
284 they got the next two weapons up. This made the next level too easy.
285 Past level 1 still needs tweaking.
c7340cbd 286* Added functionality for bahamut IRCD
0510abf2 287
c7340cbd 288Version 1.1.0
f5c25639 289* Added autoconf functionality to the gameserv package. Does not compile
290 correctly on SunOS without tweaking.
c7340cbd 291* Fixed the game so that players stats reset at midnight UTC + 8 hours.
292 time(NULL) - (time(NULL) % 86400) + 3600 * 8
293* Added a contrib directory with a user submitted patch for hybrid ircd.