]> jfr.im git - irc/gameservirc.git/blob - gameserv/Changes
Added a new command CHECK which will display the amount of time until the next refresh
[irc/gameservirc.git] / gameserv / Changes
1 Version 1.2.4
2 * Added a new command CHECK which will display the amount of time until
3 the next refresh - kain
4 * Added a new config option to specify a refresh period in seconds.
5 Now you can specify how often you want the players to be given
6 new forest fights, etc... - kain
7 * Fixed bug causing negative funds to be deposited into an account
8 (bugID 966653) (thank you Jono H - xjono)
9 * Fixed a bug causing players to be duplicated on /msg gameserv
10 load - kain
11 * Added Ultimate2.8.x support - kain
12 * Healing potions can only add up to 100 over your max HP now - kain
13 * Changed the logic for the wishing well forest event. It now adds back
14 a forest fight if you were broke - kain
15 * Fixed a bug causing the wrong bonuses to be added when a level was
16 gained, and none to be added on the last level - kain
17 * Added daily news with automatic additions when you gain a level,
18 unsuccessfully best your master, kill someone, or are killed - kain
19 Version 1.2.3
20 * Took experience out of calculating the cost of potions - kain
21 * Added even more strength to masters (your defense bonus for each level)
22 to try to even out the fight - kain
23 * Added more strength to monsters past level 7 and changed the masters'
24 stats accordingly - kain
25 * Changed the fountain forest event to not take a forest fight if your
26 HP is at max - kain
27 * Added more experience per monster past level 7 - kain
28 * Added a new forest event (find a potion) each potion has a 1/5 chance
29 of being the one you found, and you have a 2% chance of incurring
30 this forest event - kain
31 * Added notification that a player used a potion during a fight to the
32 player they are fighting - kain
33 * Added potions to the stats command - kain
34 * Made the code a bit less dependent on 12 levels - kain
35 * Added a new parameter to the list command that allows listing only
36 those that are online and playing - kain
37 * Added a new command "Dragon" which lets you fight the end boss - kain
38 * Doubled the required experience for fighting masters - kain
39 * Fixed a cosmetic bug (sorta) that caused your HP not to read 0 when
40 you're dead (thanks Ricky-S) - kain
41 * Fixed a divide by 0 bug that occurred when you attacked, but had no
42 weapon (BugID 946043) (thank you NOTevil) - kain
43 * Fixed a logic error allowing players to bank during a fight - kain
44 * Added more gold per monster above level 4 - kain
45
46 Version 1.2.2
47 * Fixed a logical error causing the ListenOnCF flag to only work in P10
48 servers - kain
49 * Fixed the store command to display syntax on improper sequence of
50 commands (thanks damaged) - kain
51 * Added monsters for levels 10, 11, and 12 (created by damaged, edited
52 by kain) - kain
53 * Made the masters stats match the next level's monsters' stats a lot
54 closer - kain
55 * Fixed a bug that crashed gameserv on /msg gameserv master - kain
56 * Made welcomemsg an optional config file option. If commented out
57 or deleted, gameserv will not send the welcome message
58 (requested by zshack)- kain
59 * Made the ignoreservers config file option work for Unreal - kain
60 * Fixed a minor logical problem that was causing players to be mugged
61 for 0 gold when they were either dead or had no gold on hand and
62 they timed out (thanks Rehm) - kain
63 * Fixed the bug not allowing different config files to be used - kain
64 * Added an optional config file directive BOPER which makes
65 gameserv become an oper on the network - kain
66 * Added an optional config file directive USEPRIVMSG which makes
67 gameserv use /msg instead of /notice - kain
68 * Made the ignoreservers config file option work for bahamut - kain
69 * Fixed an error in do_register that was not adding the client to the
70 players list correctly, causing newly registered players to be
71 locked out of identifying until the next gameserv restart - kain
72 * Fixed an error that crashed GameServ if you tried to fight a player
73 lower than the configured level - kain
74 * Reduced the effect of potions since the price is down - kain
75 * Reduced the price of potions significantly - kain
76 * Added a few timeout events if you're not in a fight - kain
77
78 Version 1.2.1
79 * Included a crontab script in all new distros now - kain
80 * Added a new flag that tells wether a person is playing instead of
81 relying solely on pointers - kain
82 * Added a mechanism to ignore on a nick to nick basis, and implemented
83 code to auto-ignore nicks on certain servers - kain
84 * Changed the HASH command to iHASH (case insensitive) and sHASH (case
85 sensitive) - kain
86 * Gameserv no longer opers - kain
87 * New config file directive: listenonc_forest... see
88 gameserv.example.conf - kain
89 * Fixed a bug in identify that was causing players to be shown as not
90 playing (after the change in functions) - kain
91 * Fixed up the is_playing boolean function to be more strict - kain
92 * A true timestamp is now sent on SJOIN for hybrid servers. TS of 1
93 was messing things up - kain
94 * Logs are now timestamped as follows: mm/dd/yyyy HH:MM:SS - kain
95 * Added a timeout mechanism with two new config file options - kain
96 - If players are fighting, and the one who's turn it is times out,
97 they lose their turn. If they both timeout after that,
98 they are logged out.
99 - If players are not fighting (player fights), they are simply
100 logged out.
101 * Fixed a major bug causing a crash when players fought - kain
102 * The gameserv server now attempts 3 reconnects if disconnected - kain
103
104 Version 1.2.0
105 * Took +devel out of the version reply in gameserv.cpp - kain
106 * Implemented a hashing algorithm for extremely fast searches through
107 the players and clients linked lists - kain & wcampbel
108 * Fixed some of the fight code - kain
109 * Added a logout command so you don't have to quit the IRC Network to
110 stop playing - kain
111 * Fixed a bug that was causing players not to be voiced on the forest
112 channel on P10 servers - kain
113 * Added a missing code segment to decrement the player fights per
114 day when you fight another player (reported by MaCbLiNd) - kain
115 * Fixed a bug that allowed the same player name to be registered any
116 number of times - kain
117 * Fixed a problem in when players quit on a P10 server, the /msg
118 gameserv list shows the irc nick as not NULL because it was only
119 setting the regular nick and not the realnick - kain
120 * Fixed a logic error in the identify command that caused players to be
121 falsely shown as identified - kain
122 * When a player logs off during a player fight, the fight now ends.
123 Before it was held in limbo - kain
124 * Fixed a bug in the fight command requiring you to use an irc nickname
125 to fight (BugID 927789) - kain
126
127 Version 1.1.9
128 * Added 2 new config file directives (maxafightdistance and maxbfightdistance)
129 These allow you to set limits on the distance (in levels) two players
130 are allowed to fight with. See gameserv.example.conf for more info. - kain
131 * Fixed a bug in the identify command that falsly showed a player as
132 already being identified. - kain
133 * Created Monsters for level 9 - kain
134 * Added the beginnings of an end monster - kain
135 * Slightly adjust the weapon and armor bonuses to prevent a divide by zero
136 exception (reported by wassup). - wcampbel
137 * Prevent players from issuing a FIGHT against a dead player (reported
138 by wassup). - wcampbel
139 * Fixed a core in RUN if a client wasn't playing. - wcampbel
140 * Added an option to specify the PID file in the config file. - kain
141
142 Version 1.1.8
143 * Missing directives now are identified for config files upon startup - kain
144 * Added a --help option to the gameserv binary - kain
145 * Added an optional command line parameter to load a config file - kain
146 * Added a nifty startup intro with the version number. - Kain
147 * Fixed BANK BALANCE (BugID 895157) - wcampbel
148 * Completely removed the midnight() function code, and replaced it with
149 some struct tm functionality with the localtime() function. - kain
150 * Major changes to the Makefile, cleaned up a number of rules and added
151 dependencies (via make depend). - wcampbel
152 * Corrected the VERSION reply, it broke ircII. - wcampbel
153 * Fixed some P10/other protocol issues - wcampbel
154 * Removed the old hard coded monsters entries. - wcampbel
155 * Made gameserv load as a true daemon. gameserv.pid now contains the pid
156 for the gameserv process. No more run script. - kain
157 * Fixed a bug that caused the identify function to segfault. - kain
158 * Fixed some P10 Functionality - kain
159 * Merged in the Hybrid patch - wcampbel
160
161 Version 1.1.7
162 * Added P10 Functionality (ircu-2.10.11.x)
163 * Created Monsters for level 8
164 * Increased the size of the monster struct to account for longer names,
165 weapons, and death phrases.
166 * Created Monsters for level 7
167 * Fixed a bug causing the bank balance command not to work correctly.
168 (Thank you wcampbel)
169 * Added HP potions to increase maximum HP.
170 * Made strength and defense potions add either 1 or 2 points rather than
171 0, 1, or 2.
172 * Made the monsters a bit harder. I found that as the game progressed,
173 it got easier and easier instead of harder.
174 * Fixed the forest events from happening too often. Also, the fountain
175 forest event specifically was adding too many forest fights, making
176 the day never end.
177
178 Version 1.1.6
179 * Added a Reset command to GameServ that functions the same was as the
180 refresh command, except it completely resets a player to the beginning
181 of the game.
182 * Fixed a bug that would cause monsters to have extremely high HP after
183 loading the monster database.
184 * Tweaked the forest events percentages. They happened too frequently.
185 * New player database format:
186 - Alive/Dead is no longer saved as a word in the database. It is
187 saved as a flag.
188 - 3 new integer values were added to the end of every player string
189 representing their inventory (healing, strength, and defense
190 potions).
191 * Changed the Player structure to use 2 new flags which eliminated 2
192 boolean values (alive & yourturn) to save a little memory.
193 * Fixed a bug that allowed a player already in a fight to be challenged
194 by another player. The other player was then locked into the fight
195 with no way out.
196 * Added a use command that allows a player to use items in their inventory.
197 Currently the only items are health, strength, and defense potions.
198 Command may be used in battle, but it costs you your turn.
199 * Changed the stats command so that it takes the player name as
200 the stats request. You type /msg GameServ stats nick still, but
201 nick no longer has to be on IRC. You use the player name instead of
202 the IRC Nickname.
203 * Added a new hybrid patch to the contrib dir. (Thank you wcampbel)
204 * Fixed a problem in the display_help() function that could cause a bus
205 error. The problem was with changing literal text when passed to the
206 function as a filename. The function now copies the data as a local
207 variable and modifies that. (Thank you wcampbel)
208 * Fixed a bug that allowed a player to be registered twice if the player
209 was not online. (Thank you wcampbel)
210 * Added an inventory command which allows players to view how many
211 potions they are storing.
212 * Added a tavern command which allows players to buy potions and store
213 them in their inventory for later use.
214 * Made some cosmetic changes to this file.
215 * Added an inventory class Pouch which allows players to carry around
216 things such as potions and such.
217
218 Version 1.1.5
219 * Added a missing help file admin_commands. It was written before, but
220 somehow was deleted.
221 * Admins can now identify as any user without having the correct password.
222 * Fixed a bug that allowed for two nicknames to identify for the same player.
223 * Added a forestfights directive to the config file so admins can set the
224 default daily forest fights.
225 * Added a die directive to the config file that will not let you start
226 GameServ if it is present.
227 * Inputted monsters for Level 6. Six more levels left unfinished.
228 * Changed confloadtime directive to welcomedelay directive in the config file.
229 This made more sense.
230 * Added an updateperiod directive to the config file. This represents the
231 period (in seconds) for updating the player data file. Every time the
232 gameserv server gets a message it will check to see if "updateperiod"
233 seconds or more have elapsed since the last update.
234
235 Version 1.1.4
236 * Fixed the welcome msg sending "ICK" instead of the nickname of a new
237 aclient. (Thank you wcampbel)
238 * Load now has an optional parameter "monsters" which will force a load of the
239 monsterdata file. This is useful for changing monsters on-the-fly.
240 * Added a load_monsters function that loads from a preconfigured monsters.dat
241 file instead of hard coding the monsters into the array. Users can now
242 change the monster configuration around without knowing C/C++.
243 * Added a new directive to the config file: confloadtime
244 this represents the delay (in seconds) until GameServ sends a welcome
245 message to incoming clients.
246 * Added the welcome message to the config file. See gameserv.example.conf
247 for more info on how to use the variable as a formatted string.
248
249 Version 1.1.3
250 * Removed a lot of extra list searches by changing all of the boolean
251 functions to take aClient as a parameter instead of a nickname string.
252 * Added an is_alive boolean function. Players must now wait until the next
253 day to play again.
254 * Saving the player->flags integer to the players.dat file. Old databases
255 will not work.
256 QUICK FIX: put a 0 to the left of the encrypted passwords for all player
257 entries so the database can load properly. Look in flags.h for a
258 description of the way flags work.
259
260 Version 1.1.2
261 * Added a /version reply
262 * Fixed the Makefile to include configscript.cpp
263 * Added a join message when people connect to the IRCD. The message is set
264 on a delay so that on the initial nick burst, the services do not send
265 everyone the message.
266 * Changed the admin commands from a simple password interface to a more
267 sophisticated flags approach. Now you have to identify with the
268 administrator password once, and your flags indicate that you are an
269 admin for all commands.
270 * Full help files available in corrected form for the new administrator type
271 commands.
272
273 Version 1.1.1
274 * Added some admin features.
275 - Refresh
276 * Added help menu functionality for all commands.
277 * Fixed the register command so it notified the client that registration
278 was successful.
279 * Changed the master command so that you didn't have to fight your master
280 if you had enough experience. There is now a question/fight subcommand
281 set for the master command.
282 * Tweaked the masters a bit. Basically, they were too tough. Once a player
283 had enough experience, they had no chance against their master until
284 they got the next two weapons up. This made the next level too easy.
285 Past level 1 still needs tweaking.
286 * Added functionality for bahamut IRCD
287
288 Version 1.1.0
289 * Added autoconf functionality to the gameserv package. Does not compile
290 correctly on SunOS without tweaking.
291 * Fixed the game so that players stats reset at midnight UTC + 8 hours.
292 time(NULL) - (time(NULL) % 86400) + 3600 * 8
293 * Added a contrib directory with a user submitted patch for hybrid ircd.