]> jfr.im git - irc/gameservirc.git/blame - gameserv/Changes
Fixed a bunch of compilation warnings about deprecated const char *
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1b5c0eca 1Version 1.3.5
69db6f3f 2* Fixed a bunch of compilation warnings about deprecated const char *
3 conversions - Kain
4* Fixed a bug in the admin help file that would crash on /msg GameServ
5 help admin - Kain (thanks for pointing it out, tsukasa)
ffb1a09b 6* Fixed a bunch of compilation bugs, which should have come up before - Kain
9fd9d558 7* Fixed a bug on some redhat systems that would cause the masteritems.dat file
8 not to load at all - Kain
9* Fixed a compile bug on newer compilers complaining about class-keys - Kain
62b9853d 10* Cleaned up a ton of source code, and segmented all the do_functions into their own
11 files - Kain
d007a271 12* Added bahamut 1.8.x as a supported ircd - Kain (thanks sheik)
1b5c0eca 13* Fixed a bug that would allow a player to run from a player vs. player fight, but still
14 attack - Kain (thanks bernardocr)
4798acd2 15Version 1.3.4
27fa7b5b 16* Fixed a compile bug for some compilers complaining about cerr not being declared - Kain
1b5c0eca 17* Offered a temporary fix for the player vs. player hanging bug. If both players end up
18 locked, priority goes to the first person to attack again - Kain
65326d0c 19* Added VLife as a new supported ircd - Kain (thanks bernardocr)
21567ae6 20* Fixed a new bug that crashed gameserv when someone attempted to register a nickname - Kain
f71a53ab 21* SET [playername] HP # now also sets the Max HP for a player if it's lower than what you're
22 setting the hp to. If you type /msg gameserv set player hp 1000, but their maxhp was
23 only 10, their maxhp will now be 1000 also - Kain
24* Added a new config file directive maxnicklen which lets you enforce a maximum length for
25 registering a new player - Kain (thanks Mauritz)
5de7a0b0 26* Fixed a bunch of memory leaks including one when a monster is found in the forest, when
27 the dragon is fought, and when a master is fought - Kain
4798acd2 28* Fixed a bug that would leave a player logged in after they quit - Kain (thanks Mauritz)
65444e11 29Version 1.3.3
000f8409 30* Fixed a bug causing players' HP to be set to 10 on gameserv load - Kain (thanks Mauritz)
31* Removed the timestamp update from the following commands if the player is fighting:
32 STATS, Inventory, and equip - Kain
f9db99e0 33* Added a parameter to the USE command that allows you to specify how many items to
34 use at once - Kain
d61f68e3 35* Really cleaned up the client/player list code. Converted it all to STL lists and changed
36 the players[] list to be a list<Player*> type instead of list<aClient*> - Kain
16593df4 37* Added PTLink as an officially supported IRCD, although it should have worked with hybrid - Kain
3eba370f 38* Fixed a memory leak when a player quits - Kain
c568cb03 39* Fixed a bug that would allow a player to quit the network while fighting the dragon,
40 come back and fight a monster, and would become the new dragon - Kain (thanks Mauritz)
bbb7e9be 41* Restricted character names to alphanumeric characters only - Kain (thanks Mauritz)
2ca6a3de 42* Added a fair fight checker which won't allow people who can kill others with one hit
43 to even challenge other players - Kain (thanks Mauritz)
4c2a9f3b 44* Fixed a bug that would delete a user upon reset or defeating the dragon - Kain
45* Fixed a compile bug for some operating systems in c_forest.cpp - Kain (thanks Mauritz)
8443f36d 46* Fixed a bug that occured when a player defeated another player and gameserv /noticed the channel
47 with the wrong name - Kain
48* Added a php directory to the source folder which contains a script for parsing the players.dat
49 file and put all the data into a mySQL database - Kain
53d5585b 50Version 1.3.2
68da0c55 51* Fixed a bug which allowed a player to run from the dragon, then fight a monster from the
52 forest and win the dragon fight - Kain (thanks Kit)
776fa0ca 53* Fixed a bug causing the player to be given the item with id 3001 (stick by default) every
54 time they time out - Kain
53d5585b 55* Fixed a bug in the do_set() command which caused /msg gameserv set nick alive false/true not
56 to work - Kain (thanks vroomfondel)
57* Fixed a bug in do_set() which was causing /msg gameserv set seen master false to take off the
58 admin flag - Kain (thanks vroomfondel)
59* Fixed a few bugs in the do_set() function causing GameServ to crash on /msg gameserv set nick or
60 /msg gameserv set nick action - Kain (thanks vroomfondel)
61* Fixed a logic error in pouch::addItem() that returned the top inventory item after a resort
62 instead of returning the last item added - Kain
63* Made gameserv automatically equip the Stick and Clothes on register - Kain
64* Added a parameter to the TAVERN BUY function that allows you to specify how many
65 items to buy - Kain (Thanks Kit)
66* Fixed the Player class data to be much more encapsulated. Now, in the code, all access to
67 the data members is through a function - Kain
e9206f16 68Version 1.3.1
f0e4ad51 69* Added most of the monsters submitted as suggestions from the forums - Kain
70 (Thanks DjSlash and CaliMonk)
c486dade 71* Implemented DrLnet's Player Fight Notification mod - Kain
93243065 72* Added a config file directive NUMROLLOVERFIGHTS which is the number of forest fights that
73 roll over every ROLLOVERPERIOD - kain (Thanks thelizno)
1fe6fccd 74* Added a config file directive ROLLOVERFORESTFIGHTS which will allow you to keep the forest
75 fights from the previous day - kain (Thanks thelizno)
76* Added a config file directive ROLLOVERPERIOD which will allow you to specify a period of time
77 to rollover the forest fights - kain (Thanks thelizno)
78* Added a config file directive MAXFORESTFIGHTS which allows you to specify a maximum amount of
79 forest fights a player can roll over - kain (Thanks thelizno)
f0e4ad51 80* Changed the percentage of potions found to be 1% - Kain
81* Fixed the reset function to make sure it adds the proper inventory - Kain
82* Fixed a bug causing the gsident config file directive to be ignored on
83 UnrealIRCD - Kain (Thanks tsukasa)
84* Fixed a bug causing players to be shown their own inventory when someone
85 else requested their stats - Kain (Thanks thelizno)
97ac7ddf 86* Fixed a bug causing a crash on /msg GameServ use - kain (Thanks thelizno)
f0e4ad51 87* Fixed a bug causing a crash on /msg GameServ equip - Kain (Thanks thelizno)
88* Fixed a bug causing nothing to happen 2% of the time when you search the forest. This was
89 supposed to be when you find a potion, but it wasn't added since the new Item system. - Kain
90 (Thanks Tsukasa)
e9a9bf88 91* Fixed a bug in the masteritems.dat file causing the chain saw to take 1 strength point
92 away instead of add 185 - kain (Thanks Tsukasa)
e9206f16 93* Fixed a bug causing the amount of gold when you find a sack of gold to be calculated
94 really low - kain
95
dc3073c7 96Version 1.3.0
285f72cf 97* Added a new config file directive "localhost" to specify an address to bind to - kain
1ee4a31b 98* Added a new config file directive for maximum number of items a player
99 can carry - kain
db6cc963 100* Added www.gameserv.us website to the startup banner
101* Completed new item system: http://www.gameserv.us/viewtopic.php?t=21 - kain
d7b578a1 102* Added a new config file directive for the master item data file - kain
103
1563e73b 104Version 1.2.6
b99e5077 105* Implemented the new dragon/boss system as suggested by Tsukasa:
106 Whenever someone beats the dragon, their player is placed in the Dragon's spot
107 guarding the lair. All other attempts to fight the dragon will cause a duel
108 between your old character and the challenger. You essentially become the new
109 dragon, but the old character's name gets a DRAGON- next to it. You are also
110 now reset back to level 1 - kain w/ thanks to Tsukasa at watnet.org for the idea
9c531957 111* Changed the way the sacks of gold and extra experience point forest
112 events were calculated. It is now just as if you killed a monster
113 and didn't have to fight - kain
fc300a1d 114* Fixed the socket code to allow for hostnames to be put in the
115 gameserv.conf for remoteserver instead of just IP addresses - kain
5431156e 116* Added capability for GameServ to identify with NickServ on connection - thank you
117 Tsukasa and watever
1563e73b 118* Added a /msg GameServ SET command with various options - kain
d7b578a1 119
40b9580b 120Version 1.2.5
5c449fde 121* All level master data is now being stored in data/masters.dat - kain
6e0b11d5 122* Added a new config file directive that allows you to specify whether or
5c449fde 123 not you want gameserv to send notices to the channel every time it
6e0b11d5 124 writes the player database - kain
5c449fde 125* Some under the scenes changes have been made with the way players' and
126 monsters' names, weapons, and death phrases are being stored which
127 should make for less memory leakage and minimized overall memory
128 usage - kain
a02e93a1 129* Fixed a minor bug where gameserv was not notifying of a syntax error in
5c449fde 130 /msg gameserv store buy x x - kain (thank you wolfgar)
131
c260a8d7 132Version 1.2.4
b3dcbd82 133* Monsters are completely generated except for the names, weapons, and
134 death cries. A range is set for each level's strength, gold, exp, and
135 hp, and a new monster is generated at random during every forest
136 search. This makes for a more unique gaming experience at the expense
137 of some cpu time on random number generations - kain & wolfgar
e99a4410 138* The structure for holding monsters is now different. Monsters are all
139 stored in the monsters subdirectory in levelx.dat files where x is
140 the level 1 through 12. This will allow for an arbitrary amount of
b3dcbd82 141 monsters per level - kain & wolfgar
89f30676 142* Every time a new news item is added, GameServ announces it in the forest
143 channel - kain
10e38380 144* Added a notice to the forest channel that the player data was
145 saved - kain
082f064d 146* Fixed some things with the upper limts of money and experience - kain
100c5e33 147* Changed the command LIST so it only lists people who are playing.
148 To get a full list, use LIST ALL - kain
e3fbfd85 149* Added two new config file options which allow you to specify how
150 long to wait before deleting level 1 and other levels' accounts
151 separately - kain
70065ca1 152* Added a new command CHECK which will display the amount of time until
153 the next refresh - kain
0b9f4972 154* Added a new config option to specify a refresh period in seconds.
155 Now you can specify how often you want the players to be given
156 new forest fights, etc... - kain
11f32a66 157* Fixed bug causing negative funds to be deposited into an account
158 (bugID 966653) (thank you Jono H - xjono)
19795233 159* Fixed a bug causing players to be duplicated on /msg gameserv
160 load - kain
7cc338f6 161* Added Ultimate2.8.x support - kain
36b31e1c 162* Healing potions can only add up to 100 over your max HP now - kain
9181f3e5 163* Changed the logic for the wishing well forest event. It now adds back
164 a forest fight if you were broke - kain
8929aba5 165* Fixed a bug causing the wrong bonuses to be added when a level was
506edbca 166 gained, and none to be added on the last level - kain
c260a8d7 167* Added daily news with automatic additions when you gain a level,
168 unsuccessfully best your master, kill someone, or are killed - kain
10e38380 169
acd65d8f 170Version 1.2.3
a6352eed 171* Took experience out of calculating the cost of potions - kain
f0314ad5 172* Added even more strength to masters (your defense bonus for each level)
173 to try to even out the fight - kain
174* Added more strength to monsters past level 7 and changed the masters'
175 stats accordingly - kain
176* Changed the fountain forest event to not take a forest fight if your
177 HP is at max - kain
ef7af7e7 178* Added more experience per monster past level 7 - kain
dd584134 179* Added a new forest event (find a potion) each potion has a 1/5 chance
180 of being the one you found, and you have a 2% chance of incurring
181 this forest event - kain
182* Added notification that a player used a potion during a fight to the
183 player they are fighting - kain
184* Added potions to the stats command - kain
016a160f 185* Made the code a bit less dependent on 12 levels - kain
186* Added a new parameter to the list command that allows listing only
187 those that are online and playing - kain
188* Added a new command "Dragon" which lets you fight the end boss - kain
fcca861d 189* Doubled the required experience for fighting masters - kain
b478c0df 190* Fixed a cosmetic bug (sorta) that caused your HP not to read 0 when
191 you're dead (thanks Ricky-S) - kain
b410b364 192* Fixed a divide by 0 bug that occurred when you attacked, but had no
193 weapon (BugID 946043) (thank you NOTevil) - kain
2158299e 194* Fixed a logic error allowing players to bank during a fight - kain
acd65d8f 195* Added more gold per monster above level 4 - kain
2158299e 196
0b259dff 197Version 1.2.2
b5b3532d 198* Fixed a logical error causing the ListenOnCF flag to only work in P10
199 servers - kain
f03267d1 200* Fixed the store command to display syntax on improper sequence of
201 commands (thanks damaged) - kain
6d053d90 202* Added monsters for levels 10, 11, and 12 (created by damaged, edited
203 by kain) - kain
204* Made the masters stats match the next level's monsters' stats a lot
205 closer - kain
c047f947 206* Fixed a bug that crashed gameserv on /msg gameserv master - kain
18b84d11 207* Made welcomemsg an optional config file option. If commented out
c047f947 208 or deleted, gameserv will not send the welcome message
209 (requested by zshack)- kain
903cd861 210* Made the ignoreservers config file option work for Unreal - kain
211* Fixed a minor logical problem that was causing players to be mugged
212 for 0 gold when they were either dead or had no gold on hand and
213 they timed out (thanks Rehm) - kain
e3ede4a7 214* Fixed the bug not allowing different config files to be used - kain
6f727d4c 215* Added an optional config file directive BOPER which makes
216 gameserv become an oper on the network - kain
9bafc40d 217* Added an optional config file directive USEPRIVMSG which makes
218 gameserv use /msg instead of /notice - kain
219* Made the ignoreservers config file option work for bahamut - kain
ae2685f6 220* Fixed an error in do_register that was not adding the client to the
221 players list correctly, causing newly registered players to be
222 locked out of identifying until the next gameserv restart - kain
223* Fixed an error that crashed GameServ if you tried to fight a player
224 lower than the configured level - kain
225* Reduced the effect of potions since the price is down - kain
226* Reduced the price of potions significantly - kain
0b259dff 227* Added a few timeout events if you're not in a fight - kain
228
05c527e6 229Version 1.2.1
91377fbe 230* Included a crontab script in all new distros now - kain
3f243b0b 231* Added a new flag that tells wether a person is playing instead of
232 relying solely on pointers - kain
448a1531 233* Added a mechanism to ignore on a nick to nick basis, and implemented
234 code to auto-ignore nicks on certain servers - kain
235* Changed the HASH command to iHASH (case insensitive) and sHASH (case
236 sensitive) - kain
ff7d02f3 237* Gameserv no longer opers - kain
238* New config file directive: listenonc_forest... see
239 gameserv.example.conf - kain
f1ab3b7c 240* Fixed a bug in identify that was causing players to be shown as not
241 playing (after the change in functions) - kain
242* Fixed up the is_playing boolean function to be more strict - kain
03a4bdbb 243* A true timestamp is now sent on SJOIN for hybrid servers. TS of 1
244 was messing things up - kain
245* Logs are now timestamped as follows: mm/dd/yyyy HH:MM:SS - kain
0b6098d5 246* Added a timeout mechanism with two new config file options - kain
247 - If players are fighting, and the one who's turn it is times out,
248 they lose their turn. If they both timeout after that,
249 they are logged out.
250 - If players are not fighting (player fights), they are simply
251 logged out.
4ffe71d3 252* Fixed a major bug causing a crash when players fought - kain
05c527e6 253* The gameserv server now attempts 3 reconnects if disconnected - kain
0b6098d5 254
71098075 255Version 1.2.0
79da067d 256* Took +devel out of the version reply in gameserv.cpp - kain
7996e5fd 257* Implemented a hashing algorithm for extremely fast searches through
258 the players and clients linked lists - kain & wcampbel
b0359af9 259* Fixed some of the fight code - kain
260* Added a logout command so you don't have to quit the IRC Network to
261 stop playing - kain
f2072f1a 262* Fixed a bug that was causing players not to be voiced on the forest
263 channel on P10 servers - kain
b0359af9 264* Added a missing code segment to decrement the player fights per
f2072f1a 265 day when you fight another player (reported by MaCbLiNd) - kain
03e0a9d8 266* Fixed a bug that allowed the same player name to be registered any
267 number of times - kain
a5316c52 268* Fixed a problem in when players quit on a P10 server, the /msg
269 gameserv list shows the irc nick as not NULL because it was only
270 setting the regular nick and not the realnick - kain
271* Fixed a logic error in the identify command that caused players to be
272 falsely shown as identified - kain
7f17db99 273* When a player logs off during a player fight, the fight now ends.
274 Before it was held in limbo - kain
71098075 275* Fixed a bug in the fight command requiring you to use an irc nickname
276 to fight (BugID 927789) - kain
0b6098d5 277
a28b7c65 278Version 1.1.9
ea353de1 279* Added 2 new config file directives (maxafightdistance and maxbfightdistance)
280 These allow you to set limits on the distance (in levels) two players
281 are allowed to fight with. See gameserv.example.conf for more info. - kain
1579dfa2 282* Fixed a bug in the identify command that falsly showed a player as
283 already being identified. - kain
284* Created Monsters for level 9 - kain
285* Added the beginnings of an end monster - kain
567c39e1 286* Slightly adjust the weapon and armor bonuses to prevent a divide by zero
287 exception (reported by wassup). - wcampbel
da5cf17a 288* Prevent players from issuing a FIGHT against a dead player (reported
289 by wassup). - wcampbel
bb668fcf 290* Fixed a core in RUN if a client wasn't playing. - wcampbel
a28b7c65 291* Added an option to specify the PID file in the config file. - kain
0b6098d5 292
ce61cdfa 293Version 1.1.8
1e1b5312 294* Missing directives now are identified for config files upon startup - kain
624c0352 295* Added a --help option to the gameserv binary - kain
296* Added an optional command line parameter to load a config file - kain
297* Added a nifty startup intro with the version number. - Kain
298* Fixed BANK BALANCE (BugID 895157) - wcampbel
09b85286 299* Completely removed the midnight() function code, and replaced it with
624c0352 300 some struct tm functionality with the localtime() function. - kain
b5fb1cc5 301* Major changes to the Makefile, cleaned up a number of rules and added
624c0352 302 dependencies (via make depend). - wcampbel
303* Corrected the VERSION reply, it broke ircII. - wcampbel
304* Fixed some P10/other protocol issues - wcampbel
305* Removed the old hard coded monsters entries. - wcampbel
ce61cdfa 306* Made gameserv load as a true daemon. gameserv.pid now contains the pid
624c0352 307 for the gameserv process. No more run script. - kain
308* Fixed a bug that caused the identify function to segfault. - kain
309* Fixed some P10 Functionality - kain
310* Merged in the Hybrid patch - wcampbel
0b6098d5 311
ce61cdfa 312Version 1.1.7
9436f02d 313* Added P10 Functionality (ircu-2.10.11.x)
9d3b1d42 314* Created Monsters for level 8
315* Increased the size of the monster struct to account for longer names,
316 weapons, and death phrases.
317* Created Monsters for level 7
8c734eb9 318* Fixed a bug causing the bank balance command not to work correctly.
319 (Thank you wcampbel)
320* Added HP potions to increase maximum HP.
b2641ac4 321* Made strength and defense potions add either 1 or 2 points rather than
322 0, 1, or 2.
84a5afb9 323* Made the monsters a bit harder. I found that as the game progressed,
324 it got easier and easier instead of harder.
1e639e3a 325* Fixed the forest events from happening too often. Also, the fountain
326 forest event specifically was adding too many forest fights, making
327 the day never end.
84a5afb9 328
f5c25639 329Version 1.1.6
ee38284f 330* Added a Reset command to GameServ that functions the same was as the
331 refresh command, except it completely resets a player to the beginning
332 of the game.
333* Fixed a bug that would cause monsters to have extremely high HP after
334 loading the monster database.
335* Tweaked the forest events percentages. They happened too frequently.
336* New player database format:
337 - Alive/Dead is no longer saved as a word in the database. It is
338 saved as a flag.
339 - 3 new integer values were added to the end of every player string
340 representing their inventory (healing, strength, and defense
341 potions).
342* Changed the Player structure to use 2 new flags which eliminated 2
343 boolean values (alive & yourturn) to save a little memory.
1902338e 344* Fixed a bug that allowed a player already in a fight to be challenged
345 by another player. The other player was then locked into the fight
346 with no way out.
5f34df27 347* Added a use command that allows a player to use items in their inventory.
348 Currently the only items are health, strength, and defense potions.
349 Command may be used in battle, but it costs you your turn.
73c71976 350* Changed the stats command so that it takes the player name as
351 the stats request. You type /msg GameServ stats nick still, but
352 nick no longer has to be on IRC. You use the player name instead of
353 the IRC Nickname.
f27a378f 354* Added a new hybrid patch to the contrib dir. (Thank you wcampbel)
355* Fixed a problem in the display_help() function that could cause a bus
356 error. The problem was with changing literal text when passed to the
357 function as a filename. The function now copies the data as a local
358 variable and modifies that. (Thank you wcampbel)
359* Fixed a bug that allowed a player to be registered twice if the player
360 was not online. (Thank you wcampbel)
9cda831c 361* Added an inventory command which allows players to view how many
362 potions they are storing.
363* Added a tavern command which allows players to buy potions and store
364 them in their inventory for later use.
f5c25639 365* Made some cosmetic changes to this file.
366* Added an inventory class Pouch which allows players to carry around
367 things such as potions and such.
368
922daad7 369Version 1.1.5
f5c25639 370* Added a missing help file admin_commands. It was written before, but
371 somehow was deleted.
20d5d721 372* Admins can now identify as any user without having the correct password.
373* Fixed a bug that allowed for two nicknames to identify for the same player.
f5c25639 374* Added a forestfights directive to the config file so admins can set the
375 default daily forest fights.
376* Added a die directive to the config file that will not let you start
377 GameServ if it is present.
20d5d721 378* Inputted monsters for Level 6. Six more levels left unfinished.
f5c25639 379* Changed confloadtime directive to welcomedelay directive in the config file.
380 This made more sense.
381* Added an updateperiod directive to the config file. This represents the
382 period (in seconds) for updating the player data file. Every time the
383 gameserv server gets a message it will check to see if "updateperiod"
384 seconds or more have elapsed since the last update.
385
bf2cabcd 386Version 1.1.4
f5c25639 387* Fixed the welcome msg sending "ICK" instead of the nickname of a new
388 aclient. (Thank you wcampbel)
389* Load now has an optional parameter "monsters" which will force a load of the
390 monsterdata file. This is useful for changing monsters on-the-fly.
391* Added a load_monsters function that loads from a preconfigured monsters.dat
392 file instead of hard coding the monsters into the array. Users can now
393 change the monster configuration around without knowing C/C++.
bf2cabcd 394* Added a new directive to the config file: confloadtime
f5c25639 395 this represents the delay (in seconds) until GameServ sends a welcome
396 message to incoming clients.
397* Added the welcome message to the config file. See gameserv.example.conf
398 for more info on how to use the variable as a formatted string.
399
1af35752 400Version 1.1.3
f5c25639 401* Removed a lot of extra list searches by changing all of the boolean
402 functions to take aClient as a parameter instead of a nickname string.
403* Added an is_alive boolean function. Players must now wait until the next
404 day to play again.
405* Saving the player->flags integer to the players.dat file. Old databases
406 will not work.
407 QUICK FIX: put a 0 to the left of the encrypted passwords for all player
408 entries so the database can load properly. Look in flags.h for a
409 description of the way flags work.
410
0510abf2 411Version 1.1.2
0501fe18 412* Added a /version reply
173302fe 413* Fixed the Makefile to include configscript.cpp
f5c25639 414* Added a join message when people connect to the IRCD. The message is set
415 on a delay so that on the initial nick burst, the services do not send
416 everyone the message.
417* Changed the admin commands from a simple password interface to a more
418 sophisticated flags approach. Now you have to identify with the
419 administrator password once, and your flags indicate that you are an
420 admin for all commands.
421* Full help files available in corrected form for the new administrator type
422 commands.
0510abf2 423
c7340cbd 424Version 1.1.1
425* Added some admin features.
426 - Refresh
427* Added help menu functionality for all commands.
f5c25639 428* Fixed the register command so it notified the client that registration
429 was successful.
430* Changed the master command so that you didn't have to fight your master
431 if you had enough experience. There is now a question/fight subcommand
432 set for the master command.
433* Tweaked the masters a bit. Basically, they were too tough. Once a player
434 had enough experience, they had no chance against their master until
435 they got the next two weapons up. This made the next level too easy.
436 Past level 1 still needs tweaking.
c7340cbd 437* Added functionality for bahamut IRCD
0510abf2 438
c7340cbd 439Version 1.1.0
f5c25639 440* Added autoconf functionality to the gameserv package. Does not compile
441 correctly on SunOS without tweaking.
c7340cbd 442* Fixed the game so that players stats reset at midnight UTC + 8 hours.
443 time(NULL) - (time(NULL) % 86400) + 3600 * 8
444* Added a contrib directory with a user submitted patch for hybrid ircd.