]> jfr.im git - irc/gameservirc.git/blame - gameserv/Changes
Added a php directory where I will be adding a script to parse through the players...
[irc/gameservirc.git] / gameserv / Changes
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53d5585b 1Version 1.3.2
68da0c55 2* Fixed a bug which allowed a player to run from the dragon, then fight a monster from the
3 forest and win the dragon fight - Kain (thanks Kit)
776fa0ca 4* Fixed a bug causing the player to be given the item with id 3001 (stick by default) every
5 time they time out - Kain
53d5585b 6* Fixed a bug in the do_set() command which caused /msg gameserv set nick alive false/true not
7 to work - Kain (thanks vroomfondel)
8* Fixed a bug in do_set() which was causing /msg gameserv set seen master false to take off the
9 admin flag - Kain (thanks vroomfondel)
10* Fixed a few bugs in the do_set() function causing GameServ to crash on /msg gameserv set nick or
11 /msg gameserv set nick action - Kain (thanks vroomfondel)
12* Fixed a logic error in pouch::addItem() that returned the top inventory item after a resort
13 instead of returning the last item added - Kain
14* Made gameserv automatically equip the Stick and Clothes on register - Kain
15* Added a parameter to the TAVERN BUY function that allows you to specify how many
16 items to buy - Kain (Thanks Kit)
17* Fixed the Player class data to be much more encapsulated. Now, in the code, all access to
18 the data members is through a function - Kain
e9206f16 19Version 1.3.1
f0e4ad51 20* Added most of the monsters submitted as suggestions from the forums - Kain
21 (Thanks DjSlash and CaliMonk)
c486dade 22* Implemented DrLnet's Player Fight Notification mod - Kain
93243065 23* Added a config file directive NUMROLLOVERFIGHTS which is the number of forest fights that
24 roll over every ROLLOVERPERIOD - kain (Thanks thelizno)
1fe6fccd 25* Added a config file directive ROLLOVERFORESTFIGHTS which will allow you to keep the forest
26 fights from the previous day - kain (Thanks thelizno)
27* Added a config file directive ROLLOVERPERIOD which will allow you to specify a period of time
28 to rollover the forest fights - kain (Thanks thelizno)
29* Added a config file directive MAXFORESTFIGHTS which allows you to specify a maximum amount of
30 forest fights a player can roll over - kain (Thanks thelizno)
f0e4ad51 31* Changed the percentage of potions found to be 1% - Kain
32* Fixed the reset function to make sure it adds the proper inventory - Kain
33* Fixed a bug causing the gsident config file directive to be ignored on
34 UnrealIRCD - Kain (Thanks tsukasa)
35* Fixed a bug causing players to be shown their own inventory when someone
36 else requested their stats - Kain (Thanks thelizno)
97ac7ddf 37* Fixed a bug causing a crash on /msg GameServ use - kain (Thanks thelizno)
f0e4ad51 38* Fixed a bug causing a crash on /msg GameServ equip - Kain (Thanks thelizno)
39* Fixed a bug causing nothing to happen 2% of the time when you search the forest. This was
40 supposed to be when you find a potion, but it wasn't added since the new Item system. - Kain
41 (Thanks Tsukasa)
e9a9bf88 42* Fixed a bug in the masteritems.dat file causing the chain saw to take 1 strength point
43 away instead of add 185 - kain (Thanks Tsukasa)
e9206f16 44* Fixed a bug causing the amount of gold when you find a sack of gold to be calculated
45 really low - kain
46
dc3073c7 47Version 1.3.0
285f72cf 48* Added a new config file directive "localhost" to specify an address to bind to - kain
1ee4a31b 49* Added a new config file directive for maximum number of items a player
50 can carry - kain
db6cc963 51* Added www.gameserv.us website to the startup banner
52* Completed new item system: http://www.gameserv.us/viewtopic.php?t=21 - kain
d7b578a1 53* Added a new config file directive for the master item data file - kain
54
1563e73b 55Version 1.2.6
b99e5077 56* Implemented the new dragon/boss system as suggested by Tsukasa:
57 Whenever someone beats the dragon, their player is placed in the Dragon's spot
58 guarding the lair. All other attempts to fight the dragon will cause a duel
59 between your old character and the challenger. You essentially become the new
60 dragon, but the old character's name gets a DRAGON- next to it. You are also
61 now reset back to level 1 - kain w/ thanks to Tsukasa at watnet.org for the idea
9c531957 62* Changed the way the sacks of gold and extra experience point forest
63 events were calculated. It is now just as if you killed a monster
64 and didn't have to fight - kain
fc300a1d 65* Fixed the socket code to allow for hostnames to be put in the
66 gameserv.conf for remoteserver instead of just IP addresses - kain
5431156e 67* Added capability for GameServ to identify with NickServ on connection - thank you
68 Tsukasa and watever
1563e73b 69* Added a /msg GameServ SET command with various options - kain
d7b578a1 70
40b9580b 71Version 1.2.5
5c449fde 72* All level master data is now being stored in data/masters.dat - kain
6e0b11d5 73* Added a new config file directive that allows you to specify whether or
5c449fde 74 not you want gameserv to send notices to the channel every time it
6e0b11d5 75 writes the player database - kain
5c449fde 76* Some under the scenes changes have been made with the way players' and
77 monsters' names, weapons, and death phrases are being stored which
78 should make for less memory leakage and minimized overall memory
79 usage - kain
a02e93a1 80* Fixed a minor bug where gameserv was not notifying of a syntax error in
5c449fde 81 /msg gameserv store buy x x - kain (thank you wolfgar)
82
c260a8d7 83Version 1.2.4
b3dcbd82 84* Monsters are completely generated except for the names, weapons, and
85 death cries. A range is set for each level's strength, gold, exp, and
86 hp, and a new monster is generated at random during every forest
87 search. This makes for a more unique gaming experience at the expense
88 of some cpu time on random number generations - kain & wolfgar
e99a4410 89* The structure for holding monsters is now different. Monsters are all
90 stored in the monsters subdirectory in levelx.dat files where x is
91 the level 1 through 12. This will allow for an arbitrary amount of
b3dcbd82 92 monsters per level - kain & wolfgar
89f30676 93* Every time a new news item is added, GameServ announces it in the forest
94 channel - kain
10e38380 95* Added a notice to the forest channel that the player data was
96 saved - kain
082f064d 97* Fixed some things with the upper limts of money and experience - kain
100c5e33 98* Changed the command LIST so it only lists people who are playing.
99 To get a full list, use LIST ALL - kain
e3fbfd85 100* Added two new config file options which allow you to specify how
101 long to wait before deleting level 1 and other levels' accounts
102 separately - kain
70065ca1 103* Added a new command CHECK which will display the amount of time until
104 the next refresh - kain
0b9f4972 105* Added a new config option to specify a refresh period in seconds.
106 Now you can specify how often you want the players to be given
107 new forest fights, etc... - kain
11f32a66 108* Fixed bug causing negative funds to be deposited into an account
109 (bugID 966653) (thank you Jono H - xjono)
19795233 110* Fixed a bug causing players to be duplicated on /msg gameserv
111 load - kain
7cc338f6 112* Added Ultimate2.8.x support - kain
36b31e1c 113* Healing potions can only add up to 100 over your max HP now - kain
9181f3e5 114* Changed the logic for the wishing well forest event. It now adds back
115 a forest fight if you were broke - kain
8929aba5 116* Fixed a bug causing the wrong bonuses to be added when a level was
506edbca 117 gained, and none to be added on the last level - kain
c260a8d7 118* Added daily news with automatic additions when you gain a level,
119 unsuccessfully best your master, kill someone, or are killed - kain
10e38380 120
acd65d8f 121Version 1.2.3
a6352eed 122* Took experience out of calculating the cost of potions - kain
f0314ad5 123* Added even more strength to masters (your defense bonus for each level)
124 to try to even out the fight - kain
125* Added more strength to monsters past level 7 and changed the masters'
126 stats accordingly - kain
127* Changed the fountain forest event to not take a forest fight if your
128 HP is at max - kain
ef7af7e7 129* Added more experience per monster past level 7 - kain
dd584134 130* Added a new forest event (find a potion) each potion has a 1/5 chance
131 of being the one you found, and you have a 2% chance of incurring
132 this forest event - kain
133* Added notification that a player used a potion during a fight to the
134 player they are fighting - kain
135* Added potions to the stats command - kain
016a160f 136* Made the code a bit less dependent on 12 levels - kain
137* Added a new parameter to the list command that allows listing only
138 those that are online and playing - kain
139* Added a new command "Dragon" which lets you fight the end boss - kain
fcca861d 140* Doubled the required experience for fighting masters - kain
b478c0df 141* Fixed a cosmetic bug (sorta) that caused your HP not to read 0 when
142 you're dead (thanks Ricky-S) - kain
b410b364 143* Fixed a divide by 0 bug that occurred when you attacked, but had no
144 weapon (BugID 946043) (thank you NOTevil) - kain
2158299e 145* Fixed a logic error allowing players to bank during a fight - kain
acd65d8f 146* Added more gold per monster above level 4 - kain
2158299e 147
0b259dff 148Version 1.2.2
b5b3532d 149* Fixed a logical error causing the ListenOnCF flag to only work in P10
150 servers - kain
f03267d1 151* Fixed the store command to display syntax on improper sequence of
152 commands (thanks damaged) - kain
6d053d90 153* Added monsters for levels 10, 11, and 12 (created by damaged, edited
154 by kain) - kain
155* Made the masters stats match the next level's monsters' stats a lot
156 closer - kain
c047f947 157* Fixed a bug that crashed gameserv on /msg gameserv master - kain
18b84d11 158* Made welcomemsg an optional config file option. If commented out
c047f947 159 or deleted, gameserv will not send the welcome message
160 (requested by zshack)- kain
903cd861 161* Made the ignoreservers config file option work for Unreal - kain
162* Fixed a minor logical problem that was causing players to be mugged
163 for 0 gold when they were either dead or had no gold on hand and
164 they timed out (thanks Rehm) - kain
e3ede4a7 165* Fixed the bug not allowing different config files to be used - kain
6f727d4c 166* Added an optional config file directive BOPER which makes
167 gameserv become an oper on the network - kain
9bafc40d 168* Added an optional config file directive USEPRIVMSG which makes
169 gameserv use /msg instead of /notice - kain
170* Made the ignoreservers config file option work for bahamut - kain
ae2685f6 171* Fixed an error in do_register that was not adding the client to the
172 players list correctly, causing newly registered players to be
173 locked out of identifying until the next gameserv restart - kain
174* Fixed an error that crashed GameServ if you tried to fight a player
175 lower than the configured level - kain
176* Reduced the effect of potions since the price is down - kain
177* Reduced the price of potions significantly - kain
0b259dff 178* Added a few timeout events if you're not in a fight - kain
179
05c527e6 180Version 1.2.1
91377fbe 181* Included a crontab script in all new distros now - kain
3f243b0b 182* Added a new flag that tells wether a person is playing instead of
183 relying solely on pointers - kain
448a1531 184* Added a mechanism to ignore on a nick to nick basis, and implemented
185 code to auto-ignore nicks on certain servers - kain
186* Changed the HASH command to iHASH (case insensitive) and sHASH (case
187 sensitive) - kain
ff7d02f3 188* Gameserv no longer opers - kain
189* New config file directive: listenonc_forest... see
190 gameserv.example.conf - kain
f1ab3b7c 191* Fixed a bug in identify that was causing players to be shown as not
192 playing (after the change in functions) - kain
193* Fixed up the is_playing boolean function to be more strict - kain
03a4bdbb 194* A true timestamp is now sent on SJOIN for hybrid servers. TS of 1
195 was messing things up - kain
196* Logs are now timestamped as follows: mm/dd/yyyy HH:MM:SS - kain
0b6098d5 197* Added a timeout mechanism with two new config file options - kain
198 - If players are fighting, and the one who's turn it is times out,
199 they lose their turn. If they both timeout after that,
200 they are logged out.
201 - If players are not fighting (player fights), they are simply
202 logged out.
4ffe71d3 203* Fixed a major bug causing a crash when players fought - kain
05c527e6 204* The gameserv server now attempts 3 reconnects if disconnected - kain
0b6098d5 205
71098075 206Version 1.2.0
79da067d 207* Took +devel out of the version reply in gameserv.cpp - kain
7996e5fd 208* Implemented a hashing algorithm for extremely fast searches through
209 the players and clients linked lists - kain & wcampbel
b0359af9 210* Fixed some of the fight code - kain
211* Added a logout command so you don't have to quit the IRC Network to
212 stop playing - kain
f2072f1a 213* Fixed a bug that was causing players not to be voiced on the forest
214 channel on P10 servers - kain
b0359af9 215* Added a missing code segment to decrement the player fights per
f2072f1a 216 day when you fight another player (reported by MaCbLiNd) - kain
03e0a9d8 217* Fixed a bug that allowed the same player name to be registered any
218 number of times - kain
a5316c52 219* Fixed a problem in when players quit on a P10 server, the /msg
220 gameserv list shows the irc nick as not NULL because it was only
221 setting the regular nick and not the realnick - kain
222* Fixed a logic error in the identify command that caused players to be
223 falsely shown as identified - kain
7f17db99 224* When a player logs off during a player fight, the fight now ends.
225 Before it was held in limbo - kain
71098075 226* Fixed a bug in the fight command requiring you to use an irc nickname
227 to fight (BugID 927789) - kain
0b6098d5 228
a28b7c65 229Version 1.1.9
ea353de1 230* Added 2 new config file directives (maxafightdistance and maxbfightdistance)
231 These allow you to set limits on the distance (in levels) two players
232 are allowed to fight with. See gameserv.example.conf for more info. - kain
1579dfa2 233* Fixed a bug in the identify command that falsly showed a player as
234 already being identified. - kain
235* Created Monsters for level 9 - kain
236* Added the beginnings of an end monster - kain
567c39e1 237* Slightly adjust the weapon and armor bonuses to prevent a divide by zero
238 exception (reported by wassup). - wcampbel
da5cf17a 239* Prevent players from issuing a FIGHT against a dead player (reported
240 by wassup). - wcampbel
bb668fcf 241* Fixed a core in RUN if a client wasn't playing. - wcampbel
a28b7c65 242* Added an option to specify the PID file in the config file. - kain
0b6098d5 243
ce61cdfa 244Version 1.1.8
1e1b5312 245* Missing directives now are identified for config files upon startup - kain
624c0352 246* Added a --help option to the gameserv binary - kain
247* Added an optional command line parameter to load a config file - kain
248* Added a nifty startup intro with the version number. - Kain
249* Fixed BANK BALANCE (BugID 895157) - wcampbel
09b85286 250* Completely removed the midnight() function code, and replaced it with
624c0352 251 some struct tm functionality with the localtime() function. - kain
b5fb1cc5 252* Major changes to the Makefile, cleaned up a number of rules and added
624c0352 253 dependencies (via make depend). - wcampbel
254* Corrected the VERSION reply, it broke ircII. - wcampbel
255* Fixed some P10/other protocol issues - wcampbel
256* Removed the old hard coded monsters entries. - wcampbel
ce61cdfa 257* Made gameserv load as a true daemon. gameserv.pid now contains the pid
624c0352 258 for the gameserv process. No more run script. - kain
259* Fixed a bug that caused the identify function to segfault. - kain
260* Fixed some P10 Functionality - kain
261* Merged in the Hybrid patch - wcampbel
0b6098d5 262
ce61cdfa 263Version 1.1.7
9436f02d 264* Added P10 Functionality (ircu-2.10.11.x)
9d3b1d42 265* Created Monsters for level 8
266* Increased the size of the monster struct to account for longer names,
267 weapons, and death phrases.
268* Created Monsters for level 7
8c734eb9 269* Fixed a bug causing the bank balance command not to work correctly.
270 (Thank you wcampbel)
271* Added HP potions to increase maximum HP.
b2641ac4 272* Made strength and defense potions add either 1 or 2 points rather than
273 0, 1, or 2.
84a5afb9 274* Made the monsters a bit harder. I found that as the game progressed,
275 it got easier and easier instead of harder.
1e639e3a 276* Fixed the forest events from happening too often. Also, the fountain
277 forest event specifically was adding too many forest fights, making
278 the day never end.
84a5afb9 279
f5c25639 280Version 1.1.6
ee38284f 281* Added a Reset command to GameServ that functions the same was as the
282 refresh command, except it completely resets a player to the beginning
283 of the game.
284* Fixed a bug that would cause monsters to have extremely high HP after
285 loading the monster database.
286* Tweaked the forest events percentages. They happened too frequently.
287* New player database format:
288 - Alive/Dead is no longer saved as a word in the database. It is
289 saved as a flag.
290 - 3 new integer values were added to the end of every player string
291 representing their inventory (healing, strength, and defense
292 potions).
293* Changed the Player structure to use 2 new flags which eliminated 2
294 boolean values (alive & yourturn) to save a little memory.
1902338e 295* Fixed a bug that allowed a player already in a fight to be challenged
296 by another player. The other player was then locked into the fight
297 with no way out.
5f34df27 298* Added a use command that allows a player to use items in their inventory.
299 Currently the only items are health, strength, and defense potions.
300 Command may be used in battle, but it costs you your turn.
73c71976 301* Changed the stats command so that it takes the player name as
302 the stats request. You type /msg GameServ stats nick still, but
303 nick no longer has to be on IRC. You use the player name instead of
304 the IRC Nickname.
f27a378f 305* Added a new hybrid patch to the contrib dir. (Thank you wcampbel)
306* Fixed a problem in the display_help() function that could cause a bus
307 error. The problem was with changing literal text when passed to the
308 function as a filename. The function now copies the data as a local
309 variable and modifies that. (Thank you wcampbel)
310* Fixed a bug that allowed a player to be registered twice if the player
311 was not online. (Thank you wcampbel)
9cda831c 312* Added an inventory command which allows players to view how many
313 potions they are storing.
314* Added a tavern command which allows players to buy potions and store
315 them in their inventory for later use.
f5c25639 316* Made some cosmetic changes to this file.
317* Added an inventory class Pouch which allows players to carry around
318 things such as potions and such.
319
922daad7 320Version 1.1.5
f5c25639 321* Added a missing help file admin_commands. It was written before, but
322 somehow was deleted.
20d5d721 323* Admins can now identify as any user without having the correct password.
324* Fixed a bug that allowed for two nicknames to identify for the same player.
f5c25639 325* Added a forestfights directive to the config file so admins can set the
326 default daily forest fights.
327* Added a die directive to the config file that will not let you start
328 GameServ if it is present.
20d5d721 329* Inputted monsters for Level 6. Six more levels left unfinished.
f5c25639 330* Changed confloadtime directive to welcomedelay directive in the config file.
331 This made more sense.
332* Added an updateperiod directive to the config file. This represents the
333 period (in seconds) for updating the player data file. Every time the
334 gameserv server gets a message it will check to see if "updateperiod"
335 seconds or more have elapsed since the last update.
336
bf2cabcd 337Version 1.1.4
f5c25639 338* Fixed the welcome msg sending "ICK" instead of the nickname of a new
339 aclient. (Thank you wcampbel)
340* Load now has an optional parameter "monsters" which will force a load of the
341 monsterdata file. This is useful for changing monsters on-the-fly.
342* Added a load_monsters function that loads from a preconfigured monsters.dat
343 file instead of hard coding the monsters into the array. Users can now
344 change the monster configuration around without knowing C/C++.
bf2cabcd 345* Added a new directive to the config file: confloadtime
f5c25639 346 this represents the delay (in seconds) until GameServ sends a welcome
347 message to incoming clients.
348* Added the welcome message to the config file. See gameserv.example.conf
349 for more info on how to use the variable as a formatted string.
350
1af35752 351Version 1.1.3
f5c25639 352* Removed a lot of extra list searches by changing all of the boolean
353 functions to take aClient as a parameter instead of a nickname string.
354* Added an is_alive boolean function. Players must now wait until the next
355 day to play again.
356* Saving the player->flags integer to the players.dat file. Old databases
357 will not work.
358 QUICK FIX: put a 0 to the left of the encrypted passwords for all player
359 entries so the database can load properly. Look in flags.h for a
360 description of the way flags work.
361
0510abf2 362Version 1.1.2
0501fe18 363* Added a /version reply
173302fe 364* Fixed the Makefile to include configscript.cpp
f5c25639 365* Added a join message when people connect to the IRCD. The message is set
366 on a delay so that on the initial nick burst, the services do not send
367 everyone the message.
368* Changed the admin commands from a simple password interface to a more
369 sophisticated flags approach. Now you have to identify with the
370 administrator password once, and your flags indicate that you are an
371 admin for all commands.
372* Full help files available in corrected form for the new administrator type
373 commands.
0510abf2 374
c7340cbd 375Version 1.1.1
376* Added some admin features.
377 - Refresh
378* Added help menu functionality for all commands.
f5c25639 379* Fixed the register command so it notified the client that registration
380 was successful.
381* Changed the master command so that you didn't have to fight your master
382 if you had enough experience. There is now a question/fight subcommand
383 set for the master command.
384* Tweaked the masters a bit. Basically, they were too tough. Once a player
385 had enough experience, they had no chance against their master until
386 they got the next two weapons up. This made the next level too easy.
387 Past level 1 still needs tweaking.
c7340cbd 388* Added functionality for bahamut IRCD
0510abf2 389
c7340cbd 390Version 1.1.0
f5c25639 391* Added autoconf functionality to the gameserv package. Does not compile
392 correctly on SunOS without tweaking.
c7340cbd 393* Fixed the game so that players stats reset at midnight UTC + 8 hours.
394 time(NULL) - (time(NULL) % 86400) + 3600 * 8
395* Added a contrib directory with a user submitted patch for hybrid ircd.