]> jfr.im git - irc/gameservirc.git/blame - gameserv/Changes
Fixed a core bug hopefully
[irc/gameservirc.git] / gameserv / Changes
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c260a8d7 1Version 1.2.4
7cc338f6 2* Added Ultimate2.8.x support - kain
36b31e1c 3* Healing potions can only add up to 100 over your max HP now - kain
9181f3e5 4* Changed the logic for the wishing well forest event. It now adds back
5 a forest fight if you were broke - kain
8929aba5 6* Fixed a bug causing the wrong bonuses to be added when a level was
506edbca 7 gained, and none to be added on the last level - kain
c260a8d7 8* Added daily news with automatic additions when you gain a level,
9 unsuccessfully best your master, kill someone, or are killed - kain
acd65d8f 10Version 1.2.3
a6352eed 11* Took experience out of calculating the cost of potions - kain
f0314ad5 12* Added even more strength to masters (your defense bonus for each level)
13 to try to even out the fight - kain
14* Added more strength to monsters past level 7 and changed the masters'
15 stats accordingly - kain
16* Changed the fountain forest event to not take a forest fight if your
17 HP is at max - kain
ef7af7e7 18* Added more experience per monster past level 7 - kain
dd584134 19* Added a new forest event (find a potion) each potion has a 1/5 chance
20 of being the one you found, and you have a 2% chance of incurring
21 this forest event - kain
22* Added notification that a player used a potion during a fight to the
23 player they are fighting - kain
24* Added potions to the stats command - kain
016a160f 25* Made the code a bit less dependent on 12 levels - kain
26* Added a new parameter to the list command that allows listing only
27 those that are online and playing - kain
28* Added a new command "Dragon" which lets you fight the end boss - kain
fcca861d 29* Doubled the required experience for fighting masters - kain
b478c0df 30* Fixed a cosmetic bug (sorta) that caused your HP not to read 0 when
31 you're dead (thanks Ricky-S) - kain
b410b364 32* Fixed a divide by 0 bug that occurred when you attacked, but had no
33 weapon (BugID 946043) (thank you NOTevil) - kain
2158299e 34* Fixed a logic error allowing players to bank during a fight - kain
acd65d8f 35* Added more gold per monster above level 4 - kain
2158299e 36
0b259dff 37Version 1.2.2
b5b3532d 38* Fixed a logical error causing the ListenOnCF flag to only work in P10
39 servers - kain
f03267d1 40* Fixed the store command to display syntax on improper sequence of
41 commands (thanks damaged) - kain
6d053d90 42* Added monsters for levels 10, 11, and 12 (created by damaged, edited
43 by kain) - kain
44* Made the masters stats match the next level's monsters' stats a lot
45 closer - kain
c047f947 46* Fixed a bug that crashed gameserv on /msg gameserv master - kain
18b84d11 47* Made welcomemsg an optional config file option. If commented out
c047f947 48 or deleted, gameserv will not send the welcome message
49 (requested by zshack)- kain
903cd861 50* Made the ignoreservers config file option work for Unreal - kain
51* Fixed a minor logical problem that was causing players to be mugged
52 for 0 gold when they were either dead or had no gold on hand and
53 they timed out (thanks Rehm) - kain
e3ede4a7 54* Fixed the bug not allowing different config files to be used - kain
6f727d4c 55* Added an optional config file directive BOPER which makes
56 gameserv become an oper on the network - kain
9bafc40d 57* Added an optional config file directive USEPRIVMSG which makes
58 gameserv use /msg instead of /notice - kain
59* Made the ignoreservers config file option work for bahamut - kain
ae2685f6 60* Fixed an error in do_register that was not adding the client to the
61 players list correctly, causing newly registered players to be
62 locked out of identifying until the next gameserv restart - kain
63* Fixed an error that crashed GameServ if you tried to fight a player
64 lower than the configured level - kain
65* Reduced the effect of potions since the price is down - kain
66* Reduced the price of potions significantly - kain
0b259dff 67* Added a few timeout events if you're not in a fight - kain
68
05c527e6 69Version 1.2.1
91377fbe 70* Included a crontab script in all new distros now - kain
3f243b0b 71* Added a new flag that tells wether a person is playing instead of
72 relying solely on pointers - kain
448a1531 73* Added a mechanism to ignore on a nick to nick basis, and implemented
74 code to auto-ignore nicks on certain servers - kain
75* Changed the HASH command to iHASH (case insensitive) and sHASH (case
76 sensitive) - kain
ff7d02f3 77* Gameserv no longer opers - kain
78* New config file directive: listenonc_forest... see
79 gameserv.example.conf - kain
f1ab3b7c 80* Fixed a bug in identify that was causing players to be shown as not
81 playing (after the change in functions) - kain
82* Fixed up the is_playing boolean function to be more strict - kain
03a4bdbb 83* A true timestamp is now sent on SJOIN for hybrid servers. TS of 1
84 was messing things up - kain
85* Logs are now timestamped as follows: mm/dd/yyyy HH:MM:SS - kain
0b6098d5 86* Added a timeout mechanism with two new config file options - kain
87 - If players are fighting, and the one who's turn it is times out,
88 they lose their turn. If they both timeout after that,
89 they are logged out.
90 - If players are not fighting (player fights), they are simply
91 logged out.
4ffe71d3 92* Fixed a major bug causing a crash when players fought - kain
05c527e6 93* The gameserv server now attempts 3 reconnects if disconnected - kain
0b6098d5 94
71098075 95Version 1.2.0
79da067d 96* Took +devel out of the version reply in gameserv.cpp - kain
7996e5fd 97* Implemented a hashing algorithm for extremely fast searches through
98 the players and clients linked lists - kain & wcampbel
b0359af9 99* Fixed some of the fight code - kain
100* Added a logout command so you don't have to quit the IRC Network to
101 stop playing - kain
f2072f1a 102* Fixed a bug that was causing players not to be voiced on the forest
103 channel on P10 servers - kain
b0359af9 104* Added a missing code segment to decrement the player fights per
f2072f1a 105 day when you fight another player (reported by MaCbLiNd) - kain
03e0a9d8 106* Fixed a bug that allowed the same player name to be registered any
107 number of times - kain
a5316c52 108* Fixed a problem in when players quit on a P10 server, the /msg
109 gameserv list shows the irc nick as not NULL because it was only
110 setting the regular nick and not the realnick - kain
111* Fixed a logic error in the identify command that caused players to be
112 falsely shown as identified - kain
7f17db99 113* When a player logs off during a player fight, the fight now ends.
114 Before it was held in limbo - kain
71098075 115* Fixed a bug in the fight command requiring you to use an irc nickname
116 to fight (BugID 927789) - kain
0b6098d5 117
a28b7c65 118Version 1.1.9
ea353de1 119* Added 2 new config file directives (maxafightdistance and maxbfightdistance)
120 These allow you to set limits on the distance (in levels) two players
121 are allowed to fight with. See gameserv.example.conf for more info. - kain
1579dfa2 122* Fixed a bug in the identify command that falsly showed a player as
123 already being identified. - kain
124* Created Monsters for level 9 - kain
125* Added the beginnings of an end monster - kain
567c39e1 126* Slightly adjust the weapon and armor bonuses to prevent a divide by zero
127 exception (reported by wassup). - wcampbel
da5cf17a 128* Prevent players from issuing a FIGHT against a dead player (reported
129 by wassup). - wcampbel
bb668fcf 130* Fixed a core in RUN if a client wasn't playing. - wcampbel
a28b7c65 131* Added an option to specify the PID file in the config file. - kain
0b6098d5 132
ce61cdfa 133Version 1.1.8
1e1b5312 134* Missing directives now are identified for config files upon startup - kain
624c0352 135* Added a --help option to the gameserv binary - kain
136* Added an optional command line parameter to load a config file - kain
137* Added a nifty startup intro with the version number. - Kain
138* Fixed BANK BALANCE (BugID 895157) - wcampbel
09b85286 139* Completely removed the midnight() function code, and replaced it with
624c0352 140 some struct tm functionality with the localtime() function. - kain
b5fb1cc5 141* Major changes to the Makefile, cleaned up a number of rules and added
624c0352 142 dependencies (via make depend). - wcampbel
143* Corrected the VERSION reply, it broke ircII. - wcampbel
144* Fixed some P10/other protocol issues - wcampbel
145* Removed the old hard coded monsters entries. - wcampbel
ce61cdfa 146* Made gameserv load as a true daemon. gameserv.pid now contains the pid
624c0352 147 for the gameserv process. No more run script. - kain
148* Fixed a bug that caused the identify function to segfault. - kain
149* Fixed some P10 Functionality - kain
150* Merged in the Hybrid patch - wcampbel
0b6098d5 151
ce61cdfa 152Version 1.1.7
9436f02d 153* Added P10 Functionality (ircu-2.10.11.x)
9d3b1d42 154* Created Monsters for level 8
155* Increased the size of the monster struct to account for longer names,
156 weapons, and death phrases.
157* Created Monsters for level 7
8c734eb9 158* Fixed a bug causing the bank balance command not to work correctly.
159 (Thank you wcampbel)
160* Added HP potions to increase maximum HP.
b2641ac4 161* Made strength and defense potions add either 1 or 2 points rather than
162 0, 1, or 2.
84a5afb9 163* Made the monsters a bit harder. I found that as the game progressed,
164 it got easier and easier instead of harder.
1e639e3a 165* Fixed the forest events from happening too often. Also, the fountain
166 forest event specifically was adding too many forest fights, making
167 the day never end.
84a5afb9 168
f5c25639 169Version 1.1.6
ee38284f 170* Added a Reset command to GameServ that functions the same was as the
171 refresh command, except it completely resets a player to the beginning
172 of the game.
173* Fixed a bug that would cause monsters to have extremely high HP after
174 loading the monster database.
175* Tweaked the forest events percentages. They happened too frequently.
176* New player database format:
177 - Alive/Dead is no longer saved as a word in the database. It is
178 saved as a flag.
179 - 3 new integer values were added to the end of every player string
180 representing their inventory (healing, strength, and defense
181 potions).
182* Changed the Player structure to use 2 new flags which eliminated 2
183 boolean values (alive & yourturn) to save a little memory.
1902338e 184* Fixed a bug that allowed a player already in a fight to be challenged
185 by another player. The other player was then locked into the fight
186 with no way out.
5f34df27 187* Added a use command that allows a player to use items in their inventory.
188 Currently the only items are health, strength, and defense potions.
189 Command may be used in battle, but it costs you your turn.
73c71976 190* Changed the stats command so that it takes the player name as
191 the stats request. You type /msg GameServ stats nick still, but
192 nick no longer has to be on IRC. You use the player name instead of
193 the IRC Nickname.
f27a378f 194* Added a new hybrid patch to the contrib dir. (Thank you wcampbel)
195* Fixed a problem in the display_help() function that could cause a bus
196 error. The problem was with changing literal text when passed to the
197 function as a filename. The function now copies the data as a local
198 variable and modifies that. (Thank you wcampbel)
199* Fixed a bug that allowed a player to be registered twice if the player
200 was not online. (Thank you wcampbel)
9cda831c 201* Added an inventory command which allows players to view how many
202 potions they are storing.
203* Added a tavern command which allows players to buy potions and store
204 them in their inventory for later use.
f5c25639 205* Made some cosmetic changes to this file.
206* Added an inventory class Pouch which allows players to carry around
207 things such as potions and such.
208
922daad7 209Version 1.1.5
f5c25639 210* Added a missing help file admin_commands. It was written before, but
211 somehow was deleted.
20d5d721 212* Admins can now identify as any user without having the correct password.
213* Fixed a bug that allowed for two nicknames to identify for the same player.
f5c25639 214* Added a forestfights directive to the config file so admins can set the
215 default daily forest fights.
216* Added a die directive to the config file that will not let you start
217 GameServ if it is present.
20d5d721 218* Inputted monsters for Level 6. Six more levels left unfinished.
f5c25639 219* Changed confloadtime directive to welcomedelay directive in the config file.
220 This made more sense.
221* Added an updateperiod directive to the config file. This represents the
222 period (in seconds) for updating the player data file. Every time the
223 gameserv server gets a message it will check to see if "updateperiod"
224 seconds or more have elapsed since the last update.
225
bf2cabcd 226Version 1.1.4
f5c25639 227* Fixed the welcome msg sending "ICK" instead of the nickname of a new
228 aclient. (Thank you wcampbel)
229* Load now has an optional parameter "monsters" which will force a load of the
230 monsterdata file. This is useful for changing monsters on-the-fly.
231* Added a load_monsters function that loads from a preconfigured monsters.dat
232 file instead of hard coding the monsters into the array. Users can now
233 change the monster configuration around without knowing C/C++.
bf2cabcd 234* Added a new directive to the config file: confloadtime
f5c25639 235 this represents the delay (in seconds) until GameServ sends a welcome
236 message to incoming clients.
237* Added the welcome message to the config file. See gameserv.example.conf
238 for more info on how to use the variable as a formatted string.
239
1af35752 240Version 1.1.3
f5c25639 241* Removed a lot of extra list searches by changing all of the boolean
242 functions to take aClient as a parameter instead of a nickname string.
243* Added an is_alive boolean function. Players must now wait until the next
244 day to play again.
245* Saving the player->flags integer to the players.dat file. Old databases
246 will not work.
247 QUICK FIX: put a 0 to the left of the encrypted passwords for all player
248 entries so the database can load properly. Look in flags.h for a
249 description of the way flags work.
250
0510abf2 251Version 1.1.2
0501fe18 252* Added a /version reply
173302fe 253* Fixed the Makefile to include configscript.cpp
f5c25639 254* Added a join message when people connect to the IRCD. The message is set
255 on a delay so that on the initial nick burst, the services do not send
256 everyone the message.
257* Changed the admin commands from a simple password interface to a more
258 sophisticated flags approach. Now you have to identify with the
259 administrator password once, and your flags indicate that you are an
260 admin for all commands.
261* Full help files available in corrected form for the new administrator type
262 commands.
0510abf2 263
c7340cbd 264Version 1.1.1
265* Added some admin features.
266 - Refresh
267* Added help menu functionality for all commands.
f5c25639 268* Fixed the register command so it notified the client that registration
269 was successful.
270* Changed the master command so that you didn't have to fight your master
271 if you had enough experience. There is now a question/fight subcommand
272 set for the master command.
273* Tweaked the masters a bit. Basically, they were too tough. Once a player
274 had enough experience, they had no chance against their master until
275 they got the next two weapons up. This made the next level too easy.
276 Past level 1 still needs tweaking.
c7340cbd 277* Added functionality for bahamut IRCD
0510abf2 278
c7340cbd 279Version 1.1.0
f5c25639 280* Added autoconf functionality to the gameserv package. Does not compile
281 correctly on SunOS without tweaking.
c7340cbd 282* Fixed the game so that players stats reset at midnight UTC + 8 hours.
283 time(NULL) - (time(NULL) % 86400) + 3600 * 8
284* Added a contrib directory with a user submitted patch for hybrid ircd.