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Fixed a core bug hopefully
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1Version 1.2.4
2* Added Ultimate2.8.x support - kain
3* Healing potions can only add up to 100 over your max HP now - kain
4* Changed the logic for the wishing well forest event. It now adds back
5 a forest fight if you were broke - kain
6* Fixed a bug causing the wrong bonuses to be added when a level was
7 gained, and none to be added on the last level - kain
8* Added daily news with automatic additions when you gain a level,
9 unsuccessfully best your master, kill someone, or are killed - kain
10Version 1.2.3
11* Took experience out of calculating the cost of potions - kain
12* Added even more strength to masters (your defense bonus for each level)
13 to try to even out the fight - kain
14* Added more strength to monsters past level 7 and changed the masters'
15 stats accordingly - kain
16* Changed the fountain forest event to not take a forest fight if your
17 HP is at max - kain
18* Added more experience per monster past level 7 - kain
19* Added a new forest event (find a potion) each potion has a 1/5 chance
20 of being the one you found, and you have a 2% chance of incurring
21 this forest event - kain
22* Added notification that a player used a potion during a fight to the
23 player they are fighting - kain
24* Added potions to the stats command - kain
25* Made the code a bit less dependent on 12 levels - kain
26* Added a new parameter to the list command that allows listing only
27 those that are online and playing - kain
28* Added a new command "Dragon" which lets you fight the end boss - kain
29* Doubled the required experience for fighting masters - kain
30* Fixed a cosmetic bug (sorta) that caused your HP not to read 0 when
31 you're dead (thanks Ricky-S) - kain
32* Fixed a divide by 0 bug that occurred when you attacked, but had no
33 weapon (BugID 946043) (thank you NOTevil) - kain
34* Fixed a logic error allowing players to bank during a fight - kain
35* Added more gold per monster above level 4 - kain
36
37Version 1.2.2
38* Fixed a logical error causing the ListenOnCF flag to only work in P10
39 servers - kain
40* Fixed the store command to display syntax on improper sequence of
41 commands (thanks damaged) - kain
42* Added monsters for levels 10, 11, and 12 (created by damaged, edited
43 by kain) - kain
44* Made the masters stats match the next level's monsters' stats a lot
45 closer - kain
46* Fixed a bug that crashed gameserv on /msg gameserv master - kain
47* Made welcomemsg an optional config file option. If commented out
48 or deleted, gameserv will not send the welcome message
49 (requested by zshack)- kain
50* Made the ignoreservers config file option work for Unreal - kain
51* Fixed a minor logical problem that was causing players to be mugged
52 for 0 gold when they were either dead or had no gold on hand and
53 they timed out (thanks Rehm) - kain
54* Fixed the bug not allowing different config files to be used - kain
55* Added an optional config file directive BOPER which makes
56 gameserv become an oper on the network - kain
57* Added an optional config file directive USEPRIVMSG which makes
58 gameserv use /msg instead of /notice - kain
59* Made the ignoreservers config file option work for bahamut - kain
60* Fixed an error in do_register that was not adding the client to the
61 players list correctly, causing newly registered players to be
62 locked out of identifying until the next gameserv restart - kain
63* Fixed an error that crashed GameServ if you tried to fight a player
64 lower than the configured level - kain
65* Reduced the effect of potions since the price is down - kain
66* Reduced the price of potions significantly - kain
67* Added a few timeout events if you're not in a fight - kain
68
69Version 1.2.1
70* Included a crontab script in all new distros now - kain
71* Added a new flag that tells wether a person is playing instead of
72 relying solely on pointers - kain
73* Added a mechanism to ignore on a nick to nick basis, and implemented
74 code to auto-ignore nicks on certain servers - kain
75* Changed the HASH command to iHASH (case insensitive) and sHASH (case
76 sensitive) - kain
77* Gameserv no longer opers - kain
78* New config file directive: listenonc_forest... see
79 gameserv.example.conf - kain
80* Fixed a bug in identify that was causing players to be shown as not
81 playing (after the change in functions) - kain
82* Fixed up the is_playing boolean function to be more strict - kain
83* A true timestamp is now sent on SJOIN for hybrid servers. TS of 1
84 was messing things up - kain
85* Logs are now timestamped as follows: mm/dd/yyyy HH:MM:SS - kain
86* Added a timeout mechanism with two new config file options - kain
87 - If players are fighting, and the one who's turn it is times out,
88 they lose their turn. If they both timeout after that,
89 they are logged out.
90 - If players are not fighting (player fights), they are simply
91 logged out.
92* Fixed a major bug causing a crash when players fought - kain
93* The gameserv server now attempts 3 reconnects if disconnected - kain
94
95Version 1.2.0
96* Took +devel out of the version reply in gameserv.cpp - kain
97* Implemented a hashing algorithm for extremely fast searches through
98 the players and clients linked lists - kain & wcampbel
99* Fixed some of the fight code - kain
100* Added a logout command so you don't have to quit the IRC Network to
101 stop playing - kain
102* Fixed a bug that was causing players not to be voiced on the forest
103 channel on P10 servers - kain
104* Added a missing code segment to decrement the player fights per
105 day when you fight another player (reported by MaCbLiNd) - kain
106* Fixed a bug that allowed the same player name to be registered any
107 number of times - kain
108* Fixed a problem in when players quit on a P10 server, the /msg
109 gameserv list shows the irc nick as not NULL because it was only
110 setting the regular nick and not the realnick - kain
111* Fixed a logic error in the identify command that caused players to be
112 falsely shown as identified - kain
113* When a player logs off during a player fight, the fight now ends.
114 Before it was held in limbo - kain
115* Fixed a bug in the fight command requiring you to use an irc nickname
116 to fight (BugID 927789) - kain
117
118Version 1.1.9
119* Added 2 new config file directives (maxafightdistance and maxbfightdistance)
120 These allow you to set limits on the distance (in levels) two players
121 are allowed to fight with. See gameserv.example.conf for more info. - kain
122* Fixed a bug in the identify command that falsly showed a player as
123 already being identified. - kain
124* Created Monsters for level 9 - kain
125* Added the beginnings of an end monster - kain
126* Slightly adjust the weapon and armor bonuses to prevent a divide by zero
127 exception (reported by wassup). - wcampbel
128* Prevent players from issuing a FIGHT against a dead player (reported
129 by wassup). - wcampbel
130* Fixed a core in RUN if a client wasn't playing. - wcampbel
131* Added an option to specify the PID file in the config file. - kain
132
133Version 1.1.8
134* Missing directives now are identified for config files upon startup - kain
135* Added a --help option to the gameserv binary - kain
136* Added an optional command line parameter to load a config file - kain
137* Added a nifty startup intro with the version number. - Kain
138* Fixed BANK BALANCE (BugID 895157) - wcampbel
139* Completely removed the midnight() function code, and replaced it with
140 some struct tm functionality with the localtime() function. - kain
141* Major changes to the Makefile, cleaned up a number of rules and added
142 dependencies (via make depend). - wcampbel
143* Corrected the VERSION reply, it broke ircII. - wcampbel
144* Fixed some P10/other protocol issues - wcampbel
145* Removed the old hard coded monsters entries. - wcampbel
146* Made gameserv load as a true daemon. gameserv.pid now contains the pid
147 for the gameserv process. No more run script. - kain
148* Fixed a bug that caused the identify function to segfault. - kain
149* Fixed some P10 Functionality - kain
150* Merged in the Hybrid patch - wcampbel
151
152Version 1.1.7
153* Added P10 Functionality (ircu-2.10.11.x)
154* Created Monsters for level 8
155* Increased the size of the monster struct to account for longer names,
156 weapons, and death phrases.
157* Created Monsters for level 7
158* Fixed a bug causing the bank balance command not to work correctly.
159 (Thank you wcampbel)
160* Added HP potions to increase maximum HP.
161* Made strength and defense potions add either 1 or 2 points rather than
162 0, 1, or 2.
163* Made the monsters a bit harder. I found that as the game progressed,
164 it got easier and easier instead of harder.
165* Fixed the forest events from happening too often. Also, the fountain
166 forest event specifically was adding too many forest fights, making
167 the day never end.
168
169Version 1.1.6
170* Added a Reset command to GameServ that functions the same was as the
171 refresh command, except it completely resets a player to the beginning
172 of the game.
173* Fixed a bug that would cause monsters to have extremely high HP after
174 loading the monster database.
175* Tweaked the forest events percentages. They happened too frequently.
176* New player database format:
177 - Alive/Dead is no longer saved as a word in the database. It is
178 saved as a flag.
179 - 3 new integer values were added to the end of every player string
180 representing their inventory (healing, strength, and defense
181 potions).
182* Changed the Player structure to use 2 new flags which eliminated 2
183 boolean values (alive & yourturn) to save a little memory.
184* Fixed a bug that allowed a player already in a fight to be challenged
185 by another player. The other player was then locked into the fight
186 with no way out.
187* Added a use command that allows a player to use items in their inventory.
188 Currently the only items are health, strength, and defense potions.
189 Command may be used in battle, but it costs you your turn.
190* Changed the stats command so that it takes the player name as
191 the stats request. You type /msg GameServ stats nick still, but
192 nick no longer has to be on IRC. You use the player name instead of
193 the IRC Nickname.
194* Added a new hybrid patch to the contrib dir. (Thank you wcampbel)
195* Fixed a problem in the display_help() function that could cause a bus
196 error. The problem was with changing literal text when passed to the
197 function as a filename. The function now copies the data as a local
198 variable and modifies that. (Thank you wcampbel)
199* Fixed a bug that allowed a player to be registered twice if the player
200 was not online. (Thank you wcampbel)
201* Added an inventory command which allows players to view how many
202 potions they are storing.
203* Added a tavern command which allows players to buy potions and store
204 them in their inventory for later use.
205* Made some cosmetic changes to this file.
206* Added an inventory class Pouch which allows players to carry around
207 things such as potions and such.
208
209Version 1.1.5
210* Added a missing help file admin_commands. It was written before, but
211 somehow was deleted.
212* Admins can now identify as any user without having the correct password.
213* Fixed a bug that allowed for two nicknames to identify for the same player.
214* Added a forestfights directive to the config file so admins can set the
215 default daily forest fights.
216* Added a die directive to the config file that will not let you start
217 GameServ if it is present.
218* Inputted monsters for Level 6. Six more levels left unfinished.
219* Changed confloadtime directive to welcomedelay directive in the config file.
220 This made more sense.
221* Added an updateperiod directive to the config file. This represents the
222 period (in seconds) for updating the player data file. Every time the
223 gameserv server gets a message it will check to see if "updateperiod"
224 seconds or more have elapsed since the last update.
225
226Version 1.1.4
227* Fixed the welcome msg sending "ICK" instead of the nickname of a new
228 aclient. (Thank you wcampbel)
229* Load now has an optional parameter "monsters" which will force a load of the
230 monsterdata file. This is useful for changing monsters on-the-fly.
231* Added a load_monsters function that loads from a preconfigured monsters.dat
232 file instead of hard coding the monsters into the array. Users can now
233 change the monster configuration around without knowing C/C++.
234* Added a new directive to the config file: confloadtime
235 this represents the delay (in seconds) until GameServ sends a welcome
236 message to incoming clients.
237* Added the welcome message to the config file. See gameserv.example.conf
238 for more info on how to use the variable as a formatted string.
239
240Version 1.1.3
241* Removed a lot of extra list searches by changing all of the boolean
242 functions to take aClient as a parameter instead of a nickname string.
243* Added an is_alive boolean function. Players must now wait until the next
244 day to play again.
245* Saving the player->flags integer to the players.dat file. Old databases
246 will not work.
247 QUICK FIX: put a 0 to the left of the encrypted passwords for all player
248 entries so the database can load properly. Look in flags.h for a
249 description of the way flags work.
250
251Version 1.1.2
252* Added a /version reply
253* Fixed the Makefile to include configscript.cpp
254* Added a join message when people connect to the IRCD. The message is set
255 on a delay so that on the initial nick burst, the services do not send
256 everyone the message.
257* Changed the admin commands from a simple password interface to a more
258 sophisticated flags approach. Now you have to identify with the
259 administrator password once, and your flags indicate that you are an
260 admin for all commands.
261* Full help files available in corrected form for the new administrator type
262 commands.
263
264Version 1.1.1
265* Added some admin features.
266 - Refresh
267* Added help menu functionality for all commands.
268* Fixed the register command so it notified the client that registration
269 was successful.
270* Changed the master command so that you didn't have to fight your master
271 if you had enough experience. There is now a question/fight subcommand
272 set for the master command.
273* Tweaked the masters a bit. Basically, they were too tough. Once a player
274 had enough experience, they had no chance against their master until
275 they got the next two weapons up. This made the next level too easy.
276 Past level 1 still needs tweaking.
277* Added functionality for bahamut IRCD
278
279Version 1.1.0
280* Added autoconf functionality to the gameserv package. Does not compile
281 correctly on SunOS without tweaking.
282* Fixed the game so that players stats reset at midnight UTC + 8 hours.
283 time(NULL) - (time(NULL) % 86400) + 3600 * 8
284* Added a contrib directory with a user submitted patch for hybrid ircd.