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Commit | Line | Data |
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1 | Version 1.3.2 | |
2 | * Fixed a bug which allowed a player to run from the dragon, then fight a monster from the | |
3 | forest and win the dragon fight - Kain (thanks Kit) | |
4 | * Fixed a bug causing the player to be given the item with id 3001 (stick by default) every | |
5 | time they time out - Kain | |
6 | * Fixed a bug in the do_set() command which caused /msg gameserv set nick alive false/true not | |
7 | to work - Kain (thanks vroomfondel) | |
8 | * Fixed a bug in do_set() which was causing /msg gameserv set seen master false to take off the | |
9 | admin flag - Kain (thanks vroomfondel) | |
10 | * Fixed a few bugs in the do_set() function causing GameServ to crash on /msg gameserv set nick or | |
11 | /msg gameserv set nick action - Kain (thanks vroomfondel) | |
12 | * Fixed a logic error in pouch::addItem() that returned the top inventory item after a resort | |
13 | instead of returning the last item added - Kain | |
14 | * Made gameserv automatically equip the Stick and Clothes on register - Kain | |
15 | * Added a parameter to the TAVERN BUY function that allows you to specify how many | |
16 | items to buy - Kain (Thanks Kit) | |
17 | * Fixed the Player class data to be much more encapsulated. Now, in the code, all access to | |
18 | the data members is through a function - Kain | |
19 | Version 1.3.1 | |
20 | * Added most of the monsters submitted as suggestions from the forums - Kain | |
21 | (Thanks DjSlash and CaliMonk) | |
22 | * Implemented DrLnet's Player Fight Notification mod - Kain | |
23 | * Added a config file directive NUMROLLOVERFIGHTS which is the number of forest fights that | |
24 | roll over every ROLLOVERPERIOD - kain (Thanks thelizno) | |
25 | * Added a config file directive ROLLOVERFORESTFIGHTS which will allow you to keep the forest | |
26 | fights from the previous day - kain (Thanks thelizno) | |
27 | * Added a config file directive ROLLOVERPERIOD which will allow you to specify a period of time | |
28 | to rollover the forest fights - kain (Thanks thelizno) | |
29 | * Added a config file directive MAXFORESTFIGHTS which allows you to specify a maximum amount of | |
30 | forest fights a player can roll over - kain (Thanks thelizno) | |
31 | * Changed the percentage of potions found to be 1% - Kain | |
32 | * Fixed the reset function to make sure it adds the proper inventory - Kain | |
33 | * Fixed a bug causing the gsident config file directive to be ignored on | |
34 | UnrealIRCD - Kain (Thanks tsukasa) | |
35 | * Fixed a bug causing players to be shown their own inventory when someone | |
36 | else requested their stats - Kain (Thanks thelizno) | |
37 | * Fixed a bug causing a crash on /msg GameServ use - kain (Thanks thelizno) | |
38 | * Fixed a bug causing a crash on /msg GameServ equip - Kain (Thanks thelizno) | |
39 | * Fixed a bug causing nothing to happen 2% of the time when you search the forest. This was | |
40 | supposed to be when you find a potion, but it wasn't added since the new Item system. - Kain | |
41 | (Thanks Tsukasa) | |
42 | * Fixed a bug in the masteritems.dat file causing the chain saw to take 1 strength point | |
43 | away instead of add 185 - kain (Thanks Tsukasa) | |
44 | * Fixed a bug causing the amount of gold when you find a sack of gold to be calculated | |
45 | really low - kain | |
46 | ||
47 | Version 1.3.0 | |
48 | * Added a new config file directive "localhost" to specify an address to bind to - kain | |
49 | * Added a new config file directive for maximum number of items a player | |
50 | can carry - kain | |
51 | * Added www.gameserv.us website to the startup banner | |
52 | * Completed new item system: http://www.gameserv.us/viewtopic.php?t=21 - kain | |
53 | * Added a new config file directive for the master item data file - kain | |
54 | ||
55 | Version 1.2.6 | |
56 | * Implemented the new dragon/boss system as suggested by Tsukasa: | |
57 | Whenever someone beats the dragon, their player is placed in the Dragon's spot | |
58 | guarding the lair. All other attempts to fight the dragon will cause a duel | |
59 | between your old character and the challenger. You essentially become the new | |
60 | dragon, but the old character's name gets a DRAGON- next to it. You are also | |
61 | now reset back to level 1 - kain w/ thanks to Tsukasa at watnet.org for the idea | |
62 | * Changed the way the sacks of gold and extra experience point forest | |
63 | events were calculated. It is now just as if you killed a monster | |
64 | and didn't have to fight - kain | |
65 | * Fixed the socket code to allow for hostnames to be put in the | |
66 | gameserv.conf for remoteserver instead of just IP addresses - kain | |
67 | * Added capability for GameServ to identify with NickServ on connection - thank you | |
68 | Tsukasa and watever | |
69 | * Added a /msg GameServ SET command with various options - kain | |
70 | ||
71 | Version 1.2.5 | |
72 | * All level master data is now being stored in data/masters.dat - kain | |
73 | * Added a new config file directive that allows you to specify whether or | |
74 | not you want gameserv to send notices to the channel every time it | |
75 | writes the player database - kain | |
76 | * Some under the scenes changes have been made with the way players' and | |
77 | monsters' names, weapons, and death phrases are being stored which | |
78 | should make for less memory leakage and minimized overall memory | |
79 | usage - kain | |
80 | * Fixed a minor bug where gameserv was not notifying of a syntax error in | |
81 | /msg gameserv store buy x x - kain (thank you wolfgar) | |
82 | ||
83 | Version 1.2.4 | |
84 | * Monsters are completely generated except for the names, weapons, and | |
85 | death cries. A range is set for each level's strength, gold, exp, and | |
86 | hp, and a new monster is generated at random during every forest | |
87 | search. This makes for a more unique gaming experience at the expense | |
88 | of some cpu time on random number generations - kain & wolfgar | |
89 | * The structure for holding monsters is now different. Monsters are all | |
90 | stored in the monsters subdirectory in levelx.dat files where x is | |
91 | the level 1 through 12. This will allow for an arbitrary amount of | |
92 | monsters per level - kain & wolfgar | |
93 | * Every time a new news item is added, GameServ announces it in the forest | |
94 | channel - kain | |
95 | * Added a notice to the forest channel that the player data was | |
96 | saved - kain | |
97 | * Fixed some things with the upper limts of money and experience - kain | |
98 | * Changed the command LIST so it only lists people who are playing. | |
99 | To get a full list, use LIST ALL - kain | |
100 | * Added two new config file options which allow you to specify how | |
101 | long to wait before deleting level 1 and other levels' accounts | |
102 | separately - kain | |
103 | * Added a new command CHECK which will display the amount of time until | |
104 | the next refresh - kain | |
105 | * Added a new config option to specify a refresh period in seconds. | |
106 | Now you can specify how often you want the players to be given | |
107 | new forest fights, etc... - kain | |
108 | * Fixed bug causing negative funds to be deposited into an account | |
109 | (bugID 966653) (thank you Jono H - xjono) | |
110 | * Fixed a bug causing players to be duplicated on /msg gameserv | |
111 | load - kain | |
112 | * Added Ultimate2.8.x support - kain | |
113 | * Healing potions can only add up to 100 over your max HP now - kain | |
114 | * Changed the logic for the wishing well forest event. It now adds back | |
115 | a forest fight if you were broke - kain | |
116 | * Fixed a bug causing the wrong bonuses to be added when a level was | |
117 | gained, and none to be added on the last level - kain | |
118 | * Added daily news with automatic additions when you gain a level, | |
119 | unsuccessfully best your master, kill someone, or are killed - kain | |
120 | ||
121 | Version 1.2.3 | |
122 | * Took experience out of calculating the cost of potions - kain | |
123 | * Added even more strength to masters (your defense bonus for each level) | |
124 | to try to even out the fight - kain | |
125 | * Added more strength to monsters past level 7 and changed the masters' | |
126 | stats accordingly - kain | |
127 | * Changed the fountain forest event to not take a forest fight if your | |
128 | HP is at max - kain | |
129 | * Added more experience per monster past level 7 - kain | |
130 | * Added a new forest event (find a potion) each potion has a 1/5 chance | |
131 | of being the one you found, and you have a 2% chance of incurring | |
132 | this forest event - kain | |
133 | * Added notification that a player used a potion during a fight to the | |
134 | player they are fighting - kain | |
135 | * Added potions to the stats command - kain | |
136 | * Made the code a bit less dependent on 12 levels - kain | |
137 | * Added a new parameter to the list command that allows listing only | |
138 | those that are online and playing - kain | |
139 | * Added a new command "Dragon" which lets you fight the end boss - kain | |
140 | * Doubled the required experience for fighting masters - kain | |
141 | * Fixed a cosmetic bug (sorta) that caused your HP not to read 0 when | |
142 | you're dead (thanks Ricky-S) - kain | |
143 | * Fixed a divide by 0 bug that occurred when you attacked, but had no | |
144 | weapon (BugID 946043) (thank you NOTevil) - kain | |
145 | * Fixed a logic error allowing players to bank during a fight - kain | |
146 | * Added more gold per monster above level 4 - kain | |
147 | ||
148 | Version 1.2.2 | |
149 | * Fixed a logical error causing the ListenOnCF flag to only work in P10 | |
150 | servers - kain | |
151 | * Fixed the store command to display syntax on improper sequence of | |
152 | commands (thanks damaged) - kain | |
153 | * Added monsters for levels 10, 11, and 12 (created by damaged, edited | |
154 | by kain) - kain | |
155 | * Made the masters stats match the next level's monsters' stats a lot | |
156 | closer - kain | |
157 | * Fixed a bug that crashed gameserv on /msg gameserv master - kain | |
158 | * Made welcomemsg an optional config file option. If commented out | |
159 | or deleted, gameserv will not send the welcome message | |
160 | (requested by zshack)- kain | |
161 | * Made the ignoreservers config file option work for Unreal - kain | |
162 | * Fixed a minor logical problem that was causing players to be mugged | |
163 | for 0 gold when they were either dead or had no gold on hand and | |
164 | they timed out (thanks Rehm) - kain | |
165 | * Fixed the bug not allowing different config files to be used - kain | |
166 | * Added an optional config file directive BOPER which makes | |
167 | gameserv become an oper on the network - kain | |
168 | * Added an optional config file directive USEPRIVMSG which makes | |
169 | gameserv use /msg instead of /notice - kain | |
170 | * Made the ignoreservers config file option work for bahamut - kain | |
171 | * Fixed an error in do_register that was not adding the client to the | |
172 | players list correctly, causing newly registered players to be | |
173 | locked out of identifying until the next gameserv restart - kain | |
174 | * Fixed an error that crashed GameServ if you tried to fight a player | |
175 | lower than the configured level - kain | |
176 | * Reduced the effect of potions since the price is down - kain | |
177 | * Reduced the price of potions significantly - kain | |
178 | * Added a few timeout events if you're not in a fight - kain | |
179 | ||
180 | Version 1.2.1 | |
181 | * Included a crontab script in all new distros now - kain | |
182 | * Added a new flag that tells wether a person is playing instead of | |
183 | relying solely on pointers - kain | |
184 | * Added a mechanism to ignore on a nick to nick basis, and implemented | |
185 | code to auto-ignore nicks on certain servers - kain | |
186 | * Changed the HASH command to iHASH (case insensitive) and sHASH (case | |
187 | sensitive) - kain | |
188 | * Gameserv no longer opers - kain | |
189 | * New config file directive: listenonc_forest... see | |
190 | gameserv.example.conf - kain | |
191 | * Fixed a bug in identify that was causing players to be shown as not | |
192 | playing (after the change in functions) - kain | |
193 | * Fixed up the is_playing boolean function to be more strict - kain | |
194 | * A true timestamp is now sent on SJOIN for hybrid servers. TS of 1 | |
195 | was messing things up - kain | |
196 | * Logs are now timestamped as follows: mm/dd/yyyy HH:MM:SS - kain | |
197 | * Added a timeout mechanism with two new config file options - kain | |
198 | - If players are fighting, and the one who's turn it is times out, | |
199 | they lose their turn. If they both timeout after that, | |
200 | they are logged out. | |
201 | - If players are not fighting (player fights), they are simply | |
202 | logged out. | |
203 | * Fixed a major bug causing a crash when players fought - kain | |
204 | * The gameserv server now attempts 3 reconnects if disconnected - kain | |
205 | ||
206 | Version 1.2.0 | |
207 | * Took +devel out of the version reply in gameserv.cpp - kain | |
208 | * Implemented a hashing algorithm for extremely fast searches through | |
209 | the players and clients linked lists - kain & wcampbel | |
210 | * Fixed some of the fight code - kain | |
211 | * Added a logout command so you don't have to quit the IRC Network to | |
212 | stop playing - kain | |
213 | * Fixed a bug that was causing players not to be voiced on the forest | |
214 | channel on P10 servers - kain | |
215 | * Added a missing code segment to decrement the player fights per | |
216 | day when you fight another player (reported by MaCbLiNd) - kain | |
217 | * Fixed a bug that allowed the same player name to be registered any | |
218 | number of times - kain | |
219 | * Fixed a problem in when players quit on a P10 server, the /msg | |
220 | gameserv list shows the irc nick as not NULL because it was only | |
221 | setting the regular nick and not the realnick - kain | |
222 | * Fixed a logic error in the identify command that caused players to be | |
223 | falsely shown as identified - kain | |
224 | * When a player logs off during a player fight, the fight now ends. | |
225 | Before it was held in limbo - kain | |
226 | * Fixed a bug in the fight command requiring you to use an irc nickname | |
227 | to fight (BugID 927789) - kain | |
228 | ||
229 | Version 1.1.9 | |
230 | * Added 2 new config file directives (maxafightdistance and maxbfightdistance) | |
231 | These allow you to set limits on the distance (in levels) two players | |
232 | are allowed to fight with. See gameserv.example.conf for more info. - kain | |
233 | * Fixed a bug in the identify command that falsly showed a player as | |
234 | already being identified. - kain | |
235 | * Created Monsters for level 9 - kain | |
236 | * Added the beginnings of an end monster - kain | |
237 | * Slightly adjust the weapon and armor bonuses to prevent a divide by zero | |
238 | exception (reported by wassup). - wcampbel | |
239 | * Prevent players from issuing a FIGHT against a dead player (reported | |
240 | by wassup). - wcampbel | |
241 | * Fixed a core in RUN if a client wasn't playing. - wcampbel | |
242 | * Added an option to specify the PID file in the config file. - kain | |
243 | ||
244 | Version 1.1.8 | |
245 | * Missing directives now are identified for config files upon startup - kain | |
246 | * Added a --help option to the gameserv binary - kain | |
247 | * Added an optional command line parameter to load a config file - kain | |
248 | * Added a nifty startup intro with the version number. - Kain | |
249 | * Fixed BANK BALANCE (BugID 895157) - wcampbel | |
250 | * Completely removed the midnight() function code, and replaced it with | |
251 | some struct tm functionality with the localtime() function. - kain | |
252 | * Major changes to the Makefile, cleaned up a number of rules and added | |
253 | dependencies (via make depend). - wcampbel | |
254 | * Corrected the VERSION reply, it broke ircII. - wcampbel | |
255 | * Fixed some P10/other protocol issues - wcampbel | |
256 | * Removed the old hard coded monsters entries. - wcampbel | |
257 | * Made gameserv load as a true daemon. gameserv.pid now contains the pid | |
258 | for the gameserv process. No more run script. - kain | |
259 | * Fixed a bug that caused the identify function to segfault. - kain | |
260 | * Fixed some P10 Functionality - kain | |
261 | * Merged in the Hybrid patch - wcampbel | |
262 | ||
263 | Version 1.1.7 | |
264 | * Added P10 Functionality (ircu-2.10.11.x) | |
265 | * Created Monsters for level 8 | |
266 | * Increased the size of the monster struct to account for longer names, | |
267 | weapons, and death phrases. | |
268 | * Created Monsters for level 7 | |
269 | * Fixed a bug causing the bank balance command not to work correctly. | |
270 | (Thank you wcampbel) | |
271 | * Added HP potions to increase maximum HP. | |
272 | * Made strength and defense potions add either 1 or 2 points rather than | |
273 | 0, 1, or 2. | |
274 | * Made the monsters a bit harder. I found that as the game progressed, | |
275 | it got easier and easier instead of harder. | |
276 | * Fixed the forest events from happening too often. Also, the fountain | |
277 | forest event specifically was adding too many forest fights, making | |
278 | the day never end. | |
279 | ||
280 | Version 1.1.6 | |
281 | * Added a Reset command to GameServ that functions the same was as the | |
282 | refresh command, except it completely resets a player to the beginning | |
283 | of the game. | |
284 | * Fixed a bug that would cause monsters to have extremely high HP after | |
285 | loading the monster database. | |
286 | * Tweaked the forest events percentages. They happened too frequently. | |
287 | * New player database format: | |
288 | - Alive/Dead is no longer saved as a word in the database. It is | |
289 | saved as a flag. | |
290 | - 3 new integer values were added to the end of every player string | |
291 | representing their inventory (healing, strength, and defense | |
292 | potions). | |
293 | * Changed the Player structure to use 2 new flags which eliminated 2 | |
294 | boolean values (alive & yourturn) to save a little memory. | |
295 | * Fixed a bug that allowed a player already in a fight to be challenged | |
296 | by another player. The other player was then locked into the fight | |
297 | with no way out. | |
298 | * Added a use command that allows a player to use items in their inventory. | |
299 | Currently the only items are health, strength, and defense potions. | |
300 | Command may be used in battle, but it costs you your turn. | |
301 | * Changed the stats command so that it takes the player name as | |
302 | the stats request. You type /msg GameServ stats nick still, but | |
303 | nick no longer has to be on IRC. You use the player name instead of | |
304 | the IRC Nickname. | |
305 | * Added a new hybrid patch to the contrib dir. (Thank you wcampbel) | |
306 | * Fixed a problem in the display_help() function that could cause a bus | |
307 | error. The problem was with changing literal text when passed to the | |
308 | function as a filename. The function now copies the data as a local | |
309 | variable and modifies that. (Thank you wcampbel) | |
310 | * Fixed a bug that allowed a player to be registered twice if the player | |
311 | was not online. (Thank you wcampbel) | |
312 | * Added an inventory command which allows players to view how many | |
313 | potions they are storing. | |
314 | * Added a tavern command which allows players to buy potions and store | |
315 | them in their inventory for later use. | |
316 | * Made some cosmetic changes to this file. | |
317 | * Added an inventory class Pouch which allows players to carry around | |
318 | things such as potions and such. | |
319 | ||
320 | Version 1.1.5 | |
321 | * Added a missing help file admin_commands. It was written before, but | |
322 | somehow was deleted. | |
323 | * Admins can now identify as any user without having the correct password. | |
324 | * Fixed a bug that allowed for two nicknames to identify for the same player. | |
325 | * Added a forestfights directive to the config file so admins can set the | |
326 | default daily forest fights. | |
327 | * Added a die directive to the config file that will not let you start | |
328 | GameServ if it is present. | |
329 | * Inputted monsters for Level 6. Six more levels left unfinished. | |
330 | * Changed confloadtime directive to welcomedelay directive in the config file. | |
331 | This made more sense. | |
332 | * Added an updateperiod directive to the config file. This represents the | |
333 | period (in seconds) for updating the player data file. Every time the | |
334 | gameserv server gets a message it will check to see if "updateperiod" | |
335 | seconds or more have elapsed since the last update. | |
336 | ||
337 | Version 1.1.4 | |
338 | * Fixed the welcome msg sending "ICK" instead of the nickname of a new | |
339 | aclient. (Thank you wcampbel) | |
340 | * Load now has an optional parameter "monsters" which will force a load of the | |
341 | monsterdata file. This is useful for changing monsters on-the-fly. | |
342 | * Added a load_monsters function that loads from a preconfigured monsters.dat | |
343 | file instead of hard coding the monsters into the array. Users can now | |
344 | change the monster configuration around without knowing C/C++. | |
345 | * Added a new directive to the config file: confloadtime | |
346 | this represents the delay (in seconds) until GameServ sends a welcome | |
347 | message to incoming clients. | |
348 | * Added the welcome message to the config file. See gameserv.example.conf | |
349 | for more info on how to use the variable as a formatted string. | |
350 | ||
351 | Version 1.1.3 | |
352 | * Removed a lot of extra list searches by changing all of the boolean | |
353 | functions to take aClient as a parameter instead of a nickname string. | |
354 | * Added an is_alive boolean function. Players must now wait until the next | |
355 | day to play again. | |
356 | * Saving the player->flags integer to the players.dat file. Old databases | |
357 | will not work. | |
358 | QUICK FIX: put a 0 to the left of the encrypted passwords for all player | |
359 | entries so the database can load properly. Look in flags.h for a | |
360 | description of the way flags work. | |
361 | ||
362 | Version 1.1.2 | |
363 | * Added a /version reply | |
364 | * Fixed the Makefile to include configscript.cpp | |
365 | * Added a join message when people connect to the IRCD. The message is set | |
366 | on a delay so that on the initial nick burst, the services do not send | |
367 | everyone the message. | |
368 | * Changed the admin commands from a simple password interface to a more | |
369 | sophisticated flags approach. Now you have to identify with the | |
370 | administrator password once, and your flags indicate that you are an | |
371 | admin for all commands. | |
372 | * Full help files available in corrected form for the new administrator type | |
373 | commands. | |
374 | ||
375 | Version 1.1.1 | |
376 | * Added some admin features. | |
377 | - Refresh | |
378 | * Added help menu functionality for all commands. | |
379 | * Fixed the register command so it notified the client that registration | |
380 | was successful. | |
381 | * Changed the master command so that you didn't have to fight your master | |
382 | if you had enough experience. There is now a question/fight subcommand | |
383 | set for the master command. | |
384 | * Tweaked the masters a bit. Basically, they were too tough. Once a player | |
385 | had enough experience, they had no chance against their master until | |
386 | they got the next two weapons up. This made the next level too easy. | |
387 | Past level 1 still needs tweaking. | |
388 | * Added functionality for bahamut IRCD | |
389 | ||
390 | Version 1.1.0 | |
391 | * Added autoconf functionality to the gameserv package. Does not compile | |
392 | correctly on SunOS without tweaking. | |
393 | * Fixed the game so that players stats reset at midnight UTC + 8 hours. | |
394 | time(NULL) - (time(NULL) % 86400) + 3600 * 8 | |
395 | * Added a contrib directory with a user submitted patch for hybrid ircd. |