+/*
+ * roleplay commands for charybdis.
+ *
+ * adds NPC, NPCA, and SCENE which allow users to send messages from 'fake'
+ * nicknames. in the case of NPC and NPCA, the nickname will be underlined
+ * to clearly show that it is fake. SCENE is a special case and not underlined.
+ * these commands only work on channels set +N
+ *
+ * also adds oper commands FSAY and FACTION, which are like NPC and NPCA
+ * except without the underline.
+ *
+ * all of these messages have the hostmask npc.fakeuser.invalid, and their ident
+ * is the nickname of the user running the commands.
+ */
+
+
#include "stdinc.h"
#include "ircd.h"
#include "client.h"
#include "s_serv.h"
#include "inline/stringops.h"
#include "chmode.h"
+#include "tgchange.h"
+#include "channel.h"
static int m_scene(struct Client *client_p, struct Client *source_p, int parc, const char *parv[]);
static int m_fsay(struct Client *client_p, struct Client *source_p, int parc, const char *parv[]);
static int
_modinit(void)
{
- /* initalize the +x and +d cmodes */
- mymode = cflag_add('x', chm_simple);
- if (mymode == 0)
- return -1;
-
- mymode = cflag_add('d', chm_simple);
+ /* initalize the +N cmode */
+ mymode = cflag_add('N', chm_simple);
if (mymode == 0)
return -1;
static void
_moddeinit(void)
{
- /* orphan the +x and +d cmodes on modunload */
- cflag_orphan('x');
-
- cflag_orphan('d');
+ /* orphan the +N cmode on modunload */
+ cflag_orphan('N');
}
{mg_unreg, {m_scene, 3}, mg_ignore, mg_ignore, mg_ignore, {m_scene, 3}}
};
+/* this serves as an alias for people who are used to inspircd/unreal m_roleplay */
struct Message ambiance_msgtab = {
"AMBIANCE", 0, 0, 0, MFLG_SLOW,
{mg_unreg, {m_scene, 3}, mg_ignore, mg_ignore, mg_ignore, {m_scene, 3}}
struct Message roleplay_msgtab = {
"ROLEPLAY", 0, 0, 0, MFLG_SLOW,
- {mg_ignore, mg_ignore, mg_ignore, mg_ignore, {me_roleplay, 5}, mg_ignore}
+ {mg_ignore, mg_ignore, mg_ignore, mg_ignore, {me_roleplay, 4}, mg_ignore}
};
mapi_clist_av1 roleplay_clist[] = { &scene_msgtab, &ambiance_msgtab, &fsay_msgtab, &faction_msgtab, &npc_msgtab, &npca_msgtab, &roleplay_msgtab, NULL };
-DECLARE_MODULE_AV1(roleplay, _modinit, _moddeinit, roleplay_clist, NULL, NULL, "$m_roleplay 1.0 - Taros $");
+DECLARE_MODULE_AV1(roleplay, _modinit, _moddeinit, roleplay_clist, NULL, NULL, "$m_roleplay$");
static int
m_scene(struct Client *client_p, struct Client *source_p, int parc, const char *parv[])
{
struct Channel *chptr;
struct membership *msptr;
- char nick2[109];
+ char nick2[NICKLEN+1];
char *nick3 = rb_strdup(nick);
char text2[BUFSIZE];
return 0;
}
- if(chptr->mode.mode & chmode_flags['d'])
+ if(!(chptr->mode.mode & chmode_flags['E']))
{
- sendto_one_numeric(source_p, 573, "%s :Roleplay commands are disabled on this channel (+d)", chptr->chname);
+ sendto_one_numeric(source_p, 573, "%s :Roleplay commands are not enabled on this channel.", chptr->chname);
return 0;
}
- if(!IsOper(source_p) || chptr->mode.mode & chmode_flags['x'])
+ if(!can_send(chptr, source_p, msptr))
{
- if(chptr->mode.mode & chmode_flags['x'])
- {
- if(!is_chanop_voiced(msptr))
- {
- sendto_one(source_p, ":%s 482 %s %s :You are not a channel operator or voice, and thus cannot use roleplay commands on this channel.",
- me.name, source_p->name, chptr->chname);
- return 0;
- }
- }
- else if(!is_any_op(msptr))
- {
- sendto_one(source_p, ":%s 482 %s %s :You are not a channel operator, and thus cannot use roleplay commands on this channel.",
- me.name, source_p->name, chptr->chname);
- return 0;
- }
+ sendto_one_numeric(source_p, 573, "%s :Cannot send to channel.", chptr->chname);
+ return 0;
+ }
+
+ /* enforce flood stuff on roleplay commands */
+ if(flood_attack_channel(0, source_p, chptr, chptr->chname))
+ return 0;
+
+ /* enforce target change on roleplay commands */
+ if(!is_chanop_voiced(msptr) && !IsOper(source_p) && !add_channel_target(source_p, chptr))
+ {
+ sendto_one(source_p, form_str(ERR_TARGCHANGE),
+ me.name, source_p->name, chptr->chname);
+ return 0;
}
if(underline)
else
rb_snprintf(nick2, sizeof(nick2), "%s", strip_unprintable(nick3));
+ /* don't allow nicks to be empty after stripping
+ * this prevents nastiness like fake factions, etc. */
if(EmptyString(nick3))
{
sendto_one_numeric(source_p, 573, "%s :No visible non-stripped characters in nick.", chptr->chname);
rb_snprintf(text2, sizeof(text2), "%s", text);
sendto_channel_local(ALL_MEMBERS, chptr, ":%s!%s@npc.fakeuser.invalid PRIVMSG %s :%s", nick2, source_p->name, channel, text2);
- sendto_match_servs(&me, "*", CAP_ENCAP, NOCAPS, "ENCAP * ROLEPLAY %s %s %s :%s",
- source_p->name, channel, nick2, text2);
+ sendto_match_servs(source_p, "*", CAP_ENCAP, NOCAPS, "ENCAP * ROLEPLAY %s %s :%s",
+ channel, nick2, text2);
return 0;
}
{
struct Channel *chptr;
- /* Don't segfault if we get ENCAP * ROLEPLAY with an invalid channel.
+ /* Don't segfault if we get ROLEPLAY with an invalid channel.
* This shouldn't happen but it's best to be on the safe side. */
- if((chptr = find_channel(parv[2])) == NULL)
+ if((chptr = find_channel(parv[1])) == NULL)
return 0;
- sendto_channel_local(ALL_MEMBERS, chptr, ":%s!%s@npc.fakeuser.invalid PRIVMSG %s :%s", parv[3], parv[1], parv[2], parv[4]);
+ sendto_channel_local(ALL_MEMBERS, chptr, ":%s!%s@npc.fakeuser.invalid PRIVMSG %s :%s", parv[2], source_p->name, parv[1], parv[3]);
return 0;
}