E List<aClient> clients;
E List<aClient> players;
+E Monster boss;
/** List search functions **/
E aClient *find(char *nick);
Monster *monsters[LEVELS][MONSTERS]; // Monsters per level. Total = MONSTERS * LEVELS
Monster boss; // The boss monster
-strcpy(boss.name, "Red Dragon");
-strcpy(boss.weapon, "Breath of Unholy Fire");
-boss.strength = 6667;
-boss.gold = 2000000000;
-boss.exp = 2000000000;
-strcpy(boss.death, "You finally snuff out the deadly murderous \"
- "dragon's dark flames. You have freed the land of its terror \"
- "filled reign from above!");
Monster *masters[LEVELS]; // A master for each level
log("Server: %s",buffer);
#endif
+ strcpy(boss.name, "Red Dragon");
+ strcpy(boss.weapon, "Breath of Unholy Fire");
+ boss.strength = 6667;
+ boss.gold = 2000000000;
+ boss.exp = 2000000000;
+ strcpy(boss.death, "You finally snuff out the deadly murderous "\
+ "dragon's dark flames. You have freed the land of its terror "\
+ "filled reign from above!");
+
init_masters();
load_gs_dbase();
load_day();