]> jfr.im git - irc/gameservirc.git/blame - gameserv/extern.h
Added a boss Monster object for future use.
[irc/gameservirc.git] / gameserv / extern.h
CommitLineData
85ce9d3e 1#ifndef EXTERN_H
2#define EXTERN_H
3
4#define E extern
5
ab4f4ec0 6#define LEVELS 12 // Levels in the game
9d3b1d42 7#define REALLEVELS 8 // Levels to load from monsters.dat
ab4f4ec0 8#define MONSTERS 12 // Monsters per level
9
85ce9d3e 10#include <stdarg.h>
11#include "player.h"
12#include "list.h"
44ea29f7 13#include "config.h"
e1c41a84 14#include "options.h"
44ea29f7 15
16#if TIME_WITH_SYS_TIME
17# include <sys/time.h>
18# include <time.h>
19#else
20# if HAVE_SYS_TIME_H
21# include <sys/time.h>
22# else
23# include <time.h>
24# endif
25#endif
26
27
abbfcdb9 28E int day;
29E void save_day();
30E void load_day();
85ce9d3e 31
32// The socket
33E int sock;
34
9d057db5 35
85ce9d3e 36// Random configuration stuff
624c0352 37E int load_config_file(char *config = "gameserv.conf");
85ce9d3e 38E void unload_config_file();
39E char *s_GameServ;
40E char *c_Forest;
41E char *c_ForestTopic;
42E char *gshost;
43E char *gsident;
529f5e31 44E char *pidfile;
e1c41a84 45
46#if defined(P10)
47E char *gsnum;
48#endif
49
85ce9d3e 50E char *servername;
51E char *remoteserver;
52E char *remoteport;
53E char *remotepass;
54E char *playerdata;
c62d75be 55E char *logfile;
4dde2ed9 56E char *monsterdata;
45a84400 57E char *adminpass;
173302fe 58E char *VERSION;
59E char *PACKAGE;
bf2cabcd 60E char *welcomemsg;
61
922daad7 62E int welcomedelay;
63E int updateperiod;
20d5d721 64E int forestfights;
85ce9d3e 65
66E List<aClient> clients;
67E List<aClient> players;
425d7369 68E Monster boss;
85ce9d3e 69
70/** List search functions **/
71E aClient *find(char *nick);
72E aClient *find(const char *nick);
73E aClient *findbynick(char *nick);
74E aClient *findbynick(const char *nick);
4e5760fd 75E aClient *findbyrealnick(char *realnick);
0a1518fa 76E aClient *findplayer(const char *name);
ee38284f 77E aClient *findIRCplayer(const char *nick);
ce61cdfa 78#ifdef P10
79E aClient *findbyrealnick(char *realnick);
80#endif
85ce9d3e 81
82/** Sock writing functions **/
83E void notice(const char *source, const char *dest, const char *fmt, ...);
84E void raw(const char *fmt, ...);
85
86/** gameserv.cpp **/
87E void gameserv(char *source, char *buf);
ab4f4ec0 88E Monster *monsters[LEVELS][MONSTERS];
85ce9d3e 89
90/** forest.cpp **/
91E void forest(char *source, char *buf);
92
93/** functions.cpp **/
94
85ce9d3e 95E bool is_playing(char *u);
1af35752 96E bool is_playing(aClient *user);
97
85ce9d3e 98E bool is_fighting(char *u);
1af35752 99E bool is_fighting(aClient *user);
100
85ce9d3e 101E bool player_fight(char *u);
1af35752 102E bool player_fight(aClient *user);
103
85ce9d3e 104E bool master_fight(char *u);
1af35752 105E bool master_fight(aClient *user);
106
653c4f62 107#ifndef HAVE_STRTOK
85ce9d3e 108E char *strtok(char *str, const char *delim);
653c4f62 109#endif
110
85ce9d3e 111E char *spaces(int len, char *seperator);
85ce9d3e 112E void display_monster(char *u);
113E void display_players(char *u);
114E int stricmp(const char *s1, const char *s2);
115E int strnicmp(const char *s1, const char *s2, size_t len);
116E long int chartoint(char ch);
117E int isstringnum(char *num);
118E long int pow (int x, int y);
119E long int stringtoint(char *number);
120E void init_masters();
121E void init_monsters();
4dde2ed9 122E bool load_monsters();
c8ada07e 123E void delete_monsters();
124E void delete_masters();
125E Monster *getNewMonster(Monster *m);
126E void deleteMonster(Monster *m);
44ea29f7 127E void refresh(Player *p);
85ce9d3e 128E void refreshall();
ee38284f 129E void reset(Player *p);
130E void resetall();
85ce9d3e 131
9cda831c 132E void do_attack(char *u);
133E void do_bank(char *u);
134E void do_fight(char *u);
135E void do_forest(char *u);
136E void do_heal(char *u);
85ce9d3e 137E void do_identify(char *u);
9cda831c 138E void do_invenory(char *u);
139E void do_list(char *u);
85ce9d3e 140E void do_play(char *u);
141E void do_quitg(char *u);
9cda831c 142E void do_refresh(char *u);
143E void do_register(char *u);
85ce9d3e 144E void do_reset(char *u);
85ce9d3e 145E void do_run(char *u);
85ce9d3e 146E void do_stats(char *u);
9cda831c 147E void do_store(char *u);
148E void do_tavern(char *u);
83cf716f 149E void do_use(char *u);
85ce9d3e 150E void see_mystic(char *u);
85ce9d3e 151
9cda831c 152E void showstats(const char *u, const char *nick);
153E void showinventory(aClient *from, aClient *to = NULL);
85ce9d3e 154/* Database saving stuff */
155
156E int save_gs_dbase();
157E int load_gs_dbase();
158
c62d75be 159// Log File Stuff
160E void log(const char *fmt, ...);
161
85ce9d3e 162#endif