]> jfr.im git - irc/gameservirc.git/commit
Added a Range class to the Types namespace, and shelled out some basic MonsterGO...
authorkainazzzo <redacted>
Thu, 17 Sep 2009 18:02:49 +0000 (18:02 +0000)
committerkainazzzo <redacted>
Thu, 17 Sep 2009 18:02:49 +0000 (18:02 +0000)
commit3d5a42ee08d500da6c76e6f88ce66e5877576a4d
treea985d475f00dea698527f34b02e0f253e867c2dd
parent23f6e925552de5981b9d6ff0fd3c596f9a47882e
Added a Range class to the Types namespace, and shelled out some basic MonsterGO, MasterGO, and LevelGO objects.
testdriver/main.cpp will change a lot to test various parts of the library.

git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@525 bc333340-6410-0410-a689-9d09f3c113fa
gameserv-2.0/libgameservcore/include/GameServ/Types.h
gameserv-2.0/libgameservcore/src/Types.cpp
gameserv-2.0/libgameservgldl/include/GameServ/GameLayer/GameObjects/LevelGO.h [new file with mode: 0644]
gameserv-2.0/libgameservgldl/include/GameServ/GameLayer/GameObjects/MasterGO.h [new file with mode: 0644]
gameserv-2.0/libgameservgldl/include/GameServ/GameLayer/GameObjects/MonsterGO.h [new file with mode: 0644]
gameserv-2.0/libgameservgldl/libgameservgldl.vcproj
gameserv-2.0/libgameservgldl/src/GameLayer/GameObjects/LevelGO.cpp [new file with mode: 0644]
gameserv-2.0/libgameservgldl/src/GameLayer/GameObjects/MasterGO.cpp [new file with mode: 0644]
gameserv-2.0/libgameservgldl/src/GameLayer/GameObjects/MonsterGO.cpp [new file with mode: 0644]
gameserv-2.0/testdriver/main.cpp